Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Custom Difficulty 1.7.5Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Doomelf |
Class | Reaver |
Level / Exp | 18 / 35% |
Size | medium |
Lifes / Deaths | Killed by Layoyanor the gigantic corrosive tunneler at level 18 on the 72nd Haze 122nd year of Ascendancy at 19:56 / 1 |
Primary Stats
Strength | 21 (base 16) |
Dexterity | 16 (base 11) |
Constitution | 14 (base 10) |
Magic | 54 (base 46) |
Willpower | 15 (base 10) |
Cunning | 32 (base 30) |
Resources
Life | -108/426 |
Vim | 71/215 |
Healing Factor | 1.2572895330003 |
Regeneration | 5.0920226086513 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 4 |
Offense: Mainhand
Damage | 33 |
Accuracy | 33 |
Crit Chance | 21% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 25 |
Accuracy | 33 |
Crit Chance | 11% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 39 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Fire | +3% |
Blight | +20% |
Physical | +3% |
Cold | +6% |
All | 0% |
Offense: Damage Penetration
Blight | +5% |
Mind | +5% |
Cold | +25% |
Defense: Base
Armour (hardiness) | 11.335093952971 (47.857809501309%) |
Defense | 33 |
Ranged Defense | 33 |
Fatigue | 13 |
Physical Save | 22 |
Spell Save | 22 |
Mental Save | 20 |
Defense: Resistances
Acid | + 3%( 70%) |
Light | + 3%( 70%) |
Temporal | + 11%( 70%) |
Darkness | + 11%( 70%) |
Mind | + 11%( 70%) |
Fire | + 3%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 43% |
Bleed Resistance | 30% |
Confusion Resistance | 20% |
Teleport Resistance | 10% |
Poison Resistance | 20% |
Instadeath Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 65.80 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 35 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 265 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Race / Doomelf | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed sandworm tooth. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed xorn fragment. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed length of troll intestine. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | Cuthegen (0 def, 1 armour) =BltMod= Cuthegen (0 def, 1 armour) =BltMod=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +7 Lck +4 Dex offense ------ Damage +12% blight Ignore resists +5% blight defense ------ Armor +1 Stealth +6 other ------- Psi when Hit +0.04 Hate-on-crit +1.00 Max hate +6.00 A pair of boots made of leather. |
Light source | Korakath the brass lantern =OoP,Vim,Lite6= Korakath the brass lantern =OoP,Vim,Lite6=2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Spellpower +5 (+2 eff.) defense ------ Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Mana-on-crit +2.00 Max mana +100.00 Max vim +20.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Ashstalker (25 def, 1 armour) =Def= Ashstalker (25 def, 1 armour) =Def=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Str offense ------ Damage +3% physical Ignore Armor +1 When Hit 2 acid defense ------ Armor +1 Defense +25 (+10 eff.) Fatigue +1% Resistance +3% fire A cap made of leather. |
On hands | Tidereign the rough leather gloves (0 def, 1 armour) =OoP,3Str,PhyPwr= Tidereign the rough leather gloves (0 def, 1 armour) =OoP,3Str,PhyPwr=1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+2 eff.) Damage +3% fire Ignore resists +10% cold defense ------ Armor +1 Mind save +3 (+1 eff.) Healmod +10% Poison Resist +20% Cut Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Unarmed combat: Weapon Damage 104% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Siliseth the Quenchstreak [power 105] (14/15 cooldown) =Def= Siliseth the Quenchstreak [power 105] (14/15 cooldown) =Def=2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% cold Ignore resists +5% mind +15% cold defense ------ Defense +5 (+2 eff.) Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | titan's copper ring of perseverance =Stun-,3Con= titan's copper ring of perseverance =Stun-,3Con=0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Life Regen +1.00 Stun Resist +23% Rings make your fingers look great! |
