Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Higher |
Class | Anorithil |
Level / Exp | 22 / 13% |
Size | medium |
Lifes / Deaths | Killed by Grgglck the Devouring Darkness at level 22 on the 68th Haze 122nd year of Ascendancy at 23:36 / 2Killed by Assassin Lord at level 22 on the 5th Decay 122nd year of Ascendancy at 20:17 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 14 (base 10) |
Magic | 55 (base 51) |
Willpower | 18 (base 10) |
Cunning | 49 (base 47) |
Resources
Life | -138/469 |
Positive | 98/113 |
Negative | 13/113 |
Healing Factor | 1.1372895330003 |
Regeneration | 7.1080595812519 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 13 |
Infravision | 5 |
Offense: Mainhand
Damage | 28 |
Accuracy | 11 |
Crit Chance | 15% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 48% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Light | +12% |
Darkness | +35% |
Mind | +5% |
All | 0% |
Offense: Damage Penetration
Light | 0% |
Physical | +20% |
Defense: Base
Armour (hardiness) | 9 (35.65183292883%) |
Defense | 19 |
Ranged Defense | 19 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 37 |
Mental Save | 26 |
Defense: Resistances
Mind | + 10%( 70%) |
Lightning | + 35%( 70%) |
Light | + 29%( 70%) |
Temporal | + 13%( 70%) |
Cold | + 13%( 70%) |
Arcane | + 14%( 70%) |
Fire | + 15%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Disarm Resistance | 40% |
Silence Resistance | 44% |
Confusion Resistance | 22% |
Knockback Resistance | 30% |
Stun Resistance | 83% |
Instadeath Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 594% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 151.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 211 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
Celestial / Eclipse | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Celestial / Glyphs | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Celestial / Sunlight | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Hymns | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | The target is surrounded by a magical shield, absorbing 211/211 damage before it crumbles. Damage Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed black mamba head. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed skeleton mage skull. * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed naga tongue. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed honey tree root. * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | pair of rough leather boots 'Betath' (0 def, 1 armour) =Undeterred= pair of rough leather boots 'Betath' (0 def, 1 armour) =Undeterred=2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +2 Cun +1 Str offense ------ Ignore Armor +1 defense ------ Armor +1 Physical save +12 (+6 eff.) Silence Resist +23% Confus Resist +22% Stun Resist +23% other ------- Light +3 A pair of boots made of leather. |
Light source | bright brass lantern of focus bright brass lantern of focus2.0 Encumbrance T1 lite [Ego] Master/Psionic While equipped: Stats +3 Wil offense ------ Damage +5% mind other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Layogarin (1 def, 0 armour) =Stun-= Layogarin (1 def, 0 armour) =Stun-=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +10% lightning defense ------ Defense +1 (+1 eff.) Resistance +15% lightning +6% light Mind save +3 (+2 eff.) Stun Resist +10% A pointy cloth hat, very wizardly... |
Tool | iron pickaxe 'Blazeglory' (dig speed 38 turns) =-Hp,SpCrt= iron pickaxe 'Blazeglory' (dig speed 38 turns) =-Hp,SpCrt=3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +2 Mag offense ------ Spell Crit +4% Physical Power +15 (+7 eff.) Ignore resists +20% physical defense ------ Resistance +3% temporal +3% fire Physical save +3 (+1 eff.) Unlife -60.00 life other ------- Max mana +22.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper citrine ring =Hp,Lite4= copper citrine ring =Hp,Lite4=0.1 Encumbrance T1 ring jewelry [Ego+] Nature While equipped: defense ------ Life +40.00 Life Regen +6.00 Healmod +10% other ------- Light +4 Infravision +4 Rings make your fingers look great! |
On fingers | marksman's copper ring of arcana (+0.10/turn) =Sil-= marksman's copper ring of arcana (+0.10/turn) =Sil-=0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex offense ------ Accuracy +4 (+4 eff.) defense ------ Silence Resist +21% other ------- Mana/turn +0.10 Rings make your fingers look great! |
Around waist | Bethoth =-Hp,CrtPwr= Bethoth =-Hp,CrtPwr=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Critical power +15.00% When Hit 4 physical defense ------ Resistance +3% lightning +6% fire +3% temporal +6% cold Unlife -60.00 life other ------- Stamina/turn +1.00 A belt that goes around your waist. |
