Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Drem |
Class | Skirmisher |
Level / Exp | 19 / 8% |
Size | big |
Lifes / Deaths | Killed by Arirata the bandit at level 19 on the 42nd Profit 122nd year of Ascendancy at 22:17 / 1 |
Primary Stats
Strength | 21 (base 10) |
Dexterity | 51 (base 47) |
Constitution | 15 (base 10) |
Magic | 15 (base 10) |
Willpower | 12 (base 11) |
Cunning | 46 (base 41) |
Resources
Life | -144/446 |
Stamina | 68/199 |
Healing Factor | 1.1560311219418 |
Regeneration | 11.502509663322 |
Speed
Mental | -1.1102230246252E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 4 |
Offense: Mainhand
Damage | 73 |
Accuracy | 49 |
Crit Chance | 23% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 15 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Nature | +6% |
Physical | +12% |
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 27 (48.594633868923%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 6.9238052216851 |
Physical Save | 22 |
Spell Save | 14 |
Mental Save | 25 |
Defense: Resistances
Lightning | + 11%( 70%) |
Temporal | + 3%( 70%) |
Physical | + 2%( 70%) |
Arcane | + 15%( 70%) |
All | 0%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Disarm Resistance | 25% |
Teleport Resistance | 20% |
Confusion Resistance | 21% |
Instadeath Resistance | 100% |
Stun Resistance | 63% |
Poison Resistance | 20% |
Silence Resistance | 25% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 282 damage for 3 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 643% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Skirmisher - Slings | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | pair of iron boots 'Iveba' (0 def, 3 armour) =Undeterred= pair of iron boots 'Iveba' (0 def, 3 armour) =Undeterred=3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Cun +2 Wil defense ------ Armor +3 Fatigue +2% Resistance +5% arcane Life Regen +2.00 Poison Resist +20% Silence Resist +25% Confus Resist +21% Stun Resist +22% Teleport Resist +20% other ------- Max hate +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | barbed pouch of steel shots (17/17, 135% power, 2 apr) =Dmg,Barb= barbed pouch of steel shots (17/17, 135% power, 2 apr) =Dmg,Barb=3.0 Encumbrance T2 shot ammo [Ego+] Master Weapon Damage 136% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +10.5% Capacity 17 On Critical: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | bright brass lantern of health =Hp= bright brass lantern of health =Hp=2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +40.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Ivyssra' (1 def, 0 armour) =-Hp,Stm,Stm/= linen wizard hat 'Ivyssra' (1 def, 0 armour) =-Hp,Stm,Stm/=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun offense ------ Physical Crit +2.0% Physical Power +5 (+2 eff.) defense ------ Defense +1 (+0 eff.) Resistance +2% physical Mind save +6 (+3 eff.) Unlife -20.00 life other ------- Stamina/turn +1.00 Max stamina +30.00 A pointy cloth hat, very wizardly... |
On hands | steady dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) =Acc,Disarm-= steady dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) =Acc,Disarm-=1.5 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex offense ------ Accuracy +19 (+7 eff.) defense ------ Armor +2 Fatigue +3% Physical save +6 (+3 eff.) Mind save +5 (+3 eff.) Disarm Resist +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | iron pickaxe 'Hurefast' (dig speed 36 turns) =Stm/= iron pickaxe 'Hurefast' (dig speed 36 turns) =Stm/=3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +10% nature +3% temporal Crit Resistance 10.00% other ------- Stamina/turn +3.00 Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper citrine ring copper citrine ring0.1 Encumbrance T1 ring jewelry [Ego+] Nature While equipped: defense ------ Life +42.00 Life Regen +5.00 Healmod +11% other ------- Light +4 Infravision +4 Rings make your fingers look great! |
On fingers | copper ring of pilfering =Acc/Def= copper ring of pilfering =Acc/Def=0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +7 (+3 eff.) Ignore Armor +8 defense ------ Defense +8 (+2 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.6 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 140% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | Venomdredge the copper amulet =3Con,Stun-,Stm= Venomdredge the copper amulet =3Con,Stun-,Stm=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ On-Hit (Melee): * 10% chance to slow global speed by 45% defense ------ Resistance +11% lightning Stun Resist +21% other ------- Max stamina +10.00 Amulets make your neck look great! |
