Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Custom Difficulty 1.7.5Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Shalore |
Class | Sun Paladin |
Level / Exp | 50 / 1960% |
Size | medium |
Lifes / Deaths | Killed by Tortured Mass Nerevea at level 50 on the 67th Pyre 124th year of Ascendancy at 07:47 / 4Killed by Argoniel at level 50 on the 18th Dusk 124th year of Ascendancy at 00:11 Killed by Argoniel at level 50 on the 18th Dusk 124th year of Ascendancy at 00:26 Killed by worm that walks at level 50 on the 20th Dusk 124th year of Ascendancy at 04:04 |
Primary Stats
Strength | 93 (base 60) |
Dexterity | 93 (base 60) |
Constitution | 58 (base 41) |
Magic | 125 (base 64) |
Willpower | 25 (base 13) |
Cunning | 59 (base 14) |
Resources
Life | -269/1371 |
Positive | 8/197 |
Stamina | 362/362 |
Healing Factor | 1.3201339505268 |
Regeneration | 5.6105692897388 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 17 |
Offense: Mainhand
Damage | 231 |
Accuracy | 95 |
Crit Chance | 63% |
APR | 11 |
Speed | 0.91 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 68 |
Crit Chance | 49% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 41% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +33% |
Light | +137% |
Physical | +30% |
Arcane | +18% |
Lightning | +18% |
All | +9% |
Offense: Damage Penetration
Light | +75% |
Temporal | +75% |
Blight | +45% |
Physical | +50% |
All | +25% |
Defense: Base
Armour (hardiness) | 60 (35.65183292883%) |
Defense | 80 |
Ranged Defense | 80 |
Fatigue | 0 |
Physical Save | 53 |
Spell Save | 59 |
Mental Save | 43 |
Defense: Resistances
Acid | + 58%( 70%) |
Blight | + 54%( 70%) |
Physical | + 36%( 70%) |
Cold | + 70%( 70%) |
All | + 34%( 70%) |
Lightning | + 46%( 70%) |
Light | + 70%( 70%) |
Temporal | + 45%( 70%) |
Mind | + 40%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 45%( 70%) |
Nature | + 38%( 70%) |
Defense: Immunities
Disarm Resistance | 28% |
Confusion Resistance | 60% |
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 20% |
Blind Resistance | 67% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 221.92 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 994% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 725 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 33 up to 8 times. Its effects scale with your Magic stat. |
Class Talents
Celestial / Guardian | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Celestial / Sun | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Celestial / Radiance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Parasite | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Porarin the black bear. Escort: injured seer (level 2 of Trollmire) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by fcyvgiubhnj. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by ghoul. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Lady Zoisla the Tidebringer. Escort: repented thief (level 2 of Scintillating Caves) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2626. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed warg claw. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed snow giant kidney. * You've found the needed vial of elder vampire blood. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Arthodan (0 def, 5 armour) =PhyMod,Acc,Stats= Arthodan (0 def, 5 armour) =PhyMod,Acc,Stats=2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +3 Str +5 Dex +8 Con offense ------ Damage +21% physical Accuracy +30 (+5 eff.) Ignore Armor +3 On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 defense ------ Armor +5 other ------- Stamina/turn +1.30 Max stamina +40.00 A pair of boots made of leather. |
Light source | Berezor =SpPwr,LgtMod= Berezor =SpPwr,LgtMod=0.0 Encumbrance T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag offense ------ Spell Crit +4% Mind Crit +9% Spellpower +15 (+3 eff.) Mindpower +12 (+5 eff.) Damage +12% light Ignore Shields +30% Ignore Armor +2 defense ------ Resistance +3% physical +10% cold +12% darkness +10% temporal Affinity +5% light Spell save +9 (+3 eff.) Mind save +12 (+4 eff.) Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +18% other ------- Light +10 Sun Flare: Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 408.15 light damage. At talent level 3 you gain 33% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Fanged Collar Fanged Collar0.0 Encumbrance T4 head armor [Unique] It's a head... but is it yours? |
