Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Drem |
Class | Reaver |
Level / Exp | 20 / 25% |
Size | big |
Lifes / Deaths | Killed by Emeleta the sandworm at level 19 on the 3rd Loss 122nd year of Ascendancy at 02:09 / 2Killed by Glebrenne the gigantic sandworm tunneler at level 20 on the 3rd Loss 122nd year of Ascendancy at 19:43 |
Primary Stats
Strength | 24 (base 14) |
Dexterity | 54 (base 37) |
Constitution | 30 (base 10) |
Magic | 54 (base 48) |
Willpower | 23 (base 10) |
Cunning | 18 (base 10) |
Resources
Life | -9/540 |
Mana | 340/340 |
Vim | 104/253 |
Healing Factor | 1.2092147729953 |
Regeneration | 5.1391627852302 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
See Invisible | 18 |
Offense: Mainhand
Damage | 32 |
Accuracy | 60 |
Crit Chance | 19% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | 17 |
Accuracy | 60 |
Crit Chance | 19% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
Light | +12% |
Blight | +47% |
Arcane | +16% |
Mind | +12% |
All | 0% |
Offense: Damage Penetration
Acid | +40% |
Light | +20% |
Darkness | +5% |
Cold | +15% |
Lightning | +15% |
Defense: Base
Armour (hardiness) | 15 (38.594633868923%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 0 |
Physical Save | 39 |
Spell Save | 26 |
Mental Save | 34 |
Defense: Resistances
Lightning | + 39%( 70%) |
Light | + 14%( 70%) |
Temporal | + 19%( 70%) |
Blight | + 20%( 70%) |
Acid | + 14%( 70%) |
Fire | + 16%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Stun Resistance | 86% |
Confusion Resistance | 60% |
Disarm Resistance | 25% |
Instadeath Resistance | 100% |
Silence Resistance | 45% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 387 damage for 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 69.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
Race / Drem | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed orc heart. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed green worm. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Velybeth the Dawnfame (0 def, 5 armour) =Blink= Velybeth the Dawnfame (0 def, 5 armour) =Blink=3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +4 Dex +2 Mag +2 Wil offense ------ Damage +12% light Ignore resists +5% light defense ------ Armor +5 Fatigue +2% other ------- Stamina/turn +1.00 Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Zubora the Shiverstalker =Crts,lite6= Zubora the Shiverstalker =Crts,lite6=2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +6 Wil offense ------ Physical Crit +4.0% Critical power +10.00% Physical Power +6 (+2 eff.) Ignore resists +5% darkness +10% cold other ------- Light +6 See Invisibility +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Barudomnir (0 def, 1 armour) =Stun-= Barudomnir (0 def, 1 armour) =Stun-=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +3 (+1 eff.) Ignore resists +15% acid defense ------ Armor +1 Fatigue +1% Physical save +3 (+1 eff.) Spell save +3 (+1 eff.) Life Regen +2.00 Stun Resist +20% A cap made of leather. |
On hands | steady hardened leather gloves of strength (+2) (0 def, 2 armour) =PhyPwr,Acc,Disarm-= steady hardened leather gloves of strength (+2) (0 def, 2 armour) =PhyPwr,Acc,Disarm-=1.0 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str offense ------ Physical Power +8 (+2 eff.) Accuracy +5 (+1 eff.) defense ------ Armor +2 Physical save +6 (+2 eff.) Mind save +5 (+3 eff.) Disarm Resist +25% Unarmed combat: Weapon Damage 119% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Perfect Control level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Torogakor [power 116] (15 cooldown) =Heal= Torogakor [power 116] (15 cooldown) =Heal=2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +12% blight Accuracy +15 (+4 eff.) When Hit 2 physical defense ------ Resistance +3% acid other ------- Stamina/turn +1.00 Max stamina +10.00 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
On fingers | Glowspar =acc,sil-,mana/= Glowspar =acc,sil-,mana/=0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Cun +4 Dex offense ------ Accuracy +15 (+4 eff.) Ignore Armor +7 defense ------ Defense +7 (+2 eff.) Crit Resistance 15.00% Silence Resist +21% other ------- Mana/turn +0.11 Light +3 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | Morningtitan the copper ring =bltMod,OoP= Morningtitan the copper ring =bltMod,OoP=0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +10% blight Ignore resists +15% light On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +10% blight +9% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Rings make your fingers look great! |
Around neck | Cloudthorn =Stun-= Cloudthorn =Stun-=0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +5 Cun +8 Con offense ------ Move Speed +10% Damage +12% lightning Ignore resists +15% lightning On-Hit (Melee): * 20% chance to reduce all saves and defense by 16 defense ------ Fatigue -7% Resistance +32% lightning Life Regen +2.00 Stun Resist +66% other ------- Stamina/turn +0.60 Amulets make your neck look great! |
