Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Krog |
Class | Summoner |
Level / Exp | 34 / 17% |
Size | big |
Lifes / Deaths | Killed by Xanoth the armoured skeleton warrior at level 24 on the 6th Allure 123rd year of Ascendancy at 00:58 / 2Killed by saw horror at level 34 on the 1st Time of Balance 123rd year of Ascendancy at 18:08 |
Antimagic | Follower |
Primary Stats
Strength | 17 (base 10) |
Dexterity | 23 (base 24) |
Constitution | 14 (base 10) |
Magic | 12 (base 10) |
Willpower | 93 (base 60) |
Cunning | 85 (base 60) |
Resources
Life | -58/771 |
Equilibrium | 58 |
Healing Factor | 1.2672895330003 |
Regeneration | 4.118690982251 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -8.8817841970013E-14% |
Spell | 0% |
Global | +120% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 5 |
See Stealth | 52.05339847366 |
See Invisible | 57.05339847366 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 52 |
Accuracy | 49 |
Crit Chance | 31% |
APR | 39 |
Speed | 1.00 |
Offense: Offhand
Damage | 50 |
Accuracy | 49 |
Crit Chance | 31% |
APR | 39 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 89 |
Crit Chance | 68% |
Speed | 1 |
Offense: Damage Bonus
Light | +17% |
Mind | +28% |
Blight | +34% |
Arcane | +19% |
Fire | +14% |
All | +7% |
Offense: Damage Penetration
Arcane | +20% |
Mind | +13% |
All | 0% |
Defense: Base
Armour (hardiness) | 16 (35.65183292883%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 40 |
Mental Save | 53 |
Defense: Resistances
Nature | + 17%( 70%) |
Lightning | + 25%( 70%) |
Fire | + 24%( 70%) |
Darkness | + 30%( 70%) |
Cold | + 70%( 70%) |
Arcane | + 21%( 70%) |
Mind | + 20%( 70%) |
All | + 17%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 50% |
Confusion Resistance | 51% |
Instadeath Resistance | 100% |
Blind Resistance | 60% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 238 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 697% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Summoning (melee) | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Krog | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Harmony | 1.50 |
| 2/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffIn its remains, you found a strange staff. It radiates power and danger and you dare not use it yourself. You should bring it to the elders of Last Hope in the southeast. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the injured seer from death by armoured skeleton warrior. Escort: injured seer (level 4 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Vorokira the ghoul. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by polar bear. Escort: lone alchemist (level 1 of Old Forest) | failed |
You failed to protect the lost defiler from death by fire drake. Escort: lost defiler (level 6 of Dreadfell) | failed |
You failed to protect the lost warrior from death by fire drake. Escort: lost warrior (level 5 of Dreadfell) | failed |
You failed to protect the repented thief from death by Xerata the snow giant. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by Tolakas the quasit. Escort: repented thief (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed pouch of faeros ash. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed hummerhorn wing. * You've found the needed vial of fire wyrm saliva. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed vial of greater demon bile. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed minotaur nose. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | NOTE: Feet Mayewen (0 def, 1 armour) =MndPwr,Stats,MndCrt=Mayewen (0 def, 1 armour) =MndPwr,Stats,MndCrt= 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Wil +6 Cun +2 Con offense ------ Mind Crit +1% Mindpower +15 (+3 eff.) defense ------ Armor +1 Physical save +10 (+5 eff.) Mind save +12 (+4 eff.) other ------- Max hate +2.00 A pair of boots made of leather. |
