Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Drem |
Class | Marauder |
Level / Exp | 24 / 41% |
Size | medium |
Lifes / Deaths | Killed by Aduvea the ice wyrm at level 24 on the 2nd Shortage 122nd year of Ascendancy at 15:46 / 1 |
Primary Stats
Strength | 40 (base 30) |
Dexterity | 69 (base 54) |
Constitution | 16 (base 10) |
Magic | 13 (base 10) |
Willpower | 22 (base 10) |
Cunning | 34 (base 30) |
Resources
Life | -61/517 |
Stamina | 105/273 |
Healing Factor | 1.2145771506545 |
Regeneration | 5.1619528902816 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +104% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 6 |
See Invisible | 3 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 62 |
Accuracy | 60 |
Crit Chance | 17% |
APR | 48 |
Speed | 1.00 |
Offense: Offhand
Damage | 42 |
Accuracy | 60 |
Crit Chance | 15% |
APR | 48 |
Speed | 1.00 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +14% |
Temporal | +9% |
All | 0% |
Physical | +22% |
Mind | +16% |
Nature | +12% |
Offense: Damage Penetration
Lightning | +10% |
Acid | +10% |
Physical | +25% |
Mind | +10% |
Fire | +6% |
Defense: Base
Armour (hardiness) | 25 (38.594633868923%) |
Defense | 59 |
Ranged Defense | 59 |
Fatigue | 0 |
Physical Save | 34 |
Spell Save | 22 |
Mental Save | 32 |
Defense: Resistances
Acid | + 19%( 70%) |
Lightning | + 17%( 70%) |
Temporal | + 16%( 70%) |
Nature | + 16%( 70%) |
Physical | + 12%( 70%) |
Mind | + 23%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Stun Resistance | 62% |
Disarm Resistance | 29% |
Instadeath Resistance | 100% |
Confusion Resistance | 62% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 420 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 683% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 40 up to 5 times. Its effects scale with your Strength stat. |
Class Talents
Technique / Duelist | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Battle tactics | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Race / Drem | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Technique / Thuggery | 1.50 |
| 2/5 |
| 3/5 |
| 4/5 |
| 3/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed honey tree root. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bear paw. * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed vial of elder vampire blood. * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed xorn fragment. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Nelach (15 def, 5 armour) =-Hp,Def= Nelach (15 def, 5 armour) =-Hp,Def=2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Cun offense ------ Spellpower +4 (+3 eff.) defense ------ Armor +5 Defense +15 (+4 eff.) Unlife -60.00 life other ------- Max stamina +10.00 A pair of boots made of leather. |
Light source | Polille =Phy{Mod,Pen},Armor,lite4= Polille =Phy{Mod,Pen},Armor,lite4=1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ Damage +6% mind +9% physical Ignore resists +20% physical defense ------ Armor +6 Resistance +3% mind Physical save +7 (+4 eff.) Healmod +16% other ------- Light +4 See Invisibility +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Steel Helm of Garkul (0 def, 6 armour) =5StrCon,ThugMast,PhyMod= Steel Helm of Garkul (0 def, 6 armour) =5StrCon,ThugMast,PhyMod=3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+6 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery Skullcracker +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | Islybrewyn the Shockvalor (0 def, 2 armour) =Acc,Stm/,Disarm-= Islybrewyn the Shockvalor (0 def, 2 armour) =Acc,Stm/,Disarm-=1.5 Encumbrance T2 hands armor [Random Unique] Nature/Psionic While equipped: offense ------ On-Hit 7 lightning Damage +14% lightning Ignore resists +10% lightning Accuracy +7 (+1 eff.) defense ------ Armor +2 Fatigue +3% Resistance +7% lightning +6% temporal Physical save +5 (+3 eff.) Mind save +7 (+3 eff.) Life Regen +2.00 Disarm Resist +29% other ------- Stamina/turn +0.50 Max stamina +24.00 Unarmed combat: Weapon Damage 121% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +5 