












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Interact with Sidekicks 1.7.0Provides an interface to interact with party members similar to the Interact with the Golem talent, by which yo ucan alter their equipment or spend their talent points. Also adds additional functionality like applying a rune or infusion directly to a party member, or managing its talent point plan in conjunction with the Talent Point Planner addon. Standard actions from the "Give order" dialog can also optionally be included, controlled by game option "Gameplay | Include party orders in interaction dialogs". The interaction dialog is bound to Alt-Shift-I by default, and can also be accessed by right-clicking on a suitable party member on the map or via the "Interact with Party Members" action on the main game menu. (NOTE: If you are using this addon in conjunction with the Talent Point Planner addon, you will need to upgrade the latter to release 10.8.3 or higher for compatibility. Similarly, if you are using this addon with the ZOmnibus Addon Pack or ZOmnibus Lite, you will need to upgrade it to release 17.2.3 or higher for compatibility.) Stop automatic talent usage when using movement infusion 1.7.6Stop automatic talent usage when using movement infusion/step up/..., and restore automatic talent usage after that. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Fix demon seed savefile issue 1.7.6Fix some save file issues: demon seeds/ object talent data/ stacks of gems/... More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 50 / 3291% |
| Size | medium |
| Lifes / Deaths | Killed by Gedama the orc fighter at level 50 on the 44th Dusk 124th year of Ascendancy at 05:02 / 2Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 69th Dusk 124th year of Ascendancy at 22:53 |
Primary Stats
| Strength | 68 (base 17) |
| Dexterity | 125 (base 60) |
| Constitution | 39 (base 7) |
| Magic | 123 (base 60) |
| Willpower | 87 (base 49) |
| Cunning | 133 (base 66) |
Resources
| Life | -98/1136 |
| Stamina | 281/475 |
| Healing Factor | 1.5162543368031 |
| Regeneration | 33.834627593842 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -1.7763568394003E-13% |
| Spell | 0% |
| Global | +99.999999999999% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 5 |
| See Stealth | 55.278347840914 |
| See Invisible | 89.278347840914 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 303 |
| Accuracy | 79 |
| Crit Chance | 103% |
| APR | 28 |
| Speed | 0.90 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 67 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 66% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +21% |
| Arcane | +40% |
| Cold | +15% |
| All | +9% |
| Lightning | +15% |
| Light | +28% |
| Physical | +117% |
| Darkness | +41% |
| Fire | +51% |
| Nature | +47% |
Offense: Damage Penetration
| Physical | +62% |
| Darkness | +64% |
| Arcane | +62% |
| All | +37% |
Defense: Base
| Armour (hardiness) | 48.683544434606 (62.07905162586%) |
| Defense | 101 |
| Ranged Defense | 101 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 51 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 66%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 58%( 70%) |
| Cold | + 56%( 70%) |
| All | + 44%( 70%) |
| Physical | + 61%( 70%) |
| Lightning | + 64%( 70%) |
| Light | + 55%( 70%) |
| Temporal | + 52%( 70%) |
| Mind | + 46%( 70%) |
| Darkness | + 55%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 51%( 70%) |
Defense: Immunities
| Pinning Resistance | 30% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
| Knockback Resistance | 30% |
| Stun Resistance | 100% |
| Poison Resistance | 46% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 715 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 163 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 290 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 801% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Buckler Training | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Cunning / Trapping | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Belonor the naga myrmidon. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You failed to protect the lost tinker from death by snow giant thunderer. Escort: lost tinker (level 2 of Daikara) | failed |
You failed to protect the repented thief from death by Layylaith the cold drake. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by Mayolle the orc assassin. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the temporal explorer from death by Betebeth the ghoul. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by wolf. Escort: worried loremaster (level 1 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2462. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed hummerhorn wing. * You've found the needed vial of squid ink. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed bear paw. * You've found the needed minotaur nose. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Vilefoe the pair of drakeskin leather boots (39 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +30 Dex +4 Mag +4 Wil offense ------ Damage +12% arcane Ignore resists +25% arcane defense ------ Armor +5 Defense +39 (+7 eff.) Resistance +9% acid +6% nature +5% arcane Blink to a nearby random location (rad 15) Puts all charms on 14 turn cooldown A pair of boots made of leather. |
