Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Krog |
Class | Summoner |
Level / Exp | 34 / 82% |
Size | big |
Lifes / Deaths | Killed by armoured skeleton warrior at level 32 on the 7th Pyre 123rd year of Ascendancy at 03:17 / 2Killed by Cyrissra the mountain troll at level 34 on the 10th Pyre 123rd year of Ascendancy at 19:30 |
Antimagic | Follower |
Primary Stats
Strength | 20 (base 10) |
Dexterity | 28 (base 24) |
Constitution | 17 (base 10) |
Magic | 10 (base 10) |
Willpower | 104 (base 60) |
Cunning | 86 (base 60) |
Resources
Life | -7/783 |
Equilibrium | 108 |
Healing Factor | 1.242941519274 |
Regeneration | 0.31073537981849 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +1.7763568394003E-13% |
Spell | 0% |
Global | +120% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 5 |
See Stealth | 42.25276604189 |
See Invisible | 42.25276604189 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 55 |
Accuracy | 52 |
Crit Chance | 31% |
APR | 47 |
Speed | 1.00 |
Offense: Offhand
Damage | 48 |
Accuracy | 52 |
Crit Chance | 28% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 84 |
Crit Chance | 51% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +33% |
Cold | +8% |
All | 0% |
Lightning | +15% |
Physical | +25% |
Mind | +24% |
Darkness | +6% |
Fire | +8% |
Nature | +8% |
Offense: Damage Penetration
Lightning | +25% |
Mind | +10% |
Physical | +17% |
Defense: Base
Armour (hardiness) | 21 (35.65183292883%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 46 |
Mental Save | 61 |
Defense: Resistances
Acid | + 44%( 70%) |
Blight | + 21%( 70%) |
Physical | + 37%( 70%) |
Mind | + 36%( 70%) |
All | + 17%( 70%) |
Lightning | + 30%( 70%) |
Light | + 56%( 70%) |
Fire | + 70%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Stun Resistance | 60% |
Confusion Resistance | 34% |
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Disarm Resistance | 0% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 883% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 276 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
Wild-gift / Summoning (melee) | 1.40 |
| 4/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Wild-gift / Summoning (advanced) | 1.40 |
| 3/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Wild-gift / Summoning (utility) | 1.40 |
| 3/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Wild-gift / Summoning (distance) | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Summoning (augmentation) | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Krog | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Harmony | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by Belathra the white wolf. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the lost defiler from death by Xerota the copperhead snake. Escort: lost defiler (level 1 of Old Forest) | failed |
You failed to protect the lost defiler from death by Wrathroot. Escort: lost defiler (level 4 of Old Forest) | failed |
You failed to protect the lost defiler from death by Aletta Soultorn. Escort: lost defiler (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed black mamba head. * You've found the needed vampire lord fang. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed vial of greater demon bile. * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed red crystal shard. * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of elder vampire blood. * You've found the needed orc heart. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Emelatta' (0 def, 3 armour) =Stats,Arm= pair of hardened leather boots 'Emelatta' (0 def, 3 armour) =Stats,Arm=2.0 Encumbrance T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +2 Dex +2 Mag +8 Wil +8 Cun +5 Con offense ------ Physical Crit +3.0% Physical Power +3 (+2 eff.) Ignore resists +7% physical When Hit 2 acid defense ------ Armor +3 Physical save +18 (+6 eff.) Spell save +21 (+7 eff.) Mind save +18 (+4 eff.) A pair of boots made of leather. |
