Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Higher |
Class | Arcane Blade |
Level / Exp | 18 / 47% |
Size | medium |
Lifes / Deaths | Killed by Belenn the sandworm destroyer at level 18 on the 42nd Haze 122nd year of Ascendancy at 21:48 / 1 |
Primary Stats
Strength | 39 (base 13) |
Dexterity | 25 (base 10) |
Constitution | 10 (base 10) |
Magic | 54 (base 46) |
Willpower | 15 (base 10) |
Cunning | 42 (base 34) |
Resources
Life | -175/481 |
Mana | 24/227 |
Stamina | 118/208 |
Healing Factor | 1.1000003099961 |
Regeneration | 9.0750025574678 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 9 |
Infravision | 5 |
See Invisible | 3 |
Offense: Mainhand
Damage | 38 |
Accuracy | 41 |
Crit Chance | 14% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +24% |
Temporal | +3% |
Fire | +3% |
Cold | +14% |
All | 0% |
Offense: Damage Penetration
Temporal | +10% |
Defense: Base
Armour (hardiness) | 20 (35.65183292883%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 24 |
Mental Save | 22 |
Defense: Resistances
Physical | + 2%( 70%) |
Lightning | + 26%( 70%) |
Nature | + 3%( 70%) |
Temporal | + 27%( 70%) |
Fire | + 6%( 70%) |
Arcane | + 7%( 70%) |
Cold | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Confusion Resistance | 20% |
Stun Resistance | 23% |
Instadeath Resistance | 100% |
Blind Resistance | 35% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 393 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 63.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by giant grey rat. Escort: injured seer (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed bear paw. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Equipment
On feet | pair of hardened leather boots 'Shadowpulverizer' (10 def, 3 armour) =Def,Dam-,Evasion= pair of hardened leather boots 'Shadowpulverizer' (10 def, 3 armour) =Def,Dam-,Evasion=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 15% defense ------ Armor +3 Defense +10 (+4 eff.) Resistance +12% temporal +6% fire Physical save +3 (+2 eff.) Blind Resist +20% Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | bright brass lantern of health =Hp,lite5= bright brass lantern of health =Hp,lite5=2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +40.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | NOTE: head rough leather cap 'Salunn' (15 def, 1 armour) =-Hp,Phy{C,P}=rough leather cap 'Salunn' (15 def, 1 armour) =-Hp,Phy{C,P}= 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str offense ------ Physical Crit +1.0% Physical Power +20 (+7 eff.) defense ------ Armor +1 Defense +15 (+5 eff.) Fatigue +1% Resistance +6% lightning +6% temporal Physical save +6 (+3 eff.) Unlife -40.00 life A cap made of leather. |
Tool | Yvynn (dig speed 30 turns) =7Str,Acc,PftStk= Yvynn (dig speed 30 turns) =7Str,Acc,PftStk=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Cun +7 Str offense ------ Critical power +5.00% Accuracy +10 (+3 eff.) Ignore Armor +6 defense ------ Armor +2 other ------- Max stamina +10.00 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 2.0 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | warrior's copper ring of clarity =Conf-= warrior's copper ring of clarity =Conf-=0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str defense ------ Armor +4 Mind save +6 (+3 eff.) Confus Resist +20% Rings make your fingers look great! |
On fingers | copper citrine ring =Hp,lite4= copper citrine ring =Hp,lite4=0.1 Encumbrance T1 ring jewelry [Ego+] Nature While equipped: defense ------ Life +43.00 Life Regen +5.00 Healmod +10% other ------- Light +4 Infravision +4 Rings make your fingers look great! |
Around waist | rough leather belt 'Squalorlace' =LtMod,Slow,OoP= rough leather belt 'Squalorlace' =LtMod,Slow,OoP=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +4 Wil offense ------ Damage +6% lightning On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Resistance +10% lightning +6% temporal +3% nature Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A belt that goes around your waist. |
