Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Drem |
Class | Skirmisher |
Level / Exp | 17 / 80% |
Size | medium |
Lifes / Deaths | Killed by Poroselle the sandworm at level 17 on the 5th Loss 122nd year of Ascendancy at 19:02 / 1 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 48 (base 44) |
Constitution | 11 (base 10) |
Magic | 12 (base 10) |
Willpower | 14 (base 11) |
Cunning | 48 (base 35) |
Resources
Life | -22/523 |
Stamina | 19/158 |
Healing Factor | 1.1197162075845 |
Regeneration | 14.733792032906 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 4 |
Offense: Mainhand
Damage | 70 |
Accuracy | 40 |
Crit Chance | 16% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Light | +3% |
Mind | +6% |
Nature | +5% |
Physical | +20% |
Cold | +10% |
All | 0% |
Offense: Damage Penetration
Light | +5% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 14.719009130622 (56.026343845506%) |
Defense | 55 |
Ranged Defense | 55 |
Fatigue | 0 |
Physical Save | 15 |
Spell Save | 18 |
Mental Save | 23 |
Defense: Resistances
Lightning | + 50%( 70%) |
Temporal | + 16%( 70%) |
All | + 11%( 70%) |
Physical | + 21%( 70%) |
Cold | + 31%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Stun Resistance | 33% |
Pinning Resistance | 10% |
Silence Resistance | 20% |
Poison Resistance | 20% |
Blind Resistance | 10% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 224 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 634% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 50.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. |
Class Talents
Cunning / Called Shots | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Skirmisher - Slings | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Cunning / Scoundrel | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | pair of iron boots 'Chalygen' (20 def, 3 armour) =Def= pair of iron boots 'Chalygen' (20 def, 3 armour) =Def=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +3 Defense +20 (+6 eff.) Fatigue -3% Crit Resistance 10.00% Physical save +6 (+5 eff.) Blind Resist +10% Pinning Resist +10% other ------- Encumbrance +22 EQ when Hit +0.08 Hate-on-crit +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Belodavea the Coalgrinder (21/21, 146% power, 3 apr) Belodavea the Coalgrinder (21/21, 146% power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Nature Weapon Damage 146% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 21 Projectile Speed +200% On-ranged-hit +9 nature On-Hit, radius 1 +4 physical On Hit: * 20% chance to reduce damage dealt by 16% While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
Light source | brass lantern 'Radhuntir' =Hp= brass lantern 'Radhuntir' =Hp=2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Mind Crit +2% Critical power +15.00% Mindpower +5 (+2 eff.) Damage +3% mind defense ------ Life +44.00 other ------- Hate-on-crit +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Ce'Nemira (0 def, 1 armour) =Hp,Disarm-= Ce'Nemira (0 def, 1 armour) =Hp,Disarm-=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str defense ------ Armor +1 Fatigue +1% Resistance +12% lightning Spell save +9 (+5 eff.) Life +40.00 Disarm Resist +20% Teleport Resist +20% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 48.8 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | Darklord the iron torque of gale force [power 100] (15 cooldown) =Push,Phy{Mod,Pen}= Darklord the iron torque of gale force [power 100] (15 cooldown) =Push,Phy{Mod,Pen}=2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +9% physical Ignore resists +5% physical defense ------ Defense +5 (+2 eff.) Mind save +6 (+3 eff.) other ------- EQ when Hit +0.04 Max hate +4.00 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 120 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | copper citrine ring =Hp,Lite4= copper citrine ring =Hp,Lite4=0.1 Encumbrance T1 ring jewelry [Ego+] Nature While equipped: defense ------ Life +43.00 Life Regen +8.00 Healmod +11% other ------- Light +4 Infravision +4 Rings make your fingers look great! |
On fingers | Berygogen the Dayfame =PhyPwr= Berygogen the Dayfame =PhyPwr=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Cun offense ------ Mind Crit +2% Critical power +10.00% Physical Power +10 (+4 eff.) Damage +10% cold +3% light +3% mind defense ------ Resistance +20% cold Rings make your fingers look great! |
Around neck | grounding copper amulet of mastery (0.10 Cunning / Scoundrel) =Stun-= grounding copper amulet of mastery (0.10 Cunning / Scoundrel) =Stun-=0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +10% lightning Stun Resist +23% other ------- Masteries +0.10 Cunning/Scoundrel Amulets make your neck look great! |
