Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Higher |
Class | Anorithil |
Level / Exp | 50 / 3023% |
Size | medium |
Lifes / Deaths | Killed by Aerimina the orc pyromancer at level 34 on the 41st Regrowth 123rd year of Ascendancy at 12:20 / 2Killed by Hypostasis of Entropy at level 50 on the 43rd Dusk 123rd year of Ascendancy at 04:32 |
Primary Stats
Strength | 41 (base 12) |
Dexterity | 98 (base 63) |
Constitution | 91 (base 28) |
Magic | 115 (base 60) |
Willpower | 45 (base 9) |
Cunning | 109 (base 60) |
Resources
Life | -328/1425 |
Mana | 831/831 |
Negative | 99/197 |
Positive | 174/197 |
Healing Factor | 1.9557453763916 |
Regeneration | 59.161297635846 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 13 |
Infravision | 6 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 96 |
Accuracy | 57 |
Crit Chance | 59% |
APR | 40 |
Speed | 1.00 |
Offense: Spell
Spellpower | 94 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 60 |
Crit Chance | 39% |
Speed | 1 |
Offense: Damage Bonus
Acid | +75% |
Blight | +78% |
Arcane | +87% |
Cold | +92% |
All | +35% |
Darkness | +152% |
Light | +87% |
Physical | +51% |
Fire | +47% |
Mind | +38% |
Offense: Damage Penetration
Blight | +70% |
Darkness | +55% |
Arcane | +55% |
All | +40% |
Defense: Base
Armour (hardiness) | 33 (50.65183292883%) |
Defense | 82 |
Ranged Defense | 82 |
Fatigue | 0 |
Physical Save | 52 |
Spell Save | 58 |
Mental Save | 59 |
Defense: Resistances
Acid | + 23%( 70%) |
Blight | + 47%( 70%) |
Arcane | + 23%( 70%) |
Cold | + 69%( 70%) |
All | + 17%( 70%) |
Lightning | + 24%( 70%) |
Light | + 33%( 70%) |
Temporal | + 59%( 70%) |
Mind | + 32%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 45%( 70%) |
Defense: Immunities
Pinning Resistance | 24% |
Silence Resistance | 0% |
Confusion Resistance | 40% |
Knockback Resistance | 10% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 996% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 675 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 25 up to 9 times. Its effects scale with your Constitution stat. |
Class Talents
Celestial / Circles | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Celestial / Star fury | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Celestial / Eclipse | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Celestial / Glyphs | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Celestial / Twilight | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Sunlight | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Celestial / Hymns | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
beneficial effect | Improves/gives invisibility (power 24), reducing damage dealt by 40%. Invisibility |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by Xanedata the rogue. Escort: injured seer (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the injured seer from death by Arltear. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the injured seer from death by thought-forged bowman. Escort: injured seer (level 3 of Trollmire) | failed |
You failed to protect the lone alchemist from death by Arltear. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You failed to protect the lost tinker from death by Arltear. Escort: lost tinker (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by Arltear. Escort: repented thief (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by hornet swarm. Escort: repented thief (level 2 of Trollmire) | failed |
