











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
WorldEater Revival 1.7.4Original by: DevilinDupriest "A rare sub-breed of Ogre, the result of experiments to focus the...aggressive appetites shown in battle by some during the Allure Wars. Worldeaters were trained in combat, although not quite to the degree of elite warriors, but developed further quirks after experiencing the brutality of war. Each Worldeater tends to develop their own path: some have their bodies and of their enemies deformed to physical forces of the world; others, their visages are permanently marred by their powerful minds; lastly, there are those who bring the arcane into their bodies lost in the thrill of battle." 1.1.4 Mistakes were made
Because you can't start your adventure over water...
1.1.3 Descriptions, Lore, minimal stuff
Changed birth Location to Kroshkkur.
1.1.2 Spellpower Rework
Removed Talent Trees: Technique/Combat Techniques, Wild Gift/Sand Drake
Added Talent Trees: Corruptions/Black Magic, Spell/Necrosis
Too many Physical trees, making it (still) a bit confusing. Not enough Magic focused Generic Talent Trees.
1.1.1 Pugilism Emergency Fix, Physical power Rethinking
Readded Talent Tree: Technique/Pugilism (Removed by mistake)
Removed Talent Trees: Technique/Shield Defence, Technique/Shield Offence
Added Talent Trees: Technique/Combat Veteran, Technique/Superiority
Initial Talents added: Unnatural Body, Vitality (Must have "Auto-assign talent points at birth" 'Enabled' for it to work
Changed Masteries to reflect a bit of the new concept. Those directly related to changing the morphology of the body should have higher mastery than technical ones. Feel free to comment. I might have to change Physical power a bit...
1.1.0 Initial Release: Mindpower Rebalance
Removed Talent Trees: Cursed/Dark Sustenance, Wild Gift/Fungus
Added Talent Trees: Cursed/Cursed Form, Cursed/Gestures, Cursed/Cursed Form
Rewrote description of the class to reflect the remade class.
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Demons |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Mindslayer |
| Level / Exp | 34 / 30% |
| Size | big |
| Lifes / Deaths | Killed by Emelarevea the ghoul at level 34 on the 102nd Vengeance 123rd year of Ascendancy at 18:31 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 23 (base 11) |
| Dexterity | 21 (base 17) |
| Constitution | 27 (base 10) |
| Magic | 21 (base 10) |
| Willpower | 80 (base 60) |
| Cunning | 81 (base 60) |
Resources
| Life | -155/796 |
| Equilibrium | 55 |
| Psi | 140/180 |
| Healing Factor | 1.2586945338482 |
| Regeneration | 17.936397107337 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
| See Stealth | 58.554857846888 |
| See Invisible | 64.554857846888 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 47 |
| Crit Chance | 43% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 47 |
| Crit Chance | 49% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Lightning | +30% |
| Physical | +74% |
| Cold | +17% |
| All | 0% |
Offense: Damage Penetration
| Acid | +25% |
| Light | +20% |
| Physical | +29% |
| Lightning | +35% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 18 (48.304188961773%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 27 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 30%( 70%) |
| Arcane | + 20%( 70%) |
| Cold | + 20%( 70%) |
| All | + 16%( 70%) |
| Lightning | + 70%( 70%) |
| Temporal | + 16%( 70%) |
| Physical | + 61%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Disarm Resistance | 35% |
| Bleed Resistance | 20% |
| Confusion Resistance | 0% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 13% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 131 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 230 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 594% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Augmented striking | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
Observation of the eyalites has identified a caravan carrying critical supplies into the Allied Kingdoms. Supply LinesIt will be travelling between the Iron Throne mountains and Last Hope. Make sure it never arrives. | done |
You've landed on Eyal. The BeachheadFirst, terminate any eyalite that might be an immediate threat. * The landing zone has been purged of eyalites. | done |
