Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Drem |
Class | Rogue |
Level / Exp | 23 / 1% |
Size | medium |
Lifes / Deaths | Killed by Ce'Numira the xaren at level 23 on the 3rd Iron 123rd year of Ascendancy at 03:01 / 1 |
Primary Stats
Strength | 14 (base 11) |
Dexterity | 61 (base 51) |
Constitution | 14 (base 10) |
Magic | 15 (base 10) |
Willpower | 18 (base 10) |
Cunning | 64 (base 46) |
Resources
Life | -141/481 |
Stamina | 31/216 |
Healing Factor | 1.0372895330003 |
Regeneration | 1.2966119162504 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 49 |
Accuracy | 43 |
Crit Chance | 36% |
APR | 20 |
Speed | 1.00 |
Offense: Offhand
Damage | 38 |
Accuracy | 43 |
Crit Chance | 37% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Physical | +20% |
All | +5% |
Offense: Damage Penetration
Acid | +15% |
Mind | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 35 (43.594633868923%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 0 |
Physical Save | 34 |
Spell Save | 25 |
Mental Save | 48 |
Defense: Resistances
Lightning | + 34%( 70%) |
Acid | + 12%( 70%) |
Nature | + 13%( 70%) |
Darkness | + 16%( 70%) |
Cold | + 10%( 70%) |
Physical | + 18%( 70%) |
Mind | + 18%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Disarm Resistance | 0% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 216 damage for 3 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 41 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 653% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Technique / Duelist | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Throwing knives | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed orc heart. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed electric eel tail. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | NOTE: Feet Salyrin (0 def, 3 armour) =PhyPwr=Salyrin (0 def, 3 armour) =PhyPwr= 3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +2 Dex +3 Wil +3 Cun offense ------ Physical Power +15 (+5 eff.) defense ------ Armor +3 Fatigue +2% Resistance +6% nature +3% cold Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) other ------- Stamina/turn +1.00 Max stamina +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Yvuletta =Hp,lite3= Yvuletta =Hp,lite3=2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Wil offense ------ Mind Crit +2% Spellpower +5 (+3 eff.) Ignore resists +15% mind defense ------ Life +42.00 other ------- Mana-on-crit +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | NOTE: Head Quasit's Skull (0 def, 12 armour) =3Con,Stun-=Quasit's Skull (0 def, 12 armour) =3Con,Stun-= 3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+6 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
On hands | corrosive dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) =Dex,Acc= corrosive dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) =Dex,Acc=1.5 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +4 Dex offense ------ On-Hit 7 acid Damage +4% acid Accuracy +14 (+4 eff.) defense ------ Armor +2 Fatigue +3% Resistance +5% acid Unarmed combat: Weapon Damage 122% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +9 Critical Rate +13.0% Attack Speed 83% On-crit, radius 2 +9 acid On Hit: 10% Corrosive Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | evasive ash totem of healing [power 182] (9/15 cooldown) =Heal= evasive ash totem of healing [power 182] (9/15 cooldown) =Heal=2.0 Encumbrance T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 turn cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | NOTE: Ring rogue's copper ring of perseverance =Stun-=rogue's copper ring of perseverance =Stun-= 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun defense ------ Defense +4 (+1 eff.) Life Regen +1.00 Stun Resist +20% Rings make your fingers look great! |
On fingers | steel quartz ring =Stun-,Conf-,Cun,PhyPwr= steel quartz ring =Stun-,Conf-,Cun,PhyPwr=0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Physical Power +11 (+4 eff.) Spellpower +11 (+6 eff.) Mindpower +17 (+7 eff.) Damage +5% all Ignore resists +15% acid When Hit 6 light On-Hit (Melee): * 20% chance to reduce armor by 24% defense ------ Mind save +7 (+3 eff.) Confus Resist +24% Stun Resist +30% other ------- Light +3 Rings make your fingers look great! |
