Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Krog |
Class | Mindslayer |
Level / Exp | 9 / 62% |
Size | big |
Lifes / Deaths | Killed by thought-forged bowman at level 9 on the 9th Haze 122nd year of Ascendancy at 12:11 / 2Killed by onilug at level 9 on the 10th Haze 122nd year of Ascendancy at 18:40 |
Antimagic | Follower |
Primary Stats
Strength | 17 (base 11) |
Dexterity | 10 (base 10) |
Constitution | 12 (base 10) |
Magic | 8 (base 10) |
Willpower | 42 (base 33) |
Cunning | 29 (base 22) |
Resources
Life | -48/267 |
Equilibrium | 0 |
Psi | 68/132 |
Healing Factor | 1.0191526171258 |
Regeneration | 0.25478815428145 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 29 |
Accuracy | 21 |
Crit Chance | 9% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | 13 |
Accuracy | 21 |
Crit Chance | 8% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 2.6666666666667 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Physical | +3% |
Fire | +15% |
Mind | +3% |
Offense: Damage Penetration
Arcane | +5% |
Darkness | +5% |
Defense: Base
Armour (hardiness) | 14 (30%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 17 |
Mental Save | 22 |
Defense: Resistances
Light | + 3%( 70%) |
Nature | + 10%( 70%) |
Blight | + 10%( 70%) |
Mind | + 3%( 70%) |
Fire | + 70%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Disarm Resistance | 49% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Psionic / Absorption | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
Psionic focus | [vs. balanced steel longsword of massacre (132% power, 3 apr) =Acc,Def,Disarm-= (In main hand, 1 of 2)] balanced iron greatmaul of persecution (128% power, 1 apr) =Wil,Acc,Def,Disarm-=balanced iron greatmaul of persecution (128% power, 1 apr) =Wil,Acc,Def,Disarm-= 5.0 Encumbrance T1 greatmaul 1H weapon Reqs Str 11 [Ego] Disrupt/Master Weapon Damage 128% (-4%) Range: 1.0x-1.5x (+0.1x) Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 (-2) Critical Rate +0.5% (-2.5%) Attack Speed 100% (-) Damage Against +7% Unnatural While equipped: Stats +2 Wil offense ------ Accuracy +9 (+7 eff.) (+4 (+2 eff.)) defense ------ Defense +9 (+5 eff.) (+4 (+2 eff.)) Disarm Resist +28% (+7%) Massive two-handed mauls. Tap to cycle through comparison choices |
Light source | [vs. Furnacebearer the brass lantern =hp= (Light source)] Furnacebearer the brass lantern =hp=Furnacebearer the brass lantern =hp= 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3(-) Str offense ------ Damage +3%(-) physical defense ------ Armor +4 (-) Resistance +3%(-) mind +3%(-) fire Life +40.00 (-) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. rough leather cap 'Lustrespitter' (0 def, 1 armour) =3Cun2Wil,MndPwr= (On head)] rough leather cap 'Lustrespitter' (0 def, 1 armour) =3Cun2Wil,MndPwr=rough leather cap 'Lustrespitter' (0 def, 1 armour) =3Cun2Wil,MndPwr= 2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3(-) Cun +2(-) Wil offense ------ Mindpower +4 (+2 eff.) (-) On-Hit 0(-20) item acid corrode Ignore resists +5%(-) arcane On-Hit (Melee): * 20% chance to reduce armor by 7% defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +3%(-) light other ------- Light +3 (-) A cap made of leather. |
On feet | [vs. Gloomrock (0 def, 1 armour) (On feet)] Gloomrock (0 def, 1 armour)Gloomrock (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ On-Hit 0(-10) item darkness numbing Ignore resists +5%(-) darkness When Hit 6(-) lightning On-Hit (Melee): * 10% chance to reduce damage dealt by 20% defense ------ Armor +1 (-) Fatigue -5% (-) Physical save +6 (+5 eff.) (-) other ------- Encumbrance +21 (-) A pair of boots made of leather. |
