













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Tinker vs. Tinker 1.7.0Enemies can only spawn as steamclasses if you have tinkers yourself. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Modern Immersion 1.7.6Presentation overhaul.
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Irrational Difficulty Mode (Harder Nightmare) 1.7.0Adds a new difficulty in between Nightmare and Insane to help prepare for the latter. If you've beaten standard Nightmare a few times though, you'll probably want to just try Insane and see if you like it. Bloodriver Classes 1.7.6Adds some Mage subclasses. Currently, adds the following classes: Bloodriver Adherent --- Bloodriver Adherents are very in tune with arcane energies, their mana will buffer any harm done to them. It also makes them know basic elemental spells innately. Bloodriver Adherent talents revolves mainly on their bleed mechanics. A lot of talents costs both mana and life to cast. There are around 11 custom made talent category which you can choose. Some are essential to Bloodriver Adherent, as this subclass try to utilize bleed as much as possible. There are currently 9 variation of totems. 5 which you will learn by default, and the remaining 4 you will learn by: This subclass is a bit tricky to play and on the harder side of difficulty-wise. Also beware, some of the talents are very powerful, but makes no distinguishing between friend or foe, so you may harm your allies, or even yourself! --- Bloodriver Staffmasters do not attune so much to arcane energies compared to Adherents. Instead, they hone themselves to gain martial prowess. While they don't have easy access to basic element trees compared to Adherents, they have their own unique talents with stronger emphasis on bleed. --- If you are starting as humans, halflings, elves, or ogres, there is a small quest given at birth, you can do the quest and get some reward for it. There are also some lore fragments scattered regarding The Bloodrivers. Please enjoy your time as One of The Bloodrivers! Best regards, Shad3. Nur Kit 1.7.0Makes water-breathing equipment reliably available from various locations:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Bloodriver Class Tweaks 1.7.0Assorted quality-of-life tweaks for Bloodriver Adherents and Bloodriver Staffmasters from shad3's Bloodriver Adherent Class addon (required). Includes so far:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Items Vault 1.7.6Donators/Buyers bonus! Display class 1.7.0Display class icon on top off enemies Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Melinda on the Map - Bamboo Edition 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. This fork marks the sect as encountered so it works with improved recall. Mob Class Adjuster 1.7.4Allows you to toggle which classes can or cannot appear on random bosses and rares. More Fun Conditioning Tree 1.7.6Makes the conditioning tree more fun. Bromantic Mod Pack 1.7.6Just a mod that i made to train my modding skills. Changes to Races, Classes, Prodigies and some other stuff, all changes can be turned off individually. Credit to Housepet and discord community. PS: Im only publishing so my friends can use it, but feel free to try the changes, and if you are interested in only a small part of my addons, i can split it in a seperate addon if you want. List of changes : https://docs.google.com/spreadsheets/d/1qZEaouCPNNCW12FaA7lmxxX0KFjGHRQN7nYvqtMUFgQ/edit?usp=sharing Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Class: Harvester 1.7.6Adds Harvester class as a wilder subclass. Class talents: Generic talents: All icons were made by https://game-icons.net/ . Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version Puppeteer -- Mage Class 1.7.6Adds the Puppeteer, a Mage class that manipulates and maintains three puppet companions that fight in their stead. Puppeteers pull the strings of the battlefield from a safe distance, rapidly laying out powerful weapon attacks by proxy through their puppets and letting them intercept the enemy's action in turn. They possess techniques to repair damaged puppets or protect them from harm. No mere conjuror, a Puppeteer is at once tactician, healer, and lynchpin. Puppeteer talent trees include: A charade of life has yet a life of its own, adventurer. Cherish those that lack names. Without them, one is truly alone. Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Irrational Semi-Roguelike (barbecue) |
| Sex | Female |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 25 / 71% |
| Size | big |
| Lifes / Deaths | Killed by Xomina the copperhead snake at level 21 on the 75th Haze 122nd year of Ascendancy at 07:54 / 2Killed by Cyralaith the snow giant at level 25 on the 5th Allure 123rd year of Ascendancy at 16:58 |
Primary Stats
| Strength | 58 (base 55) |
| Dexterity | 53 (base 47) |
| Constitution | 13 (base 12) |
| Magic | 29 (base 12) |
| Willpower | 14 (base 10) |
| Cunning | 21 (base 11) |
Resources
| Life | -92/772 |
| Mana | 169/264 |
| Stamina | 101/182 |
| Vim | 76/213 |
| Healing Factor | 1.1683363011315 |
| Regeneration | 8.8268817308634 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 6 |
| See Stealth | 6 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 95 |
| Accuracy | 52 |
| Crit Chance | 11% |
| APR | 27 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 52 |
| Crit Chance | 19% |
