Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Sounds Mod 1.7.4Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
High Quality Sounds 1.7.2Replaces a selection of sounds with higher quality versions. First release focuses primarily on UI, Actions and Talents from the base game. Future releases will handle the DLC's, various creatures and minor adjustments to tone down some sounds that prove to be an annoyance. Content consists of only sound assets to try and have the highest possible compatibility with future patches. DISCLAMER: These are not sounds I personally created from scratch but where taken from various sources. I take no credit in the creation of these sounds, only the selecting, editing, converting and packaging all this as a mod. I do this just for fun and to enhance a game I love to play. If you are an original creator and is somehow not cool with this, please let me know and I will remove that material. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Writhing One |
Level / Exp | 18 / 71% |
Size | big |
Lifes / Deaths | Killed by war hound at level 14 on the 37th Dusk 122nd year of Ascendancy at 20:23 / 2Killed by Elutha the bandit at level 18 on the 7th Haze 122nd year of Ascendancy at 21:53 |
Primary Stats
Strength | 52 (base 41) |
Dexterity | 16 (base 10) |
Constitution | 25 (base 13) |
Magic | 43 (base 39) |
Willpower | 16 (base 10) |
Cunning | 9.2268852643523 (base 10) |
Resources
Life | -140/600 |
Insanity | 19/100 |
Stamina | 166/166 |
Healing Factor | 1.1245178243369 |
Regeneration | 0.28112945608422 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +32.44168646096% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 7 |
See Stealth | 11 |
See Invisible | 13 |
Offense: Mainhand
Damage | 78 |
Accuracy | 54 |
Crit Chance | 3% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 37 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Mind | +9% |
Lightning | +6% |
Nature | +5% |
Darkness | +4% |
Blight | +4% |
Physical | +10% |
Fire | +26% |
All | 0% |
Offense: Damage Penetration
Physical | +10% |
Lightning | +5% |
Defense: Base
Armour (hardiness) | 18.5 (43.579428603723%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 23 |
Physical Save | 43 |
Spell Save | 41 |
Mental Save | 23 |
Defense: Resistances
Acid | + 6%( 70%) |
Arcane | + 8%( 70%) |
Cold | + 15%( 70%) |
All | + 3%( 70%) |
Darkness | + 12%( 70%) |
Light | + 9%( 70%) |
Physical | + 4%( 70%) |
Mind | + 15%( 70%) |
Lightning | + 29%( 70%) |
Fire | + 65%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Pinning Resistance | 0% |
Disarm Resistance | 28% |
Instadeath Resistance | 100% |
Blind Resistance | 46% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed black mamba head. * You've found the needed red crystal shard. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | Pyreglamour the pair of rough leather boots (0 def, 1 armour) Pyreglamour the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +7 Con offense ------ Damage +9% fire Ignore resists +10% physical Ignore Armor +1 defense ------ Armor +1 Resistance +6% darkness Physical save +9 (+3 eff.) Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 7 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | brass lantern 'Unrysafast' brass lantern 'Unrysafast'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Physical Power +30 (+8 eff.) Damage +6% mind defense ------ Defense +5 (+3 eff.) Unlife -60.00 life other ------- Stamina/turn +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+4 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | supercharged iron torque of mindblast [power 120] (19 cooldown) supercharged iron torque of mindblast [power 120] (19 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 131 mind damage and silencing them for 4 turns Puts all charms on 19 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Aroyawen the steel ring Aroyawen the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Dex +1 Mag +3 Cun offense ------ On-Hit 8 physical On-Ranged-Hit 9 physical Damage +12% fire On-Hit (Melee): * 11% chance to reduce all saves and defense by 9 On-Hit (Ranged): * 10% chance to reduce all saves and defense by 9 defense ------ Resistance +24% fire Blind Resist +24% other ------- Hate-on-crit +2.00 Max hate +7.00 Infravision +4 See Stealth +6 See Invisibility +8 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
