Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Higher |
Class | Anorithil |
Level / Exp | 34 / 49% |
Size | medium |
Lifes / Deaths | Killed by Porayavena the armoured skeleton warrior at level 29 on the 14th Regrowth 123rd year of Ascendancy at 20:08 / 2Killed by Belisemira the skeleton archer at level 34 on the 65th Regrowth 123rd year of Ascendancy at 03:19 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 25 (base 24) |
Constitution | 10 (base 10) |
Magic | 78 (base 60) |
Willpower | 20 (base 10) |
Cunning | 70 (base 60) |
Resources
Life | -304/763 |
Positive | 100/149 |
Negative | 70/149 |
Healing Factor | 1.2200003099961 |
Regeneration | 5.0630012864838 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 8 |
Infravision | 6 |
See Invisible | 11 |
Offense: Mainhand
Damage | 26 |
Accuracy | 19 |
Crit Chance | 21% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 80% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Physical | +17% |
Darkness | +55% |
Light | +35% |
Temporal | +17% |
Mind | +14% |
Arcane | +28% |
Cold | +5% |
All | +2% |
Offense: Damage Penetration
Darkness | +57% |
All | +25% |
Defense: Base
Armour (hardiness) | 14 (35.65183292883%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 0 |
Physical Save | 14 |
Spell Save | 34 |
Mental Save | 40 |
Defense: Resistances
Blight | + 17%( 70%) |
Arcane | + 27%( 70%) |
Cold | + 17%( 70%) |
All | + 12%( 70%) |
Lightning | + 28%( 70%) |
Light | + 23%( 70%) |
Temporal | + 23%( 70%) |
Darkness | + 50%( 70%) |
Fire | + 28%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Silence Resistance | 28% |
Bleed Resistance | 20% |
Confusion Resistance | 56% |
Stun Resistance | 63% |
Pinning Resistance | 30% |
Instadeath Resistance | 100% |
Blind Resistance | 43% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 630% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 564 damage for 4 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 61.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. |
Class Talents
Celestial / Circles | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Celestial / Star fury | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Celestial / Glyphs | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Celestial / Sunlight | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Hymns | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | The target is surrounded by a magical shield, absorbing 230/230 damage before it crumbles. Damage Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Shardskin. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Bethybeth the snow giant thunderer. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the temporal explorer from death by Polywyn the elder vampire. Escort: temporal explorer (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 77. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed honey tree root. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed green worm. * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of squid ink. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of hardened leather boots of spellbinding (0 def, 3 armour) =undeterred,spellbinding= undeterred pair of hardened leather boots of spellbinding (0 def, 3 armour) =undeterred,spellbinding=2.0 Encumbrance T3 feet armor [Ego++] Arcane While equipped: Stats +3 Mag defense ------ Armor +3 Silence Resist +28% Confus Resist +26% Stun Resist +34% other ------- Spell cooldown 10% A pair of boots made of leather. |
Light source | Manirezor the Pyrepulverizer =-Hp,Hp,Lite5= Manirezor the Pyrepulverizer =-Hp,Hp,Lite5=2.0 Encumbrance T1 lite [Rare] Master While equipped: defense ------ Resistance +6% nature +6% fire Unlife -80.00 life Life +80.00 Disarm Resist +20% Pinning Resist +10% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | thaloren rough leather cap of the depths (0 def, 1 armour) =BreatheWater= thaloren rough leather cap of the depths (0 def, 1 armour) =BreatheWater=2.0 Encumbrance T1 head armor [Ego+] Nature/Master While equipped: Stats +3 Wil defense ------ Armor +1 Fatigue +1% Resistance +6% blight +6% cold Mind save +6 (+2 eff.) other ------- Breathe water A cap made of leather. |
