Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Whitehoof Buffs 1.7.4This is an addon that requires the Embers of Rage DLC, it buffs the Whitehoof racial talents in several ways, here is a list of all the changes made: Increases the death momentum charges gained by leveling "Whitehooves" from 1 - 5 to 3 - 7 Should work perfectly fine with addons that make Whitehoof playable in the main campaign too. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Allow Respec Anywhere 1.2.3Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Telekinetically Swap Tinkers 1.7.0Applies the existing "Gameplay | Swap tinkers" game option when wielding objects in the telekinetic slot via the Telekinetic Grasp talent, so that attached tinkers will (if requested) be transferred automatically from the old telekinetically-wielded item to the new one. (NOTE: If you are using this addon in conjunction with Use Item Shortcuts, you should upgrade the latter to release 2.13.0 or later. Similarly, if you are using this addon in conjunction with ZOmnibus Addon Pack or ZOmnibus Lite, you should upgrade the latter to release 17.7.4 or later.) Inferno Race Pack 1.4.0Adds a collection of my races. Schematics of Ascendancy 1.7.4Allows schematic-only artifacts from EoR to be learned AoA or Infinite Dungeon. Each one is unlocked randomly by defeating bosses (not elite bosses) above level 20. Inferno Race Patch for ID and Arena 1.5.5A patch to allow races added by the Inferno Race Pack addon to be created in the Arena and Infinite Dungeon. Requires astralInferno's Inferno Race Pack (or one of the addons which adds these races seperately) to have any effect. Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Abomination Race - Bamboo Edition 1.4.9Adds the undead abomination race. This edition changes the global speed penalty to a heftier movement speed penalty, and fixes crashes from yank out talents. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Zilquish Race 1.7.0Adds the Zilquish race, an artificial lifeform created by necromancers based on the accidental birth of the first skeletal ooze. They're tough, and can use natural talents. Comes with one secret unlockable feature, and one less secret unlockable feature! They will be added to the racepack on its next update, but for now here they are alone. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Infected 1.7.6Hey! I decided to post a beta in the hopes of getting some inspiration and feedback on various mechanics. Everything from talent names to design goals to specific trees is appreciated :) The infected is afflicted by various infections; unique diseases which they spread to their enemies upon touch. These slow, durable melee fighters can use both attacks and magic to afflict their enemies with a plethora of diseases, eventually killing anything. They lack mobility but have many ways to heal and reduce damage. Infected relies on strength, magic and constitution.
Thanks to: Since I'm looking for feedback I'll share what I'm looking for feedback on and my future plans. (No reason to read this before trying the mod ;) Intended Strengths: + Has damage smear, which makes infected really hard to burst in a single round. +Great healing and durability. + Good damage after a while, unlike bulwark where you get fights that just seem to go on forever. Intended Weaknesses: Have I managed/failed to achieve any of these? Are some of these are just bad ideas? --- Problems, Plans and Thoughts --- -An unarmed tree! Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Pre-Paid Hiemal Shield 1.7.0If you capture a soul via Soul Leech (or other method) while you are at maximum soul capacity and your Hiemal Shield is depleted, allows you to store the soul in a temporary Hiemal Buffer to be used to pay the soul cost the next time your Hiemal Shield regenerates (normal mana costs still apply). [License note: This addon uses modified versions of images by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Command Multiple Staffs 1.7.0Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Female |
Race | Abomination |
Class | Reaver |
Level / Exp | 50 / 987% |
Size | gargantuan |
Lifes / Deaths | Killed by Elerelle the large white snake at level 6 on the 10th Mirth 122nd year of Ascendancy at 05:32 0 / 8Killed by Xugavea the rattlesnake at level 10 on the 2nd Flare 122nd year of Ascendancy at 08:39 Killed by shadow at level 17 on the 66th Dusk 122nd year of Ascendancy at 09:11 Killed by Ivulle the broken golem's temporal clone at level 30 on the 7th Flare 123rd year of Ascendancy at 15:22 Killed by Rea's Inner Demon at level 50 on the 36th Pyre 125th year of Ascendancy at 20:25 Killed by Rea's Inner Demon at level 50 on the 37th Pyre 125th year of Ascendancy at 00:37 Killed by Rea's Inner Demon at level 50 on the 65th Pyre 125th year of Ascendancy at 01:33 Killed by Doomed Shade of Rea at level 50 on the 68th Dusk 125th year of Ascendancy at 07:31 |
Primary Stats
Strength | 96.999999999996 (base 31) |
