










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. New Alchemist 1.7.6Full remake of Alchemist and gems: Changes for gems: Remake of Golem: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Shalore | 
| Class | Corruptor | 
| Level / Exp | 23 / 85% | 
| Size | medium | 
| Lifes / Deaths | Killed by Yvibeth the tiger at level 23 on the 59th Haze 122nd year of Ascendancy at 02:53  / 1 | 
Primary Stats
| Strength | 11 (base 10) | 
| Dexterity | 20 (base 10) | 
| Constitution | 27 (base 12) | 
| Magic | 69 (base 53) | 
| Willpower | 21 (base 13) | 
| Cunning | 47 (base 40) | 
Resources
| Life | -405/499 | 
| Vim | 103/306 | 
| Healing Factor | 1.1386945338482 | 
| Regeneration | 0.28467363346206 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
Offense: Mainhand
| Damage | 24 | 
| Accuracy | 14 | 
| Crit Chance | 26% | 
| APR | 3 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 48 | 
| Crit Chance | 32% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 36 | 
| Crit Chance | 24% | 
| Speed | 1 | 
Offense: Damage Bonus
| Cold | +21% | 
| Acid | +3% | 
| Light | +6% | 
| Temporal | +14% | 
| Blight | +30% | 
| Arcane | +21% | 
| Fire | +15% | 
| All | 0% | 
Offense: Damage Penetration
| Blight | +50% | 
| Cold | +10% | 
| Light | +5% | 
| Mind | +15% | 
Defense: Base
| Armour (hardiness) | 28 (43.65183292883%) | 
| Defense | 30 | 
| Ranged Defense | 30 | 
| Fatigue | 0 | 
| Physical Save | 21 | 
| Spell Save | 32 | 
| Mental Save | 32 | 
Defense: Resistances
| Acid | + 12%( 70%) | 
| Blight | + 20%( 70%) | 
| Physical | + 15%( 70%) | 
| All | + 9%( 70%) | 
| Lightning | + 17%( 70%) | 
| Light | + 14%( 70%) | 
| Temporal | + 22%( 70%) | 
| Darkness | + 17%( 70%) | 
| Fire | + 36%( 70%) | 
| Nature | + 17%( 70%) | 
Defense: Immunities
| Disarm Resistance | 40% | 
| Confusion Resistance | 32% | 
| Pinning Resistance | 22% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 24% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 133 damage for 4 turns. Its effects scale with your Willpower stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.  | 
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%.  | 
Class Talents
| Corruption / Blood | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Corruption / Shadowflame | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
| Corruption / Plague | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Vim | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Blight | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Corruption / Bone | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Corruption / Sanguisuge | 1.30 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Race / Shalore | 1.00 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
| Corruption / Curses | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Torment | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Corruption / Hexes | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor.  | done | 
You failed to protect the lost warrior from death by Tomonran. Escort: lost warrior (level 1 of Old Forest) | failed | 
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5.  | done | 
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)).  | done | 
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Foresight (+1 level(s)).  | done | 
You failed to protect the worried loremaster from death by Tomonran. Escort: worried loremaster (level 2 of Old Forest) | failed | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic.  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Bethovena the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Mag +2 Wil ----- def ----- Armour +1 Resists +6% fire Die.at -20.00 life Max.HP +20.00 Disease- +10% Disarm- +20% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather.  | 
| Light source |  Haladohad the Shimmerblast2.0 T1 lite [Rare] Nature While equipped: Stats +1 Wil dps ---------- Spell.crit +1% Spell.pwr +5 (+2 eff.) S.pwr/crit +6 Dmg.mod +3% blight ----- def ----- Resists +3% acid +9% lightning Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Porathra the Pyrenoon (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+2 eff.) Dmg.mod +3% acid +9% fire On Hit (Melee): * 10% chance to reduce armor by 34% ----- def ----- Defense +1 (+0 eff.) Resists +3% fire ---------- misc Psi/turn +0.12 A pointy cloth hat, very wizardly...  | 
| Tool |  Hazestone the iron torque of clear mind [power 1]  (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% blight +21% cold +12% arcane Res.pen +10% blight +10% cold Melee Ret 4 arcane Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  Starnull the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +9% arcane +6% light Res.pen +5% light +25% blight ----- def ----- Phys.save +9 (+4 eff.) Spell.save +14 (+7 eff.) Mind.save +8 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great!  | 