lightning On Hit: 10% Perfect Control level 3 On Hit: 10% Lightning Breath level 3 On Hit: 10% Nightmare level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Mirewrecker [power 218] (2/15 cooldown) =Heal= Mirewrecker [power 218] (2/15 cooldown) =Heal=2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +12% nature +9% temporal When Hit 2 temporal On-Hit (Melee): * 20% chance to reduce armor by 20% defense ------ Resistance +9% acid Heal yourself and all friendly characters within 10 spaces for 218 Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper citrine ring =lite4= copper citrine ring =lite4=0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+2 eff.) Ignore Armor +8 defense ------ Defense +8 (+2 eff.) other ------- Light +4 Infravision +4 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.6 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | Squalortitan the copper ring =Stun-,Stm= Squalortitan the copper ring =Stun-,Stm=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Str offense ------ Ignore resists +10% acid Ignore Armor +1 defense ------ Resistance +6% nature Life Regen +2.00 Stun Resist +20% other ------- Max stamina +10.00 Rings make your fingers look great! |
Around neck | clarifying copper amulet of cunning (+3) =3Cun,Conf-= clarifying copper amulet of cunning (+3) =3Cun,Conf-=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +11% mind Confus Resist +20% Amulets make your neck look great! |
In main hand | dwarven-steel dagger 'Urarosus' (135% power, 7 apr) dwarven-steel dagger 'Urarosus' (135% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Master Weapon Damage 135% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +8.0% Attack Speed 100% On-Hit, radius 1 +12 acid While equipped: Stats +4 Dex +1 Mag defense ------ Physical save +6 (+3 eff.) other ------- Infravision +2 Sharp, short and deadly. |
Around waist | blurring rough leather belt of carrying =Def= blurring rough leather belt of carrying =Def=1.0 Encumbrance T1 belt armor [Ego] Arcane/Master While equipped: defense ------ Defense +9 (+2 eff.) Fatigue -4% Stealth +5 other ------- Encumbrance +22 A belt that goes around your waist. |
In off hand | dwarven-steel dagger 'Grinychak' (118% power, 7 apr) =Arm,Apr,GbSpd= dwarven-steel dagger 'Grinychak' (118% power, 7 apr) =Arm,Apr,GbSpd=1.0 Encumbrance T3 dagger 1H weapon [Rare] Nature Weapon Damage 119% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +12 physical On-crit, radius 2 +12 mind +5 fire While equipped: Stats +1 Wil offense ------ Global Speed +4% Ignore resists +6% fire Ignore Armor +2 defense ------ Armor +6 other ------- Max stamina +10.00 Sharp, short and deadly. |
Cloak | Tuliduhor (1 def, 0 armour) =PhyMod,Stm/= Tuliduhor (1 def, 0 armour) =PhyMod,Stm/=2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil offense ------ Physical Crit +2.0% Damage +3% physical Accuracy +5 (+1 eff.) defense ------ Defense +1 (+0 eff.) Resistance +1% physical Mind save +6 (+3 eff.) other ------- Stamina/turn +3.00 Max stamina +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Cyregaldatta the cashmere robe (15 def, 0 armour) =Def,Acc= Cyregaldatta the cashmere robe (15 def, 0 armour) =Def,Acc=2.0 Encumbrance T3 cloth armor [Rare] Psionic While equipped: offense ------ Mind Crit +3% Critical power +20.00% Physical Power +5 (+1 eff.) Mindpower +7 (+3 eff.) Damage +10% mind Ignore resists +10% mind +5% physical Accuracy +20 (+5 eff.) defense ------ Defense +15 (+4 eff.) Resistance +11% all other ------- Psi/turn +0.64 Max psi +22.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the psychic (res 20%; mental; dur 4; cd 11) wild infusion of the psychic (res 20%; mental; dur 4; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 39; dur 4; cd 17) acid wave rune (damage 39; dur 4; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 39.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 50; cd 12) shatter afflictions rune (absorb 50; cd 12)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
