Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Escort Life Adjustment 1.7.0Allows the player to set the minimum life and life regen of escorts as a setting in the Gameplay menu. This should be more compatible with addons that change the escort quests, as it uses the provided hook to loop through the escort data structure and adjusts max_life and life_regen values on the actors. Whitehoof Buffs 1.7.4This is an addon that requires the Embers of Rage DLC, it buffs the Whitehoof racial talents in several ways, here is a list of all the changes made: Increases the death momentum charges gained by leveling "Whitehooves" from 1 - 5 to 3 - 7 Should work perfectly fine with addons that make Whitehoof playable in the main campaign too. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Target Filtering 1.7.0An experimental attempt to improve targeting for certain talents that impose conditions on allowed targets, by arranging that targeting will only select targets with the necessary condition. Supported so far:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Embers With All Races 1.7.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Antimagic dualwield one-handed 1.7.6Ever wanted to use Perserverance and Dedication as antimagic character, but not to keen with playing as Ogre or Krog? Then this addon is for you! This addon adds the abbility to dualwield any one-handed weapon into the wild-gift/antimagic talents. This, however, does not provide the dual-wield offhand damage penalty mitigation like the Corruption/Reaving Combat does. Also big thanks to Shad3 for the help to make this addon as unintrusive as possible, so compatibility with other addon that edit wild-gift/antimagic should be good, hopefully. ---Changelog Thalore scaling tweak 1.7.0Changes Gift of the Woods to scale with the highest of willpower and dexterity and Nature's Pride to scale with the highest of willpower and strength. I did this, because I felt like there was very little use for thalore outside of willpower classes. Do whatever you want with it. Unlock Exotic Mastery 1.3.1Are you tired of needing to rescue a Warrior escort before you can train Exotic Mastery? Then this is the addon for you! This addon gives access to the Exotic Weapons Mastery talent by default so it can be trained on any character with Technique/Combat Training. It should be compatible will all other addons. Amazingly Generous Levels Plus One 1.7.4The base mod, but with an extra +1 stat per lvl and no +1 stat on lvl 2. That's it. I only upload it so the * hash thing doesn't appear. + 5 to MaxHP per level. (Double at level 2) 5 stat points per level. (5 at level 2) Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. 4Burning' Burning God! 1.7.4Just simple cheat mod... last hope weapon store dialog to godmode merchant. Thank you for downloading, hope you enjoy! Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Portable Item Vault 1.7.4Add a portable item vault to your inventory! Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. Allow Respec Anywhere 1.2.3Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? All the Poison! 1.7.4Removes the limit on the types of poisons you can have active. This is a joke addon. Dungeon Spawn 1.7.4Places unplayable staring dugeons on map. Allowing all 4 extra dungeons. Unlocking Yeek island. And lasty placing all extra cities on map. Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Melinda on the Map - Bamboo Edition 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. This fork marks the sect as encountered so it works with improved recall. Perfect Perfection 1.7.4Modifies mastery and perfection egos to only roll from what you have unlocked and have at least 1 point in, to reduce useless rolls. Autosell Schematics 1.7.4Allows schematics to be transmogrified again. Personalization 1.7.4Patches for personal use, mostly copied/merged from other addons. List of Contents: Items Vault 1.7.6Donators/Buyers bonus! Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Race: Thug 1.7.6Adds Thug as a new Human subrace. Thugs have good Constitution and Willpower. Can stand heavy hit and use humanshield. Stat modifiers: +2 Constitution and +2 Willpower Also big thanks to Shad3 for the help. ---Changelog Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Embers races rebalance 1.7.0Note: if you want to play EOR races in Maj'Eyal you need to download nsrr's addon: https://te4.org/games/addons/tome/orcsallraces Rebalances Embers of Rage races Yeti: Orc: Whitehoof: I don't know how balanced this is Edit 1: I forgot to add some things to the description Parasite Tweak 1.7.6Tweaks the Parasite resurrection to modify the current player doll (equip slot loadout) instead of switching to a fixed doll, making it play nicer with other doll modifications (such as from the excellent Weaver class addon). Spell Merchants 1.7.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Turn Log Separator 1.7.6ćąć ćććæąçæ„ćżæéïŒä»
ćšææäžçæăćšæžžæééĄč-æ件çéąă Infinite Cat Points 1.4.0One Cat Point per level. Infinite Demon Seeds Levelup 1.7.4Allows demon seeds to levelup up to level 1000. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Thug |
Class | Artificer |
Level / Exp | 43 / 23% |
Size | gargantuan |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 150 (base 60) |
Dexterity | 85 (base 60) |
Constitution | 157 (base 60) |
Magic | 75 (base 50) |
Willpower | 75 (base 35) |
Cunning | 99 (base 60) |
Resources
Life | 2227/2227 |
Stamina | 338/338 |
Healing Factor | 1.9647501938073 |
Regeneration | 86.804012753565 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 16 |
See Stealth | 122.59901216706 |
See Invisible | 122.59901216706 |
Offense: Mainhand
Damage | 115 |
Accuracy | 84 |
Crit Chance | 46% |
APR | 39 |
Speed | 1.00 |
Offense: Offhand
Damage | 166 |
Accuracy | 84 |
Crit Chance | 49% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46 |
Crit Chance | 41% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 44% |
Speed | 1 |
Offense: Damage Bonus
Acid | +39% |
Physical | +39% |
Mind | +5% |
All | 0% |
Darkness | +27% |
Light | +57% |
Temporal | +2% |
Lightning | +11% |
Fire | +9% |
Nature | +24% |
Offense: Damage Penetration
Acid | +49% |
Light | +32% |
Mind | +58% |
Lightning | +35% |
Fire | +46% |
All | +25% |
Defense: Base
Armour (hardiness) | 119.84472064415 (92.617908392092%) |
Defense | 101 |
Ranged Defense | 101 |
Fatigue | 0 |
Physical Save | 102 |
Spell Save | 81 |
Mental Save | 88 |
Defense: Resistances
Acid | + 55%( 70%) |
Blight | + 58%( 70%) |
Arcane | + 58%( 70%) |
Cold | + 64%( 70%) |
All | + 53%( 70%) |
Physical | + 67%( 70%) |
Lightning | + 66%( 70%) |
Light | + 70%( 70%) |
Temporal | + 54%( 70%) |
Mind | + 65%( 70%) |
Darkness | + 57%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 27% |
Disarm Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 24% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 177 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Accessory crafting | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Experimental imbuing | 4.90 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Toolsmithing | 2.10 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Imbuing | 5.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Armorsmithing | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 2.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Weaponsmithing | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 2.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 3.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Vile life | 2.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Race / Thug | 1.15 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Inventory management | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Blacksmith | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Scoundrel | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Shield Wall |
talent | Regalia |
talent | Armor Clash |
talent | Charm Combat |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Wolfmire. Escort: injured seer (level 2 of Wolfmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Wolfmire. Escort: lost warrior (level 3 of Wolfmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 95. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On hands | voratun gauntlets 'Goruidar' (0 def, 3 armour) voratun gauntlets 'Goruidar' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +4 Str +6 Wil +4 Cun +4 Con dps ---------- Mind.crit +3% Melee+ 5 mind 5 temporal Dmg.mod +5% mind +2% temporal ----- def ----- Armour +3 Fatigue +5% Resists +3% temporal Mind.save +7 (+1 eff.) HP.reg +6.00 Disarm- +43% ---------- misc Stam/turn +1.20 Hate/m.crit +1.00 Max.stam +40.00 Masteries +0.20 Technique/Grappling Unarmed combat: Power 30.0 - 42.0 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +12 Apr +15 Crit +10.0% Atk.spd 83% Dmg.conv 10% mind 10% temporal On Hit: 10% Disarm 5 On Hit: 10% Nightmare 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Charm Bandolier 1 | yew totem of healing 'Velynne' (bandolier 1) [power 320] (5 cooldown) yew totem of healing 'Velynne' (bandolier 1) [power 320] (5 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Dex +3 Mag +3 Cun +5 Con ----- def ----- Resists +12% lightning +6% cold +12% nature +5% arcane Heal yourself and all friendly characters within 10 spaces for 320 Puts Talent Bandolier Slot 1 on 5 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Charm Bandolier 6 | Zubomina the Glacierrune (bandolier 6) [power 110] (5 cooldown) Zubomina the Glacierrune (bandolier 6) [power 110] (5 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +6 Str dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +10% cold Acc +10 (+2 eff.) ----- def ----- Die.at -40.00 life ---------- misc Max.stam +30.00 Blast the opponent's mind dealing 116 mind damage and silencing them for 4 turns Puts Talent Bandolier Slot 6 on 5 cooldown 100% to heal for 34. Torques are made by powerful psionics to store psionic powers. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+2 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Charm Bandolier 4 | supercharged ash wand of lightning storm (bandolier 4) [power 218] (7 cooldown) supercharged ash wand of lightning storm (bandolier 4) [power 218] (7 cooldown)2.0 T2 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 48 lightning damage and will be dazed for 1 turn (241 total damage) Puts Talent Bandolier Slot 4 on 7 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Charm Bandolier 2 | cleansing dwarven-steel torque of gale force (bandolier 2) [power 230] (5 cooldown) cleansing dwarven-steel torque of gale force (bandolier 2) [power 230] (5 cooldown)2.0 T3 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 320 physical damage Puts Talent Bandolier Slot 2 on 5 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On feet | Ravenweeper the pair of rough leather boots (0 def, 1 armour) Ravenweeper the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Armour +1 Resists +3% mind +3% acid Phys.save +6 (+1 eff.) Spell.save +5 (+1 eff.) Mind.save +6 (+1 eff.) A pair of boots made of leather. |
Charm Bandolier 3 | steel torque of mindblast (bandolier 3) [power 150] (5 cooldown) steel torque of mindblast (bandolier 3) [power 150] (5 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 158 mind damage and silencing them for 4 turns Puts Talent Bandolier Slot 3 on 5 cooldown Torques are made by powerful psionics to store psionic powers. |
Light source | Astrion's Eye Astrion's Eye1.0 T2 lite [Unique] Nature/Psionic While equipped: Stats +3 Cun +2 Con dps ---------- Melee+ 11 frost burn Ranged+ 11 frost burn Against +6% Elemental Melee Ret 11 mind ----- def ----- Resists +6% mind Affinity +5% cold ---------- misc Light +3 Unleash a psionic blast, inflicting 181.65 Mind damage in radius 3 (based on Willpower), possibly confusing creatures in the area for 6 turns. Uses 10 power out of 30/30 A glowing blue crystal said to have been once been part of a powerful ice elemental. |
Charm Bandolier 7 | quick dwarven-steel torque of mindblast (bandolier 7) [power 170] (4 cooldown) quick dwarven-steel torque of mindblast (bandolier 7) [power 170] (4 cooldown)2.0 T3 torque charm [Ego+] Psionic Blast the opponent's mind dealing 178 mind damage and silencing them for 4 turns Puts Talent Bandolier Slot 7 on 4 cooldown Torques are made by powerful psionics to store psionic powers. |
On head | hardened leather hat 'Sepsisknave' (0 def, 3 armour) hardened leather hat 'Sepsisknave' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +4 Str +3 Wil +3 Con ----- def ----- Armour +3 Fatigue +3% Resists +3% acid +6% light +11% fire +3% nature +8% cold Phys.save +8 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +15 (+3 eff.) ---------- misc Light +1 Battle Cry: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
On fingers | titan's steel ring of tenacity of tenacity of perseverance titan's steel ring of tenacity of tenacity of perseverance0.1 T2 ring jewelry [Rare] Nature/Master While equipped: Stats +5 Con dps ---------- Res.pen +24% acid ----- def ----- Resists +8% lightning +15% cold +8% light +8% blight Crit.chn- 18.00% Phys.save +10 (+2 eff.) Max.HP +68.00 HP.reg +5.00 Poison- +24% Disarm- +93% Pinning- +73% Stun/Frz- +31% Knockbk- +63% Crafted by: Hekasri Rings make your fingers look great! |
On fingers | sneakthief's gold ringmutation-plagueshell of light of nature sneakthief's gold ringmutation-plagueshell of light of nature0.1 T3 ring jewelry [Rare] Arcane/Nature/Master While equipped: Stats +10 Dex +6 Mag +12 Cun +5 Con dps ---------- Dmg.mod +9% fire +41% light +24% nature Res.pen +21% fire +14% mind +7% light Acc +21 (+4 eff.) Melee Ret 3 mind On Hit (Melee): * 28 arcane resource burn On Melee Ret: * 45% chance to reduce strength, dexterity, and constitution by 24 * 28% chance to reduce damage dealt by 25% ----- def ----- Resists +21% lightning +9% darkness +17% mind +48% nature +61% light ---------- misc Light +5 Crafted by: Hekasri Rings make your fingers look great! |
Around neck | wanderer's thaumetic steel amulet of mastery of the eclipse wanderer's thaumetic steel amulet of mastery of the eclipse0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +10 Dex +4 Mag +4 Wil +10 Cun +8 Con dps ---------- Mov.spd +14% Melee+ 14 light 14 darkness Dmg.mod +16% light +12% darkness On Melee Ret: * 14% chance to reduce damage dealt by 25% * 14% chance to blind ----- def ----- Fatigue -12% Resists +12% arcane HP.reg +4.00 ---------- misc Stam/turn +1.37 Masteries +0.15 Race/Thug Crafted by: Hekasri Amulets make your neck look great! |