In main hand | ranger's cured leather sling =rng8= ranger's cured leather sling =rng8=4.0 Encumbrance T2 sling 1H weapon [Ego] Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 While equipped: Stats +2 Dex Slings are used to hurl stones or metal shots at your foes. |
Around waist | Shine's kiss =Def,Stun-= Shine's kiss =Def,Stun-=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Ignore resists +5% light When Hit 4 light defense ------ Defense +15 (+5 eff.) Resistance +6% lightning +6% temporal Silence Resist +20% Stun Resist +10% A belt that goes around your waist. |
In off hand | Urthathel the Gleambraid (0 def, 2 armour, 100% power, 42 block) =lite1= Urthathel the Gleambraid (0 def, 2 armour, 100% power, 42 block) =lite1=7.0 Encumbrance T1 shield armor [Rare] Master When used to Attack: Weapon Damage 100% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +42 On-Hit, radius 1 +4 light While equipped: defense ------ Armor +2 Fatigue +8% Resistance +16% lightning +3% cold other ------- Light +1 Talents +1 Block Handheld deflection devices. |
Cloak | resilient linen cloak of Eldoral (1 def, 0 armour) =Hp= resilient linen cloak of Eldoral (1 def, 0 armour) =Hp=2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Cun +1 Dex defense ------ Defense +1 (+1 eff.) Life +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | linen robe of the mountain (+11%) (0 def, 0 armour) =Phy{Mod,Res}= linen robe of the mountain (+11%) (0 def, 0 armour) =Phy{Mod,Res}=2.0 Encumbrance T1 cloth armor [Ego] Nature While equipped: offense ------ Damage +11% physical defense ------ Resistance +7% all +11% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
shielding rune (absorb 81; dur 4; cd 17) shielding rune (absorb 81; dur 4; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 81 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
copper amulet of constitution (+2) =2Con= copper amulet of constitution (+2) =2Con=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
grounding copper amulet of magic (+3) =3Mag= grounding copper amulet of magic (+3) =3Mag=0.1 Encumbrance T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag defense ------ Resistance +11% lightning Stun Resist +21% Amulets make your neck look great! |
savage's copper ring =1Con,t1= savage's copper ring =1Con,t1=0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +1 Con defense ------ Spell save +12 (+7 eff.) other ------- Max stamina +11.00 Rings make your fingers look great! |
titan's copper ring of lightning (+22%) =2Con= titan's copper ring of lightning (+22%) =2Con=0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con offense ------ Damage +11% lightning defense ------ Resistance +22% lightning Physical save +4 (+4 eff.) Rings make your fingers look great! |
wizard's steel ring of clarity =2Mag,Conf-= wizard's steel ring of clarity =2Mag,Conf-=0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Mag defense ------ Spell save +4 (+3 eff.) Mind save +7 (+4 eff.) Confus Resist +23% Rings make your fingers look great! |
gold ring 'Duratir' =t3= gold ring 'Duratir' =t3=0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Dex +9 Wil +6 Cun offense ------ Mindpower +8 (+4 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% mind Mind save +3 (+2 eff.) Rings make your fingers look great! |
flaming steel mace of the mystic (109% power, 3 apr) flaming steel mace of the mystic (109% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego] Arcane Weapon Damage 109% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-Hit, radius 1 +6 fire While equipped: Stats +1 Mag +2 Wil offense ------ Spellpower +6 (+6 eff.) Blunt and deadly. |
Blastmire the thorny mindstar (93% power, 24 apr, mind damage) Blastmire the thorny mindstar (93% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Weapon Damage 93% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +4 lightning While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) On-Hit 6 darkness 3 mind Damage +9% lightning +2% mind +5% darkness On-Hit (Melee): * 20% chance to slow global speed by 45% defense ------ Resistance +3% blight +6% darkness +9% nature other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gledhelaith the Greenpanic =6Con,Hp= Gledhelaith the Greenpanic =6Con,Hp=4.0 Encumbrance T1 sling 1H weapon [Rare] Nature Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-Hit, radius 1 +8 nature While equipped: Stats +6 Con +6 Wil offense ------ Mindpower +20 (+10 eff.) Damage +3% cold When Hit 2 nature defense ------ Life +14.00 other ------- Psi when Hit +0.04 Slings are used to hurl stones or metal shots at your foes. |
