Drashko the level 8 Ogre Reaver by jaxon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassReaver
Level / Exp8 / 71%
Sizebig
Lifes / Deaths

Primary Stats

Strength21 (base 17)
Dexterity19 (base 17)
Constitution15 (base 12)
Magic28 (base 26)
Willpower8 (base 10)
Cunning13 (base 11)

Resources

Life260/260
Vim149/164
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2

Offense: Mainhand

Damage31
Accuracy43
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage27
Accuracy43
Crit Chance5%
APR7
Speed0.80

Offense: Spell

Spellpower24
Crit Chance1%
Speed1

Offense: Mind

Mindpower10
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+3%
Blight+9%
Mind+3%
All0%

Defense: Base

Armour (hardiness)25.522593642275 (62.32946707186%)
Defense9
Ranged Defense9
Fatigue15
Physical Save18
Spell Save12
Mental Save12

Defense: Resistances

Darkness+ 6%( 70%)
Light+ 6%( 70%)
Cold+ 16%( 70%)
Fire+ 5%( 70%)
Mind+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance23%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Corruption / Scourge1.30
1/5
2/5
0/5
0/5
Corruption / Reaving combat1.30
3/5
0/5
0/5
0/5
Corruption / Vim1.00
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.30
3/5
1/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Ogre1.00
2/5
0/5
0/5
0/5
Corruption / Torment1.30
3/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

active
done
active

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Drashko wears: acidic iron mace of massacre (20-28 power, 2 apr).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


You gain 2.72 gold from the transmogrification of
icy voratun shield (0 def, 10 armour, 184.5 block).
You gain 3.12 gold from the transmogrification of
radiant rough leather armour of resilience (3 def, 2 armour).
You gain 1.38 gold from the transmogrification of
prismatic rough leather armour of fire resistance (3 def, 2 armour).
You gain 1.35 gold from the transmogrification of
impenetrable iron mail armour (2 def, 10 armour).
You gain 1.75 gold from the transmogrification of
shielding linen wizard hat of the sentry (1 def, 0 armour).
You gain 3.51 gold from the transmogrification of
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 1.25 gold from the transmogrification of
mindwoven linen robe of corrosion (+19%) (0 def, 0 armour).
You gain 1.90 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, arcane element).
You gain 1.76 gold from the transmogrification of
potent elm vilestaff of might (13-15 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 1.80 gold from the transmogrification of
creative mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 1.70 gold from the transmogrification of
creative mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 2.82 gold from the transmogrification of
truestriking iron longsword (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (15-24 power, 1 apr).
You gain 2.70 gold from the transmogrification of
flaming iron greatsword of daylight (15-24 power, 1 apr).
You gain 4.47 gold from the transmogrification of
balanced iron dagger of vileness (9-12 power, 5 apr).
You gain 2.50 gold from the transmogrification of
balanced iron dagger of massacre (16-20 power, 5 apr).
You gain 6.60 gold from the transmogrification of
Flashbreaker (18-23 power, 6 apr).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 15).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 600% over 10 turns; mana 30; cd 17).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (res 19%; mental; dur 4; cd 15).
There is a previous level here (press '' or right click to use).