Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Krog |
Class | Summoner |
Level / Exp | 21 / 55% |
Size | big |
Lifes / Deaths | Killed by Elyyara the shadowblade at level 21 on the 35th Haze 122nd year of Ascendancy at 17:49 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 25 (base 10) |
Dexterity | 11 (base 11) |
Constitution | 14 (base 10) |
Magic | 8 (base 10) |
Willpower | 67 (base 50) |
Cunning | 48 (base 44) |
Resources
Life | -103/595 |
Equilibrium | 42 |
Healing Factor | 1.4472895330004 |
Regeneration | 9.3350174878525 |
Speed
Mental | +15% |
Attack | +15% |
Movement | 0% |
Spell | +15% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 32.989687335918 |
See Invisible | 32.989687335918 |
Offense: Mainhand
Damage | 38 |
Accuracy | 56 |
Crit Chance | 24% |
APR | 20 |
Speed | 0.87 |
Offense: Offhand
Damage | 35 |
Accuracy | 56 |
Crit Chance | 24% |
APR | 20 |
Speed | 0.87 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 12% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 16% |
Speed | 0.8695652173913 |
Offense: Damage Bonus
Blight | +6% |
Acid | +12% |
Physical | +3% |
All | 0% |
Offense: Damage Penetration
Fire | +25% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 25 (35.65183292883%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 29 |
Mental Save | 37 |
Defense: Resistances
Acid | + 6%( 70%) |
Blight | + 6%( 70%) |
Physical | + 9%( 70%) |
Mind | + 3%( 70%) |
All | 0%( 70%) |
Lightning | + 20%( 70%) |
Darkness | + 24%( 70%) |
Fire | + 49%( 70%) |
Nature | 0%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Pinning Resistance | 23% |
Bleed Resistance | 10% |
Confusion Resistance | 43% |
Stun Resistance | 100% |
Disarm Resistance | 41% |
Instadeath Resistance | 100% |
Knockback Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 576% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 175 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Summoning (melee) | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (utility) | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Krog | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Harmony | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed warg claw. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | Glewen the pair of rough leather boots (0 def, 1 armour) =Stun-= Glewen the pair of rough leather boots (0 def, 1 armour) =Stun-=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +6% blight defense ------ Armor +1 Fatigue -5% Physical save +6 (+3 eff.) Life Regen +4.00 Stun Resist +20% Teleport Resist +20% other ------- Encumbrance +23 A pair of boots made of leather. |
Light source | bright brass lantern of health =Hp,lite5= bright brass lantern of health =Hp,lite5=2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +42.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Burnmonster the cashmere wizard hat (2 def, 0 armour) =Conf-= Burnmonster the cashmere wizard hat (2 def, 0 armour) =Conf-=2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Wil offense ------ Ignore resists +25% fire When Hit 2 fire defense ------ Defense +2 (+1 eff.) Resistance +3% acid Physical save +7 (+4 eff.) Spell save +3 (+2 eff.) Disarm Resist +20% Confus Resist +20% A pointy cloth hat, very wizardly... |
On hands | sand rough leather gloves of strength (+2) (0 def, 6 armour) =2Str= sand rough leather gloves of strength (+2) (0 def, 6 armour) =2Str=1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Physical Power +5 (+1 eff.) On-Hit 5 physical Damage +3% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Emadaganor the dwarven-steel torque of mindblast [power 225] (13 cooldown) =Silence= Emadaganor the dwarven-steel torque of mindblast [power 225] (13 cooldown) =Silence=2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +2 Con offense ------ Ignore resists +5% physical Accuracy +25 (+9 eff.) Ignore Armor +2 defense ------ Resistance +1% physical other ------- Max stamina +30.00 Blast the opponent's mind dealing 225 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to heal for 42. Torques are made by powerful psionics to store psionic powers. |
On fingers | psionicist's copper ring of clarity =Conf-,Wil= psionicist's copper ring of clarity =Conf-,Wil=0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil defense ------ Mind save +12 (+5 eff.) Confus Resist +23% Rings make your fingers look great! |
On fingers | Geteldir =Hp= Geteldir =Hp=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: defense ------ Resistance +3% acid +2% physical +6% darkness Life +21.00 Healmod +5% Cut Resist +10% Disarm Resist +21% Pinning Resist +23% Knockbk Resist +22% other ------- Max psi +20.00 Rings make your fingers look great! |