Tool | [vs. iron torque of gale force [power 100] (0/15 cooldown) =Push= (Tool)] iron torque of gale force [power 100] (0/15 cooldown) =Push=iron torque of gale force [power 100] (0/15 cooldown) =Push= 2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 103 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | [vs. copper ring of fire (+20%) (On fingers)] copper ring of fire (+20%)copper ring of fire (+20%) 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10%(-) fire defense ------ Resistance +20%(-) fire Rings make your fingers look great! |
Around neck | [vs. Withering Orbs (Around neck)] Withering OrbsWithering Orbs 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) (-) On-Hit 5(-) mind On-Ranged-Hit 5(-) mind other ------- See Stealth +10 (-) See Invisibility +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | [vs. balanced steel longsword of massacre (132% power, 3 apr) =Acc,Def,Disarm-= (In main hand, 1 of 3)] balanced steel longsword of massacre (132% power, 3 apr) =Acc,Def,Disarm-=balanced steel longsword of massacre (132% power, 3 apr) =Acc,Def,Disarm-= 3.0 Encumbrance T2 longsword 1H weapon Reqs Str 16 [Ego] Master Weapon Damage 132% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 (-) Critical Rate +3.0% (-) Attack Speed 100% (-) While equipped: offense ------ Accuracy +5 (+5 eff.) (-) defense ------ Defense +5 (+3 eff.) (-) Disarm Resist +21% (-) Sharp, long, and deadly. Tap to cycle through comparison choices |
On hands | [vs. Flamewrought (0 def, 2 armour) =Stats,FirMod,Use= (On hands)] Flamewrought (0 def, 2 armour) =Stats,FirMod,Use=Flamewrought (0 def, 2 armour) =Stats,FirMod,Use= 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil offense ------ Mindpower +2 (+1 eff.) (-) Damage +5%(-) fire defense ------ Armor +2 (-) Resistance +10%(-) fire Unarmed combat: Weapon Damage 102% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 (-) Critical Rate +1.0% (-) Attack Speed 100% (-) On-hit +10(-) fire Damage Conversion 100%(-) fire On Hit: 30% Flamespit level 3 Flamespit: Effective talent level: 3.0 Power cost 8 out of 12/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 51.90 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
In off hand | [vs. balanced steel longsword of massacre (132% power, 3 apr) =Acc,Def,Disarm-= (In main hand, 1 of 3)] Cloudoracle the iron longsword (114% power, 2 apr) =Off,OnHits=Cloudoracle the iron longsword (114% power, 2 apr) =Off,OnHits= 3.0 Encumbrance T1 longsword 1H weapon Reqs Str 11 [Rare] Psionic Weapon Damage 114% (-18%) Range: 1.0x-1.4x (+0.0x) Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-1) Critical Rate +2.5% (-0.5%) Attack Speed 100% (-) On-hit +16 lightning +6 darkness Damage Against +5% Living On Hit: * 10% chance to reduce all saves and defense by 24 While equipped: offense ------ Damage +3% mind Accuracy +0 (+0 eff.) (-5 (-5 eff.)) defense ------ Defense +0 (+0 eff.) (-5 (-3 eff.)) Disarm Resist +0% (-21%) other ------- Psi when Hit +0.04 Sharp, long, and deadly. Tap to cycle through comparison choices |
Cloak | [vs. enveloping linen cloak of Eldoral (7 def, 0 armour) =Def,CunDex= (Cloak)] enveloping linen cloak of Eldoral (7 def, 0 armour) =Def,CunDex=enveloping linen cloak of Eldoral (7 def, 0 armour) =Def,CunDex= 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +2(-) Cun +1(-) Dex defense ------ Defense +7 (+5 eff.) (-) Physical save +6 (+5 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | [vs. cleansing rough leather armour (3 def, 2 armour) =Def= (Main armor)] cleansing rough leather armour (3 def, 2 armour) =Def=cleansing rough leather armour (3 def, 2 armour) =Def= 9.0 Encumbrance T1 light armor Reqs Str 10 [Ego] Disrupt While equipped: defense ------ Armor +2 (-) Defense +3 (+2 eff.) (-) Fatigue +6% (-) Resistance +10%(-) nature +10%(-) blight A suit of armour made of leather. |