On fingers | savior's copper ring of sensing savior's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Physical save +7 (+2 eff.) Spell save +7 (+3 eff.) Mind save +7 (+4 eff.) Blind Resist +22% other ------- Infravision +3 See Stealth +5 See Invisibility +5 Rings make your fingers look great! |
Around waist | rough leather belt 'Liserinn' rough leather belt 'Liserinn'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Resistance +9% lightning +1% physical Spell save +3 (+1 eff.) Unlife -20.00 life Life +30.00 Disease Resist +10% A belt that goes around your waist. |
In main hand | steel greatmaul 'Aerita' (38-58 power, 2 apr) steel greatmaul 'Aerita' (38-58 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Random Unique] Master/Psionic Weapon Damage 38.5 - 57.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: offense ------ Physical Crit +2.0% Accuracy +10 (+3 eff.) defense ------ Defense +9 (+5 eff.) Physical save +9 (+3 eff.) Unlife -20.00 life Disarm Resist +28% Massive two-handed mauls. |
On hands | Ebonycut (0 def, 2 armour) Ebonycut (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats +2 Dex +1 Mag offense ------ Spell Crit +2% On-Hit 5 nature 7 fire Damage +5% nature +5% fire Accuracy +17 (+5 eff.) defense ------ Armor +2 Fatigue +3% Resistance +5% fire +6% nature +3% darkness Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Mana/turn +0.04 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | iron mail armour 'Phoenixsmasher' (2 def, 8 armour) iron mail armour 'Phoenixsmasher' (2 def, 8 armour)14.0 Encumbrance T1 heavy armor [Rare] Master While equipped: offense ------ Critical power +15.00% Ignore Armor +2 defense ------ Armor +8 Defense +2 (+1 eff.) Fatigue +12% Resistance +22% fire Physical save +6 (+2 eff.) Unlife -20.00 life A suit of armour made of mail. |
Cloak | linen cloak 'Flashbiter' (1 def, 0 armour) linen cloak 'Flashbiter' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +6% lightning Ignore resists +5% lightning defense ------ Defense +1 (+1 eff.) Resistance +3% acid +12% mind +6% lightning Life +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Brodamnir the Blazewhisper Brodamnir the Blazewhisper0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +3% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 9 defense ------ Resistance +12% lightning +6% light +13% fire +5% arcane +12% cold Spell save +3 (+1 eff.) Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 175; cd 12) healing infusion of the warrior (heal 175; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 175 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
acid wave rune of the warrior (damage 196; dur 4; cd 22) acid wave rune of the warrior (damage 196; dur 4; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 195.72 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 76; cd 18) shatter afflictions rune of the wizard (absorb 76; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
copper amulet 'Bokidesin' copper amulet 'Bokidesin'0.1 Encumbrance T1 amulet jewelry [Rare] Psionic While equipped: Stats +2 Wil offense ------ Mindpower +6 (+6 eff.) On-Hit (Melee): * 10% chance to reduce armor by 30% defense ------ Resistance +6% light +9% cold Mind save +6 (+3 eff.) Life Regen +2.00 Confus Resist +12% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Amulets make your neck look great! |
insulating copper amulet of strength (+3) insulating copper amulet of strength (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str defense ------ Resistance +11% fire +11% cold Amulets make your neck look great! |
warrior's copper amulet of constitution (+3) warrior's copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Resistance +6% physical other ------- Stamina/turn +0.20 Amulets make your neck look great! |
rogue's copper ring rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+3 eff.) Rings make your fingers look great! |
rogue's copper ring of frost (+20%) rogue's copper ring of frost (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun offense ------ Damage +10% cold defense ------ Defense +4 (+2 eff.) Resistance +20% cold Rings make your fingers look great! |
dwarven-steel battleaxe 'Erygahor' (45-68 power, 2 apr) dwarven-steel battleaxe 'Erygahor' (45-68 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Master Weapon Damage 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +12 physical While equipped: offense ------ Physical Power +20 (+6 eff.) defense ------ Spell save +6 (+2 eff.) Disease Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +3.00 Massive two-handed battleaxes. |