Light source | watchleader's alchemist's lamp of the zealot =Conf-,Lite8,Track= watchleader's alchemist's lamp of the zealot =Conf-,Lite8,Track=1.0 Encumbrance T3 lite [Ego++] Disrupt/Master While equipped: defense ------ Resistance +3% all Spell save +7 (+3 eff.) Blind Resist +30% Confus Resist +11% other ------- Light +8 See Stealth +10 See Invisibility +15 Track: Puts all charms on 24 turn cooldown Effective talent level: 3.0 Power cost 24 out of 40/40. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Helm of the Dwarven Emperors (0 def, 6 armour) =Conf-,lite6= Helm of the Dwarven Emperors (0 def, 6 armour) =Conf-,lite6=3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
On hands | Polewe (0 def, 3 armour) =Wil,MndPwr= Polewe (0 def, 3 armour) =Wil,MndPwr=1.5 Encumbrance T4 hands armor [Rare] Nature While equipped: Stats +4 Str +8 Wil offense ------ Critical power +10.00% Mindpower +20 (+4 eff.) On-Hit 7 fire Damage +6% mind +7% fire defense ------ Armor +3 Fatigue +5% Resistance +3% mind +8% fire other ------- Max hate +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | iron torque of mindblast 'Aredin' [power 105] (8/9 cooldown) =MndPwr,Silence= iron torque of mindblast 'Aredin' [power 105] (8/9 cooldown) =MndPwr,Silence=2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +2 Cun offense ------ Mindpower +25 (+5 eff.) Damage +27% blight +12% arcane Blast the opponent's mind dealing 134 mind damage and silencing them for 4 turns Puts all charms on 9 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | Betyra =Stun-= Betyra =Stun-=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Physical Crit +4.0% Ignore resists +20% arcane On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 defense ------ Unlife -40.00 life Life Regen +3.00 Stun Resist +24% other ------- Max stamina +30.00 Rings make your fingers look great! |
On fingers | steel ring 'Politha' =5Wil,Mnd{Crt,Pwr},CrtPwr= steel ring 'Politha' =5Wil,Mnd{Crt,Pwr},CrtPwr=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +5 Wil offense ------ Mind Crit +7% Critical power +10.00% Physical Power +10 (+4 eff.) Spellpower +9 (+2 eff.) Mindpower +32 (+6 eff.) Damage +5% all other ------- Hate-on-crit +3.00 Max psi +40.00 Rings make your fingers look great! |
Around neck | grounding copper amulet of healing =Stun-,Heal= grounding copper amulet of healing =Stun-,Heal=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% lightning Healmod +10% Cut Resist +50% Stun Resist +23% Heal: Puts all charms on 21 turn cooldown Effective talent level: 2.0 Power cost 21 out of 35/35. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 434 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | blooming pulsing mindstar of balance (107% power, 32 apr, nature damage) =Mnd{Crt,Pwr},Eq/h,H/S= blooming pulsing mindstar of balance (107% power, 32 apr, nature damage) =Mnd{Crt,Pwr},Eq/h,H/S=3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature Weapon Damage 107% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) defense ------ Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Healmod +13% Heal-on-summon +30 other ------- EQ when Hit +1.10 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | NOTE: Belt Rope Belt of the Thaloren =Mnd{CRT,Pwr},Stats=Rope Belt of the Thaloren =Mnd{CRT,Pwr},Stats= 1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil offense ------ Mind Crit +15% Mindpower +15 (+3 eff.) other ------- Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | pulsing mindstar 'Rainserpent' (104% power, 32 apr, mind damage) =10Cun,Mnd{Crt,Pwr}= pulsing mindstar 'Rainserpent' (104% power, 32 apr, mind damage) =10Cun,Mnd{Crt,Pwr}=3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 105% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +20 mind While equipped: Stats +10 Cun offense ------ Mind Crit +8% Critical power +20.00% Mindpower +8 (+1 eff.) When Hit 6 cold other ------- Psi when Hit +0.20 Max psi +20.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Neroratha (1 def, 6 armour) =MndCrt= Neroratha (1 def, 6 armour) =MndCrt=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Mind Crit +5% Mindpower +15 (+3 eff.) defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +5% arcane +26% cold Spell save +15 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Demonbreacher (0 def, 0 armour) =MndCrt,CrtPwr= Demonbreacher (0 def, 0 armour) =MndCrt,CrtPwr=2.0 Encumbrance T3 cloth armor [Rare] Psionic While equipped: Stats +4 Wil offense ------ Mind Crit +5% Critical power +20.00% Mindpower +8 (+1 eff.) Damage +15% mind Ignore resists +13% mind defense ------ Resistance +6% darkness +11% all Mind save +6 (+2 eff.) other ------- Psi/turn +0.47 Psi when Hit +0.28 Max psi +77.