









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.6Donators/Buyers bonus! Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution
- Gain access to Energies, Radiance, and Sun talent groups
- Celestial/Light, Suncloak talents become instant (Even though they do not display that way.)
Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration.
- Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.)
Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists.
- Brutalize now hits around the user, and inflicts stun and confusion.
- Increase damage of Darkside and Dark Sun talents.
- Devourer Stance is now instant.
- Splatter Sigils also restores hate.
THANK YOU: This is a fork of Aeternis' original mod! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Spiritmancer |
| Level / Exp | 41 / 13% |
| Size | small |
| Lifes / Deaths | Killed by Murgol, the Yaech Lord at level 4 on the 77th Pyre 122nd year of Ascendancy at 01:19 0 / 7Killed by skeleton magus at level 10 on the 10th Mirth 122nd year of Ascendancy at 19:15 Killed by assassin at level 32 on the 54th Haze 122nd year of Ascendancy at 08:17 Killed by Islewe the elven warrior at level 36 on the 48th Regrowth 123rd year of Ascendancy at 22:20 Killed by Salarianne the elven tempest at level 37 on the 49th Regrowth 123rd year of Ascendancy at 09:27 Killed by Zubuta the banshee at level 40 on the 5th Pyre 123rd year of Ascendancy at 07:09 Killed by armoured skeleton warrior at level 41 on the 6th Pyre 123rd year of Ascendancy at 18:06 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 22 (base 10) |
| Constitution | 28 (base 21) |
| Magic | 128 (base 60) |
| Willpower | 126 (base 60) |
| Cunning | 63 (base 28) |
Resources
| Life | 359/374 |
| Mana | 412/681 |
| Healing Factor | 1.4156298990388 |
| Regeneration | 20.172726061303 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | +10% |
| Spell | -30% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 18 |
| See Stealth | 73.823339739526 |
| See Invisible | 126.46670434833 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 26 |
| Crit Chance | 23% |
| APR | 6 |
| Speed | 1.43 |
Offense: Spell
| Spellpower | 111 |
| Crit Chance | 81% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 75 |
| Crit Chance | 21% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Acid | +22% |
| Blight | +56% |
| Arcane | +43% |
| Cold | +34% |
| All | +7% |
| Lightning | +29% |
| Light | +27% |
| Physical | +20% |
| Mind | +31% |
| Fire | +22% |
| Nature | +28% |
Offense: Damage Penetration
| Acid | +20% |
| Blight | +5% |
| Arcane | +25% |
| Mind | +30% |
| Lightning | +40% |
| Physical | +26% |
| Cold | +25% |
| Fire | +10% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 24 (42%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 62 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Blight | + 65%( 70%) |
| Physical | + 20%( 70%) |
| Cold | + 30%( 70%) |
| All | + 19%( 70%) |
| Darkness | + 28%( 70%) |
| Temporal | + 38%( 70%) |
| Lightning | + 42%( 70%) |
| Mind | + 24%( 70%) |
| Fire | + 56%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Disarm Resistance | 40% |
| Confusion Resistance | 100% |
| Fear Resistance | 9% |
| Silence Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 938% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1177 damage for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Dawn | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Life-giver | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Ghosts | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Spell / Karma | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Spirit | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Justice | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Spell / Spectre | 1.53 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
| talent | Poltergeist |
| talent | Banshee |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Ghostly Bulwark |
| talent | Righteous Fury |
| talent | Phantasmal Shield |
| talent | Spirit Guide |
| talent | Premonition |
| talent | Shielding |
| talent | Hope |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Clay Golem · Ghostly Berserker |
| beneficial effect | The target's spellpower has been increased by 21. Spellsurge |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Reduces fire damage received by 46%. Premonition Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Gidatira the ghast. Escort: lost defiler (level 4 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by giant spider. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Porisevena the skeleton warrior. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Belessra the mountain troll. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the temporal explorer from death by Xetha the large brown snake. Escort: temporal explorer (level 2 of Ruins of Kor'Pul) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 530. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed vampire lord fang. * You've found the needed bear paw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Emulaith the Iceschism (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +15% acid +6% cold +6% arcane Res.pen +20% acid ----- def ----- Armour +5 Fatigue -8% Resists +9% acid +3% cold Phys.save +8 (+3 eff.) Silence- +41% Confus- +28% Stun/Frz- +44% ---------- misc Max.enc +44 A pair of boots made of leather. |
