Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Drem |
Class | Marauder |
Level / Exp | 22 / 93% |
Size | medium |
Lifes / Deaths | Killed by Gdra at level 22 on the 12nd Shortage 122nd year of Ascendancy at 22:01 / 2Killed by Adyda the blade horror at level 22 on the 17th Shortage 122nd year of Ascendancy at 11:02 |
Primary Stats
Strength | 54 (base 46) |
Dexterity | 61 (base 51) |
Constitution | 16 (base 10) |
Magic | 12 (base 10) |
Willpower | 17 (base 10) |
Cunning | 22 (base 11) |
Resources
Life | -76/477 |
Stamina | 25/180 |
Healing Factor | 1.1545771506545 |
Regeneration | 3.983291169758 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 4 |
Offense: Mainhand
Damage | 66 |
Accuracy | 44 |
Crit Chance | 38% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 46 |
Accuracy | 44 |
Crit Chance | 38% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Light | +6% |
Lightning | +3% |
Mind | +15% |
Physical | +10% |
Fire | +12% |
All | 0% |
Offense: Damage Penetration
Fire | +5% |
Acid | +7% |
Defense: Base
Armour (hardiness) | 17 (39.516728982928%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 5.3082040271275 |
Physical Save | 33 |
Spell Save | 21 |
Mental Save | 36 |
Defense: Resistances
Acid | + 16%( 70%) |
Light | + 7%( 70%) |
Cold | + 19%( 70%) |
Mind | + 10%( 70%) |
Lightning | + 15%( 70%) |
Fire | + 16%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 74% |
Bleed Resistance | 20% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 258 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 46 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 789% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 109.71 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. |
Class Talents
Technique / Duelist | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Technique / Battle tactics | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 1/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Technique / Thuggery | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed xorn fragment. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Breniregontir the Cracklevice (0 def, 3 armour) =PhyCrt,Lite1= Breniregontir the Cracklevice (0 def, 3 armour) =PhyCrt,Lite1=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +3 (+1 eff.) Damage +3% lightning Ignore Armor +4 defense ------ Armor +3 Fatigue +2% Resistance +6% acid +12% fire +6% cold other ------- Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | bright brass lantern of focus =Lite6= bright brass lantern of focus =Lite6=2.0 Encumbrance T1 lite [Ego] Master/Psionic While equipped: Stats +4 Wil offense ------ Damage +6% mind other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Steel Helm of Garkul (0 def, 6 armour) =Stats,PhyMod,SkCrk= Steel Helm of Garkul (0 def, 6 armour) =Stats,PhyMod,SkCrk=3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+6 eff.) Spell save +12 (+6 eff.) Mind save +12 (+5 eff.) other ------- Masteries +0.20 Technique/Thuggery Skullcracker +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | corrosive hardened leather gloves of war-making (0 def, 2 armour) =PhyCrt,CrtPwr,OnHit= corrosive hardened leather gloves of war-making (0 def, 2 armour) =PhyCrt,CrtPwr,OnHit=1.0 Encumbrance T2 hands armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +7.0% Spell Crit +6% Mind Crit +8% Critical power +8.00% On-Hit 6 acid Damage +5% acid defense ------ Armor +2 Resistance +6% acid Unarmed combat: Weapon Damage 122% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +6 acid On Hit: 10% Corrosive Breath level 3 On Crit: 20% Cripple level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | focusing ash totem of healing [power 182] (15 cooldown) =Heal= focusing ash totem of healing [power 182] (15 cooldown) =Heal=2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | Cinderbraid the steel ring =-Hp,Stats= Cinderbraid the steel ring =-Hp,Stats=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun +5 Dex offense ------ Damage +12% fire Ignore resists +5% fire Accuracy +5 (+2 eff.) defense ------ Resistance +3% light +9% cold Unlife -40.00 life Cut Resist +20% Rings make your fingers look great! |
On fingers | copper citrine ring =BldSpd,lite4= copper citrine ring =BldSpd,lite4=0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: offense ------ Move Speed +12% Accuracy +6 (+2 eff.) defense ------ Defense +6 (+2 eff.) other ------- Light +4 Infravision +4 Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 5.2 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings make your fingers look great! |
Around neck | grounding copper amulet of mastery (0.10 Technique / Combat training) =Stun-= grounding copper amulet of mastery (0.10 Technique / Combat training) =Stun-=0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +11% lightning Stun Resist +21% other ------- Masteries +0.10 Technique/Combat training Amulets make your neck look great! |