Inventory
[vs. balanced steel longsword of massacre (132% power, 3 apr) =Acc,Def,Disarm-= (In main hand, 1 of 2)] hateful iron battleaxe of massacre (133% power, 1 apr) =Dmg,OnHit,PF=hateful iron battleaxe of massacre (133% power, 1 apr) =Dmg,OnHit,PF= 3.0 Encumbrance T1 battleaxe 2H weapon Reqs Str 11 [Ego] Master/Psionic Weapon Damage 134% (+2%) Range: 1.0x-1.5x (+0.1x) Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 (-2) Critical Rate +4.5% (+1.5%) Attack Speed 100% (-) On-hit +7 darkness Damage Against +9% Living While equipped: offense ------ Accuracy +0 (+0 eff.) (-5 (-5 eff.)) defense ------ Defense +0 (+0 eff.) (-5 (-3 eff.)) Disarm Resist +0% (-21%) Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (132% power, 3 apr) =Acc,Def,Disarm-= (In main hand, 1 of 2)] iron greatmaul (120% power, 1 apr)iron greatmaul (120% power, 1 apr) 5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 11 [Normal] Weapon Damage 121% (-11%) Range: 1.0x-1.5x (+0.1x) Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 (-2) Critical Rate +0.5% (-2.5%) Attack Speed 100% (-) While equipped: offense ------ Accuracy +0 (+0 eff.) (-5 (-5 eff.)) defense ------ Defense +0 (+0 eff.) (-5 (-3 eff.)) Disarm Resist +0% (-21%) Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (132% power, 3 apr) =Acc,Def,Disarm-= (In main hand, 1 of 2)] iron greatmaul 'Chillimmortal' (138% power, 1 apr) =1Con,PF=iron greatmaul 'Chillimmortal' (138% power, 1 apr) =1Con,PF= 5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 11 [Rare] Master Weapon Damage 139% (+7%) Range: 1.0x-1.5x (+0.1x) Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 (-2) Critical Rate +0.5% (-2.5%) Attack Speed 100% (-) While equipped: Stats +1 Con offense ------ Damage +6% nature Ignore resists +10% cold Accuracy +0 (+0 eff.) (-5 (-5 eff.)) defense ------ Defense +0 (+0 eff.) (-5 (-3 eff.)) Disarm Resist +0% (-21%) Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (132% power, 3 apr) =Acc,Def,Disarm-= (In main hand, 1 of 3)] Xeldara the iron waraxe (114% power, 2 apr) =OnHit,Lite1=Xeldara the iron waraxe (114% power, 2 apr) =OnHit,Lite1= 3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Rare] Nature Weapon Damage 114% (-18%) Range: 1.0x-1.4x (+0.0x) Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-1) Critical Rate +3.5% (+0.5%) Attack Speed 100% (-) On-hit +5 nature On-Hit, radius 1 +12 mind While equipped: Stats +1 Dex +1 Wil offense ------ Accuracy +0 (+0 eff.) (-5 (-5 eff.)) defense ------ Defense +0 (+0 eff.) (-5 (-3 eff.)) Crit Resistance 5.00% Disarm Resist +0% (-21%) other ------- Light +1 One-handed war axes. Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (132% power, 3 apr) =Acc,Def,Disarm-= (In main hand, 1 of 3)] Kindlecutter (72% power, 12 apr, nature damage) =2Con=Kindlecutter (72% power, 12 apr, nature damage) =2Con= 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature/Psionic Weapon Damage 72% (-60%) Range: 1.0x-1.1x (-0.3x) Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (+9) Critical Rate +2.5% (-0.5%) Attack Speed 100% (-) While equipped: Stats +2 Con +3 Wil offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Damage +6% acid Accuracy +0 (+0 eff.) (-5 (-5 eff.)) defense ------ Defense +0 (+0 eff.) (-5 (-3 eff.)) Spell save +3 (+3 eff.) Disarm Resist +0% (-21%) other ------- Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. balanced steel longsword of massacre (132% power, 3 apr) =Acc,Def,Disarm-= (In main hand, 1 of 2)] elm longbow of coldelm longbow of cold 4.0 Encumbrance T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +0 (-3) Critical