| Light source | void-walker's dwarven lantern of corpselight1.0 T5 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +7% blight +8% cold +11% darkness +8% temporal Def/telep +10 Res/telep +17% Dur/telep +19% ---------- misc Light +5 Infravis +5 See.Invis +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 28 blight damage or heals 32 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Elonor the elven-silk wizard hat (3 def, 2 armour)2.0 T5 head armor [Random Unique] Arcane/Nature While equipped: Stats +13 Wil +14 Mag dps ---------- Spell.pwr +12 (+2 eff.) On Hit (Melee): * 24% chance to reduce strength, dexterity, and constitution by 42 ----- def ----- Armour +2 Defense +3 (+2 eff.) Resists +15% lightning +15% temporal Die.at -94.66 life HP.reg +4.00 Heal.mod +10% ---------- misc Infravis +9 See.Stealth +25 See.Invis +25 Circle of Warding: (Instant) Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 99% and attempts to push all creatures other than yourself out of its radius, inflicting 21.39 light damage and 18.02 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
| Tool | Sparkglory the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +18% lightning ----- def ----- Fatigue -5% Spell.save +9 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Branobers0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +16 Mag +24 Wil +8 Cun dps ---------- Phys.pwr +17 (+9 eff.) Spell.pwr +48 (+8 eff.) Mind.pwr +35 (+8 eff.) Dmg.mod +6% mind +7% all Res.pen +30% mind ----- def ----- Resists +6% mind +1% physical Phys.save +3 (+1 eff.) Spell.save +9 (+2 eff.) ---------- misc See.Invis +6 Rings make your fingers look great! This item has been sent to the Item's Vault. |
| On fingers | Bethygada the Magmavenom0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +18 Mag +16 Wil +8 Cun dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+4 eff.) Melee+ 40 light Ranged+ 28 light Dmg.mod +15% blight +15% fire +20% light Res.pen +5% blight +10% fire +10% lightning ----- def ----- Resists +9% blight Mind.save +12 (+3 eff.) Confus- +50% Rings make your fingers look great! This item has been sent to the Item's Vault. |
| Around waist | hardened leather belt 'Snowbright'1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +3 Mag +3 Wil +9 Cun +7 Lck dps ---------- Dmg.mod +3% cold +13% physical Res.pen +6% physical ----- def ----- Mind.save +3 (+1 eff.) Stealth +5 ---------- misc T.Disarm +9 Mana/turn +0.16 Max.mana +28.00 Infravis +4 A belt that goes around your waist. |
| In main hand | Isaleda the Toxinviper (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Crit.mult +36.00% Spell.pwr +42 (+7 eff.) Melee+ 35 fire Dmg.mod +9% cold +30% arcane +9% nature Res.pen +20% physical +10% nature +15% cold Acc +15 (+7 eff.) On Hit (Melee): * 10% chance to slow global speed by 70% ----- def ----- Armour +9 Hardiness +12% Phys.save +12 (+4 eff.) ---------- misc Mana/turn +0.60 See.Invis +19 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 119% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | NOTE: !??!?! XDDelven-silk robe 'Sulfurclash' (0 def, 0 armour) 2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +4 Wil +6 Mag dps ---------- Spell.crit +30% Mind.crit +2% Spell.pwr +79 (+13 eff.) Mind.pwr +15 (+4 eff.) S.pwr/crit +7 Dmg.mod +24% blight +12% nature +18% mind ----- def ----- Resists +24% blight +15% all Mind.save +12 (+3 eff.) Silence- +40% ---------- misc Mana/turn +0.69 Max.mana +193.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
| Cloak | Tundravortex (15 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Dex +4 Con dps ---------- Dmg.mod +10% blight +9% cold Res.pen +10% cold Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 41 ----- def ----- Defense +15 (+8 eff.) Resists +17% blight +3% cold +16% nature Phys.save +11 (+4 eff.) Spell.save +11 (+3 eff.) HP.reg +8.00 Heal.mod +17% ---------- misc Stam/turn +0.80 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. It was corrupted by the digestive sack. |
| Around neck | Elunor0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +1 Mag +6 Cun +4 Con dps ---------- Mov.spd +10% Res.pen +25% arcane ----- def ----- Fatigue -7% Resists +14% lightning HP.reg +2.00 Stun/Frz- +28% ---------- misc Stam/turn +0.50 Mana/s.crit +2.00 Vim/s.crit +2.00 Masteries +0.23 Spell/Spectre Amulets make your neck look great! |
Inventory
healing infusion (heal 50; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 658%; cd 18)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 658% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions Press to compare to your current inscriptions |
movement infusion (speed 646%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 646% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions Press to compare to your current inscriptions |
blink rune (range 5; phase 14; cd 13)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (143% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fulorion the Mucksweep0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% nature +12% mind On Hit (Melee): * 20% chance to slow global speed by 70% ----- def ----- Resists +12% mind Mind.save +6 (+2 eff.) Confus- +28% ---------- misc Equi/ret +0.04 Amulets make your neck look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
steel ring 'Infernojeer'0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire Res.pen +25% mind Melee Ret 8 fire ----- def ----- Resists +12% acid +6% fire Max.HP +57.00 HP.reg +11.00 Heal.mod +12% Rings make your fingers look great! |