The peoples of Maj'Eyal are divided into many different kingdoms and organizations. Their power must be broken so that they may be punished properly. The Fall of Maj'EyalThe largest resistance is expected to come from the wizards of Angolwen. Khulmanar has taken the bulk of our forces to confront them. The Ambassador has been assigned to deal with scattered groups all throughout the northern reaches of Maj'Eyal. Your job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * The sher'tul-made horrors beneath the lake overwhelmed the imps, but you managed to recover their records. * It turns out that dwarves aren't Eyalites at all. The decision has been made to consider them fellow victims of the Sher'tul, and specialists dispatched to handle them appropriately. They seem quite responsive to offers of material goods... * One way or another, Derth lies in ruins. * In the southern forests is a hidden city of elves. Find a way to defeat them. * You must gather your strength before dealing with Last Hope. | active |
Three demons have been trapped on Eyal since the disaster. They could be useful to our cause. Seek them out. The Old OnesSeek out the wounded ancient Kryl-Feijan in his isolated crypt. Seek out the ancient explorer Shassy'Kaish among her cultists in the Daikara mountains. Seek out the ancient necromancer Walrog along the ocean shore. | active |
Equipment
| Psionic focus | warbringer's dwarven-steel greatsword of shearing (37-59 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Ego++] Master Weapon Damage 37.0 - 59.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +5 Con offense ------ Physical Power +13 (+4 eff.) Ignore resists +10% all +12% physical Accuracy +12 (+4 eff.) Ignore Armor +7 defense ------ Disarm Resist +21% Massive two-handed swords. |
| On hands | rough leather gloves 'Fulasin' (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +3 Str offense ------ Spell Crit +1% Physical Power +7 (+2 eff.) defense ------ Armor +1 other ------- Mana/turn +0.04 Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Chamedraruikor the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +5 Mag +3 Wil +3 Con defense ------ Resistance +8% blight +6% lightning +5% arcane +6% acid Life Regen +4.00 Stun Resist +20% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | linen wizard hat 'Neronne' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Cun +4 Wil offense ------ Damage +11% physical When Hit 2 acid defense ------ Defense +1 (+1 eff.) Resistance +11% physical Crit Resistance 15.00% A pointy cloth hat, very wizardly... |
| On feet | pair of rough leather boots 'Thunderhack' (0 def, 7 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str offense ------ Physical Crit +3.0% Damage +3% acid +3% lightning Ignore resists +5% acid defense ------ Armor +7 Fatigue -5% Physical save +6 (+3 eff.) Unlife -60.00 life other ------- Encumbrance +22 A pair of boots made of leather. |
| Tool | evasive stralite torque of psionic shield [power 123] (25 cooldown)2.0 Encumbrance T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 123 for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Glitterfear0.1 Encumbrance T3 ring jewelry [Random Unique] Nature While equipped: Stats +1 Dex +3 Cun +4 Con offense ------ Damage +11% lightning Ignore resists +10% light defense ------ Resistance +22% lightning +7% nature +9% blight Life +55.00 Life Regen +10.00 Healmod +12% Poison Resist +13% Disease Resist +17% Rings make your fingers look great! |
| On fingers | Ragidrahor the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Mag +6 Wil +6 Cun offense ------ Mindpower +11 (+3 eff.) defense ------ Resistance +6% lightning Mind save +6 (+2 eff.) Unlife -80.00 life Cut Resist +20% other ------- See Invisibility +6 Rings make your fingers look great! |
| Around neck | Growthvagrant0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +25% lightning When Hit 6 arcane 10 nature defense ------ Resistance +24% lightning +9% nature Stun Resist +38% Amulets make your neck look great! |
| In main hand | dwarven-steel waraxe 'Berubar' (32-45 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Random Unique] Master/Psionic Weapon Damage 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +7 darkness Damage Against +11% Living While equipped: Stats +3 Con offense ------ Critical power +10.00% Physical Power +7 (+2 eff.) Ignore resists +7% physical defense ------ Resistance +1% physical Disarm Resist +14% other ------- Max psi +10.00 One-handed war axes. |
| Around waist | balancing hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats +4 Cun +4 Dex offense ------ Physical Crit +14.0% Mind Crit +7% Critical power +8.00% Physical Power +4 (+1 eff.) A belt that goes around your waist. |
