















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Items Vault 1.7.0Donators/Buyers bonus! Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Doomelf |
| Class | Annihilator |
| Level / Exp | 50 / 5277% |
| Size | medium |
| Lifes / Deaths | Killed by Dyslexic Italian Horn at level 20 on the 76th Haze 122nd year of Ascendancy at 02:51 / 2Killed by The One That Writes at level 50 on the 5th Allure 126th year of Ascendancy at 00:33 |
Primary Stats
| Strength | 49 (base 21) |
| Dexterity | 84 (base 65) |
| Constitution | 66 (base 48) |
| Magic | 78 (base 60) |
| Willpower | 23 (base 9) |
| Cunning | 117 (base 61) |
Resources
| Life | 1657/1657 |
| Mana | 0/394 |
| Steam | 124/124 |
| Healing Factor | 1.5641677326568 |
| Regeneration | 52.621658668732 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +121.88948431535% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Stealth | 40 |
| See Invisible | 40 |
Offense: Mainhand
| Damage | 160 |
| Accuracy | 68 |
| Crit Chance | 115% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 76 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Mind
| Mindpower | 68 |
| Crit Chance | 80% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +85% |
| Blight | +34% |
| Physical | +15% |
| Cold | +42% |
| All | +9% |
| Lightning | +12% |
| Mind | +24% |
| Fire | +125% |
| Nature | +34% |
Offense: Damage Penetration
| Fire | +20% |
| Nature | +10% |
| Blight | +15% |
| Physical | +18% |
| Mind | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 41 (49.007671158813%) |
| Defense | 53 |
| Ranged Defense | 53 |
| Fatigue | 0 |
| Physical Save | 53 |
| Spell Save | 43 |
| Mental Save | 55 |
Defense: Resistances
| Acid | + 60%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 40%( 70%) |
| Cold | + 64%( 70%) |
| All | + 37%( 70%) |
| Physical | + 51%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 50%( 70%) |
| Temporal | + 60%( 70%) |
| Mind | + 45%( 70%) |
| Darkness | + 62%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 71% |
| Poison Resistance | 97% |
| Blind Resistance | 21% |
| Silence Resistance | 43% |
| Bleed Resistance | 70% |
| Teleport Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 65% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 224% efficiency and cooldown mod of 58%. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 217% efficiency and cooldown mod of 60%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 490 damage for 5 turns. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 19.4 steam per turn. Can be activated for an instant burst of 97 steam. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Steamtech / Gadgets | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Magnetism | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Demolition | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Artillery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Heavy weapons | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Turrets | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Generic Talents
| Race / Parasite | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chant of Fortitude |
| talent | Exoskeleton |
| talent | Premonition |
| talent | Rocket Pod |
| talent | Incendiary Grenade |
| beneficial effect | Next melee or ranged attack that deals more than 8% of maximum life is reduced by 40% and triggers a radius 8 conal explosion dealing 37% steamgun damage. 3 stacks remaining. Reactive Armor |
| beneficial effect | Has 5 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 5 Ammo |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Dyslexic Italian Horn. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Dyslexic Italian Horn. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Dyslexic Italian Horn. Escort: lost warrior (level 2 of Daikara) | failed |
You failed to protect the repented thief from death by Dyslexic Italian Horn. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the temporal explorer from death by Dyslexic Italian Horn. Escort: temporal explorer (level 1 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Dyslexic Italian Horn. Escort: worried loremaster (level 2 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1771. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within13 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Korothel the Crackleravager (0 def, 15 armour) 3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Damage +3% lightning defense ------ Armor +15 Fatigue +4% Resistance +27% lightning +12% temporal +22% fire +25% cold +14% acid Physical save +16 (+6 eff.) Silence Resist +43% Confus Resist +33% Pinning Resist +25% Stun Resist +33% Knockbk Resist +25% Teleport Resist +100% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to Steam Powered Boots. |