| On fingers |  copper ring 'Poramivena'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.crit +2.0% ----- def ----- Armour +4 Die.at -80.00 life Max.HP +21.00 Disarm- +20% Pinning- +22% Knockbk- +24% ---------- misc Max.stam +30.00 Rings make your fingers look great!  | 
| Around waist |  Singewisp1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Armour +4 Resists +12% fire +6% light +9% darkness Mind.save +8 (+4 eff.) Disease- +10% A belt that goes around your waist.  | 
| In main hand |  Searpain the ash bonestaff (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +6 (+2 eff.) Dmg.mod +18% blight +6% fire Res.pen +15% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Resists +6% blight +9% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
| On hands |  Mayima (0 def, 19 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +8 Con ----- def ----- Armour +19 Hardiness +8% Resists +6% blight +7% physical +9% nature Disease- +20% Confus- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Unarmed combat: Power 15.5 - 17.1 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 5% Stone Touch 3 Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Main armor |  Dridil (0 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +2 Str +2 Dex +9 Mag dps ---------- Dmg.mod +14% temporal Melee Ret 4 arcane ----- def ----- Resists +14% temporal +9% all Crit.chn- 5.00% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Cloak |  Elenor the Cleansestreaker (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Dex +1 Cun dps ---------- Mind.pwr +5 (+3 eff.) Res.pen +15% mind Melee Ret 2 nature ----- def ----- Defense +1 (+0 eff.) ---------- misc Equi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  mindweaver's steel amulet of manastreaming0.1 T2 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Wil +2 Mag dps ---------- Mind.pwr +6 (+3 eff.) S.pwr/crit +3 ----- def ----- Mind.save +5 (+2 eff.) Confus- +12% ---------- misc Mana/turn +0.15 Max.mana +22.00 Amulets make your neck look great!  | 
Inventory
 biting gale rune (damage 108; dur 4; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 107.69 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 warrior's copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great!  | 
 Zubuyalle0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+5 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +3% blight Max.HP +60.00 Poison- +10% Rings make your fingers look great!  | 
 psionicist's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) HP.reg +1.00 Stun/Frz- +23% Rings make your fingers look great!  | 
 Xerumina the Cracklerain0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +8 Mag +2 Wil dps ---------- Dmg.mod +12% lightning Res.pen +15% lightning On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Resists +24% lightning ---------- misc See.Invis +9 Rings make your fingers look great!  | 
 Kor's Fall (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.9 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 153.88 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (308). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.  | 
 earthen elm bonestaff of might (10-12 power, 2 apr, blight element)5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +3 (+1 eff.) Dmg.mod +10% blight ----- def ----- Armour +3 Hardiness +2% Phys.save +2 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 Crystalline Ash magestaff (19-22 power, 3 apr, arcane element)5.0 T2 staff 2H weapon [Unique] Arcane A part of set. Power 18.8 - 22.5 Arcane Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil +3 Con dps ---------- Spell.crit +2% Phys.pwr +12 (+10 eff.) Spell.pwr +18 (+6 eff.) Dmg.mod +25% arcane ---------- misc Talents +1 Command Staff Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Staves designed for wielders of magic, by the greats of the art. Transformed with the power of the Spellblaze.  | 
 Dazzlemonster the ash magestaff (20-24 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str +2 Wil +2 Cun dps ---------- Spell.crit +2% Spell.pwr +8 (+3 eff.) Dmg.mod +21% light +20% fire Res.pen +25% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 ash bonestaff 'Blazegash' (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Wil +2 Mag dps ---------- Spell.crit +8% Crit.mult +17.00% Spell.pwr +6 (+2 eff.) Mind.pwr +20 (+8 eff.) Dmg.mod +15% blight ---------- misc Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 earthen ash vilestaff of might (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +6 (+2 eff.) Dmg.mod +15% blight ----- def ----- Armour +3 Hardiness +4% Phys.save +3 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 Aerafast (58-86 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Rare] Arcane Power 57.5 - 86.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Phasing +30% Melee+ +8 physical On Hit.r1 +12 physical On Hit: * 20% chance to reduce all saves and defense by 24 While equipped: Stats +9 Mag +7 Wil dps ---------- Spell.pwr +12 (+4 eff.) ----- def ----- Armour +6 Resists +3% acid Massive two-handed battleaxes.  | 