In main hand | mighty hardened leather sling of fire =rng8= mighty hardened leather sling of fire =rng8=4.0 Encumbrance T3 sling 1H weapon [Ego] Arcane/Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +5 fire While equipped: Stats +2 Str offense ------ Physical Power +7 (+3 eff.) Damage +10% fire Slings are used to hurl stones or metal shots at your foes. |
Around waist | Lisobrewe the rough leather belt =PhyMod,1Con= Lisobrewe the rough leather belt =PhyMod,1Con=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Con offense ------ Physical Power +2 (+1 eff.) Damage +12% physical defense ------ Spell save +5 (+5 eff.) other ------- Size +1 A belt that goes around your waist. |
In off hand | dwarven-steel shield 'Glamina' (0 def, 17 armour, 138% power, 81 block) =Stun-= dwarven-steel shield 'Glamina' (0 def, 17 armour, 138% power, 81 block) =Stun-=7.0 Encumbrance T3 shield armor [Rare] Nature When used to Attack: Weapon Damage 138% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +81 While equipped: Stats +1 Cun offense ------ Critical power +15.00% Mindpower +10 (+5 eff.) On-Hit 12 cold When Hit 4 ice defense ------ Armor +17 Fatigue +8% Resistance +5% arcane Stun Resist +20% other ------- Talents +1 Block Handheld deflection devices. |
Cloak | Islekira the linen cloak (7 def, 0 armour) =3Mag,Stm/= Islekira the linen cloak (7 def, 0 armour) =3Mag,Stm/=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Mag defense ------ Defense +7 (+2 eff.) Resistance +5% arcane Physical save +6 (+3 eff.) other ------- Stamina/turn +1.00 Mana-on-crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | rejuvenating rough leather armour (3 def, 2 armour) rejuvenating rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Nature While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Life Regen +2.70 other ------- Stamina/turn +0.50 A suit of armour made of leather. |
Inventory
wild infusion of the duelist (res 26%; mental; dur 4; cd 10) wild infusion of the duelist (res 26%; mental; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune of the sneak (damage 180; dur 4; cd 15) acid wave rune of the sneak (damage 180; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 180.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of magic (+2) =2Mag= copper amulet of magic (+2) =2Mag=0.1 Encumbrance T1 amulet jewelry [Ego] Arcane While equipped: Stats +2 Mag Amulets make your neck look great! |
Manuvor =2Mag= Manuvor =2Mag=0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Str +5 Dex +2 Mag offense ------ Spell Crit +4% Critical power +11.00% Physical Power +10 (+4 eff.) Spellpower +4 (+4 eff.) Damage +5% acid +5% fire +5% cold +4% lightning Accuracy +6 (+2 eff.) Ignore Armor +11 On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) Amulets make your neck look great! |
gold amulet 'Xibrewen' =3Con= gold amulet 'Xibrewen' =3Con=0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +3 Con +2 Wil offense ------ Mindpower +20 (+10 eff.) defense ------ Fatigue -6% Life Regen +3.00 other ------- Light +2 See Invisibility +12 Amulets make your neck look great! |
copper ring of nature (+20%) copper ring of nature (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% nature defense ------ Resistance +20% nature Rings make your fingers look great! |
titan's copper ring of corrosion (+22%) =3Con= titan's copper ring of corrosion (+22%) =3Con=0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con offense ------ Damage +11% acid defense ------ Resistance +22% acid Physical save +6 (+3 eff.) Rings make your fingers look great! |
enhanced iron greatsword (112% power, 1 apr) =6Mag= enhanced iron greatsword (112% power, 1 apr) =6Mag=3.0 Encumbrance T1 greatsword 2H weapon [Ego+] Nature Weapon Damage 112% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +6 Str +5 Dex +6 Mag +6 Wil +6 Cun +5 Con Massive two-handed swords. |
mossy mindstar of storms (72% power, 12 apr, mind damage) =2Mag= mossy mindstar of storms (72% power, 12 apr, mind damage) =2Mag=3.0 Encumbrance T1 mindstar 1H weapon [Ego+] Nature Weapon Damage 72% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Str +2 Dex +2 Mag +2 Wil +1 Cun +2 Con offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit 4 lightning Damage +5% lightning Ignore resists +6% lightning defense ------ Resistance +5% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
