Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Custom Difficulty 1.7.5Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Shalore |
Class | Sun Paladin |
Level / Exp | 29 / 42% |
Size | medium |
Lifes / Deaths | Killed by Borius, Avatar of Bearness at level 29 on the 75th Regrowth 123rd year of Ascendancy at 08:02 / 1 |
Primary Stats
Strength | 58 (base 60) |
Dexterity | 21 (base 10) |
Constitution | 13 (base 10) |
Magic | 81 (base 59) |
Willpower | 21 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | -124/709 |
Positive | 84/134 |
Stamina | 187/232 |
Healing Factor | 1.0783363011315 |
Regeneration | 4.5829292798089 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | -1.1102230246252E-14% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
See Invisible | 9 |
Offense: Mainhand
Damage | 119 |
Accuracy | 36 |
Crit Chance | 22% |
APR | 16 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 47 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Light | +9% |
Fire | +11% |
Nature | +6% |
Physical | +15% |
Cold | +13% |
All | 0% |
Offense: Damage Penetration
Lightning | +20% |
Light | +49% |
Nature | +15% |
Darkness | +15% |
Cold | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 24.118138619369 (56.297102139833%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 25 |
Physical Save | 33 |
Spell Save | 34 |
Mental Save | 24 |
Defense: Resistances
Acid | + 24%( 70%) |
Arcane | + 15%( 70%) |
Cold | + 40%( 70%) |
All | + 10%( 70%) |
Lightning | + 33%( 70%) |
Light | + 60%( 70%) |
Temporal | + 24%( 70%) |
Mind | + 16%( 70%) |
Fire | + 49%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Silence Resistance | 40% |
Disarm Resistance | 25% |
Knockback Resistance | 20% |
Confusion Resistance | 22% |
Stun Resistance | 95% |
Pinning Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 77% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 290 damage for 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 574% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 61.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Radiance | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed ice ant stinger. * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed xorn fragment. * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed pouch of luminous horror dust. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed hummerhorn wing. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | NOTE: Feet undeterred pair of rough leather boots of speed (0 def, 1 armour) =Undeterred,MvSpd=undeterred pair of rough leather boots of speed (0 def, 1 armour) =Undeterred,MvSpd= 2.0 Encumbrance T1 feet armor [Ego+] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +1 Silence Resist +20% Confus Resist +22% Stun Resist +22% A pair of boots made of leather. |
Light source | Cyrodhessra the alchemist's lamp =Hp= Cyrodhessra the alchemist's lamp =Hp=1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +3 Wil defense ------ Spell save +9 (+5 eff.) Life +66.00 Healmod +5% Silence Resist +20% Knockbk Resist +20% other ------- Light +4 See Invisibility +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | NOTE: Head Shiverravage (20 def, 3 armour) =Hp,Def=Shiverravage (20 def, 3 armour) =Hp,Def= 3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Ignore resists +5% cold defense ------ Armor +3 Defense +20 (+7 eff.) Fatigue +5% Resistance +7% lightning +9% temporal Life +80.00 Blind Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Zubivena the hardened leather gloves (0 def, 2 armour) =Phy{Mod,Pwr},3Con= Zubivena the hardened leather gloves (0 def, 2 armour) =Phy{Mod,Pwr},3Con=1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Con offense ------ Physical Crit +3.0% Physical Power +25 (+6 eff.) Damage +9% physical defense ------ Armor +2 Physical save +16 (+7 eff.) Spell save +5 (+3 eff.) Mind save +6 (+3 eff.) Disarm Resist +25% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | NOTE: Tool elm totem of summon tentacle 'Floedream' [power 100] (23/25 cooldown) =Acc=elm totem of summon tentacle 'Floedream' [power 100] (23/25 cooldown) =Acc= 2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +3% cold Accuracy +15 (+6 eff.) defense ------ Armor +2 Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 206 Base Damage: 102 Armor: 5 All Resist: 2 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | marksman's steel ring of perseverance =Acc,Stun-= marksman's steel ring of perseverance =Acc,Stun-=0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+3 eff.) defense ------ Life Regen +2.00 Stun Resist +26% Rings make your fingers look great! |