gold ring 'Glittergrit'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +6 Wil +8 Cun +12 Con dps ---------- Mind.pwr +9 (+3 eff.) ---------- misc Light +3 Rings make your fingers look great! |
Flashworth the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Str dps ---------- Phys.crit +6.0% Dmg.mod +9% lightning Res.pen +15% blight +25% lightning ----- def ----- Armour +16 Defense +25 (+12 eff.) Resists +9% blight ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Fogbraze0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +4 Mag +5 Cun +5 Con dps ---------- Phys.pwr +10 (+5 eff.) Spell.pwr +10 (+2 eff.) Dmg.mod +9% darkness +6% mind ----- def ----- Resists +12% darkness HP.reg +5.00 Stun/Frz- +26% Rings make your fingers look great! |
magelord's elven-wood vilestaff of wizardry (129% power, 5 apr, acid element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Mag +1 Wil dps ---------- Phys.crit +9.0% Spell.crit +4% Spell.pwr +21 (+4 eff.) Melee+ 22 arcane Dmg.mod +25% acid ---------- misc Max.mana +45.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone starstaff of wizardry (146% power, 6 apr, physical element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 146% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +26 (+5 eff.) Dmg.mod +37% physical ---------- misc Max.mana +73.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Khulmanar's Wrath (182% power, 8 apr)3.0 T5 battleaxe 2H weapon Reqs Str 52 [Unique] Arcane Power 182% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 31 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 66.09 fire damage, and flames will be left dealing a further 15.17 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Nexus of the Way (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+5 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 1.0 Pwr.cost 52 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 61 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. This item has been sent to the Item's Vault. |
mighty dragonbone longbow of dexterity (+11)4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +11 Str +9 Dex dps ---------- Phys.pwr +14 (+7 eff.) Res.pen +12% physical Longbows are used to shoot arrows at your foes. |
high-capacity quiver of dragonbone arrows of corruption (48/48, 165% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Arcane/Master Power 166% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 48 On Hit: 20% Curse of Death 5 While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
ancient cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +8% acid +29% physical +11% fire +8% temporal +7% cold Res.pen +7% temporal +9% physical ----- def ----- Resists +12% acid +16% physical +12% fire +12% cold +11% all Anom.red +12 ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe of Linaniil (5 def, 6 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +10% Spell.pwr +15 (+3 eff.) Dmg.mod +10% light ----- def ----- Armour +6 Defense +5 (+3 eff.) Resists +10% darkness +12% light +15% all Max.HP +55.00 ---------- misc Mana/turn +0.25 Max.mana +85.00 Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic drakeskin leather armour of acid resistance (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Resists +20% acid +16% light +10% darkness A suit of armour made of leather. |
Voraserin the Shadetitan1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +8% physical Res.pen +7% physical Melee Ret 2 darkness ----- def ----- Defense +5 (+3 eff.) Resists +3% blight Phys.save +9 (+3 eff.) Spell.save +15 (+4 eff.) Die.at -40.00 life Max.HP +80.00 A belt that goes around your waist. |
Wrap of Stone (0 def, 0 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.0 Pwr.cost 52 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 9 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 170.42 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+7 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Korolach the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Dex +3 Mag +2 Wil dps ---------- Phys.pwr +10 (+5 eff.) On Hit (Melee): * 10% chance to reduce armor by 53% ----- def ----- Armour +1 Resists +2% physical Blink to a nearby random location (rad 7) Puts all charms on 22 cooldown A pair of boots made of leather. |
Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+2 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 115 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Chillsaw (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +3 Str +3 Mag dps ---------- Melee+ 6 blight Dmg.mod +3% blight +9% cold Res.pen +20% arcane ----- def ----- Armour +1 Resists +6% blight ---------- misc Light +1 Unarmed combat: Power 96% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 blight On Hit: 20% Soul Rot 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 126% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Sootbait (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Crit.mult +5.00% S.pwr/crit +6 Melee Ret 2 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 33% ----- def ----- Defense +1 (+1 eff.) Resists +9% darkness Spell.save +5 (+1 eff.) A pointy cloth hat, very wizardly... |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Floeblast the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun +3 Dex ----- def ----- Resists +6% cold Phys.save +7 (+3 eff.) Heal.mod +10% ---------- misc Light +5 Infravis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Glacierripper2.0 T1 lite [Rare] Nature While equipped: dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+4 eff.) Dmg.mod +6% blight +9% cold +3% arcane Res.pen +20% blight ----- def ----- Max.HP +43.00 ---------- misc Mana/s.crit +2.00 Max.mana +40.