Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Thalore |
Class | Cursed |
Level / Exp | 24 / 39% |
Size | medium |
Lifes / Deaths | Killed by Xerena the skeleton magus at level 24 on the 50th Haze 122nd year of Ascendancy at 15:30 / 1 |
Primary Stats
Strength | 32 (base 23) |
Dexterity | 15 (base 10) |
Constitution | 19.340449927278 (base 11) |
Magic | 10 (base 10) |
Willpower | 63 (base 54) |
Cunning | 40 (base 33) |
Resources
Life | -818/819 |
Hate | 70/100 |
Equilibrium | 18 |
Psi | 150/153 |
Healing Factor | 1.4429206322017 |
Regeneration | 27.776222169882 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -1.9761969838328E-12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Invisible | 6.3404499272777 |
Stealth | 23 |
Offense: Mainhand
Damage | 39 |
Accuracy | 60 |
Crit Chance | 26% |
APR | 18 |
Speed | 1.00 |
Offense: Offhand
Damage | 39 |
Accuracy | 60 |
Crit Chance | 24% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Physical | +25% |
Lightning | +3% |
Nature | +6% |
Fire | +15% |
Cold | +12% |
Arcane | +6% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Physical | +24% |
Defense: Base
Armour (hardiness) | 14 (38.594633868923%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 0.92380522168512 |
Physical Save | 27 |
Spell Save | 24 |
Mental Save | 27 |
Defense: Resistances
Acid | + 25%( 70%) |
Blight | + 28%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 39%( 70%) |
All | + 15%( 70%) |
Darkness | + 27%( 76%) |
Physical | + 29%( 70%) |
Lightning | + 20%( 70%) |
Mind | + 18%( 70%) |
Fire | + 33%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Stun Resistance | 95% |
Instadeath Resistance | 100% |
Confusion Resistance | 75% |
Fear Resistance | 45% |
Pinning Resistance | 10% |
Poison Resistance | 11% |
Knockback Resistance | 45% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 170 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -353 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 706 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Predator | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Cursed / Rampage | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +9 Darkness Resistance, +6% Max Darkness Resistance, +6 See Invisible Power 2+: -2 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed pouch of bone giant dust. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | pair of dwarven-steel boots 'Hellshack' (0 def, 4 armour) pair of dwarven-steel boots 'Hellshack' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% mind +15% fire ----- def ----- Armour +4 Fatigue +3% Resists +15% fire +3% mind +13% cold HP.reg +3.00 Heal.mod +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Emelugarin Emelugarin2.0 T1 lite [Rare] Arcane While equipped: Stats +2 Str dps ---------- Phys.pwr +20 (+6 eff.) Res.pen +10% physical Melee Ret 12 fire 2 arcane 2 physical ----- def ----- Armour +2 Resists +6% fire Die.at -80.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Eilinawyn (0 def, 3 armour) Eilinawyn (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +1 Str ----- def ----- Armour +3 Fatigue +5% Resists +3% acid Phys.save +11 (+5 eff.) Die.at -80.00 life Max.HP +20.00 Confus- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Rimebearer the voratun gauntlets (0 def, 3 armour) Rimebearer the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Phys.crit +13.0% Spell.crit +6% Mind.crit +11% Crit.mult +7.00% Melee+ 10 lightning Dmg.mod +3% lightning +12% cold ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +3% cold +5% arcane HP.reg +3.00 ---------- misc Stam/turn +0.60 Max.stam +24.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Rhokalthovon [power 116] (15 cooldown) =conf10 hp sting= Rhokalthovon [power 116] (15 cooldown) =conf10 hp sting=2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Str ----- def ----- Crit.dmg- 5.00% Die.at -80.00 life Max.HP +20.00 Heal.mod +10% Confus- +10% Pinning- +10% Sting an enemy dealing 123 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Cleanse 1 disease/wound/poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | steel quartz ring steel quartz ring0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +40.00 HP.reg +5.00 Heal.mod +12% Stun/Frz- +30% Rings make your fingers look great! |
On fingers | treant's copper ring of life treant's copper ring of life0.1 T1 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +7% nature +6% blight Max.HP +44.00 HP.reg +6.00 Heal.mod +11% Poison- +11% Disease- +12% Rings make your fingers look great! |