In main hand | cruel yew starstaff of fate (120% power, 4 apr, darkness element) =Crts= cruel yew starstaff of fate (120% power, 4 apr, darkness element) =Crts=5.0 Encumbrance T3 staff 2H weapon [Ego] Arcane/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +14% Critical power +11.00% Spellpower +9 (+3 eff.) Damage +20% darkness defense ------ Physical save +8 (+4 eff.) Spell save +7 (+3 eff.) Mind save +7 (+4 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Gloves of the Firm Hand (0 def, 8 armour) =Stun-,4Con= Gloves of the Firm Hand (0 def, 8 armour) =Stun-,4Con=1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Main armor | spellwoven linen robe of light (+18%) (0 def, 0 armour) =SpCrt,LgtMod= spellwoven linen robe of light (+18%) (0 def, 0 armour) =SpCrt,LgtMod=2.0 Encumbrance T1 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +3 (+1 eff.) Damage +12% light defense ------ Resistance +18% light +7% all Spell save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak 'Blindreeve' (1 def, 0 armour) =DrkMod= linen cloak 'Blindreeve' (1 def, 0 armour) =DrkMod=2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +1 Mag +2 Wil offense ------ Damage +15% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 15% * 20% chance to reduce all saves and defense by 18 defense ------ Defense +1 (+1 eff.) Resistance +3% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | grounding copper amulet of willpower (+2) =Stun-= grounding copper amulet of willpower (+2) =Stun-=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil defense ------ Resistance +12% lightning Stun Resist +20% Amulets make your neck look great! |
Inventory
Haratir =9Con= Haratir =9Con=0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +1 Wil +4 Cun +9 Con offense ------ Mindpower +10 (+5 eff.) Move Speed +10% Ignore resists +10% physical defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.40 EQ when Hit +0.08 Amulets make your neck look great! |
warrior's steel amulet of constitution (+2) =2Con= warrior's steel amulet of constitution (+2) =2Con=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Resistance +7% physical other ------- Stamina/turn +0.20 Amulets make your neck look great! |
Abysspiercer the copper ring =Conf-= Abysspiercer the copper ring =Conf-=0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Ignore resists +5% fire When Hit 6 lightning 2 fire defense ------ Resistance +6% mind +6% fire Mind save +6 (+3 eff.) Confus Resist +22% Rings make your fingers look great! |
Dawnborn =LgtMod= Dawnborn =LgtMod=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Str +1 Dex offense ------ Damage +9% light Accuracy +5 (+5 eff.) When Hit 4 physical defense ------ Armor +6 other ------- Stamina/turn +3.00 Max stamina +10.00 Rings make your fingers look great! |
gold ring of perseverance =Stun-= gold ring of perseverance =Stun-=0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +1.00 Stun Resist +26% Rings make your fingers look great! |
Starpassion (107% power, 2 apr, darkness element) =Light= Starpassion (107% power, 2 apr, darkness element) =Light=5.0 Encumbrance T1 staff 2H weapon [Rare] Arcane Weapon Damage 107% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +6 (+2 eff.) Damage +3% lightning +13% darkness +9% light On-Hit (Melee): * 10% chance to slow global speed by 44% other ------- Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel elm starstaff of might (100% power, 2 apr, darkness element) =SpCrt= cruel elm starstaff of might (100% power, 2 apr, darkness element) =SpCrt=5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane/Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Critical power +11.00% Spellpower +3 (+1 eff.) Damage +10% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Dimstake (100% power, 5 apr) =1Str2Con= Dimstake (100% power, 5 apr) =1Str2Con=1.0 Encumbrance T1 dagger 1H weapon [Rare] Arcane Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +6 light +4 darkness Damage Against +7% Undead While equipped: Stats +1 Str +2 Con offense ------ Critical power +10.00% Sharp, short and deadly. |
Robes of Deflection (0 def, 7 armour) =SpPwr,Arm= Robes of Deflection (0 def, 7 armour) =SpPwr,Arm=2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: Stats +3 Con +3 Mag offense ------ Spellpower +5 (+2 eff.) defense ------ Armor +7 Hardiness +30% Resistance +7% all On Spell Hit: 4% Evasion level 1 This set of robes seems to shine with metallic colors. |
Beliroddablek the linen cloak (7 def, 0 armour) =Def= Beliroddablek the linen cloak (7 def, 0 armour) =Def=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Ignore resists +10% arcane defense ------ Defense +7 (+4 eff.) Resistance +3% acid +1% physical +6% darkness Physical save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brenithad (1 def, 0 armour) =Hp= Brenithad (1 def, 0 armour) =Hp=2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +4 Cun +1 Dex offense ------ Physical Power +10 (+5 eff.) Ignore Armor +1 defense ------ Defense +1 (+1 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Salosewyn' (0 def, 1 armour) =7Con= pair of rough leather boots 'Salosewyn' (0 def, 1 armour) =7Con=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Str +7 Con offense ------ Ignore Armor +2 defense ------ Armor +1 Resistance +3% temporal Disarm Resist +10% Rush: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 39 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Blind's kiss the rough leather gloves (0 def, 1 armour) =LgtPen= Blind's kiss the rough leather gloves (0 def, 1 armour) =LgtPen=1.0 Encumbrance T1 hands armor [Rare] Arcane While equipped: Stats +3 Cun offense ------ Mindpower +15 (+7 eff.) On-Hit 6 temporal On-Ranged-Hit 6 