 warbringer's dwarven-steel waraxe of evisceration (20-27 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego++] Master Power 19.5 - 27.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 15 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Con dps ---------- Phys.crit +5.0% Phys.pwr +15 (+12 eff.) Res.pen +9% physical ----- def ----- Disarm- +10% One-handed war axes.  | 
 runic yew longbow4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Hit: 10% Arcane Vortex 3 While equipped: Stats +5 Mag dps ---------- Spell.pwr +11 (+4 eff.) Dmg.mod +12% arcane Longbows are used to shoot arrows at your foes.  | 
 mighty hardened leather sling4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+7 eff.) Slings are used to hurl stones or metal shots at your foes.  | 
 Flarebrawn (15 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: Stats +1 Con dps ---------- Phys.crit +1.0% Dmg.mod +12% blight +3% fire ----- def ----- Defense +15 (+7 eff.) Resists +12% blight +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 spellwoven linen robe of time (+11%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+1 eff.) Dmg.mod +11% temporal ----- def ----- Resists +7% all +11% temporal Spell.save +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 grounding rough leather belt of resilience1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +6% lightning +5% temporal Max.HP +31.00 A belt that goes around your waist.  | 
 rough leather belt of valiance1.0 T1 belt armor [Ego+] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +6 (+3 eff.) Max.HP +43.00 A belt that goes around your waist.  | 
 scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather.  | 
 pair of iron boots 'Cyridanne' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Mov.spd +25% Dmg.mod +12% arcane ----- def ----- Armour +3 Fatigue +2% Spell.save +3 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Bokironik (0 def, 6 armour)1.0 T2 hands armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid ----- def ----- Armour +6 Resists +3% acid +3% temporal +9% blight +12% nature +6% lightning Mind.save +5 (+2 eff.) Max.HP +51.00 Unarmed combat: Power 20.5 - 22.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +3 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Battle Shout 3 Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Demonjeer (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.crit +6% Melee+ 6 lightning Dmg.mod +3% lightning Res.pen +10% darkness ----- def ----- Armour +2 Resists +5% lightning ---------- misc Hate/m.crit +1.00 Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +7 lightning On Hit: 10% Lightning Breath 3 Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 dwarven-steel helm of trickery (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +5 ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 insulating dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +7% fire +7% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 9 agate0.0 T1 black gem Reqs Gem related talents [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 12 spinel0.0 T1 green gem Reqs Gem related talents [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) When used as an alchemist bomb: Deals 50% extra poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 2 ametrine0.0 T1 yellow gem Reqs Gem related talents [Normal] While equipped: Defense +10 (+5 eff.) Item imbue powers: Defense +10 (+5 eff.) When used as an alchemist bomb: gain 20 defense for 5 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 5 citrine0.0 T1 yellow gem Reqs Gem related talents [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 6 zircon0.0 T1 yellow gem Reqs Gem related talents [Normal] While equipped: Armour +10 Item imbue powers: Armour +10 When used as an alchemist bomb: 50% chance to daze for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 15 opal0.0 T2 black gem Reqs Gem related talents [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 16 aquamarine0.0 T2 blue gem Reqs Gem related talents [Normal] While equipped: Resists +30% lightning Item imbue powers: Resists +30% lightning When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 8 garnet0.0 T2 red gem Reqs Gem related talents [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +6% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +6% all When used as an alchemist bomb: Deals 12% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 5 topaz0.0 T2 white gem Reqs Gem related talents [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) When used as an alchemist bomb: Bomb thrown range +4 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 13 amethyst0.0 T2 yellow gem Reqs Gem related talents [Normal] While equipped: Spell.spd +10% Item imbue powers: Spell.spd +10% When used as an alchemist bomb: 50% chance to cleanse one magical debuff Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 ruby0.0 T3 red gem Reqs Gem