Tool | Politta the Eclipsebiter [power 434] (19/20 cooldown) =-Hp,DrkPen,Shield= Politta the Eclipsebiter [power 434] (19/20 cooldown) =-Hp,DrkPen,Shield=2.0 Encumbrance T4 wand charm [Rare] Arcane While equipped: offense ------ Ignore resists +25% darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 25 defense ------ Armor +8 Resistance +6% lightning +12% fire +5% arcane Unlife -80.00 life Create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage penetration by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | NOTE: Ring1 steel ring 'Staroracle' ={Lt,Drk}Mod,Stun-,Lite3=steel ring 'Staroracle' ={Lt,Drk}Mod,Stun-,Lite3= 0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +3% light +15% darkness When Hit 8 light defense ------ Resistance +12% light +9% nature Life Regen +3.00 Stun Resist +29% other ------- Light +3 Rings make your fingers look great! |
On fingers | savior's stralite ring of darkness (+30%) =DrkMod,t4= savior's stralite ring of darkness (+30%) =DrkMod,t4=0.1 Encumbrance T4 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +15% darkness defense ------ Resistance +30% darkness Physical save +7 (+6 eff.) Spell save +10 (+5 eff.) Mind save +9 (+3 eff.) Rings make your fingers look great! |
Around waist | Dawnobeisance the rough leather belt =LtMod= Dawnobeisance the rough leather belt =LtMod=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +15% light +12% mind When Hit 4 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 25 defense ------ Life Regen +0.90 Healmod +12% A belt that goes around your waist. |
In main hand | ash magestaff 'Cyradhelle' (111% power, 3 apr, darkness element) =Sp{CRT,Pwr},greater,CrtPw= ash magestaff 'Cyradhelle' (111% power, 3 apr, darkness element) =Sp{CRT,Pwr},greater,CrtPw=5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Wil offense ------ Spell Crit +16% Mind Crit +4% Critical power +12.00% Spellpower +15 (+4 eff.) Damage +15% physical +15% temporal +15% darkness +15% light other ------- Vim-on-crit +2.00 Max hate +2.00 Max vim +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | spellstreaming dwarven-steel gauntlets of spellstriking (0 def, 2 armour) =Sp{Crt,Pwr}= spellstreaming dwarven-steel gauntlets of spellstriking (0 def, 2 armour) =Sp{Crt,Pwr}=1.5 Encumbrance T2 hands armor [Ego++] Arcane While equipped: Stats +5 Mag +3 Wil offense ------ Spell Crit +6% Spellpower +11 (+3 eff.) On-Hit 6 arcane Damage +4% arcane defense ------ Armor +2 Fatigue +3% Resistance +5% arcane other ------- Mana/turn +0.15 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Vestments of the Conclave (0 def, 0 armour) =SpCrt= Vestments of the Conclave (0 def, 0 armour) =SpCrt=2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +9 Cun +9 Mag offense ------ Spell Crit +20% Spellpower +15 (+4 eff.) Damage +22% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Cloak | linen cloak 'Blastrock' (1 def, 0 armour) =CrtPwr,Drk{Mod,Pen}= linen cloak 'Blastrock' (1 def, 0 armour) =CrtPwr,Drk{Mod,Pen}=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Cun offense ------ Critical power +10.00% Mindpower +15 (+6 eff.) Damage +8% darkness Ignore resists +7% darkness defense ------ Defense +1 (+0 eff.) Resistance +12% lightning +12% temporal +13% darkness Stealth +8 other ------- EQ when Hit +0.16 Psi when Hit +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Chillquick =Hp,-Hp,Conf-= Chillquick =Hp,-Hp,Conf-=0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +3% cold defense ------ Unlife -20.00 life Life +80.00 Healmod +10% Blind Resist +28% Cut Resist +20% Confus Resist +20% Pinning Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +5 Sight +2 See Invisibility +11 Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 30; cd 14) shatter afflictions rune of the titan (absorb 30; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 30 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 23; blocks 3; dur 4; cd 15) stormshield rune of the psychic (threshold 23; blocks 3; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 23 up to 3 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
NOTE: Necklace steel amulet of manastreaming =Sp/Crt=steel amulet of manastreaming =Sp/Crt= 0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag offense ------ Spellpower/crit +4 other ------- Mana/turn +0.14 Max mana +25.00 Amulets make your neck look great! |
voratun amulet 'Jethacker' =6Con,t5= voratun amulet 'Jethacker' =6Con,t5=0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +8 Dex +6 Cun +6 Con offense ------ Mind Crit +3% Move Speed +10% Damage +6% mind +18% darkness defense ------ Fatigue -8% Resistance +6% nature +9% cold Life Regen +4.00 other ------- Stamina/turn +1.10 Hate-on-crit +4.00 Amulets make your neck look great! |