Xerymivena the pouch of iron shots (17/17, 130% power, 1 apr) =Crt,Reload= Xerymivena the pouch of iron shots (17/17, 130% power, 1 apr) =Crt,Reload=3.0 Encumbrance T1 shot ammo [Rare] Master Weapon Damage 131% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +10.0% Capacity 17 Projectile Speed +200% On-ranged-hit +8 acid On Critical: * Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
Bethigawyn the iron shield (0 def, 8 armour, 98% power, 23.5 block) =7Con= Bethigawyn the iron shield (0 def, 8 armour, 98% power, 23.5 block) =7Con=7.0 Encumbrance T1 shield armor [Rare] Master When used to Attack: Weapon Damage 99% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +24 While equipped: Stats +7 Con defense ------ Armor +8 Fatigue +8% Resistance +16% lightning Mind save +3 (+2 eff.) Unlife -20.00 life other ------- Talents +1 Block Handheld deflection devices. |
acidic steel shield of physical resistance (+12%) (0 def, 4 armour, 114% power, 42.5 block) =Dmg= acidic steel shield of physical resistance (+12%) (0 def, 4 armour, 114% power, 42.5 block) =Dmg=7.0 Encumbrance T2 shield armor [Ego] Nature/Master When used to Attack: Weapon Damage 114% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 On Hit: * 12% chance to reduce armor by 17% While equipped: offense ------ On-Hit 6 acid When Hit 1 acid defense ------ Armor +4 Fatigue +8% Resistance +12% physical other ------- Talents +1 Block Handheld deflection devices. |
Issaduthad the Sparkshine (0 def, 0 armour) =lite2= Issaduthad the Sparkshine (0 def, 0 armour) =lite2=2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: offense ------ Damage +17% lightning defense ------ Resistance +19% lightning +7% all other ------- Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sunwish (15 def, 0 armour) =Def,Stm/= Sunwish (15 def, 0 armour) =Def,Stm/=2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats +3 Str offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Ignore resists +5% light +5% physical Ignore Armor +1 defense ------ Defense +15 (+5 eff.) Resistance +7% all Mind save +16 (+8 eff.) other ------- Stamina/turn +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Xanomima' (0 def, 0 armour) =3Mag= linen robe 'Xanomima' (0 def, 0 armour) =3Mag=2.0 Encumbrance T1 cloth armor [Rare] Arcane While equipped: Stats +2 Str +2 Dex +3 Mag +4 Wil offense ------ Spell Crit +7% Spellpower +2 (+2 eff.) Damage +7% arcane +7% temporal Ignore resists +5% arcane defense ------ Resistance +7% all other ------- Mana-on-crit +2.00 Max mana +26.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Erehek the Dazzlegrind (0 def, 0 armour) =7Con= Erehek the Dazzlegrind (0 def, 0 armour) =7Con=2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: Stats +2 Str +7 Con offense ------ Damage +3% light Accuracy +5 (+2 eff.) defense ------ Resistance +9% blight +11% all Life +68.00 Life Regen +2.30 Healmod +19% other ------- Max stamina +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
impenetrable steel plate armour of fire resistance (0 def, 15 armour) impenetrable steel plate armour of fire resistance (0 def, 15 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 28 [Ego] Master While equipped: defense ------ Armor +15 Fatigue +22% Resistance +19% fire A suit of armour made of metal plates. |
rough leather belt 'Willowwrest' =5Con,Summoned= rough leather belt 'Willowwrest' =5Con,Summoned=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Wil +4 Cun +5 Con offense ------ Damage +9% nature Against +16% Summoned defense ------ Resist Against +17% Summoned A belt that goes around your waist. |
Duvyldil the linen cloak (17 def, 10 armour) =Def= Duvyldil the linen cloak (17 def, 10 armour) =Def=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Con offense ------ Damage +3% physical When Hit 2 blight defense ------ Armor +10 Defense +17 (+6 eff.) Resistance +1% physical Physical save +6 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ivusenn the linen cloak (1 def, 6 armour) =4Mag= Ivusenn the linen cloak (1 def, 6 armour) =4Mag=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +4 Mag +1 Con offense ------ Critical power +5.00% Physical Power +5 (+2 eff.) Ignore resists +10% physical defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Heatgasher the cashmere cloak (2 def, 0 armour) =Acc,Hp,Stm= Heatgasher the cashmere cloak (2 def, 0 armour) =Acc,Hp,Stm=2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +5% fire Accuracy +21 (+7 eff.) defense ------ Defense +2 (+1 eff.) Fatigue -5% Resistance +6% lightning +24% fire +5% arcane +9% nature Life +61.00 other ------- Max stamina +17.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Olyharadodur the pair of iron boots (0 def, 3 armour) =2Mag= Olyharadodur the pair of iron boots (0 def, 3 armour) =2Mag=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Dex +2 Mag offense ------ Mindpower +10 (+5 eff.) defense ------ Armor +3 Fatigue +2% Resistance +5% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