Around neck | grounding steel amulet of cunning (+4) =Stun-,Cun= grounding steel amulet of cunning (+4) =Stun-,Cun=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun defense ------ Resistance +11% lightning Stun Resist +23% Amulets make your neck look great! |
In main hand | blooming vined mindstar of balance (88% power, 18 apr, nature damage) =Heal-on-Summon,Eq/h= blooming vined mindstar of balance (88% power, 18 apr, nature damage) =Heal-on-Summon,Eq/h=3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature Weapon Damage 89% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) defense ------ Physical save +3 (+2 eff.) Spell save +4 (+2 eff.) Mind save +3 (+2 eff.) Healmod +16% Heal-on-summon +10 other ------- EQ when Hit +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | drakeskin leather belt 'Eilinanne' =Arm,Def,CrtPwr= drakeskin leather belt 'Eilinanne' =Arm,Def,CrtPwr=1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: offense ------ Physical Crit +10.0% Critical power +20.00% Physical Power +8 (+2 eff.) defense ------ Armor +10 Defense +10 (+5 eff.) Resistance +9% lightning +6% darkness +6% blight Physical save +14 (+7 eff.) Spell save +3 (+2 eff.) A belt that goes around your waist. |
In off hand | blooming vined mindstar of resolve (81% power, 18 apr, nature damage) =Heal-on-summon= blooming vined mindstar of resolve (81% power, 18 apr, nature damage) =Heal-on-summon=3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 82% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Wil offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) defense ------ Spell save +3 (+2 eff.) Healmod +10% Heal-on-summon +14 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Berindur (2 def, 4 armour) =Hp= Berindur (2 def, 4 armour) =Hp=2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +5 Str +1 Dex offense ------ Physical Power +10 (+3 eff.) Accuracy +23 (+8 eff.) When Hit 2 physical defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue -6% Life +65.00 Healmod +10% other ------- Max stamina +15.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Daimyharagas (6 def, 4 armour) =MndSpd,Def,Arm,Hp/= Daimyharagas (6 def, 4 armour) =MndSpd,Def,Arm,Hp/=9.0 Encumbrance T2 light armor [Random Unique] Nature/Master While equipped: Stats +5 Str offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% Damage +12% acid On-Hit (Melee): * 20% chance to reduce armor by 13% defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +6% physical +12% darkness +3% mind Life Regen +2.20 other ------- Stamina/turn +0.50 Light +1 Track: Puts all charms on 26 turn cooldown Effective talent level: 2.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Inventory
copper amulet 'Poxlash' =4DexCon= copper amulet 'Poxlash' =4DexCon=0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +4 Cun +4 Con offense ------ Move Speed +10% Ignore resists +20% nature defense ------ Fatigue -5% Resistance +3% blight +6% temporal +3% darkness +3% lightning Life Regen +2.00 other ------- Stamina/turn +0.40 Amulets make your neck look great! |
Daneth's Neckguard =6Con= Daneth's Neckguard =6Con=2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Mayerin the voratun amulet =3Dex,t5randart= Mayerin the voratun amulet =3Dex,t5randart=0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Str +3 Dex +3 Con +12 Lck offense ------ Physical Crit +2.0% Damage +9% arcane Ignore resists +5% arcane Accuracy +12 (+5 eff.) defense ------ Defense +5 (+2 eff.) Resist unseen 15% other ------- Mana/turn +0.04 Amulets make your neck look great! |
Zeryregrim the Tempestdream =Hp= Zeryregrim the Tempestdream =Hp=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ When Hit 4 lightning defense ------ Resistance +12% lightning +6% fire +9% light +3% cold Life +21.00 Disarm Resist +22% Pinning Resist +20% Knockbk Resist +22% Rings make your fingers look great! |
marksman's copper ring =3Dex= marksman's copper ring =3Dex=0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+3 eff.) Rings make your fingers look great! |
enhanced iron greatsword of projection (107% power, 1 apr) =7Dex= enhanced iron greatsword of projection (107% power, 1 apr) =7Dex=3.0 Encumbrance T1 greatsword 2H weapon [Ego++] Nature/Psionic Weapon Damage 107% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +5 Str +7 Dex +5 Mag +6 Wil +5 Cun +5 Con Massive two-handed swords. |
warbringer's steel greatsword (125% power, 2 apr) =5Con= warbringer's steel greatsword (125% power, 2 apr) =5Con=3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Master Weapon Damage 126% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +5 Con offense ------ Physical Power +12 (+4 eff.) Ignore resists +9% physical defense ------ Disarm Resist +22% Massive two-handed swords. |