On fingers | copper citrine ring =Lite4= copper citrine ring =Lite4=0.1 Encumbrance T1 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun offense ------ On-Hit 5 physical On-Ranged-Hit 7 physical On-Hit (Melee): * 11% chance to reduce all saves and defense by 15 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 15 other ------- Hate-on-crit +1.00 Max hate +7.00 Light +4 Infravision +4 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Around neck | clarifying copper amulet of willpower (+3) =Conf-= clarifying copper amulet of willpower (+3) =Conf-=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil defense ------ Resistance +11% mind Confus Resist +20% Amulets make your neck look great! |
In main hand | Skullcleaver (120% power, 4 apr) =BltConv= Skullcleaver (120% power, 4 apr) =BltConv=3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Around waist | rough leather belt 'Islidana' =Hp,Stun-= rough leather belt 'Islidana' =Hp,Stun-=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Resistance +3% light Life +60.00 Life Regen +0.60 Healmod +12% Cut Resist +20% Stun Resist +20% Teleport Resist +10% A belt that goes around your waist. |
In off hand | arcing iron longsword of massacre (117% power, 2 apr) arcing iron longsword of massacre (117% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Arcane/Master Weapon Damage 117% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 68 damage Sharp, long, and deadly. |
Cloak | enveloping linen cloak of the voidstalker (7 def, 0 armour) =OoP,Def,Blink?= enveloping linen cloak of the voidstalker (7 def, 0 armour) =OoP,Def,Blink?=2.0 Encumbrance T1 cloak armor [Ego+] Arcane/Master While equipped: defense ------ Defense +7 (+3 eff.) Resistance +11% darkness +11% temporal Physical save +6 (+3 eff.) Out-of-Phase Defense +13 Out-of-Phase Resistance +11% Out-of-Phase Resilience +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Radhetir (2 def, 6 armour) =-Hp= Radhetir (2 def, 6 armour) =-Hp=14.0 Encumbrance T1 heavy armor [Rare] Nature While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +3% acid Crit Resistance 5.00% Unlife -80.00 life Life Regen +2.20 other ------- Stamina/turn +0.60 Light +1 A suit of armour made of mail. |
Inventory
movement infusion of the wizard (speed 621%; cd 12) movement infusion of the wizard (speed 621%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 621% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 19%; mental; dur 2; cd 13) wild infusion of the psychic (res 19%; mental; dur 2; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper ring =t1= copper ring =t1=0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring of tenacity =t1= copper ring of tenacity =t1=0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life +24.00 Disarm Resist +21% Pinning Resist +22% Knockbk Resist +23% Rings make your fingers look great! |
rogue's copper ring =t1= rogue's copper ring =t1=0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+3 eff.) Rings make your fingers look great! |
rogue's copper ring =t1= rogue's copper ring =t1=0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+3 eff.) Rings make your fingers look great! |
Flashscar (105% power, 2 apr) =3Str,Acc,Def= Flashscar (105% power, 2 apr) =3Str,Acc,Def=3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 106% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +3 Str offense ------ Physical Power +5 (+2 eff.) Accuracy +5 (+3 eff.) When Hit 6 acid defense ------ Defense +6 (+3 eff.) Resistance +3% lightning Disarm Resist +22% One-handed war axes. |
Isywe the dwarven-steel mail armour (3 def, 8 armour) =4StrCon,NeedStr= Isywe the dwarven-steel mail armour (3 def, 8 armour) =4StrCon,NeedStr=14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con offense ------ Damage +9% arcane defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +6% lightning +7% physical Physical save +13 (+7 eff.) Life +95.00 Life Regen +2.00 Healmod +10% other ------- Mana-on-crit +2.00 Max mana +20.00 A suit of armour made of mail. |
Fog's kiss =1Con= Fog's kiss =1Con=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Con offense ------ Mindpower +4 (+2 eff.) When Hit 4 darkness defense ------ Resistance +3% darkness +1% physical Mind save +6 (+3 eff.) Knockbk Resist +10% Teleport Resist +20% A belt that goes around your waist. |