On fingers | Betuthra =Stun-= Betuthra =Stun-=0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +10% cold +11% fire defense ------ Resistance +20% cold +6% nature +22% fire Life Regen +2.00 Pinning Resist +10% Stun Resist +22% Rings make your fingers look great! |
Around neck | NOTE: Neck Blastparry =Stun-=Blastparry =Stun-= 0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Dex defense ------ Resistance +18% lightning +10% cold +5% arcane +21% fire Stun Resist +25% Amulets make your neck look great! |
In main hand | Glimmerfear (170% power, 6 apr) =Dmg?= Glimmerfear (170% power, 6 apr) =Dmg?=3.0 Encumbrance T5 mace 1H weapon [Rare] Master Weapon Damage 171% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Ignore resists +10% light When Hit 10 light On-Hit (Melee): * 20% chance to reduce damage dealt by 11% other ------- Light +3 Blunt and deadly. |
Around waist | NOTE: Belt Hileg the rough leather belt =Hp,PhyMod,Acc,Apr=Hileg the rough leather belt =Hp,PhyMod,Acc,Apr= 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Dex offense ------ Physical Power +15 (+3 eff.) Damage +6% physical Accuracy +10 (+5 eff.) Ignore Armor +5 defense ------ Life +33.00 other ------- Max stamina +20.00 A belt that goes around your waist. |
In off hand | Cureobeisance the stralite shield (0 def, 8 armour, 165% power, 142.5 block) =Dmg= Cureobeisance the stralite shield (0 def, 8 armour, 165% power, 142.5 block) =Dmg=7.0 Encumbrance T4 shield armor [Rare] Nature When used to Attack: Weapon Damage 165% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +142 On-hit +8 light On Hit: * 10% chance to reduce damage dealt by 11% * 20% chance to reduce armor by 34% While equipped: offense ------ On-Hit 9 acid Damage +6% nature Ignore resists +15% darkness +15% nature When Hit 10 acid defense ------ Armor +8 Fatigue +8% Resistance +6% nature +9% light other ------- Talents +1 Block Handheld deflection devices. |
Cloak | Beluvea the Radiancepyre (2 def, 0 armour) =Acc,Apr,Lite3= Beluvea the Radiancepyre (2 def, 0 armour) =Acc,Apr,Lite3=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +3 Dex offense ------ Damage +3% light Ignore resists +5% light +10% cold Accuracy +6 (+3 eff.) Ignore Armor +5 defense ------ Defense +2 (+1 eff.) Resistance +15% acid +6% light other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Shimmerwinnow (27 def, 4 armour) =Def= Shimmerwinnow (27 def, 4 armour) =Def=14.0 Encumbrance T1 heavy armor [Rare] Psionic While equipped: offense ------ Ignore resists +20% lightning defense ------ Armor +4 Defense +27 (+9 eff.) Fatigue +12% Resistance +3% cold +6% mind +6% temporal Physical save +6 (+3 eff.) Mind save +12 (+6 eff.) A suit of armour made of mail. |
Inventory
movement infusion of the warrior (speed 592%; cd 16) movement infusion of the warrior (speed 592%; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 592% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
cleansing steel amulet of constitution (+3) =3Con= cleansing steel amulet of constitution (+3) =3Con=0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Con defense ------ Resistance +10% nature +10% blight Poison Resist +23% Disease Resist +20% Amulets make your neck look great! |
steel amulet 'Erelasarion' =PhyMod,Conf-= steel amulet 'Erelasarion' =PhyMod,Conf-=0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun offense ------ Damage +9% physical defense ------ Defense +10 (+4 eff.) Resistance +16% mind Physical save +18 (+8 eff.) Confus Resist +40% Amulets make your neck look great! |
copper ring 'Betylewyn' =Conf-,Def= copper ring 'Betylewyn' =Conf-,Def=0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: defense ------ Defense +5 (+2 eff.) Resistance +15% fire +6% light +6% mind Physical save +9 (+4 eff.) Mind save +6 (+3 eff.) Confus Resist +33% Rings make your fingers look great! |
titan's copper ring of corrosion (+22%) =3Con= titan's copper ring of corrosion (+22%) =3Con=0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con offense ------ Damage +11% acid defense ------ Resistance +22% acid Physical save +6 (+3 eff.) Rings make your fingers look great! |
Berehell =PhyMod,Conf-= Berehell =PhyMod,Conf-=0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: offense ------ Critical power +10.00% Damage +6% physical Ignore Armor +1 defense ------ Resistance +5% arcane +4% physical Physical save +15 (+7 eff.) Mind save +7 (+4 eff.) Confus Resist +22% Rings make your fingers look great! |
marksman's steel ring of clarity =Conf-= marksman's steel ring of clarity =Conf-=0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex offense ------ Accuracy +6 (+3 eff.) defense ------ Mind save +5 (+3 eff.) Confus Resist +26% Rings make your fingers look great! |