In main hand | rainbow elemental iron dagger of exorcism (14-18 power, 7 apr) rainbow elemental iron dagger of exorcism (14-18 power, 7 apr)1.0 T1 dagger 1H weapon [Rare] Arcane/Master Power 14.0 - 18.2 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +5.7% Atk.spd 100% Melee+ +37 fire Dmg.conv 19% lightning 19% light 19% fire 19% cold 19% darkness Against +11% Undead On Hit.r1 +15 mind On Hit: * 37% chance to reduce armor by 34% * Create an explosion dealing 79 lightning damage (1/turn) On Crit: * Strike your target with a blast of Light dealing 225 damage (based on Strength and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 56 for the duration. While equipped: dps ---------- Crit.mult +22.00% Dmg.mod +11% lightning +39% physical +39% acid Res.pen +10% lightning +19% mind Melee Ret 15 physical On Hit (Melee): * 37% chance to reduce armor by 34% ----- def ----- Crit.chn- 10.00% Crafted by: Hekasri Sharp, short and deadly. |
Around waist | Cord of the Steeled Mind Cord of the Steeled Mind1.0 T2 belt armor [Unique] Arcane/Psionic While equipped: dps ---------- Steampwr +2 (+1 eff.) Spell.pwr +4 (+1 eff.) ----- def ----- Spell.save +11 (+3 eff.) Mind.save +14 (+3 eff.) Confus- +27% Stun/Frz- +28% ---------- misc Talents +1 Iron Resolve Iron Resolve: Through sheer Willpower, you become more resilient to damage. Increases resistance to all damage by 37.5%. This bonus is based off of your Willpower stat. A belt of metal woven together so tightly no mortal hands could have crafted it. Yet somehow, it bends easily to your will. |
In off hand | The Shield (25 def, 21 armour, 115-138 power, 534 block) The Shield (25 def, 21 armour, 115-138 power, 534 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Arcane/Master When used to Attack: Power 115.0 - 138.0 Physical Uses 100% Str Mastery Weapon Aptitude Acc+ +2.0% proc dam (max 200%) Crit +8.7% Block +534 On Hit: * reduce the cooldown of your block talent by 1 While equipped: Stats +4 Con dps ---------- On shield block: * 20% chance to use Vile Rumination and lower the cooldown of up to 3 demented or corruption talent(s). This effect has a 20 turns cooldown. * 20% chance to use Mental Recentering and lower the cooldown of up to 2 wild gift, psionic, or cursed talent(s). This effect has a 20 turns cooldown. ----- def ----- Armour +21 Defense +25 (+4 eff.) Fatigue +5% ---------- misc Stam/turn +6.00 Talents +1 Block Cooldown Block -2 Slam the target with your shield for 232% damage, then quickly return to a blocking position. The bonus block will not check or trigger Block cooldown. Uses 5 power out of 15/15 Augment level: 13.7 Crafted by: Hekasri Handheld deflection devices. |
Cloak | Woebrand (1 def, 0 armour) Woebrand (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+0 eff.) Resists +3% blight +3% nature Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Charm Bandolier 5 | extending steel torque of mindblast (bandolier 5) [power 160] (5 cooldown) extending steel torque of mindblast (bandolier 5) [power 160] (5 cooldown)2.0 T2 torque charm [Ego+] Psionic Blast the opponent's mind dealing 168 mind damage and silencing them for 4 turns Puts Talent Bandolier Slot 5 on 5 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Inventory
steam generator implant of the psychic (steam 8) steam generator implant of the psychic (steam 8)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 8.5 steam per turn. Can be activated for an instant burst of 42 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion (heal 89; cd 11) healing infusion (heal 89; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 89 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 637%; cd 18) movement infusion (speed 637%; cd 18)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 637% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 15%; mental; dur 2; cd 11) wild infusion (res 15%; mental; dur 2; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; physical; dur 2; cd 16) wild infusion (res 20%; physical; dur 2; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, mind, cold) Prismatic Rune (6 turns; lightning, physical, mind, cold)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 2 physical, 3 mind, 4 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (450.00 temporal damage, removed from time 4 turns) Rune of the Rift (450.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 459.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 6; phase 23; cd 11) blink rune (range 6; phase 23; cd 11)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the titan (regen 2185% over 10 turns; mana 109; cd 17) manasurge rune of the titan (regen 2185% over 10 turns; mana 109; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2185% for 10 turns (0 total) and instantly restoring 109 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 115; cd 12) shatter afflictions rune (absorb 115; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 115 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Hand Cannon schematic: Hand Cannon0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Allows you to fire your equipped shot or arrow ammo via your gloves. Requires talents: - Mechanical (4) - Explosives (2) Requires ingredients: - lump of iron (3) Example Item: iron hand cannon 0.0 T1 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Hand Cannon Effective talent level: 2.5 Use mode: Activated Steam cost: 20 Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Fires your ammo at an enemy in range 10 for 191% weapon damage. If this tinker is made of voratun you will fire an additional shot. This shot is a ranged melee attack but will use the ranged procs of your ammo as well.Attach on item worn on slot 'hands' Tinkers can be attached to normal items to improve them with steam power! Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Bethisera Bethisera0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +5 Wil +6 Con dps ---------- Spell.pwr +15 (+5 eff.) Acc +30 (+6 eff.) ----- def ----- Die.at -60.00 life Heal.mod +25% Cut- +70% ---------- misc Equi/ret +0.16 Max.hate +10.00 Heal: Puts all charms on 12 cooldown Level 3.5 Pwr.cost 12 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 341 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Electrocutioner (52-78 power, 23 apr) Electrocutioner (52-78 power, 23 apr)3.0 T3 battleaxe 2H weapon [Unique] Nature/Master Power 52.0 - 78.0 Physical Uses 20% Mag, 100% Str Mastery Weapon Aptitude Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +7.0% Atk.spd 100% Melee+ +20 lightning +14 physical +14 bleed On Hit: * 33% chance to inflict Haywire on hit. If it does, there is a 50% chance a Deep Wound is also inflicted. While equipped: dps ---------- Dmg.mod +19% lightning +10% physical +12% bleed This dark metal axe humms ominously, arcs of electricity leaping from its edge. You sense a terrible energy within it. |
Whisper of Dusk (46-74 power, 12 apr) Whisper of Dusk (46-74 power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Master Power 46.0 - 73.6 Physical Uses 90% Str, 50% Dex Mastery Weapon Aptitude Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +16.0% Atk.spd 120% On Crit.r2 +17 phys.bleed While equipped: Stats +3 Cun +5 Dex ----- def ----- Fatigue -13% Proj.slow +16% Dusk's Whisper: Level 3.5 Pwr.cost 9 out of 50/50. Range 6 Travel.spd 2000% of base Description: You quickly move up to 6 tiles to arrive adjacent to a target location you can see, slashing through anyone in your way. During your movement, you attack all foes within one grid of your path with your weapon for 102% weapon damage, also inflicting a Deep Wound for 50% of the damage dealt over 5 turns and reducing their healing received by 30%. Struck targets left with less than 20% of their life may die instantly! A seemingly innocuous blade, it promises a swift and merciless death to your enemies if you but listen to its murmurs. |
Perseverance (31-43 power, 9 apr) Perseverance (31-43 power, 9 apr)3.0 T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 31.0 - 43.4 Physical Uses 20% Wil, 90% Str Mastery Weapon Aptitude Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +12.0% Atk.spd 100% Melee+ +15 manaburn arcane On Crit: * restore 7 stamina and equilibrium While equipped: ----- def ----- Spell.save +18 (+4 eff.) Confus- +30% Stun/Frz- +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Bethywe the Stormbrawn (36-51 power, 5 apr) Bethywe the Stormbrawn (36-51 power, 5 apr)3.0 T4 mace 1H weapon [Rare] Arcane Power 36.5 - 51.1 Physical Uses 100% Str Mastery Weapon Aptitude Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +7 Dex +8 Mag +7 Wil +4 Con dps ---------- Spell.pwr +13 (+4 eff.) Dmg.mod +6% lightning +9% blight Res.pen +25% blight ----- def ----- Resists +6% blight Crit.chn- 15.00% Blunt and deadly. |
Murderfang's Surekill Murderfang's Surekill4.0 T3 steamgun 1H weapon Reqs Steam Pool [Unique] Steamtech Acc+ +0.2% base dam (max 20%) Apr +20 Crit -10.0% Atk.spd 100% Dmg.mult 100% Range +6 Proj.spd +1500% On Crit: * Burst apart, dealing physical damage equal to 25% of the original damage in a ball of radius 1. Uses 2.0 Steam While equipped: dps ---------- Crit.mult +50.00% ---------- misc Talents +3 Surekill "Murderfang came over yesterday, raving about this idea for a steamgun he had. He described it in great detail, everything, except for how it would actually work. What do you even grip it by? Insisted I make it though, left some design notes. They all just say 'make it really flashy'. -Pizurk, Master Tinker |
Blood-Letter (33-46 power, 4.5 apr) Blood-Letter (33-46 power, 4.5 apr)3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapon Aptitude Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Brodisus the dwarven-steel waraxe (18-26 power, 4 apr) Brodisus the dwarven-steel waraxe (18-26 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Arcane Power 18.5 - 25.9 Physical Uses 100% Str Mastery Weapon Aptitude Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 79 damage While equipped: Stats +6 Wil dps ---------- Phys.crit +5.0% Mind.crit +3% Crit.mult +30.00% Dmg.mod +15% physical Melee Ret 10 physical ---------- misc Max.psi +20.00 One-handed war axes. |
Malediction (40-48 power, 15 apr) Malediction (40-48 power, 15 apr)3.0 T4 waraxe 1H weapon [Unique] Arcane Power 40.0 - 48.0 Physical Uses 100% Str Mastery Weapon Aptitude Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 100% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+7 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 The land withers and crumbles wherever this cursed axe rests. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+2 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 3.5 Pwr.cost 9 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 74.49 fire and 94.99 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
component of bloodletting (body) component of bloodletting (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Con Masteries: * +0.1 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +15% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of the cage (body) component of the cage (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * -15% acid * +15% physical Reduces opponents crit chance: 20% Knockback immunity: +30% Life regen: +2.00 Maximum life: +40.00 Affinity: body Unique Ego Components can be used to enhance items being crafted! |
15 agate 15 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
289 alchemist agate 289 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 aquamarine 15 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal 15 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
bonus component (arcane retribution, phasing, inc damage fire, void, inc damage arcane, save spell, increased mana) bonus component (arcane retribution, phasing, inc damage fire, void, inc damage arcane, save spell, increased mana)0.0 Modifies crafted object: While equipped: Melee retaliation: 6 arcane Changes damage: * +15% arcane * +9% fire Spell save: +18 Maximum mana: +100.00 Damage Shield penetration: +30% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted! |
bonus component (bio blind immunity) bonus component (bio blind immunity)0.0 Infused by nature Modifies crafted object: While equipped: Blindness immunity: +20% Components can be used to enhance items being crafted! |
bonus component (bio cold resist) bonus component (bio cold resist)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +12% cold Components can be used to enhance items being crafted! |
bonus component (bio con) bonus component (bio con)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 Con Components can be used to enhance items being crafted! |
bonus component (bio crit damage) bonus component (bio crit damage)0.0 Powered by arcane forces Modifies crafted object: While equipped: Critical mult.: +10.00% Components can be used to enhance items being crafted! |
bonus component (bio fire damage) bonus component (bio fire damage)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 12 fire Components can be used to enhance items being crafted! |
bonus component (bio healmod) bonus component (bio healmod)0.0 Modifies crafted object: While equipped: Healing mod.: +20% Components can be used to enhance items being crafted! |
bonus component (bio healmod) bonus component (bio healmod)0.0 Modifies crafted object: While equipped: Healing mod.: +35% Components can be used to enhance items being crafted! |
bonus component (bio humanoid resist) bonus component (bio humanoid resist)0.0 Crafted by a master Modifies crafted object: While equipped: Reduced damage from: * +12% Humanoid Components can be used to enhance items being crafted! |
bonus component (bio ignore crit) bonus component (bio ignore crit)0.0 Crafted by a master Modifies crafted object: While equipped: Reduces incoming crit damage: 20.00% Components can be used to enhance items being crafted! |
bonus component (bio item manaburn arcane damage) bonus component (bio item manaburn arcane damage)0.0 Crafted by a master Modifies crafted object: Weapon combat: On hit: * 16 arcane resource burn Components can be used to enhance items being crafted! |
bonus component (bio knockback immunity) bonus component (bio knockback immunity)0.0 Infused by nature Modifies crafted object: While equipped: Knockback immunity: +20% Components can be used to enhance items being crafted! |
bonus component (bio life regeneration) bonus component (bio life regeneration)0.0 Modifies crafted object: While equipped: Life regen: +10.00 Components can be used to enhance items being crafted! |