Around neck | Tulalin the copper amulet Tulalin the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Dex dps ---------- Acc +30 (+10 eff.) ----- def ----- Armour +2 Resists +9% acid Max.HP +20.00 ---------- misc Max.stam +20.00 Amulets make your neck look great! |
In main hand | Kinetic Focus (Shrouds) (88% power, 18 apr, physical damage) Kinetic Focus (Shrouds) (88% power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Physical Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Curse of Shrouds Kinetic energies are focussed in the core of this mindstar. |
Around waist | Beygen the rough leather belt =stun20= Beygen the rough leather belt =stun20=1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% darkness +12% cold Max.HP +33.00 Stun/Frz- +20% ---------- misc Mana/turn +0.08 Vim/s.crit +2.00 Max.vim +20.00 A belt that goes around your waist. |
In off hand | Pusnight the vined mindstar (Shrouds) (87% power, 18 apr, nature damage) Pusnight the vined mindstar (Shrouds) (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +4 acid On Crit.r2 +8 nature While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 4 physical Dmg.mod +6% nature +6% physical Res.pen +8% physical On Hit (Melee): * 10% chance to reduce armor by 15% ----- def ----- Resists +6% physical Spell.save +4 (+2 eff.) Max.HP +13.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | cashmere cloak 'Urorayon' (2 def, 0 armour) =dmg9 crit life= cashmere cloak 'Urorayon' (2 def, 0 armour) =dmg9 crit life=2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil +4 Con dps ---------- Crit.mult +10.00% Dmg.mod +6% arcane +9% physical ----- def ----- Defense +2 (+1 eff.) Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | woollen robe of life (Misfortune) (0 def, 0 armour) woollen robe of life (Misfortune) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +6% blight +9% all Max.HP +56.00 HP.reg +1.50 Heal.mod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the duelist (heal 313; 14 cd) regeneration infusion of the duelist (heal 313; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 313 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 22%; mental; dur 2; cd 10) wild infusion of the duelist (res 22%; mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 17%; mental; dur 3; cd 10) wild infusion of the wizard (res 17%; mental; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune (absorb 20; cd 13) shatter afflictions rune (absorb 20; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of mastery (0.11 Cursed / Cursed form) copper amulet of mastery (0.11 Cursed / Cursed form)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.11 Cursed/Cursed form Amulets make your neck look great! |
gold amulet 'Dagodil' gold amulet 'Dagodil'0.1 T3 amulet jewelry [Random Unique] Nature/Disrupt While equipped: Stats +4 Con dps ---------- Mind.crit +3% Dmg.mod +9% mind ----- def ----- Resists +17% blight +15% nature +19% lightning Phys.save +7 (+3 eff.) Mind.save +6 (+3 eff.) Max.HP +36.00 HP.reg +4.00 Poison- +33% Disease- +29% Stun/Frz- +28% Amulets make your neck look great! |
insulating copper amulet of healing insulating copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% fire +11% cold Heal.mod +11% Cut- +40% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 208 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Galereeve Galereeve0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Dex +5 Wil +9 Cun dps ---------- Mind.pwr +7 (+2 eff.) Res.pen +15% lightning Acc +14 (+5 eff.) Apr +8 ----- def ----- Defense +10 (+5 eff.) Resists +12% lightning Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 140% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Strikethorn the steel ring Strikethorn the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Dex +2 Mag +6 Cun dps ---------- Dmg.mod +18% acid +27% blight Acc +7 (+2 eff.) ----- def ----- Resists +12% lightning Rings make your fingers look great! |
copper ring 'Brodygar' copper ring 'Brodygar'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Poison- +10% Knockbk- +20% Rings make your fingers look great! |
gold ring 'Lavapierce' gold ring 'Lavapierce'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Str +3 Cun dps ---------- Res.pen +25% fire On Hit (Melee): * 10% chance to slow global speed by 57% ----- def ----- Armour +8 Resists +3% light +9% fire ---------- misc Hate/m.crit +3.00 Rings make your fingers look great! |