| Quiver | Gith (19/20, 186% power, 6 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Arcane/Nature/Master/Psionic Weapon Damage 186% Range: 1.0x-1.2x Uses 50% Cun, 50% Mag, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 20 Projectile Speed +237% On-ranged-hit +25 cold On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) * 20% chance to create vines that bind the target to the ground dealing 251 nature damage and pinning them for 3 turns While equipped: other ------- Reload +5 Shots are used with slings to pummel your foes to death. |
| Light source | Islugassra the Spiderkarma1.0 Encumbrance T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Str +2 Dex +2 Mag offense ------ Damage +12% nature Ignore resists +12% all Ignore Armor +15 When Hit 26 fire defense ------ Defense +15 (+3 eff.) Resistance +6% nature +10% fire Physical save +20 (+6 eff.) Spell save +19 (+6 eff.) Mind save +16 (+4 eff.) other ------- Light +12 See Invisibility +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Zubumira the Flamesever (8 def, 14 armour)2.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +10 Str +10 Wil offense ------ Damage +12% fire +6% cold When Hit 12 fire defense ------ Armor +14 Defense +8 (+2 eff.) Fatigue +5% Resistance +15% blight +12% fire +21% cold +7% all Physical save +37 (+10 eff.) Mind save +15 (+3 eff.) A cap made of leather. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 145% Range: 1.0x-1.4x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% On-hit +20 arcane On Hit: 10% Displacement Shield level 3 On Hit: 15% Wave of Power level 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | voratun torque of psionic shield [power 133] (14 cooldown)2.0 Encumbrance T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 133 for 5 turns Puts all charms on 14 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Str +8 Wil +8 Cun +10 Con offense ------ Physical Power +15 (+3 eff.) Mindpower +14 (+3 eff.) Damage +19% arcane On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 30 defense ------ Defense +10 (+2 eff.) Resistance +15% temporal +19% arcane +3% mind Disease Resist +10% Stun Resist +60% Rings make your fingers look great! |
| On fingers | voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +12 Cun +8 Mag offense ------ Spellpower +15 (+4 eff.) On-Hit 28 physical On-Ranged-Hit 29 physical Damage +12% darkness Ignore resists +27% darkness When Hit 4 lightning 4 darkness On-Hit (Melee): * 16% chance to reduce all saves and defense by 37 On-Hit (Ranged): * 19% chance to reduce all saves and defense by 37 defense ------ Fatigue -9% Resistance +12% blight +6% lightning Stun Resist +60% other ------- Encumbrance +37 Hate-on-crit +3.00 Max hate +15.00 Bleeding Edge: Puts all charms on 11 turn cooldown Effective talent level: 3.0 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around neck | Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 33 power out of 32/60 The evilness of undeath radiates from this amulet. |
| In main hand | Nithan's Force4.0 Encumbrance T5 sling 1H weapon [Unique] Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 111% Range +10 While equipped: Stats +10 Str +5 Con offense ------ Damage +35% physical Ignore resists +15% physical defense ------ Resistance +10% physical Pinning Resist +30% Knockbk Resist +30% Bull Shot: Effective talent level: 4.0 Power cost 9 out of 16/16. Range 10 Cooldown: 8 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
| Around waist | Turogen the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex +3 Mag +8 Wil +14 Cun offense ------ Physical Crit +15.0% Mind Crit +15% Mindpower +12 (+3 eff.) Spellpower/crit +8 Damage +12% blight Against +45% Summoned defense ------ Resist Against +42% Summoned Physical save +9 (+3 eff.) other ------- Mana-on-crit +2.34 Vim-on-crit +2.00 Max mana +60.00 A belt that goes around your waist. |
| In off hand | voratun shield 'Hurichik' (0 def, 10 armour, 190% power, 189 block)7.0 Encumbrance T5 shield armor [Random Unique] Arcane/Master When used to Attack: Weapon Damage 191% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +189 On-hit +12 blight +20 light +20 darkness On-crit, radius 2 +12 acid On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +11 Cun +18 Mag offense ------ Physical Crit +18.0% Spell Crit +2% Physical Power +13 (+2 eff.) Damage +19% light +20% darkness defense ------ Armor +10 Fatigue +8% Resistance +30% acid +30% lightning +19% darkness +20% light other ------- Vim-on-crit +2.37 Talents +1 Block Handheld deflection devices. |