| APR | 35 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +12% |
| Mind | +12% |
| Blight | +18% |
| Acid | +9% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Light | +5% |
| Lightning | +15% |
| Physical | +7% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 30.08934837382 (81.151787968034%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 22 |
| Physical Save | 28 |
| Spell Save | 37 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 5%( 70%) |
| Blight | + 10%( 70%) |
| Physical | + 8%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 7%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 82% |
| Confusion Resistance | 54% |
| Teleport Resistance | 10% |
| Blind Resistance | 22% |
| Silence Resistance | 47% |
| Disarm Resistance | 43% |
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 43% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 309 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 408% for 2 game turns. You gain 100% stun and daze immunity during the effect, but not pin immunity. Attacking does not cancel the rush. Your first melee or archery hit deals 25% extra damage. Any teleport or non-attack talent will cancel the effect. Note: since you will be moving fast, game turns will pass more slowly. Its effects scale with your Dexterity. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Fearfire | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by Xomina the copperhead snake. Escort: repented thief (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed skeleton mage skull. * You've found the needed snow giant kidney. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Arcraider (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane While equipped: Stats Mag +3, Wil +2 offense ------ Damage +6% lightning, +9% acid Ignore resists +5% acid When Hit 4 lightning defense ------ Armor +4 Fatigue +3% Silence Resist +47% Confus Resist +54% Stun Resist +54% Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Velyvena the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats Mag +3 offense ------ Damage +12% mind defense ------ Resistance +2% physical Unlife -60.00 life Teleport Resist +10% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Boltking' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats Dex +2, Wil +4, Cun +2 offense ------ Ignore resists +15% lightning Ignore Armor +2 defense ------ Armor +3 Fatigue +3% Resistance +8% nature Physical save +12 (+6 eff.) Spell save +6 (+3 eff.) Life +67.00 Healmod +14% other ------- Infravision +3 A cap made of leather. |
| On hands | Dazzlepulverizer (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats Dex +3 offense ------ Damage +6% light Accuracy +10 (+3 eff.) When Hit 2 nature On-Hit (Melee): * 10% chance to reduce all saves and defense by 18 defense ------ Armor +1 other ------- Light +2 Unarmed combat: Weapon Damage 90% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +1 Critical Rate +5.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Adylle [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Physical Power +5 (+2 eff.) Accuracy +5 (+1 eff.) defense ------ Armor +2 Crit Resistance 15.00% Unlife -20.00 life Blast the opponent's mind dealing 118 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to heal for 34. Torques are made by powerful psionics to store psionic powers. |
| On fingers | wizard's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats Mag +3 defense ------ Spell save +6 (+3 eff.) Blind Resist +22% other ------- Infravision +3 See Stealth +6 See Invisibility +6 Rings make your fingers look great! |
| On fingers | Drysin the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +18% blight When Hit 4 mind, 2 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 * 10% chance to reduce all saves and defense by 18 defense ------ Life +21.00 Disarm Resist +23% Pinning Resist +24% Knockbk Resist +22% Rings make your fingers look great! |
| Around neck | Issychik the Splendourravage0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Damage +6% light, +6% cold Ignore resists +5% light defense ------ Fatigue -6% Resistance +3% light, +15% nature Life Regen +2.00 Amulets make your neck look great! |
| In main hand | truestriking dwarven-steel greatsword of paradox (146% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Arcane/Master Weapon Damage 146% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +12 temporal While equipped: offense ------ Ignore resists +7% physical Accuracy +16 (+5 eff.) Ignore Armor +14 defense ------ Resistance +7% temporal Massive two-handed swords. |
| Around waist | Unrynarilen1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Dex +2, Mag +1, Cun +2, Con +1 offense ------ Physical Power +2 (+1 eff.) defense ------ Mind save +6 (+3 eff.) other ------- See Invisibility +6 A belt that goes around your waist. |
| In off hand | Spellblaze Shard (120% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight, +20 fire While equipped: Stats Mag +5 defense ------ Resistance +10% blight, +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Cloak | linen cloak 'Yvowe' (16 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats Cun +4 offense ------ Critical power +5.00% Ignore Shields +10% Ignore Armor +2 defense ------ Defense +16 (+7 eff.) Crit Resistance 5.00% Spell save +7 (+3 eff.) Mind save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Gundil the steel plate armour (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Random Unique] Nature/Master While equipped: offense ------ Mind Crit +1% Mindpower +15 (+8 eff.) Ignore resists +5% mind defense ------ Armor +9 Fatigue +22% Resistance +5% acid, +6% physical +6% cold, +21% lightning +24% fire Disarm Resist +20% Stun Resist +28% Knockbk Resist +21% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
