







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Race: Vetruvian 1.7.6The proverbial Vetruvian man. Maybe you can find a use for all those extra arms. Stat modifiers: +5 Cunning and +5 Willpower Schematics of Ascendancy 1.7.4Allows schematic-only artifacts from EoR to be learned AoA or Infinite Dungeon. Each one is unlocked randomly by defeating bosses (not elite bosses) above level 20. Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Whitehoof Buffs 1.7.4This is an addon that requires the Embers of Rage DLC, it buffs the Whitehoof racial talents in several ways, here is a list of all the changes made: Increases the death momentum charges gained by leveling "Whitehooves" from 1 - 5 to 3 - 7 Should work perfectly fine with addons that make Whitehoof playable in the main campaign too. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Invulnerable Escorts 1.7.6Makes NPCs created for the "Escort: Lost Adventurer" quest series You must still guide the adventurer to the recall portal and choose the quest Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Furrae Race 1.7.6Adds new races to take your game in different directions. Feline: Lucky and agile warriors that prefer keeping their hide in one piece. Have an extra ring slot, but no feet slot due to oddly shaped feet. Command Multiple Staffs 1.7.0Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Allow Respec Anywhere 1.2.3Race: Jury-rig 1.7.0Adds new Jury-rig race. Jury-rigs are constructs built out of mismatched golem parts. They can wield up to five gems; other than that, they have few equipment slots, but can gain more if they can find a willing golemancer to add them. (Disclaimer: Character tile graphics in the initial release are beta-quality; we intend to add (slightly) better tiles in a future release. We Apologize for the Inconvenience.™) (License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: ) Frequently Asked Questions: Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Restart Sustains 1.7.0Pre-Paid Hiemal Shield 1.7.0If you capture a soul via Soul Leech (or other method) while you are at maximum soul capacity and your Hiemal Shield is depleted, allows you to store the soul in a temporary Hiemal Buffer to be used to pay the soul cost the next time your Hiemal Shield regenerates (normal mana costs still apply). [License note: This addon uses modified versions of images by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Inferno Race Pack 1.7.0Adds a collection of my races. Telekinetically Swap Tinkers 1.7.0Applies the existing "Gameplay | Swap tinkers" game option when wielding objects in the telekinetic slot via the Telekinetic Grasp talent, so that attached tinkers will (if requested) be transferred automatically from the old telekinetically-wielded item to the new one. (NOTE: If you are using this addon in conjunction with Use Item Shortcuts, you should upgrade the latter to release 2.13.0 or later. Similarly, if you are using this addon in conjunction with ZOmnibus Addon Pack or ZOmnibus Lite, you should upgrade the latter to release 17.7.4 or later.) Age of Allure 1.7.4This addon adds a new campaign: The Age of Allure Because I do not have lot of time, I did not playtested it, so I open this up for: Beta testing NOTE: The campaign is intended to be harder than the main game campaign Please, leave any feedback at the Tome forums (link is here below) in order to make Thanks for playing! Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Puppeteer -- Mage Class 1.7.6Adds the Puppeteer, a Mage class that manipulates and maintains three puppet companions that fight in their stead. Puppeteers pull the strings of the battlefield from a safe distance, rapidly laying out powerful weapon attacks by proxy through their puppets and letting them intercept the enemy's action in turn. They possess techniques to repair damaged puppets or protect them from harm. No mere conjuror, a Puppeteer is at once tactician, healer, and lynchpin. Puppeteer talent trees include: A charade of life has yet a life of its own, adventurer. Cherish those that lack names. Without them, one is truly alone. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Youkai Pack 1.7.6Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Items Vault 1.7.6Donators/Buyers bonus! No Level Limit 1.7.6This addon allows levels past 50. The acendency evolved mod was used as a base. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 13 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 5 Custom Dungeons and defeat 15 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
5 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins Pine Meadow, Drake Queens Lair & Road to Derth].
New Bosses:There are 15 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.
