Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Drem |
Class | Marauder |
Level / Exp | 22 / 78% |
Size | medium |
Lifes / Deaths | Killed by Eilineldana the fire drake at level 22 on the 33rd Dearth 122nd year of Ascendancy at 06:24 / 1 |
Primary Stats
Strength | 55 (base 46) |
Dexterity | 89 (base 51) |
Constitution | 14 (base 10) |
Magic | 19 (base 10) |
Willpower | 25 (base 10) |
Cunning | 29 (base 11) |
Resources
Life | -274/549 |
Stamina | 182/226 |
Healing Factor | 1.0872895330003 |
Regeneration | 5.7082700482516 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 4 |
Offense: Mainhand
Damage | 70 |
Accuracy | 55 |
Crit Chance | 24% |
APR | 27 |
Speed | 0.90 |
Offense: Offhand
Damage | 56 |
Accuracy | 55 |
Crit Chance | 19% |
APR | 27 |
Speed | 1.00 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Cold | +12% |
Mind | +9% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Physical | +15% |
Fire | +10% |
Mind | +5% |
Defense: Base
Armour (hardiness) | 12 (58.594633868923%) |
Defense | 58 |
Ranged Defense | 58 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 20 |
Mental Save | 39 |
Defense: Resistances
Acid | + 6%( 70%) |
Lightning | + 3%( 70%) |
Light | + 6%( 70%) |
Cold | + 39%( 70%) |
Blight | + 12%( 70%) |
Physical | + 9%( 70%) |
Fire | + 17%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Teleport Resistance | 20% |
Confusion Resistance | 100% |
Disarm Resistance | 50% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 437 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 109 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 667% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 96.80 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. |
Class Talents
Technique / Duelist | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Battle tactics | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Thuggery | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed length of troll intestine. * You've found the needed pouch of faeros ash. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed giant spider spinneret. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed snow giant kidney. * You've found the needed warg claw. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Turidebar the pair of rough leather boots (0 def, 1 armour) =Undeterred= Turidebar the pair of rough leather boots (0 def, 1 armour) =Undeterred=2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +2 Str +1 Dex offense ------ Critical power +15.00% Ignore resists +5% mind +15% physical defense ------ Armor +1 Silence Resist +20% Confus Resist +21% Stun Resist +24% other ------- Max stamina +10.00 A pair of boots made of leather. |
Light source | Durisadas the Kindleimmortal =Stats,6Lite= Durisadas the Kindleimmortal =Stats,6Lite=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +4 Cun +3 Con offense ------ Ignore resists +5% fire other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap 'Aeryletta' (0 def, 1 armour) =PhyPwr,Stm/= rough leather cap 'Aeryletta' (0 def, 1 armour) =PhyPwr,Stm/=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Str +4 Wil offense ------ Physical Power +32 (+8 eff.) Damage +9% mind Accuracy +10 (+3 eff.) defense ------ Armor +1 Fatigue +1% Resistance +7% physical Physical save +7 (+4 eff.) other ------- Stamina/turn +3.00 Psi when Hit +0.20 A cap made of leather. |
On hands | restful dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) =Acc,Stm/,Dex= restful dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) =Acc,Stm/,Dex=1.5 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex offense ------ Accuracy +12 (+3 eff.) defense ------ Armor +2 Fatigue +3% Life Regen +1.00 other ------- Stamina/turn +0.60 Max stamina +15.00 Unarmed combat: Weapon Damage 122% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +9 Critical Rate +14.0% Attack Speed 83% On Hit: 10% Nightmare level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ash totem of healing [power 176] (14/15 cooldown) =Heal= ash totem of healing [power 176] (14/15 cooldown) =Heal=2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | Kilnborn the steel ring =-Hp,Hp,Hp/= Kilnborn the steel ring =-Hp,Hp,Hp/=0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +12% cold Ignore resists +5% fire defense ------ Resistance +36% cold Spell save +6 (+3 eff.) Unlife -60.00 life Life +20.00 Life Regen +4.00 Knockbk Resist +20% Rings make your fingers look great! |