psionicist's steel ring of clarity =Conf-= psionicist's steel ring of clarity =Conf-=0.1 Encumbrance T2 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil defense ------ Mind save +10 (+5 eff.) Confus Resist +25% Rings make your fingers look great! |
steel ring 'Xerumidhetta' =Mag,PhyMod= steel ring 'Xerumidhetta' =Mag,PhyMod=0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag offense ------ Physical Power +15 (+3 eff.) Damage +15% acid +15% physical +6% arcane Ignore resists +15% physical defense ------ Spell save +8 (+4 eff.) Rings make your fingers look great! |
Nerorin =t3,JoAT= Nerorin =t3,JoAT=0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Physical Power +8 (+2 eff.) Spellpower +8 (+2 eff.) Mindpower +8 (+4 eff.) Damage +6% all Accuracy +10 (+5 eff.) Ignore Armor +10 defense ------ Defense +7 (+3 eff.) Resistance +7% blight +12% cold +10% nature Spell save +3 (+2 eff.) Blind Resist +10% Poison Resist +13% Disease Resist +13% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 95% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Radharand the gold ring =t3= Radharand the gold ring =t3=0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag offense ------ Ignore resists +5% physical Accuracy +10 (+5 eff.) defense ------ Resistance +2% physical Spell save +8 (+4 eff.) Life +57.00 Disarm Resist +53% Pinning Resist +50% Knockbk Resist +45% other ------- Stamina/turn +1.00 Rings make your fingers look great! |
titan's stralite ring of fire (+22%) =5Con= titan's stralite ring of fire (+22%) =5Con=0.1 Encumbrance T4 ring jewelry [Ego] Nature While equipped: Stats +5 Con offense ------ Damage +11% fire defense ------ Resistance +22% fire Physical save +10 (+5 eff.) Rings make your fingers look great! |
Corpathus (150% power, 12 apr) =uh?= Corpathus (150% power, 12 apr) =uh?=3.0 Encumbrance T4 longsword 1H weapon [Unique] Master/Unknown Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +19.0% Attack Speed 100% On-hit +18 draining blight On Critical: * grows in power On Kill: * grows dramatically in power While equipped: offense ------ Critical power +26.00% Damage +5% blight defense ------ Cut Resist -25% other ------- Max vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Zerisus the steel mace (105% power, 3 apr) =7Con= Zerisus the steel mace (105% power, 3 apr) =7Con=3.0 Encumbrance T2 mace 1H weapon [Rare] Nature Weapon Damage 106% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +16 acid +10 nature While equipped: Stats +2 Str +5 Wil +7 Con offense ------ Ignore resists +9% acid +9% nature Ignore Armor +6 defense ------ Crit Resistance 15.00% Blunt and deadly. |
NOTE: Weapon Chamusta the Lustrewrack (150% power, 6 apr) =Acc,Apr,Lt{Mod,&AllPen}=Chamusta the Lustrewrack (150% power, 6 apr) =Acc,Apr,Lt{Mod,&AllPen}= 3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +4 light On-Hit, radius 1 +14 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Damage +15% light +9% arcane Ignore resists +5% light +11% all Accuracy +9 (+4 eff.) Ignore Armor +9 One-handed war axes. |
dwarven-steel dagger of evisceration (118% power, 7 apr) dwarven-steel dagger of evisceration (118% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Weapon Damage 119% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +8.0% Physical Power +8 (+2 eff.) Sharp, short and deadly. |
dwarven-steel shield of the stars (0 def, 6 armour, 141% power, 81 block) =LgtMod= dwarven-steel shield of the stars (0 def, 6 armour, 141% power, 81 block) =LgtMod=7.0 Encumbrance T3 shield armor [Ego+] Arcane When used to Attack: Weapon Damage 142% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +81 On-hit +11 light +13 darkness While equipped: Stats +3 Cun +2 Mag offense ------ Damage +12% light +13% darkness defense ------ Armor +6 Fatigue +8% Resistance +12% light +10% darkness other ------- Talents +1 Block Handheld deflection devices. |
Robe of Force (12 def, 8 armour) =PhyMod,Def= Robe of Force (12 def, 8 armour) =PhyMod,Def=2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+4 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 24.23 to 30.28 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Skin of Many (12 def, 6 armour) =4Con= Skin of Many (12 def, 6 armour) =4Con=9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +6 Defense +12 (+4 eff.) Fatigue +7% Life +40.00 other ------- Infravision +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