Dexterity | 151 (base 60) |
Constitution | 105 (base 60) |
Magic | 120 (base 60) |
Willpower | 61.000000000001 (base 36) |
Cunning | 116 (base 34) |
Resources
Mana | 434/759 |
Negative | 177/197 |
Life | -1576/1517 |
Soul | 9/14 |
Hate | 100/100 |
Psi | 141/151 |
Vim | 62/427 |
Steam | 100/100 |
Positive | 127/197 |
Stamina | 261/374 |
Insanity | 0/100 |
Healing Factor | 1.8416793188941 |
Regeneration | 158.86881824993 |
Speed
Mental | -4.7961634663807E-12% |
Attack | 0% |
Movement | -6.73342248207% |
Spell | -4.7961634663807E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 18 |
Infravision | 4 |
See Stealth | 41.463143448869 |
See Invisible | 58.463143448869 |
Offense: Mainhand
Damage | 159 |
Accuracy | 91 |
Crit Chance | 63% |
APR | 22 |
Speed | 1.00 |
Offense: Offhand
Damage | 227 |
Accuracy | 91 |
Crit Chance | 74% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 111 |
Crit Chance | 69% |
Speed | 1 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 38% |
Speed | 1 |
Offense: Damage Bonus
Acid | +33% |
Blight | +67% |
Arcane | +38% |
Cold | +55% |
All | +8% |
Darkness | +137% |
Light | +109% |
Physical | +32% |
Fire | +42% |
Lightning | +32% |
Offense: Damage Penetration
Acid | +30% |
Light | +63% |
Blight | +52% |
Nature | +10% |
Darkness | +70% |
All | 0% |
Defense: Base
Armour (hardiness) | 89.000000000001 (76.987013568881%) |
Defense | 77 |
Ranged Defense | 77 |
Fatigue | 0 |
Physical Save | 74 |
Spell Save | 64 |
Mental Save | 62 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 63%( 70%) |
Cold | + 70%( 70%) |
All | + 59%( 70%) |
Lightning | + 63%( 70%) |
Light | + 75%( 75%) |
Physical | + 70%( 70%) |
Darkness | + 75%( 75%) |
Fire | + 70%( 70%) |
Mind | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 0% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 50% |
Teleport Resistance | 100% |
Pinning Resistance | 100% |
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 700 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 19.0 steam per turn. Can be activated for an instant burst of 95 steam. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Spell / Animus | 1.00 |
| 1 |
| 1 |
| 1 |
| 5 |
Spell / Nightfall | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
Celestial / Crusader | 1.00 |
| 1 |
| 1 |
| 2 |
| 0 |
Corruption / Blight | 1.00 |
| 1 |
| 1 |
| 5 |
| 0 |
Corruption / Bone | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
Corruption / Plague | 1.30 |
| 1 |
| 0 |
| 0 |
| 0 |
Cunning / Poisons | 1.00 |
| 2 |
| 3 |
| 4 |
| 0 |
Corruption / Torture | 1.00 |
| 2 |
| 1 |
| 1 |
| 3 |
Technique / Combat veteran | 1.00 |
| 1 |
| 1 |
| 1 |
| 1 |
Steamtech / Furnace | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
Corruption / Vim | 1.00 |
| 2 |
| 0 |
| 0 |
| 0 |
Celestial / Combat | 1.00 |
| 1 |
| 1 |
| 1 |
| 1 |
Spell / Undead drake | 1.00 |
| 1 |
| 0 |
| 0 |
| 0 |
Cunning / Shadow magic | 1.00 |
| 1 |
| 1 |
| 1 |
| 4 |
Corruption / Sanguisuge | 1.00 |
| 4 |
| 0 |
| 0 |
| 0 |
Corruption / Scourge | 1.30 |
| 3 |
| 6 |
| 0 |
| 0 |
Demented / Path of horror | 1.00 |
| 4 |
| 1 |
| 1 |
| 8 |
Spell / Eradication | 1.00 |
| 1 |
| 1 |
| 1 |
| 5 |
Psionic / Absorption | 1.00 |
| 1 |
| 1 |
| 0 |
| 0 |
Spell / Enhancement | 1.00 |
| 1 |
| 1 |
| 1 |
| 1 |
Technique / Magical combat | 1.00 |
| 1 |
| 1 |
| 1 |
| 5 |
Chronomancy / Temporal Guardian | 1.00 |
| 1 |
| 1 |
| 1 |
| 0 |
Corruption / Reaving combat | 1.30 |
| 10 |
| 3 |
| 1 |
| 3 |
Steamtech / Avoidance | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
Corruption / Rot | 1.30 |
| 5 |
| 6 |
| 5 |
| 1 |
Spell / Glacial waste | 1.00 |
| 1 |
| 1 |
| 1 |
| 1 |
Technique / Battle tactics | 1.00 |
| 1 |
| 3 |
| 0 |
| 0 |
Corruption / Brutality | 1.40 |
| 1 |
| 1 |
| 1 |
| 5 |
Spell / Fire | 1.00 |
| 4 |
| 0 |
| 0 |
| 0 |
Celestial / Radiance | 1.00 |
| 2 |
| 1 |
| 1 |
| 1 |
Spell / Stone | 1.00 |
| 1 |
| 1 |
| 1 |
| 1 |
Generic Talents
Celestial / Hymns | 1.00 |
| 1 |
| 1 |
| 0 |
| 0 |
Technique / Combat training | 1.30 |
| 2 |
| 1 |
| 5 |
| 3 |
| 1 |
| 0 |
Spell / Aegis | 1.00 |
| 1 |
| 1 |
| 1 |
| 0 |
Undead / Abomination | 2.60 |
| 10 |
| 5 |
| 4 |
| 5 |
Steamtech / Engineering | 1.00 |
| 1 |
| 1 |
| 1 |
| 1 |
Corruption / Torment | 1.30 |
| 5 |
| 1 |
| 1 |
| 3 |
Steamtech / Blacksmith | 1.00 |
| 1 |
| 1 |
| 5 |
| 5 |
Steamtech / Chemistry | 1.00 |
| 2 |
| 1 |
| 1 |
| 1 |
Cursed / Cursed aura | 1.00 |
| 8 |
| 6 |
| 0 |
| 0 |
Steamtech / Physics | 1.00 |
| 2 |
| 1 |
| 1 |
| 0 |
Spell / Necrosis | 1.00 |
| 4 |
| 1 |
| 1 |
| 1 |
Corruption / Demonic strength | 1.00 |
| 1 |
| 1 |
| 2 |
| 2 |
Celestial / Chants | 1.00 |
| 1 |
| 1 |
| 1 |
| 1 |
Spell / Staff combat | 1.00 |
| 1 |
| 1 |
| 1 |
| 1 |
Psionic / Feedback | 1.00 |
| 1 |
| 0 |
| 0 |
| 0 |
Spell / Stone alchemy | 1.00 |
| 5 |
| 5 |
| 0 |
| 0 |
Cursed / Dark sustenance | 1.00 |
| 1 |
| 1 |
| 1 |
| 1 |
Spell / Conveyance | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
Corruption / Vile life | 1.00 |
| 1 |
| 1 |
| 0 |
