Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Custom Difficulty 1.7.5Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Doomelf |
Class | Reaver |
Level / Exp | 32 / 87% |
Size | medium |
Lifes / Deaths | Killed by armoured skeleton warrior at level 32 on the 30th Pyre 123rd year of Ascendancy at 08:52 / 1 |
Primary Stats
Strength | 38 (base 34) |
Dexterity | 26 (base 11) |
Constitution | 22 (base 10) |
Magic | 94 (base 60) |
Willpower | 27 (base 10) |
Cunning | 59 (base 43) |
Resources
Life | -129/612 |
Mana | 349/371 |
Vim | 106/278 |
Healing Factor | 1.1024166372473 |
Regeneration | 0.27560415931182 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 7 |
Offense: Mainhand
Damage | 121 |
Accuracy | 44 |
Crit Chance | 23% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | 69 |
Accuracy | 44 |
Crit Chance | 25% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 74 |
Crit Chance | 38% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +30% |
Light | +12% |
Blight | +60% |
Arcane | +20% |
Fire | +53% |
All | +9% |
Offense: Damage Penetration
Blight | +15% |
Physical | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 19 (53.292302510663%) |
Defense | 54 |
Ranged Defense | 54 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 37 |
Mental Save | 32 |
Defense: Resistances
Acid | + 35%( 70%) |
Blight | + 35%( 70%) |
Arcane | + 31%( 70%) |
Cold | + 35%( 70%) |
All | + 27%( 70%) |
Darkness | + 33%( 70%) |
Physical | + 28%( 70%) |
Temporal | + 33%( 70%) |
Lightning | + 43%( 70%) |
Mind | + 30%( 70%) |
Fire | + 35%( 70%) |
Nature | + 33%( 70%) |
Defense: Immunities
Stun Resistance | 78% |
Confusion Resistance | 30% |
Poison Resistance | 14% |
Disarm Resistance | 21% |
Bleed Resistance | 20% |
Pinning Resistance | 21% |
Silence Resistance | 26% |
Instadeath Resistance | 100% |
Knockback Resistance | 41% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 189.22 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 692% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 332 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Reaving combat | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Rot | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Corruption / Hexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Gloruwen the green worm mass. Escort: injured seer (level 2 of Scintillating Caves) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by carrion worm mass. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Ivalrabeth the vampire. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Belamitta the giant army ant. Escort: lost warrior (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed minotaur nose. * You've found the needed ice ant stinger. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed green worm. * You've found the needed naga tongue. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed multi-hued wyrm scale. * You've found the needed giant spider spinneret. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of dwarven-steel boots (0 def, 4 armour) =Undeterred= undeterred pair of dwarven-steel boots (0 def, 4 armour) =Undeterred=3.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: defense ------ Armor +4 Fatigue +3% Silence Resist +26% Confus Resist +30% Stun Resist +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Gloomstrike =Acc,Def= Gloomstrike =Acc,Def=1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +4 Con offense ------ Physical Power +20 (+6 eff.) Damage +15% darkness Ignore resists +25% physical Accuracy +20 (+7 eff.) defense ------ Defense +10 (+4 eff.) Physical save +15 (+7 eff.) Spell save +13 (+5 eff.) Mind save +14 (+7 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | NOTE: Head hardened leather cap 'Zuburarin' (0 def, 3 armour) =BltMod,Apr,SpCrt,Stats=hardened leather cap 'Zuburarin' (0 def, 3 armour) =BltMod,Apr,SpCrt,Stats= 2.0 Encumbrance T3 head armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +5 Mag +4 Wil +6 Cun +5 Con offense ------ Spell Crit +3% Damage +11% blight +11% arcane Ignore Armor +6 defense ------ Armor +3 Fatigue +3% other ------- Psi when Hit +0.16 Hate-on-crit +4.00 Max psi +20.00 A cap made of leather. |