warbringer's iron mace (107% power, 2 apr) =2Con= warbringer's iron mace (107% power, 2 apr) =2Con=3.0 Encumbrance T1 mace 1H weapon [Ego+] Master Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: Stats +2 Con offense ------ Physical Power +6 (+2 eff.) Ignore resists +6% physical defense ------ Disarm Resist +11% Blunt and deadly. |
quick steel dagger (102% power, 6 apr) =2Dex= quick steel dagger (102% power, 6 apr) =2Dex=1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego+] Master Weapon Damage 102% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Dex offense ------ Combat Speed +10% Accuracy +9 (+4 eff.) Sharp, short and deadly. |
mindwoven woollen robe (0 def, 0 armour) mindwoven woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +2 (+1 eff.) defense ------ Resistance +9% all Mind save +15 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Abyssguile =4Dex= Abyssguile =4Dex=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Str +4 Dex offense ------ When Hit 4 fire On-Hit (Melee): * 10% chance to reduce damage dealt by 23% defense ------ Resistance +6% fire Life Regen +0.70 Healmod +11% A belt that goes around your waist. |
Nyroddasta =-Hp,Hp,Conf-= Nyroddasta =-Hp,Hp,Conf-=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Resistance +3% lightning +6% cold Unlife -40.00 life Life +32.00 Confus Resist +10% Teleport Resist +20% A belt that goes around your waist. |
rough leather belt of burglary =4Dex= rough leather belt of burglary =4Dex=1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats +4 Dex +3 Cun +6 Lck defense ------ Stealth +5 other ------- Disarm Traps +8 Infravision +4 A belt that goes around your waist. |
Icestinger (1 def, 0 armour) =2Con= Icestinger (1 def, 0 armour) =2Con=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ When Hit 2 cold defense ------ Defense +1 (+0 eff.) Resistance +3% lightning +3% fire +12% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Squalorspawner the linen cloak (1 def, 0 armour) =2Dex= Squalorspawner the linen cloak (1 def, 0 armour) =2Dex=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex offense ------ Damage +9% fire Ignore resists +25% nature When Hit 4 nature defense ------ Defense +1 (+0 eff.) Resistance +3% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayuta the cashmere cloak (27 def, 0 armour) =Def= Mayuta the cashmere cloak (27 def, 0 armour) =Def=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex offense ------ Physical Crit +2.0% Ignore Armor +2 defense ------ Defense +27 (+13 eff.) Physical save +3 (+2 eff.) Mind save +9 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour) =brr= Eden's Guile (2 def, 1 armour) =brr=2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 44% (based on Cunning). Uses 43 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
dreamer's pair of hardened leather boots of disengagement (0 def, 3 armour) =3Dex= dreamer's pair of hardened leather boots of disengagement (0 def, 3 armour) =3Dex=2.0 Encumbrance T3 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Dex +3 Wil +5 Cun defense ------ Armor +3 Physical save +5 (+3 eff.) Spell save +7 (+4 eff.) Mind save +5 (+3 eff.) Disengage: Puts all charms on 13 turn cooldown Effective talent level: 3.0 Power cost 13 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Mayelrawen the pair of iron boots (0 def, 5 armour) =-Hp,Hp,Arm= Mayelrawen the pair of iron boots (0 def, 5 armour) =-Hp,Hp,Arm=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +5 Fatigue +2% Resistance +3% temporal Unlife -20.00 life Life +60.00 Knockbk Resist +20% other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
steady dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) =4Dex= steady dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) =4Dex=1.5 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +4 Dex offense ------ Accuracy +16 (+6 eff.) defense ------ Armor +2 Fatigue +3% Physical save +6 (+3 eff.) Mind save +7 (+3 eff.) Disarm Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
fearwoven linen wizard hat of balance (1 def, 0 armour) =MndPwr,Eq/h= fearwoven linen wizard hat of balance (1 def, 0 armour) =MndPwr,Eq/h=2.0 Encumbrance T1 head armor [Ego+] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +6 (+2 eff.) Damage +6% darkness +5% physical defense ------ Defense +1 (+0 eff.) Resistance +6% darkness +5% physical other ------- EQ when Hit +0.80 Psi when Hit +0.70 Hate when Hit +0.90 Max hate +6.00 A pointy cloth hat, very wizardly... |