Light source | alchemist's lamp 'Unruhell' =Mnd{Crt,Pwr},Lite8= alchemist's lamp 'Unruhell' =Mnd{Crt,Pwr},Lite8=1.0 Encumbrance T3 lite [Random Unique] Nature/Master/Psionic While equipped: offense ------ Mind Crit +7% Mindpower +7 (+2 eff.) Damage +15% arcane When Hit 6 arcane On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Physical save +10 (+3 eff.) Mind save +8 (+2 eff.) Healmod +18% other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Aletta's Diadem (0 def, 0 armour) =CONFUSE= Aletta's Diadem (0 def, 0 armour) =CONFUSE=2.0 Encumbrance T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +5% Mindpower +12 (+3 eff.) Damage +10% mind When Hit 12 mind Psychic Lobotomy: Effective talent level: 3.0 Power cost 6 out of 10/10. Range 7 Cooldown: 7 Travel.spd instantaneous Is: a mind power Description: Inflicts 205.67 mind damage and cripples the target's higher mental functions, reducing cunning by 20 and confusing (36% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
On hands | NOTE: Hands Sludgegrip (0 def, 0 armour) =stats=Sludgegrip (0 def, 0 armour) =stats= 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | powerful dwarven-steel torque of mindblast [power 205] (8/11 cooldown) =Silence= powerful dwarven-steel torque of mindblast [power 205] (8/11 cooldown) =Silence=2.0 Encumbrance T3 torque charm [Ego+] Psionic Blast the opponent's mind dealing 254 mind damage and silencing them for 4 turns Puts all charms on 11 turn cooldown 100% to increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | savior's steel ring of the mountain (+12%) =PhyMod= savior's steel ring of the mountain (+12%) =PhyMod=0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +12% physical defense ------ Resistance +12% physical Physical save +9 (+3 eff.) Spell save +10 (+3 eff.) Mind save +8 (+2 eff.) Rings make your fingers look great! |
On fingers | gold ring 'Sparkwrest' =Arm,MndPwr= gold ring 'Sparkwrest' =Arm,MndPwr=0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Str offense ------ Mindpower +10 (+2 eff.) Damage +9% lightning +18% arcane Ignore resists +25% lightning defense ------ Armor +10 Resistance +15% lightning other ------- Max psi +50.00 Rings make your fingers look great! |
Around neck | NOTE: Neck Umbraclamor the copper amulet =Conf-=Umbraclamor the copper amulet =Conf-= 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +6% darkness When Hit 2 mind 6 darkness defense ------ Resistance +23% mind +12% acid Confus Resist +24% Amulets make your neck look great! |
In main hand | NOTE: Main Splendourbolt (112% power, 40 apr, nature damage) =2W,Mnd{Crt,Pwr},Lt,Eq/h=Splendourbolt (112% power, 40 apr, nature damage) =2W,Mnd{Crt,Pwr},Lt,Eq/h= 3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature Weapon Damage 112% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +8 mind +12 light While equipped: Stats +2 Wil offense ------ Mind Crit +5% Mindpower +20 (+4 eff.) Damage +9% mind defense ------ Resistance +15% light Physical save +2 (+1 eff.) Spell save +8 (+2 eff.) Mind save +9 (+2 eff.) other ------- EQ when Hit +2.10 Psi when Hit +0.08 Light +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Corruptionnoon the rough leather belt =Stats,MndPwr= Corruptionnoon the rough leather belt =Stats,MndPwr=1.0 Encumbrance T1 belt armor [Rare] Disrupt While equipped: Stats +2 Cun +2 Wil offense ------ Mindpower +25 (+5 eff.) Damage +3% nature When Hit 2 fire defense ------ Resistance +6% acid +5% blight A belt that goes around your waist. |
In off hand | Great Caller (100% power, 18 apr, nature damage) =summon= Great Caller (100% power, 18 apr, nature damage) =summon=3.0 Encumbrance T3 mindstar 1H weapon [Unique] Nature Weapon Damage 100% Range: 1.0x-1.1x Uses 30% Wil, 50% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +6% Mindpower +12 (+3 eff.) Damage +8% fire +8% physical +8% cold defense ------ Heal-on-summon +30 other ------- Max Summons +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Cloak | NOTE: Cloak cashmere cloak 'Cloudgrinder' (12 def, 0 armour) =2Cun,MndPwr,Def=cashmere cloak 'Cloudgrinder' (12 def, 0 armour) =2Cun,MndPwr,Def= 2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Cun +3 Dex offense ------ Mindpower +20 (+4 eff.) Damage +6% lightning When Hit 6 lightning defense ------ Defense +12 (+5 eff.) Resistance +32% light +29% fire Stealth +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | NOTE: body Robe of Force (12 def, 8 armour) =MndCrt,Stats,Def,Arm=Robe of Force (12 def, 8 armour) =MndCrt,Stats,Def,Arm= 2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+5 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 78.33 to 97.92 physical damage (based on Willpower and Cunning) with knockback. Uses 7 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