In main hand | NOTE: Main balanced dwarven-steel dagger of massacre (129% power, 7 apr) =Acc,Def,Disarm=balanced dwarven-steel dagger of massacre (129% power, 7 apr) =Acc,Def,Disarm= 1.0 Encumbrance T3 dagger 1H weapon [Ego] Master Weapon Damage 130% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Accuracy +7 (+3 eff.) defense ------ Defense +6 (+2 eff.) Disarm Resist +20% Sharp, short and deadly. |
Around waist | hardened leather belt 'Lustretide' =PhyCrt= hardened leather belt 'Lustretide' =PhyCrt=1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Cun +4 Dex offense ------ Physical Crit +7.0% Mind Crit +7% Damage +6% light +9% mind defense ------ Resistance +6% mind other ------- EQ when Hit +0.20 Max hate +2.00 Max psi +40.00 A belt that goes around your waist. |
In off hand | elemental dwarven-steel dagger of evisceration (118% power, 7 apr) =Phy{C,P},Evisceration= elemental dwarven-steel dagger of evisceration (118% power, 7 apr) =Phy{C,P},Evisceration=1.0 Encumbrance T3 dagger 1H weapon [Ego++] Arcane/Master Weapon Damage 119% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * Create an explosion dealing 15 acid damage (1/turn) On Critical: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +6.0% Physical Power +5 (+2 eff.) Damage +10% acid Ignore resists +7% acid Sharp, short and deadly. |
Cloak | cashmere cloak 'Zerotorion' (27 def, 0 armour) =Def= cashmere cloak 'Zerotorion' (27 def, 0 armour) =Def=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 14 defense ------ Defense +27 (+8 eff.) Physical save +10 (+5 eff.) Mind save +3 (+2 eff.) Healmod +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | NOTE: Main rejuvenating hardened leather armour of Toknor (9 def, 6 armour) =Phy{C,P},Def,Stm/,Hp/=rejuvenating hardened leather armour of Toknor (9 def, 6 armour) =Phy{C,P},Def,Stm/,Hp/= 9.0 Encumbrance T3 light armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +4.0% Critical power +12.00% Physical Power +5 (+2 eff.) defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Life Regen +3.20 other ------- Stamina/turn +0.70 A suit of armour made of leather. |
Inventory
clarifying copper amulet of constitution (+2) =Conf-= clarifying copper amulet of constitution (+2) =Conf-=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Resistance +11% mind Confus Resist +21% Amulets make your neck look great! |
copper amulet 'Relgubar' =lite2= copper amulet 'Relgubar' =lite2=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex +2 Mag +5 Wil +1 Cun other ------- Light +2 Amulets make your neck look great! |
copper amulet of cunning (+3) =3Cun= copper amulet of cunning (+3) =3Cun=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
insulating copper amulet of magic (+3) =3Mag= insulating copper amulet of magic (+3) =3Mag=0.1 Encumbrance T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag defense ------ Resistance +10% fire +11% cold Amulets make your neck look great! |
wanderer's gold amulet of vision =6Con= wanderer's gold amulet of vision =6Con=0.1 Encumbrance T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +3 Dex +3 Cun +6 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +2.00 Blind Resist +16% other ------- Stamina/turn +0.50 Infravision +5 Sight +2 See Invisibility +7 Amulets make your neck look great! |
copper ring =t1= copper ring =t1=0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
conjurer's steel ring =4Mag= conjurer's steel ring =4Mag=0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ Spellpower +6 (+6 eff.) Rings make your fingers look great! |
rogue's steel ring of corrosion (+22%) =3Cun= rogue's steel ring of corrosion (+22%) =3Cun=0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun offense ------ Damage +11% acid defense ------ Defense +6 (+2 eff.) Resistance +22% acid Rings make your fingers look great! |
titan's gold ring of the mind (+11%) =3Con= titan's gold ring of the mind (+11%) =3Con=0.1 Encumbrance T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con offense ------ Damage +11% mind defense ------ Resistance +11% mind Physical save +6 (+3 eff.) Rings make your fingers look great! |
Unerring Scalpel (111% power, 25 apr) =Acc= Unerring Scalpel (111% power, 25 apr) =Acc=1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 111% Range: 1.0x-1.3x Uses 45% Str, 55% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Halagund (111% power, 7 apr) =3Con= Halagund (111% power, 7 apr) =3Con=1.0 Encumbrance T3 dagger 1H weapon [Rare] Psionic Weapon Damage 111% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +7 darkness Damage Against +8% Living On-crit, radius 2 +16 mind While equipped: Stats +2 Mag +3 Con defense ------ Resistance +12% lightning Crit Resistance 10.00% Life Regen +2.00 Healmod +15% Sharp, short and deadly. |