stabilizing rough leather cap of constitution (+2) (0 def, 1 armour) =2Con= stabilizing rough leather cap of constitution (+2) (0 def, 1 armour) =2Con=2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Con defense ------ Armor +1 Fatigue +1% Physical save +10 (+5 eff.) A cap made of leather. |
Blastqueller (0 def, 3 armour) =7Dex= Blastqueller (0 def, 3 armour) =7Dex=2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Dex +2 Con offense ------ Ignore resists +15% lightning defense ------ Armor +3 Fatigue +3% Resistance +3% physical Blind Resist +20% Teleport Resist +20% other ------- Max stamina +10.00 A cap made of leather. |
Dawnterror (0 def, 3 armour) =breathe water= Dawnterror (0 def, 3 armour) =breathe water=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +9% light +3% mind defense ------ Armor +3 Fatigue +5% Resistance +3% blight +6% cold +9% nature +3% temporal Spell save +6 (+3 eff.) other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour) =3Con,Stun-= Quasit's Skull (0 def, 12 armour) =3Con,Stun-=3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+6 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
5 agate 5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
135 alchemist agate 135 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Gleamwinter the alchemist's lamp =4DexCon= Gleamwinter the alchemist's lamp =4DexCon=1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +4 Dex +3 Wil +4 Con offense ------ Ignore resists +20% light defense ------ Mind save +7 (+3 eff.) other ------- Light +6 See Stealth +10 See Invisibility +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Camodir' =CrtPwr= alchemist's lamp 'Camodir' =CrtPwr=1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +3 Wil offense ------ Physical Crit +5.0% Critical power +30.00% Physical Power +17 (+5 eff.) Accuracy +10 (+4 eff.) Ignore Armor +4 defense ------ Resistance +1% physical Physical save +3 (+2 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
iron pickaxe 'Ce'Nara' (dig speed 37 turns) =2Dex= iron pickaxe 'Ce'Nara' (dig speed 37 turns) =2Dex=3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Dex offense ------ Mind Crit +4% Physical Power +5 (+1 eff.) Damage +6% nature defense ------ Resistance +11% nature +3% temporal Mind save +3 (+2 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
evasive iron torque of clear mind [power 1] (22 cooldown) =ClrMnd= evasive iron torque of clear mind [power 1] (22 cooldown) =ClrMnd=2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered ash totem of healing [power 272] (17 cooldown) =Heal= overpowered ash totem of healing [power 272] (17 cooldown) =Heal=2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 272 Puts all charms on 17 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By Bodayo the Krog Summoner level 13
13rd Haze 122nd year of Ascendancy at 13:19 see stats
By Bodayo the Krog Summoner level 10
7th Haze 122nd year of Ascendancy at 00:04 see stats
By Bodayo the Krog Summoner level 20
32nd Haze 122nd year of Ascendancy at 07:15 see stats
By Bodayo the Krog Summoner level 10
8th Haze 122nd year of Ascendancy at 07:43 see stats
By Bodayo the Krog Summoner level 15
21st Haze 122nd year of Ascendancy at 15:16 see stats
Log
Psy Worm from Elyyara the shadowblade hits Stone golem for 28 mind damage.
Psy Worm from Elyyara the shadowblade hits Ritch flamespitter for 55 mind damage.
Psy Worm from Elyyara the shadowblade killed Ritch flamespitter!
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Skeleton master archer shoots!
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Bodayo is less afraid.
Talent Pheromones is ready to use.
Mechanical Arms hits Stone golem for 20 nature, 7 physical, 36 darkness (63 total damage).
Psy Worm from Elyyara the shadowblade hits Bodayo for 54 mind damage.
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Bodayo summons a Minotaur!
Bodayo slows down.
Minotaur receives 26 healing from Bodayo.
Bodayo receives 35 healing.
Skeleton master archer's Shoot hits Minotaur for 94 physical, 15 lightning (108 total damage).
Skeleton master archer's Shoot hits Bodayo for 12 lightning damage.
Stone golem slows down.
Stone golem hits Elyyara the shadowblade for 66 physical damage.
Psy Worm from Elyyara the shadowblade hits Stone golem for 28 mind damage.
Melee retaliation hits Stone golem for 20 nature, 15 fire, 3 nature (39 total damage).
Elyyara the shadowblade casts Rigor Mortis.
Bodayo feels death coming!
Elyyara the shadowblade hits Bodayo for 142 cold damage.
Bodayo the level 21 krog summoner was chilled to death by Elyyara the shadowblade on level 4 of The Maze.