Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
High Quality Sounds 1.7.2Replaces a selection of sounds with higher quality versions. First release focuses primarily on UI, Actions and Talents from the base game. Future releases will handle the DLC's, various creatures and minor adjustments to tone down some sounds that prove to be an annoyance. Content consists of only sound assets to try and have the highest possible compatibility with future patches. DISCLAMER: These are not sounds I personally created from scratch but where taken from various sources. I take no credit in the creation of these sounds, only the selecting, editing, converting and packaging all this as a mod. I do this just for fun and to enhance a game I love to play. If you are an original creator and is somehow not cool with this, please let me know and I will remove that material. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Skeleton |
Class | Brawler |
Level / Exp | 45 / 50% |
Size | medium |
Lifes / Deaths | Killed by Weirdling Beast at level 18 on the 73rd Haze 122nd year of Ascendancy at 23:33 0 / 8Killed by Grand Corruptor at level 21 on the 53rd Regrowth 123rd year of Ascendancy at 10:32 Killed by elven cultist at level 32 on the 47th Pyre 123rd year of Ascendancy at 14:07 Killed by armoured skeleton warrior at level 33 on the 68th Pyre 123rd year of Ascendancy at 20:17 Killed by orc high cryomancer at level 37 on the 63rd Dusk 123rd year of Ascendancy at 12:42 Killed by orc blood mage at level 40 on the 6th Allure 124th year of Ascendancy at 14:14 Killed by Iseldalrakira the orc necromancer at level 40 on the 8th Allure 124th year of Ascendancy at 02:30 Killed by afsafsd's Inner Demon at level 45 on the 23rd Regrowth 124th year of Ascendancy at 06:10 |
Primary Stats
Strength | 103 (base 52) |
Dexterity | 95 (base 46) |
Constitution | 99 (base 57) |
Magic | 14 (base 11) |
Willpower | 40 (base 10) |
Cunning | 55 (base 35) |
Resources
Life | -585/1574 |
Mana | 0/514 |
Stamina | 221/307 |
Healing Factor | 1.4962863033205 |
Regeneration | 25.062795580618 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
See Stealth | 35 |
See Invisible | 44 |
ESP Range | 10 |
ESP Kinds | animal/canine, dragon |
Offense: Barehand
Damage | 147 |
Accuracy | 64 |
Crit Chance | 36% |
APR | 51 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Light | +12% |
All | 0% |
Offense: Damage Penetration
Physical | +6% |
Lightning | +25% |
Light | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 38.5 (43.579428603723%) |
Defense | 63 |
Ranged Defense | 63 |
Fatigue | 26 |
Physical Save | 58 |
Spell Save | 49 |
Mental Save | 36 |
Defense: Resistances
Acid | + 20%( 75%) |
Physical | + 20%( 75%) |
Cold | + 32%( 75%) |
All | 0%( 75%) |
Lightning | + 34%( 75%) |
Light | + 33%( 75%) |
Temporal | + 9%( 75%) |
Fire | + 20%( 75%) |
Mind | + 15%( 75%) |
Defense: Immunities
Stun Resistance | 78% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Knockback Resistance | 50% |
Poison Resistance | 100% |
Blind Resistance | 70% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 585 damage for 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 480 damage for 6 turns. Its effects scale with your Magic stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Pugilism | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by ghoul. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by Emelena the dredgling. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by netherworm mass. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 711. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | blood-soaked pair of voratun boots of strife (0 def, 5 armour) blood-soaked pair of voratun boots of strife (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Mind.pwr +6 (+2 eff.) Res.pen +6% physical Apr +11 ----- def ----- Armour +5 Fatigue +4% Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 19 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | heroic voratun gauntlets of archery (0 def, 8 armour) heroic voratun gauntlets of archery (0 def, 8 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Cun +7 Dex dps ---------- Acc +8 (+2 eff.) Apr +10 ----- def ----- Armour +8 Fatigue +5% Mind.save +5 (+3 eff.) Max.HP +65.00 Unarmed combat: Power 36.5 - 51.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +21 Apr +23 Crit +10.0% Atk.spd 100% On Hit: 10% Battle Shout 5 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Blastparry (0 def, 5 armour) Blastparry (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +15 Str +9 Dex +3 Wil +4 Con dps ---------- Res.pen +25% lightning Melee Ret 6 lightning ----- def ----- Armour +5 Fatigue +5% ---------- misc See.Invis +9 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 505.9 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Tool | Xerovena (dig speed 29 turns) Xerovena (dig speed 29 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +4 Dex +2 Wil dps ---------- Melee Ret 8 acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 8 ----- def ----- Fatigue -4% ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | gold ring of misery gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 11 physical Ranged+ 17 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 26 On Hit (Ranged): * 15% chance to reduce all saves and defense by 26 ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