bonus component (bio mana on crit) bonus component (bio mana on crit)0.0 Crafted by a master Modifies crafted object: While equipped: Mana when firing critical spell: +4.00 Components can be used to enhance items being crafted! |
bonus component (bio mana regeneration) bonus component (bio mana regeneration)0.0 Modifies crafted object: While equipped: Mana each turn: +0.24 Components can be used to enhance items being crafted! |
bonus component (bio mana regeneration) bonus component (bio mana regeneration)0.0 Crafted by a master Modifies crafted object: While equipped: Mana each turn: +0.16 Components can be used to enhance items being crafted! |
bonus component (bio max mana) bonus component (bio max mana)0.0 Modifies crafted object: While equipped: Maximum mana: +100.00 Components can be used to enhance items being crafted! |
bonus component (bio mindpower) bonus component (bio mindpower)0.0 Crafted by a master Modifies crafted object: While equipped: Mindpower: +20 Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +20 Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.0 Powered by arcane forces Modifies crafted object: While equipped: Physical power: +20 Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.0 Infused by nature Modifies crafted object: While equipped: Physical power: +15 Components can be used to enhance items being crafted! |
bonus component (bio physical save) bonus component (bio physical save)0.0 Powered by arcane forces Modifies crafted object: While equipped: Physical save: +12 Components can be used to enhance items being crafted! |
bonus component (bio shield block) bonus component (bio shield block)0.0 Crafted by a master Modifies crafted object: Weapon combat: Block value: +80 Components can be used to enhance items being crafted! |
bonus component (bio shield block, bio stamina regeneration) bonus component (bio shield block, bio stamina regeneration)0.0 Modifies crafted object: Weapon combat: Block value: +60 While equipped: Stamina each turn: +1.00 Components can be used to enhance items being crafted! |
bonus component (bio spell save) bonus component (bio spell save)0.0 Infused by nature Modifies crafted object: While equipped: Spell save: +9 Components can be used to enhance items being crafted! |
bonus component (bio spellpower) bonus component (bio spellpower)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +20 Components can be used to enhance items being crafted! |
bonus component (bio str) bonus component (bio str)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +4 Str Components can be used to enhance items being crafted! |
bonus component (bio str) bonus component (bio str)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 Str Components can be used to enhance items being crafted! |
bonus component (bio weapon crit) bonus component (bio weapon crit)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Crit. chance: +4.0% Components can be used to enhance items being crafted! |
bonus component (bio weapon crit) bonus component (bio weapon crit)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Crit. chance: +4.0% Components can be used to enhance items being crafted! |
bonus component (bio weapon damage) bonus component (bio weapon damage)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +8 Components can be used to enhance items being crafted! |
bonus component (blight burst, arcane burst (crit), inc damage arcane, stat str, resists pen cold) bonus component (blight burst, arcane burst (crit), inc damage arcane, stat str, resists pen cold)0.0 Modifies crafted object: Weapon combat: Burst on hit (radius 1): 12 blight Burst on crit (radius 2): 20 arcane While equipped: Changes stats: * +5 Str Changes resistances penetration: * +25% cold Changes damage: * +3% arcane Components can be used to enhance items being crafted! |
bonus component (cold melee, resists pen acid, resist acid, inc damage arcane, cold burst (crit), acid corrode melee, resists pen cold, arcane melee) bonus component (cold melee, resists pen acid, resist acid, inc damage arcane, cold burst (crit), acid corrode melee, resists pen cold, arcane melee)0.0 Modifies crafted object: Weapon combat: Damage on hit: 8 arcane, 8 cold Burst on crit (radius 2): 4 cold While equipped: Effects on melee hit: * 20% chance to reduce armor by 34% Changes resistances: * +6% acid Changes resistances penetration: * +20% acid * +15% cold Changes damage: * +3% arcane Components can be used to enhance items being crafted! |
bonus component (crit, stat con, inc damage blight, resists pen blight, stat cun, phys dam, shield block, stat str) bonus component (crit, stat con, inc damage blight, resists pen blight, stat cun, phys dam, shield block, stat str)0.0 Modifies crafted object: Weapon combat: Crit. chance: +3.0% Block value: +40 While equipped: Physical power: +10 Changes stats: * +4 Str * +6 Cun * +2 Con Changes resistances penetration: * +25% blight Changes damage: * +9% blight Components can be used to enhance items being crafted! |
bonus component (def, resist blight, resist nature, immune poison, improve heal, arcane melee) bonus component (def, resist blight, resist nature, immune poison, improve heal, arcane melee)0.0 Modifies crafted object: Weapon combat: Damage on hit: 12 arcane While equipped: Defense: +5 Changes resistances: * +6% blight * +15% nature Poison immunity: +20% Healing mod.: +15% Components can be used to enhance items being crafted! |
bonus component (def, stat con, phys crit magnitude, resist physical, phys apr, stat wil, inc damage mind) bonus component (def, stat con, phys crit magnitude, resist physical, phys apr, stat wil, inc damage mind)0.0 Modifies crafted object: While equipped: Armour penetration: +3 Defense: +15 Changes stats: * +4 Wil * +4 Con Changes resistances: * +4% physical Changes damage: * +12% mind Critical mult.: +10.00% Components can be used to enhance items being crafted! |
bonus component (die at, ignore crit, void, armor, resist acid, immune confusion) bonus component (die at, ignore crit, void, armor, resist acid, immune confusion)0.0 Modifies crafted object: While equipped: Armour: +6 Changes resistances: * +9% acid Reduces incoming crit damage: 15.00% Confusion immunity: +20% Only die when reaching: -80.00 life Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! |
bonus component (die at, increased life, save mental, resists pen light, stave inc damage light, stave increased positive/negative energy) bonus component (die at, increased life, save mental, resists pen light, stave inc damage light, stave increased positive/negative energy)0.0 Modifies crafted object: While equipped: Changes resistances penetration: * +20% light Changes damage: * +12% light Mental save: +6 Only die when reaching: -60.00 life Maximum life: +20.00 Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Components can be used to enhance items being crafted! |
bonus component (hate on crit, inc damage fire, resist fire, resist blight, fire burst, psi on hit) bonus component (hate on crit, inc damage fire, resist fire, resist blight, fire burst, psi on hit)0.0 Modifies crafted object: Weapon combat: Burst on hit (radius 1): 20 fire While equipped: Changes resistances: * +15% blight * +9% fire Changes damage: * +12% fire Psi when hit: +0.20 Hate when firing a critical mind attack: +5.00 Components can be used to enhance items being crafted! |
bonus component (immune silence, spellpower, inc damage arcane, resists pen mind, resist physical, immune teleport, increased mana) bonus component (immune silence, spellpower, inc damage arcane, resists pen mind, resist physical, immune teleport, increased mana)0.0 Modifies crafted object: While equipped: Changes resistances: * +3% physical Changes resistances penetration: * +15% mind Changes damage: * +3% arcane Silence immunity: +20% Teleport immunity: +20% Maximum mana: +40.00 Spellpower: +5 Components can be used to enhance items being crafted! |
bonus component (inc damage blight, blight retribution, inc damage arcane, resist fire, spell crit magnitude, inc damage temporal, save spell) bonus component (inc damage blight, blight retribution, inc damage arcane, resist fire, spell crit magnitude, inc damage temporal, save spell)0.0 Modifies crafted object: While equipped: Melee retaliation: 10 blight Changes resistances: * +6% fire Changes damage: * +15% blight * +9% temporal * +6% arcane Critical mult.: +10.00% Spell save: +6 Components can be used to enhance items being crafted! |
bonus component (increased life, immune blind, resist fire, resist lightning, resist light, armor) bonus component (increased life, immune blind, resist fire, resist lightning, resist light, armor)0.0 Modifies crafted object: While equipped: Armour: +4 Changes resistances: * +3% lightning * +9% fire * +3% light Blindness immunity: +10% Maximum life: +80.00 Components can be used to enhance items being crafted! |
bonus component (increased stamina, phys crit magnitude, phys dam, resist blight, blight retribution, save physical) bonus component (increased stamina, phys crit magnitude, phys dam, resist blight, blight retribution, save physical)0.0 Modifies crafted object: While equipped: Physical power: +10 Melee retaliation: 8 blight Changes resistances: * +6% blight Critical mult.: +20.00% Physical save: +6 Maximum stamina: +30.00 Components can be used to enhance items being crafted! |
bonus component (life regeneration, mind expose melee, immune pin, resist lightning, inc damage cold, stave resists pen mind, immune confusion) bonus component (life regeneration, mind expose melee, immune pin, resist lightning, inc damage cold, stave resists pen mind, immune confusion)0.0 Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 31 Changes resistances: * +6% lightning Changes resistances penetration: * +15% mind Changes damage: * +12% cold Confusion immunity: +20% Pinning immunity: +20% Life regen: +4.00 Components can be used to enhance items being crafted! |
bonus component (light burst, lightning melee, inc damage fire, light retribution, resists pen fire) bonus component (light burst, lightning melee, inc damage fire, light retribution, resists pen fire)0.0 Modifies crafted object: Weapon combat: Damage on hit: 16 lightning Burst on hit (radius 1): 8 light While equipped: Melee retaliation: 4 light Changes resistances penetration: * +25% fire Changes damage: * +18% fire Components can be used to enhance items being crafted! |
bonus component (lite radius, stat wil, resists pen light, stat dex, mind expose melee) bonus component (lite radius, stat wil, resists pen light, stat dex, mind expose melee)0.0 Modifies crafted object: While equipped: Effects on ranged hit: * 20% chance to reduce all saves and defense by 31 Changes stats: * +2 Dex * +10 Wil Changes resistances penetration: * +5% light Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (mana regeneration, stat wil, phasing, resist mind, vim on crit, stat mag, save spell) bonus component (mana regeneration, stat wil, phasing, resist mind, vim on crit, stat mag, save spell)0.0 Modifies crafted object: While equipped: Changes stats: * +1 Mag * +2 Wil Changes resistances: * +9% mind Spell save: +6 Mana each turn: +0.20 Vim when firing critical spell: +2.00 Damage Shield penetration: +30% Components can be used to enhance items being crafted! |
bonus component (mana regeneration, stave spellpower, stave increased positive/negative energy, save spell, see invisible) bonus component (mana regeneration, stave spellpower, stave increased positive/negative energy, save spell, see invisible)0.0 Modifies crafted object: While equipped: Spell save: +3 Mana each turn: +0.12 Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spellpower: +8 See invisible: +15 Components can be used to enhance items being crafted! |
bonus component (manaburn melee, resist fire, resist darkness, inc damage light, resists pen fire) bonus component (manaburn melee, resist fire, resist darkness, inc damage light, resists pen fire)0.0 Modifies crafted object: While equipped: Effects on melee hit: * 20 arcane resource burn Changes resistances: * +12% darkness * +12% fire Changes resistances penetration: * +5% fire Changes damage: * +6% light Components can be used to enhance items being crafted! |
bonus component (mindcrit, light retribution, resist light, stat cun, resists pen arcane, equilibrium on hit) bonus component (mindcrit, light retribution, resist light, stat cun, resists pen arcane, equilibrium on hit)0.0 Modifies crafted object: While equipped: Melee retaliation: 4 light Changes stats: * +3 Cun Changes resistances: * +20% light Changes resistances penetration: * +10% arcane Equilibrium when hit: +0.08 Mental crit. chance: +8% Components can be used to enhance items being crafted! |
bonus component (mindcrit, max psi, inc damage fire, resists pen mind, inc damage cold, resist cold) bonus component (mindcrit, max psi, inc damage fire, resists pen mind, inc damage cold, resist cold)0.0 Modifies crafted object: While equipped: Changes resistances: * +18% cold Changes resistances penetration: * +15% mind Changes damage: * +9% cold * +3% fire Maximum psi: +30.00 Mental crit. chance: +3% Components can be used to enhance items being crafted! |
bonus component (mindcrit, mind melee, spell crit magnitude, increased mana) bonus component (mindcrit, mind melee, spell crit magnitude, increased mana)0.0 Modifies crafted object: Weapon combat: Damage on hit: 8 mind While equipped: Critical mult.: +20.00% Maximum mana: +60.00 Mental crit. chance: +6% Components can be used to enhance items being crafted! |
bonus component (mindpower, inc damage nature, resist nature, equilibrium on hit) bonus component (mindpower, inc damage nature, resist nature, equilibrium on hit)0.0 Modifies crafted object: While equipped: Changes resistances: * +3% nature Changes damage: * +6% nature Equilibrium when hit: +0.16 Mindpower: +5 Components can be used to enhance items being crafted! |
bonus component (physical melee, travel speed, damage, apr, ammo reload) bonus component (physical melee, travel speed, damage, apr, ammo reload)0.0 Modifies crafted object: Weapon combat: Base Damage: +6 Damage on hit: 12 physical Armour Penetration: +6 Travel speed: +200% While equipped: Ammo reloads per turn: +3 Components can be used to enhance items being crafted! |
bonus component (resist acid, resist temporal, resist arcane, expose mind melee, resist lightning, inc damage mind, resist blight, resist cold) bonus component (resist acid, resist temporal, resist arcane, expose mind melee, resist lightning, inc damage mind, resist blight, resist cold)0.0 Modifies crafted object: Weapon combat: On hit: * 20% chance to reduce all saves and defense by 31 While equipped: Changes resistances: * +3% acid * +3% temporal * +6% blight * +15% cold * +5% arcane * +12% lightning Changes damage: * +6% mind Components can be used to enhance items being crafted! |