| Cloak | Cuthydogrim (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Str +7 Dex +4 Mag +4 Con offense ------ Critical power +15.00% Damage +21% physical Accuracy +10 (+2 eff.) defense ------ Defense +2 (+1 eff.) Physical save +11 (+3 eff.) Life +55.00 other ------- Infravision +3 See Invisibility +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | elven-silk robe 'Arcmoon' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature While equipped: Stats +1 Str +8 Con offense ------ Damage +6% lightning +42% physical +26% nature +30% fire Ignore resists +10% physical defense ------ Resistance +19% blight +21% physical +45% fire +15% all Unlife -80.00 life Life +93.00 Life Regen +5.70 Healmod +30% Poison Resist +46% Disease Resist +45% other ------- Max stamina +35.50 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of the Rift (498.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 542.82 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 98; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the duelist (threshold 33; blocks 8; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 33 up to 8 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Unflinching Eye0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 2.0 Power cost 33 out of 60/60. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
enraging voratun amulet of the eclipse0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: offense ------ Physical Power +9 (+2 eff.) Combat Speed +10% On-Hit 12 light 12 darkness Damage +10% physical +11% light +14% darkness When Hit: * 11% chance to reduce damage dealt by 30% * 11% chance to blind Amulets make your neck look great! |
voratun amulet 'Guneruinarichak'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun +6 Str offense ------ Mind Crit +3% Critical power +16.00% Mindpower +10 (+2 eff.) Accuracy +8 (+2 eff.) Ignore Armor +16 On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 defense ------ Resistance +27% lightning Stun Resist +39% other ------- Psi when Hit +0.08 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
steel ring 'Bethada' =6 CON=0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +6 Con offense ------ Physical Power +6 (+1 eff.) Damage +12% cold On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +24% cold +9% light +3% nature Physical save +4 (+2 eff.) Rings make your fingers look great! |
Yvolle the gold ring =8 CON=0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun +8 Con offense ------ On-Hit (Melee): * 20% chance to slow global speed by 65% defense ------ Resistance +7% blight +12% fire +10% nature Physical save +10 (+3 eff.) Spell save +16 (+5 eff.) Poison Resist +16% Disease Resist +15% other ------- Max stamina +19.00 Rings make your fingers look great! |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Eilinonn0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Cun +8 Mag offense ------ Mind Crit +4% Physical Power +13 (+2 eff.) Spellpower +17 (+4 eff.) Mindpower +13 (+3 eff.) On-Hit 38 light On-Ranged-Hit 25 light Damage +36% light +7% all Ignore resists +15% mind defense ------ Resistance +38% light other ------- Max psi +30.00 Rings make your fingers look great! |
Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
psionicist's voratun ring of clarity0.1 Encumbrance T5 ring jewelry [Ego] Psionic While equipped: Stats +7 Wil defense ------ Mind save +22 (+5 eff.) Confus Resist +25% Rings make your fingers look great! |
savior's voratun ring of tenacity0.1 Encumbrance T5 ring jewelry [Ego] Master While equipped: defense ------ Physical save +18 (+5 eff.) Spell save +15 (+5 eff.) Mind save +11 (+2 eff.) Life +47.00 Disarm Resist +24% Pinning Resist +38% Knockbk Resist +48% Rings make your fingers look great! |
voratun ring0.1 Encumbrance T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring 'Adyserivena' =5 MAG=0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Str +5 Mag +11 Wil offense ------ Spellpower +13 (+3 eff.) Accuracy +13 (+3 eff.) Ignore Armor +10 On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +11 (+2 eff.) Resistance +6% temporal Mind save +12 (+3 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Infravision +2 Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.6 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +12 (+3 eff.) Ignore Armor +10 defense ------ Defense +15 (+3 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.6 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 180% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+12 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 110 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
halfling rough leather sling of enduring =5 CON=4.0 Encumbrance T1 sling 1H weapon [Ego++] Nature/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 While equipped: Stats +5 Con +6 Wil offense ------ Damage +9% physical defense ------ Life +13.00 other ------- Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Eldoral Last Resort4.0 Encumbrance T3 sling 1H weapon [Unique] Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 118% Range +10 While equipped: Stats +3 Cun +4 Dex offense ------ Damage +15% physical other ------- Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