NOTE: Body hardened leather armour 'Urthesta' (13 def, 10 armour) =Stats,Arm,Def=hardened leather armour 'Urthesta' (13 def, 10 armour) =Stats,Arm,Def= 9.0 Encumbrance T3 light armor [Random Unique] Master While equipped: Stats +8 Str +6 Dex offense ------ Ignore resists +10% mind defense ------ Armor +10 Defense +13 (+5 eff.) Fatigue +8% Resistance +21% acid +21% cold Physical save +7 (+3 eff.) A suit of armour made of leather. |
Oakstoker the hardened leather belt =3Con= Oakstoker the hardened leather belt =3Con=1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Con offense ------ Physical Crit +3.0% Critical power +7.00% Physical Power +9 (+2 eff.) Mindpower +3 (+2 eff.) Ignore resists +15% light +15% nature defense ------ Resistance +9% nature Spell save +5 (+3 eff.) Mind save +5 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
Stormspawner the pair of rough leather boots (0 def, 2 armour) =3Mag4Con= Stormspawner the pair of rough leather boots (0 def, 2 armour) =3Mag4Con=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Con +3 Mag offense ------ When Hit 2 lightning On-Hit (Melee): * 10% chance to reduce damage dealt by 11% defense ------ Armor +2 other ------- Infravision +2 A pair of boots made of leather. |
Siletha the pair of iron boots (0 def, 4 armour) =SpPwr,Acc= Siletha the pair of iron boots (0 def, 4 armour) =SpPwr,Acc=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Wil +5 Mag offense ------ Physical Power +15 (+3 eff.) Spellpower +20 (+6 eff.) Accuracy +10 (+5 eff.) defense ------ Armor +4 Fatigue +2% Resistance +6% temporal Physical save +6 (+3 eff.) other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic hardened leather gloves of spellstriking (0 def, 6 armour) =Hp,SpPwr= heroic hardened leather gloves of spellstriking (0 def, 6 armour) =Hp,SpPwr=1.0 Encumbrance T2 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +5 Wil offense ------ Spellpower +6 (+2 eff.) On-Hit 7 arcane Damage +4% arcane defense ------ Armor +6 Resistance +3% arcane Mind save +7 (+4 eff.) Life +54.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Scorpionmaster' (0 def, 1 armour) =Acc= iron gauntlets 'Scorpionmaster' (0 def, 1 armour) =Acc=1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +3 Dex offense ------ Accuracy +10 (+5 eff.) When Hit 4 mind defense ------ Armor +1 Fatigue +1% Resistance +3% cold +3% nature +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Unryzor (1 def, 0 armour) =Conf-= Unryzor (1 def, 0 armour) =Conf-=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Damage +3% arcane defense ------ Defense +1 (+0 eff.) Resistance +6% light +1% physical Crit Resistance 5.00% Confus Resist +20% other ------- EQ when Hit +0.80 Psi when Hit +0.90 Hate when Hit +0.70 A pointy cloth hat, very wizardly... |
Grinithel the Burnbraze (0 def, 3 armour) =6Con= Grinithel the Burnbraze (0 def, 3 armour) =6Con=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +6 Con offense ------ Damage +6% fire defense ------ Armor +3 Fatigue +5% Crit Resistance 15.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic iron helm of the depths (0 def, 3 armour) =BreatheWater= prismatic iron helm of the depths (0 def, 3 armour) =BreatheWater=3.0 Encumbrance T1 head armor [Ego] Nature While equipped: defense ------ Armor +3 Fatigue +5% Resistance +5% cold +11% light +11% darkness other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Brodohir' (0 def, 8 armour) =Stun-= dwarven-steel helm 'Brodohir' (0 def, 8 armour) =Stun-=3.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +4 Cun +3 Wil offense ------ Mindpower +4 (+2 eff.) defense ------ Armor +8 Fatigue +4% Resistance +9% lightning +9% temporal +12% cold Disease Resist +10% Stun Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Emelulaith (0 def, 5 armour) =PhyPwr,Acc= Emelulaith (0 def, 5 armour) =PhyPwr,Acc=3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +8 Str +8 Dex offense ------ Physical Power +10 (+2 eff.) Ignore resists +25% acid Accuracy +25 (+10 eff.) Ignore Armor +8 defense ------ Armor +5 Fatigue +5% other ------- Max stamina +20.00 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 214.1 Physical damage. If the attack hits, the target is confused (31% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate 8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 citrine 15 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 amethyst 12 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