You failed to protect the worried loremaster from death by Arltear. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3518. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | NOTE: boots Deliromirig (0 def, 5 armour) =Sp{C,P}, Blink=Deliromirig (0 def, 5 armour) =Sp{C,P}, Blink= 3.0 Encumbrance T5 feet armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ Spell Crit +3% Critical power +22.49% Spellpower +34 (+7 eff.) When Hit 6 blight On-Hit (Melee): * 22% chance to reduce all saves and defense by 35 defense ------ Armor +5 Fatigue +4% Resistance +18% blight +15% mind other ------- Max vim +50.00 Blink to a nearby random location (rad 14) Puts all charms on 25 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | dwarven lantern 'Infernospike' ={Lt,Drk}Mod,Moonlight= dwarven lantern 'Infernospike' ={Lt,Drk}Mod,Moonlight=1.0 Encumbrance T5 lite [Random Unique] Arcane/Master While equipped: offense ------ Damage +15% light +12% darkness Ignore resists +15% all Ignore Armor +15 When Hit 4 fire defense ------ Resistance +6% temporal +30% fire +11% darkness +11% light Affinity +5% light +5% darkness Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +9 Infravision +5 Moonlight Ray: Puts all charms on 8 turn cooldown Effective talent level: 5.2 Power cost 8 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 416.20 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Hat (3 def, 0 armour) Hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +7 Wil +10 Cun offense ------ Critical power +10.00% Spellpower +6 (+2 eff.) Spellpower/crit +12 Damage +17% darkness +6% blight Ignore resists +30% blight defense ------ Defense +3 (+1 eff.) Resistance +8% lightning +6% temporal +8% light +8% fire +8% nature +7% acid +8% blight +8% cold +32% darkness Mind save +13 (+4 eff.) other ------- Max vim +20.00 A pointy cloth hat, very wizardly... |
Tool | Umbraquench (dig speed 16 turns) =Stats,DrkPen,CrtRes= Umbraquench (dig speed 16 turns) =Stats,DrkPen,CrtRes=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +4 Str +3 Dex +4 Cun +10 Con offense ------ Ignore resists +15% darkness defense ------ Resistance +18% fire Crit Resistance 15.00% Life +29.00 other ------- Max stamina +19.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun bloodstone ring voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Cun +8 Con offense ------ Physical Power +20 (+6 eff.) Spellpower +19 (+4 eff.) Mindpower +20 (+5 eff.) Damage +12% fire +3% mind +8% all defense ------ Resistance +9% darkness Physical save +16 (+6 eff.) Mind save +15 (+4 eff.) Life +89.00 Life Regen +20.00 Healmod +14% Stun Resist +60% Rings make your fingers look great! |
On fingers | NOTE: Done Wheel of FateWheel of Fate 0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +2 Mag offense ------ Spell Crit +3% Physical Power +16 (+5 eff.) Spellpower +18 (+4 eff.) Mindpower +15 (+4 eff.) Damage +19% darkness +8% all Ignore Shields +10% defense ------ Resistance +38% darkness +3% mind Spell save +3 (+1 eff.) Life Regen +6.00 Stun Resist +34% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.04 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | drakeskin leather belt 'Pitchbolt' drakeskin leather belt 'Pitchbolt'1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +12 Dex +7 Wil +7 Cun offense ------ Physical Crit +6.0% Critical power +15.00% Physical Power +26 (+8 eff.) Mindpower +12 (+3 eff.) Damage +12% darkness +6% physical Ignore Armor +1 defense ------ Armor +4 Defense +10 (+2 eff.) Resistance +13% fire +14% cold Physical save +35 (+11 eff.) Spell save +20 (+6 eff.) Mind save +20 (+5 eff.) A belt that goes around your waist. |
In main hand | Telos Spire of Power (146% power, 4 apr, darkness element) Telos Spire of Power (146% power, 4 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Unique] Arcane Weapon Damage 146% Range: 1.0x-1.2x Uses 150% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: Stats +8 Cun +7 Mag offense ------ Spell Crit +21% Critical power +30.00% Spellpower +57 (+11 eff.) Spellpower/crit +7 Resonance +15% Damage +37% acid +37% darkness +37% blight +37% cold +37% arcane +37% light defense ------ Affinity +15% acid +15% darkness +15% blight +15% cold +15% arcane +15% light Spell save +16 (+5 eff.) Mind save +16 (+4 eff.) Confus Resist +40% other ------- Vim-on-crit +6.00 Max mana +100.00 Max vim +50.00 Talents +1 Command Staff Turn into a corrupted losgoroth (poison, disease, cut and confusion immune; converts half damage into life drain; does not require breath) for 10 turns. Uses 15 power out of 15/15 Telos was an extremely powerful mage during the Age of Dusk, hated by his peers and feared by the common folk; he was hunted for a long while. He finally fell from his place of power, Telmur, but his spirit still lingers. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) =finally= Dakhtun's Gauntlets (0 def, 6 armour) =finally=1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | Death's Embrace (18 def, 18 armour) =CrtPwr,DrkMod= Death's Embrace (18 def, 18 armour) =CrtPwr,DrkMod=9.0 Encumbrance T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun offense ------ Critical power +20.00% Spellpower +10 (+2 eff.) Damage +20% darkness +20% cold When Hit 15 darkness 15 cold defense ------ Armor +18 Hardiness +15% Defense +18 (+4 eff.) Resistance +30% temporal +30% darkness +30% cold Stealth +10 other ------- Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 48, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Cloak | Cloak (3 def, 0 armour) Cloak (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +12 Mag +12 Wil offense ------ Spell Crit +14% Critical power +58.00% Spellpower +9 (+2 eff.) Damage +15% arcane +3% acid Ignore resists +15% arcane Accuracy +15 (+4 eff.) Ignore Armor +13 defense ------ Defense +3 (+1 eff.) Resistance +9% temporal Spell save +15 (+4 eff.) Stealth +15 Life Regen +2.00 Healmod +5% Pinning Resist +24% Knockbk Resist +10% other ------- Max mana +162.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats +40 Con offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all defense ------ Resistance +10% blight +10% cold +25% nature +10% darkness Crit Resistance 23.00% Affinity +15% nature Life Regen +2.00 Healmod +30% Stun Resist +30% Amulets make your neck look great! |
Inventory
stormshield rune of the sneak (threshold 58; blocks 7; dur 4; cd 12) stormshield rune of the sneak (threshold 58; blocks 7; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 58 up to 7 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the wizard (threshold 19; blocks 8; dur 4; cd 17) stormshield rune of the wizard (threshold 19; blocks 8; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 19 up to 8 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
The Far-Hand =tele-= The Far-Hand =tele-=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (194). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Urochik (111% power, 3 apr, darkness element) =Sp{C,P,P/C}= Urochik (111% power, 3 apr, darkness element) =Sp{C,P,P/C}=5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +14% Critical power +12.00% Spellpower +6 (+2 eff.) Spellpower/crit +6 Damage +15% darkness Ignore resists +10% arcane +8% darkness other ------- Vim-on-crit +2.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff 'Glimmermortal' (120% power, 4 apr, darkness element) =Sp{C,P,P/C}= yew vilestaff 'Glimmermortal' (120% power, 4 apr, darkness element) =Sp{C,P,P/C}=5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +19% Spellpower +20 (+4 eff.) Spellpower/crit +5 Damage +20% darkness +9% fire When Hit 2 light defense ------ Resistance +3% light other ------- Vim-on-crit +7.00 Max vim +39.00 Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+9 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Shantiz the Stormblade (111% power, 20 apr) =20dex= Shantiz the Stormblade (111% power, 20 apr) =20dex=1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Robe of the Archmage (10 def, 10 armour) =Sil-= Robe of the Archmage (10 def, 10 armour) =Sil-=2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun offense ------ Spellpower +15 (+3 eff.) Damage +12% all When Hit 15 arcane defense ------ Armor +10 Defense +10 (+2 eff.) Resistance +10% lightning +10% cold +10% fire +10% arcane +13% all Spell save +20 (+6 eff.) Mind save +15 (+4 eff.) Silence Resist +50% other ------- Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Molten Skin (15 def, 12 armour) =okay= Molten Skin (15 def, 12 armour) =okay=9.0 Encumbrance T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Physical Crit +8.0% Spell Crit +10% Critical power +20.00% Spellpower +15 (+3 eff.) On-Hit 15 light 30 fire On-Ranged-Hit 15 light 30 fire Damage +20% fire +5% light +10% all Ignore resists +10% light +15% fire When Hit 30 fire defense ------ Armor +12 Defense +15 (+3 eff.) Resistance +20% fire +12% light -5% cold other ------- Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Effective talent level: 4.0 Power cost 12 out of 16/16. Range melee/personal Cooldown: 5 Travel.spd instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 167.57 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