| 0 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the injured seer from death by Siletha the stone troll. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Betissra the snow giant boulder thrower. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lone alchemist from death by Ce'Newyn the patchwork troll. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Rea. Escort: lost defiler (level 3 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Gloraldanne the ghast. Escort: lost defiler (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2060. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() 3.0 Encumbrance T5 longsword 1H weapon [Rare] Arcane Weapon Damage 41.0 - 57.4 Physical Uses 150% Mag Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +20 fire On-crit, radius 2 +16 blight On Hit: * injects a simple virus dealing 104 blight damage on hit and lowering the victims highest stat While equipped: Stats +5 Dex +7 Mag +4 Cun +8 Con offense ------ Damage +48% darkness Ignore resists +30% darkness On-Hit (Melee): * 32% chance to reduce strength, dexterity, and constitution by 42 defense ------ Resistance +21% blight other ------- See Invisibility +9 Curse of Madness Sharp, long, and deadly. |
Quiver | ![]() 3.0 Encumbrance T1 arrow ammo [Ego+] Psionic Weapon Damage 14.0 - 19.6 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 18 On-ranged-hit +9 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 218 physical damage Arrows are used with bows to pierce your foes to death. |
On hands | ![]() 1.0 Encumbrance T4 hands armor [Rare] Arcane While equipped: Stats +18 Dex +3 Mag +8 Wil +19 Cun +5 Con offense ------ On-Hit 20 darkness Damage +11% darkness On-Hit (Melee): * 32% chance to slow global speed by 61% defense ------ Armor +3 Resistance +15% darkness +12% light other ------- Light +4 See Invisibility +18 Talents +5 Fatal Attractor Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On hands | ![]() 1.5 Encumbrance T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +7 Str +7 Dex offense ------ Physical Crit +10.0% Steam Crit +10% Critical power +30.00% Damage +8% all defense ------ Armor +14 Disarm Resist +150% other ------- Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Gauntlets. But with steam power! |
Light source | ![]() 0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+4 eff.) Damage +35% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+2 eff.) other ------- Light +10 See Stealth +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 131, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Curse of Shrouds Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 604.42 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | ![]() 3.0 Encumbrance T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Con defense ------ Armor +14 Defense +4 (+1 eff.) Fatigue +10% Resistance +10% all Blind Resist +50% Silence Resist +50% Curse of Nightmares A Helmet. But with steam power! |
On feet | ![]() 2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Dex +3 Mag +5 Wil +7 Cun +7 Con +17 Lck offense ------ Damage +24% lightning Ignore resists +30% acid When Hit 2 lightning On-Hit (Melee): * 30% chance to reduce armor by 53% defense ------ Armor +6 Resistance +9% acid +9% lightning Physical save +44 (+10 eff.) Mind save +27 (+6 eff.) Stealth +14 Pinning Resist +25% Knockbk Resist +25% Teleport Resist +100% Curse of Shrouds Blink to a nearby random location (rad 13) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
On feet | ![]() 3.0 Encumbrance T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +9 Str +11 Dex offense ------ Damage +10% fire defense ------ Armor +17 Defense +9 (+2 eff.) Fatigue +8% Physical save +17 (+4 eff.) Pinning Resist +75% Knockbk Resist +25% Teleport Resist +100% Generate 3 steam each time you walk. Curse of Madness Boots. But with steam power! |
Tool | ![]() 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Damage +6% cold Ignore resists +25% blight defense ------ Resistance +12% blight +12% cold other ------- Infravision +2 While carried: other ------- Talents +1 Dig Curse of Nightmares Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane While equipped: Stats +3 Str +11 Mag +1 Con offense ------ Physical Power +10 (+2 eff.) On-Hit 28 light On-Ranged-Hit 22 light Damage +34% light Ignore Armor +2 defense ------ Resistance +32% light Physical save +9 (+2 eff.) Spell save +10 (+2 eff.) other ------- Infravision +2 Curse of Madness Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +10 Cun +10 Dex offense ------ Damage +33% blight +27% cold Ignore resists +15% darkness Accuracy +13 (+3 eff.) When Hit 6 darkness On-Hit (Melee): * 23% chance to reduce damage dealt by 27% defense ------ Resistance +15% blight +9% darkness Curse of Madness Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+1 eff.) Damage +8% light +8% darkness Ignore resists +15% light +15% darkness defense ------ Resistance +10% light +10% darkness Max Resistance +5% light +5% darkness All your damage is converted and split into light and darkness. Curse of Nightmares Circle of Sanctity: (Instant) Effective talent level: 4.5 Power cost 30 out of 60/60. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 76 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