On hands | NOTE: Hands dwarven-steel gauntlets 'Malakath' (30 def, 2 armour) =Acc,Def,MndPwr=dwarven-steel gauntlets 'Malakath' (30 def, 2 armour) =Acc,Def,MndPwr= 1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Str +3 Dex +3 Cun offense ------ Mindpower +25 (+8 eff.) Accuracy +20 (+7 eff.) defense ------ Armor +2 Defense +30 (+9 eff.) Fatigue +3% Physical save +8 (+4 eff.) other ------- Max psi +30.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Zubuwen the Umbrahash [power 240] (15 cooldown) =BltPen,DmgRedHitAllPenUse= Zubuwen the Umbrahash [power 240] (15 cooldown) =BltPen,DmgRedHitAllPenUse=2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Damage +24% fire Ignore resists +15% blight On-Hit (Melee): * 20% chance to reduce damage dealt by 22% Blast the opponent's mind dealing 262 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | NOTE: Lite copper citrine ring =Hp,Lite7,Cun=copper citrine ring =Hp,Lite7,Cun= 0.1 Encumbrance T1 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Cun +5 Dex offense ------ Damage +3% light +6% darkness Accuracy +6 (+2 eff.) When Hit 4 light defense ------ Resistance +10% acid +10% fire +12% lightning +10% cold Life +21.00 Disarm Resist +21% Pinning Resist +21% Knockbk Resist +21% other ------- Light +7 Infravision +4 Rings make your fingers look great! |
On fingers | gold quartz ring =Stun-= gold quartz ring =Stun-=0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +8% nature +10% blight Poison Resist +14% Disease Resist +18% Stun Resist +30% Rings make your fingers look great! |
Around neck | NOTE: Neck grounding copper amulet =Stun-=grounding copper amulet =Stun-= 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% lightning Stun Resist +23% Amulets make your neck look great! |
In main hand | NOTE: MainHand Plague-Fire Sceptre (127% power, 4 apr, physical element) =SpPwr,PlagueFire,BltMod=Plague-Fire Sceptre (127% power, 4 apr, physical element) =SpPwr,PlagueFire,BltMod= 5.0 Encumbrance T3 staff 1H weapon [Unique] Arcane Weapon Damage 127% Range: 1.0x-1.2x Uses 125% Mag Damage Fire Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +27 (+7 eff.) Damage +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
Around waist | NOTE: Belt rough leather belt 'Layarawen' =SpPwr=rough leather belt 'Layarawen' =SpPwr= 1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +6 Mag +5 Wil offense ------ Spell Crit +6% Mind Crit +6% Spellpower +20 (+5 eff.) Spellpower/crit +6 defense ------ Knockbk Resist +20% A belt that goes around your waist. |
In off hand | yew vilestaff 'Belegavena' (120% power, 4 apr, blight element) =SpPwr,SpPwr/Crt,Wil= yew vilestaff 'Belegavena' (120% power, 4 apr, blight element) =SpPwr,SpPwr/Crt,Wil=5.0 Encumbrance T3 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Str +6 Wil +2 Con offense ------ Physical Crit +7.0% Spell Crit +6% Physical Power +11 (+3 eff.) Spellpower +24 (+6 eff.) Spellpower/crit +7 Damage +20% blight Accuracy +7 (+2 eff.) defense ------ Resistance +8% darkness +8% temporal Out-of-Phase Defense +16 Out-of-Phase Resistance +11% Out-of-Phase Resilience +13% other ------- Infravision +3 Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 90.98 to 109.17 blight damage Puts all charms on 8 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Cloak | NOTE: Cloak Emeluta the linen cloak (26 def, 8 armour) =Arm,Def=Emeluta the linen cloak (26 def, 8 armour) =Arm,Def= 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex offense ------ Critical power +15.00% defense ------ Armor +8 Defense +26 (+8 eff.) Resistance +1% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | NOTE: Body woollen robe 'Loreruidohad' (0 def, 2 armour) =SpPwr,AllDmg,Vim/Crt=woollen robe 'Loreruidohad' (0 def, 2 armour) =SpPwr,AllDmg,Vim/Crt= 2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: offense ------ Spellpower +13 (+3 eff.) Spellpower/crit +8 Damage +9% all defense ------ Armor +2 Resistance +3% mind +5% arcane +9% all Cut Resist +20% other ------- Vim-on-crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the titan (res 22%; mental; dur 2; cd 13) wild infusion of the