rough leather sling 'Willowslice' =Def,OnHit= rough leather sling 'Willowslice' =Def,OnHit=4.0 Encumbrance T1 sling 1H weapon [Rare] Arcane Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-ranged-hit +5 acid On-crit, radius 2 +16 nature While equipped: offense ------ Critical power +5.00% Damage +9% acid defense ------ Defense +20 (+6 eff.) Resistance +3% blight Disease Resist +20% Slings are used to hurl stones or metal shots at your foes. |
arcing pouch of steel shots of daylight (23/23, 125% power, 2 apr) arcing pouch of steel shots of daylight (23/23, 125% power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego] Arcane Weapon Damage 125% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 23 On-ranged-hit +6 light Damage Against +6% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage Shots are used with slings to pummel your foes to death. |
Cyruth the iron shield (0 def, 2 armour, 102% power, 20 block) =4Mag,-Hp= Cyruth the iron shield (0 def, 2 armour, 102% power, 20 block) =4Mag,-Hp=7.0 Encumbrance T1 shield armor [Rare] Psionic When used to Attack: Weapon Damage 102% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +20 While equipped: Stats +4 Mag offense ------ Accuracy +15 (+5 eff.) defense ------ Armor +2 Fatigue +8% Resistance +11% mind Unlife -80.00 life other ------- Talents +1 Block Handheld deflection devices. |
Lisera (0 def, 4 armour, 112% power, 39.5 block) =Hp,OnHit= Lisera (0 def, 4 armour, 112% power, 39.5 block) =Hp,OnHit=7.0 Encumbrance T2 shield armor [Random Unique] Nature/Master/Psionic When used to Attack: Weapon Damage 112% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +40 Ignore Shields +30% On-hit +14 physical While equipped: Stats +2 Wil defense ------ Armor +4 Fatigue +8% Resistance +18% fire +10% physical Windwall +25 Slow Projectiles +10% Life +45.00 other ------- Psi when Hit +0.04 Max psi +20.00 Max vim +20.00 Talents +1 Block Handheld deflection devices. |
focusing woollen robe (0 def, 0 armour) =4Mag= focusing woollen robe (0 def, 0 armour) =4Mag=2.0 Encumbrance T2 cloth armor [Ego] Psionic While equipped: Stats +4 Mag +5 Wil defense ------ Resistance +9% all other ------- Mana/turn +0.14 Psi/turn +0.18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eilinoldakira the rough leather belt =HP= Eilinoldakira the rough leather belt =HP=1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +1 Wil offense ------ Mindpower +2 (+1 eff.) defense ------ Resistance +3% temporal Physical save +5 (+2 eff.) Life +60.00 A belt that goes around your waist. |
linen cloak 'Beludehek' (1 def, 2 armour) =3Con= linen cloak 'Beludehek' (1 def, 2 armour) =3Con=2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +1 Str +3 Con offense ------ Damage +3% mind defense ------ Armor +2 Defense +1 (+0 eff.) Resistance +10% darkness +11% temporal Out-of-Phase Defense +11 Out-of-Phase Resistance +11% Out-of-Phase Resilience +11% other ------- Light +1 Infravision +3 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Unlightvein' (0 def, 1 armour) =2Mag= pair of rough leather boots 'Unlightvein' (0 def, 1 armour) =2Mag=2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +2 Mag offense ------ When Hit 6 darkness defense ------ Armor +1 Resistance +9% blight Crit Resistance 5.00% Silence Resist +22% Confus Resist +23% Stun Resist +23% other ------- Vim-on-crit +2.00 A pair of boots made of leather. |
pair of rough leather boots 'Wretchglory' (0 def, 1 armour) =2Con= pair of rough leather boots 'Wretchglory' (0 def, 1 armour) =2Con=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con defense ------ Armor +1 Resistance +3% nature +9% darkness Physical save +10 (+5 eff.) Mind save +11 (+6 eff.) Disease Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A pair of boots made of leather. |
rough leather gloves 'Porunn' (20 def, 5 armour) =3Mag= rough leather gloves 'Porunn' (20 def, 5 armour) =3Mag=1.0 Encumbrance T1 hands armor [Rare] Arcane While equipped: Stats +3 Mag offense ------ Damage +4% arcane defense ------ Armor +5 Defense +20 (+6 eff.) Resistance +3% mind +6% fire Healmod +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Woesaw the linen wizard hat (1 def, 0 armour) =3Con= Woesaw the linen wizard hat (1 def, 0 armour) =3Con=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Dex +3 Con offense ------ Damage +12% nature Ignore resists +10% darkness defense ------ Defense +1 (+0 eff.) Resistance +18% nature +3% acid other ------- See Invisibility +3 A pointy cloth hat, very wizardly... |
linen wizard hat 'Dagurab' (1 def, 0 armour) =4Mag= linen wizard hat 'Dagurab' (1 def, 0 armour) =4Mag=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Dex +4 Mag +2 Wil defense ------ Defense +1 (+0 eff.) Crit Resistance 15.00% Physical save +5 (+2 eff.) other ------- Infravision +1 See Invisibility +6 A pointy cloth hat, very wizardly... |