In main hand | ![]() 5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane/Nature Weapon Damage 15.0 - 18.0 Nature Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +14% Spellpower +3 (+1 eff.) defense ------ Resistance +30% blight +30% mind Affinity +20% mind Spell save +15 (+4 eff.) other ------- Mana/turn +5.00 Talents +1 Command Staff On Spell Hit: 25% Lightning level 5 Curse of Nightmares Cure up to 6 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Around waist | ![]() 1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +8 Str +7 Dex +7 Wil +7 Cun +3 Con offense ------ Physical Crit +4.0% Critical power +14.00% Physical Power +5 (+1 eff.) Mindpower +8 (+3 eff.) Damage +6% darkness +3% blight Ignore resists +10% nature When Hit 4 blight defense ------ Fatigue -20% Resistance +9% blight +3% darkness Physical save +19 (+5 eff.) Spell save +18 (+4 eff.) Mind save +30 (+7 eff.) other ------- Encumbrance +50 Curse of Madness A belt that goes around your waist. |
In off hand | ![]() 3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane Weapon Damage 47.0 - 65.8 Physical Uses 150% Mag Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +12.0% Attack Speed 100% On Hit: * injects a simple virus dealing 103 blight damage on hit and lowering the victims highest stat On Critical: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Mag +4 Cun offense ------ Spell Crit +4% Spellpower +12 (+2 eff.) Damage +18% darkness +18% light other ------- Light +1 Curse of Shrouds The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +9 Mag offense ------ Spellpower +33 (+6 eff.) Ignore resists +27% blight defense ------ Armor +11 Defense +3 (+1 eff.) Resistance +43% cold +25% light +25% fire Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% other ------- Vim-on-crit +2.17 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Cun +7 Wil offense ------ Critical power +20.00% Spellpower +40 (+7 eff.) Spellpower/crit +15 Damage +25% acid +24% physical +24% fire +30% arcane +14% cold Ignore resists +15% light When Hit 50 physical defense ------ Armor +20 Fatigue +1% Resistance +20% acid +20% physical +20% cold +20% fire +15% all other ------- Hate-on-crit +5.00 Psi-on-crit +5.00 Max mana +110.00 Cooldown Refit Golem -6 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 21 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.6 steam per turn. Can be activated for an instant burst of 73 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 25 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.2 steam per turn. Can be activated for an instant burst of 61 steam. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 2 physical, 4 darkness, 3 light, 5 mind, 4 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 591 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 238 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Curse of Misfortune Create a reflective shield (50% reflection rate, 390 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() 0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +11 Str +2 Mag offense ------ Critical power +30.00% Spellpower +11 (+2 eff.) Damage +11% blight +9% fire defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Vim-on-crit +2.00 Light +3 Curse of Shrouds Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. Curse of Nightmares "Lock your soul away, and death will never reach you." |
![]() 0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +2 Str offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Spellpower +5 (+1 eff.) Damage +9% blight defense ------ Resistance +2% physical Unlife -80.00 life other ------- Mana-on-crit +2.00 Masteries +0.18 Cunning/Survival +0.18 Corruption/Plague Curse of Shrouds Amulets make your neck look great! |
![]() 1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). Curse of Shrouds A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Mag offense ------ Damage +6% arcane +12% temporal Ignore resists +20% blight defense ------ Blind Resist +21% other ------- Max vim +30.00 Infravision +4 See Stealth +8 See Invisibility +7 Curse of Corpses Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex +2 Wil +6 Cun +5 Con offense ------ Ignore resists +10% light defense ------ Resistance +9% light Life Regen +2.00 Stun Resist +24% Curse of Misfortune Rings make your fingers look great! |