| Quiver | Balanceweeper (21/21, 194% power, 6 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Master/Psionic Weapon Damage 194% Range: 1.0x-1.2x Uses 50% Cun, 50% Mag, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +22.0% Capacity 21 On-ranged-hit +16 blight +4 nature +16 arcane On-Hit, radius 1 +12 nature On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) On Crit: * Wound the target dealing 377 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. This object's appearance was changed to Thundercrack. |
| Light source | Nyrand the Coalquell1.0 Encumbrance T5 lite [Random Unique] Arcane/Nature While equipped: Stats +2 Con offense ------ Physical Crit +4.0% Accuracy +15 (+3 eff.) When Hit 4 physical 6 darkness 25 fire defense ------ Armor +4 Resistance +10% cold +9% temporal +7% fire Life +71.00 Out-of-Phase Defense +17 Out-of-Phase Resistance +18% Out-of-Phase Resilience +22% other ------- Stamina/turn +3.13 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Fanged Collar Fanged Collar0.0 Encumbrance T4 head armor [Unique] It's a head... but is it yours? This object's appearance was changed to Fanged Collar. |
| On hands | This item has one or more egos on your ego wish list.Morningwreck the voratun gauntlets (0 def, 9 armour) 1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Mag offense ------ Physical Crit +15.0% Spell Crit +12% Mind Crit +20% Critical power +14.00% Spellpower +10 (+2 eff.) Spellpower/crit +6 On-Hit 11 fire Damage +10% fire defense ------ Armor +9 Fatigue +5% Resistance +6% light +8% fire Mind save +13 (+5 eff.) Life +79.00 Disarm Resist +100% other ------- Vim-on-crit +2.07 Light +1 Talents +5 Iron Grip Unarmed combat: Weapon Damage 158% Range: 1.0x-1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +10 Ignore Armor +15 Critical Rate +20.0% Attack Speed 83% On-crit, radius 2 +9 fire On Hit: 10% Fire Breath 5 On Hit: 10% Battle Shout 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Steam Powered Gauntlets. |
| Tool | voratun pickaxe 'Corpseravage' (dig speed 20 turns)3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +12 Str +7 Wil +3 Con offense ------ Physical Crit +12.0% Mind Crit +11% Critical power +10.00% Physical Power +15 (+3 eff.) Damage +6% physical Ignore resists +18% physical When Hit 2 nature defense ------ Resistance +9% darkness +8% fire While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Glolaith0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +9 Cun offense ------ On-Hit 35 physical On-Ranged-Hit 35 physical Damage +24% acid +9% mind Ignore resists +15% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 33 * 21% chance to reduce armor by 43% * 17% chance to reduce all saves and defense by 38 On-Hit (Ranged): * 18% chance to reduce all saves and defense by 38 defense ------ Resistance +11% nature +15% blight Mind save +13 (+5 eff.) Poison Resist +27% Disease Resist +25% Confus Resist +38% other ------- Hate-on-crit +1.00 Max hate +12.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| On fingers | Pyremalice the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: offense ------ Damage +27% acid +9% fire defense ------ Resistance +12% temporal +12% fire Spell save +9 (+3 eff.) Unlife -80.00 life Life +85.00 Life Regen +20.21 Healmod +16% Blind Resist +21% Pinning Resist +21% Teleport Resist +20% Rings make your fingers look great! |
| Around neck | Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | voratun steamgun 'Poxsnake' 4.0 Encumbrance T5 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +25 draining blight +14 fire On-Hit, radius 1 +12 nature On-crit, radius 2 +8 nature +4 cold On Hit: * chills your foe dealing 56 damage and slowing them by one tenth of a turn Uses 2.0 Steam While equipped: offense ------ Physical Crit +6.0% Damage +6% cold +13% fire Accuracy +11 (+2 eff.) defense ------ Resistance +6% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. This object's appearance was changed to Annihilator. |
| Around waist | Hathebers the Scabbliss |
| In off hand | Chalolathathad (0 def, 13 armour, 176% power, 217.5 block)7.0 Encumbrance T5 shield armor [Random Unique] Nature/Psionic When used to Attack: Weapon Damage 177% Range: 1.0x-1.2x Uses 50% Mag, 100% Cun Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +5.0% Block +218 On-hit +20 nature +26 physical While equipped: Stats +5 Wil defense ------ Armor +13 Fatigue +8% Resistance +6% lightning +3% temporal +19% physical +38% blight +15% fire +36% nature +6% arcane Windwall +73 Slow Projectiles +33% Life +120.00 other ------- Talents +1 Block Handheld deflection devices. This object's appearance was changed to Invisible. |
