










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Class: Spellweaver 1.7.4Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Nexus improved tooltips 1.6.7Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Technomancy Tweaks 1.7.0Assorted small quality-of-life changes for the Technomancer class evolution from the Embers of Rage DLC (required). Currently includes:
Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Temporal Warden |
| Level / Exp | 28 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by Ce'Nalemina the skeleton warrior at level 28 on the 14th Regrowth 123rd year of Ascendancy at 18:25 / 2Killed by Ce'Nalemina the skeleton warrior at level 28 on the 14th Regrowth 123rd year of Ascendancy at 18:43 |
Primary Stats
| Strength | 53 (base 10) |
| Dexterity | 47 (base 13) |
| Constitution | 55 (base 45) |
| Magic | 69 (base 60) |
| Willpower | 26 (base 12) |
| Cunning | 26 (base 13) |
Resources
| Life | -154/1049 |
| Mana | 342/342 |
| Paradox | 344 |
| Healing Factor | 1.674935892727 |
| Regeneration | 28.89264414954 |
Speed
| Mental | +16.134043010984% |
| Attack | +6.1340430109809% |
| Movement | +10% |
| Spell | +6.1340430109809% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 27.249882663541 |
| See Invisible | 26.249882663541 |
Offense: Mainhand
| Damage | 142 |
| Accuracy | 42 |
| Crit Chance | 21% |
| APR | 19 |
| Speed | 0.86 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 9% |
| Speed | 0.94220475507235 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 6% |
| Speed | 0.94220475507235 |
Offense: Damage Bonus
| Mind | +12% |
| Fire | +6% |
| Arcane | +9% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Physical | +25% |
Defense: Base
| Armour (hardiness) | 61.511077022655 (89.749889547741%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 5 |
| Physical Save | 40 |
| Spell Save | 43 |
| Mental Save | 41 |
Defense: Resistances
| Physical | + 16%( 70%) |
| Lightning | + 13%( 70%) |
| Light | + 15%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 80% |
| Confusion Resistance | 57% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 40% |
| Bleed Resistance | 100% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 445 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 135 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 406 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Vision (+1 level(s)). | done |
You failed to protect the injured seer from death by Lisoyarin the war bear. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Ce'Nalemina the skeleton warrior. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by Xanaldawe the skeleton master archer. Escort: repented thief (level 2 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have met what seems to be a future version of yourself. The Way We Weren't | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | quiver of ash arrows 'Chargezeal' (16/21, 141% power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 142% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +15.5% Capacity 21 Ranged+ +20 acid +20 lightning On Hit.r1 +16 acid On Hit: * 20% chance to reduce armor by 32% On Crit: * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern 'Samondil'2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Dex ----- def ----- Resists +6% light Mind.save +6 (+2 eff.) Max.HP +60.00 Pinning- +20% ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cyrovea the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +9 Str +4 Dex +4 Wil +4 Cun dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +9% arcane ----- def ----- Armour +4 Fatigue +4% ---------- misc Max.vim +20.00 Metallic A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Beralen the elm wand of lightning storm [power 122] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Armour +8 Die.at -80.00 life Heal.mod +20% Cut- +20% Silence- +20% Create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (122 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +2 Mag +3 Con dps ---------- Spell.crit +3% Melee Ret 6 nature ----- def ----- Spell.save +15 (+5 eff.) Max.HP +75.00 HP.reg +15.00 Heal.mod +17% Stun/Frz- +28% ---------- misc Mana/s.crit +2.00 Max.stam +29.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Ivuda0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +15 (+7 eff.) ----- def ----- Fatigue -4% Mind.save +8 (+2 eff.) HP.reg +2.00 Confus- +23% Stun/Frz- +26% ---------- misc Max.enc +26 Psi/ret +0.12 Hate/m.crit +2.00 Rings make your fingers look great! |
| Around waist | skylord's rough leather belt of resilience1.0 T1 belt armor [Ego+] Nature While equipped: Stats +2 Str +2 Dex +3 Wil +3 Cun ----- def ----- Phys.save +11 (+3 eff.) Spell.save +11 (+4 eff.) Mind.save +11 (+3 eff.) Max.HP +32.00 A belt that goes around your waist. |
| In main hand | yew longbow 'Ashrend'4.0 T3 longbow 2H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Proj.spd +200% Ranged+ +16 fire +17 cold While equipped: Stats +5 Cun +6 Str dps ---------- Phys.pwr +11 (+3 eff.) Phys.spd +10% Dmg.mod +6% fire +12% cold ----- def ----- Resists +2% physical ---------- misc Max.stam +10.00 Longbows are used to shoot arrows at your foes. |
| On hands | Ivosera (0 def, 15 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str dps ---------- Res.pen +25% physical ----- def ----- Armour +15 Fatigue +3% Mind.save +8 (+2 eff.) Max.HP +44.00 ---------- misc Stam/turn +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metallic Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Revenant (8 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+2 eff.) Fatigue +12% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) Silence- +20% Confus- +34% Pinning- +0% Stun/Frz- +26% Status resistances shift over time to match the statuses you are being hit by. Metallic The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