Poleriariabeth (0 def, 11 armour) =BreatheWater= Poleriariabeth (0 def, 11 armour) =BreatheWater=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% mind defense ------ Armor +11 Fatigue +5% Resistance +6% lightning +8% cold Life Regen +4.00 Disarm Resist +10% other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate 4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
77 alchemist agate 77 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Ragysadur the brass lantern =Hp,-Hp,Stun-= Ragysadur the brass lantern =Hp,-Hp,Stun-=2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10% chance to slow global speed by 45% defense ------ Armor +2 Resistance +6% mind Unlife -40.00 life Life +43.00 Stun Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Lightningzephyr' =2Mag= brass lantern 'Lightningzephyr' =2Mag=2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +2 Mag +4 Wil +1 Con offense ------ When Hit 4 lightning 10 fire defense ------ Resistance +6% fire other ------- Light +3 See Invisibility +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Ololin the alchemist's lamp =4Con= Ololin the alchemist's lamp =4Con=1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +2 Str +5 Wil +4 Con offense ------ Damage +6% mind Ignore resists +25% physical defense ------ Defense +15 (+5 eff.) Resistance +2% physical other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Bethelle the Cystvortex (dig speed 39 turns) =3Mag= Bethelle the Cystvortex (dig speed 39 turns) =3Mag=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str +3 Mag +1 Con offense ------ Damage +9% nature defense ------ Fatigue -5% Resistance +6% nature Crit Resistance 5.00% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) =Dig,Apr= Tooth of the Mouth (dig speed 12 turns) =Dig,Apr=3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Xiba the Curegrit [power 266] (15 cooldown) =Heal= Xiba the Curegrit [power 266] (15 cooldown) =Heal=2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Ignore resists +20% nature defense ------ Resistance +6% fire +5% arcane +9% light Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 17% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash wand of shielding [power 170] (20 cooldown) =Shield= ash wand of shielding [power 170] (20 cooldown) =Shield=2.0 Encumbrance T2 wand charm [Ego] Arcane Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
By Karit the Drem Skirmisher level 13
29th Profit 122nd year of Ascendancy at 06:51 see stats
By Karit the Drem Skirmisher level 10
8th Profit 122nd year of Ascendancy at 08:22 see stats
By Karit the Drem Skirmisher level 11
9th Profit 122nd year of Ascendancy at 03:59 see stats
By Karit the Drem Skirmisher level 11
10th Profit 122nd year of Ascendancy at 15:52 see stats
By Karit the Drem Skirmisher level 16
37th Profit 122nd year of Ascendancy at 18:01 see stats
Log
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Karit slows down.
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Deep Wound from Karit hits Arirata the bandit for (7 to psi shield), 10 physical (10 total damage).
Bleeding from Karit hits Arirata the bandit for (5 to psi shield), 8 physical (8 total damage).
Karit is not stunned anymore.
Arirata the bandit slows down.
Deep Wound from Karit hits Arirata the bandit for (13 to psi shield), 20 physical (20 total damage).
Bleeding from Karit hits Arirata the bandit for (10 to psi shield), 15 physical (15 total damage).
Arirata the bandit uses Mindhook.
The shield around Karit crumbles.
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Karit uses Evasion.
Karit tries to evade attacks.
Arirata the bandit stops bleeding.
Karit moves reluctantly!
Deep Wound from Karit hits Arirata the bandit for (13 to psi shield), 20 physical (20 total damage).
Talent Block is ready to use.
Arirata the bandit's deep wound closes.
Arirata the bandit starts to bleed black blood.
Karit uses Block.
Arirata the bandit's spell attains critical power!
Melee retaliation hits Arirata the bandit for 4 cold, 4 cold (7 total damage).
Arirata the bandit hits Karit for (81 blocked), (23 flat reduction), 28 physical (28 total damage).
Arirata the bandit's Beyond the Flesh hits Karit for (23 flat reduction), 68 physical, (7 flat reduction), 0 nature, (23 flat reduction), 1 physical (68 total damage).
Karit the level 19 drem skirmisher was struck to death by Arirata the bandit on level 1 of The Maze.