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Mayerada the Glaciermaster =10Con= Mayerada the Glaciermaster =10Con=0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +4 Str +10 Dex +7 Cun +10 Con offense ------ Mind Crit +4% Move Speed +10% Ignore resists +25% cold defense ------ Fatigue -7% Life Regen +3.00 other ------- Stamina/turn +0.60 Hate-on-crit +3.00 Amulets make your neck look great! |
Ivetha =t5= Ivetha =t5=0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +8 Cun defense ------ Defense +20 (+10 eff.) Resistance +6% blight Physical save +12 (+6 eff.) Spell save +9 (+3 eff.) Unlife -40.00 life Life +20.00 Blind Resist +20% Amulets make your neck look great! |
Zubar the Glitterbait =4Dex= Zubar the Glitterbait =4Dex=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun +4 Dex offense ------ Damage +9% light +9% mind Ignore resists +15% mind Accuracy +8 (+5 eff.) other ------- EQ when Hit +0.08 Light +3 Rings make your fingers look great! |
steel ring 'Obsidianpyre' =7Con= steel ring 'Obsidianpyre' =7Con=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Str +9 Dex +7 Con offense ------ Accuracy +8 (+5 eff.) defense ------ Resistance +12% darkness other ------- Infravision +3 Rings make your fingers look great! |
Frostwake the gold ring =Conf-= Frostwake the gold ring =Conf-=0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +15% fire +12% darkness +6% cold Ignore resists +25% cold defense ------ Resistance +6% cold Mind save +8 (+2 eff.) Confus Resist +38% Rings make your fingers look great! |
Geyasus the gold ring =t3arcane= Geyasus the gold ring =t3arcane=0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: offense ------ Physical Power +7 (+3 eff.) Spellpower +9 (+2 eff.) Mindpower +10 (+2 eff.) Damage +6% mind +5% all Ignore resists +5% blight When Hit 6 mind defense ------ Resistance +12% acid +14% fire +15% cold +6% mind +16% lightning Life Regen +3.00 Stun Resist +29% Rings make your fingers look great! |
psionicist's gold ring of clarity =Conf-= psionicist's gold ring of clarity =Conf-=0.1 Encumbrance T3 ring jewelry [Ego] Psionic While equipped: Stats +4 Wil defense ------ Mind save +18 (+6 eff.) Confus Resist +28% Rings make your fingers look great! |
Cuthulekor the Foresttreason =mndpwr, t5= Cuthulekor the Foresttreason =mndpwr, t5=0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +6 Str offense ------ Mindpower +30 (+6 eff.) Damage +12% nature defense ------ Armor +12 Resistance +12% mind other ------- Psi when Hit +0.20 Max psi +20.00 Rings make your fingers look great! |
Gloompride the voratun ring =6dex,t5= Gloompride the voratun ring =6dex,t5=0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: Stats +6 Dex offense ------ Damage +14% mind +15% darkness Ignore resists +10% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 37% defense ------ Resistance +14% mind other ------- Light +3 Infravision +3 Rings make your fingers look great! |
Stokestun the voratun ring =t5,{Crt,Mnd}Pwr= Stokestun the voratun ring =t5,{Crt,Mnd}Pwr=0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +10 Dex offense ------ Critical power +20.00% Mindpower +10 (+2 eff.) Damage +3% fire Accuracy +20 (+11 eff.) defense ------ Resistance +9% temporal other ------- EQ when Hit +0.08 Hate-on-crit +1.00 Max psi +10.00 Rings make your fingers look great! |