bonus component (resist mind, stat wil, ignore crit, stat mag) bonus component (resist mind, stat wil, ignore crit, stat mag)0.0 Modifies crafted object: While equipped: Changes stats: * +8 Mag * +9 Wil Changes resistances: * +15% mind Reduces incoming crit damage: 10.00% Components can be used to enhance items being crafted! |
bonus component (resist nature, resist darkness, mind melee, mind burst) bonus component (resist nature, resist darkness, mind melee, mind burst)0.0 Modifies crafted object: Weapon combat: Damage on hit: 12 mind Burst on hit (radius 1): 8 mind While equipped: Changes resistances: * +12% nature * +18% darkness Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, light retribution, resists pen arcane, inc damage light, arcane retribution, dark numbing melee) bonus component (resists pen darkness, light retribution, resists pen arcane, inc damage light, arcane retribution, dark numbing melee)0.0 Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 25% Melee retaliation: 10 light, 2 arcane Changes resistances penetration: * +25% darkness * +10% arcane Changes damage: * +9% light Components can be used to enhance items being crafted! |
bonus component (resists pen nature, resist darkness, slime melee, inc damage cold) bonus component (resists pen nature, resist darkness, slime melee, inc damage cold)0.0 Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to slow global speed by 58% Changes resistances: * +20% darkness Changes resistances penetration: * +5% nature Changes damage: * +15% cold Components can be used to enhance items being crafted! |
bonus component (spellcrit, spellpower, light melee, resist light, spell crit magnitude, blight melee) bonus component (spellcrit, spellpower, light melee, resist light, spell crit magnitude, blight melee)0.0 Modifies crafted object: Weapon combat: Damage on hit: 4 light, 4 blight While equipped: Changes resistances: * +3% light Critical mult.: +15.00% Spellpower: +20 Spell crit. chance: +6% Components can be used to enhance items being crafted! |
bonus component (spellcrit, spellpower, resist arcane, resists pen arcane, inc damage light, stat mag, spellsurge) bonus component (spellcrit, spellpower, resist arcane, resists pen arcane, inc damage light, stat mag, spellsurge)0.0 Modifies crafted object: While equipped: Changes stats: * +2 Mag Changes resistances: * +5% arcane Changes resistances penetration: * +15% arcane Changes damage: * +15% light Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +25 Spell crit. chance: +3% Components can be used to enhance items being crafted! |
bonus component (stat con, ignore crit, resist nature, immune knockback, stat cun, resist fire) bonus component (stat con, ignore crit, resist nature, immune knockback, stat cun, resist fire)0.0 Modifies crafted object: While equipped: Changes stats: * +4 Cun * +5 Con Changes resistances: * +6% nature * +6% fire Reduces incoming crit damage: 15.00% Knockback immunity: +20% Components can be used to enhance items being crafted! |
bonus component (talent (Disarm) ) bonus component (talent (Disarm) )0.0 Crafted by a master Modifies crafted object: Use talent when activated: Disarm level 7 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Disarm) ) bonus component (talent (Disarm) )0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Disarm level 10 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Disperse Magic) ) bonus component (talent (Disperse Magic) )0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Disperse Magic level 3 Puts all charms on cooldown for 50 turns Components can be used to enhance items being crafted! |
bonus component (talent (Dual Strike) ) bonus component (talent (Dual Strike) )0.0 Infused by nature Modifies crafted object: Use talent when activated: Dual Strike level 3 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Flame) ) bonus component (talent (Flame) )0.0 Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Flame level 6 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Grace of the Eternals) ) bonus component (talent (Grace of the Eternals) )0.0 Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Grace of the Eternals level 5 Puts all charms on cooldown for 50 turns Components can be used to enhance items being crafted! |
bonus component (talent (Grace of the Eternals) ) bonus component (talent (Grace of the Eternals) )0.0 Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Grace of the Eternals level 5 Puts all charms on cooldown for 50 turns Components can be used to enhance items being crafted! |
bonus component (talent (Shield Pummel) ) bonus component (talent (Shield Pummel) )0.0 Crafted by a master Modifies crafted object: Use talent when activated: Shield Pummel level 9 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Uppercut) ) bonus component (talent (Uppercut) )0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Uppercut level 9 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
acidic component (melee) acidic component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 132 damage over 5 turns and reducing armor and accuracy by 17 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
acidic component (shield) acidic component (shield)0.0 Infused by nature Modifies crafted object: Weapon combat: On hit: * 10 - 30% chance to reduce armor by 34% While equipped: Damage (melee): 5 - 10 acid Melee retaliation: 1 - 21 acid Affinity: shield Components can be used to enhance items being crafted! |
aetheric component (hands) aetheric component (hands)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Accuracy: +5 - +15 Damage conversion: 10% arcane, 10% lightning While equipped: Damage (melee): 3 - 8 arcane, 3 - 8 lightning Changes damage: * +2% - +7% arcane * +2% - +7% lightning Mental save: +5 - +10 Affinity: hands Components can be used to enhance items being crafted! |
alchemist's component (hands) alchemist's component (hands)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 ice, 4 - 29 fire, 4 - 29 acid, 4 - 29 lightning While equipped: Damage (melee): 3 - 10 acid, 3 - 10 fire, 3 - 10 cold, 3 - 10 lightning Changes stats: * +2 - +5 Wil * +2 - +5 Mag Affinity: hands Components can be used to enhance items being crafted! |
antique component (ranged) antique component (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal Affinity: ranged Components can be used to enhance items being crafted! |
2 arcing component (melee) 2 arcing component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 79 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
5 balanced component (melee) 5 balanced component (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
2 barbed component (ammo) 2 barbed component (ammo)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Crit. chance: +5.0% - +15.0% On crit: * Wound the target dealing 281 physical damage across 5 turns and reducing healing by 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
battle-worn component (body) battle-worn component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Str * +3 - +9 Dex Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
beaconing component (lite) beaconing component (lite)0.0 Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 - 30 temporal Changes resistances: * +5% - +10% temporal Affinity: lite Components can be used to enhance items being crafted! |
3 blazebringer's component (melee) 3 blazebringer's component (melee)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 90 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: melee Components can be used to enhance items being crafted! |
blessed component (body) blessed component (body)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% darkness * +10% - +20% blight Reduced damage from: * +5% - +15% Undead Affinity: body Components can be used to enhance items being crafted! |
2 blighted component (staff) 2 blighted component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Vim when firing critical spell: +1.00 - +6.00 Maximum vim: +10.00 - +40.00 Spellpower: +2 - +12 Spell crit. chance: +5% - +10% Affinity: staff Components can be used to enhance items being crafted! |
blurring component (belt) blurring component (belt)0.0 Crafted by a master Modifies crafted object: While equipped: Defense: +8 - +23 Stealth bonus: +5 - +15 Affinity: belt Components can be used to enhance items being crafted! |
brimstone component (cloak) brimstone component (cloak)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +5 Cun * +1 - +5 Wil Changes resistances penetration: * +3% - +10% darkness * +3% - +10% fire Changes damage: * +3% - +13% darkness * +3% - +13% fire Affinity: cloak Components can be used to enhance items being crafted! |
catburglar's component (head) catburglar's component (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +10 Dex Changes resistances: * +10% - +25% darkness Infravision radius: +2 - +8 Affinity: head Components can be used to enhance items being crafted! |
3 caustic component (melee) 3 caustic component (melee)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: melee Components can be used to enhance items being crafted! |
caustic component (ranged) caustic component (ranged)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: ranged Components can be used to enhance items being crafted! |
charged component (lite) charged component (lite)0.0 Powered by steamtech Modifies crafted object: While equipped: Melee retaliation: 10 - 30 lightning Changes resistances: * +5% - +10% lightning Affinity: lite Components can be used to enhance items being crafted! |
charged component (ranged) charged component (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 lightning Affinity: ranged Components can be used to enhance items being crafted! |
2 chilling component (melee) 2 chilling component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: melee Components can be used to enhance items being crafted! |
cleansing component (charm) cleansing component (charm)0.0 Modifies crafted object: Extra effect(s) when activated: * cleanse 1 - 3 total effects of type disease, wound, or poison Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
cleansing component (head) cleansing component (head)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Affinity: head Components can be used to enhance items being crafted! |
cleansing component (body) cleansing component (body)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
component of Devir (body) component of Devir (body)0.0 Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Mindpower: +5 - +10 Mental crit. chance: +3% - +6% Affinity: body Components can be used to enhance items being crafted! |
3 component of Eyal (body) 3 component of Eyal (body)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Maximum life: +20.00 - +80.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
component of Iron Throne (cloak) component of Iron Throne (cloak)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Str * +1 - +4 Con Affinity: cloak Components can be used to enhance items being crafted! |
component of Linaniil (robes) component of Linaniil (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +40.00 - +100.00 Spellpower: +15 - +30 Spell crit. chance: +5% - +15% Affinity: robes Components can be used to enhance items being crafted! |
2 component of Toknor (body) 2 component of Toknor (body)0.0 Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +5 - +10 Critical mult.: +10.00% - +20.00% Affinity: body Components can be used to enhance items being crafted! |
component of Vandryr (body) component of Vandryr (body)0.0 Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spellpower: +5 - +10 Spell crit. chance: +3% - +6% Affinity: body Components can be used to enhance items being crafted! |
component of accuracy (ammo) component of accuracy (ammo)0.0 Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +25 Affinity: ammo Components can be used to enhance items being crafted! |
4 component of acid resistance (body) 4 component of acid resistance (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! |
component of alchemy (robes) component of alchemy (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid * +10% - +20% physical * +10% - +20% cold * +10% - +20% fire Changes damage: * +5% - +25% acid * +5% - +25% physical * +5% - +25% cold * +5% - +25% fire Cooldown Reduction: * Refit Golem 2 turns - 6 turns Affinity: robes Components can be used to enhance items being crafted! |
component of amnesia (melee) component of amnesia (melee)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of amnesia (ammo) component of amnesia (ammo)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of arcana (hat) component of arcana (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Wil * +3 - +7 Mag Spellpower: +3 - +6 Affinity: hat Components can be used to enhance items being crafted! |
component of archery (hands) component of archery (hands)0.0 Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Armour Penetration: +5 - +10 Talent on hit: Perfect Strike (15% chance). While equipped: Accuracy: +5 - +10 Armour penetration: +5 - +15 Changes stats: * +2 - +9 Cun * +2 - +9 Dex Use talent when activated: Steady Shot level 3 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
2 component of balance (mindstar) 2 component of balance (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Physical save: +2 - +10 Spell save: +2 - +10 Mental save: +2 - +10 Equilibrium when hit: +0.50 - +2.50 Affinity: mindstar Components can be used to enhance items being crafted! |
3 component of banishment (melee) 3 component of banishment (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage against: +5% - +20% Demon, +5% - +20% Horror On crit: * Strike your target with a blast of Arcane energy dealing 150 damage (based on Willpower and Magic). If the target is a horror or a demon, they will also suffer Cold damage in the same amount become slowed (20%) for 3 turns. While equipped: Critical mult.: +10.00% - +30.00% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of blight (robes) component of blight (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% blight Changes damage: * +10% - +30% blight Affinity: robes Components can be used to enhance items being crafted! |
component of blight (ring) component of blight (ring)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% blight Changes damage: * +10% - +20% blight Affinity: ring Components can be used to enhance items being crafted! |
