Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 31 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Layossra the skeleton warrior at level 31 on the 10th Regrowth 123rd year of Ascendancy at 12:20 / 1 |
Primary Stats
| Strength | 26 (base 14) |
| Dexterity | 76 (base 60) |
| Constitution | 23 (base 10) |
| Magic | 22 (base 10) |
| Willpower | 32 (base 11) |
| Cunning | 81 (base 60) |
Resources
| Life | -87/560 |
| Stamina | 71/305 |
| Healing Factor | 1.1099022211822 |
| Regeneration | 9.2228052971281 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 4 |
| See Stealth | 7 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 56 |
| Crit Chance | 63% |
| APR | 33 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +25% |
| Light | +13% |
| Nature | +36% |
| Physical | +9% |
| Mind | +10% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +40% |
| Light | +35% |
| Physical | +53% |
| Mind | +45% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 28 (48.594633868923%) |
| Defense | 85 |
| Ranged Defense | 85 |
| Fatigue | 6.9238052216851 |
| Physical Save | 18 |
| Spell Save | 20 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Physical | + 15%( 70%) |
| Cold | + 21%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 28%( 70%) |
| Light | + 37%( 70%) |
| Temporal | + 12%( 70%) |
| Mind | + 19%( 70%) |
| Lightning | + 54%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Stun Resistance | 32% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 389 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 723% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 95.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed honey tree root. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed giant spider spinneret. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed orc heart. * You've found the needed vial of elder vampire blood. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | NOTE: feetChybers the pair of hardened leather boots (0 def, 3 armour) =Phy{C,P,Pen}= 2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +2 Con offense ------ Physical Crit +6.0% Critical power +20.00% Physical Power +14 (+5 eff.) Ignore resists +10% mind +8% physical defense ------ Armor +3 Resistance +9% lightning +3% temporal A pair of boots made of leather. |
| Quiver | Amudin the pouch of dwarven-steel shots (14/24, 150% power, 11 apr) =t3, apr=3.0 Encumbrance T3 shot ammo [Rare] Master Weapon Damage 150% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +11 Critical Rate +6.0% Capacity 24 Projectile Speed +200% Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Blazetitan' =6Str,6lite=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +6 Str offense ------ Ignore resists +5% light defense ------ Mind save +6 (+2 eff.) other ------- Light +6 See Stealth +7 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | NOTE: head?Murkcrypt the linen wizard hat (6 def, 0 armour) =-Hp,def,1Con= 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Con offense ------ Damage +23% nature defense ------ Defense +6 (+1 eff.) Resistance +16% nature +1% physical Unlife -80.00 life A pointy cloth hat, very wizardly... |
| On hands | Bethymiwyn the Daywilder (0 def, 2 armour) =Stm/,Apr=1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Cun +2 Dex offense ------ Damage +9% physical +3% light +9% darkness Ignore resists +5% light Accuracy +7 (+2 eff.) Ignore Armor +16 defense ------ Armor +2 Fatigue +3% Resistance +6% light other ------- Stamina/turn +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 10 Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Skyripper the steel torque of gale force [power 170] (5/15 cooldown) =PhyCrt,Apr,PhyPen,Push=2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +5 Con offense ------ Physical Crit +5.0% Ignore resists +15% lightning +15% physical Ignore Armor +6 defense ------ Resistance +6% lightning Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 185 physical damage Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | NOTE: ring1steel ring 'Lisytha' =Def,Cun,STM/= 0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +1 Wil offense ------ Damage +13% nature +10% mind Ignore resists +5% physical defense ------ Defense +6 (+1 eff.) Resistance +26% nature +10% mind other ------- Stamina/turn +3.00 Mana-on-crit +1.00 Rings make your fingers look great! |
| On fingers | copper citrine ring =stats,lite4=0.1 Encumbrance T1 ring jewelry [Ego++] Arcane While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +6 (+3 eff.) defense ------ Resistance +13% acid +11% fire +11% lightning +13% cold other ------- Light +4 Infravision +4 Rings make your fingers look great! |
