Verbatim the level 7 Halfling Harrier by LazuliPhoenix

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassHarrier
Level / Exp7 / 53%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity32 (base 27)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning30 (base 17)

Resources

Life233/233
Stamina108/108
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage25
Accuracy41
Crit Chance18%
APR1
Speed0.80

Offense: Spell

Spellpower22
Crit Chance12%
Speed1

Offense: Mind

Mindpower19
Crit Chance8%
Speed1

Offense: Damage Bonus

Cold+10%
Lightning+10%

Defense: Base

Armour (hardiness)4 (38.594633868923%)
Defense31
Ranged Defense31
Fatigue0
Physical Save8
Spell Save7
Mental Save14

Defense: Resistances

Lightning+ 10%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
1/5
2/5
0/5
0/5
Cunning / Lurk1.30
2/5
1/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Harrying1.30
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.40
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Juggling1.30
2/5
1/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
done
active

Equipment

On feet
Around waist
Main armor
On hands
Light source
On head
Cloak

Inventory

Achievements

Log

--------------------------------
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


--------------------------------

You gain 4.00 gold from the transmogrification of
zircon.
You gain 4.00 gold from the transmogrification of
citrine.
You gain 4.00 gold from the transmogrification of
spinel.
You gain 5.02 gold from the transmogrification of
Glowwake (0 def, 5 armour).
You gain 2.44 gold from the transmogrification of
corrosive hardened leather gloves of dexterity (+2) (0 def, 2 armour).
You gain 0.75 gold from the transmogrification of
prismatic iron plate armour (0 def, 7 armour).
You gain 1.15 gold from the transmogrification of
mindwoven linen robe of frost (+7%) (0 def, 0 armour).
You gain 1.11 gold from the transmogrification of
mindwoven linen robe of darkness (+15%) (0 def, 0 armour).
You gain 1.52 gold from the transmogrification of
arcing pouch of iron shots of erosion (20/20, 16-19 power, 1 apr).
You gain 1.20 gold from the transmogrification of
arcing steel dagger of massacre (17-22 power, 6 apr).
You gain 0.25 gold from the transmogrification of
iron mace (12-16 power, 2 apr).
You gain 0.75 gold from the transmogrification of
arcing iron battleaxe (15-22 power, 1 apr).
You gain 4.11 gold from the transmogrification of
shimmering ash starstaff of warding (15-18 power, 3 apr, darkness element).
You gain 2.48 gold from the transmogrification of
shimmering elm vilestaff of might (10-12 power, 2 apr, darkness element).
You gain 3.59 gold from the transmogrification of
cruel elm starstaff of illumination (10-12 power, 2 apr, physical element).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.53 gold from the transmogrification of
teleportation rune (range 22; cd 14).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 618% over 10 turns; mana 31; cd 18).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (res 18%; magical; dur 2; cd 13).
You gain 0.63 gold from the transmogrification of
healing infusion (heal 44; cd 14).
There is a previous level here (press '' or right click to use).
Saving game...

Saving done.