| In off hand | Balylen the dwarven-steel dagger (16-20 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Rare] Psionic Weapon Damage 15.5 - 20.2 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +11.0% Attack Speed 100% Ignore Shields +30% On-hit +12 darkness Damage Against +12% Living While equipped: offense ------ Damage +30% physical Accuracy +10 (+4 eff.) defense ------ Resistance +18% acid Sharp, short and deadly. |
| Cloak | Destala's Scales (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun offense ------ Mindpower +6 (+2 eff.) Damage +15% acid Ignore resists +10% acid defense ------ Defense +10 (+4 eff.) other ------- Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray level 2 Dissolve: Effective talent level: 4.2 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 56% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Main armor | stormwoven silk robe of the mountain (+13%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature While equipped: Stats +5 Str +5 Mag +5 Wil offense ------ Damage +16% lightning +33% physical +17% cold defense ------ Resistance +13% lightning +5% cold +24% physical +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the sneak (heal 230; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 230 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 40; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 98; dur 3; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 98 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 157; dur 4; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 157 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Xanakira0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Mindpower +15 (+5 eff.) Ignore resists +10% mind defense ------ Resistance +11% mind +3% temporal Confus Resist +20% other ------- EQ when Hit +0.04 Psi when Hit +0.08 Hate-on-crit +3.00 Amulets make your neck look great! |
Glorera the Thunderlace0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Spell Crit +3% Spellpower +10 (+5 eff.) Damage +12% lightning Ignore resists +10% blight When Hit 8 arcane On-Hit (Melee): * 20% chance to reduce armor by 22% defense ------ Resistance +15% lightning other ------- Masteries +0.22 Psionic/Thermal mastery Amulets make your neck look great! |
Isovena the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun defense ------ Resistance +15% mind +10% physical Crit Resistance 15.00% Life +60.00 Poison Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +0.70 Amulets make your neck look great! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (120). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
copper ring 'Cloudterror'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Cun offense ------ Mindpower +5 (+1 eff.) Damage +3% mind +9% cold defense ------ Resistance +15% lightning Life Regen +1.00 Stun Resist +22% Rings make your fingers look great! |
titan's steel ring0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Rings make your fingers look great! |
psionicist's gold ring0.1 Encumbrance T3 ring jewelry [Ego] Psionic While equipped: Stats +4 Wil defense ------ Mind save +8 (+3 eff.) Rings make your fingers look great! |
pixie's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +5 Mag offense ------ Spellpower +10 (+5 eff.) Rings make your fingers look great! |
stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: defense ------ Life +60.00 Life Regen +11.00 Healmod +13% Rings make your fingers look great! |
Stokewoe the ash magestaff (15-18 power, 3 apr, arcane element)5.0 Encumbrance T2 staff 2H weapon [Rare] Nature Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Critical power +10.00% Spellpower +6 (+3 eff.) Damage +15% arcane +27% fire Ignore resists +10% blight defense ------ Defense +9 (+3 eff.) other ------- Mana/turn +0.12 Vim-on-crit +2.00 Max vim +20.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 3.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 79.49 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