copper amulet of constitution (+2) =2Con= copper amulet of constitution (+2) =2Con=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
copper amulet of strength (+3) =3Str= copper amulet of strength (+3) =3Str=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
Feathersteel Amulet =Def= Feathersteel Amulet =Def=0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
The Far-Hand =tele-= The Far-Hand =tele-=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (117). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
sneakthief's steel ring of light (+24%) =5Cun= sneakthief's steel ring of light (+24%) =5Cun=0.1 Encumbrance T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Cun +5 Dex offense ------ Damage +12% light Accuracy +6 (+1 eff.) defense ------ Resistance +24% light Rings make your fingers look great! |
steel ring 'Willownoon' =4Con= steel ring 'Willownoon' =4Con=0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +4 Con offense ------ Damage +6% acid +3% fire Ignore resists +25% nature +10% acid On-Hit (Melee): * 20% chance to slow global speed by 45% defense ------ Resistance +15% fire Physical save +8 (+4 eff.) Rings make your fingers look great! |
gold ring of tenacity =t3= gold ring of tenacity =t3=0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Life +23.00 Disarm Resist +20% Pinning Resist +23% Knockbk Resist +20% Rings make your fingers look great! |
mule's gold ring of power =t3= mule's gold ring of power =t3=0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Physical Power +7 (+2 eff.) Spellpower +7 (+5 eff.) Mindpower +8 (+4 eff.) defense ------ Fatigue -4% other ------- Encumbrance +24 Rings make your fingers look great! |
savage's gold ring =3Con,t3= savage's gold ring =3Con,t3=0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +3 Con defense ------ Spell save +10 (+5 eff.) other ------- Max stamina +15.00 Rings make your fingers look great! |
Khelurab (105% power, 3 apr) =6Con= Khelurab (105% power, 3 apr) =6Con=3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 106% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 nature While equipped: Stats +6 Con +9 Wil offense ------ Mind Crit +1% Damage +9% mind Accuracy +6 (+1 eff.) When Hit 2 acid defense ------ Defense +6 (+1 eff.) Life +12.00 Disarm Resist +20% Sharp, long, and deadly. |
Unerring Scalpel (111% power, 25 apr) =Acc,Apr,Shield-= Unerring Scalpel (111% power, 25 apr) =Acc,Apr,Shield-=1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 111% Range: 1.0x-1.3x Uses 45% Str, 55% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
mossy mindstar of storms (72% power, 12 apr, nature damage) =1Str= mossy mindstar of storms (72% power, 12 apr, nature damage) =1Str=3.0 Encumbrance T1 mindstar 1H weapon [Ego+] Nature Weapon Damage 72% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +1 Str +2 Dex +1 Mag +1 Wil +1 Cun +2 Con offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit 5 lightning Damage +4% lightning Ignore resists +5% lightning defense ------ Resistance +5% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Obsidianstreak the woollen robe (0 def, 0 armour) =4Con= Obsidianstreak the woollen robe (0 def, 0 armour) =4Con=2.0 Encumbrance T2 cloth armor [Random Unique] Nature While equipped: Stats +4 Con offense ------ Damage +13% lightning +10% nature Ignore resists +5% temporal defense ------ Resistance +19% lightning +6% temporal +6% darkness +7% blight +9% all Life +40.00 Life Regen +1.90 Healmod +16% Poison Resist +26% Disease Resist +21% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Elonn =1Str= Elonn =1Str=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Str +4 Wil +4 Cun offense ------ Against +18% Summoned On-Hit (Melee): * 20% chance to slow global speed by 45% * 10 arcane resource burn defense ------ Resistance +9% cold Resist Against +16% Summoned Spell save +9 (+4 eff.) A belt that goes around your waist. |