| Around neck | grounding gold amulet of willpower (+4) =Stun-=0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil defense ------ Resistance +17% lightning Stun Resist +32% Amulets make your neck look great! |
| In main hand | Hare-Skin Sling =rng10,shot=4.0 Encumbrance T3 sling 1H weapon [Unique] Nature Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +10 Lck offense ------ Physical Crit +5.0% Move Speed +20% defense ------ Defense +10 (+2 eff.) other ------- Masteries +0.20 Cunning/Survival Inertial Shot: Effective talent level: 3.0 Power cost 8 out of 8/8. Range 10 Cooldown: 8 Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 138% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
| Around waist | Grinizor the hardened leather belt =PhyCrt=1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Cun +3 Dex offense ------ Physical Crit +8.0% Mind Crit +5% Ignore resists +10% mind defense ------ Resistance +6% lightning +12% light +3% darkness other ------- EQ when Hit +0.20 Hate-on-crit +1.00 A belt that goes around your waist. |
| In off hand | coruscating stralite shield of the stars (0 def, 8 armour, 161% power, 138.5 block) =7Mag,t4,blk=7.0 Encumbrance T4 shield armor [Ego++] Arcane When used to Attack: Weapon Damage 161% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +138 On-hit +12 fire +11 light +13 darkness While equipped: Stats +5 Str +7 Mag +2 Cun offense ------ Damage +10% light +10% darkness When Hit 16 fire defense ------ Armor +8 Fatigue +8% Resistance +12% fire +13% light +17% darkness other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Bregechik the Infernojam (13 def, 0 armour) =Stm,Acc,PhyPwr=2.0 Encumbrance T5 cloak armor [Rare] Psionic While equipped: Stats +5 Con +3 Wil offense ------ Physical Power +10 (+4 eff.) Accuracy +10 (+3 eff.) When Hit 10 fire defense ------ Defense +13 (+2 eff.) Resistance +2% physical Mind save +11 (+4 eff.) other ------- Max stamina +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Hurekhad the Deepsnail (38 def, 12 armour) =Stm/,Def,Arm=9.0 Encumbrance T3 light armor [Rare] Psionic While equipped: Stats +3 Cun +3 Str offense ------ Damage +6% darkness defense ------ Armor +12 Defense +38 (+7 eff.) Fatigue +8% Resistance +3% physical Mind save +25 (+8 eff.) other ------- Stamina/turn +2.00 Max stamina +30.00 A suit of armour made of leather. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
NOTE: amuletLisyma the Snowstreak =Stm/= 0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +12% mind +21% cold Ignore resists +25% lightning defense ------ Resistance +12% cold +6% physical other ------- Stamina/turn +0.50 Amulets make your neck look great! |
restful steel amulet of magic (+3) =3Mag=0.1 Encumbrance T2 amulet jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag defense ------ Fatigue -5% Life Regen +1.00 Amulets make your neck look great! |
Blindrebel =Conf-,Hp=0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Con offense ------ Damage +3% light Ignore resists +5% blight +15% light When Hit 6 blight defense ------ Resistance +6% blight +16% cold +10% mind +20% fire Physical save +10 (+6 eff.) Life +48.00 Life Regen +4.00 Confus Resist +31% Amulets make your neck look great! |
copper ring 'Bregaredir' =Hp,Stun-=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +10% physical defense ------ Resistance +6% nature +10% physical Physical save +9 (+5 eff.) Life +40.00 Stun Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Rings make your fingers look great! |
marksman's copper ring =acc,dex=0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+2 eff.) Rings make your fingers look great! |
Islywyn =2Mag=0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Mag offense ------ Physical Power +7 (+3 eff.) Spellpower +6 (+3 eff.) Mindpower +7 (+3 eff.) Damage +10% acid Ignore Shields +30% defense ------ Resistance +20% acid Life +23.00 Disarm Resist +26% Pinning Resist +21% Knockbk Resist +21% other ------- Vim-on-crit +2.00 Rings make your fingers look great! |
Yvuta the steel ring =4Con,Conf-=0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +4 Con offense ------ Physical Power +6 (+2 eff.) defense ------ Fatigue -5% Resistance +3% lightning +6% cold +3% darkness +3% blight Mind save +6 (+2 eff.) Confus Resist +20% other ------- Encumbrance +27 Rings make your fingers look great! |