ash magestaff 'Snowblow' (15-18 power, 3 apr, arcane element)5.0 Encumbrance T2 staff 2H weapon [Rare] Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Wil offense ------ Spell Crit +9% Critical power +13.00% Spellpower +26 (+13 eff.) Damage +39% arcane Ignore resists +20% blight When Hit 4 cold other ------- Mana-on-crit +2.00 Max vim +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen ash starstaff of wizardry (15-18 power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Ego+] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Mag +2 Wil offense ------ Spell Crit +2% Spellpower +11 (+6 eff.) Damage +15% darkness defense ------ Armor +4 Hardiness +4% Physical save +6 (+3 eff.) other ------- Max mana +25.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood magestaff of the prodigy (25-30 power, 5 apr, arcane element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane/Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +13 Mag +13 Wil +10 Cun offense ------ Spell Crit +13% Critical power +13.00% Spellpower +12 (+6 eff.) Spellpower/crit +7 Damage +25% arcane other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff of breaching (25-30 power, 5 apr, physical element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+6 eff.) Damage +25% physical Ignore resists +12% physical other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood magestaff of warding (25-30 power, 5 apr, lightning element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Critical power +15.00% Spellpower +18 (+9 eff.) On-Hit 21 fire Damage +25% lightning defense ------ Armor +8 Defense +4 (+2 eff.) other ------- See Invisibility +10 Wards +2 lightning Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood vilestaff of might (25-30 power, 5 apr, fire element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +9.0% Spell Crit +11% Spellpower +19 (+10 eff.) On-Hit 19 arcane Damage +25% fire other ------- Max mana +52.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Elywyn the iron battleaxe (16-24 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Rare] Arcane Weapon Damage 16.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +4 mind On-Hit, radius 1 +12 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 29 damage While equipped: offense ------ Damage +3% blight Massive two-handed battleaxes. |
Drake's Bane (45-68 power, 21 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6 Str defense ------ Resist Against +25% Dragon Physical save +9 (+5 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Icereign (20-30 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Arcane Weapon Damage 20.0 - 30.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +8 mind On-crit, radius 2 +20 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 29 damage While equipped: defense ------ Resistance +12% cold other ------- Psi when Hit +0.08 Hate-on-crit +3.00 Max hate +4.00 Massive two-handed battleaxes. |
Cloudbreacher (32-49 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 32.5 - 48.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +16 temporal On-Hit, radius 1 +4 lightning While equipped: offense ------ When Hit 2 acid defense ------ Defense +30 (+10 eff.) Resistance +12% lightning +20% temporal Disarm Resist +20% Massive two-handed battleaxes. |
Rimebone the dwarven-steel battleaxe (30-44 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 29.5 - 44.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +12 cold +12 physical On Hit: * 25% chance for lightning to strike from the target to a second target dealing 29 damage While equipped: Stats +4 Dex +6 Con offense ------ Ignore resists +15% cold defense ------ Armor +10 Massive two-handed battleaxes. |
stralite battleaxe (42-62 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon Reqs Str 35 [Normal] Weapon Damage 41.5 - 62.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% Massive two-handed battleaxes. |
acidic iron greatmaul of paradox (18-28 power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Ego] Arcane Weapon Damage 18.5 - 27.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-hit +9 temporal On Critical: * Splash the target with acid dealing 48 damage over 5 turns and reducing armor and accuracy by 6 While equipped: defense ------ Resistance +7% temporal Massive two-handed mauls. |
Dagelach (42-63 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon Reqs Str 24 [Rare] Master Weapon Damage 42.0 - 63.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +3 Con offense ------ Ignore resists +12% physical Accuracy +14 (+5 eff.) Ignore Armor +12 defense ------ Armor +8 Defense +15 (+5 eff.) Resistance +3% lightning +9% fire Spell save +6 (+3 eff.) Massive two-handed mauls. |
Mayuwen the Tempestward (18-28 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Rare] Master Weapon Damage 17.5 - 28.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Str offense ------ Physical Power +5 (+1 eff.) Damage +10% physical Ignore resists +5% lightning +15% temporal Accuracy +7 (+3 eff.) Ignore Armor +1 defense ------ Armor +8 Massive two-handed swords. |