temporal Damage +4% temporal Ignore resists +15% light When Hit 2 light On-Hit (Melee): * 20% chance to reduce all saves and defense by 18 defense ------ Armor +1 Resistance +6% temporal other ------- Max hate +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Polavea (0 def, 2 armour) =Conf-= Polavea (0 def, 2 armour) =Conf-=1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Str +3 Wil +2 Con offense ------ Mindpower +10 (+5 eff.) Ignore resists +5% mind defense ------ Armor +2 Fatigue +3% Resistance +9% acid +9% darkness Life +40.00 Disarm Resist +33% Confus Resist +20% other ------- Hate-on-crit +2.00 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Emelolenor' (6 def, 0 armour) =Conf-= linen wizard hat 'Emelolenor' (6 def, 0 armour) =Conf-=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% cold defense ------ Defense +6 (+3 eff.) Resistance +12% acid +16% cold +3% light Unlife -60.00 life Confus Resist +20% A pointy cloth hat, very wizardly... |
Bybers the cashmere wizard hat (17 def, 0 armour) =Def,Hp= Bybers the cashmere wizard hat (17 def, 0 armour) =Def,Hp=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +13% fire defense ------ Defense +17 (+9 eff.) Resistance +6% darkness +19% fire Life +40.00 Blind Resist +20% Knockbk Resist +20% other ------- Infravision +1 A pointy cloth hat, very wizardly... |
Emelykira the rough leather cap (0 def, 1 armour) =4Con= Emelykira the rough leather cap (0 def, 1 armour) =4Con=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Str +3 Wil +2 Cun +4 Con offense ------ Physical Power +5 (+2 eff.) Mindpower +4 (+2 eff.) defense ------ Armor +1 Fatigue +1% Unlife -20.00 life other ------- Stamina/turn +3.00 A cap made of leather. |
Torahor (0 def, 1 armour) =Sil-= Torahor (0 def, 1 armour) =Sil-=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Dex defense ------ Armor +1 Fatigue +1% Resistance +3% fire Spell save +3 (+1 eff.) Mind save +6 (+3 eff.) Healmod +10% Silence Resist +20% A cap made of leather. |
iron helm of dexterity (+3) (0 def, 3 armour) =3Dex= iron helm of dexterity (+3) (0 def, 3 armour) =3Dex=3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Dex defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate 9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
200 alchemist agate 200 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) =Dig= Tooth of the Mouth (dig speed 12 turns) =Dig=3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of stinging [power 110] (15 cooldown) =Sting= elm totem of stinging [power 110] (15 cooldown) =Sting=2.0 Encumbrance T1 totem charm [Ego] Nature Sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
supercharged elm totem of healing [power 158] (19 cooldown) =Heal= supercharged elm totem of healing [power 158] (19 cooldown) =Heal=2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 158 Puts all charms on 19 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By Audlin the Higher Anorithil level 16
50th Haze 122nd year of Ascendancy at 23:18 see stats
By Audlin the Higher Anorithil level 10
16th Haze 122nd year of Ascendancy at 05:28 see stats
By Audlin the Higher Anorithil level 20
62nd Haze 122nd year of Ascendancy at 14:46 see stats
By Audlin the Higher Anorithil level 4
78th Pyre 122nd year of Ascendancy at 16:16 see stats
By Audlin the Higher Anorithil level 12
20th Haze 122nd year of Ascendancy at 12:51 see stats
By Audlin the Higher Anorithil level 12
22nd Haze 122nd year of Ascendancy at 23:51 see stats
By Audlin the Higher Anorithil level 16
53rd Haze 122nd year of Ascendancy at 12:56 see stats
By Audlin the Higher Anorithil level 22
68th Haze 122nd year of Ascendancy at 23:36 see stats
Log
Audlin's darkness area effect hits Assassin Lord for 77 darkness damage.
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Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Audlin casts Moonlight Ray.
Audlin hits Assassin Lord for 96 darkness damage.
Audlin's darkness area effect hits Assassin Lord for 88 darkness damage.
Assassin Lord slows down.
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Audlin casts Mind Blast.
Assassin Lord wanders around!
Audlin hits Assassin Lord for 82 darkness damage.
Assassin Lord activates Stealth.
Audlin is poisoned!
Something performs a melee critical strike against Audlin!
Audlin is recovering from the damage!
Assassin Lord is covered in a veil of shadows!
Something hits Audlin for 132 darkness, 23 darkness, 130 darkness, 10 cold, 23 darkness (319 total damage).
Audlin's spell attains critical power!
Hymn of Perseverance hits Assassin Lord for 30 darkness damage.
Deadly Poison from Assassin Lord hits Audlin for 47 nature damage.
Audlin's Corona hits Assassin Lord for 30 darkness damage.
Assassin Lord performs a melee critical strike against Audlin!
Assassin Lord performs a melee critical strike against Audlin!
Melee retaliation hits Assassin Lord for 2 physical, 7 darkness, 2 physical, 7 darkness (19 total damage).
Assassin Lord hits Audlin for 225 darkness, 23 darkness (249 total damage).
Audlin the level 22 higher anorithil was shadowed to death by Assassin Lord on level 2 of Unknown tunnels.
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A shield forms around Audlin.