On fingers | copper citrine ring =2Mag,4Lite= copper citrine ring =2Mag,4Lite=0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +2 Mag offense ------ Spellpower +6 (+3 eff.) other ------- Light +4 Infravision +4 Rings make your fingers look great! |
Around neck | Halahir the Brightvein =-Hp,Hp= Halahir the Brightvein =-Hp,Hp=0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Wil offense ------ Damage +6% fire defense ------ Resistance +6% acid Unlife -40.00 life Life +60.00 Teleport Resist +20% Amulets make your neck look great! |
In main hand | Swordbreaker (129% power, 20 apr) =Stats,Disarm= Swordbreaker (129% power, 20 apr) =Stats,Disarm=1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+4 eff.) Physical save +15 (+6 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Around waist | Neira's Memory =Conf-,Stun-= Neira's Memory =Conf-,Stun-=1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 147, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In off hand | Shantiz the Stormblade (111% power, 20 apr) =20Dex= Shantiz the Stormblade (111% power, 20 apr) =20Dex=1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Cloak | Grinadurath the cashmere cloak (2 def, 0 armour) =-Hp,OnHit= Grinadurath the cashmere cloak (2 def, 0 armour) =-Hp,OnHit=2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10% chance to slow global speed by 42% defense ------ Defense +2 (+1 eff.) Resistance +9% blight +2% physical +3% lightning Physical save +7 (+4 eff.) Mind save +9 (+3 eff.) Unlife -130.00 life Healmod +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Chillstun the cured leather armour (13 def, 8 armour) =Phy{C,P},CrtPwr,Def= Chillstun the cured leather armour (13 def, 8 armour) =Phy{C,P},CrtPwr,Def=9.0 Encumbrance T2 light armor [Random Unique] Master/Psionic While equipped: Stats +1 Cun offense ------ Physical Crit +3.0% Critical power +11.00% Physical Power +6 (+2 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +8 Defense +13 (+4 eff.) Fatigue +7% Resistance +3% blight +17% fire +6% light +3% cold Mind save +12 (+4 eff.) A suit of armour made of leather. |
Inventory
Kindlevalor =lite2= Kindlevalor =lite2=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str offense ------ Damage +21% fire Ignore resists +5% lightning other ------- Light +2 Amulets make your neck look great! |
Feathersteel Amulet =Def= Feathersteel Amulet =Def=0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
starlit steel amulet of magic (+5) =5Mag= starlit steel amulet of magic (+5) =5Mag=0.1 Encumbrance T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +5 Mag defense ------ Resistance +12% light +14% darkness Blind Resist +23% Amulets make your neck look great! |
steel amulet of soulsearing =CrtPwr= steel amulet of soulsearing =CrtPwr=0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane While equipped: offense ------ Critical power +10.00% Spellpower +6 (+3 eff.) Damage +6% blight +5% fire Amulets make your neck look great! |
wanderer's steel amulet =5Con= wanderer's steel amulet =5Con=0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -4% Life Regen +2.00 other ------- Stamina/turn +0.60 Amulets make your neck look great! |
warrior's steel amulet of constitution (+2) =2Con= warrior's steel amulet of constitution (+2) =2Con=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Resistance +7% physical other ------- Stamina/turn +0.40 Amulets make your neck look great! |
Emirerin the Airnight =Stun-= Emirerin the Airnight =Stun-=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +24% acid Ignore resists +20% lightning When Hit 6 mind defense ------ Life Regen +2.00 Stun Resist +23% Rings make your fingers look great! |