heroism infusion of the psychic (die at -691; dur 6; cd 31) heroism infusion of the psychic (die at -691; dur 6; cd 31)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 27 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -691 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1382 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 740%; cd 8) movement infusion of the duelist (speed 740%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 7 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 740% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Branegen the copper amulet =Def,Arm= Branegen the copper amulet =Def,Arm=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: defense ------ Armor +6 Defense +5 (+3 eff.) Resistance +3% acid +3% cold +3% nature +5% arcane Blind Resist +11% other ------- Infravision +3 Sight +2 See Invisibility +5 Amulets make your neck look great! |
starlit copper amulet of strength (+3) =3Str= starlit copper amulet of strength (+3) =3Str=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str defense ------ Resistance +10% light +11% darkness Blind Resist +21% Amulets make your neck look great! |
Earthen Beads =NatTouch= Earthen Beads =NatTouch=0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.6 Power cost 25 out of 35/35. Range melee/personal Cooldown: 13 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 429 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
steel amulet 'Icescar' =4Con= steel amulet 'Icescar' =4Con=0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Con offense ------ Ignore resists +5% cold defense ------ Resistance +20% blight +27% fire Poison Resist +20% Amulets make your neck look great! |
Dazzleguile the copper ring =6Con= Dazzleguile the copper ring =6Con=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +6 Con defense ------ Resistance +6% light Crit Resistance 5.00% Physical save +6 (+2 eff.) other ------- Infravision +1 See Invisibility +9 Rings make your fingers look great! |
Veleda the copper ring =Hp,Stats= Veleda the copper ring =Hp,Stats=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Str +3 Dex +4 Mag +3 Wil +1 Cun offense ------ Accuracy +6 (+3 eff.) defense ------ Resistance +3% light Life +20.00 other ------- Infravision +1 Rings make your fingers look great! |
NOTE: ring1 Lightarc =2Cun,lite3=Lightarc =2Cun,lite3= 0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Cun offense ------ On-Hit 6 physical On-Ranged-Hit 9 physical Damage +10% nature +11% physical On-Hit (Melee): * 11% chance to reduce all saves and defense by 44 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 44 defense ------ Resistance +11% physical +20% nature +3% light other ------- Hate-on-crit +1.00 Max hate +6.00 Light +3 Bleeding Edge: Puts all charms on 14 turn cooldown Effective talent level: 2.0 Power cost 14 out of 20/20. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Vargh Redemption =6Con= Vargh Redemption =6Con=0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 21.99 cold and 25.45 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 42 power out of 60/60 This azure ring seems to be always moist to the touch. |
Zanyntir =t5= Zanyntir =t5=0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: defense ------ Armor +6 Fatigue -10% Resistance +3% light Crit Resistance 15.00% Physical save +6 (+2 eff.) Healmod +20% Knockbk Resist +20% other ------- Encumbrance +38 EQ when Hit +0.04 Max hate +4.00 Rings make your fingers look great! |
Dimscar the steel waraxe (105% power, 3 apr) =t2 arcane= Dimscar the steel waraxe (105% power, 3 apr) =t2 arcane=3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 106% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +5 blight +7 temporal On-Hit, radius 1 +4 darkness On-crit, radius 2 +4 darkness On Hit: * 6% chance to reduce strength, dexterity, and constitution by 5 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% On-Hit (Melee): * 20% chance to reduce damage dealt by 35% defense ------ Resistance +9% temporal other ------- Light +2 One-handed war axes. |
iron dagger of enduring (101% power, 5 apr) =6Con= iron dagger of enduring (101% power, 5 apr) =6Con=1.0 Encumbrance T1 dagger 1H weapon [Ego+] Nature Weapon Damage 101% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +6 Con +6 Wil defense ------ Life +19.00 Sharp, short and deadly. |