savior's copper ring of darkness (+22%) savior's copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Phys.save +7 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! |
warrior's steel ring warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Rings make your fingers look great! |
wizard's copper ring of aether (+10%) wizard's copper ring of aether (+10%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +10% arcane ----- def ----- Resists +10% arcane Spell.save +6 (+3 eff.) Rings make your fingers look great! |
chilling steel dagger of phasing (Shrouds) (104% power, 12 apr) chilling steel dagger of phasing (Shrouds) (104% power, 12 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Power 105% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +5.0% Atk.spd 100% Phasing +12% Melee+ +7 cold Curse of Shrouds Sharp, short and deadly. |
flaming steel dagger of massacre (Shrouds) (119% power, 6 apr) flaming steel dagger of massacre (Shrouds) (119% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane/Master Power 120% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +8 fire Curse of Shrouds Sharp, short and deadly. |
flaming steel dagger of massacre (Shrouds) (118% power, 6 apr) flaming steel dagger of massacre (Shrouds) (118% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane/Master Power 119% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +7 fire Curse of Shrouds Sharp, short and deadly. |
Bill's Tree Trunk (Misfortune) (136% power, 7 apr) Bill's Tree Trunk (Misfortune) (136% power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 137% Range: 1.7x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Curse of Misfortune Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Shockrace the steel greatmaul (Shrouds) (135% power, 2 apr) =sentry= Shockrace the steel greatmaul (Shrouds) (135% power, 2 apr) =sentry=5.0 T2 greatmaul 2H weapon [Random Unique] Nature/Master Power 136% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +4 blight +12 lightning While equipped: Stats +9 Con +7 Wil dps ---------- Res.pen +10% physical Acc +19 (+6 eff.) Apr +7 Melee Ret 2 blight ----- def ----- Defense +7 (+4 eff.) Resists +3% lightning Max.HP +44.00 Disarm- +34% Curse of Shrouds Massive two-handed mauls. |
Adorenor (Corpses) (124% power, 2 apr) Adorenor (Corpses) (124% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Arcane Power 124% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +4 acid On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +6 Dex dps ---------- Crit.mult +15.00% Res.pen +15% physical ---------- misc Max.stam +10.00 Curse of Corpses Massive two-handed swords. |
Velylemina (Corpses) (124% power, 2 apr) Velylemina (Corpses) (124% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Master Power 124% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +4% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Phasing +30% ----- def ----- Defense +20 (+10 eff.) Die.at -80.00 life Curse of Corpses Massive two-handed swords. |
arcing dwarven-steel greatsword of massacre (Misfortune) (151% power, 2 apr) =sentry= arcing dwarven-steel greatsword of massacre (Misfortune) (151% power, 2 apr) =sentry=3.0 T3 greatsword 2H weapon [Ego] Arcane/Master Power 152% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Curse of Misfortune Massive two-handed swords. |
chilling dwarven-steel greatsword of massacre (Misfortune) (157% power, 2 apr) chilling dwarven-steel greatsword of massacre (Misfortune) (157% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane/Master Power 158% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +10 cold Curse of Misfortune Massive two-handed swords. |
Gunemagorn the Glitteroblivion (Shrouds) =sentry= Gunemagorn the Glitteroblivion (Shrouds) =sentry=4.0 T1 longbow 2H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +11 acid On Hit.r1 +4 light While equipped: dps ---------- Spell.crit +1% S.pwr/crit +2 Dmg.mod +15% acid ----- def ----- Resists +3% light ---------- misc Mana/turn +0.24 Curse of Shrouds Longbows are used to shoot arrows at your foes. |
Saliriakira the Coalreek (Misfortune) (110% power, 3 apr) Saliriakira the Coalreek (Misfortune) (110% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Master Power 110% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Res.pen +5% darkness ----- def ----- Resists +5% arcane Mind.save +6 (+3 eff.) Heal.mod +20% Silence- +20% Disarm- +20% Curse of Misfortune Blunt and deadly. |