In main hand | Winterschism the ash starstaff (117% power, 3 apr, lightning element) =Sp{C,P},PhyPwr,Def= Winterschism the ash starstaff (117% power, 3 apr, lightning element) =Sp{C,P},PhyPwr,Def=5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 117% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Critical power +11.00% Physical Power +10 (+3 eff.) Spellpower +14 (+5 eff.) Damage +18% lightning +9% cold Ignore Shields +12% defense ------ Defense +11 (+4 eff.) Shield Power +6% Physical save +3 (+2 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Flamepain the hardened leather gloves (0 def, 2 armour) =4Str,OoP= Flamepain the hardened leather gloves (0 def, 2 armour) =4Str,OoP=1.0 Encumbrance T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str offense ------ Physical Power +7 (+2 eff.) On-Hit 7 cold Damage +3% fire +5% cold +3% temporal Ignore resists +10% temporal defense ------ Armor +2 Resistance +3% temporal +6% cold Life Regen +3.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +0.70 Max stamina +15.00 Unarmed combat: Weapon Damage 124% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +8 ice On Hit: 10% Nightmare level 3 On Hit: 10% Ice Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Daireldil the cured leather armour (8 def, 8 armour) =AccDef,PhyPwr= Daireldil the cured leather armour (8 def, 8 armour) =AccDef,PhyPwr=9.0 Encumbrance T2 light armor [Rare] Master While equipped: Stats +4 Str +4 Dex offense ------ Physical Power +10 (+3 eff.) Mindpower +5 (+2 eff.) Move Speed +20% Accuracy +10 (+3 eff.) defense ------ Armor +8 Defense +8 (+3 eff.) Fatigue +7% Resistance +2% physical A suit of armour made of leather. |
Cloak | Aerobrewen the linen cloak (17 def, 0 armour) =-Hp,Def,Acc= Aerobrewen the linen cloak (17 def, 0 armour) =-Hp,Def,Acc=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Power +5 (+2 eff.) Accuracy +10 (+3 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 18 defense ------ Defense +17 (+6 eff.) Physical save +6 (+3 eff.) Unlife -20.00 life other ------- Max stamina +20.00 See Invisibility +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | grounding copper amulet of dexterity (+3) =Stun-= grounding copper amulet of dexterity (+3) =Stun-=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +10% lightning Stun Resist +23% Amulets make your neck look great! |
Inventory
movement infusion of the sneak (speed 526%; cd 12) movement infusion of the sneak (speed 526%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 526% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
clarifying copper amulet of dexterity (+3) =3Dex,Conf-= clarifying copper amulet of dexterity (+3) =3Dex,Conf-=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +10% mind Confus Resist +20% Amulets make your neck look great! |
grounding copper amulet of cunning (+2) =Cun= grounding copper amulet of cunning (+2) =Cun=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun defense ------ Resistance +10% lightning Stun Resist +21% Amulets make your neck look great! |
Betherena the Tempestbrawn Betherena the Tempestbrawn0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +8 Cun +5 Dex offense ------ Mind Crit +1% Damage +3% lightning Accuracy +6 (+2 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% light Spell save +3 (+2 eff.) other ------- Max hate +2.00 Rings make your fingers look great! |
Eremysus the Kindlebiter (98% power, 5 apr) =off?= Eremysus the Kindlebiter (98% power, 5 apr) =off?=1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 99% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Str offense ------ Physical Crit +6.0% On-Hit (Melee): * 20% chance to reduce all saves and defense by 18 defense ------ Resistance +3% light Crit Resistance 10.00% other ------- See Invisibility +3 Sharp, short and deadly. |
Beloderand (103% power, 6 apr) =9Con= Beloderand (103% power, 6 apr) =9Con=1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 104% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +8 mind On Hit: * 15% chance to reduce all saves and defense by 18 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Wil +4 Cun +9 Con offense ------ Physical Crit +7.0% Ignore resists +20% mind When Hit 6 mind defense ------ Mind save +6 (+3 eff.) Life +10.00 Sharp, short and deadly. |
steel dagger of amnesia (105% power, 6 apr) =off= steel dagger of amnesia (105% power, 6 apr) =off=1.0 Encumbrance T2 dagger 1H weapon [Ego+] Psionic Weapon Damage 106% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Sharp, short and deadly. |