shatter afflictions rune of the wizard (absorb 60; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
copper amulet of magic (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Arcane While equipped: Stats Mag +2 Amulets make your neck look great! |
Squalorwind0.1 Encumbrance T1 ring jewelry [Rare] While equipped: offense ------ On-Hit 6 fetid On-Ranged-Hit 5 fetid Damage +6% nature defense ------ Resistance +15% lightning, +6% darkness +6% light, +3% nature +5% arcane Spell save +6 (+3 eff.) Rings make your fingers look great! |
copper ring 'Erelarion'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats Cun +3 offense ------ Mind Crit +2% Mindpower +10 (+5 eff.) defense ------ Resistance +5% temporal Physical save +4 (+2 eff.) Teleport Resist +21% other ------- Psi when Hit +0.04 Max psi +10.00 Rings make your fingers look great! |
savior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Physical save +7 (+3 eff.) Spell save +6 (+3 eff.) Mind save +7 (+4 eff.) Rings make your fingers look great! |
conjurer's steel ring of opulence0.1 Encumbrance T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats Mag +5, Wil +5, Cun +4, Lck +3 offense ------ Spellpower +6 (+3 eff.) All That Glitters: (Instant) Effective talent level: 1.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Call upon the power of your wealth to empower your magic, gaining 50.70 spellpower for 10 turns. You gain 1 spell power for every 80 gold, up to a maximum of 100. Rings make your fingers look great! |
savior's gold ring of lightning (+26%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +13% lightning defense ------ Resistance +26% lightning Physical save +6 (+3 eff.) Spell save +9 (+4 eff.) Mind save +8 (+4 eff.) Rings make your fingers look great! |
Eilinawen (120% power, 4 apr, darkness element)5.0 Encumbrance T3 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Physical Crit +5.0% Spell Crit +6% Physical Power +8 (+3 eff.) Spellpower +21 (+10 eff.) Spellpower/crit +5 Damage +20% darkness Ignore Shields +10% Accuracy +7 (+2 eff.) defense ------ Defense +10 (+5 eff.) Crit Resistance 15.00% Shield Power +8% other ------- See Invisibility +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
enhanced steel greatsword of massacre (137% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Nature/Master Weapon Damage 137% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: Stats Str +6, Dex +7, Mag +7, Wil +7 Cun +5, Con +9 Massive two-handed swords. |
steel shield 'Balomnir' (0 def, 4 armour, 110% power, 42 block)7.0 Encumbrance T2 shield armor [Random Unique] Master When used to Attack: Weapon Damage 110% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 While equipped: Stats Str +2, Dex +3 offense ------ Accuracy +10 (+3 eff.) defense ------ Armor +4 Fatigue +8% Resistance +6% blight, +3% fire +31% cold other ------- Talents +1 Block Handheld deflection devices. |
Wintercast the rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Master While equipped: Stats Cun +4, Con +4 offense ------ Mindpower +20 (+10 eff.) Damage +6% cold Ignore resists +5% mind defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +9% lightning, +3% blight Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) other ------- Hate-on-crit +1.00 A suit of armour made of leather. |
Glowstun (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Random Unique] Arcane/Psionic While equipped: Stats Mag +4, Con +5 offense ------ On-Hit 11 lightning, 8 blight Damage +6% light Ignore resists +5% temporal When Hit 8 lightning, 9 blight defense ------ Armor +9 Fatigue +22% Resistance +11% lightning, +6% temporal +6% mind, +18% blight Spell save +12 (+5 eff.) Mind save +12 (+6 eff.) A suit of armour made of metal plates. |
rough leather belt of magery1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: Stats Mag +5, Wil +4 offense ------ Spell Crit +4% A belt that goes around your waist. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Vorigalaith (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats Mag +2, Wil +2 offense ------ Mind Crit +3% Ignore resists +20% physical defense ------ Defense +1 (+1 eff.) other ------- Max psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Islira the Prismwisp (22 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Con +3 offense ------ Damage +3% nature, +12% light defense ------ Armor +1 Defense +22 (+9 eff.) Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 23 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
storm dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Arcane/Nature While equipped: Stats Mag +3 offense ------ On-Hit 6 lightning Damage +3% lightning, +4% arcane defense ------ Armor +2 Fatigue +3% Resistance +6% lightning Unarmed combat: Weapon Damage 126% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +4 arcane On-crit, radius 2 +5 lightning, +5 arcane On Hit: 10% Lightning Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Bregudehad' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Cun +3, Mag +1 defense ------ Defense +1 (+1 eff.) Resistance +6% nature, +1% physical +6% mind, +5% arcane Physical save +3 (+1 eff.) Mind save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Magmaoozer the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Con +4 offense ------ Ignore resists +20% fire defense ------ Armor +1 Fatigue +1% Resistance +3% light, +1% physical other ------- Max stamina +30.00 A cap made of leather. |