Staff of Absorption Staff of Absorption7.0 Encumbrance staff 2H weapon Reqs Mag 40 [Plot Item] Unknown Weapon Damage 137% Range: 1.0x-1.1x Uses 100% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 While equipped: offense ------ Spell Crit +10% Spellpower +20 (+5 eff.) Accuracy +20 (+11 eff.) Absorb energies. Uses 600 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Murkgore the steel dagger (104% power, 8 apr) =5Dex= Murkgore the steel dagger (104% power, 8 apr) =5Dex=1.0 Encumbrance T2 dagger 1H weapon [Rare] Nature Weapon Damage 105% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Str +5 Dex +5 Mag +5 Wil +5 Cun +3 Con offense ------ Physical Crit +3.0% Critical power +5.00% Accuracy +5 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 75% defense ------ Resistance +2% physical Sharp, short and deadly. |
Spellblaze Shard (120% power, 10 apr) =t2arcane= Spellblaze Shard (120% power, 10 apr) =t2arcane=1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Shantiz the Stormblade (111% power, 20 apr) =20Dex= Shantiz the Stormblade (111% power, 20 apr) =20Dex=1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Sunspawner the thorny mindstar (96% power, 24 apr, nature damage) =Dex,Mnd{Crt,Pwr},Lite3= Sunspawner the thorny mindstar (96% power, 24 apr, nature damage) =Dex,Mnd{Crt,Pwr},Lite3=3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +5 Dex offense ------ Mind Crit +3% Mindpower +6 (+1 eff.) Damage +3% lightning +3% light Ignore resists +10% physical defense ------ Physical save +5 (+2 eff.) Spell save +3 (+1 eff.) Mind save +4 (+1 eff.) other ------- EQ when Hit +0.80 Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's thorny mindstar of life (94% power, 24 apr, mind damage) =MndCrt,{Phy,Fir,Cld}Mod,= caller's thorny mindstar of life (94% power, 24 apr, mind damage) =MndCrt,{Phy,Fir,Cld}Mod,=3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+1 eff.) Damage +7% acid +8% fire +7% cold +7% physical Ignore resists +4% acid +2% fire +4% cold +4% physical defense ------ Life +19.00 Life Regen +0.70 Heal-on-summon +15 other ------- Max Summons +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Frozen Shards (21/25, 139% power, 15 apr) =t4arcane= Frozen Shards (21/25, 139% power, 15 apr) =t4arcane=3.0 Encumbrance T4 shot ammo Reqs Dex 28 [Unique] Arcane Weapon Damage 139% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Ice Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
NOTE: body Spider-Silk Robe of Spydrë (10 def, 15 armour) =Stats,Mnd{Crt,Pwr}=Spider-Silk Robe of Spydrë (10 def, 15 armour) =Stats,Mnd{Crt,Pwr}= 2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+5 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
nimble rough leather armour (6 def, 2 armour) =3Dex= nimble rough leather armour (6 def, 2 armour) =3Dex=9.0 Encumbrance T1 light armor [Ego+] Master While equipped: Stats +3 Dex offense ------ Move Speed +20% defense ------ Armor +2 Defense +6 (+3 eff.) Fatigue +6% A suit of armour made of leather. |
Growslicer =3Dex= Growslicer =3Dex=1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +3 Dex offense ------ Mindpower +3 (+0 eff.) Accuracy +15 (+8 eff.) defense ------ Resistance +2% physical +3% nature +3% cold Physical save +9 (+4 eff.) other ------- Max stamina +10.00 A belt that goes around your waist. |
linen cloak 'Treeransom' (1 def, 0 armour) =2Con= linen cloak 'Treeransom' (1 def, 0 armour) =2Con=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ When Hit 6 acid On-Hit (Melee): * 20% chance to slow global speed by 75% defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Adusevena (2 def, 4 armour) =6Dex= Adusevena (2 def, 4 armour) =6Dex=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +6 Dex defense ------ Armor +4 Defense +2 (+1 eff.) Resistance +6% fire +6% light +3% cold Unlife -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots 'Hailhack' (0 def, 3 armour) =10Con= pair of hardened leather boots 'Hailhack' (0 def, 3 armour) =10Con=2.0 Encumbrance T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +3 Wil +10 Con offense ------ Mindpower +5 (+1 eff.) Damage +7% physical Ignore resists +20% blight +7% physical defense ------ Armor +3 Resistance +7% lightning +8% temporal +3% cold +6% blight other ------- Size +1 Blindside: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 25/25. Range 6 Cooldown: 9 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