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(168 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Giloruikhad'1.0 T3 lite [Rare] Psionic While equipped: Stats +7 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 41 ----- def ----- Defense +10 (+5 eff.) Resists +9% acid +9% cold +5% arcane +9% light Phys.save +16 (+6 eff.) Spell.save +34 (+8 eff.) Mind.save +14 (+4 eff.) ---------- misc Max.stam +30.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Poredamira'0.0 T3 lite [Random Unique] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +7% darkness Res.pen +15% blight +5% acid Melee Ret 6 acid 14 fire 6 blight ----- def ----- Resists +3% acid +7% fire +7% light Affinity +5% darkness ---------- misc Light +6 Infravis +4 Moonlight Ray: Puts all charms on 7 cooldown Level 4.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 257.95 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 213.95 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 213.95 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 175 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Summon_viable? the Yeek Spiritmancer level 14
9th Flare 122nd year of Ascendancy at 08:28 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Summon_viable? the Yeek Spiritmancer level 35
36th Regrowth 123rd year of Ascendancy at 05:17 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Summon_viable? the Yeek Spiritmancer level 23
53rd Dusk 122nd year of Ascendancy at 06:02 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Summon_viable? the Yeek Spiritmancer level 37
79th Regrowth 123rd year of Ascendancy at 00:14 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Summon_viable? the Yeek Spiritmancer level 34
67th Haze 122nd year of Ascendancy at 08:12 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Summon_viable? the Yeek Spiritmancer level 10
10th Mirth 122nd year of Ascendancy at 12:44 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Summon_viable? the Yeek Spiritmancer level 20
32nd Dusk 122nd year of Ascendancy at 15:08 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Summon_viable? the Yeek Spiritmancer level 30
35th Haze 122nd year of Ascendancy at 01:58 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Summon_viable? the Yeek Spiritmancer level 40
3rd Pyre 123rd year of Ascendancy at 16:32 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Summon_viable? the Yeek Spiritmancer level 32
54th Haze 122nd year of Ascendancy at 11:44 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Summon_viable? the Yeek Spiritmancer level 35
35th Regrowth 123rd year of Ascendancy at 00:19 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Summon_viable? the Yeek Spiritmancer level 28
34th Haze 122nd year of Ascendancy at 05:55 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Summon_viable? the Yeek Spiritmancer level 9
8th Mirth 122nd year of Ascendancy at 15:28 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Summon_viable? the Yeek Spiritmancer level 18
26th Dusk 122nd year of Ascendancy at 20:28 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Summon_viable? the Yeek Spiritmancer level 24
54th Dusk 122nd year of Ascendancy at 20:56 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Summon_viable? the Yeek Spiritmancer level 17
16th Dusk 122nd year of Ascendancy at 07:19 see stats
Log
Phantasmal Shield hits Skeleton master archer for 74 light damage.
Phantasmal Shield hits Ghostly bulwark for 179 light damage.
Phantasmal Shield hits Armoured skeleton warrior for 74 light damage.
Elder vampire hits Ghostly bulwark for 1 blight, 0 blight, 0 temporal, 0 blight, 0 lightning (2 total damage).
Vorina the elder vampire uses Stun.
Vorina the elder vampire misses Ghostly bulwark.
The protective shield of Summon_viable? disappears.
Summon_viable? is not crippled anymore.
The Master receives 62 healing from Ghoulking's purging blight area effect.
The Master receives 31 healing from Ghast's purging blight area effect.
The Master's desolate waste area effect hits Ghostly bulwark for 50 cold damage.
The Master's desolate waste area effect hits Ghostly bulwark for 50 cold damage.
Burning from Isithra the brown bear hits Ghostly bulwark for 153 fire damage.
Elder vampire uses Stun.
Elder vampire misses Ghostly bulwark.
Skeleton archer shoots!
The Master casts Phase Door.
Champion of Urh'Rok uses Ghoulish Leap.
Champion of Urh'Rok speeds up.
Dread casts Phase Door.
Skeleton archer's Shoot performs a ranged critical strike against Summon_viable?!
Summon_viable? casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Summon_viable? is crippled.
Skeleton archer's Shoot hits Banshee for 30 fire damage.
Skeleton archer's Shoot hits Summon_viable? for (174 ignored), 0 physical, 15 fire (15 total damage).
Phantasmal Shield hits Banshee for (148 to bones), 0 light (0 total damage).
Phantasmal Shield hits Champion of Urh'Rok for 143 light damage.
Phantasmal Shield hits Skeleton archer for 186 light damage.















































