In main hand | magewarrior's short ash bonestaff (111% power, 3 apr, blight element) =1h,crts,pwrs,acc= magewarrior's short ash bonestaff (111% power, 3 apr, blight element) =1h,crts,pwrs,acc=5.0 Encumbrance T2 staff 1H weapon [Ego+] Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Physical Crit +5.0% Spell Crit +5% Physical Power +6 (+2 eff.) Spellpower +11 (+3 eff.) Damage +15% blight Accuracy +7 (+2 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Xerobrelaith the hardened leather belt =9Con,Phy{C,P}= Xerobrelaith the hardened leather belt =9Con,Phy{C,P}=1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +5 Str +9 Con offense ------ Physical Crit +5.0% Physical Power +16 (+5 eff.) Damage +12% mind defense ------ Physical save +7 (+2 eff.) other ------- Max stamina +20.00 Size +1 A belt that goes around your waist. |
In off hand | Hailwoe (100% power, 2 apr, blight element) =lite3, 1h= Hailwoe (100% power, 2 apr, blight element) =lite3, 1h=5.0 Encumbrance T1 staff 1H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +1 Dex offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% blight Ignore resists +5% cold other ------- Light +3 See Invisibility +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Cloak | linen cloak 'Velovena' (17 def, 0 armour) =Def= linen cloak 'Velovena' (17 def, 0 armour) =Def=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Ignore resists +25% acid defense ------ Defense +17 (+6 eff.) Resistance +3% light +6% fire Physical save +6 (+2 eff.) Spell save +3 (+1 eff.) Healmod +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Halagas the cashmere robe (2 def, 7 armour) =Sil-,t3= Halagas the cashmere robe (2 def, 7 armour) =Sil-,t3=2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +2 Mag +3 Wil +2 Con offense ------ Spellpower +7 (+2 eff.) Spellpower/crit +3 Damage +16% arcane Accuracy +15 (+4 eff.) When Hit 4 physical defense ------ Armor +7 Defense +2 (+1 eff.) Resistance +11% all Physical save +18 (+6 eff.) Silence Resist +24% other ------- Max mana +61.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the duelist (res 26%; mental; dur 3; cd 15) wild infusion of the duelist (res 26%; mental; dur 3; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Noonwrack =Acc,PhyCrt= Noonwrack =Acc,PhyCrt=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex offense ------ Physical Crit +1.0% Damage +3% physical Ignore resists +5% light Accuracy +15 (+4 eff.) Ignore Armor +2 other ------- Max stamina +20.00 Amulets make your neck look great! |
restful copper amulet of dexterity (+3) restful copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Dex defense ------ Fatigue -4% Life Regen +1.00 Amulets make your neck look great! |
copper citrine ring =Lite4,stats,Acc= copper citrine ring =Lite4,stats,Acc=0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +6 (+2 eff.) other ------- Light +4 Infravision +4 Rings make your fingers look great! |
copper ring =t1= copper ring =t1=0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring =t1= copper ring =t1=0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
titan's copper ring of arcana (+0.11/turn) =3Con,Sil-= titan's copper ring of arcana (+0.11/turn) =3Con,Sil-=0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+2 eff.) Silence Resist +20% other ------- Mana/turn +0.11 Rings make your fingers look great! |
Ring of Growth =4Str= Ring of Growth =4Str=0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+3 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
mule's steel ring of frost (+24%) =t2= mule's steel ring of frost (+24%) =t2=0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +12% cold defense ------ Fatigue -4% Resistance +24% cold other ------- Encumbrance +20 Rings make your fingers look great! |
rogue's steel ring of nature (+22%) =t2= rogue's steel ring of nature (+22%) =t2=0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun offense ------ Damage +11% nature defense ------ Defense +8 (+3 eff.) Resistance +22% nature Rings make your fingers look great! |
wizard's steel ring of lightning (+20%) =t2= wizard's steel ring of lightning (+20%) =t2=0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag offense ------ Damage +10% lightning defense ------ Resistance +20% lightning Spell save +6 (+3 eff.) Rings make your fingers look great! |
gold ring of pilfering =t3= gold ring of pilfering =t3=0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +9 (+2 eff.) Ignore Armor +9 defense ------ Defense +7 (+2 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