hateful steel greatsword of massacre (32-52 power, 2 apr) hateful steel greatsword of massacre (32-52 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Master/Psionic Weapon Damage 32.5 - 52.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +7 darkness Damage Against +7% Living Massive two-handed swords. |
Colaryem (48-77 power, 12 apr) Colaryem (48-77 power, 12 apr)3.0 Encumbrance T3 greatsword 2H weapon [Unique] Arcane Weapon Damage 48.0 - 76.8 Physical Uses 130% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +11.0% Attack Speed 50% While equipped: Stats +7 Dex offense ------ Move Speed +10% Damage +7% lightning defense ------ Fatigue -12% Resistance +7% lightning other ------- Encumbrance +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
iron longsword (11-15 power, 2 apr) iron longsword (11-15 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Normal] Weapon Damage 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
steel longsword 'Isobrevea' (15-21 power, 3 apr) steel longsword 'Isobrevea' (15-21 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +5 blight +12 mind On Hit: 20% Epidemic level 2 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 20 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Damage +9% arcane Accuracy +6 (+2 eff.) defense ------ Defense +6 (+3 eff.) Resistance +3% mind Disease Resist +14% Disarm Resist +21% Sharp, long, and deadly. |
Fireraider (12-17 power, 2 apr) Fireraider (12-17 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Nature Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +6 nature +4 fire While equipped: Stats +2 Dex +4 Mag offense ------ Damage +3% fire One-handed war axes. |
blazebringer's iron waraxe (11-15 power, 2 apr) blazebringer's iron waraxe (11-15 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego+] Nature Weapon Damage 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +6 fire While equipped: offense ------ Global Speed +2% Ignore resists +6% fire One-handed war axes. |
hateful dwarven-steel waraxe of erosion (20-28 power, 4 apr) hateful dwarven-steel waraxe of erosion (20-28 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego] Nature/Psionic Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +7 darkness +5 nature Damage Against +5% Living One-handed war axes. |
hateful iron dagger of massacre (15-20 power, 5 apr) hateful iron dagger of massacre (15-20 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Master/Psionic Weapon Damage 15.0 - 19.5 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +6 darkness Damage Against +5% Living Sharp, short and deadly. |
deadly quiver of yew arrows of erosion (18/18, 42-59 power, 10 apr) deadly quiver of yew arrows of erosion (18/18, 42-59 power, 10 apr)3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Ego] Nature/Master Weapon Damage 42.0 - 58.8 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 18 On-ranged-hit +12 nature Arrows are used with bows to pierce your foes to death. |
stargazer's linen robe of alchemy (0 def, 0 armour) stargazer's linen robe of alchemy (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego++] Arcane While equipped: Stats +1 Cun offense ------ Spell Crit +5% Spellpower +6 (+3 eff.) Damage +7% acid +6% physical +5% light +5% fire +5% darkness +8% cold defense ------ Resistance +10% acid +10% physical +11% fire +11% cold +7% all other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Isyrekira the hardened leather belt Isyrekira the hardened leather belt1.0 Encumbrance T3 belt armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +3 Wil offense ------ Critical power +5.00% defense ------ Defense +5 (+3 eff.) Resistance +9% acid +2% physical +7% blight Mind save +7 (+4 eff.) Life +79.00 A belt that goes around your waist. |