On hands | NOTE: Hands Blazeobeisance the drakeskin leather gloves (0 def, 3 armour) =LgtMod,Acc,Stats=Blazeobeisance the drakeskin leather gloves (0 def, 3 armour) =LgtMod,Acc,Stats= 1.0 Encumbrance T4 hands armor [Random Unique] Master While equipped: Stats +11 Str +4 Dex +4 Wil +4 Con offense ------ Physical Power +7 (+1 eff.) Damage +24% light +6% darkness Accuracy +22 (+4 eff.) defense ------ Armor +3 Resistance +3% darkness Disarm Resist +28% other ------- Light +1 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Brodarek the elven-wood wand of shielding [power 404] (21/20 cooldown) =Acc,Arm,PhyPen,Shield= Brodarek the elven-wood wand of shielding [power 404] (21/20 cooldown) =Acc,Arm,PhyPen,Shield=2.0 Encumbrance T4 wand charm [Rare] Arcane While equipped: offense ------ Ignore resists +20% blight +25% temporal +25% physical Accuracy +15 (+3 eff.) defense ------ Armor +8 Spell save +15 (+4 eff.) other ------- Mana-on-crit +2.00 Create a shield absorbing up to 404 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | gold quartz ring =Stun-,Conf-= gold quartz ring =Stun-,Conf-=0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Cun +7 Dex offense ------ Accuracy +7 (+1 eff.) defense ------ Armor +2 Resistance +18% acid +3% darkness +17% fire +6% blight +21% cold +9% mind +18% lightning Life Regen +4.00 Confus Resist +10% Stun Resist +59% Rings make your fingers look great! |
Around neck | Fanged Collar =Back-to-life?= Fanged Collar =Back-to-life?=0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+4 eff.) Mind save -7 (-2 eff.) Life +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
In main hand | Xanulramira the voratun longsword (171% power, 6 apr) =Dmg,Acc= Xanulramira the voratun longsword (171% power, 6 apr) =Dmg,Acc=3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Master Weapon Damage 171% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Wound the target dealing 347 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Dex offense ------ Physical Crit +13.0% Physical Power +15 (+3 eff.) Combat Speed +10% Accuracy +25 (+5 eff.) defense ------ Armor +2 Resistance +3% acid +6% cold +6% nature +12% darkness Sharp, long, and deadly. |
Around waist | NOTE: Belt Neira's Memory ={Stun,Conf-}=Neira's Memory ={Stun,Conf-}= 1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 412, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In off hand | Halonik the Shimmerbraid (0 def, 10 armour, 179% power, 194.5 block) =Lgt{Mod,Dmg}= Halonik the Shimmerbraid (0 def, 10 armour, 179% power, 194.5 block) =Lgt{Mod,Dmg}=7.0 Encumbrance T5 shield armor [Rare] Arcane When used to Attack: Weapon Damage 180% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +194 On-hit +20 light +19 darkness On-Hit, radius 1 +20 fire On-crit, radius 2 +16 lightning While equipped: Stats +11 Cun +10 Mag offense ------ Damage +9% lightning +20% light +18% darkness defense ------ Armor +10 Fatigue +8% Resistance +9% blight +20% light +20% darkness other ------- Mana/turn +0.48 Max vim +50.00 Talents +1 Block Handheld deflection devices. |
Cloak | elven-silk cloak 'Brodidunakan' (18 def, 23 armour) =Conf-,Arm,Def,Acc,Hp= elven-silk cloak 'Brodidunakan' (18 def, 23 armour) =Conf-,Arm,Def,Acc,Hp=2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Damage +9% arcane Accuracy +32 (+6 eff.) defense ------ Armor +23 Defense +18 (+4 eff.) Fatigue -10% Resistance +6% temporal +30% cold Physical save +30 (+9 eff.) Mind save +13 (+4 eff.) Unlife -50.00 life Life +110.00 Poison Resist +20% Disease Resist +10% Confus Resist +10% other ------- Max stamina +38.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Boreldil (7 def, 7 armour) =LgtMod= Boreldil (7 def, 7 armour) =LgtMod=2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats +3 Cun +10 Mag offense ------ Spell Crit +4% Mind Crit +3% Critical power +5.00% Spellpower +5 (+1 eff.) Damage +60% light Ignore resists +25% temporal defense ------ Armor +7 Defense +7 (+1 eff.) Resistance +12% darkness +58% light +15% all Spell save +26 (+7 eff.) Mind save +6 (+2 eff.) Life +46.00 other ------- Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 14; blocks 4; dur 4; cd 14) stormshield rune of the titan (threshold 14; blocks 4; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 14 up to 4 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the wizard (threshold 17; blocks 7; dur 4; cd 16) stormshield rune of the wizard (threshold 17; blocks 7; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 17 up to 7 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