Merchant Locations
2. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Race: Steel Elves 1.7.0Adds the race of Maciloren, or Steel Elves, a group of Sunwall elves whose particular techniques allow them to weild a full weapon in each hand. They begin in the Gates of Morning and are Unlocked by default. Joke race inspired by a certain other roguelike. Abomination Race - Bamboo Edition 1.4.9Adds the undead abomination race. This edition changes the global speed penalty to a heftier movement speed penalty, and fixes crashes from yank out talents. Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Allure |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 46 / 35% |
| Size | tiny |
| Lifes / Deaths | Killed by Aeroma the black ooze at level 25 on the 3rd Flare 7493rd year of Ascendancy at 23:31 7 / 1 |
Primary Stats
| Strength | 30 (base 13) |
| Dexterity | 96 (base 52) |
| Constitution | 82 (base 60) |
| Magic | 96 (base 60) |
| Willpower | 83 (base 30) |
| Cunning | 66 (base 37) |
Resources
| Mana | 675/675 |
| Equilibrium | 18 |
| Life | 948/948 |
| Positive | 165/165 |
| Soul | 18/18 |
| Healing Factor | 1.5794172276307 |
| Regeneration | 9.5554742271655 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +200% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 8 |
| See Stealth | 64.35311704964 |
| See Invisible | 64.35311704964 |
| Stealth | 50 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 52 |
| Crit Chance | 29% |
| APR | 68 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 91 |
| Accuracy | 52 |
| Crit Chance | 29% |
| APR | 68 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 85 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 80 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +17% |
| Arcane | +22% |
| Cold | +27% |
| All | 0% |
| Lightning | +24% |
| Light | +31% |
| Temporal | +33% |
| Physical | +55% |
| Darkness | +56% |
| Fire | +51% |
| Mind | +151% |
Offense: Damage Penetration
| Acid | +18% |
| Blight | +19% |
| Arcane | +49% |
| Cold | +94% |
| All | +9% |
| Lightning | +39% |
| Light | +19% |
| Physical | +61% |
| Mind | +103% |
| Darkness | +109% |
| Fire | +39% |
| Nature | +24% |
Defense: Base
| Armour (hardiness) | 78 (100%) |
| Defense | 81 |
| Ranged Defense | 81 |
| Fatigue | 0 |
| Physical Save | 83 |
| Spell Save | 97 |
| Mental Save | 93 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 41%( 70%) |
| Arcane | + 36%( 70%) |
| Cold | + 70%( 70%) |
| All | + 25%( 70%) |
| Lightning | + 68%( 70%) |
| Light | + 32%( 70%) |
| Temporal | + 58%( 70%) |
| Physical | + 57%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 68%( 70%) |
| Mind | + 70%( 70%) |
Defense: Immunities
| Teleport Resistance | 49% |
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 71% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (994 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Master of flesh | 1.30 |
| 7 |
| 0 |
| 0 |
| 0 |
| Spell / Nightfall | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Dreadmaster | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Age of dusk | 1.30 |
| 1 |
| 1 |
| 1 |
| 5 |
| Spell / Grave | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Eradication | 1.30 |
| 1 |
| 1 |
| 1 |
| 5 |
| Spell / Master of bones | 2.50 |
| 29 |
| 7 |
| 7 |
| 3 |
| Spell / Death | 1.30 |
| 1 |
| 1 |
| 5 |
| 3 |
| Spell / Master necromancer | 1.30 |
| 13 |
| 6 |
| 0 |
| 0 |
| Spell / Animus | 1.30 |
| 8 |
| 1 |
| 1 |
| 5 |
Generic Talents
| Spell / Staff combat | 1.30 |
| 1 |
| 2 |
| 4 |
| 0 |
| Technique / Combat training | 1.00 |
| 5 |
| 1 |
| 3 |
| 1 |
| 0 |
| 0 |
| Spell / Spectre | 1.30 |
| 4 |
| 0 |
| 0 |
| 0 |
| Undead / Lich | 1.00 |
| 5 |
| 5 |
| 10 |
| 5 |
| Celestial / Chants | 1.00 |
| 5 |
| 1 |
| 1 |
| 1 |
| Wild-gift / Mindstar mastery | 1.30 |
| 2 |
| 1 |
| 0 |
| 0 |
| Cunning / Survival | 1.00 |
| 4 |
| 0 |
| 0 |
| 0 |
| Spell / Necrosis | 1.30 |
| 10 |
| 11 |
| 1 |
| 1 |
Effects
| talent | Mental Tyranny |
| talent | Reaping |
| talent | Eternal Night |
| talent | Doomed For Eternity |
| talent | Grim Shadow |
| talent | Chant of Resistance |
| talent | Aura of Undeath |
| talent | Golden Age of Necromancy |
| talent | Spikes of Decrepitude |
| talent | Utterly Destroyed |
| talent | Psiblades |
| beneficial effect | Physical power, spellpower and all saves increased by 50. Commander of the Dead |
| beneficial effect | Your mindstar(s) are attuned as follows: Attune MinstarBoltstar the living mindstar (16-18 power, 59 apr, mind damage): mind Hochik (16-18 power, 59 apr, nature damage): nature |
| beneficial effect | The individual skulls that comprise your body have rolled off by themselves. You gain 50 stealth and 30 defense but lose your aura of fear. Rolling... |
Quests
Choosing side in the melting pot of Maj'Eyal politics seems to have its benefits. A Friend In Need* You sided with Stygia, with Megas Archón Komnenos Doukas. | done |