376 alchemist agate 376 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Elenalerin (dig speed 28 turns) =7Con= Elenalerin (dig speed 28 turns) =7Con=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str +7 Con offense ------ Critical power +10.00% Physical Power +25 (+6 eff.) defense ------ Defense +5 (+2 eff.) other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns) =Dig= miner's iron pickaxe (dig speed 29 turns) =Dig=3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Ragydan the Deepsspawner [power 2] (23/25 cooldown) =ClearMind= Ragydan the Deepsspawner [power 2] (23/25 cooldown) =ClearMind=2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: Stats +1 Wil offense ------ Ignore resists +20% darkness defense ------ Resistance +3% darkness Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. 100% to reduce fatigue by 22% for 2 turns. 100% to increase all damage by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dragonbone totem of healing 'Cloudquick' [power 398] (23/15 cooldown) =Heal= dragonbone totem of healing 'Cloudquick' [power 398] (23/15 cooldown) =Heal=2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: Stats +5 Mag +6 Wil +5 Cun offense ------ Damage +12% mind Ignore resists +15% lightning +15% mind Heal yourself and all friendly characters within 10 spaces for 398 Puts all charms on 15 turn cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By fcyvgiubhnj the Shalore Sun Paladin level 25
45th Regrowth 123rd year of Ascendancy at 22:10 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 13
55th Haze 122nd year of Ascendancy at 14:38 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 22
9th Regrowth 123rd year of Ascendancy at 16:37 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 10
5th Haze 122nd year of Ascendancy at 17:35 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 20
10th Allure 123rd year of Ascendancy at 18:31 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 10:04 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 22
10th Regrowth 123rd year of Ascendancy at 01:59 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 11
8th Haze 122nd year of Ascendancy at 22:09 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 22
18th Regrowth 123rd year of Ascendancy at 04:04 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 11
10th Haze 122nd year of Ascendancy at 06:19 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 25
54th Regrowth 123rd year of Ascendancy at 01:55 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 22
17th Regrowth 123rd year of Ascendancy at 16:55 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 20
4th Regrowth 123rd year of Ascendancy at 06:43 see stats
By fcyvgiubhnj the Shalore Sun Paladin level 15
66th Haze 122nd year of Ascendancy at 10:59 see stats
Log
Borius, Avatar of Bearness is weakened by the darkness!
Fcyvgiubhnj is filled with the Sun's fury!
fcyvgiubhnj performs a melee critical strike against Borius, Avatar of Bearness!
Borius, Avatar of Bearness shrugs off the effect 'Numbing Darkness'!
Borius, Avatar of Bearness damages himself through Martyrdom!
Grappling hits fcyvgiubhnj for 4 physical, 1 physical, 1 physical, 6 physical, 19 physical, 4 physical, 1 physical, 1 physical, 6 physical (43 total damage).
Weapon of Wrath hits Borius, Avatar of Bearness for 1 physical, 97 fire (99 total damage).
fcyvgiubhnj hits Borius, Avatar of Bearness for 0 physical, 18 physical, 0 physical, 6 light, 0 physical, 4 acid, 0 physical, 31 light, 0 physical, 22 physical, 0 physical, 6 light, 0 physical, 4 acid, 0 physical, 31 light (122 total damage).
Beleriara the cave bear is pinned to the ground.
Lashing Tentacle hits Beleriara the cave bear for (22 parried), 52 physical (52 total damage).
Deadly Poison from Beleriara the cave bear hits Lashing Tentacle for 8 nature damage.
Borius, Avatar of Bearness is no longer pinned.
Borius, Avatar of Bearness's mind surges with critical power!
Fcyvgiubhnj deactivates Second Life.
Fcyvgiubhnj's Second Life has been deactivated!
Fcyvgiubhnj has been healed by a blast of positive energy!
Borius, Avatar of Bearness damages himself through Martyrdom!
Borius, Avatar of Bearness converts some damage to Psi!
Borius, Avatar of Bearness's Mind Storm hits Lashing Tentacle for 15 mind damage.
Borius, Avatar of Bearness's projectile hits fcyvgiubhnj for 35 mind damage.
Grappling hits fcyvgiubhnj for (0 blocked), 0 physical, (0 blocked), 0 physical (0 total damage).
Borius, Avatar of Bearness's Mind Storm hits fcyvgiubhnj for 0 mind damage.
fcyvgiubhnj hits Borius, Avatar of Bearness for 0 to psi, 1 mind (1 total damage).
Lashing Tentacle hits Borius, Avatar of Bearness for 1 mind damage.
--------------------------------
Fcyvgiubhnj uses Shield Pummel.
fcyvgiubhnj performs a melee critical strike against Borius, Avatar of Bearness!
fcyvgiubhnj performs a melee critical strike against Borius, Avatar of Bearness!
Borius, Avatar of Bearness resists the shield bash!