titan (res 22%; mental; dur 2; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel Amulet =Def= Feathersteel Amulet =Def=0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+5 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Ganarivor the Glimmercut ={Sil,Conf}-,Mastery= Ganarivor the Glimmercut ={Sil,Conf}-,Mastery=0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +2 Cun +7 Wil defense ------ Resistance +6% light +6% lightning Crit Resistance 15.00% Silence Resist +20% Confus Resist +20% other ------- Light +3 Masteries +0.22 Cunning/Survival +0.22 Corruption/Reaving combat Amulets make your neck look great! |
clarifying steel amulet of constitution (+2) =Conf-= clarifying steel amulet of constitution (+2) =Conf-=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Resistance +13% mind Confus Resist +20% Amulets make your neck look great! |
steel amulet 'Ebonyroar' =-Hp,Def= steel amulet 'Ebonyroar' =-Hp,Def=0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +2 Wil offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Armor +8 Defense +20 (+7 eff.) Physical save +16 (+8 eff.) Spell save +14 (+6 eff.) Mind save +14 (+7 eff.) Unlife -80.00 life other ------- Infravision +1 See Invisibility +15 Amulets make your neck look great! |
Mirror Shards =Shield= Mirror Shards =Shield=0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 338 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
The Far-Hand =Tele-= The Far-Hand =Tele-=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (174). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold amulet 'Blasttitan' =Str= gold amulet 'Blasttitan' =Str=0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +12 Str +5 Dex +9 Wil offense ------ Mindpower +11 (+4 eff.) Damage +12% lightning +6% blight Ignore resists +15% lightning When Hit 2 lightning defense ------ Mind save +10 (+5 eff.) Confus Resist +11% Amulets make your neck look great! |
Olidoran the steel ring =BltMod,Acc,Def= Olidoran the steel ring =BltMod,Acc,Def=0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +6% blight Ignore resists +10% blight Accuracy +10 (+3 eff.) defense ------ Defense +10 (+4 eff.) Resistance +12% blight Life +43.00 Life Regen +11.00 Healmod +13% other ------- Stamina/turn +3.00 Rings make your fingers look great! |
Shimmerqueen =6Con,Conf-= Shimmerqueen =6Con,Conf-=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Con offense ------ Physical Power +8 (+2 eff.) Ignore resists +25% blight defense ------ Resistance +6% lightning +12% cold +6% mind Mind save +12 (+6 eff.) Confus Resist +20% Rings make your fingers look great! |
mule's steel ring of perseverance =Stun-= mule's steel ring of perseverance =Stun-=0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -4% Life Regen +1.00 Stun Resist +22% other ------- Encumbrance +21 Rings make your fingers look great! |
titan's steel ring =3Con= titan's steel ring =3Con=0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Rings make your fingers look great! |
Malomasus =-Hp,BltMod,MndPwr= Malomasus =-Hp,BltMod,MndPwr=0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Mind Crit +3% Mindpower +30 (+10 eff.) Damage +15% blight Ignore resists +20% mind defense ------ Defense +10 (+4 eff.) Resistance +15% blight +9% fire Unlife -60.00 life other ------- Max psi +40.00 Rings make your fingers look great! |
pixie's gold ring of tenacity =t3= pixie's gold ring of tenacity =t3=0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Cun +2 Mag offense ------ Spellpower +9 (+2 eff.) defense ------ Life +35.00 Disarm Resist +22% Pinning Resist +33% Knockbk Resist +22% Rings make your fingers look great! |
psionicist's gold ring of power =t3= psionicist's gold ring of power =t3=0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +5 Wil offense ------ Physical Power +8 (+2 eff.) Spellpower +6 (+2 eff.) Mindpower +10 (+3 eff.) defense ------ Mind save +10 (+5 eff.) Rings make your fingers look great! |
Chargecrypt =BltMod= Chargecrypt =BltMod=0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +8 (+3 eff.) Damage +24% acid +21% blight +6% lightning Ignore resists +5% lightning defense ------ Resistance +48% acid +6% blight Rings make your fingers look great! |