Aminarilen the drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon [Random Unique] Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +4 Wil +7 Cun +3 Con offense ------ Physical Crit +15.0% Damage +21% physical Ignore resists +10% physical Accuracy +11 (+3 eff.) defense ------ Resistance +9% mind other ------- Light +2 See Invisibility +6 Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Arowyn4.0 Encumbrance T5 sling 1H weapon [Rare] Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Critical Rate +5.0% Attack Speed 100% Range +10 Projectile Speed +200% While equipped: Stats +4 Str +4 Con offense ------ Physical Power +28 (+5 eff.) defense ------ Resistance +15% blight Teleport Resist +20% Slings are used to hurl stones or metal shots at your foes. |
Glybeth the drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon [Random Unique] Nature/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +4 temporal On Hit: * 27% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +13 Str +13 Dex +12 Mag +8 Wil +13 Cun +20 Con offense ------ Ignore resists +15% all Accuracy +21 (+5 eff.) Ignore Armor +15 defense ------ Resistance +6% darkness +12% cold Spell save +6 (+2 eff.) Blind Resist +27% Poison Resist +10% Pinning Resist +10% Teleport Resist +10% other ------- Masteries +0.20 Wild-gift/Fungus Regenerate 188 life over 5 turns Puts all charms on 11 turn cooldown Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Durydas'4.0 Encumbrance T5 sling 1H weapon [Rare] Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +7 Wil offense ------ Ignore resists +11% all Accuracy +25 (+5 eff.) Ignore Armor +15 defense ------ Defense +35 (+6 eff.) Resistance +9% acid +9% fire +9% darkness +17% temporal Unlife -40.00 life Life Regen +4.65 Teleport Resist +23% Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Morningbiter'4.0 Encumbrance T5 sling 1H weapon [Random Unique] Arcane/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +12 acid +11 cold On-Hit, radius 1 +12 light On-crit, radius 2 +12 blight While equipped: offense ------ Physical Crit +3.0% Damage +8% acid +15% cold +3% blight Accuracy +9 (+2 eff.) When Hit 8 light Slings are used to hurl stones or metal shots at your foes. |
Bearak the Blindward (22/22, 142% power, 3 apr)3.0 Encumbrance T3 shot ammo [Random Unique] Nature/Psionic Weapon Damage 143% Range: 1.0x-1.2x Uses 50% Cun, 50% Mag, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 22 Projectile Speed +200% On-ranged-hit +8 nature +12 fire On-Hit, radius 1 +16 darkness On-crit, radius 2 +16 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 242 physical damage Shots are used with slings to pummel your foes to death. |
barbed pouch of dwarven-steel shots of crippling (20/20, 148% power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego++] Master Weapon Damage 148% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +20.0% Capacity 20 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 339 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
acidic pouch of stralite shots of vileness (18/18, 151% power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego] Arcane Weapon Damage 151% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 18 On-ranged-hit +13 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 30 On Critical: * Splash the target with acid dealing 183 damage over 5 turns and reducing armor and accuracy by 23 Shots are used with slings to pummel your foes to death. |
self-loading pouch of stralite shots of daylight (24/24, 156% power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego] Arcane Weapon Damage 156% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 24 Auto Reload 4 On-ranged-hit +11 light Damage Against +7% Undead Shots are used with slings to pummel your foes to death. |
Brightquill (21/21, 179% power, 6 apr)3.0 Encumbrance T5 shot ammo [Rare] Master Weapon Damage 180% Range: 1.0x-1.2x Uses 50% Cun, 50% Mag, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 21 On-ranged-hit +20 light +20 lightning On-Hit, radius 1 +20 light On-crit, radius 2 +20 light Shots are used with slings to pummel your foes to death. |
elemental pouch of voratun shots of accuracy (22/22, 164% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego+] Arcane/Master Weapon Damage 165% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Accuracy +20 Ignore Armor +6 Critical Rate +7.0% Capacity 22 On Hit: * Create an explosion dealing 132 acid damage (1/turn) Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of grasping (23/23, 163% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego++] Nature/Psionic Weapon Damage 163% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 23 On-ranged-hit +16 physical On Hit: * 20% chance to create vines that bind the target to the ground dealing 251 nature damage and pinning them for 3 turns * 20% chance to knock the target back 3 spaces and deal 251 physical damage Shots are used with slings to pummel your foes to death. |