sneakthief's steel ring of frost (+22%) =5Cun= sneakthief's steel ring of frost (+22%) =5Cun=0.1 Encumbrance T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Cun +5 Dex offense ------ Damage +11% cold Accuracy +8 (+2 eff.) defense ------ Resistance +22% cold Rings make your fingers look great! |
steel ring 'Glacierhash' =6Con= steel ring 'Glacierhash' =6Con=0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +6 Con offense ------ Damage +30% cold When Hit 10 cold defense ------ Resistance +6% cold Physical save +12 (+5 eff.) Rings make your fingers look great! |
wizard's steel ring of tenacity =3Mag,Hp= wizard's steel ring of tenacity =3Mag,Hp=0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag defense ------ Spell save +6 (+3 eff.) Life +22.00 Disarm Resist +20% Pinning Resist +26% Knockbk Resist +22% Rings make your fingers look great! |
titan's gold ring of perseverance =3Con,Stun-= titan's gold ring of perseverance =3Con,Stun-=0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Life Regen +3.00 Stun Resist +21% Rings make your fingers look great! |
Porera (103% power, 6 apr) =2Con,Phy{C,P},[A,D,D-],St= Porera (103% power, 6 apr) =2Con,Phy{C,P},[A,D,D-],St=1.0 Encumbrance T2 dagger 1H weapon [Rare] Master Weapon Damage 104% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Con offense ------ Physical Crit +3.0% Physical Power +7 (+2 eff.) Mindpower +15 (+8 eff.) Ignore resists +7% physical Accuracy +15 (+4 eff.) defense ------ Resistance +15% acid Life +20.00 Disarm Resist +13% Stun Resist +20% Sharp, short and deadly. |
balanced steel dagger of crippling (107% power, 6 apr) =PhyCrt,Acc,Def,Disarm-= balanced steel dagger of crippling (107% power, 6 apr) =PhyCrt,Acc,Def,Disarm-=1.0 Encumbrance T2 dagger 1H weapon [Ego+] Master Weapon Damage 107% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Accuracy +6 (+2 eff.) defense ------ Defense +7 (+2 eff.) Disarm Resist +23% Sharp, short and deadly. |
chilling dwarven-steel dagger of phasing (111% power, 17 apr) =OnHit,IgShield= chilling dwarven-steel dagger of phasing (111% power, 17 apr) =OnHit,IgShield=1.0 Encumbrance T3 dagger 1H weapon [Ego] Arcane Weapon Damage 111% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +17 Critical Rate +6.0% Attack Speed 100% Ignore Shields +12% On-hit +10 cold Sharp, short and deadly. |
Belath the linen robe (0 def, 0 armour) =5Mag,-Hp= Belath the linen robe (0 def, 0 armour) =5Mag,-Hp=2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil offense ------ Ignore resists +20% physical Accuracy +5 (+1 eff.) defense ------ Resistance +3% acid +7% all Physical save +3 (+2 eff.) Unlife -20.00 life other ------- Mana/turn +0.12 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Goretreason the linen robe (0 def, 0 armour) =ResAll,Acc,PhyCrt= Goretreason the linen robe (0 def, 0 armour) =ResAll,Acc,PhyCrt=2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: offense ------ Physical Crit +3.0% Damage +12% mind Accuracy +20 (+5 eff.) When Hit 2 nature defense ------ Resistance +12% mind +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mighty Girdle =Hp= Mighty Girdle =Hp=1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Mirewish' =2Con= rough leather belt 'Mirewish' =2Con=1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +4 Str +2 Con offense ------ Mindpower +2 (+1 eff.) When Hit 2 nature defense ------ Crit Resistance 5.00% Physical save +5 (+3 eff.) A belt that goes around your waist. |
spiritwalker's rough leather belt =3Mag= spiritwalker's rough leather belt =3Mag=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: Stats +3 Mag other ------- Mana/turn +0.16 Max mana +21.00 A belt that goes around your waist. |
spiritwalker's rough leather belt of resilience =4Mag= spiritwalker's rough leather belt of resilience =4Mag=1.0 Encumbrance T1 belt armor [Ego+] Arcane/Nature While equipped: Stats +4 Mag defense ------ Life +32.00 other ------- Mana/turn +0.12 Max mana +20.00 A belt that goes around your waist. |