iron greatsword (14-23 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 14.5 - 23.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
iron greatsword (15-24 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 15.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
thought-forged iron greatsword (16-25 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego] Psionic Weapon Damage 15.5 - 24.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +9 mind On Hit: * 14% chance to reduce all saves and defense by 33 While equipped: Stats +3 Cun +3 Wil Massive two-handed swords. |
Blazesear the steel greatsword (26-41 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Rare] Nature Weapon Damage 25.5 - 40.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +7 Str +6 Dex +10 Mag +9 Wil +7 Cun +7 Con offense ------ Damage +3% lightning defense ------ Resistance +9% darkness +9% fire Poison Resist +10% Disarm Resist +20% other ------- Infravision +3 Massive two-handed swords. |
Lorochik the Deepswilter (51-82 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon Reqs Str 35 [Rare] Nature Weapon Damage 51.0 - 81.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +8 blight On-crit, radius 2 +31 lightning +38 cold +20 darkness While equipped: Stats +2 Mag offense ------ Critical power +10.00% Move Speed +62% Damage +12% blight Ignore resists +24% lightning +30% cold +15% darkness defense ------ Armor +10 other ------- Max vim +20.00 Massive two-handed swords. |
caustic stralite greatsword of enduring (48-78 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon Reqs Str 35 [Ego++] Nature Weapon Damage 48.5 - 77.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +41 acid +28 nature While equipped: Stats +7 Con +12 Wil offense ------ Ignore resists +14% acid +13% nature Ignore Armor +10 defense ------ Life +14.00 Massive two-handed swords. |
quick stralite greatsword of corruption (49-78 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon Reqs Str 35 [Ego++] Arcane/Master Weapon Damage 49.0 - 78.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Hit: 20% Curse of Death level 4 While equipped: Stats +7 Dex offense ------ Combat Speed +10% Accuracy +17 (+6 eff.) Massive two-handed swords. |
Elotira the iron mace (12-16 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Master Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: offense ------ Damage +3% mind Accuracy +5 (+2 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 33 defense ------ Armor +2 Defense +6 (+2 eff.) Crit Resistance 15.00% Spell save +9 (+5 eff.) Disarm Resist +21% Blunt and deadly. |
chilling stralite mace of massacre (48-68 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Ego] Arcane/Master Weapon Damage 48.5 - 67.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +13 cold Blunt and deadly. |
Ragydunadar the iron waraxe (12-16 power, 4 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Psionic Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +5 darkness Damage Against +6% Living While equipped: defense ------ Defense +15 (+5 eff.) Resistance +1% physical other ------- Stamina/turn +1.00 One-handed war axes. |
steel waraxe 'Dayschism' (11-15 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Arcane Weapon Damage 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +4 blight On Hit: * 25% chance for lightning to strike from the target to a second target dealing 29 damage While equipped: offense ------ Damage +6% blight +6% light defense ------ Resistance +9% blight +12% temporal Physical save +6 (+3 eff.) other ------- Mana/turn +0.08 Vim-on-crit +2.00 Max vim +30.00 One-handed war axes. |
Gloseth (18-26 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +16 blight +11 fire +20 acid While equipped: offense ------ Ignore resists +5% blight +10% acid On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 12 defense ------ Resistance +18% acid +9% blight One-handed war axes. |
dwarven-steel waraxe 'Blazetitan' (18-26 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +12 temporal While equipped: offense ------ Spellpower +15 (+8 eff.) Ignore resists +25% arcane defense ------ Resistance +27% lightning +12% temporal other ------- Max mana +60.00 Infravision +3 One-handed war axes. |