rough leather belt of unlife =breathe= rough leather belt of unlife =breathe=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
noble's hardened leather belt of the vagrant =3Con= noble's hardened leather belt of the vagrant =3Con=1.0 Encumbrance T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Wil +4 Cun +3 Con offense ------ Mindpower +4 (+1 eff.) Against +20% Summoned defense ------ Resist Against +17% Summoned Mind save +7 (+2 eff.) A belt that goes around your waist. |
Ivikira the drakeskin leather belt =Stats,SpCrt= Ivikira the drakeskin leather belt =Stats,SpCrt=1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +15 Mag +15 Wil offense ------ Spell Crit +9% Damage +3% arcane Ignore resists +20% arcane defense ------ Armor +15 Defense +8 (+2 eff.) Resistance +5% arcane +9% acid Physical save +22 (+8 eff.) Mind save +6 (+2 eff.) Unlife -20.00 life A belt that goes around your waist. |
Wind's Whisper (4 def, 0 armour) =Proj-,Sil-= Wind's Whisper (4 def, 0 armour) =Proj-,Sil-=2.0 Encumbrance T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex defense ------ Defense +4 (+1 eff.) Deflect Projectile +25% Slow Projectiles +20% Silence Resist +30% Evasion: (Instant) Effective talent level: 2.0 Power cost 50 out of 50/50. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 27 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Nodragar the Magmabrawn (0 def, 5 armour) =i mean, sure= Nodragar the Magmabrawn (0 def, 5 armour) =i mean, sure=2.0 Encumbrance T5 feet armor [Random Unique] Arcane While equipped: Stats +10 Mag offense ------ Spellpower +23 (+5 eff.) Damage +10% acid +9% fire +9% blight defense ------ Armor +5 Resistance +6% fire +9% darkness +6% mind Life +20.00 Disease Resist +50% Silence Resist +50% Confus Resist +50% Stun Resist +50% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of speed (0 def, 5 armour) =undeterred= undeterred pair of drakeskin leather boots of speed (0 def, 5 armour) =undeterred=2.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +5 Silence Resist +32% Confus Resist +48% Stun Resist +41% A pair of boots made of leather. |
Flashwinnow (0 def, 3 armour) =CrtPwr,Sp{P,C}= Flashwinnow (0 def, 3 armour) =CrtPwr,Sp{P,C}=1.0 Encumbrance T4 hands armor [Rare] Arcane While equipped: offense ------ Spell Crit +3% Critical power +20.00% Spellpower +25 (+5 eff.) On-Hit 17 temporal On-Ranged-Hit 19 temporal Damage +12% mind +11% temporal Ignore resists +20% blight +25% arcane defense ------ Armor +3 Resistance +15% lightning +15% temporal other ------- Max psi +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Stormsear (0 def, 3 armour) =Sp{C,P/C},CrtPwr= Stormsear (0 def, 3 armour) =Sp{C,P/C},CrtPwr=1.0 Encumbrance T4 hands armor [Rare] Psionic While equipped: offense ------ Spell Crit +7% Critical power +15.00% Physical Power +34 (+10 eff.) Spellpower/crit +11 Damage +15% lightning +18% physical Accuracy +10 (+3 eff.) defense ------ Armor +3 Physical save +10 (+4 eff.) Mind save +10 (+3 eff.) Disarm Resist +50% other ------- Max stamina +33.73 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glorewen the Shimmeroath (0 def, 2 armour) =SpC,CrtPwr= Glorewen the Shimmeroath (0 def, 2 armour) =SpC,CrtPwr=1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +2 Dex offense ------ Spell Crit +6% Critical power +10.00% Spellpower/crit +4 Damage +6% blight Ignore resists +10% blight defense ------ Armor +2 Fatigue +3% Resistance +6% lightning Spell save +18 (+5 eff.) Life Regen +7.00 other ------- Stamina/turn +1.00 Max stamina +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