Grinekor =1Str= Grinekor =1Str=1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +1 Str offense ------ Mindpower +3 (+2 eff.) defense ------ Armor +2 Resistance +3% acid Physical save +6 (+3 eff.) Cut Resist +20% Disarm Resist +10% A belt that goes around your waist. |
Tarreruigas =4Mag,AcdMod= Tarreruigas =4Mag,AcdMod=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +4 Mag offense ------ Damage +12% acid Ignore resists +5% mind +15% acid On-Hit (Melee): * 10% chance to reduce all saves and defense by 15 defense ------ Resistance +9% acid other ------- Mana/turn +0.10 Max mana +23.00 A belt that goes around your waist. |
Fogblood the linen cloak (1 def, 0 armour) =2Str= Fogblood the linen cloak (1 def, 0 armour) =2Str=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Damage +3% light +6% darkness Ignore resists +25% light defense ------ Defense +1 (+0 eff.) Resistance +6% darkness +3% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Flamewinnow' (6 def, 2 armour) =Stun-= linen cloak 'Flamewinnow' (6 def, 2 armour) =Stun-=2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +1 Mag +1 Wil defense ------ Armor +2 Defense +6 (+3 eff.) Resistance +3% cold Spell save +3 (+2 eff.) Healmod +5% Stun Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Hatharath' (1 def, 0 armour) =3Con= linen cloak 'Hatharath' (1 def, 0 armour) =3Con=2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +3 Con offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +1 (+0 eff.) Resistance +12% lightning +5% arcane Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brenilach (0 def, 1 armour) =-Hp= Brenilach (0 def, 1 armour) =-Hp=2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +1 Resistance +9% acid +5% arcane +3% light Physical save +7 (+4 eff.) Spell save +6 (+3 eff.) Mind save +7 (+3 eff.) Unlife -40.00 life Healmod +5% A pair of boots made of leather. |
Delegokalthotir the Abyssdredge (0 def, 1 armour) =2Con= Delegokalthotir the Abyssdredge (0 def, 1 armour) =2Con=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con offense ------ Damage +3% fire When Hit 2 cold On-Hit (Melee): * 20% chance to slow global speed by 40% defense ------ Armor +1 Resistance +6% nature +3% darkness Physical save +11 (+6 eff.) Mind save +11 (+5 eff.) A pair of boots made of leather. |
Yvuba (0 def, 3 armour) =1Str= Yvuba (0 def, 3 armour) =1Str=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str offense ------ Ignore Armor +2 defense ------ Armor +3 Fatigue -3% Crit Resistance 15.00% Physical save +8 (+4 eff.) other ------- Encumbrance +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves of dexterity (+3) (0 def, 2 armour) =Acc= hardened leather gloves of dexterity (+3) (0 def, 2 armour) =Acc=1.0 Encumbrance T2 hands armor [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +10 (+5 eff.) defense ------ Armor +2 Unarmed combat: Weapon Damage 114% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +3 Critical Rate +8.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Elenirek the Burnquarry (0 def, 3 armour) =5Con= Elenirek the Burnquarry (0 def, 3 armour) =5Con=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +5 Con offense ------ Physical Crit +2.0% Critical power +5.00% Accuracy +10 (+5 eff.) When Hit 2 fire defense ------ Armor +3 Fatigue +1% Resistance +6% fire +6% cold A cap made of leather. |
Veluldara the rough leather cap (0 def, 1 armour) =6Str= Veluldara the rough leather cap (0 def, 1 armour) =6Str=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Cun +6 Str offense ------ Ignore resists +5% mind defense ------ Armor +1 Fatigue +1% other ------- Stamina when Hit +1.00 EQ when Hit +0.90 Infravision +3 A cap made of leather. |
Xomira the rough leather cap (0 def, 1 armour) =BreatheWater= Xomira the rough leather cap (0 def, 1 armour) =BreatheWater=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Dex +3 Con offense ------ Ignore resists +5% acid +25% physical defense ------ Armor +1 Fatigue +1% Resistance +3% blight +6% cold other ------- Breathe water A cap made of leather. |