Bilerace =Conf-= Bilerace =Conf-=0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +9% lightning +6% nature +12% acid Ignore resists +10% nature +10% acid On-Hit (Melee): * 10% chance to reduce armor by 38% defense ------ Resistance +6% acid +15% nature Mind save +7 (+2 eff.) Confus Resist +24% Rings make your fingers look great! |
Duathelsever the copper ring =Conf-,Lt/DrkMod= Duathelsever the copper ring =Conf-,Lt/DrkMod=0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +6% light +3% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Resistance +3% light Mind save +6 (+2 eff.) Confus Resist +20% Rings make your fingers look great! |
copper citrine ring =lite4= copper citrine ring =lite4=0.1 Encumbrance T1 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +6% nature +6% blight Poison Resist +10% Disease Resist +12% other ------- Light +4 Infravision +4 Rings make your fingers look great! |
copper ring 'Kilnmistress' =Conf-,3Cun= copper ring 'Kilnmistress' =Conf-,3Cun=0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun offense ------ Damage +3% fire On-Hit (Melee): * 10% chance to reduce all saves and defense by 25 defense ------ Mind save +6 (+2 eff.) Confus Resist +22% Rings make your fingers look great! |
Vargh Redemption =6Con= Vargh Redemption =6Con=0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.39 cold and 11.58 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
gladiator's steel ring =4COn= gladiator's steel ring =4COn=0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +4 Con offense ------ Physical Power +6 (+6 eff.) Rings make your fingers look great! |
gladiator's steel ring =t5= gladiator's steel ring =t5=0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +7 (+7 eff.) Rings make your fingers look great! |
steel ring 'Darkmaim' =Sil-= steel ring 'Darkmaim' =Sil-=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun offense ------ Ignore resists +10% darkness defense ------ Defense +8 (+2 eff.) Resistance +6% cold +12% fire Physical save +15 (+10 eff.) Silence Resist +20% Teleport Resist +20% Rings make your fingers look great! |
steel ring 'Voidraptor' =Stun-,DrkMod= steel ring 'Voidraptor' =Stun-,DrkMod=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% darkness +18% mind Ignore resists +20% mind On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Life Regen +3.00 Stun Resist +23% Rings make your fingers look great! |
sneakthief's gold ring of life =t3= sneakthief's gold ring of life =t3=0.1 Encumbrance T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Cun +6 Dex offense ------ Accuracy +7 (+3 eff.) defense ------ Life +40.00 Life Regen +7.00 Healmod +10% Rings make your fingers look great! |
Earikor (111% power, 3 apr, darkness element) =SpPwr,Lite2= Earikor (111% power, 3 apr, darkness element) =SpPwr,Lite2=5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Critical power +10.00% Spellpower +14 (+4 eff.) Damage +15% darkness +15% acid Ignore resists +5% acid +5% blight defense ------ Defense +5 (+1 eff.) other ------- Mana/turn +0.12 Light +2 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Eclipse (117% power, 4 apr, darkness element) =Dmgs,Cds= Eclipse (117% power, 4 apr, darkness element) =Dmgs,Cds=5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane Weapon Damage 117% Range: 1.0x-1.2x Uses 110% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +12 (+3 eff.) Damage +15% light +15% physical +15% darkness +15% temporal other ------- Positive/turn +0.10 Negative/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
enhanced stralite dagger of amnesia (136% power, 9 apr) =8Con= enhanced stralite dagger of amnesia (136% power, 9 apr) =8Con=1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego++] Nature/Psionic Weapon Damage 137% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +4 Str +3 Dex +11 Mag +7 Wil +8 Cun +8 Con Sharp, short and deadly. |
Radhulen the Eclipsestinger =DrkPen= Radhulen the Eclipsestinger =DrkPen=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Cun offense ------ Ignore resists +20% darkness +5% fire When Hit 2 darkness defense ------ Resistance +6% lightning +6% temporal other ------- Psi when Hit +0.16 A belt that goes around your waist. |