Lady Neira of the Kar'Krul asked you to bring her a Lindornëa acorn. Acorn of the AncientsLegends claims, these are the acorns of giant methuselah trees that once reached the skies. * You collected the Lindornëa acorn and gave it to Lady Neira. | done |
Something went terribly wrong with the Kar'Krul and Shaloren plan. Alone in the DarkThe Farportal exploded and a mysterious force sucked you into the darkness. You lost consciousness and ... when you woke up, you found yourself in a very different place. * You found a weird suit with technological components. It both fits you and protects you from the acidic atmosphere. * You have met with a strange but friendly person: Ishmekarab. * He informed you: you are in planet Ninkarrak in the Áine äsú Ninlil stellar system. | done |
Thaumaturgy is the occult art of manipulating natural forces, through esoteric knowledge and ritual practice. Ancient Art of ThaumaturgyThe Cassiterite of Cybele recently disappeared from the temple of Matar Kubileya, and you were asked to find it. For your service, you can gain a thaumaturgic blessing... * Ondine Nereid from Narwëndír asked you to bring her the Cassiterite of Cybele. * You have found the precious gem. * You brought back the Cassiterite of Cybele to Ondine Nereid. | done |
Orcs pillaged your peaceful village and murdered your love and child. Apetite for DestructionYou have met with a strange woman from the Kar'Krul who told you they have a plan to destroy the orcs. She told you to go to Hissah Zul, north from Eridu and search for Turthel to learn what you have to do. * You spoke with King Turthel in Hissah Zul. * You spoke with Lady K'awiil Ajaw in Shatur. * You killed Eþínn Lómëar but he managed to spread his corruption in Fuinë Taurë. * You informed Lady K'awiil Ajaw in Shatur but she hesitates to aid the cause. * You spoke with Alaafin Ofinran in Eldoral. * You have slain Æravennë the manticore. * You informed Alaafin Ofinran in Eldoral and he joined to the cause. * You spoke with Negus Menelik the Second in Manar-Dol. * You have slain Fëanáro and restarted the voratun production. * You informed Negus Menelik the Second in Manar-Dol and he joined to the cause. * You spoke with Primora Gwragedd Annwn in Narwëndír. * You have slain a kraken and carved out its heart. * You gave the krakens heart to Primora Gwragedd Annwn but she hesitates to aid the cause because of the shaloren. * You spoke with Knyaginya Hagatussjä in Mardrop. * You have slain Brother Kanker and destroyed his cult. * You informed Knyaginya Hagatussjä in Mardrop and she joined to the cause. * You spoke with Megas Archón Komnenos Doukas in Stygia. * You have slain Gýgr and reclaimed the stygian amulet. * You informed Megas Archón Komnenos Doukas in Stygia and he joined to the cause. * You spoke with King Ephinias in Elvala. * You have slain Gotai the Impaler and destroyed Gro-Ptakh. * You informed King Ephinias in Elvala. * You spoke with King Naragturg in Reknor but he refused to aid the cause. However he supports the cause with weapons... for a good price. * You destroyed the orc army, but some orcs managed to enter into the Scintillating Caves. * You enabled the mages to finish their ritual, but ... something catastrophic happened. | done |
Ishmekarab informed you: he can repair the shattered spaceship that you found at Ninkarrak Wastes, but he will need some mechanical parts. Escape from NinkarrakYou have to obtain a Central Control System from Ashnan Orchard, an Ion Thruster from the Fólkvangr Meadow, Magnetic Plating from Lagash Plateau and an Iwngron Powersource from the Tomb of Ninmah. * You have to find a Central Control System. * You have to find an Ion Thruster. * You have to find a Magnetic Plating. * You have to find an Iwngron Powersource. | active |
As a newborn soul, first you have to get a mortal shell. Soul MatesYou are floating in the void, when suddenly a strange being manifests close to you. * You watched the welcoming intro and learned about your past and family. * You collected an athelas herb. * Quickly go back to Eridu and give it to Kurgan. * You failed to protect your family. * Your love and your child was murdered in front of your eyes. * Revenge your beloved ones, kill the orcs in Eridu! | failed |
Aranion Gawaeil asked you to gather tears from a jötynja. Tears of a JötynjaThese giantesses lives in the northern tundras. Probably it will be difficult to gather the tears, but Aranion offered you a protective potion in exchange. * You collected the tears of a jötynja and gave it to Aranion. | done |
Equipment