rough leather cap 'Hathylathasin' (0 def, 1 armour) =Conf-= rough leather cap 'Hathylathasin' (0 def, 1 armour) =Conf-=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun offense ------ Damage +15% mind defense ------ Armor +1 Fatigue +1% Resistance +12% mind Mind save +10 (+5 eff.) Confus Resist +24% other ------- Psi when Hit +0.12 Max psi +40.00 A cap made of leather. |
2 agate 2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine 12 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
236 alchemist agate 236 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Hathemnir' =1Str2Con= brass lantern 'Hathemnir' =1Str2Con=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Str +2 Con offense ------ Ignore resists +5% mind defense ------ Crit Resistance 15.00% other ------- Psi when Hit +0.08 Max hate +2.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns) =Dig,Apr= Tooth of the Mouth (dig speed 12 turns) =Dig,Apr=3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
soothing iron torque of gale force [power 100] (14/15 cooldown) =Push= soothing iron torque of gale force [power 100] (14/15 cooldown) =Push=2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 103 physical damage Puts all charms on 15 turn cooldown 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 116] (14/15 cooldown) =Heal= elm totem of healing [power 116] (14/15 cooldown) =Heal=2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Lisedath the elm wand of shielding [power 116] (14/20 cooldown) =4Str,3Con,Shield= Lisedath the elm wand of shielding [power 116] (14/20 cooldown) =4Str,3Con,Shield=2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +4 Str +1 Dex +3 Con Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By pn7umASDF the Doomelf Reaver level 6
78th Pyre 122nd year of Ascendancy at 10:27 see stats
By pn7umASDF the Doomelf Reaver level 10
13rd Haze 122nd year of Ascendancy at 03:40 see stats
By pn7umASDF the Doomelf Reaver level 12
17th Haze 122nd year of Ascendancy at 07:22 see stats
By pn7umASDF the Doomelf Reaver level 7
57th Dusk 122nd year of Ascendancy at 21:14 see stats
By pn7umASDF the Doomelf Reaver level 17
64th Haze 122nd year of Ascendancy at 03:00 see stats
Log
Decrepitude Disease from Pn7umASDF hits Layoyanor the gigantic corrosive tunneler for 14 blight damage.
Deep Wound from Pn7umASDF hits Areldabrevea the sandworm for 8 physical damage.
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Pn7umASDF is not stunned anymore.
Talent Drain is ready to use.
Areldabrevea the sandworm is less vulnerable.
Layoyanor the gigantic corrosive tunneler's Beyond the Flesh misses pn7umASDF.
Decrepitude Disease from Pn7umASDF hits Layoyanor the gigantic corrosive tunneler for 23 blight damage.
Deep Wound from Pn7umASDF hits Areldabrevea the sandworm for 15 physical damage.
Layoyanor the gigantic corrosive tunneler misses pn7umASDF.
Areldabrevea the sandworm uses Warshout.
Pn7umASDF wanders around!
Layoyanor the gigantic corrosive tunneler is free from the decrepitude disease.
Layoyanor the gigantic corrosive tunneler's Beyond the Flesh misses pn7umASDF.
Deep Wound from Pn7umASDF hits Areldabrevea the sandworm for 15 physical damage.
Layoyanor the gigantic corrosive tunneler deactivates Kinetic Aura.
The powerful blow energizes pn7umASDF reducing their cooldowns!
Pn7umASDF resists the punch!
Layoyanor the gigantic corrosive tunneler hits pn7umASDF for (67 to bones), 0 physical (0 total damage).
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Pn7umASDF is confused and fails to use Soul Rot.
Areldabrevea the sandworm's deep wound closes.
Areldabrevea the sandworm misses pn7umASDF.
Melee retaliation hits Layoyanor the gigantic corrosive tunneler for (0 to psi shield), 0 acid (0 total damage).
Layoyanor the gigantic corrosive tunneler's Beyond the Flesh hits pn7umASDF for 35 physical, 3 fire (38 total damage).
Melee retaliation hits Layoyanor the gigantic corrosive tunneler for (0 to psi shield), 0 acid (0 total damage).
Layoyanor the gigantic corrosive tunneler hits pn7umASDF for 42 physical damage.
pn7umASDF the level 18 doomelf reaver was skewered to death by Layoyanor the gigantic corrosive tunneler on level 2 of Sandworm lair.