chilling steel mace of projection (Madness) (105% power, 3 apr) chilling steel mace of projection (Madness) (105% power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Arcane/Psionic Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +9 cold On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Curse of Madness Blunt and deadly. |
steel mace 'Darkquench' (Corpses) (122% power, 3 apr) steel mace 'Darkquench' (Corpses) (122% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Master Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Mind.crit +4% Res.pen +15% darkness Melee Ret 10 darkness ----- def ----- Mind.save +6 (+3 eff.) Curse of Corpses Blunt and deadly. |
Serpent's Glare (Shrouds) (91% power, 15 apr, nature damage) Serpent's Glare (Shrouds) (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Curse of Shrouds Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 163.11 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
vined mindstar of storms (Corpses) (81% power, 18 apr, mind damage) vined mindstar of storms (Corpses) (81% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 82% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +3 Wil +2 Cun +2 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 7 lightning Dmg.mod +6% lightning Res.pen +5% lightning ----- def ----- Resists +6% lightning ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Frostprophet the ash starstaff (Shrouds) (111% power, 3 apr, light element) Frostprophet the ash starstaff (Shrouds) (111% power, 3 apr, light element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +14.00% Spell.pwr +6 (+6 eff.) Dmg.mod +12% acid +21% cold +15% light Res.pen +15% blight Melee Ret 4 cold ----- def ----- Resists +6% acid ---------- misc Talents +1 Command Staff This staff offers 15% bonus to light damage. (included above) Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short ash magestaff (Madness) (111% power, 3 apr, lightning element) magewarrior's short ash magestaff (Madness) (111% power, 3 apr, lightning element)5.0 T2 staff 1H weapon Reqs Mag 16 [Ego+] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Phys.pwr +6 (+2 eff.) Spell.pwr +12 (+11 eff.) Dmg.mod +15% lightning Acc +7 (+2 eff.) ---------- misc Talents +1 Command Staff This staff offers 15% bonus to lightning damage. (included above) Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Sleetwing the linen cloak (Shrouds) (1 def, 0 armour) =conf20 void10= Sleetwing the linen cloak (Shrouds) (1 def, 0 armour) =conf20 void10=2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind Melee Ret 4 cold ----- def ----- Defense +1 (+1 eff.) Resists +9% blight +3% cold +5% arcane Max.HP +31.00 Confus- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xorimira (Misfortune) (5 def, 4 armour) =phys22= Xorimira (Misfortune) (5 def, 4 armour) =phys22=2.0 T2 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Dex dps ---------- Dmg.mod +8% acid +22% physical +6% fire +7% cold ----- def ----- Armour +4 Defense +5 (+3 eff.) Resists +13% acid +27% physical +12% darkness +12% fire +10% cold +10% mind +9% all Phys.save +12 (+6 eff.) Spell.save +11 (+6 eff.) Mind.save +22 (+11 eff.) ---------- misc Cooldown Refit Golem -3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Yeek-fur Robe (10 def, 5 armour) Yeek-fur Robe (10 def, 5 armour)2.0 T3 cloth armor [Unique] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +20% mind ----- def ----- Armour +5 Defense +10 (+5 eff.) Resists +20% cold +20% mind +11% all Mind.save +10 (+5 eff.) Confus- +35% ---------- misc Telepathy Humanoid A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
Layymida (5 def, 7 armour) =stun20= Layymida (5 def, 7 armour) =stun20=3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun +2 Wil ----- def ----- Armour +7 Defense +5 (+3 eff.) Fatigue +2% Resists +6% mind Phys.save +9 (+4 eff.) Spell.save +5 (+3 eff.) Mind.save +5 (+3 eff.) Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Winterusher the pair of rough leather boots (0 def, 1 armour) =void15= Winterusher the pair of rough leather boots (0 def, 1 armour) =void15=2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 2 cold ----- def ----- Armour +1 Fatigue -5% Resists +24% acid +9% cold Phys.save +6 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +23 A pair of boots made of leather. |