Blackrot of the Blightspawn =Stun-,acc,t3=0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con offense ------ Ignore resists +25% lightning Accuracy +11 (+3 eff.) Ignore Armor +9 When Hit 6 lightning When Hit: * 20% chance to reduce strength, dexterity, and constitution by 14 * 23% chance to reduce damage dealt by 20% defense ------ Defense +8 (+1 eff.) Physical save +6 (+4 eff.) Life Regen +4.00 Stun Resist +28% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.6 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 139% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold quartz ring =3Mag,Stun-=0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag offense ------ On-Hit 15 light On-Ranged-Hit 16 light Damage +13% light defense ------ Stun Resist +30% Rings make your fingers look great! |
gold ring 'Duskwreck' =t3=0.1 Encumbrance T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Str +6 Dex +7 Cun offense ------ Spellpower/crit +6 Damage +12% mind +12% darkness Accuracy +8 (+2 eff.) defense ------ Armor +8 Resistance +12% mind other ------- Max mana +40.00 Rings make your fingers look great! |
gold ring of luminosity =t3=0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +1 Mag offense ------ On-Hit 18 light On-Ranged-Hit 11 light Damage +12% light Rings make your fingers look great! |
rogue's gold ring of power =t3=0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun offense ------ Physical Power +5 (+2 eff.) Spellpower +9 (+4 eff.) Mindpower +8 (+3 eff.) defense ------ Defense +8 (+1 eff.) Rings make your fingers look great! |
savior's gold ring of clarity =t3,conf-=0.1 Encumbrance T3 ring jewelry [Ego] Master/Psionic While equipped: defense ------ Physical save +8 (+5 eff.) Spell save +6 (+3 eff.) Mind save +15 (+5 eff.) Confus Resist +21% Rings make your fingers look great! |
voratun ring 'Shadowkiller' =t5=0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +6 Dex +3 Wil +7 Cun offense ------ Mind Crit +2% Accuracy +10 (+3 eff.) defense ------ Resistance +20% darkness +3% temporal Spell save +6 (+3 eff.) other ------- EQ when Hit +0.20 Rings make your fingers look great! |
chilling dwarven-steel dagger of the mystic (114% power, 7 apr) =3Ma=1.0 Encumbrance T3 dagger 1H weapon [Ego] Arcane Weapon Damage 114% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +11 cold While equipped: Stats +3 Mag +4 Wil offense ------ Spellpower +10 (+5 eff.) Sharp, short and deadly. |
enhanced hardened leather sling =9Mag=4.0 Encumbrance T3 sling 1H weapon [Ego+] Nature Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 While equipped: Stats +6 Str +5 Dex +9 Mag +5 Wil +5 Cun +5 Con Slings are used to hurl stones or metal shots at your foes. |
mighty hardened leather sling of true flight =rng9,phycrt=4.0 Encumbrance T3 sling 1H weapon [Ego+] Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 While equipped: Stats +2 Str offense ------ Physical Crit +7.0% Physical Power +5 (+2 eff.) Accuracy +5 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
high-capacity pouch of steel shots (48/48, 121% power, 2 apr) =t2,highCap,reload=3.0 Encumbrance T2 shot ammo [Ego] Master Weapon Damage 121% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 48 While equipped: other ------- Reload +1 Shots are used with slings to pummel your foes to death. |
dwarven-steel shield 'Blindbane' (10 def, 10 armour, 133% power, 109 block) =Phy{Mod,Crt},Blk=7.0 Encumbrance T3 shield armor [Rare] Master When used to Attack: Weapon Damage 133% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +109 On-Hit, radius 1 +4 light While equipped: Stats +3 Cun offense ------ Physical Crit +1.0% Damage +12% physical defense ------ Armor +10 Defense +10 (+2 eff.) Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
stormwoven cashmere robe of alchemy (0 def, 0 armour) =7Mag=2.0 Encumbrance T3 cloth armor [Ego++] Arcane/Nature While equipped: Stats +6 Str +7 Mag +5 Wil offense ------ Damage +10% lightning +15% physical +21% cold +9% fire +9% acid defense ------ Resistance +8% lightning +12% physical +15% acid +22% cold +13% fire +11% all other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Toromidodan the rough leather armour (3 def, 2 armour) =PhyPwr,Acc,Arm,Stm/=9.0 Encumbrance T1 light armor [Rare] Master While equipped: offense ------ Physical Power +20 (+7 eff.) Damage +6% physical Accuracy +5 (+1 eff.) Ignore Armor +3 defense ------ Armor +2 Defense +3 (+0 eff.) Fatigue +6% Resistance +16% fire Crit Resistance 15.00% other ------- Stamina/turn +1.00 A suit of armour made of leather. |
Hellsstinger the hardened leather belt =7Mag=1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +3 Str +7 Mag defense ------ Resistance +23% fire +11% cold Crit Resistance 15.00% other ------- Light +3 A belt that goes around your waist. |