![]() 3.0 Encumbrance T5 battleaxe 2H weapon [Unique] Arcane Weapon Damage 70.0 - 105.0 Physical Uses 170% Mag Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +8.0% Attack Speed 100% On-hit +50 fire Damage Conversion 20% fire While equipped: offense ------ Damage +20% fire Ignore resists +25% fire defense ------ Resistance +20% fire The wearer is treated as a demon. Curse of Shrouds Infernal Breath: Effective talent level: 4.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 276.92 fire damage, and flames will be left dealing a further 64.63 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Weapon Damage 27.0 - 35.1 Physical Uses 105% Mag, 55% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic level 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+3 eff.) Curse of Misfortune Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Dex, 50% Mag, 50% Cun Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+4 eff.) Physical save +15 (+4 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. Curse of Misfortune This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() 4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 Projectile Speed +200% On-Hit, radius 1 +12 lightning On-crit, radius 2 +4 lightning On Hit: * 10% chance to slow global speed by 61% While equipped: Stats +31 Str +20 Dex +20 Mag +17 Wil +31 Cun +18 Con offense ------ Physical Power +23 (+3 eff.) Combat Speed +10% Damage +9% lightning +3% acid defense ------ Resistance +3% lightning +9% acid +3% cold +6% nature +6% fire Curse of Misfortune Longbows are used to shoot arrows at your foes. |
![]() 5.0 Encumbrance T4 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Critical power +23.00% Spellpower +20 (+3 eff.) On-Hit 23 fire Damage +31% blight +15% temporal Ignore resists +15% blight +5% temporal defense ------ Resistance +12% blight Anomaly Control +15 other ------- See Invisibility +13 Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 41.0 - 49.2 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +13.0% Spell Crit +5% Spellpower +44 (+7 eff.) On-Hit 40 arcane Damage +41% blight defense ------ Armor +2 Resistance +1% physical Poison Resist +21% Disarm Resist +21% Knockbk Resist +10% other ------- Mana/turn +0.60 Max mana +120.00 Talents +1 Command Staff Curse of Shrouds Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T2 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 15.0 - 18.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +5 Mag +5 Wil offense ------ Physical Crit +7.0% Spell Crit +5% Physical Power +7 (+1 eff.) Spellpower +18 (+3 eff.) Damage +15% blight Accuracy +7 (+2 eff.) On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% fire Unlife -80.00 life other ------- Max mana +40.00 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T3 staff 2H weapon [Rare] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Mag offense ------ Spell Crit +3% Spellpower +21 (+4 eff.) Damage +30% blight +20% fire +24% arcane defense ------ Crit Resistance 18.61% other ------- Mana/turn +0.25 Max mana +65.00 Max vim +60.00 Light +4 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Physical Power +40 (+5 eff.) Spellpower +15 (+3 eff.) Damage +30% light +27% physical Ignore resists +22% blight +37% light +20% mind On-Hit (Melee): * 30% chance to reduce strength, dexterity, and constitution by 42 defense ------ Resistance +22% mind other ------- Stamina/turn +4.44 Mana/turn +0.40 Max mana +100.00 Max positive +25.00 Max negative +25.00 Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
![]() 2.5 Encumbrance T5 staff 1H weapon [Unique] Arcane A part of set. Weapon Damage 35.0 - 42.0 Physical Uses 150% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Spell Crit +15% Spellpower +30 (+5 eff.) Damage +35% arcane defense ------ Mind save +8 (+2 eff.) other ------- Talents +1 Command Staff Curse of Corpses The top part of Telos' broken staff. |
![]() 5.0 Encumbrance T4 staff 1H weapon [Ego+] Nature/Master Weapon Damage 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +9.0% Spell Crit +7% Physical Power +10 (+2 eff.) Spellpower +20 (+3 eff.) Damage +25% blight Accuracy +11 (+2 eff.) defense ------ Defense +10 (+3 eff.) other ------- Light +2 Talents +1 Command Staff Curse of Misfortune Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 430.97 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 1H weapon [Ego++] Arcane/Master Weapon Damage 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +5.0% Spell Crit +7% Physical Power +9 (+1 eff.) Spellpower +20 (+3 eff.) Damage +25% blight Accuracy +7 (+2 eff.) defense ------ Resistance +12% blight other ------- Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+2 eff.) defense ------ Resistance +0% light +0% fire Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 2.0 Encumbrance T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spell Crit +6% Spellpower/crit +5 Damage +15% arcane +15% darkness defense ------ Defense +10 (+3 eff.) Resistance +12% arcane +12% darkness Shield Duration +1 Shield Power +15% other ------- Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Curse of Nightmares Aether Breach: Effective talent level: 3.5 Power cost 28 out of 28/28. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 283.93 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