related talents [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +9% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +9% all When used as an alchemist bomb: Deals 18% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 quartz0.0 T3 white gem Reqs Gem related talents [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Deals 10% extra physical knockback damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 dwarven-steel pickaxe of endurance (dig speed 30 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +4 Str ----- def ----- Fatigue -6% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 cleansing ash wand of shielding [power 182]  (20 cooldown)2.0 T2 wand charm [Ego+] Arcane Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere.  | 
 Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.  | 
Achievements
			A View From The Gallery (Nightmare (Roguelike) difficulty)
			Briefly lived as a lowly halfling during the time of the Sher'tuls.By Tomonran the Shalore Corruptor level 8
6th Mirth 122nd year of Ascendancy at 14:05 see stats
			Bringer of Doom (Nightmare (Roguelike) difficulty)
			Killed a Bringer of Doom.By Tomonran the Shalore Corruptor level 19
53rd Dusk 122nd year of Ascendancy at 23:45 see stats
			Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Tomonran the Shalore Corruptor level 11
9th Flare 122nd year of Ascendancy at 03:35 see stats
			Earth Master (Nightmare (Roguelike) difficulty)
			Killed Harkor'Zun.By Tomonran the Shalore Corruptor level 21
76th Dusk 122nd year of Ascendancy at 02:48 see stats
			Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.By Tomonran the Shalore Corruptor level 19
54th Dusk 122nd year of Ascendancy at 02:44 see stats
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Tomonran the Shalore Corruptor level 10
1st Summertide 122nd year of Ascendancy at 05:38 see stats
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Tomonran the Shalore Corruptor level 20
56th Dusk 122nd year of Ascendancy at 02:11 see stats
			Poisonous (Nightmare (Roguelike) difficulty)
			Sided with the assassin lord.By Tomonran the Shalore Corruptor level 23
46th Haze 122nd year of Ascendancy at 15:27 see stats
			Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.By Tomonran the Shalore Corruptor level 17
47th Dusk 122nd year of Ascendancy at 22:07 see stats
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Tomonran the Shalore Corruptor level 8
7th Mirth 122nd year of Ascendancy at 23:24 see stats
			The Restless Dead (Nightmare (Roguelike) difficulty)
			Disturbed an old battlefield and survived the consequences.By Tomonran the Shalore Corruptor level 21
76th Dusk 122nd year of Ascendancy at 13:16 see stats
			Treasure Hoarder (Nightmare (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Tomonran the Shalore Corruptor level 23
58th Haze 122nd year of Ascendancy at 05:33 see stats
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Tomonran the Shalore Corruptor level 16
31st Dusk 122nd year of Ascendancy at 13:47 see stats
Log
Tomonran's Soul Rot hits Yvibeth the tiger for 303 blight damage.
Melee retaliation hits Yvibeth the tiger for 1 nature, 6 arcane, 1 nature, 6 arcane (13 total damage).
Tomonran moves reluctantly!
Weakness Disease from Tomonran hits Yvibeth the tiger for 22 blight damage.
Mindrot hits Tomonran for 11 mind, 8 darkness (20 total damage).
Yvibeth the tiger performs a melee critical strike against Tomonran!
Yvibeth the tiger hits Tomonran for 217 physical damage.
Melee retaliation hits Yvibeth the tiger for 1 nature, 7 arcane (8 total damage).
Yvibeth the tiger hits Tomonran for 161 physical damage.
Melee retaliation hits Yvibeth the tiger for 1 nature, 7 arcane (8 total damage).
Tomonran casts Rune: Shielding.
A shield forms around Tomonran.
Tomonran casts Bone Grab.
Yvibeth the tiger is pinned by a bone spike.
Tomonran hits Yvibeth the tiger for 30 physical damage.
Your shield crumbles under the damage!
The shield around Tomonran crumbles.
Yvibeth the tiger hits Tomonran for (133 absorbed), 4 physical (4 total damage).
Melee retaliation hits Yvibeth the tiger for 1 nature, 7 arcane (8 total damage).
Weakness Disease from Tomonran hits Yvibeth the tiger for 22 blight damage.
Mindrot hits Tomonran for 10 mind, 8 darkness (18 total damage).
Yvibeth the tiger performs a melee critical strike against Tomonran!
Yvibeth the tiger hits Tomonran for 230 physical damage.
Melee retaliation hits Yvibeth the tiger for 1 nature, 6 arcane (7 total damage).
Yvibeth the tiger performs a melee critical strike against Tomonran!
Tomonran is no longer being stalked by Yvibeth the tiger.
Yvibeth the tiger hits Tomonran for 237 physical damage.
Melee retaliation hits Yvibeth the tiger for 1 nature, 6 arcane (7 total damage).
Tomonran the level 23 shalore corruptor was bled to death by Yvibeth the tiger on level 1 of Lost land of Poosh.





































































