citrine citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
jade jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 bloodstone 9 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Runed Skull =carry= Runed Skull =carry=3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+2 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 Item imbue powers: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Glowing Core Glowing Core1.0 Encumbrance T4 white gem [Unique] Arcane While equipped: Resistance +50% light +50% fire Affinity +20% light +20% fire Blind Resist +100% See Invisibility +20 While carried: Light +2 Item imbue powers: Resistance +50% light +50% fire Affinity +20% light +20% fire Blind Resist +100% Light +4 See Invisibility +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
Crystal Heart Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
88 alchemist agate 88 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
bright brass lantern of health =Hp,lite6= bright brass lantern of health =Hp,lite6=2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +40.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Yvutha' =lite7,Conf-= alchemist's lamp 'Yvutha' =lite7,Conf-=1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +1 Cun defense ------ Armor +4 Resistance +12% fire +6% nature +12% light Life Regen +4.00 Confus Resist +20% other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Blackrock the dwarven lantern =lite11,S{C,P},DrkPen= Blackrock the dwarven lantern =lite11,S{C,P},DrkPen=0.0 Encumbrance T5 lite [Random Unique] Arcane/Master While equipped: Stats +6 Mag offense ------ Spell Crit +4% Spellpower +20 (+4 eff.) Ignore resists +20% darkness On-Hit (Melee): * 20% chance to slow global speed by 63% * 10% chance to reduce damage dealt by 28% defense ------ Resistance +11% blight +17% darkness other ------- Light +11 Infravision +5 See Invisibility +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 40 blight damage or heals 56 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang =hold= Rungof's Fang =hold=1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Yvobeth the Freezeoracle [power 476] (2/15 cooldown) =Heal= Yvobeth the Freezeoracle [power 476] (2/15 cooldown) =Heal=2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: offense ------ Damage +6% cold Ignore resists +25% cold When Hit 8 cold On-Hit (Melee): * 10% chance to reduce armor by 48% Heal yourself and all friendly characters within 10 spaces for 476 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Arltear the Higher Anorithil level 40
68th Regrowth 123rd year of Ascendancy at 04:33 see stats
By Arltear the Higher Anorithil level 50
57th Pyre 123rd year of Ascendancy at 12:34 see stats
By Arltear the Higher Anorithil level 39
67th Regrowth 123rd year of Ascendancy at 11:11 see stats
By Arltear the Higher Anorithil level 50
42nd Dusk 123rd year of Ascendancy at 17:14 see stats
By Arltear the Higher Anorithil level 50
38th Pyre 123rd year of Ascendancy at 08:25 see stats
By Arltear the Higher Anorithil level 50
67th Pyre 123rd year of Ascendancy at 15:16 see stats
By Arltear the Higher Anorithil level 18
33rd Haze 122nd year of Ascendancy at 11:44 see stats
By Arltear the Higher Anorithil level 42
78th Regrowth 123rd year of Ascendancy at 01:05 see stats
By Arltear the Higher Anorithil level 50
76th Pyre 123rd year of Ascendancy at 18:29 see stats
By Arltear the Higher Anorithil level 33
33rd Regrowth 123rd year of Ascendancy at 06:54 see stats
By Arltear the Higher Anorithil level 50
27th Dusk 123rd year of Ascendancy at 06:21 see stats
By Arltear the Higher Anorithil level 25
1st Decay 122nd year of Ascendancy at 22:10 see stats
By Arltear the Higher Anorithil level 33
31st Regrowth 123rd year of Ascendancy at 09:13 see stats
By Arltear the Higher Anorithil level 50
34th Pyre 123rd year of Ascendancy at 02:10 see stats
By Arltear the Higher Anorithil level 50
22nd Dusk 123rd year of Ascendancy at 07:42 see stats
By Arltear the Higher Anorithil level 46
16th Pyre 123rd year of Ascendancy at 15:33 see stats