steady iron gauntlets of magic (+3) (0 def, 1 armour) =3Mag= steady iron gauntlets of magic (+3) (0 def, 1 armour) =3Mag=1.5 Encumbrance T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag offense ------ Damage +4% arcane Accuracy +5 (+2 eff.) defense ------ Armor +1 Fatigue +1% Physical save +6 (+5 eff.) Mind save +6 (+3 eff.) Disarm Resist +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat 'Gloomblow' (2 def, 0 armour) =Stm/= cashmere wizard hat 'Gloomblow' (2 def, 0 armour) =Stm/=2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +4 Cun +6 Str offense ------ Physical Crit +2.0% Damage +9% darkness When Hit 4 darkness defense ------ Defense +2 (+1 eff.) Mind save +11 (+6 eff.) other ------- Stamina/turn +2.00 A pointy cloth hat, very wizardly... |
rough leather cap of constitution (+3) (0 def, 1 armour) =3Con= rough leather cap of constitution (+3) (0 def, 1 armour) =3Con=2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Con defense ------ Armor +1 Fatigue +1% A cap made of leather. |
2 agate 2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+4 eff.) Spell save +4 (+3 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+4 eff.) Spell save +4 (+3 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
103 alchemist agate 103 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Delilach the brass lantern =7Con= Delilach the brass lantern =7Con=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +3 Wil +7 Con defense ------ Resistance +3% mind Crit Resistance 5.00% Mind save +9 (+5 eff.) other ------- Light +3 See Stealth +7 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Runaldir the Coalriver Runaldir the Coalriver1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Damage +12% darkness defense ------ Defense +15 (+5 eff.) Resistance +3% cold Disarm Resist +20% other ------- Light +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns) =Dig,Apr= Tooth of the Mouth (dig speed 12 turns) =Dig,Apr=3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of gale force [power 160] (15 cooldown) steel torque of gale force [power 160] (15 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 192 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
focusing elm totem of healing [power 122] (15 cooldown) =Heal= focusing elm totem of healing [power 122] (15 cooldown) =Heal=2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
powerful elm totem of summon tentacle [power 100] (25 cooldown) =Pin= powerful elm totem of summon tentacle [power 100] (25 cooldown) =Pin=2.0 Encumbrance T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 205 Base Damage: 111 Armor: 0 All Resist: 1 Puts all charms on 25 turn cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
By Leannn the Drem Skirmisher level 13
25th Dearth 122nd year of Ascendancy at 04:19 see stats
By Leannn the Drem Skirmisher level 10
13rd Dearth 122nd year of Ascendancy at 20:43 see stats
By Leannn the Drem Skirmisher level 11
14th Dearth 122nd year of Ascendancy at 20:14 see stats
By Leannn the Drem Skirmisher level 7
7th Dearth 122nd year of Ascendancy at 03:58 see stats
By Leannn the Drem Skirmisher level 16
42nd Dearth 122nd year of Ascendancy at 00:43 see stats
Log
Imploding (slow) from Poroselle the sandworm hits Leannn for 54 physical damage.
Poroselle the sandworm uses Brain Storm.
Poroselle the sandworm's mind surges with critical power!
Leannn resists the mind attack!
The unstable sand tunnel collapses!
Poroselle the sandworm hits Leannn for 79 lightning damage.
LIFE LOST WARNING!
--------------------------------
Keyboard input temporarily disabled.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Leannn uses Bash and Smash.
Leannn casts Rune: Acid Wave.
Leannn hits Poroselle the sandworm for (14 to psi shield), 21 acid (21 total damage).
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Leannn uses Evasion.
Leannn tries to evade attacks.
Leannn shoots!
You are unable to move!
You are unable to move!
Leannn casts Rune: Shatter Afflictions.
Leannn shakes free of the telekinetic binding
A shield forms around Leannn.
Your shield crumbles under the damage!
The shield around Leannn crumbles.
Talent Kneecapper is ready to use.
Imploding (slow) from Poroselle the sandworm hits Leannn for (37 absorbed), 17 physical (17 total damage).
Poroselle the sandworm uses Mindlash.
Poroselle the sandworm hits Leannn for 65 physical damage.
Leannn the level 17 drem skirmisher was struck to death by Poroselle the sandworm on level 1 of Sandworm lair.