OgreStriker the level 2 Ogre Striker by sinhacker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceOgre
ClassStriker
Level / Exp2 / 29%
Sizehuge
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic18 (base 16)
Willpower8 (base 10)
Cunning21 (base 16)

Resources

Life115/115
Mana46/46
Stamina88/88
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision5
See Stealth25.223953584336
See Invisible25.223953584336
Stealth22

Offense: Mainhand

Damage10
Accuracy18
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance11%
Speed1

Offense: Mind

Mindpower14
Crit Chance4%
Speed1

Offense: Damage Bonus

Arcane+11%
Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save14
Spell Save20
Mental Save16

Defense: Resistances

Cold+ 13%( 70%)
Arcane+ 17%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Spell / Thunderstrike1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Spell / Divination1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

On fingers
On fingers
Around waist
Main armor
Light source
In main hand

Inventory

Achievements

Log

You gain 0.10 gold from the melting of pouch of iron shots (11/11, 114% power, 1 apr).
You gain 0.02 gold from the melting of
linen robe (0 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (103% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.39 gold from the melting of
balanced iron waraxe (102% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (102% power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (98% power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (77% power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron battleaxe (109% power, 1 apr).
You gain 1.60 gold from the melting of
steam generator implant (steam 4).
You gain 1.52 gold from the melting of
steam generator implant (steam 4).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 76%).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 89%).
You gain 2.70 gold from the melting of
medical injector implant (efficiency 88% / cooldown 63%).
There is a ladder to the previous level here (press '' or right click to use).
Resting starts...

Talent Command Staff is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Ran for 7 turns (stop reason: hostile spotted to the northwest (white crystal)).