Hellswill (0 def, 2 armour) Hellswill (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +9 Dex +6 Mag +3 Con dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +15% fire ----- def ----- Armour +2 Fatigue +3% Crit.dmg- 15.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (3 def, 4 armour) Spellhunt Remnants (3 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +8 (+2 eff.) Dmg.mod +15% nature Res.pen +15% nature ----- def ----- Armour +4 Defense +3 (+2 eff.) Spell.save +8 (+4 eff.) Max.HP +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
hardened leather gloves of spellstriking (0 def, 2 armour) hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +6 Mag +4 Wil dps ---------- Spell.pwr +4 (+4 eff.) Melee+ 9 arcane Dmg.mod +4% arcane ----- def ----- Armour +2 Resists +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brodildil the linen wizard hat (1 def, 2 armour) =stun20 physR10= Brodildil the linen wizard hat (1 def, 2 armour) =stun20 physR10=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +10% physical Crit.dmg- 10.00% Disease- +10% Stun/Frz- +20% ---------- misc Max.vim +10.00 A pointy cloth hat, very wizardly... |
rough leather cap 'Oakpyre' (0 def, 2 armour) =dmg pen= rough leather cap 'Oakpyre' (0 def, 2 armour) =dmg pen=2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature +3% mind Res.pen +20% nature +5% acid On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Armour +2 Fatigue +1% Resists +3% nature ---------- misc Infravis +2 A cap made of leather. |
stabilizing cashmere wizard hat (2 def, 0 armour) stabilizing cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +2 Wil ----- def ----- Defense +2 (+1 eff.) Phys.save +8 (+4 eff.) A pointy cloth hat, very wizardly... |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+7 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Zuchak (Misfortune) (11 def, 4 armour) Zuchak (Misfortune) (11 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Phys.crit +3.0% Res.pen +15% arcane ----- def ----- Armour +4 Defense +11 (+6 eff.) Fatigue +7% Resists +11% blight +11% darkness +16% acid Max.HP +30.00 HP.reg +5.00 Heal.mod +12% ---------- misc Stam/turn +1.00 Light +1 A suit of armour made of leather. |
hardened leather armour of Toknor (9 def, 6 armour) hardened leather armour of Toknor (9 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% A suit of armour made of leather. |
steel shield 'Deepstorrent' (0 def, 4 armour, 111% power, 43.5 block) steel shield 'Deepstorrent' (0 def, 4 armour, 111% power, 43.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 111% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +44 On Hit.r1 +8 darkness On Crit.r2 +8 darkness On Hit: * 20% chance to reduce armor by 15% While equipped: dps ---------- Dmg.mod +24% arcane Res.pen +10% arcane ----- def ----- Armour +4 Fatigue +8% Resists +17% fire ---------- misc Talents +1 Block Handheld deflection devices. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
65 alchemist agate 65 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Eilinitira' (dig speed 19 turns) iron pickaxe 'Eilinitira' (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Mag dps ---------- Res.pen +25% blight ----- def ----- Max.HP +22.00 ---------- misc Mana/turn +0.12 Max.mana +60.00 Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eilinuta the brass lantern Eilinuta the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun +1 Con ----- def ----- Max.HP +42.00 ---------- misc Equi/ret +0.12 Psi/ret +0.12 Light +3 Infravis +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon =arc= Planar Beacon =arc=1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 51.22 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 51.22 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blindcut the steel torque of gale force [power 160] (15 cooldown) Blindcut the steel torque of gale force [power 160] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +15% darkness ----- def ----- Resists +12% darkness ---------- misc Mana/s.crit +2.00 Vim/s.crit +1.00 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 200 physical damage Puts all charms on 15 cooldown Dmg.mod: + 15% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Emelalle the dwarven-steel torque of clear mind [power 3] (25 cooldown) Emelalle the dwarven-steel torque of clear mind [power 3] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Res.pen +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane ---------- misc Mana/turn +0.24 Vim/s.crit +2.00 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Increase 2 buffs' duration by 2. Torques are made by powerful psionics to store psionic powers. |