![]() 2.0 Encumbrance T3 cloak armor [Random Unique] Master While equipped: Stats +3 Str +3 Dex +2 Con offense ------ Critical power +13.00% Damage +5% darkness Ignore resists +10% darkness Accuracy +5 (+1 eff.) Ignore Armor +7 On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +2 (+1 eff.) Resistance +3% blight +15% darkness +9% light Spell save +6 (+1 eff.) Stealth +20 other ------- Stamina/turn +0.60 Masteries +0.20 Technique/Combat training Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T3 cloth armor [Random Unique] Arcane While equipped: offense ------ Damage +10% acid +12% physical +16% darkness +13% blight +7% cold +9% arcane +10% fire When Hit 2 fire 0 physical defense ------ Resistance +13% acid +14% physical +24% darkness +18% fire +13% blight +12% cold +5% arcane +11% all other ------- Cooldown Refit Golem -4 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Curse of Nightmares This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() 2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Psionic While equipped: offense ------ Damage +19% arcane +29% blight When Hit 0 physical defense ------ Defense +10 (+3 eff.) Resistance +12% acid +1% physical +13% darkness +19% blight +16% mind +11% all Physical save +16 (+4 eff.) Spell save +19 (+5 eff.) Mind save +32 (+8 eff.) Disarm Resist +20% Knockbk Resist +20% other ------- Max mana +61.00 The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. It was corrupted by the digestive sack. |
![]() 3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+2 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +8% Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Curse of Madness Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() 2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Curse of Madness A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() 2.0 Encumbrance T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex offense ------ Steampower +5 (+1 eff.) defense ------ Armor +12 Defense +10 (+3 eff.) Fatigue +3% Pinning Resist +100% Knockbk Resist -100% You move 3 spaces at once. Curse of Nightmares Accurately? Less so. |
![]() 2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+1 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Curse of Shrouds Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() 0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Curse of Nightmares Telekinetic Leap: Effective talent level: 4.5 Power cost 20 out of 20/20. Range 6 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() 1.0 Encumbrance T4 hands armor [Rare] Psionic While equipped: Stats +5 Str +6 Mag +24 Con offense ------ Mind Crit +5% Critical power +25.00% Ignore resists +25% nature +40% temporal Accuracy +35 (+7 eff.) Ignore Armor +10 defense ------ Armor +3 Physical save +10 (+2 eff.) Mind save +10 (+2 eff.) Disarm Resist +50% other ------- Infravision +5 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ Spellpower +15 (+3 eff.) On-Hit 6 physical Damage +4% physical Ignore Shields +20% When Hit 2 blight defense ------ Armor +7 Fatigue +1% Spell save +3 (+1 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 Encumbrance T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +10 Cun offense ------ Physical Power +15 (+2 eff.) Damage +20% lightning +15% cold defense ------ Defense +3 (+1 eff.) Resistance +45% lightning +15% temporal +3% light +6% blight +6% acid Mind save +12 (+3 eff.) Life Regen +4.53 Curse of Nightmares A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +7% Damage +15% light +15% temporal +14% darkness +15% physical defense ------ Defense +3 (+1 eff.) Mind save +30 (+7 eff.) Curse of Shrouds Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 208 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.6 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 32% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() 6.0 Encumbrance T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag offense ------ Damage +15% cold +15% arcane +20% darkness When Hit 10 darkness defense ------ Armor +12 Defense +12 (+3 eff.) Resistance +30% blight -10% fire +30% darkness -10% light Life Regen +1.00 Poison Resist +100% Disease Resist +100% other ------- Light -1 The wearer is treated as an undead. Curse of Corpses Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.1 Encumbrance T5 demonic gem [Unique] Arcane While carried: When Hit 34 healing Mind save -18 (-6 eff.) Life Regen -2.00 Healmod -50% Light -2 Item imbue powers: Physical Power +12 (+2 eff.) Spellpower +16 (+3 eff.) Damage +9% all When Hit 34 darkness Healmod +50% Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() 3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Damage +30% blight When Hit 10 arcane defense ------ Resistance +15% blight +9% fire other ------- Infravision +2 While carried: other ------- Talents +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Mag +5 Wil offense ------ Damage +6% fire +6% mind +0% light other ------- Max vim +50.00 Light +3 Curse of Corpses A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 Curse of Nightmares A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Damage +15% temporal defense ------ Resistance +0% all +15% temporal Damage Reduction +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Curse of Madness Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