ancient woollen robe (0 def, 0 armour) =3Mag,PhyMod= ancient woollen robe (0 def, 0 armour) =3Mag,PhyMod=2.0 Encumbrance T2 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag offense ------ Damage +10% temporal +11% physical Ignore resists +5% temporal +7% physical defense ------ Resistance +9% all Anomaly Control +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Skin of Many (12 def, 6 armour) =4Con= Skin of Many (12 def, 6 armour) =4Con=9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +6 Defense +12 (+4 eff.) Fatigue +7% Life +40.00 other ------- Infravision +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Eilineserin the rough leather belt =Hp,Acc,Def,PhyPwr= Eilineserin the rough leather belt =Hp,Acc,Def,PhyPwr=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Physical Power +15 (+5 eff.) Accuracy +5 (+2 eff.) On-Hit (Melee): * 10% chance to reduce armor by 17% defense ------ Armor +2 Defense +5 (+2 eff.) Physical save +9 (+4 eff.) Life +32.00 A belt that goes around your waist. |
Xurawen the rough leather belt =3Mag= Xurawen the rough leather belt =3Mag=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +3 Mag offense ------ When Hit 6 acid defense ------ Armor +2 Defense +10 (+4 eff.) Spell save +6 (+3 eff.) Life Regen +4.00 other ------- Mana/turn +0.17 Max mana +20.00 A belt that goes around your waist. |
noble's rough leather belt =4Cun= noble's rough leather belt =4Cun=1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +15% Summoned defense ------ Resist Against +15% Summoned A belt that goes around your waist. |
Dagafast (1 def, 2 armour) =Hp= Dagafast (1 def, 2 armour) =Hp=2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Armor +2 Defense +1 (+1 eff.) Resistance +2% physical Life +50.00 Cut Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shimmerserpent the linen cloak (1 def, 0 armour) =1Mag= Shimmerserpent the linen cloak (1 def, 0 armour) =1Mag=2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +1 Mag +1 Wil offense ------ Damage +3% lightning +3% acid Ignore resists +20% mind defense ------ Defense +1 (+1 eff.) Resistance +6% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chalekor the Blindlace (2 def, 0 armour) =4Con= Chalekor the Blindlace (2 def, 0 armour) =4Con=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Con offense ------ Damage +3% darkness Ignore resists +15% light On-Hit (Melee): * 10% chance to reduce damage dealt by 12% defense ------ Defense +2 (+1 eff.) Resistance +12% darkness other ------- Light +1 See Invisibility +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eilinanne the pair of rough leather boots (0 def, 2 armour) =7CUn= Eilinanne the pair of rough leather boots (0 def, 2 armour) =7CUn=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +7 Cun +1 Wil offense ------ When Hit 6 mind defense ------ Armor +2 other ------- Infravision +1 A pair of boots made of leather. |
Mayiyath the pair of hardened leather boots (0 def, 3 armour) =6Con= Mayiyath the pair of hardened leather boots (0 def, 3 armour) =6Con=2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Str +8 Wil +6 Con offense ------ Physical Crit +1.0% Physical Power +10 (+3 eff.) Mindpower +5 (+2 eff.) Ignore resists +7% physical defense ------ Armor +3 Crit Resistance 10.00% Blindside: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Scaldidol (0 def, 3 armour) =Stm/= Scaldidol (0 def, 3 armour) =Stm/=3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Wil +3 Cun +1 Con offense ------ Critical power +10.00% Ignore Armor +1 When Hit 4 fire defense ------ Armor +3 Fatigue +2% Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) other ------- Stamina/turn +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Koritir' (0 def, 9 armour) =Acc= pair of iron boots 'Koritir' (0 def, 9 armour) =Acc=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Power +15 (+5 eff.) Damage +3% mind +6% physical Accuracy +15 (+5 eff.) defense ------ Armor +9 Fatigue -3% Physical save +5 (+2 eff.) Unlife -20.00 life other ------- Encumbrance +23 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) =4Mag= dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) =4Mag=1.5 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats +4 Mag offense ------ Damage +3% arcane defense ------ Armor +2 Fatigue +3% Unarmed combat: Weapon Damage 118% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +4 arcane On-crit, radius 2 +6 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Elegathra' (1 def, 0 armour) =5Mag= linen wizard hat 'Elegathra' (1 def, 0 armour) =5Mag=2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +5 Mag +2 Con offense ------ Damage +11% light Ignore resists +15% mind Ignore Shields +30% defense ------ Defense +1 (+1 eff.) Resistance +16% light other ------- Mana-on-crit +1.00 See Invisibility +6 A pointy cloth hat, very wizardly... |
Radhublek the Unlightwish (0 def, 4 armour) =6Con= Radhublek the Unlightwish (0 def, 4 armour) =6Con=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Dex +6 Con offense ------ Damage +9% nature When Hit 8 darkness defense ------ Armor +4 Fatigue +4% other ------- Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate 9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