3 component of breaching (staff) 3 component of breaching (staff)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances penetration: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of burglary (belt) component of burglary (belt)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +6 Dex * +3 - +6 Cun * +5 - +10 Lck Trap disarming bonus: +5 - +30 Stealth bonus: +5 - +15 Infravision radius: +3 - +6 Affinity: belt Components can be used to enhance items being crafted! |
5 component of channeling (staff) 5 component of channeling (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.60 Spellpower: +8 - +18 When activated: channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on cooldown for 30 turns Affinity: staff Components can be used to enhance items being crafted! |
component of clairvoyance (wand) component of clairvoyance (wand)0.0 Modifies crafted object: When activated: Reveal the area around you, dispelling darkness, and detect the presence of nearby creatures for 10 turns Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of clarity (body) 2 component of clarity (body)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of clarity (lite) component of clarity (lite)0.0 Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: lite Components can be used to enhance items being crafted! |
component of clarity (mindstar) component of clarity (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Mental save: +2 - +10 Maximum psi: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of cold (ranged) 2 component of cold (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 cold While equipped: Changes damage: * +8% - +22% cold Affinity: ranged Components can be used to enhance items being crafted! |
3 component of cold resistance (body) 3 component of cold resistance (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
2 component of cold resistance (shield) 2 component of cold resistance (shield)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: shield Components can be used to enhance items being crafted! |
2 component of command (body) 2 component of command (body)0.0 Infused by psionic forces Modifies crafted object: While equipped: Armour: +3 - +10 Defense: +5 - +15 Changes stats: * +1 - +6 Cun Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
3 component of conjuration (wand) 3 component of conjuration (wand)0.0 Modifies crafted object: When activated: Fire a magical bolt dealing damage Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 component of constitution (head) 3 component of constitution (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: head Components can be used to enhance items being crafted! |
component of corruption (ammo) component of corruption (ammo)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Impotence (20% chance). (Other talents possible) Affinity: ammo Components can be used to enhance items being crafted! |
component of crippling (melee) component of crippling (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of crippling (ammo) component of crippling (ammo)0.0 Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +5.0% - +15.0% On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 component of darkness (hat) 2 component of darkness (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% darkness Changes damage: * +10% - +20% darkness Affinity: hat Components can be used to enhance items being crafted! |
2 component of daylight (melee) 2 component of daylight (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! |
component of deftness (feet) component of deftness (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Defense: +4 - +20 Movement speed: +10% - +20% Use talent when activated: Disengage level 1 - 3 Puts all charms on cooldown for 30 turns Affinity: feet Components can be used to enhance items being crafted! |
component of delving (body) component of delving (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 - +10 Str Changes resistances: * +10% - +20% darkness * +5% - +15% physical Light radius: +1 - +2 Use talent when activated: Track level 2 Puts all charms on cooldown for 30 turns Affinity: body Components can be used to enhance items being crafted! |
4 component of dexterity (head) 4 component of dexterity (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: head Components can be used to enhance items being crafted! |
component of dexterity (amulet) component of dexterity (amulet)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: amulet Components can be used to enhance items being crafted! |
component of dexterity (ranged) component of dexterity (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Dex Changes resistances penetration: * +5% - +10% physical Affinity: ranged Components can be used to enhance items being crafted! |
component of disruption (melee) component of disruption (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 component of endurance (digger) 3 component of endurance (digger)0.0 Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Changes stats: * +1 - +5 Str Affinity: digger Components can be used to enhance items being crafted! |
component of enduring (ranged) component of enduring (ranged)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: ranged Components can be used to enhance items being crafted! |
5 component of erosion (melee) 5 component of erosion (melee)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
component of erosion (ammo) component of erosion (ammo)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: ammo Components can be used to enhance items being crafted! |
2 component of evasion (feet) 2 component of evasion (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +18 Use talent when activated: Evasion level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: feet Components can be used to enhance items being crafted! |
2 component of exorcism (melee) 2 component of exorcism (melee)0.0 Modifies crafted object: Weapon combat: Damage against: +5% - +20% Undead On crit: * Strike your target with a blast of Light dealing 225 damage (based on Strength and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 56 for the duration. While equipped: Critical mult.: +10.00% - +30.00% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 component of fate (staff) 3 component of fate (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Spell crit. chance: +3% - +8% Affinity: staff Components can be used to enhance items being crafted! |
component of fire (robes) component of fire (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% fire Changes damage: * +10% - +30% fire Affinity: robes Components can be used to enhance items being crafted! |
2 component of fire resistance (shield) 2 component of fire resistance (shield)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: shield Components can be used to enhance items being crafted! |
component of flames (mindstar) component of flames (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 fire Changes resistances: * +4% - +20% fire Changes resistances penetration: * +4% - +20% fire Changes damage: * +4% - +20% fire Global speed: +2% - +10% Affinity: mindstar Components can be used to enhance items being crafted! |
component of fortune (head) component of fortune (head)0.0 Infused by nature Modifies crafted object: While equipped: Physical crit. chance: +2.0% - +8.0% Changes stats: * +5 - +17 Lck Spell crit. chance: +2% - +8% Mental crit. chance: +2% - +8% Affinity: head Components can be used to enhance items being crafted! |
component of frost (robes) component of frost (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% cold Changes damage: * +10% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
component of frost (mindstar) component of frost (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Armour: +5 - +20 Damage (melee): 4 - 20 cold Changes resistances: * +4% - +20% cold Changes resistances penetration: * +4% - +20% cold Changes damage: * +4% - +20% cold Affinity: mindstar Components can be used to enhance items being crafted! |
3 component of gale force (torque) 3 component of gale force (torque)0.0 Modifies crafted object: When activated: Project a gust of wind in a cone knocking all creatures back and dealing physical damage Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of giant slaying (ammo) component of giant slaying (ammo)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 physical Damage against: +5% - +30% Giant Affinity: ammo Components can be used to enhance items being crafted! |
component of healing (totem) component of healing (totem)0.0 Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of health (lite) component of health (lite)0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +80.00 Affinity: lite Components can be used to enhance items being crafted! |
component of illumination (staff) component of illumination (staff)0.0 Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! |
component of implacability (body) component of implacability (body)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +10 Fatigue: -4% - -10% Physical save: +5 - +15 Affinity: body Components can be used to enhance items being crafted! |
component of invasion (feet) component of invasion (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +5.0% Physical power: +3 - +6 Changes resistances penetration: * +5% - +15% physical Affinity: feet Components can be used to enhance items being crafted! |
component of invocation (staff) component of invocation (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +5 - +10 Spellpower: +5 - +10 When activated: Conjure elemental energy in a cone Puts all charms on cooldown for 8 turns Affinity: staff Components can be used to enhance items being crafted! |
component of knowledge (head) component of knowledge (head)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +5 Cun * +2 - +5 Wil Mindpower: +3 - +6 Affinity: head Components can be used to enhance items being crafted! |
4 component of life (robes) 4 component of life (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% blight Life regen: +1.50 - +6.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +30% Affinity: robes Components can be used to enhance items being crafted! |
component of life (belt) component of life (belt)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +0.60 - +3.60 Healing mod.: +10% - +30% Affinity: belt Components can be used to enhance items being crafted! |
component of life (ring) component of life (ring)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +5.00 - +20.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +20% Affinity: ring Components can be used to enhance items being crafted! |
component of life draining (ranged) component of life draining (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 draining blight Affinity: ranged Components can be used to enhance items being crafted! |
component of light (hat) component of light (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% light Changes damage: * +10% - +20% light Affinity: hat Components can be used to enhance items being crafted! |
component of light (robes) component of light (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% light Changes damage: * +10% - +30% light Affinity: robes Components can be used to enhance items being crafted! |
3 component of lightning resistance (shield) 3 component of lightning resistance (shield)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: shield Components can be used to enhance items being crafted! |
3 component of lightning resistance (body) 3 component of lightning resistance (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! |
component of lightning storm (wand) component of lightning storm (wand)0.0 Modifies crafted object: When activated: Create a storm. Each turn, creatures within take lightning damage and will be dazed for 1 turn Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of madness (hat) component of madness (hat)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Cun * +1 - +10 Wil Mental save: +10 - +30 Mental crit. chance: +4% - +8% Use talent when activated: Hateful Whisper level 2 - 4 Puts all charms on cooldown for 15 turns Affinity: hat Components can be used to enhance items being crafted! |
4 component of magic (hands) 4 component of magic (hands)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Burst on crit (radius 2): 5 - 15 arcane While equipped: Changes stats: * +2 - +6 Mag Changes damage: * +3% - +11% arcane Affinity: hands Components can be used to enhance items being crafted! |
11 component of massacre (melee) 11 component of massacre (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
component of might (staff) component of might (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
3 component of paradox (melee) 3 component of paradox (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Changes resistances: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! |
component of patience (shield) component of patience (shield)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% temporal Use talent when activated: Temporal Shield level 2 - 5 Puts all charms on cooldown for 30 turns Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
2 component of persecution (melee) 2 component of persecution (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural While equipped: Changes stats: * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
component of perseverance (shield) component of perseverance (shield)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +8 Maximum life: +40.00 - +100.00 On shield block: * Chance to increase duration of your buffs. Affinity: shield Components can be used to enhance items being crafted! |
2 component of phasing (melee) 2 component of phasing (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! |
2 component of piercing (ranged) 2 component of piercing (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: ranged Components can be used to enhance items being crafted! |
component of power (staff) component of power (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +4 - +19 Affinity: staff Components can be used to enhance items being crafted! |
component of power (robes) component of power (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +20% all Spellpower: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