![]() 0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to weapon Infects targets with a stat reducing disease. Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: other ------- Talents +5 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
![]() 2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +4 Str +4 Dex +4 Cun offense ------ Ignore resists +40% darkness When Hit 14 nature 8 darkness On-Hit (Melee): * 32% chance to slow global speed by 61% defense ------ Resistance +32% darkness +12% fire Crit Resistance 20.00% other ------- Infravision +4 Curse of Shrouds Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 627 physical damage Puts all charms on 15 turn cooldown 100% to heal for 105. Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 1.0 Encumbrance T4 white gem [Unique] Arcane While equipped: Resistance +50% light +50% fire Affinity +20% light +20% fire Blind Resist +100% See Invisibility +20 While carried: Light +2 Item imbue powers: Resistance +50% light +50% fire Affinity +20% light +20% fire Blind Resist +100% Light +4 See Invisibility +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Rea the Abomination Reaver level 44
79th Pyre 124th year of Ascendancy at 19:35 see stats
By Rea the Abomination Reaver level 43
27th Regrowth 124th year of Ascendancy at 18:11 see stats
By Rea the Abomination Reaver level 49
4th Haze 124th year of Ascendancy at 16:51 see stats
By Rea the Abomination Reaver level 50
55th Dusk 125th year of Ascendancy at 05:16 see stats
By Rea the Abomination Reaver level 48
67th Dusk 124th year of Ascendancy at 00:21 see stats
By Rea the Abomination Reaver level 38
63rd Haze 123rd year of Ascendancy at 12:13 see stats
By Rea the Abomination Reaver level 47
63rd Dusk 124th year of Ascendancy at 15:49 see stats
By Rea the Abomination Reaver level 31
9th Flare 123rd year of Ascendancy at 07:38 see stats
By Rea the Abomination Reaver level 18
7th Haze 122nd year of Ascendancy at 14:24 see stats
By Rea the Abomination Reaver level 43
40th Regrowth 124th year of Ascendancy at 20:45 see stats
By Rea the Abomination Reaver level 20
36th Haze 122nd year of Ascendancy at 02:43 see stats
By Rea the Abomination Reaver level 37
53rd Dusk 123rd year of Ascendancy at 14:06 see stats
By Rea the Abomination Reaver level 50
4th Haze 124th year of Ascendancy at 17:43 see stats
By Rea the Abomination Reaver level 10
1st Flare 122nd year of Ascendancy at 11:57 see stats
By Rea the Abomination Reaver level 20
34th Haze 122nd year of Ascendancy at 23:29 see stats
By Rea the Abomination Reaver level 30
6th Flare 123rd year of Ascendancy at 22:57 see stats
By Rea the Abomination Reaver level 40
7th Allure 124th year of Ascendancy at 08:34 see stats
By Rea the Abomination Reaver level 50
4th Haze 124th year of Ascendancy at 17:05 see stats
By Rea the Abomination Reaver level 45
9th Flare 124th year of Ascendancy at 13:53 see stats
By Rea the Abomination Reaver level 27
20th Pyre 123rd year of Ascendancy at 22:54 see stats
By Rea the Abomination Reaver level 20
36th Haze 122nd year of Ascendancy at 02:43 see stats
By Rea the Abomination Reaver level 18
7th Haze 122nd year of Ascendancy at 15:21 see stats
By Rea the Abomination Reaver level 47
63rd Dusk 124th year of Ascendancy at 17:41 see stats
By Rea the Abomination Reaver level 6
10th Mirth 122nd year of Ascendancy at 05:24 see stats
By Rea the Abomination Reaver level 9
3rd Summertide 122nd year of Ascendancy at 13:43 see stats
By Rea the Abomination Reaver level 27
20th Pyre 123rd year of Ascendancy at 20:39 see stats
By Rea the Abomination Reaver level 38
73rd Haze 123rd year of Ascendancy at 02:10 see stats
By Rea the Abomination Reaver level 29
72nd Pyre 123rd year of Ascendancy at 18:52 see stats
By Rea the Abomination Reaver level 25
23rd Regrowth 123rd year of Ascendancy at 12:12 see stats
By Rea the Abomination Reaver level 16
63rd Dusk 122nd year of Ascendancy at 23:31 see stats
By Rea the Abomination Reaver level 50
53rd Regrowth 125th year of Ascendancy at 23:47 see stats
By Rea the Abomination Reaver level 35
30th Dusk 123rd year of Ascendancy at 16:30 see stats
By Rea the Abomination Reaver level 15
45th Dusk 122nd year of Ascendancy at 12:25 see stats
By Rea the Abomination Reaver level 42
27th Regrowth 124th year of Ascendancy at 00:07 see stats
By Rea the Abomination Reaver level 30
7th Flare 123rd year of Ascendancy at 04:25 see stats
Log
Rea's temporal clone HEALS from light damage!
Rea's temporal clone HEALS from darkness damage!
Rea's temporal clone HEALS from blight damage!
Rea damages herself through Martyrdom!
Rea HEALS from light damage!
Rea HEALS from darkness damage!