surging yew magestaff of fate (120% power, 4 apr, lightning element) surging yew magestaff of fate (120% power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon [Ego] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +9 (+3 eff.) Spellpower/crit +4 Damage +20% lightning defense ------ Physical save +7 (+2 eff.) Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Eel-skin armour (16 def, 0 armour) =Def= Eel-skin armour (16 def, 0 armour) =Def=9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex defense ------ Defense +16 (+5 eff.) Fatigue +2% Resistance +15% lightning Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% Call Lightning level 2 Call Lightning: Effective talent level: 2.0 Power cost 25 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 37.42 to 112.26 lightning damage (74.84 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Polygalaith the Mucuswrither (6 def, 4 armour) =Phy{C,P}= Polygalaith the Mucuswrither (6 def, 4 armour) =Phy{C,P}=9.0 Encumbrance T2 light armor [Random Unique] Arcane/Master While equipped: Stats +2 Con offense ------ Physical Crit +3.0% Critical power +13.00% Physical Power +5 (+1 eff.) Damage +3% nature defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +17% lightning +11% light +11% darkness Crit Resistance 10.00% other ------- Infravision +2 A suit of armour made of leather. |
Duralathalin =Def,lite2= Duralathalin =Def,lite2=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Dex +2 Wil +3 Cun defense ------ Defense +9 (+3 eff.) Crit Resistance 10.00% Stealth +5 other ------- Light +2 A belt that goes around your waist. |
blurring rough leather belt of unlife =breathe= blurring rough leather belt of unlife =breathe=1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Defense +10 (+3 eff.) Resistance +6% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Obsidianpain (1 def, 0 armour) =Mana/= Obsidianpain (1 def, 0 armour) =Mana/=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +2 Wil +1 Cun offense ------ Ignore resists +10% arcane When Hit 6 darkness defense ------ Defense +1 (+0 eff.) other ------- Mana/turn +0.04 Mana-on-crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the voidstalker (1 def, 0 armour) =Blink,OoP= linen cloak of the voidstalker (1 def, 0 armour) =Blink,OoP=2.0 Encumbrance T1 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +1 (+0 eff.) Resistance +11% darkness +10% temporal Out-of-Phase Defense +12 Out-of-Phase Resistance +10% Out-of-Phase Resilience +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dagogar the Wretchquench (2 def, 10 armour) Dagogar the Wretchquench (2 def, 10 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +7 Dex offense ------ On-Hit (Melee): * 20% chance to slow global speed by 41% * 20% chance to reduce all saves and defense by 16 defense ------ Armor +10 Defense +2 (+1 eff.) Resistance +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Kheloldil' (0 def, 1 armour) =1Con,Hp/= pair of rough leather boots 'Kheloldil' (0 def, 1 armour) =1Con,Hp/=2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Con offense ------ When Hit 2 physical defense ------ Armor +1 Resistance +1% physical Life Regen +2.00 Healmod +11% other ------- Max hate +6.00 A pair of boots made of leather. |
pair of iron boots 'Poliwyn' (0 def, 4 armour) =Stun-= pair of iron boots 'Poliwyn' (0 def, 4 armour) =Stun-=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Wil defense ------ Armor +4 Fatigue +2% Resistance +3% lightning Stun Resist +20% other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
steady rough leather gloves of strength (+3) (0 def, 1 armour) =3Str= steady rough leather gloves of strength (+3) (0 def, 1 armour) =3Str=1.0 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str offense ------ Physical Power +5 (+1 eff.) Accuracy +5 (+1 eff.) defense ------ Armor +1 Physical save +5 (+2 eff.) Mind save +5 (+3 eff.) Disarm Resist +20% Unarmed combat: Weapon Damage 104% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 10% Perfect Control level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Nerona the linen wizard hat (1 def, 0 armour) =Acc,Sil-= Nerona the linen wizard hat (1 def, 0 armour) =Acc,Sil-=2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: offense ------ Damage +11% light Accuracy +5 (+1 eff.) defense ------ Defense +1 (+0 eff.) Resistance +25% light Silence Resist +20% Disarm Resist +10% A pointy cloth hat, very wizardly... |
linen wizard hat 'Sunthorn' (1 def, 0 armour) =Hp,Conf-= linen wizard hat 'Sunthorn' (1 def, 0 armour) =Hp,Conf-=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% nature When Hit 6 fire defense ------ Defense +1 (+0 eff.) Resistance +16% nature +3% blight Life +60.00 Confus Resist +20% A pointy cloth hat, very wizardly... |
hardened leather cap (0 def, 3 armour) hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Armor +3 Fatigue +3% A cap made of leather. |