Around neck | Shocksear the gold amulet =Stun-,Conf-= Shocksear the gold amulet =Stun-,Conf-=0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature While equipped: offense ------ Spell Crit +3% defense ------ Resistance +23% lightning +10% physical +12% mind Confus Resist +32% Stun Resist +29% other ------- Stamina/turn +0.40 Max vim +30.00 Amulets make your neck look great! |
In main hand | NOTE: main Velymira (98% power, 5 apr) =PhyCrt=Velymira (98% power, 5 apr) =PhyCrt= 1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 99% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +4 acid +4 arcane On-Hit, radius 1 +4 acid On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Spell Crit +3% Sharp, short and deadly. |
Around waist | NOTE: Belt Bregybers the rough leather belt =Def,Dex,{Crt,Phy}Pwr=Bregybers the rough leather belt =Def,Dex,{Crt,Phy}Pwr= 1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +3 Dex +3 Mag offense ------ Critical power +5.00% Physical Power +5 (+2 eff.) Ignore Armor +1 defense ------ Defense +10 (+3 eff.) Resistance +2% physical other ------- Mana/turn +0.15 Max mana +27.00 A belt that goes around your waist. |
In off hand | Porurin (108% power, 6 apr) =PhyCrt,OnCrit= Porurin (108% power, 6 apr) =PhyCrt,OnCrit=1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 108% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +7 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 67 damage over 5 turns and reducing armor and accuracy by 9 While equipped: offense ------ Physical Crit +6.0% defense ------ Resistance +9% darkness Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Sharp, short and deadly. |
Cloak | Buyadunagen the cashmere cloak (18 def, 6 armour) =Phy{Pwr,Mod},Def= Buyadunagen the cashmere cloak (18 def, 6 armour) =Phy{Pwr,Mod},Def=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Physical Power +10 (+3 eff.) Damage +15% physical defense ------ Armor +6 Defense +18 (+5 eff.) Resistance +6% lightning Physical save +21 (+9 eff.) Spell save +14 (+7 eff.) Mind save +15 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | The Untouchable (14 def, 12 armour) =no-touchie= The Untouchable (14 def, 12 armour) =no-touchie=9.0 Encumbrance T3 light armor Reqs Str 16 [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
shatter afflictions rune (absorb 43; cd 13) shatter afflictions rune (absorb 43; cd 13)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Koruroddakan =Stm/= Koruroddakan =Stm/=0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Critical power +10.00% Ignore resists +25% physical defense ------ Resistance +6% acid +7% physical other ------- Stamina/turn +3.20 Max stamina +30.00 Light +2 Amulets make your neck look great! |
clarifying steel amulet of dexterity (+2) =Conf-= clarifying steel amulet of dexterity (+2) =Conf-=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex defense ------ Resistance +10% mind Confus Resist +21% Amulets make your neck look great! |
steel amulet of constitution (+4) =4Con= steel amulet of constitution (+4) =4Con=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con Amulets make your neck look great! |
Gilytar the gold amulet =4Con= Gilytar the gold amulet =4Con=0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +2 Mag +2 Wil +5 Cun +4 Con offense ------ Mind Crit +2% defense ------ Crit Resistance 15.00% Amulets make your neck look great! |
Jetcutter the copper ring =3COn= Jetcutter the copper ring =3COn=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Wil +3 Con offense ------ When Hit 2 darkness defense ------ Physical save +6 (+3 eff.) other ------- EQ when Hit +0.12 Rings make your fingers look great! |
copper ring 'Eridodar' =Conf-= copper ring 'Eridodar' =Conf-=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +10% cold defense ------ Resistance +1% physical +20% cold Disarm Resist +20% Confus Resist +10% Rings make your fingers look great! |
titan's copper ring of perseverance =3Con,Stun-= titan's copper ring of perseverance =3Con,Stun-=0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Life Regen +1.00 Stun Resist +20% Rings make your fingers look great! |