stormbringer's stralite waraxe of shearing (34-47 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon Reqs Str 35 [Ego++] Nature/Master Weapon Damage 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +17 lightning +20 cold While equipped: offense ------ Move Speed +29% Ignore resists +12% lightning +14% cold +9% all Accuracy +13 (+5 eff.) Ignore Armor +9 One-handed war axes. |
truestriking stralite dagger of amnesia (30-39 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego++] Master/Psionic Weapon Damage 30.0 - 39.0 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Ignore resists +9% physical Accuracy +13 (+5 eff.) Ignore Armor +8 Sharp, short and deadly. |
mossy mindstar (2-3 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Normal] Nature Weapon Damage 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+0 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (3-3 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Normal] Nature Weapon Damage 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+0 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of nightfall (12-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +10 (+3 eff.) Damage +4% darkness Ignore resists +10% darkness defense ------ Resistance +5% darkness Blind Resist +14% other ------- Talents +1 Attune Mindstar Masteries +0.10 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of frost (14-15 power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 14.0 - 15.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) On-Hit 11 cold Damage +4% cold Ignore resists +6% cold defense ------ Armor +10 Resistance +15% cold other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of lightning (+15%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Nature While equipped: offense ------ Damage +10% lightning defense ------ Resistance +15% lightning +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Normal] While equipped: defense ------ Resistance +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Ragohad' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +3 Con offense ------ Damage +19% nature When Hit 6 mind On-Hit (Melee): * 10% chance to slow global speed by 61% defense ------ Resistance +14% mind +25% nature +10% darkness +9% all Physical save +11 (+6 eff.) Spell save +11 (+6 eff.) Mind save +23 (+8 eff.) Poison Resist +28% Disease Resist +24% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering cashmere robe of the mind (+12%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Arcane/Psionic While equipped: offense ------ Damage +15% arcane +12% mind defense ------ Resistance +12% mind +11% all other ------- Max mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Evermoss Robe (12 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Mind Crit +5% Mindpower +12 (+4 eff.) Damage +30% nature Ignore resists +10% nature When Hit 35 nature slow defense ------ Defense +12 (+4 eff.) Resistance +25% nature +13% all Physical save +15 (+8 eff.) Life Regen +0.20 Healmod +15% other ------- Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Norgos's Pelt (3 def, 5 armour) Norgos's Pelt (3 def, 5 armour)9.0 Encumbrance T1 light armor [Unique] Master While equipped: Stats +5 Str +15 Con offense ------ On-Hit 10 % chance to stun defense ------ Armor +5 Defense +3 (+1 eff.) Ranged Defense +10 (+4 eff.) Fatigue +10% Resistance +15% cold other ------- Stamina/turn +1.00 Max stamina +45.00 A barbarian's garb, made from the hide of a giant bear. Despite the fur, it remains constantly cool to the touch. |
volcanic reinforced leather armour of lightning resistance (12 def, 16 armour)9.0 Encumbrance T4 light armor [Ego+] Nature/Master While equipped: offense ------ On-Hit 7 fire On-Ranged-Hit 7 fire defense ------ Armor +16 Defense +12 (+4 eff.) Fatigue +8% Resistance +22% lightning +20% fire +16% physical A suit of armour made of leather. |
impenetrable dwarven-steel plate armour of lightning resistance (0 def, 19 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Ego] Master While equipped: defense ------ Armor +19 Fatigue +22% Resistance +20% lightning A suit of armour made of metal plates. |
impenetrable stralite plate armour of Eyal (0 def, 22 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training ,Str 48 [Ego+] Nature/Master While equipped: defense ------ Armor +22 Fatigue +22% Life +44.00 Life Regen +1.00 Healmod +13% A suit of armour made of metal plates. |
Hazeprophet the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +3 Str +3 Dex +3 Wil +2 Con defense ------ Resistance +3% cold Life +31.00 A belt that goes around your waist. |