pair of dwarven-steel boots 'Vorytta' (30 def, 4 armour) =4Con= pair of dwarven-steel boots 'Vorytta' (30 def, 4 armour) =4Con=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +4 Con offense ------ Physical Power +25 (+17 eff.) Ignore resists +10% mind defense ------ Armor +4 Defense +30 (+10 eff.) Fatigue -3% Physical save +9 (+7 eff.) other ------- Encumbrance +28 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Nimbusspiker the pair of voratun boots (35 def, 21 armour) =Arm,Def,Ev= Nimbusspiker the pair of voratun boots (35 def, 21 armour) =Arm,Def,Ev=3.0 Encumbrance T5 feet armor [Rare] Master While equipped: offense ------ Damage +6% lightning defense ------ Armor +21 Defense +35 (+11 eff.) Fatigue +4% Resistance +5% arcane +6% cold Poison Resist +20% other ------- Light +3 Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
voratun gauntlets 'Isserab' (0 def, 3 armour) =Stats,{Crt,Sp}Pwr= voratun gauntlets 'Isserab' (0 def, 3 armour) =Stats,{Crt,Sp}Pwr=1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Dex +13 Mag +6 Wil +4 Con offense ------ Critical power +10.00% Spellpower +14 (+4 eff.) On-Hit 10 arcane Damage +15% arcane Accuracy +6 (+3 eff.) Ignore Armor +3 defense ------ Armor +3 Fatigue +5% Resistance +7% arcane Physical save +6 (+6 eff.) Mind save +8 (+3 eff.) Disarm Resist +34% other ------- Stamina/turn +1.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
NOTE: Head Layutira (26 def, 0 armour) =-Hp,Def,2CUn=Layutira (26 def, 0 armour) =-Hp,Def,2CUn= 2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +1 Wil defense ------ Defense +26 (+8 eff.) Mind save +7 (+2 eff.) Unlife -20.00 life Cut Resist +10% Pinning Resist +10% A pointy cloth hat, very wizardly... |
Silelrana the Festerpulverizer (0 def, 1 armour) =2Con= Silelrana the Festerpulverizer (0 def, 1 armour) =2Con=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Con offense ------ On-Hit (Melee): * 10% chance to slow global speed by 51% * 20% chance to reduce all saves and defense by 25 defense ------ Armor +1 Fatigue +1% Resistance +3% fire A cap made of leather. |
rough leather cap 'Dimspire' (0 def, 1 armour) =DrkMod= rough leather cap 'Dimspire' (0 def, 1 armour) =DrkMod=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Dex offense ------ Damage +12% darkness +3% temporal defense ------ Armor +1 Fatigue +1% Resistance +3% lightning A cap made of leather. |
hardened leather cap 'Glintfury' (0 def, 3 armour) =5Con= hardened leather cap 'Glintfury' (0 def, 3 armour) =5Con=2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Dex +5 Con offense ------ Damage +3% physical Ignore resists +5% temporal Accuracy +15 (+7 eff.) defense ------ Armor +3 Fatigue +3% Resistance +3% light +3% physical other ------- Light +3 A cap made of leather. |
Gunodovor the dwarven-steel helm (0 def, 4 armour) =Conf-= Gunodovor the dwarven-steel helm (0 def, 4 armour) =Conf-=3.0 Encumbrance T3 head armor [Rare] Psionic While equipped: offense ------ Damage +6% mind Ignore resists +10% mind +25% acid defense ------ Armor +4 Fatigue +4% Resistance +18% mind +9% acid Mind save +14 (+5 eff.) Confus Resist +30% other ------- Max psi +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst 8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+6 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+6 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+7 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+7 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
557 alchemist agate 557 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Hanomnir the brass lantern =-Hp,Conf-,lite3= Hanomnir the brass lantern =-Hp,Conf-,lite3=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +3 Mag offense ------ Damage +3% acid defense ------ Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Unlife -60.00 life Blind Resist +20% Confus Resist +20% other ------- Light +3 See Stealth +8 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving alchemist's lamp of health =3Con= preserving alchemist's lamp of health =3Con=1.0 Encumbrance T3 lite [Ego+] Nature While equipped: Stats +3 Con defense ------ Resistance +7% blight Life +46.00 Life Regen +6.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Essence of Bearness Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Tulitovor the Dourstake (dig speed 30 turns) =4Con,Dig= Tulitovor the Dourstake (dig speed 30 turns) =4Con,Dig=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str +2 Cun +4 Con offense ------ Accuracy +3 (+1 eff.) On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +3% darkness other ------- Infravision +3 See Invisibility +6 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged iron torque of clear mind [power 1] (19/29 cooldown) =Sil-= supercharged iron torque of clear mind [power 1] (19/29 cooldown) =Sil-=2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 29 turn cooldown Torques are made by powerful psionics to store psionic powers. |