Xanutha the dragonbone magestaff (136% power, 6 apr, arcane element) =t5staff= Xanutha the dragonbone magestaff (136% power, 6 apr, arcane element) =t5staff=5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane/Nature Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Mag +5 Wil +5 Con offense ------ Spell Crit +13% Spellpower +35 (+8 eff.) Damage +3% acid +9% temporal +30% arcane Ignore resists +5% acid When Hit 4 acid defense ------ Resistance +6% acid +3% temporal Life Regen +1.10 Healmod +19% other ------- Vim-on-crit +5.00 Max mana +50.00 Max vim +25.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron dagger 'Cracklefist' (97% power, 5 apr) =4Con= iron dagger 'Cracklefist' (97% power, 5 apr) =4Con=1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 97% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +1 Str +4 Wil +4 Con offense ------ Damage +6% lightning Ignore resists +7% all Accuracy +8 (+3 eff.) Ignore Armor +7 When Hit 2 lightning On-Hit (Melee): * 20% chance to reduce all saves and defense by 27 defense ------ Resistance +9% lightning Sharp, short and deadly. |
rough leather armour 'Mardindil' (3 def, 2 armour) =5Con,Stun-= rough leather armour 'Mardindil' (3 def, 2 armour) =5Con,Stun-=9.0 Encumbrance T1 light armor [Rare] Psionic While equipped: Stats +2 Str +4 Wil +5 Con defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +6% mind Mind save +12 (+6 eff.) Life +40.00 Stun Resist +20% other ------- Infravision +3 A suit of armour made of leather. |
Chalodir =4Str= Chalodir =4Str=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Str +4 Mag +2 Wil offense ------ Physical Crit +4.0% Critical power +6.00% Physical Power +14 (+4 eff.) Ignore Armor +2 other ------- See Invisibility +12 A belt that goes around your waist. |
Gilynarihell the rough leather belt =-Hp,Conf-= Gilynarihell the rough leather belt =-Hp,Conf-=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Critical power +7.00% Physical Power +4 (+1 eff.) defense ------ Resistance +6% mind Physical save +3 (+1 eff.) Unlife -40.00 life Healmod +5% Confus Resist +20% A belt that goes around your waist. |
rough leather belt of unlife =Undead= rough leather belt of unlife =Undead=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
hardened leather belt 'Sootbreaker' =Def,Arm= hardened leather belt 'Sootbreaker' =Def,Arm=1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +2 Con offense ------ Ignore Armor +4 On-Hit (Melee): * 10% chance to reduce damage dealt by 22% defense ------ Armor +2 Defense +20 (+7 eff.) Physical save +3 (+1 eff.) Stealth +7 other ------- Stamina/turn +3.00 A belt that goes around your waist. |
Ivetha the linen cloak (1 def, 0 armour) =3Str,Stun-= Ivetha the linen cloak (1 def, 0 armour) =3Str,Stun-=2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +3 Str +2 Mag +1 Wil +1 Cun defense ------ Defense +1 (+1 eff.) Life +31.00 Stun Resist +10% other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots 'Infernowyrd' (0 def, 3 armour) =Hp,-Hp,Conf-= pair of hardened leather boots 'Infernowyrd' (0 def, 3 armour) =Hp,-Hp,Conf-=2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +3 Resistance +3% acid +3% cold +6% temporal +6% fire Physical save +9 (+4 eff.) Spell save +10 (+4 eff.) Mind save +9 (+4 eff.) Unlife -40.00 life Life +100.00 Life Regen +4.00 Confus Resist +20% A pair of boots made of leather. |
Belunor (0 def, 4 armour) =SpPwr= Belunor (0 def, 4 armour) =SpPwr=3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Critical power +10.00% Physical Power +20 (+6 eff.) Spellpower +30 (+7 eff.) defense ------ Armor +4 Fatigue +3% Resistance +8% lightning +11% temporal other ------- Vim-on-crit +2.00 Max mana +40.00 Max stamina +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Turigadir the iron gauntlets (0 def, 1 armour) =3Str= Turigadir the iron gauntlets (0 def, 1 armour) =3Str=1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +3 Str offense ------ Physical Power +6 (+2 eff.) On-Hit (Melee): * 10% chance to reduce armor by 43% defense ------ Armor +1 Fatigue +1% Resistance +6% temporal +3% light +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Nightflash of the Blightspawn (2 def, 0 armour) =-6Dex= Nightflash of the Blightspawn (2 def, 0 armour) =-6Dex=2.0 Encumbrance T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats -6 Dex +2 Mag +6 Wil +4 Cun offense ------ Spellpower +7 (+2 eff.) Damage +12% darkness defense ------ Defense +2 (+1 eff.) Resistance +18% darkness Crit Resistance 10.00% Mind save +9 (+4 eff.) other ------- Mana/turn +1.90 Mana when Hit +1.70 Max mana +58.00 See Invisibility +15 Manaflow: Puts all charms on 40 turn cooldown Effective talent level: 3.