Zhastu the level 8 Maj'Eyal Yeti Adventurer by Taiiax

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceMaj'Eyal Yeti
ClassAdventurer
Level / Exp8 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 23)
Dexterity12 (base 12)
Constitution20 (base 14)
Magic12 (base 12)
Willpower22 (base 21)
Cunning13 (base 14)

Resources

Life264/264
Stamina149/149
Equilibrium25
Healing Factor1.0870588855781
Regeneration12.04032141408

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+92.742314256981%

Vision

Sight10
Lite6
Infravision5
See Stealth19.433042497527
See Invisible19.433042497527

Offense: Mainhand

Damage64
Accuracy31
Crit Chance4%
APR7
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)10.492506465168 (30%)
Defense7
Ranged Defense7
Fatigue12
Physical Save23
Spell Save28
Mental Save13

Defense: Resistances

Lightning+ 20%( 70%)
Temporal+ 5%( 70%)
Physical+ 14%( 70%)
Cold+ 19%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Tactical1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
1/5
0/5
Wild-gift / Cold drake aspect1.30
3/5
1/5
0/5
0/5
Technique / Tireless Combatant1.30
3/5
3/5
1/5
0/5

Generic Talents

Race / Yeti1.30
1/5
1/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
2/5
0/5

Effects

talent
talent

Quests

done
done
done
active

Equipment

On feet
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 3 turns (stop reason: all resources and life at maximum).

Resting starts...

You are yanked out of this place!

Rested for 34 turns (stop reason: dialog is displayed).


Zhastu wears (replacing
brass lantern): bright brass lantern.

You gain 5.25 gold from the melting of
piercing elm wand of shielding [power 116] (20 cooldown).
You collect a new ingredient:
lump of iron (1).
You gain 2.16 gold from the melting of
acidic iron waraxe of daylight (11-15 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.50 gold from the melting of
Skullcleaver (20-28 power, 4 apr).
You collect a new ingredient:
lump of iron (1).
You gain 6.28 gold from the melting of
Huruharasatar (10-15 power, 0 apr).
You gain 7.17 gold from the melting of
elm starstaff 'Belariabeth' (10-12 power, 2 apr, light element).
You gain 0.25 gold from the melting of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 2.91 gold from the melting of
cruel elm starstaff of power (10-12 power, 2 apr, darkness element).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.80 gold from the melting of
mossy mindstar of balance (2-2 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 3.96 gold from the melting of
balanced iron mace of dampening (12-17 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.61 gold from the melting of
flaming iron greatmaul of phasing (17-26 power, 8 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
arcing iron battleaxe of massacre (24-35 power, 1 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.