232 alchemist agate 232 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
preserving brass lantern =2Con= preserving brass lantern =2Con=2.0 Encumbrance T1 lite [Ego+] Nature While equipped: Stats +2 Con defense ------ Resistance +6% blight Life Regen +1.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Frigidenvy the alchemist's lamp =3Con= Frigidenvy the alchemist's lamp =3Con=1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +3 Con offense ------ Damage +3% cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 14 defense ------ Crit Resistance 15.00% Physical save +8 (+4 eff.) Healmod +15% other ------- Light +4 See Invisibility +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Glyssra (dig speed 28 turns) =5Mag= Glyssra (dig speed 28 turns) =5Mag=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +5 Mag +1 Cun offense ------ Accuracy +4 (+2 eff.) defense ------ Resistance +3% light +3% fire other ------- Infravision +5 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) =Dig= Tooth of the Mouth (dig speed 12 turns) =Dig=3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Bleakbrand the dwarven-steel pickaxe (dig speed 15 turns) =Stm/= Bleakbrand the dwarven-steel pickaxe (dig speed 15 turns) =Stm/=3.0 Encumbrance T3 digger tool [Rare] Psionic While equipped: Stats +2 Str +3 Dex offense ------ Damage +8% fire +8% mind +6% physical Ignore resists +15% darkness Accuracy +10 (+4 eff.) defense ------ Mind save +10 (+5 eff.) other ------- Stamina/turn +3.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Deepswinnow the dwarven-steel pickaxe (dig speed 23 turns) =PhyCrt= Deepswinnow the dwarven-steel pickaxe (dig speed 23 turns) =PhyCrt=3.0 Encumbrance T3 digger tool [Rare] Arcane While equipped: Stats +6 Str +5 Wil offense ------ Physical Crit +8.0% Mind Crit +8% Damage +9% blight +18% darkness Ignore resists +10% temporal defense ------ Resistance +12% blight While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Elina the iron torque of psionic shield [power 27] (25 cooldown) =-Hp,Conf-= Elina the iron torque of psionic shield [power 27] (25 cooldown) =-Hp,Conf-=2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: defense ------ Defense +10 (+4 eff.) Resistance +1% physical +9% fire Unlife -40.00 life Confus Resist +10% Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 34. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Gdra the Drem Marauder level 22
13rd Shortage 122nd year of Ascendancy at 08:45 see stats
By Gdra the Drem Marauder level 22
12nd Shortage 122nd year of Ascendancy at 22:05 see stats
By Gdra the Drem Marauder level 10
17th Dearth 122nd year of Ascendancy at 15:26 see stats
By Gdra the Drem Marauder level 20
11st Loss 122nd year of Ascendancy at 11:36 see stats
By Gdra the Drem Marauder level 21
5th Shortage 122nd year of Ascendancy at 10:37 see stats
By Gdra the Drem Marauder level 10
18th Dearth 122nd year of Ascendancy at 00:35 see stats
By Gdra the Drem Marauder level 21
8th Shortage 122nd year of Ascendancy at 13:04 see stats
By Gdra the Drem Marauder level 11
23rd Dearth 122nd year of Ascendancy at 03:38 see stats
By Gdra the Drem Marauder level 21
11st Shortage 122nd year of Ascendancy at 12:41 see stats
By Gdra the Drem Marauder level 21
7th Shortage 122nd year of Ascendancy at 14:46 see stats
By Gdra the Drem Marauder level 22
14th Shortage 122nd year of Ascendancy at 11:52 see stats
By Gdra the Drem Marauder level 17
2nd Loss 122nd year of Ascendancy at 18:00 see stats
By Gdra the Drem Marauder level 22
12nd Shortage 122nd year of Ascendancy at 22:01 see stats
Log
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Fire drake breathes fire!
Gdra reacts to damage from Fire drake, mitigating the blow!.
Gdra is on fire!
Fire drake hits Gdra for (33 reacted , -5 stam), 79 fire (79 total damage).
--------------------------------
Talent Infusion: Movement is ready to use.
Burning from Fire drake hits Gdra for 37 fire damage.
--------------------------------
Burning from Fire drake hits Gdra for 37 fire damage.
Something hits Gdra for 10 fire damage.
--------------------------------
Gdra is recovering from the damage!
Gdra is being crushed.
Gdra is bound by telekinetic forces!
Something hits Gdra for 78 physical damage.
Burning from Fire drake hits Gdra for 37 fire damage.
Imploding (slow) from Adyda the blade horror hits Gdra for 78 physical damage.
Giant fire ant spits flames!
Giant fire ant hits Gdra for 10 fire damage.
Adyda the blade horror casts Manathrust.
Gdra reacts to damage from Adyda the blade horror, mitigating the blow!.
Adyda the blade horror hits Gdra for (52 reacted , -5 stam), 132 arcane (132 total damage).
Gdra stops burning.
Imploding (slow) from Adyda the blade horror hits Gdra for 78 physical damage.
Gdra the level 22 drem marauder was stabbed to death by Adyda the blade horror on level 3 of Daikara.