Cyronn the Hailparry =PhyCrt,Stats,Def= Cyronn the Hailparry =PhyCrt,Stats,Def=1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +7 Dex +4 Cun +7 Lck offense ------ Physical Crit +4.0% Damage +12% cold When Hit 4 physical defense ------ Defense +10 (+3 eff.) Stealth +8 other ------- Disarm Traps +11 Infravision +4 A belt that goes around your waist. |
Prismgasher the hardened leather belt =5Mag= Prismgasher the hardened leather belt =5Mag=1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: Stats +6 Str +2 Dex +5 Mag +6 Wil offense ------ Spell Crit +4% Damage +6% physical Ignore resists +10% light Accuracy +15 (+4 eff.) Ignore Armor +2 A belt that goes around your waist. |
linen cloak of battle (1 def, 0 armour) =PhyCrt= linen cloak of battle (1 def, 0 armour) =PhyCrt=2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: offense ------ Physical Crit +2.0% Physical Power +1 (+1 eff.) defense ------ Defense +1 (+0 eff.) Fatigue -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sunknight the pair of rough leather boots (0 def, 1 armour) =3Con= Sunknight the pair of rough leather boots (0 def, 1 armour) =3Con=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Str +3 Con offense ------ Ignore resists +15% fire defense ------ Armor +1 Resistance +6% fire Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.6 Power cost 25 out of 25/25. Range 7 Cooldown: 27 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of iron boots 'Lelydonik' (0 def, 3 armour) =Hp,Stm/= pair of iron boots 'Lelydonik' (0 def, 3 armour) =Hp,Stm/=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str offense ------ Critical power +5.00% defense ------ Armor +3 Fatigue -3% Resistance +3% temporal Crit Resistance 15.00% Physical save +6 (+3 eff.) Life +20.00 Healmod +5% other ------- Encumbrance +23 Stamina/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Urthigadig' (0 def, 5 armour) =-Hp,PhyPwr,1Mag= pair of iron boots 'Urthigadig' (0 def, 5 armour) =-Hp,PhyPwr,1Mag=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Mag offense ------ Physical Power +10 (+3 eff.) Ignore resists +5% physical defense ------ Armor +5 Fatigue +2% Unlife -40.00 life other ------- Infravision +1 See Invisibility +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Layarebretha (5 def, 4 armour) =-Hp,PhyPwr= Layarebretha (5 def, 4 armour) =-Hp,PhyPwr=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +2 Str offense ------ Physical Power +20 (+5 eff.) defense ------ Armor +4 Defense +5 (+2 eff.) Fatigue +3% Resistance +6% blight +3% fire Unlife -80.00 life other ------- Stamina/turn +0.60 Max stamina +25.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
umbral dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) =4Mag= umbral dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) =4Mag=1.5 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats +4 Mag offense ------ On-Hit 5 darkness Damage +3% arcane +7% darkness defense ------ Armor +2 Fatigue +3% Resistance +8% darkness Unarmed combat: Weapon Damage 117% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +10 arcane On-crit, radius 2 +5 arcane On Hit: 20% Moonlight Ray level 3 On Hit: * 5% chance to reduce damage dealt by 14% Metal gloves protecting the hands up to the middle of the lower arm. |
Chandil (0 def, 1 armour) =Hp,Stats= Chandil (0 def, 1 armour) =Hp,Stats=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Cun +3 Dex offense ------ Critical power +10.00% Damage +3% mind Ignore Armor +5 defense ------ Armor +1 Fatigue +1% Resistance +6% cold +6% nature +3% temporal Life +60.00 A cap made of leather. |
Glitterravage (0 def, 1 armour) =breathewater= Glitterravage (0 def, 1 armour) =breathewater=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str +3 Dex offense ------ Damage +6% mind defense ------ Armor +1 Fatigue +1% Resistance +5% cold +3% light +9% mind Crit Resistance 5.00% other ------- Breathe water A cap made of leather. |
rough leather cap 'Rimewire' (0 def, 1 armour) =5Mag= rough leather cap 'Rimewire' (0 def, 1 armour) =5Mag=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +5 Mag +1 Wil offense ------ Ignore resists +5% acid defense ------ Armor +1 Fatigue +1% Resistance +6% cold Physical save +11 (+5 eff.) A cap made of leather. |