iron helm 'Veleta' (10 def, 3 armour) =Def= iron helm 'Veleta' (10 def, 3 armour) =Def=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Mind Crit +3% defense ------ Armor +3 Defense +10 (+3 eff.) Fatigue +5% Resistance +7% cold Healmod +15% Disarm Resist +10% other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing iron helm of constitution (+3) (0 def, 3 armour) =3Con= stabilizing iron helm of constitution (+3) (0 def, 3 armour) =3Con=3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Con defense ------ Armor +3 Fatigue +5% Physical save +11 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing iron helm of strength (+3) (0 def, 3 armour) =3Str= stabilizing iron helm of strength (+3) (0 def, 3 armour) =3Str=3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Str defense ------ Armor +3 Fatigue +5% Physical save +10 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate 3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
176 alchemist agate 176 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
bright brass lantern of health =Hp= bright brass lantern of health =Hp=2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +41.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Chalekor' =Hp,OoP,lite4= alchemist's lamp 'Chalekor' =Hp,OoP,lite4=1.0 Encumbrance T3 lite [Rare] Nature While equipped: defense ------ Resistance +9% blight +6% lightning Life +45.00 Life Regen +4.00 Teleport Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Lightningtitan the iron pickaxe (dig speed 28 turns) =Dig= Lightningtitan the iron pickaxe (dig speed 28 turns) =Dig=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Mag +4 Cun +1 Con offense ------ Damage +3% lightning other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 212/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Eilinogaba the elm totem of stinging [power 116] (15 cooldown) =Arm,Def,PhyPwr,Acc= Eilinogaba the elm totem of stinging [power 116] (15 cooldown) =Arm,Def,PhyPwr,Acc=2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Physical Power +15 (+5 eff.) Accuracy +5 (+1 eff.) defense ------ Armor +12 Defense +10 (+3 eff.) Resistance +5% arcane +3% blight Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Raitdur the Drem Reaver level 10
19th Dearth 122nd year of Ascendancy at 20:06 see stats
By Raitdur the Drem Reaver level 20
3rd Loss 122nd year of Ascendancy at 02:14 see stats
By Raitdur the Drem Reaver level 11
21st Dearth 122nd year of Ascendancy at 19:39 see stats
By Raitdur the Drem Reaver level 13
25th Dearth 122nd year of Ascendancy at 03:18 see stats
By Raitdur the Drem Reaver level 16
38th Dearth 122nd year of Ascendancy at 22:59 see stats
By Raitdur the Drem Reaver level 19
3rd Loss 122nd year of Ascendancy at 02:09 see stats
Log
Sandworm Queen shoves Sandworm aside.
Raitdur receives 9 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Silath the sandworm destroyer for 16 blight damage.
Carrion worm mass's wormblight area effect hits Giant spider for 22 blight damage.
Carrion worm mass's wormblight area effect hits Sandworm for 22 blight damage.
Carrion worm mass's wormblight area effect hits Salasetira the blue ooze for (12 flat reduction), 3 blight (3 total damage).
Carrion worm mass's wormblight area effect hits Sandworm for 22 blight damage.
Carrion worm mass's wormblight area effect hits Gigantic sandworm tunneler for 22 blight damage.
Carrion worm mass's wormblight area effect hits Giant spider for 22 blight damage.
Carrion worm mass's wormblight area effect hits Sandworm for 22 blight damage.
Carrion worm mass's wormblight area effect hits Salasetira the blue ooze for (12 flat reduction), 3 blight (3 total damage).
Carrion worm mass's wormblight area effect hits Gigantic sandworm tunneler for 22 blight damage.
Carrion worm mass's wormblight area effect hits Gigantic sandworm tunneler for 22 blight damage.
Carrion worm mass's wormblight area effect hits Sandworm for 22 blight damage.
Carrion worm mass's wormblight area effect hits Sandworm for 22 blight damage.
Carrion worm mass's wormblight area effect hits Sandworm Queen for 17 blight damage.
Carrion worm mass's wormblight area effect hits Gigantic sandworm tunneler for 22 blight damage.
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The unstable sand tunnel collapses!
Salasetira the blue ooze stops bleeding black blood.
Black Blood Bleeding from Raitdur hits Silath the sandworm destroyer for 17 darkness damage.
Salasetira the blue ooze receives 26 healing from Unnatural Body.
Raitdur is no longer being stalked by Salasetira the blue ooze.
Something performs a melee critical strike against Raitdur!
Raitdur is dazed!
Something hits Raitdur for 51 physical damage.
Raitdur the level 20 drem reaver was decapitated to death by Glebrenne the gigantic sandworm tunneler on level 4 of Sandworm lair.
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Space restabilizes around you.