linen robe 'Chyrorion' (0 def, 0 armour) =LtMod= linen robe 'Chyrorion' (0 def, 0 armour) =LtMod=2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: offense ------ Physical Power +10 (+3 eff.) Damage +11% lightning defense ------ Resistance +16% lightning +6% light +3% darkness +3% cold +3% acid +7% all Spell save +6 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Kheluhell the Dourstriker =1Str= Kheluhell the Dourstriker =1Str=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Str +2 Wil offense ------ Ignore resists +15% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 15% defense ------ Life Regen +1.00 Healmod +12% A belt that goes around your waist. |
Rotrage =Sil-= Rotrage =Sil-=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Wil offense ------ Critical power +5.00% Physical Power +3 (+1 eff.) Mindpower +5 (+2 eff.) Damage +9% nature defense ------ Resistance +5% arcane Spell save +9 (+5 eff.) Silence Resist +20% other ------- Size +1 A belt that goes around your waist. |
blurring rough leather belt of the mystic =Def,SpPwr= blurring rough leather belt of the mystic =Def,SpPwr=1.0 Encumbrance T1 belt armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +2 (+1 eff.) defense ------ Defense +9 (+3 eff.) Mind save +5 (+3 eff.) Stealth +5 A belt that goes around your waist. |
rough leather belt 'Xynne' =3Con= rough leather belt 'Xynne' =3Con=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +3 Con offense ------ Damage +6% blight Ignore resists +20% blight +5% temporal defense ------ Resistance +6% blight +6% light +6% darkness A belt that goes around your waist. |
linen cloak of the voidstalker (1 def, 0 armour) =OoP= linen cloak of the voidstalker (1 def, 0 armour) =OoP=2.0 Encumbrance T1 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +1 (+1 eff.) Resistance +11% darkness +12% temporal Out-of-Phase Defense +12 Out-of-Phase Resistance +11% Out-of-Phase Resilience +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Iron Throne (1 def, 6 armour) thick linen cloak of Iron Throne (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
NOTE: feet Loryrathel the pair of rough leather boots (5 def, 1 armour) =SpPwr,Def,Mava/=Loryrathel the pair of rough leather boots (5 def, 1 armour) =SpPwr,Def,Mava/= 2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Spellpower +4 (+2 eff.) defense ------ Armor +1 Defense +5 (+2 eff.) Poison Resist +10% Disease Resist +10% other ------- Mana/turn +0.16 A pair of boots made of leather. |
Gera the Galesnake (0 def, 3 armour) =3Str= Gera the Galesnake (0 def, 3 armour) =3Str=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +1 Wil +2 Cun offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) Damage +3% lightning Ignore resists +10% light Ignore Armor +4 defense ------ Armor +3 Fatigue +2% other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
NOTE: hands Nightravager the rough leather gloves (0 def, 1 armour) =Acc,2Dex=Nightravager the rough leather gloves (0 def, 1 armour) =Acc,2Dex= 1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +2 Dex offense ------ Critical power +10.00% Accuracy +11 (+4 eff.) defense ------ Armor +1 Unarmed combat: Weapon Damage 95% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +1 Critical Rate +5.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Zubynne the Galeblight (0 def, 1 armour) =2Str= Zubynne the Galeblight (0 def, 1 armour) =2Str=1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +2 Str +1 Wil offense ------ On-Hit 6 lightning Damage +3% lightning Ignore resists +5% lightning defense ------ Armor +1 Resistance +5% lightning other ------- See Invisibility +3 Unarmed combat: Weapon Damage 90% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +5 lightning On Hit: 10% Lightning Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's hardened leather gloves (0 def, 7 armour) =8Con= stone warden's hardened leather gloves (0 def, 7 armour) =8Con=1.0 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +8 Con defense ------ Armor +7 Hardiness +6% Resistance +4% physical Unarmed combat: Weapon Damage 113% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 5% Stone Touch level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant iron gauntlets of dexterity (+3) (0 def, 1 armour) =3Dex= radiant iron gauntlets of dexterity (+3) (0 def, 1 armour) =3Dex=1.5 Encumbrance T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex offense ------ On-Hit 7 light Damage +3% light Accuracy +11 (+4 eff.) defense ------ Armor +1 Fatigue +1% Resistance +6% light Unarmed combat: Weapon Damage 101% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +3 Critical Rate +7.0% Attack Speed 83% On Hit: 20% Searing Light level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Blasthunter the linen wizard hat (1 def, 0 armour) =7Dex3Con= Blasthunter the linen wizard hat (1 def, 0 armour) =7Dex3Con=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str +7 Dex +3 Con offense ------ Damage +11% cold defense ------ Defense +1 (+1 eff.) Resistance +3% lightning +16% cold A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour) =LtMod= Cloud Caller (0 def, 0 armour) =LtMod=2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 33.00 to 99.00 lightning damage (66.00 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
insulating rough leather cap of dexterity (+3) (0 def, 1 armour) =3Dex= insulating rough leather cap of dexterity (+3) (0 def, 1 armour) =3Dex=2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Dex defense ------ Armor +1 Fatigue +1% Resistance +6% fire +6% cold A cap made of leather. |
stabilizing rough leather cap of strength (+2) (0 def, 1 armour) =2Str= stabilizing rough leather cap of strength (+2) (0 def, 1 armour) =2Str=2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Str defense ------ Armor +1 Fatigue +1% Physical save +11 (+6 eff.) A cap made of leather. |
4 agate 4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
42 alchemist agate 42 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) =Dig= Tooth of the Mouth (dig speed 12 turns) =Dig=3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Alymatar' (dig speed 40 turns) =3Str= iron pickaxe 'Alymatar' (dig speed 40 turns) =3Str=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Physical Crit +1.0% defense ------ Armor +8 Fatigue -4% Resistance +9% acid +1% physical Physical save +9 (+5 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of clear mind [power 1] (26/25 cooldown) =Conf-,Sil-= iron torque of clear mind [power 1] (26/25 cooldown) =Conf-,Sil-=2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
NOTE: Tool powerful elm wand of shielding [power 116] (26/20 cooldown) =Shield=powerful elm wand of shielding [power 116] (26/20 cooldown) =Shield= 2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 123 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Lume the Higher Arcane Blade level 13
26th Haze 122nd year of Ascendancy at 04:14 see stats
By Lume the Higher Arcane Blade level 13
26th Haze 122nd year of Ascendancy at 04:14 see stats
By Lume the Higher Arcane Blade level 10
18th Haze 122nd year of Ascendancy at 20:01 see stats
By Lume the Higher Arcane Blade level 13
26th Haze 122nd year of Ascendancy at 04:12 see stats
By Lume the Higher Arcane Blade level 18
42nd Haze 122nd year of Ascendancy at 21:48 see stats
By Lume the Higher Arcane Blade level 11
21st Haze 122nd year of Ascendancy at 13:45 see stats
By Lume the Higher Arcane Blade level 9
12nd Haze 122nd year of Ascendancy at 17:52 see stats
By Lume the Higher Arcane Blade level 17
40th Haze 122nd year of Ascendancy at 19:09 see stats
Log
Turtle misses Lume.
Belenn the sandworm destroyer uses Stun.
Belenn the sandworm destroyer misses Lume.
Belenn the sandworm destroyer misses Lume.
War hound misses Lume.
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Lume hits Belenn the sandworm destroyer for 13 physical, 7 cold, 4 lightning (24 total damage).
Melee retaliation hits Lume for 2 fire damage.
Mindrot hits Lume for 10 mind, 10 darkness (20 total damage).
Lume is no longer evading attacks.
Lume stops being poisoned.
Lume is less vulnerable to physical.
Talent Lightning is ready to use.
Talent Arcane Strike is ready to use.
Thunderstorm hits Turtle for 5 lightning damage.
Bleeding from Aribretha the white jelly hits Lume for 29 physical damage.
Turtle misses Lume.
War hound misses Lume.
Belenn the sandworm destroyer misses Lume.
Belenn the sandworm destroyer misses Lume.
--------------------------------
Lume casts Arcane Strike.
Belenn the sandworm destroyer uses Furnace Vent.
Lume casts Lightning.
Belenn the sandworm destroyer begins rampaging!
Personal New Achievement: Take you with me (Nightmare (Roguelike) difficulty)!
You collect a new ingredient: sandworm tooth (1).
The furious lightning storm around Lume calms down and disappears.