Piercing Gaze (5 def, 25 armour, 150% power, 180 block)7.0 Encumbrance T4 shield armor [Unique] Arcane When used to Attack: Weapon Damage 150% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +180 While equipped: offense ------ On shield block: * 30% chance of petrifying the attacker. defense ------ Armor +25 Defense +5 (+1 eff.) Ranged Defense +10 (+2 eff.) Fatigue +12% Resistance +10% acid +10% physical +10% lightning +10% fire other ------- Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
Carrionarc the cashmere robe (0 def, 0 armour) =7 con=2.0 Encumbrance T3 cloth armor [Random Unique] Nature While equipped: Stats +7 Con offense ------ Damage +49% nature When Hit 4 nature defense ------ Resistance +6% fire +43% nature +11% all Poison Resist +31% Disease Resist +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
balancing hardened leather belt of the giants1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: Stats +5 Cun +5 Dex offense ------ Physical Crit +9.0% Mind Crit +10% Physical Power +6 (+1 eff.) defense ------ Spell save +8 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
hardened leather belt 'Poruwyn'1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: Stats +3 Mag +3 Cun +3 Con offense ------ Critical power +20.00% Spellpower +8 (+2 eff.) Damage +9% blight When Hit 10 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 defense ------ Mind save +28 (+7 eff.) A belt that goes around your waist. |
Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+4 eff.) Spell save +15 (+5 eff.) Mind save +15 (+3 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Malogadin the Morninghacker1.0 Encumbrance T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +4 Str +1 Dex +6 Con offense ------ Physical Power +13 (+2 eff.) Mindpower +9 (+2 eff.) Ignore resists +20% physical Accuracy +10 (+2 eff.) defense ------ Resistance +9% light Physical save +29 (+8 eff.) Unlife -20.00 life Life +62.00 other ------- Infravision +1 Size +1 A belt that goes around your waist. |
Galedor the linen cloak (1 def, 0 armour) =4 CON=2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2 Dex +1 Mag +4 Con offense ------ Physical Power +25 (+5 eff.) defense ------ Defense +1 (+1 eff.) Life +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Samalathathel' (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Mag +2 Con offense ------ Spell Crit +3% Spellpower +10 (+3 eff.) Ignore resists +10% arcane defense ------ Defense +10 (+2 eff.) Resistance +17% darkness +18% temporal Physical save +19 (+5 eff.) Life +60.00 Out-of-Phase Defense +20 Out-of-Phase Resistance +12% Out-of-Phase Resilience +16% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+4 eff.) Damage +25% arcane defense ------ Defense +6 (+1 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 282 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 14 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Bakhad the pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +5.0% Physical Power +5 (+1 eff.) Damage +3% physical Ignore resists +5% physical Accuracy +20 (+4 eff.) Ignore Armor +13 On-Hit (Melee): * 20% chance to reduce armor by 41% defense ------ Armor +5 Fatigue -7% Physical save +11 (+3 eff.) Life Regen +5.00 Healmod +17% other ------- Encumbrance +42 Stamina/turn +2.00 A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Arcane/Master While equipped: defense ------ Armor +5 Silence Resist +40% Confus Resist +36% Stun Resist +44% other ------- Stamina/turn +1.10 Max stamina +36.00 A pair of boots made of leather. |
Flashschism (10 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +2 Dex offense ------ Physical Crit +16.0% Spell Crit +20% Mind Crit +20% Critical power +28.00% Physical Power +20 (+4 eff.) Damage +21% lightning +15% mind defense ------ Armor +3 Defense +10 (+2 eff.) other ------- Stamina/turn +3.00 Unarmed combat: Weapon Damage 143% Range: 1.0x-1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +19.0% Attack Speed 100% On Crit: 20% Cripple level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Grinidudir the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Str +4 Dex +2 Con offense ------ Physical Power +5 (+1 eff.) Accuracy +18 (+4 eff.) defense ------ Armor +2 Fatigue +3% Resistance +9% acid +3% fire +2% physical Unlife -40.00 life Pinning Resist +20% Unarmed combat: Weapon Damage 122% Range: 1.0x-1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +9 Critical Rate +14.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat 'Lelizor' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +2 Str offense ------ Physical Crit +6.0% Ignore resists +20% physical defense ------ Defense +2 (+1 eff.) Resistance +6% light Spell save +12 (+4 eff.) Mind save +6 (+1 eff.) other ------- EQ when Hit +1.80 Psi when Hit +1.50 Hate when Hit +1.20 Max stamina +20.00 A pointy cloth hat, very wizardly... |