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 25 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 19 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Vorana (0 def, 4 armour) =Hp,Conf-= Vorana (0 def, 4 armour) =Hp,Conf-=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +6 Con offense ------ Ignore resists +10% arcane Ignore Armor +6 defense ------ Armor +4 Fatigue +4% Resistance +6% blight Life +40.00 Life Regen +4.00 Disarm Resist +20% Confus Resist +20% Pinning Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate 4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst 6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
826 alchemist agate 826 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Hanugorab the alchemist's lamp =Def,Arm,Wil= Hanugorab the alchemist's lamp =Def,Arm,Wil=1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +5 Wil offense ------ Physical Crit +3.0% Critical power +14.00% Physical Power +5 (+1 eff.) defense ------ Armor +4 Defense +5 (+2 eff.) Resistance +9% light +1% physical Crit Resistance 15.00% Cut Resist +20% Silence Resist +20% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Xeriyatha the iron pickaxe (dig speed 29 turns) =7Str1Con,Dig= Xeriyatha the iron pickaxe (dig speed 29 turns) =7Str1Con,Dig=3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +7 Str +1 Dex +4 Wil +1 Con offense ------ Physical Crit +6.0% Mind Crit +6% Ignore resists +5% physical On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 33 defense ------ Armor +4 other ------- Max stamina +10.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Searwend [power 110] (15 cooldown) =Hp,Conf-= Searwend [power 110] (15 cooldown) =Hp,Conf-=2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: defense ------ Armor +2 Resistance +3% blight +3% fire Life +40.00 Disease Resist +10% Confus Resist +20% Pinning Resist +10% Blast the opponent's mind dealing 120 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
iron torque of clear mind [power 1] (25 cooldown) =ClearMind= iron torque of clear mind [power 1] (25 cooldown) =ClearMind=2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Aerivea the Lightningream [power 143] (25 cooldown) =Psionic= Aerivea the Lightningream [power 143] (25 cooldown) =Psionic=2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +6% temporal Ignore resists +15% lightning +15% temporal When Hit 2 temporal defense ------ Resistance +3% lightning Setup a psionic shield, reducing all damage taken by 143 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 1 talent cooldowns by 2. 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Voidvalor the ash totem of healing [power 218] (15 cooldown) =Heal,BltPen= Voidvalor the ash totem of healing [power 218] (15 cooldown) =Heal,BltPen=2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +6% acid +9% darkness Ignore resists +25% blight On-Hit (Melee): * 10% chance to reduce damage dealt by 22% defense ------ Resistance +15% acid +6% darkness Heal yourself and all friendly characters within 10 spaces for 218 Puts all charms on 15 turn cooldown 100% to reduce fatigue by 34% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew wand of shielding 'Charbone' [power 320] (20 cooldown) =Shield= yew wand of shielding 'Charbone' [power 320] (20 cooldown) =Shield=2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats +2 Dex +2 Cun +4 Con offense ------ Damage +12% lightning +15% fire defense ------ Resistance +12% fire other ------- Infravision +3 See Invisibility +6 Create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By loyunlc the Doomelf Reaver level 28