| Cloak | Velunne the Kilnstrike (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Nature While equipped: offense ------ Damage +3% mind +9% fire Ignore resists +20% fire On-Hit (Melee): * 20% chance to reduce all saves and defense by 38 defense ------ Defense +2 (+1 eff.) Resistance +7% acid +8% cold +7% fire +6% mind +38% lightning Spell save +8 (+2 eff.) Mind save +11 (+4 eff.) Life +42.00 Stun Resist +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Jetpack. |
| Main armor | Snowravager the elven-silk robe (0 def, 0 armour) 2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +8 Cun offense ------ Critical power +17.00% Damage +27% cold +50% fire On-Hit (Melee): * 20% chance to slow global speed by 67% defense ------ Resistance +74% fire +15% all Life Regen +10.00 Poison Resist +70% Disease Resist +70% Cut Resist +70% other ------- Hate-on-crit +4.00 Psi-on-crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to The Untouchable. |
Inventory
medical injector implant of the wizard (efficiency 183% / cooldown 85%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 183% efficiency and cooldown mod of 85%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the sneak (steam 19)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 31 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 18.7 steam per turn. Can be activated for an instant burst of 94 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 180% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+10 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
noble's rough leather belt of unlife =Undead=1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +4 Wil offense ------ Against +16% Summoned defense ------ Resistance +5% blight Resist Against +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+2 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. This item has been sent to the Item's Vault. |
3126 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
70 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
amazing healing salve [power 793] amazing healing salve [power 793]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 224% efficiency and 58% cooldown modifier. Heal 793 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
amazing pain suppressor salve [power 694] amazing pain suppressor salve [power 694]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 224% efficiency and 58% cooldown modifier. Let you fight up to -694 life and reduces all damage by 30% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 turn cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 220] amazing unstoppable force salve [power 220]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 224% efficiency and 58% cooldown modifier. Increases all saves by 220 and healing factor by half Puts Talent Medical Injector on 18 turn cooldown Activation is instant. Medical salve. |
Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 128% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "Home, Horrific Home"2.0 Encumbrance T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Dyslexic Italian Horn the Doomelf Annihilator level 40
34th Dusk 123rd year of Ascendancy at 04:59 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Dyslexic Italian Horn the Doomelf Annihilator level 29
34th Regrowth 123rd year of Ascendancy at 03:15 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Dyslexic Italian Horn the Doomelf Annihilator level 40
22nd Dusk 123rd year of Ascendancy at 08:08 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Dyslexic Italian Horn the Doomelf Annihilator level 50
58th Dusk 125th year of Ascendancy at 16:39 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Dyslexic Italian Horn the Doomelf Annihilator level 45
6th Decay 123rd year of Ascendancy at 09:04 see stats
Ay ay captain! (Insane (Roguelike) difficulty)
Turn into a pirate!By Dyslexic Italian Horn the Doomelf Annihilator level 30
7th Pyre 123rd year of Ascendancy at 22:32 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Dyslexic Italian Horn the Doomelf Annihilator level 50
31st Pyre 124th year of Ascendancy at 07:35 see stats
Backstabbing Traitor (Insane (Roguelike) difficulty)
Killed 6 escorted adventurers while you were supposed to save them.By Dyslexic Italian Horn the Doomelf Annihilator level 41
38th Dusk 123rd year of Ascendancy at 03:00 see stats
Bookception! (Insane (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Dyslexic Italian Horn the Doomelf Annihilator level 50
5th Allure 126th year of Ascendancy at 04:25 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Dyslexic Italian Horn the Doomelf Annihilator level 45
71st Dusk 123rd year of Ascendancy at 16:44 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Dyslexic Italian Horn the Doomelf Annihilator level 39