| Cloak | Poruta the linen cloak (16 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +16 (+5 eff.) Resists +3% lightning Crit.chn- 15.00% Die.at -60.00 life Cut- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Velunn the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2 Mag +7 Wil +2 Con dps ---------- Crit.mult +13.00% Dmg.mod +12% mind Acc +7 (+2 eff.) Apr +12 ---------- misc Light +2 Amulets make your neck look great! |
Inventory
blink rune of the wizard (range 7; phase 19; cd 18)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (94% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
clarifying gold amulet of strength (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +15% mind Confus- +28% Amulets make your neck look great! |
Blindgash the dwarven-steel longsword (143% power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Nature/Master Power 144% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +10 nature While equipped: Stats +9 Str +6 Dex +3 Mag +6 Wil +5 Cun +7 Con dps ---------- Dmg.mod +9% darkness Acc +5 (+1 eff.) ----- def ----- Defense +25 (+8 eff.) Metallic Sharp, long, and deadly. |
Ereledor the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% blight +18% fire +21% cold On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Resists +12% temporal +17% blight +31% cold +27% fire +15% all Max.HP +55.00 HP.reg +2.50 Heal.mod +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
eldritch cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +10 (+3 eff.) ----- def ----- Defense +2 (+0 eff.) ---------- misc Mana/turn +0.90 Mana/ret +1.10 Max.mana +56.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
iron pickaxe 'Berybers' (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9% acid On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Fatigue -5% Crit.chn- 5.00% Mind.save +6 (+2 eff.) Die.at -60.00 life Heal.mod +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Kungle the Skeleton Temporal Warden level 27
11st Regrowth 123rd year of Ascendancy at 15:19 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Kungle the Skeleton Temporal Warden level 10
72nd Dusk 122nd year of Ascendancy at 18:07 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Kungle the Skeleton Temporal Warden level 21
63rd Haze 122nd year of Ascendancy at 05:10 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Kungle the Skeleton Temporal Warden level 26
9th Regrowth 123rd year of Ascendancy at 21:34 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Kungle the Skeleton Temporal Warden level 10
72nd Dusk 122nd year of Ascendancy at 18:05 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Kungle the Skeleton Temporal Warden level 20
43rd Haze 122nd year of Ascendancy at 03:30 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Kungle the Skeleton Temporal Warden level 5
4th Mirth 122nd year of Ascendancy at 06:53 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Kungle the Skeleton Temporal Warden level 10
79th Dusk 122nd year of Ascendancy at 10:25 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Kungle the Skeleton Temporal Warden level 21
45th Haze 122nd year of Ascendancy at 06:53 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Kungle the Skeleton Temporal Warden level 15
24th Haze 122nd year of Ascendancy at 13:58 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Kungle the Skeleton Temporal Warden level 28
14th Regrowth 123rd year of Ascendancy at 18:25 see stats
Log
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Kungle activates Weapon Folding.
Kungle recovers sight.
Talent Precognition is ready to use.
Talent Dimensional Step is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Dig is ready to use.
Kungle's Haste is disrupted by her wounds!
Kungle resists the vile poison!
Something hits Kungle for (79 absorbed), 0 physical, (22 absorbed), 0 lightning, (85 absorbed), 0 physical, (11 absorbed), 0 fire (0 total damage).
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You must wear this object to use it!
Kungle fumbles and fails to use Blink Blade, injuring herself!
Your shield crumbles under the damage!
The shield around Kungle crumbles.
Fumble from Ce'Nalemina the skeleton warrior hits Kungle for (34 absorbed), 207 physical (207 total damage).
Kungle is fully armored again.
Kungle has recovered!
Talent Arrow Stitching is ready to use.
Talent Rune: Shielding is ready to use.
Ce'Nalemina the skeleton warrior uses Flurry.
Ce'Nalemina the skeleton warrior performs a melee critical strike against Kungle!
Kungle's Dimensional Step is disrupted by her wounds!
Ce'Nalemina the skeleton warrior performs a melee critical strike against Kungle!
Kungle resists the vile poison!
Melee retaliation hits Ce'Nalemina the skeleton warrior for 6 nature, 6 nature, 6 nature, 6 nature, 6 nature, 6 nature, 6 nature (42 total damage).
Greater Weapon Focus from Ce'Nalemina the skeleton warrior hits Kungle for 82 physical damage.
Ce'Nalemina the skeleton warrior hits Kungle for 161 physical, 15 lightning, 87 physical, 11 fire (274 total damage).
Kungle the level 28 skeleton temporal warden was punctured to death by Ce'Nalemina the skeleton warrior on level 6 of Dreadfell.











































