Rate +0.0% (-3.0%) Attack Speed 100% (-) Range +6 On-ranged-hit +9 cold While equipped: offense ------ Damage +12% cold Accuracy +0 (+0 eff.) (-5 (-5 eff.)) defense ------ Defense +0 (+0 eff.) (-5 (-3 eff.)) Disarm Resist +0% (-21%) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. rough leather cap 'Lustrespitter' (0 def, 1 armour) =3Cun2Wil,MndPwr= (On head)] Corpsenull (0 def, 1 armour) =3COn=Corpsenull (0 def, 1 armour) =3COn= 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Dex +0(-2) Wil +1(-2) Cun +3 Con offense ------ Mindpower +0 (+0 eff.) (-4 (-2 eff.)) On-Hit 0(-20) item acid corrode Ignore resists +0%(-5%) arcane defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +0%(-3%) light Crit Resistance 5.00% other ------- Light +0 (-3) A cap made of leather. |
[vs. rough leather cap 'Lustrespitter' (0 def, 1 armour) =3Cun2Wil,MndPwr= (On head)] iron helm 'Duskbender' (0 def, 3 armour) =3Dex=iron helm 'Duskbender' (0 def, 3 armour) =3Dex= 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex +0(-2) Wil +2(-1) Cun offense ------ Mindpower +0 (+0 eff.) (-4 (-2 eff.)) On-Hit 0(-20) item acid corrode Damage +3% acid +3% darkness Ignore resists +0%(-5%) arcane Ignore Armor +5 On-Hit (Melee): * 20% chance to reduce armor by 7% defense ------ Armor +3 (+2) Fatigue +5% (+4%) Resistance +6% lightning +6% darkness +0%(-3%) light other ------- Light +0 (-3) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Furnacebearer the brass lantern =hp= (Light source)] Summertide Phial =lite5=Summertide Phial =lite5= 1.0 Encumbrance T1 lite [Unique] Nature While equipped: Stats +0(-3) Str offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light +0%(-3%) physical defense ------ Armor +0 (-4) Resistance +0%(-3%) fire +30% light +0%(-3%) mind Life +0.00 (-40.00) Healmod +10% other ------- Light +5 (+2) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(99 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. iron torque of gale force [power 100] (0/15 cooldown) =Push= (Tool)] Olodechak (dig speed 29 turns)Olodechak (dig speed 29 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Wil offense ------ Mindpower +15 (+6 eff.) Ignore resists +5% mind defense ------ Resistance +3% darkness other ------- Psi when Hit +0.08 Hate-on-crit +1.00 Max hate +2.00 Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. iron torque of gale force [power 100] (0/15 cooldown) =Push= (Tool)] iron pickaxe (dig speed 37 turns) =Dig=iron pickaxe (dig speed 37 turns) =Dig= 3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Danrie the Krog Mindslayer level 9
9th Haze 122nd year of Ascendancy at 12:11 see stats
Log
Talent Infusion: Healing is ready to use.
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Danrie uses Infusion: Healing.
Danrie receives 51 healing from Infusion: Healing.
Onilug casts Drain.
Onilug hits Danrie for 85 blight damage.
Danrie is no longer attuned.
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Lisema the multi-hued crystal casts Elemental Bolt!
Onilug casts Channel Staff.
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Danrie seems more focused.
Talent Infusion: Regeneration is ready to use.
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Onilug casts Channel Staff.
Danrie attunes to the damage.
Onilug's Channel Staff hits Danrie for 11 blight damage.
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Onilug casts Soul Rot.
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Danrie uses Infusion: Regeneration.
Danrie starts regenerating health quickly.
Onilug's Soul Rot hits Danrie for 83 blight damage.
Danrie the level 9 krog mindslayer was diseased to death by an onilug on level 1 of Scintillating Caves.