component of projection (melee) component of projection (melee)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * Projects up to Projects up to 1 - 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of protection (staff) component of protection (staff)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of psionic shield (torque) 2 component of psionic shield (torque)0.0 Modifies crafted object: When activated: setup a psionic shield, reducing all damage taken by 0 for 5 turns Puts all charms on cooldown for 25 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of radiance (shield) 2 component of radiance (shield)0.0 Powered by arcane forces Modifies crafted object: While equipped: Effects when hit in melee: * 5 - 10% chance to blind Light radius: +3 - +4 On shield block: * Blasts enemies in radius 6 for 64 light damage Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of rapidblock (shield) component of rapidblock (shield)0.0 Crafted by a master Modifies crafted object: Weapon combat: On hit: * reduce the cooldown of your block talent by 1 Affinity: shield Components can be used to enhance items being crafted! |
2 component of resilience (body) 2 component of resilience (body)0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +20.00 - +60.00 Affinity: body Components can be used to enhance items being crafted! |
2 component of resistance (shield) 2 component of resistance (shield)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +13% acid * +5% - +13% fire * +5% - +13% cold * +5% - +13% lightning Affinity: shield Components can be used to enhance items being crafted! |
component of resolve (mindstar) component of resolve (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Wil Spell save: +2 - +10 Affinity: mindstar Components can be used to enhance items being crafted! |
component of ruin (melee) component of ruin (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +15 Physical crit. chance: +5.0% - +15.0% Critical mult.: +10.00% - +35.00% Affinity: melee Components can be used to enhance items being crafted! |
2 component of rushing (feet) 2 component of rushing (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +4 Str * +2 - +4 Con Use talent when activated: Rush level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
component of shearing (melee) component of shearing (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: melee Components can be used to enhance items being crafted! |
2 component of shielding (wand) 2 component of shielding (wand)0.0 Modifies crafted object: When activated: Create a damage-absorbing shield on yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 20 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of shielding (belt) component of shielding (belt)0.0 Powered by arcane forces Modifies crafted object: While equipped: Armour: +5 - +15 When activated: Create a temporary shield that absorbs damage Puts all charms on cooldown for 30 turns Affinity: belt Components can be used to enhance items being crafted! |
component of sorrow (hands) component of sorrow (hands)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Reproach (10% chance). While equipped: Damage (melee): 10 - 40 mind, 10 - 40 darkness Effects on melee hit: * 10 - 25% chance to reduce all saves and defense by 31 Mental save: -15 - -5 Mindpower: +3 - +10 Use talent when activated: Ruined Earth level 3 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
2 component of speed (feet) 2 component of speed (feet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Movement speed: +25% Affinity: feet Components can be used to enhance items being crafted! |
component of spellstriking (hands) component of spellstriking (hands)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Talent on hit: Manathrust (10% chance). While equipped: Damage (melee): 4 - 19 arcane Changes stats: * +3 - +10 Wil * +3 - +10 Mag Changes resistances: * +3% - +10% arcane Changes damage: * +3% - +10% arcane Spellpower: +4 - +16 Affinity: hands Components can be used to enhance items being crafted! |
component of stability (body) component of stability (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% physical Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of stinging (totem) component of stinging (totem)0.0 Modifies crafted object: When activated: Sting an enemy dealing nature damage over 7 turns and reducing their healing by 50% Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of storms (mindstar) component of storms (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 lightning Changes stats: * +1 - +7 Str * +1 - +7 Dex * +1 - +7 Mag * +1 - +7 Wil * +1 - +7 Cun * +1 - +7 Con Changes resistances: * +4% - +20% lightning Changes resistances penetration: * +4% - +20% lightning Changes damage: * +4% - +20% lightning Affinity: mindstar Components can be used to enhance items being crafted! |
3 component of strength (hands) 3 component of strength (hands)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 While equipped: Physical power: +5 - +20 Changes stats: * +2 - +6 Str Affinity: hands Components can be used to enhance items being crafted! |
2 component of strength (head) 2 component of strength (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted! |
component of strife (feet) component of strife (feet)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Con Changes resistances penetration: * +5% - +10% physical Mindpower: +3 - +9 Use talent when activated: Blindside level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
6 component of sundering (melee) 6 component of sundering (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: Armour Penetration: +5 - +10 On weapon crit, sunder weapon or armor, randomly selected upon applying component. Affinity: melee Components can be used to enhance items being crafted! |
component of temporal resistance (body) component of temporal resistance (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% temporal Affinity: body Components can be used to enhance items being crafted! |
component of the arbiter (belt) component of the arbiter (belt)0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +2 - +12 Mental save: +5 - +15 Affinity: belt Components can be used to enhance items being crafted! |
component of the bastion (head) component of the bastion (head)0.0 Crafted by a master Modifies crafted object: While equipped: Learn talent(s): * +1 Bastion Bastion: Passive - Increases Physical, Mind, and Spell Saves by 14.69 per each enemy you can see in a radius of 2. The increase is based on the average of your Dexterity, Magic, and Willpower stats. Affinity: head Components can be used to enhance items being crafted! |
2 component of the citadel (head) 2 component of the citadel (head)0.0 Crafted by a master Modifies crafted object: While equipped: Learn talent(s): * +1 Citadel Citadel: Passive - Increases Resistance to all damage by 27.07% per each enemy you can see in a radius of 2, to a maximum of 30%. The increase is based on the average of your Strength, Cunning, and Constitution stats. Affinity: head Components can be used to enhance items being crafted! |
3 component of the deep (body) 3 component of the deep (body)0.0 Infused by nature Modifies crafted object: While equipped: Armour: +1 - +6 Changes resistances: * +5% - +15% acid * +5% - +15% cold Breathe: water Affinity: body Components can be used to enhance items being crafted! |
component of the juggernaut (hands) component of the juggernaut (hands)0.0 Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 physical Talent on hit: Juggernaut (10% chance). While equipped: Changes stats: * +1 - +6 Con Physical save: +10 - +30 Spell save: +3 - +10 Mental save: +3 - +10 Disarm immunity: +20% - +50% Use talent when activated: Juggernaut level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: hands Components can be used to enhance items being crafted! |
2 component of the maelstrom (cloak) 2 component of the maelstrom (cloak)0.0 Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 3 - 6 lightning, 3 - 6 fire, 3 - 6 arcane Changes resistances penetration: * +3% - +10% lightning * +3% - +10% fire * +3% - +10% arcane Changes damage: * +3% - +10% lightning * +3% - +10% fire * +3% - +10% arcane Spell crit. chance: +2% - +6% Affinity: cloak Components can be used to enhance items being crafted! |
component of the mind (robes) component of the mind (robes)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% mind Changes damage: * +10% - +30% mind Affinity: robes Components can be used to enhance items being crafted! |
component of the ravager (head) component of the ravager (head)0.0 Crafted by a master Modifies crafted object: While equipped: Learn talent(s): * +1 Ravager Ravager: Passive - Increase Physicalpower by 18.75 per each enemy you can see in a radius of 2. The increase is based on your Strength stat. Affinity: head Components can be used to enhance items being crafted! |
2 component of the slayer (head) 2 component of the slayer (head)0.0 Crafted by a master Modifies crafted object: While equipped: Learn talent(s): * +1 Slayer Slayer: Passive - Increase Physcrit by 2% per each enemy you can see in a radius of 2. Affinity: head Components can be used to enhance items being crafted! |
3 component of the stars (shield) 3 component of the stars (shield)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 light, 10 - 20 darkness While equipped: Changes stats: * +1 - +11 Cun * +1 - +11 Mag Changes resistances: * +10% - +20% light * +10% - +20% darkness Changes damage: * +10% - +20% light * +10% - +20% darkness Affinity: shield Components can be used to enhance items being crafted! |
component of the sun (lite) component of the sun (lite)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% darkness Changes damage: * +5% - +15% light Damage affinity(heal): * +5% light Light radius: +1 - +3 Use talent when activated: Sun Flare level 3 Puts all charms on cooldown for 30 turns Affinity: lite Components can be used to enhance items being crafted! |
component of the twisted (shield) component of the twisted (shield)0.0 Modifies crafted object: Weapon combat: Block value: +10 - +50 While equipped: Cooldown Reduction: * Block 1 turns On shield block: * Chance to use Vile Rumination and lower the cooldown of some demented or corruption talent. (20 turns cooldown) Affinity: shield Components can be used to enhance items being crafted! |
component of the void (body) component of the void (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 5 - 10 darkness Damage (ranged): 5 - 10 darkness Changes resistances: * +10% - +30% darkness * +10% - +30% temporal Defense after a teleport: +10 - +30 Resist all after a teleport: +10% - +30% New effects duration reduction after a teleport: +10% - +30% When activated: blink to a nearby random location (rad 7 - 15) Puts all charms on cooldown for 25 turns Affinity: body Components can be used to enhance items being crafted! |
component of tinkering (ranged) component of tinkering (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Steampower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
2 component of tirelessness (feet) 2 component of tirelessness (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! |
component of transcendence (belt) component of transcendence (belt)0.0 Infused by psionic forces Modifies crafted object: While equipped: Physical save: +5 - +15 Mindpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
3 component of true flight (ranged) 3 component of true flight (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +15.0% Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
4 component of venom (melee) 4 component of venom (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +4.0% - +10.0% On weapon crit, poison target. Poison type randomly selected upon applying component. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of venom (ammo) component of venom (ammo)0.0 Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +4.0% - +10.0% On weapon crit, poison target. Poison type randomly selected upon applying component. Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
3 component of vileness (melee) 3 component of vileness (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 24 Affinity: melee Components can be used to enhance items being crafted! |
component of warding (staff) component of warding (staff)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +4 - +8 Defense: +4 - +8 Maximum wards: * +2 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of winter (shield) component of winter (shield)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 cold While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% cold On shield block: * Deals 171 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
corrosive component (shield) corrosive component (shield)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 acid While equipped: Effects when hit in melee: * 10 - 20% chance to reduce armor by 34% Changes stats: * +1 - +6 Con Changes resistances: * +10% - +20% acid Affinity: shield Components can be used to enhance items being crafted! |
corrosive component (hands) corrosive component (hands)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 acid Talent on hit: Corrosive Breath (10% chance). While equipped: Damage (melee): 5 - 15 acid Changes resistances: * +5% - +10% acid Changes damage: * +3% - +11% acid Affinity: hands Components can be used to enhance items being crafted! |
corrupted component (melee) corrupted component (melee)0.0 Powered by arcane forces Modifies crafted object: Apply Blight/Nature damage and area damage on weapon hit and resist penetration of either element. Affinity: melee Components can be used to enhance items being crafted! |
7 cruel component (staff) 7 cruel component (staff)0.0 Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
2 deadly component (ammo) 2 deadly component (ammo)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted! |
defender's component (head) defender's component (head)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +9 Defense: +4 - +8 Changes resistances: * +2% - +7% all Physical save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
distorting component (cloak) distorting component (cloak)0.0 Infused by psionic forces Modifies crafted object: While equipped: Defense: +5 - +20 Slows Projectiles: +10% - +40% Randomly increase Cunning, Dexterity, or Willpower by 1-5. Affinity: cloak Components can be used to enhance items being crafted! |
3 dreamer's component (feet) 3 dreamer's component (feet)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Cun * +2 - +6 Wil Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