Rea HEALS from blight damage!
Doomed Shade of Rea hits Terror for 1678 light damage.
Doomed Shade of Rea hits Terror for 2003 light damage.
Doomed Shade of Rea hits Rea's temporal clone for (167 shared), (66 absorbed), (54 to psi shield), (2618 bleed), (32 shared), (54 to psi shield), (514 bleed), 205 light, 538 healing, 1046 light, 2608 healing, (916 shared), (54 to psi shield), (11365 bleed), 0 light, 11209 healing, (11567 bleed), 4621 darkness (6986 total damage) [14355 healing].
Doomed Shade of Rea hits Rea for (57 to psi shield), (12 abyssal shield), (11355 bleed), (57 to psi shield), (12 abyssal shield), (2230 bleed), 724 light, 2279 healing, (57 to psi shield), (12 abyssal shield), (423 bleed), 137 light, 467 healing, 0 light, 11430 healing, (11 abyssal shield), (12242 bleed), 3975 darkness (4836 total damage) [14176 healing].
Raze hits Carrion worm mass for 121 darkness damage.
Raze hits Terror for 77 darkness damage.
Raze hits Rea's temporal clone for (28 bleed), (17 absorbed), 0 darkness, 21 healing, (2 shared), (2 absorbed), (29 bleed), (17 absorbed), 0 darkness, 22 healing, (3 shared), (3 absorbed), (29 bleed), 17 darkness, 22 healing, (3 shared), (35 bleed), 21 darkness, 27 healing, (2 shared), (27 bleed), 16 darkness, 20 healing, (18 bleed), 11 darkness, 14 healing, (1 shared), (16 bleed), 10 darkness, 12 healing, (15 bleed), 9 darkness, 11 healing, (1 shared), (14 bleed), 8 darkness, 10 healing, (29 bleed), 17 darkness, 22 healing, (2 shared), (25 bleed), 15 darkness, 19 healing, (15 bleed), 9 darkness, 11 healing (147 total damage) [212 healing].
Raze hits Rea for (12 abyssal shield), (19 bleed), 9 darkness, 22 healing, (12 abyssal shield), (29 bleed), 14 darkness, 30 healing, (12 abyssal shield), (28 bleed), 13 darkness, 29 healing, (12 abyssal shield), (22 bleed), 10 darkness, 23 healing, (11 abyssal shield), (7 bleed), 3 darkness, 11 healing, (11 abyssal shield), (9 bleed), 5 darkness, 13 healing, (11 abyssal shield), (18 bleed), 9 darkness, 20 healing (63 total damage) [148 healing].
Viral Injection from Doomed Shade of Rea hits Rea's temporal clone for (0 shared), (0 absorbed), (1 shared), (1 absorbed) (1 total damage).
Viral Injection from Doomed Shade of Rea hits Rea for (7 to psi shield), (5 abyssal shield), (3 bleed), 1 light, 10 healing, (9 abyssal shield), (6 bleed), 3 darkness, 10 healing (4 total damage) [20 healing].
Overkill hits Carrion worm mass for 224 blight, 163 blight (388 total damage).
Overkill hits Terror for 883 blight damage.
Overkill hits Rea's temporal clone for (6 shared), (53 bleed), 31 blight, 137 healing, (17 shared), (164 bleed), 97 blight, 421 healing, (157 bleed), 93 blight, 404 healing (244 total damage) [961 healing].
Overkill hits Rea for (12 abyssal shield), (53 bleed), 26 blight, 164 healing, (11 abyssal shield), (149 bleed), 72 blight, 422 healing (98 total damage) [586 healing].
Doomed Shade of Rea receives 293 healing from Blood Splash.
Rea's temporal clone receives 845 healing.
Searing Sight hits Doomed Shade of Rea for (10 to psi shield), (7 abyssal shield), (7 flat reduction), 0 light, 22 healing, (14 abyssal shield), (14 flat reduction), 0 darkness, 16 healing (0 total damage) [38 healing].
Bleeding from Rea hits Rea for (57 to psi shield), (13 abyssal shield), (254 absorbed), 360 light, (21 to psi shield), (13 abyssal shield), 6 light, 51 healing, 2742 healing, (13 abyssal shield), 686 darkness, (13 abyssal shield), 32 darkness, 86 healing, 2439 healing (1085 total damage) [5318 healing].
Rea receives 143 healing from Eternal Night.
Rea hits Rea's temporal clone for (83 shared), (83 absorbed), (1 shared), (1 absorbed), (158 shared), (158 absorbed), (7 shared), (7 absorbed) (250 total damage).
Rea hits Rea for 16 healing, 874 healing (0 total damage) [890 healing].
Rea the level 50 abomination reaver was swallowed by the void to death by a Doomed Shade of Rea but nobody knew why they suddenly became evil on level 3 of Shadow Crypt.
Doomed Shade of Rea prepares for the next kill!