Urthodedig1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Armor +6 Resistance +1% physical +3% light +3% cold Life +31.00 Healmod +5% Knockbk Resist +20% A belt that goes around your waist. |
rough leather belt 'Arevena'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Con offense ------ Critical power +5.00% Damage +12% acid defense ------ Life +31.00 other ------- Max hate +2.00 A belt that goes around your waist. |
rough leather belt 'Emelomina'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ When Hit 2 acid defense ------ Resistance +6% lightning +5% temporal +2% physical A belt that goes around your waist. |
Lavalash the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +14 Str offense ------ Mindpower +7 (+2 eff.) Ignore Armor +6 defense ------ Resistance +9% fire Physical save +10 (+5 eff.) A belt that goes around your waist. |
Velydavena the hardened leather belt1.0 Encumbrance T3 belt armor [Random Unique] Master While equipped: Stats +5 Dex +4 Cun +7 Lck offense ------ Physical Crit +3.0% defense ------ Armor +9 Defense +21 (+7 eff.) Resistance +8% fire +7% cold Physical save +14 (+7 eff.) Stealth +9 other ------- Disarm Traps +11 Stamina/turn +1.00 Infravision +5 See Invisibility +6 A belt that goes around your waist. |
blurring hardened leather belt of dampening1.0 Encumbrance T3 belt armor [Ego+] Nature/Master While equipped: defense ------ Defense +12 (+4 eff.) Resistance +6% acid +7% fire +7% lightning +7% cold Stealth +8 A belt that goes around your waist. |
blurring hardened leather belt of the mystic1.0 Encumbrance T3 belt armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +7 (+4 eff.) defense ------ Defense +11 (+4 eff.) Mind save +5 (+2 eff.) Stealth +11 A belt that goes around your waist. |
Shadowtreason (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil defense ------ Defense +1 (+1 eff.) Resistance +5% arcane +6% darkness Mind save +6 (+2 eff.) Unlife -20.00 life Stun Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of the Shaloren (11 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +2 Wil defense ------ Defense +11 (+4 eff.) Physical save +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue -6% Physical save +6 (+3 eff.) other ------- Encumbrance +30 Stamina/turn +0.60 Max stamina +17.00 A pair of boots made of leather. |
drakeskin leather gloves 'Ce'Nasekira' (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Arcane While equipped: offense ------ On-Hit 14 temporal On-Ranged-Hit 14 temporal Damage +8% temporal When Hit 4 mind On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Resistance +6% acid +13% temporal +6% darkness +5% arcane +12% nature Unlife -80.00 life Teleport Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gerand the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Con offense ------ Damage +11% cold Ignore resists +15% physical On-Hit (Melee): * 20% chance to slow global speed by 61% defense ------ Defense +1 (+1 eff.) Resistance +9% lightning +16% cold +3% darkness A pointy cloth hat, very wizardly... |
cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
clarifying cashmere wizard hat of decomposition (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane/Psionic While equipped: Stats +4 Cun defense ------ Defense +2 (+1 eff.) Resistance +5% lightning +4% temporal +5% light +4% fire +6% nature +4% acid +5% blight +5% cold +5% darkness Mind save +8 (+3 eff.) A pointy cloth hat, very wizardly... |
Belyda (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +5 Con offense ------ Damage +15% darkness Ignore Armor +4 When Hit 8 temporal defense ------ Defense +2 (+1 eff.) Resistance +22% darkness +5% arcane Unlife -80.00 life Blind Resist +20% Disarm Resist +10% Confus Resist +20% A pointy cloth hat, very wizardly... |
Hodas the hardened leather cap (0 def, 7 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +30 (+8 eff.) defense ------ Armor +7 Fatigue +3% Resistance +6% darkness Unlife -80.00 life other ------- EQ when Hit +0.08 Psi when Hit +0.08 A cap made of leather. |
hardened leather cap 'Boltroar' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: offense ------ Damage +6% lightning defense ------ Armor +3 Fatigue +3% Resistance +14% mind Mind save +13 (+5 eff.) Unlife -40.00 life Poison Resist +20% Disease Resist +20% Confus Resist +30% Stun Resist +20% A cap made of leather. |