Torehell the hardened leather cap (0 def, 3 armour) =4Con= Torehell the hardened leather cap (0 def, 3 armour) =4Con=2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Dex +4 Mag +4 Con offense ------ When Hit 4 mind On-Hit (Melee): * 20% chance to reduce armor by 23% defense ------ Armor +3 Fatigue +3% other ------- See Invisibility +3 A cap made of leather. |
5 agate 5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 amethyst 10 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
165 alchemist agate 165 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) =Dig= Tooth of the Mouth (dig speed 12 turns) =Dig=3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Glowstriker' (dig speed 31 turns) =Def= iron pickaxe 'Glowstriker' (dig speed 31 turns) =Def=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Cun offense ------ Damage +6% light Ignore resists +5% physical Accuracy +4 (+1 eff.) defense ------ Armor +4 Defense +15 (+4 eff.) Resistance +3% light other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Jolt =4Cun= The Jolt =4Cun=2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun offense ------ Damage +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Achievements
By Reransten the Drem Marauder level 22
32nd Dearth 122nd year of Ascendancy at 18:05 see stats
By Reransten the Drem Marauder level 10
4th Wealth 122nd year of Ascendancy at 03:37 see stats
By Reransten the Drem Marauder level 20
16th Dearth 122nd year of Ascendancy at 21:34 see stats
By Reransten the Drem Marauder level 20
18th Dearth 122nd year of Ascendancy at 00:13 see stats
By Reransten the Drem Marauder level 11
6th Wealth 122nd year of Ascendancy at 00:17 see stats
By Reransten the Drem Marauder level 20
25th Dearth 122nd year of Ascendancy at 09:37 see stats
By Reransten the Drem Marauder level 8
42nd Profit 122nd year of Ascendancy at 06:04 see stats
By Reransten the Drem Marauder level 20
24th Dearth 122nd year of Ascendancy at 06:28 see stats
By Reransten the Drem Marauder level 21
30th Dearth 122nd year of Ascendancy at 02:15 see stats
By Reransten the Drem Marauder level 16
23rd Wealth 122nd year of Ascendancy at 14:37 see stats
Log
Reransten is no longer poisoned.
A shield forms around Reransten.
Part of this combo cannot be used. Use to combo again to activate it anyway.
Reransten uses Combo.
Reransten uses Frenzy.
Reransten uses Greater Weapon Focus.
Reransten activates his ash totem of healing!
Eilineldana the fire drake uses Flurry.
Eilineldana the fire drake misses Reransten.
Your shield crumbles under the damage!
The shield around Reransten crumbles.
Reransten is afflicted by a crippling illness!
Eilineldana the fire drake casts Earthen Missiles.
Eilineldana the fire drake casts Epidemic.
Eilineldana the fire drake's spell attains critical power!
Reransten is afflicted by an epidemic!
Reransten reacts to an attack from Eilineldana the fire drake, mitigating the blow!.
Reransten is poisoned!
Eilineldana the fire drake misses Reransten.
Reransten receives 191 healing.
Eilineldana the fire drake hits Reransten for (57 absorbed), 0 physical, (52 absorbed), 9 physical, 9 blight, (20 parried), 42 physical, (24 reacted , -5 stam), 62 physical, 11 blight (133 total damage).
Eilineldana the fire drake's Earthen Missiles hits Reransten for 65 physical, 11 physical (75 total damage).
Eilineldana the fire drake's Earthen Missiles hits Reransten for 65 physical, 11 physical (75 total damage).
Eilineldana the fire drake's Earthen Missiles hits Reransten for 65 physical, 11 physical (75 total damage).
Poison bursts out of Reransten's corpse!
Epidemic from Eilineldana the fire drake hits Reransten for 48 blight damage.
Deadly Poison from Eilineldana the fire drake hits Reransten for 30 nature damage.
Eilineldana the fire drake receives 12 healing from Deadly Poison from Eilineldana the fire drake.
Bleeding from Eilineldana the fire drake hits Reransten for 64 physical damage.
Reransten the level 22 drem marauder was sliced to death by Eilineldana the fire drake on level 4 of Daikara.