| Tool | Firebliss [power 560] (20 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +12% temporal Ignore resists +10% mind +20% fire On-Hit (Melee): * 24% chance to reduce all saves and defense by 43 defense ------ Resistance +9% mind Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. 100% to reduce 3 talent cooldowns by 2. 100% to increase the duration of 3 beneficial effects by 3. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| In main hand | Boltstar the living mindstar (16-18 power, 59 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 16.5 - 18.2 Mind Uses 80% Wil, 48% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +59 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Spellpower +20 (+4 eff.) Mindpower +16 (+3 eff.) On-Hit 20 physical Damage +3% lightning +20% physical +25% darkness +9% blight +25% mind Ignore resists +17% physical +14% mind +15% darkness defense ------ Resistance +6% lightning +20% physical +9% darkness Life +50.00 Life Regen +1.80 other ------- Mana/turn +0.08 Max hate +10.00 Max vim +30.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Quiver | acidic pouch of iron shots (21/21, 12-15 power, 1 apr)3.0 Encumbrance T1 shot ammo [Ego] Arcane Weapon Damage 12.5 - 15.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 21 On Critical: * Splash the target with acid dealing 221 damage over 5 turns and reducing armor and accuracy by 28 Shots are used with slings to pummel your foes to death. |
| Light source | Branylathavor1.0 Encumbrance T3 lite [Random Unique] Nature/Master While equipped: Stats +7 Wil offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +7 (+2 eff.) Spellpower/crit +6 Damage +3% mind Ignore resists +9% all Ignore Armor +6 defense ------ Life +58.00 other ------- Hate-on-crit +4.00 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Un'fezan's Cap (1 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil offense ------ Spellpower +8 (+1 eff.) Mindpower +8 (+2 eff.) defense ------ Defense +1 (+0 eff.) Resistance +10% temporal +10% physical Anomaly Control +5 other ------- Masteries +0.20 Chronomancy/Timetravel Wormhole: Effective talent level: 1.0 Power cost 15 out of 15/15. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
| On head | Decayed Visage (0 def, 0 armour)1.0 Encumbrance T3 head armor [Unique] Arcane/Psionic While equipped: Stats +5 Wil +5 Mag offense ------ Spell Crit +3% Damage +8% blight +9% arcane Ignore resists +15% mind When Hit 8 mind 10 vim draining blight defense ------ Resistance +14% mind Mind save +10 (+2 eff.) Healmod +10% Confus Resist +22% other ------- Max vim +25.00 Vimsense: Effective talent level: 2.0 Power cost 25 out of 45/45. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 19% and all saves by 33, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
| On head | psion's elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +7 (+2 eff.) Damage +18% mind defense ------ Defense +3 (+1 eff.) Resistance +18% mind Physical save +10 (+2 eff.) Mind save +10 (+2 eff.) other ------- Max psi +25.00 A pointy cloth hat, very wizardly... |
| On head | starseer's cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego++] Arcane While equipped: Stats +4 Mag +3 Con offense ------ Damage +7% temporal +8% light +5% physical +13% arcane +3% darkness defense ------ Defense +2 (+1 eff.) Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 5.0 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| On head | dwarven-steel helm 'Glittersever' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +8 Str +8 Dex offense ------ Ignore resists +25% mind When Hit 10 light On-Hit (Melee): * 20% chance to slow global speed by 72% defense ------ Armor +4 Fatigue +4% Resistance +12% cold +15% darkness +5% arcane Spell save +6 (+1 eff.) other ------- Light +1 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 152.3 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On head | Ce'Nalrabeth the Hailstalker (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Dex +7 Mag +7 Wil offense ------ Ignore resists +25% arcane +25% cold defense ------ Defense +2 (+1 eff.) Resistance +5% arcane Crit Resistance 15.00% Physical save +11 (+2 eff.) A pointy cloth hat, very wizardly... |
| On head | Liselessra (0 def, 20 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Str +20 Dex offense ------ Ignore Armor +3 defense ------ Armor +20 Fatigue +4% Resistance +9% acid Physical save +9 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On head | Zubiramiwe (0 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +7 Con offense ------ Physical Crit +3.0% Damage +6% temporal Accuracy +5 (+2 eff.) defense ------ Armor +3 Fatigue +1% other ------- Infravision +1 A cap made of leather. |
| On head | Hathyrab (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4 Dex +6 Wil +3 Cun offense ------ Physical Power +34 (+9 eff.) Damage +12% mind defense ------ Armor +3 Fatigue +3% Resistance +11% lightning +11% temporal +15% blight Mind save +15 (+3 eff.) other ------- Max stamina +34.34 Max psi +40.00 A cap made of leather. |