cashmere cloak 'Kindlewreath' (2 def, 4 armour) =Acc= cashmere cloak 'Kindlewreath' (2 def, 4 armour) =Acc=2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil offense ------ Physical Crit +2.0% Ignore resists +10% light Accuracy +30 (+7 eff.) defense ------ Armor +4 Defense +2 (+0 eff.) Resistance +6% acid Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aragahad (0 def, 3 armour) =8Con= Aragahad (0 def, 3 armour) =8Con=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Dex +8 Con offense ------ Physical Crit +4.0% Physical Power +3 (+1 eff.) Ignore Armor +4 When Hit 10 blight defense ------ Armor +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Demonspar the pair of voratun boots (0 def, 13 armour) =12Con= Demonspar the pair of voratun boots (0 def, 13 armour) =12Con=3.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats +9 Str +1 Mag +12 Con offense ------ Spell Crit +2% Critical power +5.00% Spellpower/crit +2 Damage +6% blight +8% physical On-Hit (Melee): * 20% chance to reduce damage dealt by 16% defense ------ Armor +13 Fatigue +4% other ------- Infravision +2 Size +1 Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.6 Power cost 25 out of 25/25. Range 7 Cooldown: 27 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xanitira the rough leather gloves (0 def, 1 armour) =3Con= Xanitira the rough leather gloves (0 def, 1 armour) =3Con=1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +3 Con offense ------ Accuracy +5 (+1 eff.) defense ------ Armor +1 Physical save +5 (+3 eff.) Mind save +5 (+2 eff.) Silence Resist +10% Disarm Resist +20% Unarmed combat: Weapon Damage 92% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 10% Perfect Control level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of strength (+3) (0 def, 1 armour) =3Str= rough leather gloves of strength (+3) (0 def, 1 armour) =3Str=1.0 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +3 Str offense ------ Physical Power +7 (+2 eff.) defense ------ Armor +1 Unarmed combat: Weapon Damage 97% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
NOTE: Head Bregaldir (0 def, 1 armour) =Hp=Bregaldir (0 def, 1 armour) =Hp= 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str defense ------ Armor +1 Fatigue +1% Resistance +3% nature Physical save +3 (+2 eff.) Life +100.00 Healmod +5% Stun Resist +10% A cap made of leather. |
Eilinewyn the iron helm (0 def, 3 armour) =6Str,BreatheWater= Eilinewyn the iron helm (0 def, 3 armour) =6Str,BreatheWater=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +6 Str +3 Wil +2 Con defense ------ Armor +3 Fatigue +5% Resistance +5% cold other ------- Light +1 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour) =Stun-,Skcrk= Quasit's Skull (0 def, 12 armour) =Stun-,Skcrk=3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+6 eff.) Stun Resist +30% Skullcracker +2 Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
7 agate 7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst 6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
275 alchemist agate 275 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rimeblood the brass lantern =Hp= Rimeblood the brass lantern =Hp=2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Dex offense ------ When Hit 2 cold defense ------ Crit Resistance 10.00% Life +44.00 other ------- Light +3 See Invisibility +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Zivor =3Mag,lite6= Zivor =3Mag,lite6=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +3 Mag offense ------ Spell Crit +1% Spellpower/crit +2 Ignore resists +5% blight defense ------ Resistance +6% blight other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Mardozilarand' =4Str,Stm/= brass lantern 'Mardozilarand' =4Str,Stm/=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Str offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +10 (+2 eff.) Resistance +3% blight Mind save +5 (+2 eff.) other ------- Stamina/turn +1.00 Light +3 See Stealth +8 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang =Carry= Rungof's Fang =Carry=1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe of endurance (dig speed 38 turns) =3Str,Dig= iron pickaxe of endurance (dig speed 38 turns) =3Str,Dig=3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of gale force [power 100] (2/15 cooldown) =Push= iron torque of gale force [power 100] (2/15 cooldown) =Push=2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 122 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Ichorparry the steel torque of clear mind [power 2] (2/25 cooldown) =PhyMod,ClrMnd= Ichorparry the steel torque of clear mind [power 2] (2/25 cooldown) =PhyMod,ClrMnd=2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Damage +24% physical Ignore resists +10% nature other ------- Max stamina +30.