rough leather cap 'Elenorerach' (0 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +5 offense ------ Ignore Armor +4 defense ------ Armor +3 Fatigue +1% other ------- Max stamina +10.00 Infravision +3 A cap made of leather. |
10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
483 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Lisaba the brass lantern2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats Mag +2, Wil +1 offense ------ Damage +3% acid When Hit 10 fire On-Hit (Melee): * 20% chance to reduce armor by 27% defense ------ Resistance +6% fire other ------- Max vim +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.6 Power cost 25 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 85.18 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 85.18 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats Str +2 defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 102.05 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of clear mind [power 1] (25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By BigSmella the Ogre Doombringer level 16
27th Dusk 122nd year of Ascendancy at 14:49 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By BigSmella the Ogre Doombringer level 21
73rd Haze 122nd year of Ascendancy at 18:01 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By BigSmella the Ogre Doombringer level 24
7th Decay 122nd year of Ascendancy at 20:19 see stats
Hell has no fury like a demon scorned! (Nightmare (Adventure) difficulty)
Escaped the Searing Halls.By BigSmella the Ogre Doombringer level 5
78th Pyre 122nd year of Ascendancy at 02:02 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By BigSmella the Ogre Doombringer level 10
8th Mirth 122nd year of Ascendancy at 03:10 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By BigSmella the Ogre Doombringer level 20
64th Haze 122nd year of Ascendancy at 09:27 see stats
Once bitten, twice shy (Nightmare (Adventure) difficulty)
Escaped the Anteroom of Agony.By BigSmella the Ogre Doombringer level 25
9th Decay 122nd year of Ascendancy at 20:15 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By BigSmella the Ogre Doombringer level 19
22nd Haze 122nd year of Ascendancy at 17:25 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By BigSmella the Ogre Doombringer level 10
8th Mirth 122nd year of Ascendancy at 03:17 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By BigSmella the Ogre Doombringer level 10
10th Mirth 122nd year of Ascendancy at 07:49 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By BigSmella the Ogre Doombringer level 22
76th Haze 122nd year of Ascendancy at 23:43 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By BigSmella the Ogre Doombringer level 17
20th Haze 122nd year of Ascendancy at 12:08 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By BigSmella the Ogre Doombringer level 21
75th Haze 122nd year of Ascendancy at 07:54 see stats
Log
BigSmella steals life from Cyralaith the snow giant!
Cyralaith the snow giant's light area effect hits BigSmella for (21 abyssal shield), (24 absorbed), 0 light (0 total damage).
BigSmella hits Cyralaith the snow giant for 114 physical, 3 temporal, 13 physical, 0 fire, 2 fire, 18 physical, 6 blight, 4 fire, 12 physical, 0 fire, 2 fire, 2 fire, 8 fire, 140 physical, 3 temporal, 1 fire, 4 fire, 14 physical, 6 blight, 4 fire, 7 physical, 0 fire, 2 fire, 2 fire, 8 fire, 35 physical, 3 temporal, 8 physical, 0 fire, 2 fire, 8 fire, 5 physical, 6 blight, 4 fire, 1 fire, 18 physical, 3 temporal, 1 fire, 4 fire, 6 physical, 6 blight, 4 fire, 1 fire (489 total damage).
Cyralaith the snow giant casts Firebeam.
Your shield crumbles under the damage!
The shield around BigSmella crumbles.
Cyralaith the snow giant casts Sun Flare.
BigSmella loses sight!
Something hits BigSmella for (7 abyssal shield), (2 absorbed), (5 absorbed), 0 fire, (20 abyssal shield), (63 absorbed), 0 light (0 total damage).
BigSmella loses 36 health to the soulburn.
The black flame around BigSmella dies down
BigSmella looks shakes off the effect of the glyph of moonlight.
BigSmella is no longer transformed.
Talent Draining Assault is ready to use.
BigSmella hits Something for 10 fire damage.
BigSmella casts Draining Assault.
BigSmella misses Something.
BigSmella misses Something.
BigSmella misses Something.
BigSmella misses Something.
Something hits BigSmella for (20 abyssal shield), (25 absorbed), 0 light (0 total damage).
Your shield crumbles under the damage!
The shield around BigSmella crumbles.
Something hits BigSmella for (20 abyssal shield), (5 absorbed), 113 darkness (113 total damage).
BigSmella loses 36 health to the soulburn.
Talent Burning Sacrifice is ready to use.
BigSmella hits Something for 20 fire damage.
Something hits BigSmella for (12 abyssal shield), 12 darkness (12 total damage).
BigSmella the level 25 ogre doombringer was shadowed to death by Cyralaith the snow giant on level 4 of Daikara.












































































