| On head | Mayuressra the Dazzlezephyr (25 def, 6 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Ignore resists +10% light defense ------ Armor +6 Defense +25 (+5 eff.) Fatigue +1% Resistance +12% temporal +6% blight +9% cold +5% arcane +3% all Crit Resistance 10.00% Physical save +7 (+1 eff.) Life Regen +4.00 A cap made of leather. |
| On head | Salith the Blindclash (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +3 Mag +2 Wil offense ------ Damage +15% mind Ignore resists +10% blight +15% darkness +15% arcane Ignore Shields +20% defense ------ Defense +2 (+1 eff.) Resistance +15% mind Spell save +6 (+1 eff.) other ------- Max mana +100.00 A pointy cloth hat, very wizardly... |
| On head | Hathusta the Hellmight (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +10 Wil offense ------ Spellpower +4 (+0 eff.) Damage +8% temporal +6% light +5% physical +12% fire +3% mind +6% darkness On-Hit (Melee): * 10% chance to reduce all saves and defense by 43 defense ------ Defense +2 (+1 eff.) Physical save +8 (+2 eff.) A pointy cloth hat, very wizardly... |
| On head | Stormhunger (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4 Str +6 Con offense ------ Mind Crit +4% Damage +21% lightning +21% mind Ignore resists +30% lightning defense ------ Armor +4 Fatigue +4% Resistance +11% lightning +11% temporal other ------- Psi when Hit +0.16 Max hate +6.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On head | Yvona (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Str +4 Cun +6 Con defense ------ Defense +1 (+0 eff.) Mind save +12 (+3 eff.) Blind Resist +20% A pointy cloth hat, very wizardly... |
| On head | linen wizard hat 'Woeking' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Damage +12% mind +3% light Ignore resists +20% darkness +15% nature defense ------ Defense +1 (+0 eff.) Resistance +12% mind +9% light +6% darkness A pointy cloth hat, very wizardly... |
| On head | Polessra the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +3 Dex offense ------ Mind Crit +5% Mindpower +14 (+3 eff.) Damage +10% physical +13% fire +10% darkness +10% mind Ignore resists +25% physical On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +2 (+1 eff.) Resistance +13% physical +7% darkness +19% fire +10% mind +9% cold Physical save +8 (+2 eff.) Mind save +10 (+2 eff.) other ------- Max hate +8.00 Max psi +15.00 A pointy cloth hat, very wizardly... |
| In off hand | Hochik (16-18 power, 59 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 16.5 - 18.2 Nature Uses 80% Wil, 48% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +59 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +10% Mindpower +24 (+5 eff.) Damage +15% acid +15% physical +12% fire +22% mind +15% cold Ignore resists +9% acid +10% fire +10% cold +10% physical defense ------ Armor +2 Resistance +30% mind +9% fire Physical save +9 (+2 eff.) Mind save +8 (+2 eff.) Unlife -60.00 life Healmod +5% Heal-on-summon +41 Blind Resist +20% other ------- Psi/turn +1.40 Psi-on-crit +5.00 Max psi +50.00 Max Summons +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Inventory
acid wave rune of the warrior (damage 110; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 110.40 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 5; phase 19; cd 17)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the wizard (regen 1186% over 10 turns; mana 59; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1186% for 10 turns (1438 total) and instantly restoring 59 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 155; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 155 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 102; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 102 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 15.0 - 19.5 Physical Uses 100% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Silent Blade (25-32 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 100% On-hit +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: offense ------ Accuracy +10 (+4 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spellblaze Shard (20-26 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+3 eff.) Physical save +15 (+3 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Umbral Razor (25-32 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 3.9 Power cost 20 out of 20/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 298.86 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-20 power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Bokihek (22-36 power, 14 apr)3.0 Encumbrance T2 greatsword 2H weapon [Random Unique] Arcane/Master Weapon Damage 22.5 - 36.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +14 Critical Rate +3.0% Attack Speed 100% Ignore Shields +17% While equipped: Stats +1 Wil offense ------ Ignore resists +12% all Accuracy +19 (+6 eff.) Ignore Armor +10 On-Hit (Melee): * 20% chance to reduce armor by 46% defense ------ Defense +13 (+3 eff.) Disarm Resist +28% other ------- Max mana +40.00 Massive two-handed swords. |