Xerewyn the Cleansecrypt (0 def, 3 armour) =11 CON=2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +11 Con offense ------ Damage +3% arcane +9% nature When Hit 4 arcane 4 nature On-Hit (Melee): * 10% chance to slow global speed by 65% defense ------ Armor +3 Fatigue +3% Resistance +5% arcane +11% cold other ------- Breathe water A cap made of leather. |
Drofang the Glitterking (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Cun +20 Wil offense ------ Mindpower +12 (+3 eff.) Damage +3% arcane Ignore resists +10% arcane When Hit 6 arcane defense ------ Armor +5 Fatigue +5% Resistance +15% blight +15% nature +24% light Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Life +110.00 Healmod +17% other ------- Light +3 A cap made of leather. |
Glorigavea the drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +14 Str +5 Con offense ------ Physical Crit +5.0% Spell Crit +2% Physical Power +4 (+1 eff.) Damage +6% arcane Ignore resists +5% mind defense ------ Armor +5 Fatigue +5% Physical save +58 (+15 eff.) other ------- Vim-on-crit +2.00 Max vim +40.00 Skullcracker: Puts all charms on 11 turn cooldown Effective talent level: 3.0 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 576.5 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Sleetlady the drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +5 Dex +5 Wil +10 Cun offense ------ Mindpower +6 (+1 eff.) Damage +6% arcane +6% cold Ignore resists +5% arcane Ignore Armor +8 When Hit 8 arcane 2 cold defense ------ Armor +5 Fatigue +5% Resistance +20% light +3% cold +20% darkness +6% arcane Skullcracker: Puts all charms on 11 turn cooldown Effective talent level: 3.0 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 576.5 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Cyrydabrenne the Coalsmash (0 def, 3 armour) =WATER=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Wil offense ------ Ignore resists +5% mind When Hit 6 darkness defense ------ Armor +3 Fatigue +5% Resistance +6% darkness +8% cold Mind save +6 (+1 eff.) other ------- Max psi +20.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Glareguile' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +6 Str +9 Dex offense ------ Physical Power +15 (+3 eff.) Damage +9% light Accuracy +15 (+3 eff.) Ignore Armor +1 defense ------ Armor +3 Fatigue +5% Unlife -80.00 life Skullcracker: Puts all charms on 11 turn cooldown Effective talent level: 3.0 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 576.5 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Emelora' (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +7 Str +8 Wil +6 Con offense ------ Damage +6% physical Ignore Armor +4 defense ------ Armor +5 Fatigue +5% Resistance +12% blight +14% cold +13% fire Physical save +23 (+6 eff.) Mind save +24 (+6 eff.) other ------- Stamina/turn +3.00 Battle Cry: Puts all charms on 16 turn cooldown Effective talent level: 2.0 Power cost 16 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
24 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+2 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 17 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
1812 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
55 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Eloma2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +7 Str offense ------ Damage +6% blight Accuracy +25 (+5 eff.) defense ------ Resistance +5% arcane Physical save +6 (+2 eff.) other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(140 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Dourquick the dwarven lantern1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Con offense ------ On-Hit (Melee): * 10% chance to slow global speed by 65% * 20% chance to reduce damage dealt by 30% defense ------ Resistance +15% blight +6% temporal +6% light +3% darkness Spell save +9 (+3 eff.) Mind save +13 (+3 eff.) Life Regen +13.00 other ------- Light +10 See Stealth +21 See Invisibility +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Xanulle the Sparkpain1.0 Encumbrance T5 lite [Random Unique] Arcane/Nature/Psionic While equipped: offense ------ Damage +15% light +6% temporal Ignore resists +10% lightning When Hit 4 lightning 28 fire 8 arcane defense ------ Resistance +10% fire +15% darkness +5% arcane Affinity +5% light Physical save +15 (+4 eff.) Mind save +14 (+3 eff.) Healmod +30% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +8 See Stealth +25 See Invisibility +17 Sun Flare: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 217.59 light damage. At talent level 3 you gain 32% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+2 eff.) Spellpower +12 (+3 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 44 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 37.72 cold damage and 71.18 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 