The Far-Hand =Tele-= The Far-Hand =Tele-=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (168). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
NOTE: Neck Limmir's Amulet of the Moon =Stun-,Crts=Limmir's Amulet of the Moon =Stun-,Crts= 0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: offense ------ Physical Crit +10.0% Spell Crit +10% Mind Crit +10% Damage +20% all defense ------ Stun Resist +60% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Drurain the Darkshine =Conf-= Drurain the Darkshine =Conf-=0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +3% temporal Ignore resists +10% blight When Hit 2 blight 10 temporal 4 darkness defense ------ Mind save +9 (+3 eff.) Confus Resist +36% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Glory of the Pride =Conf-= Glory of the Pride =Conf-=0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+13 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
NOTE: Used 10 times Wheel of FateWheel of Fate 0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +9 Dex +6 Mag +7 Wil +3 Con offense ------ Physical Crit +2.0% Spellpower +11 (+2 eff.) Damage +18% light Accuracy +18 (+3 eff.) defense ------ Resistance +9% blight +3% physical +36% light Healmod +10% Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Awakened Staff of Absorption (172% power, 60 apr, lightning element) Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 180% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+12 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
voratun shield 'Pyrepall' (0 def, 10 armour, 181% power, 204 block) =Light/Fire, InstantShield= voratun shield 'Pyrepall' (0 def, 10 armour, 181% power, 204 block) =Light/Fire, InstantShield=7.0 Encumbrance T5 shield armor [Random Unique] Arcane/Psionic When used to Attack: Weapon Damage 182% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +204 On-Hit, radius 1 +8 fire On-crit, radius 2 +27 light +38 fire While equipped: offense ------ Damage +6% mind Ignore resists +15% fire On shield block: * Deals 167 light and fire damage to each enemy blocked On-Hit (Melee): * 10% chance to reduce all saves and defense by 24 defense ------ Armor +10 Fatigue +8% Resistance +12% fire +16% temporal +18% mind +10% light other ------- Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range 10 Cooldown: 18 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (295) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Murkorder (15 def, 3 armour) =Def= Murkorder (15 def, 3 armour) =Def=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Wil offense ------ Damage +9% darkness defense ------ Armor +3 Defense +15 (+3 eff.) Fatigue +1% A cap made of leather. |
NOTE: Head Unrirakalthohek the hardened leather cap (0 def, 3 armour) =Phy{Pen,Pwr},Dex=Unrirakalthohek the hardened leather cap (0 def, 3 armour) =Phy{Pen,Pwr},Dex= 2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +11 Dex offense ------ Physical Power +30 (+5 eff.) Ignore resists +15% physical Ignore Armor +2 defense ------ Armor +3 Fatigue +3% Physical save +16 (+5 eff.) Unlife -60.00 life A cap made of leather. |
iron helm 'Muckenvy' (0 def, 3 armour) =BreatheWater= iron helm 'Muckenvy' (0 def, 3 armour) =BreatheWater=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Str +1 Dex offense ------ On-Hit (Melee): * 10% chance to slow global speed by 50% defense ------ Armor +3 Fatigue +5% Resistance +3% fire +7% cold Crit Resistance 15.00% other ------- Infravision +1 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fire opal fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Runed Skull =SpPwr,Carried= Runed Skull =SpPwr,Carried=3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+1 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