2 dreamer's component (robes) 2 dreamer's component (robes)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind * +10% - +20% darkness Physical save: +10 - +20 Spell save: +10 - +20 Mental save: +20 - +40 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Affinity: robes Components can be used to enhance items being crafted! |
duelist's component (body) duelist's component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +10 Defense: +2 - +10 Changes stats: * +3 - +10 Cun * +3 - +10 Dex Affinity: body Components can be used to enhance items being crafted! |
earthen component (staff) earthen component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Armour: +2 - +12 Armour Hardiness: +2% - +12% Physical save: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
3 electrified component (melee) 3 electrified component (melee)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Haywire, causing 143 Lightning damage over 5 turns and giving them a 21% chance to fail using talents. While equipped: Changes damage: * +5% - +20% lightning Affinity: melee Components can be used to enhance items being crafted! |
4 elemental component (melee) 4 elemental component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 79 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
2 enhanced component (melee) 2 enhanced component (melee)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +13 Str * +3 - +13 Dex * +3 - +13 Mag * +3 - +13 Wil * +3 - +13 Cun * +3 - +13 Con Affinity: melee Components can be used to enhance items being crafted! |
entropic component (ring) entropic component (ring)0.0 Crafted by a master Modifies crafted object: While equipped: Melee retaliation: 5 - 20 acid, 5 - 20 darkness Changes stats: * +2 - +8 Cun Affinity: ring Components can be used to enhance items being crafted! |
2 enveloping component (cloak) 2 enveloping component (cloak)0.0 Crafted by a master Modifies crafted object: While equipped: Defense: +5 - +15 Physical save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
extending component (charm) extending component (charm)0.0 Modifies crafted object: Extra effect(s) when activated: * increase the duration of 1 - 3 beneficial effects by 1 - 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
4 flaming component (melee) 4 flaming component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! |
2 flaming component (shield) 2 flaming component (shield)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 10 - 20 fire While equipped: Damage (melee): 5 - 10 fire Melee retaliation: 1 - 21 fire Affinity: shield Components can be used to enhance items being crafted! |
flaming component (ammo) flaming component (ammo)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: ammo Components can be used to enhance items being crafted! |
2 flaring component (shield) 2 flaring component (shield)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 arcane, 10 - 40 fire While equipped: Changes resistances: * +5% - +15% arcane * +5% - +15% fire On shield block: * Deals 119 fire and arcane damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
2 focusing component (charm) 2 focusing component (charm)0.0 Modifies crafted object: Extra effect(s) when activated: * reduce 1 - 3 talent cooldowns by 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
fortifying component (body) fortifying component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +7 Str * +2 - +7 Con Maximum life: +30.00 - +100.00 Affinity: body Components can be used to enhance items being crafted! |
5 fractal component (melee) 5 fractal component (melee)0.0 Powered by arcane forces Modifies crafted object: Apply Temporal/Mind damage and area damage on weapon hit and resist penetration of either element. Affinity: melee Components can be used to enhance items being crafted! |
frightening component (melee) frightening component (melee)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Instill Fear (12% chance). Affinity: melee Components can be used to enhance items being crafted! |
2 fungal component (ranged) 2 fungal component (ranged)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +7 Con Masteries: * +0.1 - +0.2 Wild-gift / Fungus When activated: regenerate 60 - 260 life over 5 turns Puts all charms on cooldown for 20 turns Affinity: ranged Components can be used to enhance items being crafted! |
2 gifted component (mindstar) 2 gifted component (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Mindpower: +2 - +12 Affinity: mindstar Components can be used to enhance items being crafted! |
5 greater component (staff) 5 greater component (staff)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Staff uses all elements from the same aspect Spellpower: +3 - +13 Affinity: staff Components can be used to enhance items being crafted! |
3 grounding component (head) 3 grounding component (head)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: head Components can be used to enhance items being crafted! |
2 grounding component (feet) 2 grounding component (feet)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: feet Components can be used to enhance items being crafted! |
grounding component (belt) grounding component (belt)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: belt Components can be used to enhance items being crafted! |
4 hateful component (melee) 4 hateful component (melee)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! |
2 high-capacity component (ammo) 2 high-capacity component (ammo)0.0 Crafted by a master Modifies crafted object: Weapon combat: While equipped: Ammo reloads per turn: +1 - +5 Multiplies ammo capacity by x1.3 - x1.6 Affinity: ammo Components can be used to enhance items being crafted! |
2 icy component (shield) 2 icy component (shield)0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 cold Melee retaliation: 1 - 21 ice Affinity: shield Components can be used to enhance items being crafted! |
3 impenetrable component (body) 3 impenetrable component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
3 infernal component (staff) 3 infernal component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 15 - 35 fire Critical mult.: +15.00% - +40.00% Spellpower: +3 - +10 See invisible: +5 - +20 Affinity: staff Components can be used to enhance items being crafted! |
2 innervating component (charm) 2 innervating component (charm)0.0 Modifies crafted object: Extra effect(s) when activated: * reduce fatigue by 20% - 60% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
inquisitor's component (melee) inquisitor's component (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On crit: * Deals 86 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
inscribed component (ranged) inscribed component (ranged)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: ranged Components can be used to enhance items being crafted! |
2 insulating component (belt) 2 insulating component (belt)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: belt Components can be used to enhance items being crafted! |
insulating component (hat) insulating component (hat)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: hat Components can be used to enhance items being crafted! |
insulating component (head) insulating component (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: head Components can be used to enhance items being crafted! |
2 lifebinding component (staff) 2 lifebinding component (staff)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +7 Con Life regen: +0.50 - +2.00 Spellpower: +3 - +10 Healing mod.: +10% - +30% Affinity: staff Components can be used to enhance items being crafted! |
luminate component (body) luminate component (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 light, 8 - 23 temporal Melee retaliation: 8 - 16 light, 8 - 16 temporal Changes resistances: * +10% - +30% light * +10% - +30% temporal Affinity: body Components can be used to enhance items being crafted! |
mage-hunter's component (ranged) mage-hunter's component (ranged)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Effects on ranged hit: * 5 - 25 arcane resource burn Changes stats: * +1 - +7 Cun * +1 - +7 Wil Masteries: * +0.1 - +0.2 Wild-gift / Antimagic Mindpower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
mighty component (ranged) mighty component (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted! |
mindwoven component (robes) mindwoven component (robes)0.0 Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
mitotic component (mindstar) mitotic component (mindstar)0.0 Infused by nature Modifies crafted object: Weapon combat: Crit. chance: +2.0% - +12.0% On hit: * 5 - 20% chance to slow global speed by 58% * 5 - 20% chance to reduce armor by 34% When activated: divide the mindstar in two Puts all charms on cooldown for 1 turns Affinity: mindstar This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
mule's component (ring) mule's component (ring)0.0 Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +40 Affinity: ring Components can be used to enhance items being crafted! |
2 necrotic component (shield) 2 necrotic component (shield)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 blight, 10 - 40 darkness While equipped: Changes resistances: * +5% - +15% blight * +5% - +15% darkness On shield block: * Deals 119 blight and darkness damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
nexus component (cloak) nexus component (cloak)0.0 Powered by arcane forces Modifies crafted object: Apply damage increase, melee element, resistance, and resistance penetration randomly picked between Arcane, Mind, and Temporal. Affinity: cloak Components can be used to enhance items being crafted! |
obscure component (ring) obscure component (ring)0.0 Modifies crafted object: Apply random melee element, ranged element, and save. Affinity: ring Components can be used to enhance items being crafted! |
2 ornate component (body) 2 ornate component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Cun * +3 - +9 Con Physical save: +3 - +8 Spell save: +3 - +8 Mental save: +3 - +8 Affinity: body Components can be used to enhance items being crafted! |
piercing component (charm) piercing component (charm)0.0 Modifies crafted object: Extra effect(s) when activated: * increase all damage penetration by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
3 plaguebringer's component (melee) 3 plaguebringer's component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight Talent on hit: Epidemic (20% chance). On hit: * 5 - 20% chance to reduce strength, dexterity, and constitution by 24 While equipped: Disease immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
3 polar component (body) 3 polar component (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 nature, 8 - 23 cold Melee retaliation: 8 - 16 nature, 8 - 16 cold Changes resistances: * +10% - +30% nature * +10% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
powerful component (charm) powerful component (charm)0.0 Modifies crafted object: Extra effect(s) when activated: * increase all damage by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
2 preserving component (lite) 2 preserving component (lite)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Con Changes resistances: * +5% - +15% blight Life regen: +1.00 - +16.00 Affinity: lite Components can be used to enhance items being crafted! |
primeval component (robes) primeval component (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes damage: * +5% - +30% nature * +5% - +30% temporal Spellpower: +5 - +10 Spell crit. chance: +5% - +10% Affinity: robes Components can be used to enhance items being crafted! |
4 prismatic component (body) 4 prismatic component (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
psionicist's component (ring) psionicist's component (ring)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Mental save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! |
psychokinetic component (ammo) psychokinetic component (ammo)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 40 physical On hit: * 20% chance to knock the target back 3 spaces and deal 200 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
quick component (melee) quick component (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +7 Dex Combat speed: +10% Affinity: melee Components can be used to enhance items being crafted! |
regal component (cloak) regal component (cloak)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +4 Wil Mental save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
4 rejuvenating component (body) 4 rejuvenating component (body)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
resilient component (cloak) resilient component (cloak)0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +60.00 Affinity: cloak Components can be used to enhance items being crafted! |
3 resolute component (body) 3 resolute component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Str * +3 - +9 Con Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
resonating component (mindstar) resonating component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +2% - +10% mind Changes resistances penetration: * +2% - +10% mind Changes damage: * +2% - +10% mind Psi when hit: +0.50 - +2.50 Damage Resonance (when hit): +5% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
restful component (amulet) restful component (amulet)0.0 Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Life regen: +1.00 - +5.00 Affinity: amulet Components can be used to enhance items being crafted! |
2 runic component (ranged) 2 runic component (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Arcane Vortex (10% chance). While equipped: Changes stats: * +1 - +7 Mag Changes damage: * +5% - +15% arcane Spellpower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
sadistic component (melee) sadistic component (melee)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Twist the Knife (12% chance). Affinity: melee Components can be used to enhance items being crafted! |
scholar's component (feet) scholar's component (feet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +3 - +13 Affinity: feet Components can be used to enhance items being crafted! |
scorching component (lite) scorching component (lite)0.0 Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 - 30 fire Changes resistances: * +5% - +10% fire Affinity: lite Components can be used to enhance items being crafted! |
scorching component (melee) scorching component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with a Burn, causing 165 Fire damage over 5 turns. While equipped: Changes damage: * +5% - +20% fire Affinity: melee Components can be used to enhance items being crafted! |