Eilinonne the Chargeusher (6 def, 0 armour) Eilinonne the Chargeusher (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Ignore resists +5% lightning defense ------ Defense +6 (+3 eff.) Resistance +3% blight +5% arcane Physical save +6 (+2 eff.) Spell save +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flarefoe (1 def, 0 armour) Flarefoe (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2 Wil offense ------ Ignore resists +15% mind +15% fire defense ------ Defense +1 (+1 eff.) Life +34.00 other ------- EQ when Hit +0.04 Hate-on-crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Heathack (1 def, 0 armour) Heathack (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +3 Cun offense ------ Damage +12% fire On-Hit (Melee): * 20% chance to reduce all saves and defense by 9 defense ------ Defense +1 (+1 eff.) Physical save +6 (+2 eff.) Mind save +6 (+3 eff.) Unlife -50.00 life other ------- See Invisibility +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the voidstalker (1 def, 0 armour) linen cloak of the voidstalker (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +1 (+1 eff.) Resistance +10% darkness +11% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Icewoe' (0 def, 1 armour) pair of rough leather boots 'Icewoe' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Ignore resists +25% acid +5% cold defense ------ Armor +1 Resistance +3% cold Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +5 (+3 eff.) A pair of boots made of leather. |
undeterred pair of iron boots (0 def, 3 armour) undeterred pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Arcane While equipped: defense ------ Armor +3 Fatigue +2% Silence Resist +22% Confus Resist +21% Stun Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
umbral rough leather gloves of magic (+2) (0 def, 1 armour) umbral rough leather gloves of magic (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag offense ------ On-Hit 5 darkness Damage +4% arcane +3% darkness defense ------ Armor +1 Resistance +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Isyba (0 def, 2 armour) Isyba (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Disrupt/Master While equipped: Stats +7 Dex +4 Wil offense ------ Accuracy +29 (+8 eff.) When Hit: * 20 arcane resource burn defense ------ Armor +2 Fatigue +3% Spell save +10 (+4 eff.) other ------- Light +3 Infravision +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Shadestone the linen wizard hat (1 def, 0 armour) Shadestone the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Dex +2 Con offense ------ Damage +10% nature Ignore resists +5% darkness When Hit 6 darkness defense ------ Defense +1 (+1 eff.) Resistance +15% nature A pointy cloth hat, very wizardly... |
mindwoven linen wizard hat of the mind (+11%) (1 def, 0 armour) mindwoven linen wizard hat of the mind (+11%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+2 eff.) Damage +11% mind defense ------ Defense +1 (+1 eff.) Resistance +11% mind other ------- Psi/turn +0.10 A pointy cloth hat, very wizardly... |
Beevon (5 def, 1 armour) Beevon (5 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex +1 Con defense ------ Armor +1 Defense +5 (+3 eff.) Fatigue +1% Crit Resistance 15.00% Life Regen +4.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A cap made of leather. |
Zurig (25 def, 3 armour) Zurig (25 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +3 Defense +25 (+13 eff.) Fatigue +1% Resistance +3% blight +3% light Life +60.00 Confus Resist +20% other ------- Infravision +2 A cap made of leather. |
rough leather cap 'Mayoriayawyn' (0 def, 3 armour) rough leather cap 'Mayoriayawyn' (0 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Dex +2 Wil offense ------ When Hit 10 mind defense ------ Armor +3 Fatigue +1% Crit Resistance 5.00% other ------- Light +1 Infravision +2 See Invisibility +6 A cap made of leather. |
hardened leather cap 'Cloudtorrent' (6 def, 9 armour) hardened leather cap 'Cloudtorrent' (6 def, 9 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Ignore resists +5% lightning When Hit 6 arcane 2 light defense ------ Armor +9 Defense +6 (+3 eff.) Fatigue +3% Resistance +15% lightning +6% light +4% all Physical save +9 (+3 eff.) other ------- Light +1 A cap made of leather. |
Blazewish (0 def, 3 armour) Blazewish (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% lightning +6% darkness Ignore resists +5% lightning When Hit 2 lightning On-Hit (Melee): * 20% chance to slow global speed by 34% defense ------ Armor +3 Fatigue +5% Resistance +9% darkness +7% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gilagorn the iron helm (5 def, 3 armour) Gilagorn the iron helm (5 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Wil defense ------ Armor +3 Defense +5 (+3 eff.) Fatigue +5% Resistance +3% lightning Physical save +11 (+3 eff.) Mind save +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Curewitch' (0 def, 3 armour) iron helm 'Curewitch' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: Stats +2 Cun +4 Wil offense ------ Critical power +10.00% Ignore resists +5% nature defense ------ Armor +3 Fatigue +5% Resistance +5% blight +6% nature +3% lightning other ------- Max hate +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