gold ring =t3= gold ring =t3=0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
Bethilrawe (104% power, 2 apr) =5Con= Bethilrawe (104% power, 2 apr) =5Con=3.0 Encumbrance T1 waraxe 1H weapon [Rare] Nature Weapon Damage 105% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +4 acid While equipped: Stats +5 Con +6 Wil offense ------ Damage +12% acid defense ------ Resistance +3% lightning +6% cold +9% acid Life +19.00 One-handed war axes. |
iron dagger 'Ivirin' (101% power, 5 apr) =Acc,Def,Disarm-= iron dagger 'Ivirin' (101% power, 5 apr) =Acc,Def,Disarm-=1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 101% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Accuracy +5 (+1 eff.) defense ------ Armor +4 Defense +11 (+3 eff.) Resistance +3% acid +3% nature +5% arcane Disarm Resist +23% Sharp, short and deadly. |
Adirawyn the Arcnight (105% power, 6 apr) =OnHit= Adirawyn the Arcnight (105% power, 6 apr) =OnHit=1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Arcane/Psionic Weapon Damage 106% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +5 mind On Hit: * 14% chance to reduce all saves and defense by 24 * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Critical: * Splash the target with acid dealing 67 damage over 5 turns and reducing armor and accuracy by 9 While equipped: Stats +1 Cun +2 Wil offense ------ Ignore resists +20% lightning defense ------ Mind save +3 (+1 eff.) other ------- Psi when Hit +0.08 Sharp, short and deadly. |
steel dagger 'Layuriassra' (108% power, 6 apr) =8Con= steel dagger 'Layuriassra' (108% power, 6 apr) =8Con=1.0 Encumbrance T2 dagger 1H weapon [Rare] Arcane Weapon Damage 108% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +10 cold While equipped: Stats +1 Mag +8 Con offense ------ Spellpower +20 (+10 eff.) defense ------ Crit Resistance 10.00% other ------- Max mana +60.00 Sharp, short and deadly. |
Lisenne (120% power, 7 apr) =2Con= Lisenne (120% power, 7 apr) =2Con=1.0 Encumbrance T3 dagger 1H weapon [Rare] Master Weapon Damage 121% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +12 mind While equipped: Stats +6 Cun +2 Con offense ------ Ignore resists +20% mind Accuracy +8 (+2 eff.) defense ------ Defense +10 (+3 eff.) Disarm Resist +22% Sharp, short and deadly. |
linen robe 'Belylaith' (0 def, 0 armour) =Dex,PhyCrt= linen robe 'Belylaith' (0 def, 0 armour) =Dex,PhyCrt=2.0 Encumbrance T1 cloth armor [Rare] Arcane While equipped: Stats +5 Dex offense ------ Physical Crit +1.0% Damage +11% arcane +3% physical defense ------ Resistance +7% all Crit Resistance 5.00% other ------- Max mana +15.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of life (0 def, 0 armour) =4COn= verdant cashmere robe of life (0 def, 0 armour) =4COn=2.0 Encumbrance T3 cloth armor [Ego++] Nature While equipped: Stats +4 Con offense ------ Damage +5% nature defense ------ Resistance +9% blight +11% all Life +54.00 Life Regen +1.90 Healmod +12% Poison Resist +25% Disease Resist +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blurring rough leather belt of unlife =undead= blurring rough leather belt of unlife =undead=1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Defense +9 (+3 eff.) Resistance +6% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Salybeth' =1Con= rough leather belt 'Salybeth' =1Con=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Mag +1 Con offense ------ Mindpower +25 (+9 eff.) defense ------ Crit Resistance 5.00% Life Regen +0.80 Healmod +11% other ------- Max hate +6.00 A belt that goes around your waist. |
hardened leather belt 'Beuvor' =-Hp,Def= hardened leather belt 'Beuvor' =-Hp,Def=1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Mind Crit +4% defense ------ Armor +4 Defense +25 (+7 eff.) Physical save +6 (+3 eff.) Unlife -60.00 life Life Regen +2.00 Healmod +16% A belt that goes around your waist. |