self-loading component (ammo) self-loading component (ammo)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Turns elapse between self-loadings: 5 - 2 Affinity: ammo Components can be used to enhance items being crafted! |
3 shimmering component (staff) 3 shimmering component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +30.00 - +100.00 Affinity: staff Components can be used to enhance items being crafted! |
2 shocking component (shield) 2 shocking component (shield)0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 lightning Melee retaliation: 1 - 21 lightning Affinity: shield Components can be used to enhance items being crafted! |
3 short component (staff) 3 short component (staff)0.0 Crafted by a master Modifies crafted object: Weapon combat: Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
4 skyshard component (melee) 4 skyshard component (melee)0.0 Powered by arcane forces Modifies crafted object: Apply Lightning/Cold damage and area damage on weapon hit and resist penetration of either element. Affinity: melee Components can be used to enhance items being crafted! |
slagged component (melee) slagged component (melee)0.0 Powered by arcane forces Modifies crafted object: Apply Fire/Acid damage and area damage on weapon hit and resist penetration of either element. Affinity: melee Components can be used to enhance items being crafted! |
slime-covered component (melee) slime-covered component (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 58% Affinity: melee Components can be used to enhance items being crafted! |
2 soldier's component (digger) 2 soldier's component (digger)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +5 Defense: +4 - +8 Changes resistances: * +5% - +10% physical Increases digging speed by 100% Affinity: digger Components can be used to enhance items being crafted! |
2 spellwoven component (robes) 2 spellwoven component (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spell save: +15 - +30 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
4 stabilizing component (head) 4 stabilizing component (head)0.0 Crafted by a master Modifies crafted object: While equipped: Physical save: +10 - +25 Affinity: head Components can be used to enhance items being crafted! |
2 steady component (hands) 2 steady component (hands)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Talent on hit: Perfect Control (10% chance). While equipped: Accuracy: +5 - +10 Physical save: +5 - +10 Mental save: +5 - +10 Disarm immunity: +20% - +50% Affinity: hands Components can be used to enhance items being crafted! |
steady component (ranged) steady component (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +1.0% - +7.0% Affinity: ranged Components can be used to enhance items being crafted! |
stealthy component (feet) stealthy component (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 - +15 Lck * +3 - +8 Dex Stealth bonus: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
stone warden's component (hands) stone warden's component (hands)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Stone Touch (5% chance). While equipped: Armour: +5 - +20 Armour Hardiness: +5% - +15% Changes stats: * +5 - +15 Con Changes resistances: * +4% - +12% physical Affinity: hands Components can be used to enhance items being crafted! |
3 stormbringer's component (melee) 3 stormbringer's component (melee)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
stormbringer's component (ranged) stormbringer's component (ranged)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: ranged Components can be used to enhance items being crafted! |
sun-touched component (ranged) sun-touched component (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Affinity: ranged Components can be used to enhance items being crafted! |
3 sundering component (ranged) 3 sundering component (ranged)0.0 Crafted by a master Modifies crafted object: Weapon combat: Armour Penetration: +5 - +10 On weapon crit, sunder weapon or armor, randomly selected upon applying component. Affinity: ranged Components can be used to enhance items being crafted! |
superhard component (body) superhard component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +10 - +40 Armour Hardiness: +5% - +20% Fatigue: +20% Affinity: body Components can be used to enhance items being crafted! |
surging component (staff) surging component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
2 swashbuckler's component (shield) 2 swashbuckler's component (shield)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +24 Changes stats: * +1 - +13 Str * +1 - +13 Dex Affinity: shield Components can be used to enhance items being crafted! |
2 tainted component (ranged) 2 tainted component (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight Affinity: ranged Components can be used to enhance items being crafted! |
temporal component (hands) temporal component (hands)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 5 - 15% chance to gain 10% of a turn (3/turn limit) While equipped: Damage (melee): 5 - 20 temporal Damage (ranged): 5 - 20 temporal Changes resistances: * +5% - +15% temporal Changes damage: * +3% - +11% temporal Affinity: hands Components can be used to enhance items being crafted! |
thaloren component (head) thaloren component (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Changes resistances: * +5% - +15% blight Mental save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
thought-forged component (melee) thought-forged component (melee)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 31 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
time-lost component (melee) time-lost component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Wasting, causing 165 Temporal damage over 5 turns. While equipped: Changes damage: * +5% - +20% temporal Increase random power by 2-15. Affinity: melee Components can be used to enhance items being crafted! |
2 traveler's component (feet) 2 traveler's component (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +50 Physical save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
troll-hide component (body) troll-hide component (body)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +3.00 - +15.00 Maximum life: +30.00 - +70.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
3 truestriking component (melee) 3 truestriking component (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
3 twilight component (melee) 3 twilight component (melee)0.0 Powered by arcane forces Modifies crafted object: Apply Darkness/Light damage and area damage on weapon hit and resist penetration of either element. Affinity: melee Components can be used to enhance items being crafted! |
2 verdant component (robes) 2 verdant component (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Changes damage: * +5% - +30% nature Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: robes Components can be used to enhance items being crafted! |
2 vitalizing component (amulet) 2 vitalizing component (amulet)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +6 Con Physical save: +5 - +20 Life regen: +1.00 - +11.00 Maximum life: +30.00 - +80.00 Affinity: amulet Components can be used to enhance items being crafted! |
2 void walker's component (staff) 2 void walker's component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% darkness * +5% - +15% temporal Defense after a teleport: +5 - +25 Resist all after a teleport: +5% - +25% New effects duration reduction after a teleport: +5% - +25% Affinity: staff Components can be used to enhance items being crafted! |
voltaic component (shield) voltaic component (shield)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 lightning, 10 - 40 physical While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% physical On shield block: * Deals 119 lightning and physical damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
4 warbringer's component (melee) 4 warbringer's component (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Con Changes resistances penetration: * +5% - +15% physical Disarm immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
2 warded component (shield) 2 warded component (shield)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * reduce the cooldown of your ward talent by 1 While equipped: Maximum wards: * +3 - +8 lightning * +3 - +8 temporal * +3 - +8 darkness * +3 - +8 fire * +3 - +8 nature * +3 - +8 blight * +3 - +8 cold * +3 - +8 arcane * +3 - +8 light Learn talent(s): * +1 Ward Affinity: shield Components can be used to enhance items being crafted! |
warlord's component (head) warlord's component (head)0.0 Infused by nature Modifies crafted object: While equipped: Physical power: +6 - +12 Changes stats: * +3 - +7 Str * +3 - +7 Wil Changes resistances: * +5% - +15% physical Physical save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
warrior's component (ring) warrior's component (ring)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +20 Changes stats: * +2 - +10 Str Affinity: ring Components can be used to enhance items being crafted! |
2 watchful component (cloak) 2 watchful component (cloak)0.0 Infused by psionic forces Modifies crafted object: While equipped: Ranged Defense: +5 - +22 Telepathy: , __resolver, __resolve_instant Reduce all damage from unseen attackers: 8% - 30% Affinity: cloak Components can be used to enhance items being crafted! |
2 wayfinding component (lite) 2 wayfinding component (lite)0.0 Infused by psionic forces Modifies crafted object: While equipped: Melee retaliation: 10 - 30 mind Changes resistances: * +5% - +10% mind Affinity: lite Components can be used to enhance items being crafted! |
2 windwalling component (shield) 2 windwalling component (shield)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 physical While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% physical Slows Projectiles: +10% - +40% Bonus block near projectiles: +10 - +110 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
8 emerald 8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Brand of the Pyrophage Brand of the Pyrophage1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Dmg.mod +3% blight Res.pen +6% fire Phasing +20% Melee Ret 5 fire burn ----- def ----- Resists +7% fire burn +9% cold +8% fire ---------- misc Vim/s.crit +2.00 Light +3 Talents +1 Combust Combust: When hitting a foe under the influence of a fire-based efect (such as burning), you have a 33% chance to cause it to erupt, inflicting 38 Fire damage in a radius of 1, and giving you a stack of Burning Consumption. This increases your Max Mana by 37.5% and life regen by 11.25 for 5 turns. The life regen effect has a maximum value of 50. These effects scale off of the Magic stat. An ash caked iron brand, it burns with a vicious, hungry, red glow. |
Umbraphage Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 209.55 darkness damage (based on Mindpower and charge). Uses 4 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
7 garnet 7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (3/3) Rod of Annulment (3/3)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 10 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (6/6) Rod of Recall (6/6)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 66 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+3 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Item Vault (Portable) Item Vault (Portable)0.0 vault [Plot Item] Unknown Access item vault. Uses 1 power out of 1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
7 amethyst 7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon 13 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Hekasri the Thug Artificer level 40
56th Haze 122nd year of Ascendancy at 16:44 see stats
By Hekasri the Thug Artificer level 40
54th Haze 122nd year of Ascendancy at 11:06 see stats
By Hekasri the Thug Artificer level 41
74th Haze 122nd year of Ascendancy at 17:55 see stats
By Hekasri the Thug Artificer level 17
15th Dusk 122nd year of Ascendancy at 07:00 see stats
By Hekasri the Thug Artificer level 18
26th Dusk 122nd year of Ascendancy at 17:47 see stats
By Hekasri the Thug Artificer level 25
52nd Dusk 122nd year of Ascendancy at 03:45 see stats
By Hekasri the Thug Artificer level 25
50th Dusk 122nd year of Ascendancy at 12:18 see stats
By Hekasri the Thug Artificer level 25
53rd Dusk 122nd year of Ascendancy at 23:18 see stats
By Hekasri the Thug Artificer level 27
57th Dusk 122nd year of Ascendancy at 13:18 see stats
By Hekasri the Thug Artificer level 10
2nd Summertide 122nd year of Ascendancy at 14:15 see stats
By Hekasri the Thug Artificer level 20
28th Dusk 122nd year of Ascendancy at 20:17 see stats
By Hekasri the Thug Artificer level 30
29th Haze 122nd year of Ascendancy at 18:25 see stats
By Hekasri the Thug Artificer level 40
54th Haze 122nd year of Ascendancy at 05:47 see stats
By Hekasri the Thug Artificer level 30
29th Haze 122nd year of Ascendancy at 19:16 see stats
By Hekasri the Thug Artificer level 35
45th Haze 122nd year of Ascendancy at 08:45 see stats
By Hekasri the Thug Artificer level 26
56th Dusk 122nd year of Ascendancy at 02:19 see stats
By Hekasri the Thug Artificer level 15
1st Dusk 122nd year of Ascendancy at 14:15 see stats
By Hekasri the Thug Artificer level 9
10th Mirth 122nd year of Ascendancy at 05:07 see stats
By Hekasri the Thug Artificer level 42
79th Haze 122nd year of Ascendancy at 19:17 see stats
By Hekasri the Thug Artificer level 24
49th Dusk 122nd year of Ascendancy at 02:18 see stats
By Hekasri the Thug Artificer level 28
26th Haze 122nd year of Ascendancy at 03:35 see stats
By Hekasri the Thug Artificer level 14
6th Flare 122nd year of Ascendancy at 09:30 see stats
By Hekasri the Thug Artificer level 17
15th Dusk 122nd year of Ascendancy at 06:52 see stats
By Hekasri the Thug Artificer level 17
15th Dusk 122nd year of Ascendancy at 06:52 see stats
By Hekasri the Thug Artificer level 39
54th Haze 122nd year of Ascendancy at 05:47 see stats
Log
Today is the 80th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 15:28.
You transfer steam generator implant of the warrior (steam 18) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer steam generator implant of the duelist (steam 14) to the online item's vault.
Saving done.
Saving game...
Saving done.
You don't see how to get there...
You transfer medical injector implant of the titan (efficiency 221% / cooldown 91%) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer medical injector implant of the titan (efficiency 260% / cooldown 66%) to the online item's vault.
Saving done.
Saving game...
Saving done.