Shantiz the Stormblade (111% power, 20 apr) =dexxxxxxx= Shantiz the Stormblade (111% power, 20 apr) =dexxxxxxx=1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Gyvena (109% power, 32 apr, nature damage) =Mnd{Crt,Pwr},CrtPwr= Gyvena (109% power, 32 apr, nature damage) =Mnd{Crt,Pwr},CrtPwr=3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature Weapon Damage 109% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On-hit +8 mind While equipped: Stats +2 Wil offense ------ Mind Crit +6% Critical power +10.00% Mindpower +16 (+3 eff.) Ignore resists +20% acid defense ------ Resistance +18% acid other ------- Max psi +50.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hailwish the reinforced leather sling =t4arcane= Hailwish the reinforced leather sling =t4arcane=4.0 Encumbrance T4 sling 1H weapon Reqs Dex 35 Shoot [Random Unique] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-ranged-hit +8 blight +12 fire On Hit: * 10% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +1 Str offense ------ Physical Power +9 (+4 eff.) Damage +6% blight +13% fire Ignore resists +5% blight +8% all Accuracy +10 (+5 eff.) Ignore Armor +9 On-Hit (Ranged): * 10% chance to reduce strength, dexterity, and constitution by 5 defense ------ Resistance +9% cold Slings are used to hurl stones or metal shots at your foes. |
verdant cashmere robe (0 def, 0 armour) =5Con= verdant cashmere robe (0 def, 0 armour) =5Con=2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: Stats +4 Con offense ------ Damage +13% nature defense ------ Resistance +11% all Poison Resist +23% Disease Resist +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Porulle the Floefame =t3arcane= Porulle the Floefame =t3arcane=1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag offense ------ Mindpower +5 (+1 eff.) Ignore resists +20% acid When Hit 2 cold defense ------ Resistance +6% acid +6% cold +8% light +7% darkness Physical save +8 (+3 eff.) other ------- Mana/turn +0.30 Max mana +32.00 A belt that goes around your waist. |
Charransom (0 def, 3 armour) =5Dex= Charransom (0 def, 3 armour) =5Dex=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +7 Lck +5 Dex offense ------ Ignore resists +5% fire defense ------ Armor +3 Resistance +6% light Stealth +11 Disease Resist +20% Disarm Resist +20% Teleport Resist +20% A pair of boots made of leather. |
Glorathra the Glowwhisper (0 def, 3 armour) =3StrCon= Glorathra the Glowwhisper (0 def, 3 armour) =3StrCon=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Ignore resists +20% mind When Hit 2 mind defense ------ Armor +3 Resistance +3% mind +12% light Rush: Puts all charms on 18 turn cooldown Effective talent level: 2.0 Power cost 18 out of 25/25. Range 7 Cooldown: 27 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Smolderravager the pair of hardened leather boots (0 def, 3 armour) =CrtPwr= Smolderravager the pair of hardened leather boots (0 def, 3 armour) =CrtPwr=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Critical power +20.00% defense ------ Armor +3 Fatigue -6% Resistance +6% acid +6% fire Physical save +9 (+3 eff.) Mind save +9 (+2 eff.) other ------- Encumbrance +30 Max hate +8.00 A pair of boots made of leather. |
Yareldil (0 def, 1 armour) =5Dex= Yareldil (0 def, 1 armour) =5Dex=1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +5 Dex +3 Con offense ------ Physical Crit +6.0% Accuracy +6 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 73% defense ------ Armor +1 Fatigue +1% Physical save +6 (+2 eff.) Mind save +6 (+1 eff.) Disarm Resist +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tarrumnir the linen wizard hat (1 def, 0 armour) =Stats= Tarrumnir the linen wizard hat (1 def, 0 armour) =Stats=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Cun +3 Wil offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +1 (+1 eff.) Resistance +3% acid +3% cold Physical save +5 (+2 eff.) Mind save +3 (+0 eff.) A pointy cloth hat, very wizardly... |
Thunderquench the rough leather cap (0 def, 1 armour) =breathewater= Thunderquench the rough leather cap (0 def, 1 armour) =breathewater=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% lightning +12% light Ignore resists +20% lightning +5% light defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +7% cold other ------- Breathe water A cap made of leather. |
Galimas (6 def, 9 armour) =3Con= Galimas (6 def, 9 armour) =3Con=2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Dex +2 Wil +2 Cun +3 Con offense ------ Damage +6% mind defense ------ Armor +9 Defense +6 (+3 eff.) Fatigue +3% Resistance +4% all Physical save +7 (+2 eff.) other ------- See Invisibility +12 A cap made of leather. |