170 alchemist agate 170 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Chamuthad the Brandwither Chamuthad the Brandwither2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Ignore resists +5% fire defense ------ Spell save +6 (+2 eff.) Mind save +5 (+3 eff.) Disarm Resist +20% other ------- Light +3 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cobrasweeper Cobrasweeper2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3 Dex offense ------ Physical Power +5 (+2 eff.) Damage +6% physical When Hit 2 lightning On-Hit (Melee): * 20% chance to slow global speed by 34% defense ------ Resistance +2% physical Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Getyrim the Shadesear Getyrim the Shadesear2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Damage +3% acid +9% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 8% * 10% chance to reduce armor by 30% defense ------ Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +5 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Elidhelrawen' brass lantern 'Elidhelrawen'2.0 Encumbrance T1 lite [Rare] Disrupt While equipped: offense ------ When Hit 2 acid defense ------ Resistance +3% darkness +3% all Physical save +9 (+3 eff.) Spell save +9 (+3 eff.) Life +100.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+5 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 4 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
evasive iron torque of clear mind [power 1] (25 cooldown) evasive iron torque of clear mind [power 1] (25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of stinging [power 122] (15 cooldown) elm totem of stinging [power 122] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Sting an enemy dealing 128 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Grim_Demeted the Ogre Writhing One level 14
57th Dusk 122nd year of Ascendancy at 07:46 see stats
By Grim_Demeted the Ogre Writhing One level 10
10th Flare 122nd year of Ascendancy at 05:42 see stats
By Grim_Demeted the Ogre Writhing One level 17
77th Dusk 122nd year of Ascendancy at 10:53 see stats
By Grim_Demeted the Ogre Writhing One level 13
37th Dusk 122nd year of Ascendancy at 20:15 see stats
By Grim_Demeted the Ogre Writhing One level 12
15th Dusk 122nd year of Ascendancy at 19:33 see stats
By Grim_Demeted the Ogre Writhing One level 15
66th Dusk 122nd year of Ascendancy at 14:14 see stats
By Grim_Demeted the Ogre Writhing One level 14
37th Dusk 122nd year of Ascendancy at 20:23 see stats
Log
Elutha the bandit's Arrow Echoes performs a ranged critical strike against Grim_Demeted!
Your shield crumbles under the damage!
The shield around Grim_Demeted crumbles.
Elutha the bandit's Arrow Echoes hits Grim_Demeted for (79 absorbed), 101 physical (101 total damage).
Elutha the bandit casts Singularity Arrow.
Deep Wound from Elutha the bandit hits Grim_Demeted for 50 physical damage.
Elutha the bandit's Singularity Arrow hits Grim_Demeted for 95 physical damage.
Grim_Demeted resists the knockback!
Elutha the bandit hits Grim_Demeted for 61 physical damage.
--------------------------------
Grim_Demeted uses Infusion: Healing.
Grim_Demeted's deep wound closes.
Grim_Demeted receives 96 healing from Infusion: Healing.
Grim_Demeted casts Shed Skin.
A shield forms around Grim_Demeted.
Grim_Demeted casts Ogric Wrath.
Grim_Demeted enters an ogric frenzy.
Grim_Demeted casts Carrion Feet.
Elutha the bandit's Arrow Echoes performs a ranged critical strike against Grim_Demeted!
Your shield crumbles under the damage!
The shield around Grim_Demeted crumbles.
Grim_Demeted is cut deeply.
Elutha the bandit's Arrow Echoes hits Grim_Demeted for (117 absorbed), 66 physical (66 total damage).
Elutha the bandit casts Warp Blade.
Elutha the bandit warps space-time to equip: iron longsword
iron dagger.
Elutha the bandit performs a melee critical strike against Grim_Demeted!
Elutha the bandit performs a melee critical strike against Grim_Demeted!
Elutha the bandit hits Grim_Demeted for 62 temporal, 69 physical, 23 temporal, 26 physical (181 total damage).
Grim_Demeted the level 18 ogre writhing one was mutilated to death by Elutha the bandit on level 1 of Unknown tunnels.