focusing iron torque of psionic shield [power 25] (25 cooldown) focusing iron torque of psionic shield [power 25] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown Reduce 1 talent CDs by 2. Torques are made by powerful psionics to store psionic powers. |
Brenyyahad the ash totem of stinging [power 182] (15 cooldown) =void10 dmg+= Brenyyahad the ash totem of stinging [power 182] (15 cooldown) =void10 dmg+=2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% temporal Melee Ret 2 temporal ----- def ----- Resists +3% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Sting an enemy dealing 193 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Heal for 30. Dmg.mod: + 13% all for 2 turns. Natural totems are made by powerful wilders to store nature power. |
evasive elm totem of healing [power 116] (15 cooldown) =heal1= evasive elm totem of healing [power 116] (15 cooldown) =heal1=2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Gain 10% evasion for 2 turns. Natural totems are made by powerful wilders to store nature power. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
truestriking dwarven-steel greatmaul (Madness) (153% power, 2 apr) =sentry= truestriking dwarven-steel greatmaul (Madness) (153% power, 2 apr) =sentry=5.0 T3 greatmaul 2H weapon [Ego+] Master Power 153% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +12 (+4 eff.) Apr +9 Curse of Madness Massive two-handed mauls. |
Achievements
By Serucler the Thalore Cursed level 10
10th Dusk 122nd year of Ascendancy at 08:51 see stats
By Serucler the Thalore Cursed level 23
47th Haze 122nd year of Ascendancy at 21:45 see stats
By Serucler the Thalore Cursed level 10
4th Flare 122nd year of Ascendancy at 03:33 see stats
By Serucler the Thalore Cursed level 20
70th Dusk 122nd year of Ascendancy at 13:32 see stats
By Serucler the Thalore Cursed level 24
49th Haze 122nd year of Ascendancy at 22:01 see stats
By Serucler the Thalore Cursed level 6
79th Pyre 122nd year of Ascendancy at 09:06 see stats
By Serucler the Thalore Cursed level 10
9th Flare 122nd year of Ascendancy at 00:08 see stats
By Serucler the Thalore Cursed level 17
58th Dusk 122nd year of Ascendancy at 18:22 see stats
Log
Mindrot hits Xerena the skeleton magus for 11 mind, 7 darkness (17 total damage).
Burning from Xerena the skeleton magus hits Serucler for 11 fire damage.
Acid Splash from Xerena the skeleton magus hits Serucler for 10 acid, 5 healing (10 total damage) [5 healing].
Xerena the skeleton magus is no longer harassed.
Lava floor heals Xerena the skeleton magus!
Melee retaliation hits Xerena the skeleton magus for 3 physical, 13 fire, 2 arcane (18 total damage).
Xerena the skeleton magus hits Serucler for 144 physical, 8 light, 5 cold, 10 fire (167 total damage).
Xerena the skeleton magus receives 116 healing.
Lava floor burns Serucler!
Xerena the skeleton magus hits Serucler for 61 fire damage.
Serucler uses Frenzy.
Xerena the skeleton magus notices you at the last moment!
Xerena the skeleton magus notices you at the last moment!
Serucler performs a melee critical strike against Xerena the skeleton magus!
Your rampage is invigorated by your fierce attack! (+1 duration)
Xerena the skeleton magus notices you at the last moment!
Xerena the skeleton magus notices you at the last moment!
You feel your rampage slowing down. (-1 duration)
Serucler hits Xerena the skeleton magus for 24 physical, 12 lightning, 6 physical, 18 nature, 12 lightning, 6 physical, 4 acid, 22 physical, 12 lightning, 6 physical, 27 nature, 12 lightning, 6 physical, 4 acid, 10 nature, 21 physical, 12 lightning, 6 physical, 18 nature, 12 lightning, 6 physical, 4 acid, 24 physical, 12 lightning, 6 physical, 16 nature, 12 lightning, 6 physical, 4 acid (338 total damage).
Serucler HEALS from acid damage!
Mindrot hits Xerena the skeleton magus for 7 mind, 4 darkness (11 total damage).
Burning from Xerena the skeleton magus hits Serucler for 16 fire damage.
Acid Splash from Xerena the skeleton magus hits Serucler for 18 acid, 9 healing (18 total damage) [9 healing].
Xerena the skeleton magus deactivates Fearscape.
Lava floor burns Serucler!
Xerena the skeleton magus hits Serucler for 46 fire damage.
Serucler the level 24 thalore cursed was scorched to death by Xerena the skeleton magus on level 1 of Fearscape.
You are brought back from the Fearscape!
Xerena the skeleton magus is no longer being stalked by Serucler.