By Arltear the Higher Anorithil level 33
36th Regrowth 123rd year of Ascendancy at 12:17 see stats
By Arltear the Higher Anorithil level 10
9th Haze 122nd year of Ascendancy at 03:23 see stats
By Arltear the Higher Anorithil level 20
38th Haze 122nd year of Ascendancy at 02:57 see stats
By Arltear the Higher Anorithil level 30
13rd Regrowth 123rd year of Ascendancy at 17:39 see stats
By Arltear the Higher Anorithil level 40
67th Regrowth 123rd year of Ascendancy at 11:11 see stats
By Arltear the Higher Anorithil level 50
34th Pyre 123rd year of Ascendancy at 01:34 see stats
By Arltear the Higher Anorithil level 4
78th Pyre 122nd year of Ascendancy at 12:25 see stats
By Arltear the Higher Anorithil level 50
19th Dusk 123rd year of Ascendancy at 08:55 see stats
By Arltear the Higher Anorithil level 50
64th Pyre 123rd year of Ascendancy at 22:00 see stats
By Arltear the Higher Anorithil level 50
8th Mirth 123rd year of Ascendancy at 04:19 see stats
By Arltear the Higher Anorithil level 24
69th Haze 122nd year of Ascendancy at 06:20 see stats
By Arltear the Higher Anorithil level 49
31st Pyre 123rd year of Ascendancy at 18:47 see stats
By Arltear the Higher Anorithil level 20
39th Haze 122nd year of Ascendancy at 17:51 see stats
By Arltear the Higher Anorithil level 42
79th Regrowth 123rd year of Ascendancy at 10:44 see stats
By Arltear the Higher Anorithil level 50
27th Dusk 123rd year of Ascendancy at 06:19 see stats
By Arltear the Higher Anorithil level 12
15th Haze 122nd year of Ascendancy at 06:50 see stats
By Arltear the Higher Anorithil level 25
3rd Decay 122nd year of Ascendancy at 04:36 see stats
By Arltear the Higher Anorithil level 49
33rd Pyre 123rd year of Ascendancy at 08:18 see stats
By Arltear the Higher Anorithil level 12
13rd Haze 122nd year of Ascendancy at 20:43 see stats
By Arltear the Higher Anorithil level 46
17th Pyre 123rd year of Ascendancy at 03:32 see stats
By Arltear the Higher Anorithil level 22
44th Haze 122nd year of Ascendancy at 06:56 see stats
By Arltear the Higher Anorithil level 17
30th Haze 122nd year of Ascendancy at 21:47 see stats
By Arltear the Higher Anorithil level 34
41st Regrowth 123rd year of Ascendancy at 12:20 see stats
By Arltear the Higher Anorithil level 37
58th Regrowth 123rd year of Ascendancy at 19:41 see stats
Log
Arltear receives 4154 healing.
Arltear is no longer resonating.
Arltear's spell attains critical power!
Hypostasis of Entropy loses sight!
Talent Moonlight Ray is ready to use.
Arltear HEALS from darkness damage!
Dark Whispers from Hypostasis of Entropy hits Arltear for 33 darkness, 33 healing (33 total damage) [33 healing].
Total Collapse from Hypostasis of Entropy hits Arltear for 607 temporal, 578 darkness, 580 healing (1185 total damage) [580 healing].
Hymn of Detection hits Hypostasis of Entropy for 312 darkness damage.
Hymn of Detection hits Shadow for 356 darkness damage.
Arltear's Corona hits Hypostasis of Entropy for 72 light damage.
Arltear's Corona hits Hypostasis of Entropy for 72 light damage.
Arltear resonates with the damage.
Arltear HEALS from darkness damage!
Hypostasis of Entropy's Netherblast hits Arltear for 113 temporal, 208 darkness, 208 healing (321 total damage) [208 healing].
Arltear's Corona hits Shadow for 276 light damage.
Arltear's Corona hits Shadow for 276 light damage.
Hypostasis of Entropy loses 49 health to the entropy.
Hypostasis of Entropy casts Dark Whispers.
Hypostasis of Entropy's spell attains critical power!
--------------------------------
Arltear's Corona hits Hypostasis of Entropy for 72 light damage.
Talent Hymn of Perseverance is ready to use.
Arltear HEALS from darkness damage!
Dark Whispers from Hypostasis of Entropy hits Arltear for 94 darkness, 94 healing (94 total damage) [94 healing].
Total Collapse from Hypostasis of Entropy hits Arltear for 566 temporal, 529 darkness (1095 total damage).
Arltear the level 50 higher anorithil was swallowed by the void to death by Hypostasis of Entropy on level 1 of Entropic Void.
--------------------------------
Arltear vanishes from sight.