58 alchemist agate 58 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Mimnir =Hp,Conf-,Lite6= Mimnir =Hp,Conf-,Lite6=2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +3% mind defense ------ Resistance +3% acid +3% nature Spell save +6 (+2 eff.) Life +60.00 Confus Resist +20% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp of corpselight =Undead= alchemist's lamp of corpselight =Undead=1.0 Encumbrance T3 lite [Ego+] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) defense ------ Resistance +10% blight +7% darkness other ------- Light +4 Infravision +4 See Invisibility +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 31 blight damage or heals 43 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Boltwrack the dwarven-steel pickaxe (dig speed 32 turns) =8Con,Dig= Boltwrack the dwarven-steel pickaxe (dig speed 32 turns) =8Con,Dig=3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str +3 Wil +8 Con offense ------ Damage +7% nature When Hit 8 lightning defense ------ Resistance +12% nature other ------- Max psi +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) =Poison= Rod of Spydric Poison (1/1) =Poison=2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 763.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Glowsquall the dwarven-steel torque of mindblast [power 275] (21/15 cooldown) =LightMod,Def= Glowsquall the dwarven-steel torque of mindblast [power 275] (21/15 cooldown) =LightMod,Def=2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Damage +12% light defense ------ Defense +30 (+6 eff.) Resistance +18% light Teleport Resist +20% other ------- Light +3 Blast the opponent's mind dealing 300 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Brenunarilar [power 165] (21/25 cooldown) =Tent,Stats,Acc= Brenunarilar [power 165] (21/25 cooldown) =Tent,Stats,Acc=2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +5 Str +5 Dex +8 Con offense ------ Accuracy +20 (+4 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 24 defense ------ Resistance +9% acid other ------- Stamina/turn +2.00 Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 440 Base Damage: 205 Armor: 8 All Resist: 20 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Tulyfast the elven-wood totem of healing [power 434] (21/15 cooldown) =Heal,SpPwr= Tulyfast the elven-wood totem of healing [power 434] (21/15 cooldown) =Heal,SpPwr=2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Critical power +15.00% Spellpower +30 (+7 eff.) Spellpower/crit +6 When Hit 6 blight defense ------ Resistance +5% arcane +18% light Cut Resist +20% Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 15 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By fcyvgiubhnj the Shalore Sun Paladin level 37
63rd Dusk 123rd year of Ascendancy at 23:36 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 49
44th Pyre 124th year of Ascendancy at 14:25 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 41
20th Haze 123rd year of Ascendancy at 06:40 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 46
77th Regrowth 124th year of Ascendancy at 19:16 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 24
55th Regrowth 123rd year of Ascendancy at 16:06 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 34
70th Pyre 123rd year of Ascendancy at 03:10 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 15
62nd Haze 122nd year of Ascendancy at 07:03 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 39
73rd Dusk 123rd year of Ascendancy at 12:58 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 35
2nd Flare 123rd year of Ascendancy at 19:56 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 32
32nd Pyre 123rd year of Ascendancy at 14:08 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 50
18th Dusk 124th year of Ascendancy at 01:08 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 23
28th Regrowth 123rd year of Ascendancy at 13:00 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 37
38th Dusk 123rd year of Ascendancy at 19:29 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 37
53rd Dusk 123rd year of Ascendancy at 19:23 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 50
4th Flare 124th year of Ascendancy at 23:52 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 47
29th Pyre 124th year of Ascendancy at 04:18 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 37
46th Dusk 123rd year of Ascendancy at 06:55 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 24
48th Regrowth 123rd year of Ascendancy at 00:32 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 10
11st Haze 122nd year of Ascendancy at 12:29 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 20
9th Allure 123rd year of Ascendancy at 20:17 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 30
23rd Pyre 123rd year of Ascendancy at 09:59 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 40
73rd Dusk 123rd year of Ascendancy at 14:53 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 50