Cyrynn the Dimburst (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +12% darkness Ignore resists +15% mind +5% nature defense ------ Armor +3 Fatigue +5% Resistance +5% lightning +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Nedurath the Chargeraven (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% lightning Ignore resists +5% darkness +20% lightning On-Hit (Melee): * 20% chance to reduce armor by 22% defense ------ Armor +3 Fatigue +5% Resistance +9% lightning +6% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
313 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(135 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's alchemist's lamp of the zealot1.0 Encumbrance T3 lite [Ego++] Disrupt/Master While equipped: defense ------ Resistance +3% all Spell save +8 (+4 eff.) Blind Resist +29% Confus Resist +19% other ------- Light +8 See Stealth +13 See Invisibility +13 Track: Puts all charms on 40 turn cooldown Effective talent level: 3.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
iron pickaxe of endurance (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
stralite torque of gale force [power 270] (15 cooldown)2.0 Encumbrance T4 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 470 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
innervating elm totem of healing [power 110] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 turn cooldown 100% to reduce fatigue by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Flarepanic the elven-wood wand of clairvoyance [power 13] (15 cooldown)2.0 Encumbrance T4 wand charm [Rare] Arcane While equipped: offense ------ Mindpower +10 (+3 eff.) Damage +12% fire Ignore resists +10% mind +10% fire defense ------ Defense +30 (+10 eff.) Resistance +6% fire Mind save +12 (+4 eff.) Reveal the area around you, dispelling darkness (radius 13, power 48 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Turakhad the Cracklebraid [power 344] (20 cooldown)2.0 Encumbrance T4 wand charm [Rare] Arcane While equipped: Stats +2 Str +4 Cun +7 Con offense ------ Damage +12% lightning other ------- Light +3 Infravision +2 See Invisibility +15 Create a shield absorbing up to 344 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Struggle the Krog Mindslayer level 10
72nd Vengeance 123rd year of Ascendancy at 01:14 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Struggle the Krog Mindslayer level 20
77th Vengeance 123rd year of Ascendancy at 03:17 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Struggle the Krog Mindslayer level 30
93rd Vengeance 123rd year of Ascendancy at 10:00 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Struggle the Krog Mindslayer level 32
102nd Vengeance 123rd year of Ascendancy at 12:38 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Struggle the Krog Mindslayer level 18
74th Vengeance 123rd year of Ascendancy at 13:21 see stats
Log
Thought-forged bowman's Steady Shot hits Struggle for (47 to psi shield), 70 physical (70 total damage).
Emelarevea the ghoul's River of Souls hits Struggle for (66 antimagic), 198 darkness (198 total damage).
Struggle is not silenced anymore.
Struggle has recovered!
Emelarevea the ghoul casts Invoke Darkness.
Emelarevea the ghoul hits Struggle for (66 antimagic), 123 darkness (123 total damage).
Thought-forged bowman shoots!
Thought-forged bowman's Shoot hits Struggle for (29 to psi shield), 43 physical (43 total damage).
Emelarevea the ghoul's River of Souls hits Struggle for (66 antimagic), 143 darkness (143 total damage).
Emelarevea the ghoul's spell attains critical power!
Emelarevea the ghoul is surging arcane power.
Emelarevea the ghoul uses Ghoulish Leap.
Emelarevea the ghoul speeds up.
Struggle's Beyond the Flesh performs a melee critical strike against Emelarevea the ghoul!
Emelarevea the ghoul converts some damage to Psi!
Struggle's Beyond the Flesh hits Emelarevea the ghoul for 111 to psi, 128 physical, 8 to psi, 9 physical (255 total damage).
Ghoul uses Ghoulish Leap.
Ghoul speeds up.
Thought-forged bowman shoots!
Thought-forged bowman's Shoot misses Struggle.
Emelarevea the ghoul's River of Souls hits Struggle for (66 antimagic), 191 darkness (191 total damage).
Emelarevea the ghoul's spell attains critical power!
Emelarevea the ghoul performs a diseased attack against Struggle.
Emelarevea the ghoul misses Struggle.
Emelarevea the ghoul misses Struggle.
Ghoul misses Struggle.
Emelarevea the ghoul's River of Souls hits Struggle for (66 antimagic), 128 darkness (128 total damage).
Struggle the level 34 krog mindslayer was swallowed by the void to death by Emelarevea the ghoul on level 3 of Derth.















































































































