4th Pyre 123rd year of Ascendancy at 03:02 see stats
By loyunlc the Doomelf Reaver level 23
55th Regrowth 123rd year of Ascendancy at 22:25 see stats
By loyunlc the Doomelf Reaver level 17
2nd Wintertide 123rd year of Ascendancy at 10:32 see stats
By loyunlc the Doomelf Reaver level 32
26th Pyre 123rd year of Ascendancy at 14:17 see stats
By loyunlc the Doomelf Reaver level 21
50th Regrowth 123rd year of Ascendancy at 22:58 see stats
By loyunlc the Doomelf Reaver level 30
13rd Pyre 123rd year of Ascendancy at 02:43 see stats
By loyunlc the Doomelf Reaver level 20
30th Regrowth 123rd year of Ascendancy at 12:29 see stats
By loyunlc the Doomelf Reaver level 6
77th Pyre 122nd year of Ascendancy at 14:51 see stats
By loyunlc the Doomelf Reaver level 10
17th Haze 122nd year of Ascendancy at 01:05 see stats
By loyunlc the Doomelf Reaver level 20
5th Regrowth 123rd year of Ascendancy at 16:43 see stats
By loyunlc the Doomelf Reaver level 30
12nd Pyre 123rd year of Ascendancy at 02:25 see stats
By loyunlc the Doomelf Reaver level 28
80th Regrowth 123rd year of Ascendancy at 08:27 see stats
By loyunlc the Doomelf Reaver level 20
15th Regrowth 123rd year of Ascendancy at 20:40 see stats
By loyunlc the Doomelf Reaver level 26
77th Regrowth 123rd year of Ascendancy at 22:27 see stats
By loyunlc the Doomelf Reaver level 18
9th Allure 123rd year of Ascendancy at 11:11 see stats
By loyunlc the Doomelf Reaver level 11
20th Haze 122nd year of Ascendancy at 00:05 see stats
By loyunlc the Doomelf Reaver level 29
10th Pyre 123rd year of Ascendancy at 21:51 see stats
By loyunlc the Doomelf Reaver level 20
26th Regrowth 123rd year of Ascendancy at 11:47 see stats
By loyunlc the Doomelf Reaver level 6
4th Mirth 122nd year of Ascendancy at 09:41 see stats
By loyunlc the Doomelf Reaver level 20
25th Regrowth 123rd year of Ascendancy at 11:40 see stats
By loyunlc the Doomelf Reaver level 23
55th Regrowth 123rd year of Ascendancy at 19:30 see stats
By loyunlc the Doomelf Reaver level 18
8th Allure 123rd year of Ascendancy at 21:51 see stats
Log
The Master casts Black Ice.
The powerful blow energizes loyunlc reducing their cooldowns!
Loyunlc deactivates Corruption of the Doomed.
Loyunlc's Corruption of the Doomed has been deactivated!
Loyunlc turns into a dúathedlen!
Loyunlc shrugs off the effect 'Black Ice'!
Weakness Disease from Loyunlc killed Ghoulking!
Blight Poison from Carrion worm mass hits The Master for 23 blight damage.
The Master hits loyunlc for 198 cold damage.
Epidemic from Loyunlc hits The Master for 119 blight damage.
Worm Rot from Loyunlc hits The Master for 78 blight, 53 acid (131 total damage).
Lord of Skulls (warrior) is not silenced anymore.
Epidemic from Carrion worm mass hits Lord of Skulls (warrior) for (51 absorbed), 0 blight (0 total damage).
Epidemic from Carrion worm mass hits Armoured skeleton warrior for (41 blocked), (2 absorbed), 0 blight (0 total damage).
Acid Splash from Loyunlc hits Lord of Skulls (warrior) for (23 absorbed), 0 acid (0 total damage).
Your corruption explodes around elder vampire!
Armoured skeleton warrior uses Shield Pummel.
The powerful blow energizes loyunlc reducing their cooldowns!
The powerful blow energizes loyunlc reducing their cooldowns!
Loyunlc resists the shield bash!
Epidemic from Carrion worm mass hits Elder vampire for 74 blight damage.
Elder vampire hits Carrion worm mass for 0 blight damage.
Armoured skeleton warrior hits loyunlc for 152 physical, 192 physical (343 total damage).
Blight Poison from Carrion worm mass hits Elder vampire for 22 blight damage.
Corruption of the Doomed hits Elder vampire for 31 darkness damage.
Corruption of the Doomed hits Lord of Skulls (warrior) for (22 absorbed), 0 darkness (0 total damage).
Corruption of the Doomed hits Armoured skeleton warrior for (16 blocked), 0 darkness (0 total damage).
Acid Splash from Loyunlc hits Elder vampire for 46 acid damage.
Melee retaliation hits Armoured skeleton warrior for 3 light, 3 light (5 total damage).
loyunlc the level 32 doomelf reaver was stabbed to death by an armoured skeleton warrior on level 9 of Dreadfell.