55 power out of 100/100 The very essence of bearness! |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 55 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Deepsreeve the iron pickaxe (dig speed 29 turns) =4 CON=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +4 Con offense ------ Critical power +5.00% Ignore resists +5% darkness Accuracy +5 (+1 eff.) When Hit 2 darkness 2 physical defense ------ Unlife -20.00 life other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 11 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+1 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Skull of the Rat Lich1.0 Encumbrance T3 skull tool [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +10 (+3 eff.) When Hit 12 darkness Raise one or two undead rats to fight beside you. Uses 39 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
innervating elm totem of healing [power 110] (9 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 9 turn cooldown 100% to reduce fatigue by 24% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Home, Horrific Home"2.0 Encumbrance T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Osel the Shalore Skirmisher level 49
51st Regrowth 124th year of Ascendancy at 07:35 see stats
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Osel the Shalore Skirmisher level 36
11st Dusk 123rd year of Ascendancy at 05:47 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Osel the Shalore Skirmisher level 50
51st Pyre 124th year of Ascendancy at 08:55 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Osel the Shalore Skirmisher level 36
9th Dusk 123rd year of Ascendancy at 13:39 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Osel the Shalore Skirmisher level 41
7th Haze 123rd year of Ascendancy at 02:42 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Osel the Shalore Skirmisher level 50
34th Pyre 124th year of Ascendancy at 06:25 see stats
Bookception! (Insane (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Osel the Shalore Skirmisher level 50
34th Dusk 124th year of Ascendancy at 02:57 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Osel the Shalore Skirmisher level 40
1st Haze 123rd year of Ascendancy at 10:26 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Osel the Shalore Skirmisher level 37
29th Dusk 123rd year of Ascendancy at 16:13 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Osel the Shalore Skirmisher level 10
4th Flare 122nd year of Ascendancy at 18:16 see stats
Demonic Invasion (Insane (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Osel the Shalore Skirmisher level 50
69th Pyre 124th year of Ascendancy at 00:21 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By Osel the Shalore Skirmisher level 44
22nd Haze 123rd year of Ascendancy at 10:17 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Osel the Shalore Skirmisher level 39
76th Dusk 123rd year of Ascendancy at 09:19 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Osel the Shalore Skirmisher level 37
42nd Dusk 123rd year of Ascendancy at 05:16 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Osel the Shalore Skirmisher level 30
70th Regrowth 123rd year of Ascendancy at 22:53 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Osel the Shalore Skirmisher level 50
51st Dusk 124th year of Ascendancy at 00:48 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Osel the Shalore Skirmisher level 22
3rd Haze 122nd year of Ascendancy at 04:37 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Osel the Shalore Skirmisher level 31
2nd Pyre 123rd year of Ascendancy at 00:59 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Osel the Shalore Skirmisher level 27
68th Haze 122nd year of Ascendancy at 10:38 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Osel the Shalore Skirmisher level 50
17th Dusk 124th year of Ascendancy at 13:39 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Osel the Shalore Skirmisher level 43
17th Haze 123rd year of Ascendancy at 21:21 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Osel the Shalore Skirmisher level 48
4th Allure 124th year of Ascendancy at 07:45 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Osel the Shalore Skirmisher level 43
7th Haze 123rd year of Ascendancy at 13:00 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Osel the Shalore Skirmisher level 10
4th Flare 122nd year of Ascendancy at 18:16 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Osel the Shalore Skirmisher level 20
72nd Dusk 122nd year of Ascendancy at 01:04 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Osel the Shalore Skirmisher level 30
21st Regrowth 123rd year of Ascendancy at 17:05 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Osel the Shalore Skirmisher level 40
76th Dusk 123rd year of Ascendancy at 14:00 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Osel the Shalore Skirmisher level 50
51st Regrowth 124th year of Ascendancy at 11:33 see stats
Oozemancer (Insane (Roguelike) difficulty)