Vorolle (2 def, 0 armour) =MndPwr,Eq/h= Vorolle (2 def, 0 armour) =MndPwr,Eq/h=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Wil offense ------ Mindpower +20 (+4 eff.) Damage +12% nature When Hit 2 acid On-Hit (Melee): * 20% chance to reduce armor by 10% * 10% chance to reduce all saves and defense by 44 defense ------ Defense +2 (+1 eff.) Resistance +18% nature other ------- EQ when Hit +0.16 A pointy cloth hat, very wizardly... |
Infused Cerebrum (8 def, 0 armour) =Dominate= Infused Cerebrum (8 def, 0 armour) =Dominate=2.0 Encumbrance T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun offense ------ Spellpower +12 (+6 eff.) Mindpower +12 (+3 eff.) defense ------ Defense +8 (+4 eff.) Fear Resist -60% Assault the mind of a foe to utterly dominate it. Uses 70 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Helm of the Dwarven Emperors (0 def, 6 armour) =Conf-,lite6= Helm of the Dwarven Emperors (0 def, 6 armour) =Conf-,lite6=3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Scumlord (0 def, 4 armour) =6Dex= Scumlord (0 def, 4 armour) =6Dex=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Dex +1 Mag +2 Wil offense ------ Ignore resists +10% nature +15% fire defense ------ Armor +4 Fatigue +4% Resistance +7% fire +8% cold other ------- Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate 5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst 9 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
686 alchemist agate 686 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Torayadas' =Stats,Hp,lite3= brass lantern 'Torayadas' =Stats,Hp,lite3=2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3 Wil +2 Cun +1 Con defense ------ Mind save +3 (+0 eff.) Life +103.00 other ------- Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Essence of Bearness Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 70 power out of 100/100 The very essence of bearness! |
Rungof's Fang =carry= Rungof's Fang =carry=1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Pyrehunger (dig speed 38 turns) =Dig= Pyrehunger (dig speed 38 turns) =Dig=3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +6% acid +6% fire +6% nature Ignore resists +25% acid When Hit 2 mind defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Boggrinder the dwarven-steel pickaxe (dig speed 14 turns) =5Con= Boggrinder the dwarven-steel pickaxe (dig speed 14 turns) =5Con=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +5 Con offense ------ Damage +3% mind Accuracy +5 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 73% defense ------ Armor +3 Defense +6 (+3 eff.) Resistance +6% mind +7% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Aerakath the Morbusblack [power 110] (8/11 cooldown) =Push= Aerakath the Morbusblack [power 110] (8/11 cooldown) =Push=2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +5% darkness +25% nature On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +9% darkness +3% cold Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 138 physical damage Puts all charms on 11 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
soothing iron torque of clear mind [power 1] (8/18 cooldown) =Conf-= soothing iron torque of clear mind [power 1] (8/18 cooldown) =Conf-=2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 18 turn cooldown 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
Eregolar the dwarven-steel torque of psionic shield [power 87] (8/18 cooldown) =MndPwr,Psionic= Eregolar the dwarven-steel torque of psionic shield [power 87] (8/18 cooldown) =MndPwr,Psionic=2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +7 Str offense ------ Mindpower +15 (+3 eff.) Damage +12% mind Ignore Shields +10% defense ------ Crit Resistance 10.00% Spell save +6 (+2 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.04 Setup a psionic shield, reducing all damage taken by 87 for 5 turns Puts all charms on 18 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Adutha the Thunderwind [power 116] (8/11 cooldown) =Sting= Adutha the Thunderwind [power 116] (8/11 cooldown) =Sting=2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +3% arcane Ignore resists +25% arcane +5% lightning When Hit 4 arcane defense ------ Resistance +3% mind Sting an enemy dealing 125 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 turn cooldown Natural totems are made by powerful wilders to store nature power. |