20th Dusk 123rd year of Ascendancy at 23:31 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Dyslexic Italian Horn the Doomelf Annihilator level 37
8th Dusk 123rd year of Ascendancy at 21:59 see stats
Clone War (Insane (Roguelike) difficulty)
Destroyed your own Shade.By Dyslexic Italian Horn the Doomelf Annihilator level 50
74th Dusk 125th year of Ascendancy at 15:00 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Dyslexic Italian Horn the Doomelf Annihilator level 13
1st Dusk 122nd year of Ascendancy at 11:14 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By Dyslexic Italian Horn the Doomelf Annihilator level 50
57th Pyre 124th year of Ascendancy at 01:48 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Dyslexic Italian Horn the Doomelf Annihilator level 42
45th Dusk 123rd year of Ascendancy at 05:37 see stats
Dethroned (Insane (Roguelike) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Dyslexic Italian Horn the Doomelf Annihilator level 50
3rd Allure 126th year of Ascendancy at 17:26 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Dyslexic Italian Horn the Doomelf Annihilator level 50
24th Regrowth 124th year of Ascendancy at 06:45 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Dyslexic Italian Horn the Doomelf Annihilator level 30
9th Pyre 123rd year of Ascendancy at 19:58 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Dyslexic Italian Horn the Doomelf Annihilator level 30
9th Pyre 123rd year of Ascendancy at 10:08 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Dyslexic Italian Horn the Doomelf Annihilator level 50
26th Dusk 124th year of Ascendancy at 11:54 see stats
Explorer (Insane (Roguelike) difficulty)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Dyslexic Italian Horn the Doomelf Annihilator level 50
9th Dusk 125th year of Ascendancy at 23:05 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Dyslexic Italian Horn the Doomelf Annihilator level 22
5th Decay 122nd year of Ascendancy at 00:13 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dyslexic Italian Horn the Doomelf Annihilator level 27
26th Regrowth 123rd year of Ascendancy at 23:12 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Dyslexic Italian Horn the Doomelf Annihilator level 31
22nd Pyre 123rd year of Ascendancy at 16:30 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Dyslexic Italian Horn the Doomelf Annihilator level 50
1st Flare 124th year of Ascendancy at 16:19 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Dyslexic Italian Horn the Doomelf Annihilator level 50
57th Pyre 124th year of Ascendancy at 06:21 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Dyslexic Italian Horn the Doomelf Annihilator level 5
77th Pyre 122nd year of Ascendancy at 06:02 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dyslexic Italian Horn the Doomelf Annihilator level 27
24th Regrowth 123rd year of Ascendancy at 02:26 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Dyslexic Italian Horn the Doomelf Annihilator level 47
7th Decay 123rd year of Ascendancy at 14:52 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Dyslexic Italian Horn the Doomelf Annihilator level 10
3rd Summertide 122nd year of Ascendancy at 02:46 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Dyslexic Italian Horn the Doomelf Annihilator level 20
63rd Haze 122nd year of Ascendancy at 07:02 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Dyslexic Italian Horn the Doomelf Annihilator level 30
45th Regrowth 123rd year of Ascendancy at 10:31 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Dyslexic Italian Horn the Doomelf Annihilator level 40
21st Dusk 123rd year of Ascendancy at 11:59 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Dyslexic Italian Horn the Doomelf Annihilator level 50
22nd Regrowth 124th year of Ascendancy at 14:27 see stats
Once bitten, twice shy (Insane (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Dyslexic Italian Horn the Doomelf Annihilator level 26
21st Regrowth 123rd year of Ascendancy at 21:09 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Dyslexic Italian Horn the Doomelf Annihilator level 50
3rd Summertide 124th year of Ascendancy at 05:25 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Dyslexic Italian Horn the Doomelf Annihilator level 50
42nd Dusk 124th year of Ascendancy at 20:25 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Dyslexic Italian Horn the Doomelf Annihilator level 23
12nd Regrowth 123rd year of Ascendancy at 14:52 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Dyslexic Italian Horn the Doomelf Annihilator level 50
49th Pyre 124th year of Ascendancy at 22:44 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Dyslexic Italian Horn the Doomelf Annihilator level 33
26th Pyre 123rd year of Ascendancy at 18:55 see stats
