Johnny the level 17 Yeek Summoner by FriendlyDemon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp17 / 84%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength10 (base 13)
Dexterity10 (base 11)
Constitution27 (base 30)
Magic10 (base 10)
Willpower62 (base 44)
Cunning62 (base 44)

Resources

Life403/403
Equilibrium68
Healing Factor1.5095361911105
Regeneration1.1321521433329

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+107.19994720145%

Vision

Sight10
Lite5
Infravision9
See Stealth68.05637520881
See Invisible68.05637520881

Offense: Mainhand

Damage46
Accuracy40
Crit Chance19%
APR27
Speed1.00

Offense: Offhand

Damage45
Accuracy40
Crit Chance19%
APR27
Speed1.00

Offense: Spell

Spellpower5
Crit Chance17%
Speed1

Offense: Mind

Mindpower53
Crit Chance23%
Speed1

Offense: Damage Bonus

Darkness+10%
Light+10%
Temporal+3%
Mind+3%
Nature+12%

Offense: Damage Penetration

Mind+10%
Temporal+5%

Defense: Base

Armour (hardiness)2 (30%)
Defense19
Ranged Defense19
Fatigue0
Physical Save26
Spell Save24
Mental Save67

Defense: Resistances

Darkness+ 14%( 70%)
Light+ 38%( 70%)
Temporal+ 14%( 70%)
Nature+ 27%( 70%)
Fire+ 21%( 70%)
Cold+ 20%( 70%)
All+ 11%( 70%)

Defense: Immunities

Disarm Resistance20%
Silence Resistance55%
Instadeath Resistance100%
Confusion Resistance90%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5
Wild-gift / Summoning (advanced)1.30
5/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
5/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.50
5/5
5/5
5/5
4/5
Wild-gift / Summoning (augmentation)1.50
1/5
0/5
5/5
0/5

Generic Talents

Cunning / Survival1.00
5/5
5/5
0/5
3/5
Wild-gift / Mindstar mastery1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.30
5/5
5/5
0/5
0/5
Wild-gift / Antimagic1.00
1/5
3/5
5/5
0/5
Race / Yeek1.00
1/5
5/5
2/5
0/5

Prodigies

1/1

Effects

talent
talent
talent
talent
talent

Quests

done
done
done
active
active
done
done

Equipment

Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! Completed antimagic training in the Ziguranth camp.
By Johnny the Yeek Summoner level 13
1st Summertide 122nd year of Ascendancy at 00:50
see stats
Level 10 Got a character to level 10.
By Johnny the Yeek Summoner level 10
6th Mirth 122nd year of Ascendancy at 03:34
see stats
The Arena Unlocked Arena mode.
By Johnny the Yeek Summoner level 13
11st Dusk 122nd year of Ascendancy at 04:43
see stats

Log


There is a way to the next level here (press '' or right click to use).
Ran for 70 turns (stop reason: at exit).


You gain 0.75 gold from the melting of
rough leather cap of constitution (+3) (0 def, 1 armour).
You gain 1.50 gold from the melting of
Cloud Caller (0 def, 0 armour).
You collect a new ingredient:
lump of steel (1).
You gain 14.45 gold from the melting of
Emaldayana the dwarven-steel gauntlets (0 def, 2 armour).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 2.68 gold from the melting of
wanderer's pair of dwarven-steel boots (0 def, 4 armour).
You collect a new ingredient:
lump of steel (1).
You gain 1.32 gold from the melting of
flaming steel shield of lightning resistance (+17%) (0 def, 4 armour, 40 block).
You gain 1.36 gold from the melting of
cured leather sling of lightning.
You collect a new ingredient:
stack of herbs (bilberry) (1).
You gain 3.02 gold from the melting of
creative thorny mindstar of resolve (9-10 power, 24 apr, nature damage).
You collect a new ingredient:
lump of steel (1).
You gain 0.70 gold from the melting of
steel greatmaul of massacre (34-50 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 13.26 gold from the melting of
steel greatmaul 'Shockmonster' (28-43 power, 2 apr).
You gain 2.83 gold from the melting of
ash starstaff of illumination (15-18 power, 3 apr, temporal element).
You gain 4.45 gold from the melting of
ash magestaff of wizardry (15-18 power, 3 apr, fire element).
You gain 0.50 gold from the melting of
ash magestaff (15-18 power, 3 apr, cold element).
You gain 2.68 gold from the melting of
conjurer's copper ring.
You gain 2.36 gold from the melting of
stabilizing steel amulet.
You gain 2.16 gold from the melting of
blink rune of the duelist (range 4; phase 14; cd 18).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 0.68 gold from the melting of
healing infusion (heal 61; cd 13).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.