56th Pyre 124th year of Ascendancy at 02:29 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 20:00 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 50
1st Flare 124th year of Ascendancy at 11:58 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 50
18th Dusk 124th year of Ascendancy at 01:07 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 50
59th Pyre 124th year of Ascendancy at 01:37 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 24
39th Regrowth 123rd year of Ascendancy at 12:54 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 43
14th Regrowth 124th year of Ascendancy at 07:08 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 49
44th Pyre 124th year of Ascendancy at 18:54 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 30
23rd Pyre 123rd year of Ascendancy at 14:34 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 39
73rd Dusk 123rd year of Ascendancy at 14:49 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 6
3rd Haze 122nd year of Ascendancy at 22:26 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 11
12nd Haze 122nd year of Ascendancy at 15:50 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 50
1st Flare 124th year of Ascendancy at 16:46 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 46
76th Regrowth 124th year of Ascendancy at 11:11 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 24
56th Regrowth 123rd year of Ascendancy at 18:24 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 50
65th Pyre 124th year of Ascendancy at 09:19 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 11
16th Haze 122nd year of Ascendancy at 13:30 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 24
61st Regrowth 123rd year of Ascendancy at 13:21 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 43
7th Allure 124th year of Ascendancy at 02:12 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 24
56th Regrowth 123rd year of Ascendancy at 03:51 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 21
22nd Regrowth 123rd year of Ascendancy at 17:43 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 15
56th Haze 122nd year of Ascendancy at 03:08 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 50
67th Pyre 124th year of Ascendancy at 07:47 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 29
23rd Pyre 123rd year of Ascendancy at 09:59 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 50
18th Dusk 124th year of Ascendancy at 06:15 see stats
Log
Velarianne the dredge is not dazed anymore.
Carrion worm mass is dazed!
The One That Writes is dazed!
Carrion worm mass is not dazed anymore.
Velarianne the dredge HEALS from light damage!
Shield of Light hits fcyvgiubhnj for 7 healing, 7 healing, 7 healing, 7 healing, 7 healing, 7 healing, 7 healing (0 total damage) [49 healing].
Epidemic from Worm that walks hits fcyvgiubhnj for 61 blight damage.
Searing Sight hits The One That Writes for 0 light damage.
Searing Sight hits Worm that walks for 60 light damage.
Searing Sight hits Dremling for 64 light damage.
Searing Sight hits Carrion worm mass for 64 light damage.
Searing Sight hits Velarianne the dredge for 50 light, 27 healing (50 total damage) [27 healing].
Searing Sight hits Bloated horror for 60 light damage.
Searing Sight hits Netherworm mass for 64 light damage.
Searing Sight hits Lisiwen the ravaging entropic rip for (57 blocked), 0 light (0 total damage).
Searing Sight hits Worm that walks for 54 light damage.
Searing Sight hits Dremling for 64 light damage.
Searing Sight hits Grannor'vor for 77 light damage.
Melee retaliation hits Carrion worm mass for 30 fire damage.
Carrion worm mass hits fcyvgiubhnj for 3 physical damage.
Worm Rot from Worm that walks hits fcyvgiubhnj for 44 blight, 34 acid (78 total damage).
Only Ashes Left from Lisiwen the ravaging entropic rip hits fcyvgiubhnj for 11 darkness damage.
Entropic Gift from Lisiwen the ravaging entropic rip hits fcyvgiubhnj for 30 temporal, 11 darkness (41 total damage).
Worm that walks casts Drain.
fcyvgiubhnj receives 7 healing from Shield of Light.
Worm that walks hits fcyvgiubhnj for 189 blight damage.
fcyvgiubhnj the level 50 shalore sun paladin was poxed to death by a worm that walks on level 3 of The Place Which Does Not Exist.
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A carrion worm mass bursts out of Fcyvgiubhnj!
Fcyvgiubhnj is free from the worm rot.