Destroyed the corrupted oozemancer.By Osel the Shalore Skirmisher level 50
1st Pyre 124th year of Ascendancy at 07:14 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Osel the Shalore Skirmisher level 50
12nd Dusk 124th year of Ascendancy at 22:27 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Osel the Shalore Skirmisher level 50
1st Time of Balance 124th year of Ascendancy at 15:24 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Osel the Shalore Skirmisher level 50
74th Pyre 124th year of Ascendancy at 07:15 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Osel the Shalore Skirmisher level 26
65th Haze 122nd year of Ascendancy at 12:32 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Osel the Shalore Skirmisher level 33
9th Flare 123rd year of Ascendancy at 12:57 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Osel the Shalore Skirmisher level 17
59th Dusk 122nd year of Ascendancy at 15:42 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Osel the Shalore Skirmisher level 39
76th Dusk 123rd year of Ascendancy at 13:58 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Osel the Shalore Skirmisher level 50
51st Dusk 124th year of Ascendancy at 00:47 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Osel the Shalore Skirmisher level 13
34th Dusk 122nd year of Ascendancy at 06:07 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Osel the Shalore Skirmisher level 9
1st Summertide 122nd year of Ascendancy at 00:00 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Osel the Shalore Skirmisher level 50
13rd Dusk 124th year of Ascendancy at 02:29 see stats
The Rat Lich (Insane (Roguelike) difficulty)
Killed the terrible Rat Lich.By Osel the Shalore Skirmisher level 50
49th Dusk 124th year of Ascendancy at 06:41 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Osel the Shalore Skirmisher level 27
68th Haze 122nd year of Ascendancy at 21:54 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Osel the Shalore Skirmisher level 50
51st Dusk 124th year of Ascendancy at 00:48 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Osel the Shalore Skirmisher level 40
79th Dusk 123rd year of Ascendancy at 01:19 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Osel the Shalore Skirmisher level 10
5th Dusk 122nd year of Ascendancy at 06:44 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Osel the Shalore Skirmisher level 30
40th Regrowth 123rd year of Ascendancy at 22:28 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Osel the Shalore Skirmisher level 45
50th Haze 123rd year of Ascendancy at 00:39 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Osel the Shalore Skirmisher level 21
1st Haze 122nd year of Ascendancy at 21:52 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Osel the Shalore Skirmisher level 15
44th Dusk 122nd year of Ascendancy at 09:51 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Osel the Shalore Skirmisher level 50
44th Dusk 124th year of Ascendancy at 05:02 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Osel the Shalore Skirmisher level 35
7th Dusk 123rd year of Ascendancy at 13:56 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Osel the Shalore Skirmisher level 50
32nd Dusk 124th year of Ascendancy at 13:19 see stats
Log
Linaniil, Supreme Archmage of Angolwen slows down.
Linaniil, Supreme Archmage of Angolwen misses Elder vampire.
--------------------------------
Osel uses Infusion: Movement.
Osel is moving at extreme speed!
Automatic talent usage: disabled
Linaniil, Supreme Archmage of Angolwen's arcane area effect hits Osel for (32 flat reduction), 236 arcane (236 total damage).
Linaniil, Supreme Archmage of Angolwen's arcane area effect hits Elder vampire for 796 arcane damage.
--------------------------------
Linaniil, Supreme Archmage of Angolwen's arcane area effect killed Elder vampire!
--------------------------------
Talent Swift Shot is ready to use.
--------------------------------
Osel uses Swift Shot.
Osel slows down.
Automatic talent usage: enabled
Linaniil, Supreme Archmage of Angolwen casts Elemental Array Burst.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Osel reacts to damage from Linaniil, Supreme Archmage of Angolwen, mitigating the blow!.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Osel reacts to damage from Linaniil, Supreme Archmage of Angolwen, mitigating the blow!.
Osel reacts to damage from Linaniil, Supreme Archmage of Angolwen, mitigating the blow!.
Linaniil, Supreme Archmage of Angolwen hits Osel for (32 flat reduction), (359 reacted , -5 stam), 386 thaumic energy, (32 flat reduction), (92 reacted , -5 stam), 99 physical, (32 flat reduction), (88 reacted , -5 stam), 95 fire (580 total damage).
Osel the level 50 shalore skirmisher was blazed to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Angolwen.


























































































































