steady iron gauntlets of dexterity (+3) (0 def, 1 armour) =3Dex= steady iron gauntlets of dexterity (+3) (0 def, 1 armour) =3Dex=1.5 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex offense ------ Accuracy +15 (+8 eff.) defense ------ Armor +1 Fatigue +1% Physical save +5 (+2 eff.) Mind save +6 (+2 eff.) Disarm Resist +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Satyrwrither the rough leather cap (0 def, 3 armour) =3Dex= Satyrwrither the rough leather cap (0 def, 3 armour) =3Dex=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +3 Dex +1 Cun offense ------ Ignore resists +15% nature defense ------ Armor +3 Fatigue +1% Resistance +3% acid +9% lightning A cap made of leather. |
Cloudclash the hardened leather cap (0 def, 3 armour) =7Con= Cloudclash the hardened leather cap (0 def, 3 armour) =7Con=2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Str +1 Dex +8 Wil +7 Con defense ------ Armor +3 Fatigue +3% Resistance +6% lightning A cap made of leather. |
prismatic iron helm of the depths (0 def, 3 armour) =breathewater= prismatic iron helm of the depths (0 def, 3 armour) =breathewater=3.0 Encumbrance T1 head armor [Ego] Nature While equipped: defense ------ Armor +3 Fatigue +5% Resistance +6% cold +11% light +10% darkness other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate 7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 amethyst 10 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
41 alchemist agate 41 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Yaryrion =Hp,5Con,lite3= Yaryrion =Hp,5Con,lite3=2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +5 Con offense ------ Physical Power +15 (+6 eff.) defense ------ Defense +5 (+2 eff.) Life +40.00 other ------- Max stamina +20.00 Light +3 Infravision +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Essence of Bearness Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 60 power out of 100/100 The very essence of bearness! |
Rungof's Fang =carry= Rungof's Fang =carry=1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 60 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
iron pickaxe of endurance (dig speed 36 turns) =2Str,Dig= iron pickaxe of endurance (dig speed 36 turns) =2Str,Dig=3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1) =Entropy= Rod of Entropy (1/1) =Entropy=2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 62% of the healing done. This effect scales with your Magic stat.. Uses 45 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of clear mind [power 2] (8/15 cooldown) =Conf-= steel torque of clear mind [power 2] (8/15 cooldown) =Conf-=2.0 Encumbrance T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of gale force 'Xeroth' [power 165] (8/9 cooldown) =Push= steel torque of gale force 'Xeroth' [power 165] (8/9 cooldown) =Push=2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ Spellpower/crit +6 Ignore resists +5% arcane other ------- Mana/turn +0.12 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 177 physical damage Puts all charms on 9 turn cooldown 100% to heal for 40. Torques are made by powerful psionics to store psionic powers. |
Strikerune [power 360] (8/9 cooldown) =Silence!= Strikerune [power 360] (8/9 cooldown) =Silence!=2.0 Encumbrance T4 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +9% acid When Hit 2 lightning 4 acid defense ------ Resistance +12% acid Blast the opponent's mind dealing 461 mind damage and silencing them for 4 turns Puts all charms on 9 turn cooldown 100% to increase all damage penetration by 15% for 2 turns. 100% to increase all damage by 17% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of summon tentacle [power 100] (8/15 cooldown) =tent= elm totem of summon tentacle [power 100] (8/15 cooldown) =tent=2.0 Encumbrance T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 209 Base Damage: 104 Armor: 0 All Resist: 4 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Blizzardmonster the dragonbone totem of healing [power 410] (8/9 cooldown) =Heal!= Blizzardmonster the dragonbone totem of healing [power 410] (8/9 cooldown) =Heal!=2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: defense ------ Armor +8 Resistance +6% blight +6% cold Physical save +12 (+6 eff.) Spell save +12 (+4 eff.) Unlife -40.00 life Life +40.00 Cut Resist +20% Heal yourself and all friendly characters within 10 spaces for 410 Puts all charms on 9 turn cooldown 100% to heal for 110. Natural totems are made by powerful wilders to store nature power. |