overpowered yew totem of healing [power 404] (19/19 cooldown) =Heal= overpowered yew totem of healing [power 404] (19/19 cooldown) =Heal=2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 404 Puts all charms on 19 turn cooldown Natural totems are made by powerful wilders to store nature power. |
soothing elm wand of clairvoyance [power 9] (19/15 cooldown) =Track= soothing elm wand of clairvoyance [power 9] (19/15 cooldown) =Track=2.0 Encumbrance T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 75 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to heal for 33. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
It Which Writhes It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
By Boco the Higher Anorithil level 31
33rd Regrowth 123rd year of Ascendancy at 23:04 see stats
By Boco the Higher Anorithil level 19
49th Haze 122nd year of Ascendancy at 03:25 see stats
By Boco the Higher Anorithil level 32
46th Regrowth 123rd year of Ascendancy at 11:11 see stats
By Boco the Higher Anorithil level 31
34th Regrowth 123rd year of Ascendancy at 08:33 see stats
By Boco the Higher Anorithil level 24
70th Haze 122nd year of Ascendancy at 04:13 see stats
By Boco the Higher Anorithil level 34
63rd Regrowth 123rd year of Ascendancy at 15:38 see stats
By Boco the Higher Anorithil level 33
60th Regrowth 123rd year of Ascendancy at 05:01 see stats
By Boco the Higher Anorithil level 10
11st Haze 122nd year of Ascendancy at 12:06 see stats
By Boco the Higher Anorithil level 20
57th Haze 122nd year of Ascendancy at 17:54 see stats
By Boco the Higher Anorithil level 30
15th Regrowth 123rd year of Ascendancy at 09:30 see stats
By Boco the Higher Anorithil level 4
78th Pyre 122nd year of Ascendancy at 17:44 see stats
By Boco the Higher Anorithil level 24
4th Decay 122nd year of Ascendancy at 03:35 see stats
By Boco the Higher Anorithil level 28
6th Regrowth 123rd year of Ascendancy at 15:38 see stats
By Boco the Higher Anorithil level 29
14th Regrowth 123rd year of Ascendancy at 20:08 see stats
By Boco the Higher Anorithil level 10
14th Haze 122nd year of Ascendancy at 08:08 see stats
By Boco the Higher Anorithil level 25
6th Decay 122nd year of Ascendancy at 20:16 see stats
By Boco the Higher Anorithil level 10
13rd Haze 122nd year of Ascendancy at 04:45 see stats
By Boco the Higher Anorithil level 25
6th Decay 122nd year of Ascendancy at 13:02 see stats
By Boco the Higher Anorithil level 22
66th Haze 122nd year of Ascendancy at 04:35 see stats
By Boco the Higher Anorithil level 17
36th Haze 122nd year of Ascendancy at 20:16 see stats
By Boco the Higher Anorithil level 29
14th Regrowth 123rd year of Ascendancy at 20:08 see stats
Log
LIFE LOST WARNING!
Burning from Belisemira the skeleton archer hits Boco for 21 fire damage.
Hymn of Perseverance hits Belisemira the skeleton archer for 66 darkness damage.
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Keyboard input temporarily disabled.
Boco activates her Politta the Eclipsebiter!
A shield forms around Boco.
Belisemira the skeleton archer is knocked back!
Boco's darkness area effect hits Belisemira the skeleton archer for 75 darkness damage.
Boco's prismatic repulsion area effect hits Belisemira the skeleton archer for 30 light, 37 darkness (67 total damage).
Boco's defensive darkness area effect hits Belisemira the skeleton archer for 51 darkness damage.
Boco's sanctity area effect hits Belisemira the skeleton archer for 41 light damage.
Belisemira the skeleton archer's adrenaline surge has come to an end.
Belisemira the skeleton archer uses Headshot.
Boco is surrounded by a thick smoke.
Belisemira the skeleton archer's Shadow Shot performs a ranged critical strike against Boco!
Boco stops burning.
Boco's spell attains critical power!
Boco's spell attains critical power!
Belisemira the skeleton archer's Shadow Shot hits Boco for (201 absorbed), 0 physical (0 total damage).
Hymn of Perseverance hits Belisemira the skeleton archer for 58 darkness damage.
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Belisemira the skeleton archer's Headshot performs a ranged critical strike against Boco!
Your shield crumbles under the damage!
The shield around Boco crumbles.
Belisemira the skeleton archer's Headshot hits Boco for (233 absorbed), 210 physical (210 total damage).
Boco the level 34 higher anorithil was mauled to death by Belisemira the skeleton archer on level 1 of Dreadfell.
A shield forms around Boco.