Harigrim the vined mindstar (4-4 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 4.0 - 4.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On Hit: * 20% chance to slow global speed by 72% While equipped: Stats +2 Cun +6 Con offense ------ Mind Crit +2% Critical power +8.00% Mindpower +4 (+1 eff.) Damage +18% mind Ignore resists +10% mind defense ------ Crit Resistance 15.00% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Psionic Fury (12-13 power, 25 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +25 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +8% Mindpower +10 (+2 eff.) Damage +15% mind +5% physical defense ------ Resistance +10% mind Release a wave of psionic power, dealing 500.49 mind damage (based on Willpower) to all within radius 5. Uses 40 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Weapon Damage 17.0 - 18.7 Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +27 Critical Rate +5.0% Attack Speed 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag offense ------ Spell Crit +12% Mind Crit +12% Spellpower +12 (+2 eff.) Mindpower +12 (+3 eff.) Damage +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Xyldaba the thorny mindstar (8-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Cun offense ------ Mind Crit +3% Mindpower +13 (+3 eff.) Damage +9% acid +21% mind other ------- Psi when Hit +0.28 Max hate +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of storms (17-19 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Str +5 Dex +6 Mag +5 Wil +4 Cun +7 Con offense ------ Mind Crit +10% Mindpower +14 (+3 eff.) On-Hit 20 lightning Damage +16% mind +18% lightning Ignore resists +11% lightning defense ------ Resistance +14% lightning other ------- Psi-on-crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ivakira4.0 Encumbrance T2 sling 1H weapon [Random Unique] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 While equipped: Stats +4 Str +6 Dex +3 Mag +4 Wil +4 Cun +7 Con defense ------ Resistance +6% blight +3% light other ------- Masteries +0.10 Wild-gift/Fungus Regenerate 72 life over 5 turns Puts all charms on 20 turn cooldown Slings are used to hurl stones or metal shots at your foes. |
Penitence (15-18 power, 4 apr, nature element)5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane/Nature Weapon Damage 15.0 - 18.0 Nature Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +15 (+3 eff.) defense ------ Resistance +30% blight +30% nature Affinity +20% nature Spell save +15 (+3 eff.) other ------- Talents +1 Command Staff Cure up to 5 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Smolderwedge the elm starstaff (10-12 power, 2 apr, physical element)5.0 Encumbrance T1 staff 2H weapon [Rare] Master Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Critical power +10.00% Spellpower +3 (+0 eff.) Damage +10% physical defense ------ Resistance +3% darkness Physical save +3 (+1 eff.) Unlife -60.00 life other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff 'Emelyrerissra' (15-18 power, 3 apr, physical element)5.0 Encumbrance T2 staff 2H weapon [Rare] Nature Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +4 Cun offense ------ Spell Crit +2% Spellpower +6 (+1 eff.) Mindpower +10 (+2 eff.) Damage +15% physical Ignore resists +15% mind On-Hit (Melee): * 20% chance to slow global speed by 72% defense ------ Defense +7 (+2 eff.) Resistance +12% cold Mind save +6 (+1 eff.) other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 197.81 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Durytondil (15 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +1 Defense +15 (+3 eff.) Fatigue +1% Physical save +11 (+2 eff.) Life +20.00 Healmod +5% A cap made of leather. |
Radianceoracle the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Con offense ------ Mind Crit +1% Critical power +20.00% Damage +11% lightning defense ------ Defense +1 (+0 eff.) Resistance +16% lightning +6% light other ------- Light +1 See Invisibility +9 A pointy cloth hat, very wizardly... |
Zanothel the Iceream (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +10% lightning Ignore resists +15% cold On-Hit (Melee): * 10% chance to reduce armor by 46% defense ------ Defense +1 (+0 eff.) Resistance +15% lightning Crit Resistance 5.00% Healmod +5% A pointy cloth hat, very wizardly... |
clarifying linen wizard hat of balance (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Psionic While equipped: Stats +3 Cun defense ------ Defense +1 (+0 eff.) Mind save +6 (+1 eff.) other ------- EQ when Hit +0.80 Psi when Hit +0.90 Hate when Hit +1.00 A pointy cloth hat, very wizardly... |
