Skippy the level 4 Dwarf Necromancer by SolarGunner

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassNecromancer
Level / Exp4 / 43%
Sizebig
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity8 (base 10)
Constitution16 (base 13)
Magic22 (base 20)
Willpower20 (base 17)
Cunning11 (base 11)

Resources

Life146/146
Mana131/131
Souls9/10
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage11
Accuracy7
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance8%
Speed1

Offense: Mind

Mindpower18.4
Crit Chance1%
Speed1

Offense: Damage Bonus

All+5%

Defense: Base

Armour (hardiness)2 (35%)
Defense3.3
Ranged Defense6.3
Fatigue1
Physical Save15.5
Spell Save22.85
Mental Save15.85

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
3/5
1/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
3/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active
active
active
done

Equipment

On hands
On feet
Around neck
Main armor
Around waist
Light source
On head
In main hand

Inventory

Achievements

Squadmate (Roguelike) Escaped from Reknor alive with your squadmate Norgan.
By Skippy the Dwarf Necromancer level 4
20th Voratun 122nd year of Ascendancy at 08:51
see stats

Log

Giant crystal rat misses Skippy.

Skippy hits Giant crystal rat for 8 physical damage.
Skippy killed Giant crystal rat!

Resting starts...

Rested for 26 turns (stop reason: all resources and life at maximum).


Skippy picks up (f.):
cruel elm vilestaff of might (10-12 power, 2 apr, fire element).
There is a ladder to the next level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Skippy wears:
nightruned rough leather belt of the giants.

Skippy wears(replacing):
cruel elm vilestaff of might (10-12 power, 2 apr, fire element).

You gain 4.00 gold from the transmogrification of
spinel.
You gain 0.77 gold from the transmogrification of
rough leather armour of acid resistance (1 def, 2 armour).
You gain 1.35 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.49 gold from the transmogrification of
steady rough leather gloves of magic (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 4.15 gold from the transmogrification of
blue-steel trident 'Urthyladur' (17-27.2 power, 8 apr).
You gain 1.22 gold from the transmogrification of
arcing iron swordbreaker of massacre (11.5-14.95 power, 2 apr).
You gain 2.11 gold from the transmogrification of
iron longsword of paradox (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (11.5-16.1 power, 2 apr).
You gain 1.46 gold from the transmogrification of
crushing elm greatclub of projection (23-34.5 power, 1 apr).
You gain 0.70 gold from the transmogrification of
sharp iron dagger of massacre (15-19.5 power, 5 apr).
You gain 2.04 gold from the transmogrification of
iron dagger of paradox (9-11.7 power, 5 apr).
There is a ladder to the previous level here (press '' or right click to use).