It Which Writhes It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 6 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
By Deansh the Krog Summoner level 29
45th Regrowth 123rd year of Ascendancy at 07:38 see stats
By Deansh the Krog Summoner level 20
55th Haze 122nd year of Ascendancy at 09:48 see stats
By Deansh the Krog Summoner level 16
46th Haze 122nd year of Ascendancy at 15:25 see stats
By Deansh the Krog Summoner level 27
29th Regrowth 123rd year of Ascendancy at 12:51 see stats
By Deansh the Krog Summoner level 13
29th Haze 122nd year of Ascendancy at 06:02 see stats
By Deansh the Krog Summoner level 30
52nd Regrowth 123rd year of Ascendancy at 13:16 see stats
By Deansh the Krog Summoner level 30
60th Regrowth 123rd year of Ascendancy at 04:19 see stats
By Deansh the Krog Summoner level 22
8th Decay 122nd year of Ascendancy at 00:48 see stats
By Deansh the Krog Summoner level 26
12nd Regrowth 123rd year of Ascendancy at 07:16 see stats
By Deansh the Krog Summoner level 10
23rd Haze 122nd year of Ascendancy at 07:32 see stats
By Deansh the Krog Summoner level 20
54th Haze 122nd year of Ascendancy at 07:35 see stats
By Deansh the Krog Summoner level 30
50th Regrowth 123rd year of Ascendancy at 08:55 see stats
By Deansh the Krog Summoner level 20
72nd Haze 122nd year of Ascendancy at 11:38 see stats
By Deansh the Krog Summoner level 23
3rd Allure 123rd year of Ascendancy at 08:42 see stats
By Deansh the Krog Summoner level 11
24th Haze 122nd year of Ascendancy at 04:31 see stats
By Deansh the Krog Summoner level 20
3rd Decay 122nd year of Ascendancy at 05:17 see stats
By Deansh the Krog Summoner level 20
1st Decay 122nd year of Ascendancy at 21:09 see stats
By Deansh the Krog Summoner level 21
5th Decay 122nd year of Ascendancy at 12:46 see stats
By Deansh the Krog Summoner level 15
43rd Haze 122nd year of Ascendancy at 15:21 see stats
By Deansh the Krog Summoner level 24
6th Allure 123rd year of Ascendancy at 00:58 see stats
By Deansh the Krog Summoner level 33
80th Regrowth 123rd year of Ascendancy at 13:40 see stats
Log
--------------------------------
Deansh activates his iron torque of mindblast 'Aredin'!
Luminous horror is silenced!
Deansh hits Luminous horror for (93 absorbed), 0 mind (0 total damage).
Something shoves Luminous horror aside.
Bloated horror casts Rune: Shielding.
A shield forms around bloated horror.
Worm that walks casts Epidemic.
Deansh is afflicted by an epidemic!
Saw horror uses Razor Saw.
Saw horror's mind surges with critical power!
Deansh starts to bleed.
3-headed hydra (wild summon) resists!
Luminous horror is encased in ice!
Luminous horror is poisoned!
Saw horror hits Deansh for 499 physical damage.
Luminous horror's light area effect hits Deansh for 46 light damage.
Luminous horror's light area effect hits Deansh for 40 light damage.
Luminous horror's light area effect hits Deansh for 34 light damage.
Deansh's poison area effect hits Luminous horror for (15 absorbed), 0 nature (0 total damage).
Deansh's poison area effect hits Luminous horror for (5 to ice), 7 nature (7 total damage).
Deansh's manaburn arcane area effect hits Rimebark (wild summon) for 0 arcane damage.
Deansh's manaburn arcane area effect hits Worm that walks for 0 arcane damage.
Deansh's manaburn arcane area effect hits Luminous horror for 2 arcane damage.
Rimebark (wild summon)'s ice area effect hits 3-headed hydra (wild summon) for 56 cold damage.
Rimebark (wild summon)'s ice area effect hits Luminous horror for 37 cold damage.
Rimebark (wild summon)'s ice area effect hits Luminous horror for (37 absorbed), 0 cold (0 total damage).
Talent Jelly is ready to use.
Bleeding from Saw horror hits Deansh for 51 physical damage.
Deansh the level 34 krog summoner was chopped into tiny pieces to death by a saw horror on level 7 of Dreadfell.