eldritch linen wizard hat of darkness (+16%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego+] Arcane While equipped: offense ------ Spellpower +5 (+1 eff.) Damage +11% darkness defense ------ Defense +1 (+0 eff.) Resistance +16% darkness other ------- Mana/turn +0.90 Mana when Hit +0.90 Max mana +40.00 Manaflow: Puts all charms on 40 turn cooldown Effective talent level: 1.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 25 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
insulating rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Dex defense ------ Armor +1 Fatigue +1% Resistance +6% fire +6% cold A cap made of leather. |
linen wizard hat of darkness (+16%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: offense ------ Damage +11% darkness defense ------ Defense +1 (+0 eff.) Resistance +16% darkness A pointy cloth hat, very wizardly... |
mindwoven linen wizard hat of the mountain (+10%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +10% physical defense ------ Defense +1 (+0 eff.) Resistance +10% physical other ------- Psi/turn +0.11 A pointy cloth hat, very wizardly... |
starseer's cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: offense ------ Damage +8% darkness +5% temporal +3% light +6% physical defense ------ Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
177 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+1 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+1 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 40 turns)3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+4 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Silerakira the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Defense +15 (+3 eff.) Physical save +6 (+1 eff.) Healmod +11% Silence Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Orb of Andúnë Orb of Andúnë1.0 Encumbrance orb [Plot Item] Unknown Teleport the user to the worldmap after 20 turns. Uses 60 power out of 80/80 This orb is made entirely of poudretteite, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blazeoblivion the iron torque of mindblast [power 100] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +5% mind defense ------ Resistance +3% lightning +3% light Blast the opponent's mind dealing 251 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By MekuNecro the Lich Necromancer level 29
39th Dusk 7493rd year of Ascendancy at 12:27 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By MekuNecro the Mekurabe Necromancer level 10
57th Pyre 7493rd year of Ascendancy at 07:23 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By MekuNecro the Mekurabe Necromancer level 20
8th Mirth 7493rd year of Ascendancy at 10:02 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By MekuNecro the Lich Necromancer level 30
39th Dusk 7493rd year of Ascendancy at 22:21 see stats
Level 40 (Madness (Adventure) difficulty)
Got a character to level 40.By MekuNecro the Lich Necromancer level 40
54th Haze 7493rd year of Ascendancy at 11:51 see stats
Lichform (Madness (Adventure) difficulty)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By MekuNecro the Lich Necromancer level 25
3rd Flare 7493rd year of Ascendancy at 23:31 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By MekuNecro the Lich Necromancer level 37
43rd Haze 7493rd year of Ascendancy at 02:29 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By MekuNecro the Lich Necromancer level 29
39th Dusk 7493rd year of Ascendancy at 01:15 see stats
That was close (Madness (Adventure) difficulty)
Killed your target while having only 1 life left.By MekuNecro the Mekurabe Necromancer level 17
76th Pyre 7493rd year of Ascendancy at 06:29 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By MekuNecro the Lich Necromancer level 33
8th Haze 7493rd year of Ascendancy at 22:26 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By MekuNecro the Mekurabe Necromancer level 22
9th Mirth 7493rd year of Ascendancy at 13:25 see stats
Log
Shadow casts Phase Door.
Quest 'Alone in the Dark' status updated! (Press 'j' to see the quest log)
Quest 'Alone in the Dark' is done! (Press 'j' to see the quest log)
Shadow casts Phase Door.
Accepted quest 'Escape from Ninkarrak'! (Press 'j' to see the quest log)
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
There is an exit to the worldmap here (press '' or right click to use).
There is a Ishmekarab's Settlement (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 7th Regrowth of the 7494th year of the Age of Allure of Maj'Eyal.
The time is 06:51.
Saving done.
There is a Ashnan Orchard here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).
There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.








































































































