Sequence Master (Insane (Roguelike) difficulty)
Use 5 different glyph sequences.By Dyslexic Italian Horn the Doomelf Annihilator level 50
76th Pyre 125th year of Ascendancy at 09:11 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Dyslexic Italian Horn the Doomelf Annihilator level 35
67th Pyre 123rd year of Ascendancy at 13:37 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Dyslexic Italian Horn the Doomelf Annihilator level 19
62nd Haze 122nd year of Ascendancy at 02:11 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Dyslexic Italian Horn the Doomelf Annihilator level 44
67th Dusk 123rd year of Ascendancy at 22:41 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Dyslexic Italian Horn the Doomelf Annihilator level 50
26th Dusk 124th year of Ascendancy at 11:53 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Dyslexic Italian Horn the Doomelf Annihilator level 50
14th Regrowth 126th year of Ascendancy at 06:56 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Dyslexic Italian Horn the Doomelf Annihilator level 50
5th Flare 125th year of Ascendancy at 00:58 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Dyslexic Italian Horn the Doomelf Annihilator level 9
7th Mirth 122nd year of Ascendancy at 16:58 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Dyslexic Italian Horn the Doomelf Annihilator level 29
34th Regrowth 123rd year of Ascendancy at 03:15 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Dyslexic Italian Horn the Doomelf Annihilator level 50
26th Dusk 124th year of Ascendancy at 11:54 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Dyslexic Italian Horn the Doomelf Annihilator level 40
36th Dusk 123rd year of Ascendancy at 16:32 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Dyslexic Italian Horn the Doomelf Annihilator level 17
44th Haze 122nd year of Ascendancy at 07:27 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Dyslexic Italian Horn the Doomelf Annihilator level 48
4th Regrowth 124th year of Ascendancy at 12:44 see stats
Total Annihilation: Redundancy (Insane (Roguelike) difficulty)
Wield the Annihilator as an Annihilator.By Dyslexic Italian Horn the Doomelf Annihilator level 27
24th Regrowth 123rd year of Ascendancy at 05:21 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Dyslexic Italian Horn the Doomelf Annihilator level 21
79th Haze 122nd year of Ascendancy at 09:57 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Dyslexic Italian Horn the Doomelf Annihilator level 15
30th Haze 122nd year of Ascendancy at 06:41 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Dyslexic Italian Horn the Doomelf Annihilator level 50
5th Allure 126th year of Ascendancy at 00:33 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Dyslexic Italian Horn the Doomelf Annihilator level 39
21st Dusk 123rd year of Ascendancy at 11:59 see stats
Well trained (Insane (Roguelike) difficulty)
Deal one million damage to training dummies in a single training session.By Dyslexic Italian Horn the Doomelf Annihilator level 50
75th Haze 125th year of Ascendancy at 06:53 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Dyslexic Italian Horn the Doomelf Annihilator level 50
2nd Allure 126th year of Ascendancy at 09:19 see stats
Log
There is an item here: Dourblur the pair of drakeskin leather boots (0 def, 5 armour)
There is an item here: Elubrerin the Thunderdream (0 def, 9 armour)
There is an item here: Unbreakable Greaves (8 def, 20 armour)
There is an item here: Shoes of Moving Slowly (0 def, 0 armour)
There is an item here: Aetherwalk (6 def, 0 armour)
There is an item here: pair of voratun boots 'Duathelhacker' (0 def, 5 armour)
There is an item here: Koruroddamas the pair of drakeskin leather boots (0 def, 12 armour)
There is an item here: Shoes of Moving Quickly (10 def, 12 armour)
There is an item here: pair of voratun boots 'Emomira' (0 def, 5 armour)
There is an item here: Shifting Boots (7 def, 1 armour)
There is an item here: Eden's Guile (2 def, 1 armour)
There is an item here: The Warped Boots (2 def, 4 armour)
There is an item here: Steam Powered Boots (8 def, 15 armour)
There is an item here: Cinderfeet (3 def, 5 armour)
There is an item here: Boots of the Hunter (2 def, 12 armour)
There is an item here: pair of voratun boots 'Bethibeth' (0 def, 15 armour)
There is an item here: Wanderer's Rest (4 def, 0 armour)
There is an item here: pair of drakeskin leather boots 'Voryra' (0 def, 11 armour)
There is an item here: The Black Boots (2 def, 1 armour)
--------------------------------
You transfer Annihilator to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Umbral Razor (129% power, 10 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.


































































