Shadowjustice =Stm/=1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +1 Con offense ------ Physical Crit +2.0% Damage +6% darkness defense ------ Armor +4 Resistance +8% lightning +8% temporal Unlife -40.00 life other ------- Stamina/turn +3.00 A belt that goes around your waist. |
spellcowled cashmere cloak of sorcery (2 def, 0 armour) =5Mag=2.0 Encumbrance T3 cloak armor [Ego++] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spell Crit +6% defense ------ Defense +2 (+0 eff.) Spell save +7 (+3 eff.) other ------- Max mana +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eclipsereign (0 def, 1 armour) =Sm/=2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +3% physical Ignore resists +5% darkness defense ------ Armor +1 Resistance +6% lightning +5% temporal other ------- Stamina/turn +3.00 A pair of boots made of leather. |
undeterred pair of rough leather boots (0 def, 1 armour) =undeterred=2.0 Encumbrance T1 feet armor [Ego+] Arcane While equipped: defense ------ Armor +1 Silence Resist +24% Confus Resist +24% Stun Resist +21% A pair of boots made of leather. |
Berekor (0 def, 5 armour) =t5,bad=2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Mag +4 Wil +2 Cun +3 Con offense ------ Spell Crit +4% Mindpower +20 (+7 eff.) Damage +3% mind Ignore resists +20% mind defense ------ Armor +5 Resistance +3% acid Physical save +20 (+11 eff.) Mind save +23 (+8 eff.) Life Regen +11.00 Healmod +12% other ------- Mana/turn +0.31 Hate-on-crit +1.00 Max mana +39.00 A pair of boots made of leather. |
Unrodrakalthochak (0 def, 4 armour) =4Mag=3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag offense ------ Spellpower +6 (+3 eff.) Damage +6% physical defense ------ Armor +4 Fatigue +3% Resistance +8% fire +10% cold Physical save +9 (+5 eff.) Unlife -80.00 life other ------- Spell cooldown 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloves of the Firm Hand (0 def, 8 armour) =Stun-=1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Hurysandil the dwarven-steel gauntlets (10 def, 2 armour) =Stm/=1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: offense ------ On-Hit 13 darkness Damage +6% darkness defense ------ Armor +2 Defense +10 (+2 eff.) Fatigue +3% Resistance +15% cold +9% darkness +12% nature Mind save +6 (+2 eff.) other ------- Stamina/turn +3.00 See Invisibility +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
alchemist's dwarven-steel gauntlets of spellstriking (0 def, 2 armour) =9Mag=1.5 Encumbrance T2 hands armor [Ego++] Arcane While equipped: Stats +9 Mag +8 Wil offense ------ Spellpower +5 (+2 eff.) On-Hit 5 acid 5 fire 4 cold 5 arcane 5 lightning Damage +5% arcane defense ------ Armor +2 Fatigue +3% Resistance +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+3 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+3 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+4 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+4 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
627 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Fogvault the brass lantern =8Lite=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Wil offense ------ Critical power +15.00% When Hit 2 darkness other ------- Max psi +30.00 Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Lisylle the brass lantern =-Hp,lite6=2.0 Encumbrance T1 lite [Rare] Master While equipped: defense ------ Resistance +12% blight Unlife -60.00 life Blind Resist +20% Poison Resist +20% Disease Resist +10% Teleport Resist +20% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns) =Dig=3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
soothing elven-wood totem of healing [power 362] (5/15 cooldown) =Heal=2.0 Encumbrance T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 362 Puts all charms on 15 turn cooldown 100% to heal for 36. Natural totems are made by powerful wilders to store nature power. |
elm wand of shielding 'Oozeveil' [power 116] (5/20 cooldown) =Shield,Stm/,Acc,Def=2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +1 Con offense ------ Critical power +5.00% Damage +12% nature Accuracy +5 (+1 eff.) defense ------ Defense +10 (+2 eff.) Resistance +1% physical other ------- Stamina/turn +1.00 Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Aleliilite the Shalore Skirmisher level 27
2nd Decay 122nd year of Ascendancy at 06:39 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Aleliilite the Shalore Skirmisher level 29
4th Allure 123rd year of Ascendancy at 04:57 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Aleliilite the Shalore Skirmisher level 14