Issudestir the Daybloom (1 def, 0 armour) =Acc,Hp= Issudestir the Daybloom (1 def, 0 armour) =Acc,Hp=2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Accuracy +16 (+5 eff.) On-Hit (Melee): * 10% chance to slow global speed by 51% defense ------ Defense +1 (+0 eff.) Fatigue -5% Resistance +6% blight +3% darkness Life +40.00 other ------- Max stamina +14.00 Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Neruyath (1 def, 0 armour) =2Con= Neruyath (1 def, 0 armour) =2Con=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 24 defense ------ Defense +1 (+0 eff.) Resistance +1% physical Crit Resistance 10.00% Unlife -40.00 life Poison Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of battle (1 def, 5 armour) =PhyCrt,Arm= thick linen cloak of battle (1 def, 5 armour) =PhyCrt,Arm=2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: offense ------ Physical Crit +2.0% Physical Power +1 (+0 eff.) defense ------ Armor +5 Defense +1 (+0 eff.) Fatigue -2% Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Haluhek the Tidepride (0 def, 1 armour) =PhyCrt= Haluhek the Tidepride (0 def, 1 armour) =PhyCrt=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +3 (+1 eff.) Damage +9% mind Ignore resists +5% cold Ignore Armor +3 defense ------ Armor +1 Resistance +3% lightning +5% arcane A pair of boots made of leather. |
Windwilter the pair of rough leather boots (0 def, 1 armour) =4Con,PhyCrt= Windwilter the pair of rough leather boots (0 def, 1 armour) =4Con,PhyCrt=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Str +4 Con offense ------ Physical Crit +2.0% Damage +12% nature +3% physical On-Hit (Melee): * 10% chance to slow global speed by 51% defense ------ Armor +1 Resistance +1% physical Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.6 Power cost 25 out of 25/25. Range 7 Cooldown: 27 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Elekira (0 def, 1 armour) =2Cun= Elekira (0 def, 1 armour) =2Cun=1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +2 Cun offense ------ On-Hit 6 lightning Damage +4% lightning defense ------ Armor +1 Resistance +6% lightning Crit Resistance 5.00% other ------- Infravision +3 See Invisibility +3 Unarmed combat: Weapon Damage 97% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +6 lightning On Hit: 10% Lightning Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Poroyanor the rough leather gloves (0 def, 1 armour) =3Con= Poroyanor the rough leather gloves (0 def, 1 armour) =3Con=1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +1 Dex +3 Con offense ------ Critical power +10.00% defense ------ Armor +1 Life Regen +2.00 other ------- Stamina/turn +0.50 Hate-on-crit +2.00 Max stamina +11.00 Infravision +1 See Invisibility +3 Unarmed combat: Weapon Damage 93% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 10% Nightmare level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
NOTE: Gloves restful iron gauntlets of dexterity (+2) (0 def, 1 armour) =Dex,Acc=restful iron gauntlets of dexterity (+2) (0 def, 1 armour) =Dex,Acc= 1.5 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Dex offense ------ Accuracy +10 (+3 eff.) defense ------ Armor +1 Fatigue +1% Life Regen +2.00 other ------- Stamina/turn +0.50 Max stamina +11.00 Unarmed combat: Weapon Damage 97% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +3 Critical Rate +7.0% Attack Speed 83% On Hit: 10% Nightmare level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Fuledin the rough leather cap (0 def, 1 armour) =2Cun= Fuledin the rough leather cap (0 def, 1 armour) =2Cun=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Dex +2 Wil +2 Cun offense ------ Damage +6% mind Ignore Armor +5 defense ------ Armor +1 Fatigue +1% Resistance +6% mind other ------- Psi when Hit +0.12 A cap made of leather. |
Samildil the Sootwish (0 def, 1 armour) =3Str= Samildil the Sootwish (0 def, 1 armour) =3Str=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Damage +9% nature Ignore resists +20% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Armor +1 Fatigue +1% A cap made of leather. |
rough leather cap 'Aeresena' (5 def, 3 armour) =PhyPwr,Acc= rough leather cap 'Aeresena' (5 def, 3 armour) =PhyPwr,Acc=2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Physical Power +15 (+5 eff.) Accuracy +10 (+3 eff.) defense ------ Armor +3 Defense +5 (+1 eff.) Fatigue +1% Resistance +6% fire +6% cold Crit Resistance 5.00% Teleport Resist +20% A cap made of leather. |
Noonwill (0 def, 3 armour) =3Con= Noonwill (0 def, 3 armour) =3Con=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Wil +1 Cun +3 Con offense ------ Mindpower +10 (+4 eff.) When Hit 2 light defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate 5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