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Erudar [power 272] (2/20 cooldown) =Stm/,Acc,Shield= Erudar [power 272] (2/20 cooldown) =Stm/,Acc,Shield=2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ Accuracy +10 (+2 eff.) When Hit 6 physical defense ------ Armor +2 Physical save +6 (+3 eff.) other ------- Stamina/turn +3.00 Max stamina +30.00 Create a shield absorbing up to 272 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
By Ldasan the Drem Marauder level 23
30th Loss 122nd year of Ascendancy at 02:06 see stats
By Ldasan the Drem Marauder level 20
8th Loss 122nd year of Ascendancy at 18:14 see stats
By Ldasan the Drem Marauder level 10
11st Profit 122nd year of Ascendancy at 12:47 see stats
By Ldasan the Drem Marauder level 20
8th Loss 122nd year of Ascendancy at 08:30 see stats
By Ldasan the Drem Marauder level 20
8th Loss 122nd year of Ascendancy at 19:51 see stats
By Ldasan the Drem Marauder level 12
14th Profit 122nd year of Ascendancy at 17:46 see stats
By Ldasan the Drem Marauder level 21
24th Loss 122nd year of Ascendancy at 11:09 see stats
By Ldasan the Drem Marauder level 12
28th Wealth 122nd year of Ascendancy at 01:33 see stats
By Ldasan the Drem Marauder level 21
23rd Loss 122nd year of Ascendancy at 16:30 see stats
By Ldasan the Drem Marauder level 22
26th Loss 122nd year of Ascendancy at 23:56 see stats
By Ldasan the Drem Marauder level 15
10th Dearth 122nd year of Ascendancy at 16:04 see stats
Log
Cold drake hits Cold drake hatchling for 0 cold damage.
Cold drake hits Poruritta the snow giant for 109 cold damage.
Cold drake hits Glamina the wolf for 245 cold damage.
Cold drake hits Cold drake hatchling for 0 cold damage.
Cold drake hits Ldasan for (64 reacted , -5 stam), (154 absorbed), 0 cold (0 total damage).
Cold drake hits Ritch flamespitter for 245 cold damage.
Cold drake hits Turtle for 245 cold damage.
Cold drake hits Snow giant boulder thrower for 123 cold damage.
Glamina the wolf hits Iceblock for 22 mind, 6 mind, 5 darkness, 18 nature, 6 mind, 5 darkness (59 total damage).
Ldasan reacts to damage from Aduvea the ice wyrm's Netherblast, mitigating the blow!.
Ldasan reacts to damage from Aduvea the ice wyrm's Netherblast, mitigating the blow!.
Your shield crumbles under the damage!
The shield around Ldasan crumbles.
Aduvea the ice wyrm's Netherblast hits Ldasan for (27 reacted , -5 stam), (64 absorbed), 0 temporal, (32 reacted , -5 stam), (71 absorbed), 7 darkness (7 total damage).
Ldasan aims less carefully.
Turtle uses Shell Shield.
Turtle takes cover under its shell.
Insidious Poison from Aduvea the ice wyrm hits Ldasan for 14 nature damage.
Burning from Poruritta the snow giant hits Ldasan for 60 fire damage.
Ritch flamespitter spits flames!
War hound misses Ldasan.
Ritch flamespitter hits Iceblock for 93 fire damage.
Poruritta the snow giant's cleansing fire area effect hits Cold drake hatchling for 55 fire damage.
Poruritta the snow giant's cleansing fire area effect hits Poruritta the snow giant for 14 fire damage.
Poruritta the snow giant's cleansing fire area effect hits Ldasan for 53 fire damage.
Aduvea the ice wyrm loses 21 health to the entropy.
Aduvea the ice wyrm casts Rift Cutter.
Ldasan reacts to damage from Aduvea the ice wyrm, mitigating the blow!.
Aduvea the ice wyrm hits Ldasan for (31 reacted , -5 stam), 75 darkness (75 total damage).
Ldasan the level 24 drem marauder was darkened to death by Aduvea the ice wyrm on level 4 of Daikara.