powerful elven-wood totem of healing [power 386] (8/11 cooldown) =Heal= powerful elven-wood totem of healing [power 386] (8/11 cooldown) =Heal=2.0 Encumbrance T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 386 Puts all charms on 11 turn cooldown 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Abawli the Krog Summoner level 34
9th Pyre 123rd year of Ascendancy at 06:06 see stats
By Abawli the Krog Summoner level 33
9th Pyre 123rd year of Ascendancy at 02:58 see stats
By Abawli the Krog Summoner level 20
2nd Allure 123rd year of Ascendancy at 16:39 see stats
By Abawli the Krog Summoner level 25
17th Regrowth 123rd year of Ascendancy at 23:22 see stats
By Abawli the Krog Summoner level 29
51st Regrowth 123rd year of Ascendancy at 18:27 see stats
By Abawli the Krog Summoner level 13
15th Haze 122nd year of Ascendancy at 20:07 see stats
By Abawli the Krog Summoner level 30
68th Regrowth 123rd year of Ascendancy at 07:51 see stats
By Abawli the Krog Summoner level 21
9th Allure 123rd year of Ascendancy at 12:45 see stats
By Abawli the Krog Summoner level 28
43rd Regrowth 123rd year of Ascendancy at 00:48 see stats
By Abawli the Krog Summoner level 10
9th Haze 122nd year of Ascendancy at 16:49 see stats
By Abawli the Krog Summoner level 20
2nd Wintertide 123rd year of Ascendancy at 07:09 see stats
By Abawli the Krog Summoner level 30
57th Regrowth 123rd year of Ascendancy at 16:11 see stats
By Abawli the Krog Summoner level 19
78th Haze 122nd year of Ascendancy at 15:00 see stats
By Abawli the Krog Summoner level 28
37th Regrowth 123rd year of Ascendancy at 05:08 see stats
By Abawli the Krog Summoner level 11
10th Haze 122nd year of Ascendancy at 13:55 see stats
By Abawli the Krog Summoner level 19
2nd Wintertide 123rd year of Ascendancy at 07:09 see stats
By Abawli the Krog Summoner level 19
1st Wintertide 123rd year of Ascendancy at 11:44 see stats
By Abawli the Krog Summoner level 21
7th Allure 123rd year of Ascendancy at 11:42 see stats
By Abawli the Krog Summoner level 15
32nd Haze 122nd year of Ascendancy at 22:12 see stats
By Abawli the Krog Summoner level 32
7th Pyre 123rd year of Ascendancy at 03:17 see stats
By Abawli the Krog Summoner level 32
7th Pyre 123rd year of Ascendancy at 06:14 see stats
Log
Fire drake hatchling receives 51 healing from Abawli.
War hound (wild summon) receives 32 healing from Abawli.
Fire drake hatchling receives 51 healing from Abawli.
Cyrissra the mountain troll uses Flying Grapple.
Cyrissra the mountain troll's tinker attains critical power!
Talent Pheromones is ready to use.
War hound (wild summon) hits Cyrissra the mountain troll for 313 physical damage.
Shrouded in Darklight from Cyrissra the mountain troll hits Abawli for 18 light, 27 darkness (45 total damage).
Melee retaliation hits War hound (wild summon) for 4 darkness damage.
Abawli's manaburn arcane area effect hits Stone golem (wild summon) for 0 light, 0 darkness (0 total damage).
Abawli's manaburn arcane area effect hits Cyrissra the mountain troll for 33 light, 32 darkness, 29 arcane (95 total damage).
Abawli's manaburn arcane area effect hits War hound (wild summon) for 0 light, 0 darkness (0 total damage).
Abawli is recovering from the damage!
A flying grapple pull fire drake (wild summon) into Abawli!
A flying grapple pull fire drake hatchling into Abawli!
A flying grapple pull fire drake hatchling into fire drake hatchling!
A flying grapple pull stone golem (wild summon) into Abawli!
A flying grapple pull fire drake hatchling into fire drake (wild summon)!
A flying grapple pull war hound (wild summon) into stone golem (wild summon)!
A flying grapple pull ritch flamespitter (wild summon) into fire drake hatchling!
Stone golem (wild summon) is unstoppable!
Flying Grapple hits Fire drake hatchling for 239 physical, 239 physical, 239 physical (718 total damage).
Flying Grapple hits Ritch flamespitter (wild summon) for 239 physical damage.
Flying Grapple hits War hound (wild summon) for 239 physical damage.
Flying Grapple hits Fire drake (wild summon) for 239 physical, 239 physical (479 total damage).
Flying Grapple hits Stone golem (wild summon) for 239 physical, (89 refused), 150 physical (389 total damage).
Flying Grapple hits Fire drake hatchling for 239 physical damage.
Flying Grapple hits Abawli for 151 physical, 151 physical, 151 physical (452 total damage).
Flying Grapple hits Fire drake hatchling for 239 physical damage.
Abawli the level 34 krog summoner was minced to death by Cyrissra the mountain troll on level 1 of Lost Dwarven Kingdom of Reknor.