442 alchemist agate 442 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
scorching brass lantern scorching brass lantern2.0 Encumbrance T1 lite [Ego] Arcane While equipped: offense ------ When Hit 10 fire defense ------ Resistance +5% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Arivon the Kindlemire =PhyCrt,CrtPwr= Arivon the Kindlemire =PhyCrt,CrtPwr=1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +5 Wil offense ------ Physical Crit +5.0% Mind Crit +2% Critical power +14.00% Physical Power +6 (+2 eff.) Mindpower +25 (+9 eff.) Ignore resists +10% fire defense ------ Resistance +3% fire other ------- Psi when Hit +0.08 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns) =Dig= Tooth of the Mouth (dig speed 12 turns) =Dig=3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Porirann' (dig speed 27 turns) =Acc,Def= iron pickaxe 'Porirann' (dig speed 27 turns) =Acc,Def=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex +1 Wil +2 Cun offense ------ Accuracy +4 (+1 eff.) Ignore Armor +2 defense ------ Defense +15 (+4 eff.) other ------- Hate-on-crit +4.00 Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Daguleg the dwarven-steel pickaxe (dig speed 22 turns) =Stun-= Daguleg the dwarven-steel pickaxe (dig speed 22 turns) =Stun-=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Con defense ------ Resistance +5% arcane +12% blight Mind save +3 (+1 eff.) Stun Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
innervating elm wand of shielding [power 110] (9/20 cooldown) =Shield= innervating elm wand of shielding [power 110] (9/20 cooldown) =Shield=2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to reduce fatigue by 22% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Alaara the Drem Rogue level 16
4th Loss 122nd year of Ascendancy at 23:10 see stats
By Alaara the Drem Rogue level 22
2nd Iron 123rd year of Ascendancy at 15:10 see stats
By Alaara the Drem Rogue level 22
2nd Iron 123rd year of Ascendancy at 01:02 see stats
By Alaara the Drem Rogue level 10
23rd Dearth 122nd year of Ascendancy at 07:08 see stats
By Alaara the Drem Rogue level 20
17th Loss 122nd year of Ascendancy at 18:09 see stats
By Alaara the Drem Rogue level 22
8th Shortage 122nd year of Ascendancy at 22:36 see stats
By Alaara the Drem Rogue level 12
28th Dearth 122nd year of Ascendancy at 14:37 see stats
By Alaara the Drem Rogue level 22
24th Shortage 122nd year of Ascendancy at 15:19 see stats
By Alaara the Drem Rogue level 12
29th Dearth 122nd year of Ascendancy at 23:13 see stats
By Alaara the Drem Rogue level 22
23rd Shortage 122nd year of Ascendancy at 18:58 see stats
By Alaara the Drem Rogue level 16
6th Loss 122nd year of Ascendancy at 06:12 see stats
Log
Alaara hits Ce'Numira the xaren for 3 acid, 3 fire (6 total damage).
Ce'Numira the xaren resists the vile poison!
Ce'Numira the xaren hits Alaara for 59 physical, 0 arcane, (16 parried), 42 physical (101 total damage).
Melee retaliation hits Ce'Numira the xaren for 5 light, 5 light (11 total damage).
Alaara's Quickdraw Knife hits Ce'Numira the xaren for (22 parried), 58 physical, 6 acid (64 total damage).
Ce'Numira the xaren stops bleeding black blood.
Alaara is not silenced anymore.
Talent Flurry is ready to use.
Talent Stealth is ready to use.
Steamgun turret's Steamgun Turret misses Alaara.
Ce'Numira the xaren starts to bleed black blood.
Ce'Numira the xaren hits Alaara for (16 parried), 55 physical, 0 arcane, (16 parried), 53 physical (108 total damage).
Melee retaliation hits Ce'Numira the xaren for 5 light, 5 light (11 total damage).
LIFE LOST WARNING!
--------------------------------
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Alaara casts Rune: Shatter Afflictions.
The smoke around Alaara dissipates.
A shield forms around Alaara.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Alaara uses Flurry.
Ce'Numira the xaren's armor corrodes!
Alaara misses Ce'Numira the xaren.
Alaara reacts to damage from Ce'Numira the xaren, mitigating the blow!.
Your shield crumbles under the damage!
The shield around Alaara crumbles.
Alaara misses Ce'Numira the xaren.