12nd Haze 122nd year of Ascendancy at 10:03 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Aleliilite the Shalore Skirmisher level 31
8th Regrowth 123rd year of Ascendancy at 19:41 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Aleliilite the Shalore Skirmisher level 22
45th Haze 122nd year of Ascendancy at 17:48 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aleliilite the Shalore Skirmisher level 27
3rd Decay 122nd year of Ascendancy at 11:33 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Aleliilite the Shalore Skirmisher level 10
4th Haze 122nd year of Ascendancy at 13:22 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Aleliilite the Shalore Skirmisher level 20
24th Haze 122nd year of Ascendancy at 10:59 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Aleliilite the Shalore Skirmisher level 30
10th Allure 123rd year of Ascendancy at 13:06 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Aleliilite the Shalore Skirmisher level 21
38th Haze 122nd year of Ascendancy at 20:37 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Aleliilite the Shalore Skirmisher level 24
52nd Haze 122nd year of Ascendancy at 23:49 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Aleliilite the Shalore Skirmisher level 11
7th Haze 122nd year of Ascendancy at 09:15 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Aleliilite the Shalore Skirmisher level 21
42nd Haze 122nd year of Ascendancy at 08:34 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Aleliilite the Shalore Skirmisher level 8
79th Dusk 122nd year of Ascendancy at 23:05 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Aleliilite the Shalore Skirmisher level 21
41st Haze 122nd year of Ascendancy at 15:19 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Aleliilite the Shalore Skirmisher level 22
45th Haze 122nd year of Ascendancy at 05:59 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Aleliilite the Shalore Skirmisher level 17
20th Haze 122nd year of Ascendancy at 18:21 see stats
Log
Layossra the skeleton warrior deflects the projectile from Aleliilite to the north!
Layossra the skeleton warrior deflects the projectile from Aleliilite to the northeast!
Poison bursts out of Emossra the ghoul's corpse!
You collect a new ingredient: chunk of ghoul flesh (1).
Layossra the skeleton warrior uses Perfect Strike.
Layossra the skeleton warrior aims carefully.
Aleliilite's Hurricane Shot hits Emossra the ghoul for 42 physical damage.
Layossra the skeleton warrior's fire area effect hits Aleliilite for (29 flat reduction), 3 fire (3 total damage).
Layossra the skeleton warrior uses Telekinetic Smash.
Aleliilite cleverly deflects the attack with her shield!
Aleliilite follows up with a countershot.
Layossra the skeleton warrior deflects the projectile from Aleliilite but fumbles!
Aleliilite repels an attack from Layossra the skeleton warrior.
Aleliilite reacts to an attack from Layossra the skeleton warrior, mitigating the blow!.
Aleliilite's armor corrodes!
Aleliilite's Hurricane Shot killed Emossra the ghoul!
Layossra the skeleton warrior hits Aleliilite for (29 flat reduction), (72 reacted , -4 stam), 122 physical, (22 flat reduction), 0 physical, (16 flat reduction), 0 fire (123 total damage).
Melee retaliation hits Layossra the skeleton warrior for (9 to psi shield), (13 absorbed), 0 fire (0 total damage).
Layossra the skeleton warrior's Beyond the Flesh performs a melee critical strike against Aleliilite!
Aleliilite's Counter Shot performs a ranged critical strike against Layossra the skeleton warrior!
Layossra the skeleton warrior's Beyond the Flesh hits Aleliilite for (29 flat reduction), 79 physical, (15 flat reduction), 0 fire, (22 flat reduction), 0 physical, (16 flat reduction), 0 fire (79 total damage).
Melee retaliation hits Layossra the skeleton warrior for (8 to psi shield), (13 absorbed), 0 fire (0 total damage).
Aleliilite's Counter Shot hits Layossra the skeleton warrior for (24 to psi shield), (36 absorbed), 0 physical (0 total damage).
Talent Swift Shot is ready to use.
Imploding (slow) from Layossra the skeleton warrior hits Aleliilite for (29 flat reduction), 72 physical (73 total damage).
Layossra the skeleton warrior's fire area effect hits Aleliilite for (29 flat reduction), 3 fire (4 total damage).
Layossra the skeleton warrior uses Kinetic Surge.
Aleliilite is stunned!
Layossra the skeleton warrior hits Aleliilite for (29 flat reduction), 78 physical (78 total damage).
Aleliilite the level 31 shalore skirmisher was splattered to death by Layossra the skeleton warrior on level 5 of Dreadfell.



































































