On fingers | Belogarin the steel ring Belogarin the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% light ----- def ----- Defense +20 (+5 eff.) Resists +33% light +3% cold Spell.save +9 (+3 eff.) Mind.save +3 (+2 eff.) Stun/Frz- +10% Rings make your fingers look great! |
Around neck | Umbravile of the Blightspawn Umbravile of the Blightspawn0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +3 Mag +10 Wil -8 Cun +4 Con dps ---------- Res.pen +20% light ----- def ----- Armour +5 Defense +8 (+2 eff.) Resists +14% lightning Res.Cap +5% all Phys.save +34 (+9 eff.) Max.HP +53.00 HP.reg +5.00 Stun/Frz- +43% Amulets make your neck look great! |
Main armor | Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+2 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Light source | Light of Revelation Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 44 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Around waist | hardened leather belt 'Torosta' hardened leather belt 'Torosta'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +4 (+1 eff.) ----- def ----- Resists +9% cold +9% temporal Crit.chn- 10.00% HP.reg +4.00 Blind- +20% A belt that goes around your waist. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;) Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 51.33 physical damage and 102.67 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; physical; dur 2; cd 16) wild infusion (res 19%; physical; dur 2; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 170 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (310.00 temporal damage, removed from time 4 turns) Rune of the Rift (310.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 310.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 12; cd 12) blink rune (range 8; phase 12; cd 12)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 39; cd 18) teleportation rune (range 39; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 39 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
stralite ring 'Lelokalthohir' stralite ring 'Lelokalthohir'0.1 T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Wil +5 Cun +7 Con dps ---------- Mind.crit +1% Mind.pwr +13 (+5 eff.) ----- def ----- Phys.save +14 (+4 eff.) Mind.save +5 (+3 eff.) Confus- +20% ---------- misc Max.hate +6.00 Max.psi +10.00 Rings make your fingers look great! |
enhanced stralite battleaxe of projection (44-67 power, 3 apr) enhanced stralite battleaxe of projection (44-67 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Nature/Psionic Power 44.5 - 66.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +10 Str +9 Dex +10 Mag +9 Wil +5 Cun +10 Con Massive two-handed battleaxes. |
enhanced voratun battleaxe (56-85 power, 4 apr) enhanced voratun battleaxe (56-85 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature Power 56.5 - 84.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +5 Str +14 Dex +19 Mag +7 Wil +13 Cun +19 Con Massive two-handed battleaxes. |
thought-forged voratun battleaxe of persecution (58-86 power, 4 apr) thought-forged voratun battleaxe of persecution (58-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Disrupt/Psionic Power 57.5 - 86.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +24 mind Against +24% Unnatural On Hit: * 21% chance to reduce all saves and defense by 26 While equipped: Stats +7 Cun +8 Wil Massive two-handed battleaxes. |
caustic voratun greatmaul of erosion (70-104 power, 4 apr) caustic voratun greatmaul of erosion (70-104 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Nature Power 69.5 - 104.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +23 nature On Crit.r2 +54 acid +38 nature While equipped: dps ---------- Res.pen +21% acid +26% nature Apr +17 Massive two-handed mauls. |
caustic voratun greatmaul of massacre (86-129 power, 4 apr) caustic voratun greatmaul of massacre (86-129 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Nature/Master Power 86.0 - 129.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +30 acid +52 nature While equipped: dps ---------- Res.pen +16% acid +21% nature Apr +14 Massive two-handed mauls. |
enhanced stralite greatmaul of evisceration (57-86 power, 3 apr) enhanced stralite greatmaul of evisceration (57-86 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Nature/Master Power 57.0 - 85.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +10 Str +10 Dex +14 Mag +10 Wil +9 Cun +14 Con dps ---------- Phys.crit +13.0% Phys.pwr +17 (+4 eff.) Massive two-handed mauls. |
enhanced voratun greatmaul of amnesia (68-103 power, 4 apr) enhanced voratun greatmaul of amnesia (68-103 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego++] Nature/Psionic Power 68.5 - 102.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +12 Str +16 Dex +13 Mag +12 Wil +16 Cun +13 Con Massive two-handed mauls. |
plaguebringer's voratun greatmaul (66-100 power, 4 apr) plaguebringer's voratun greatmaul (66-100 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Arcane Power 66.5 - 99.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +12 blight On Hit: 20% Epidemic 5 On Hit: * 23% chance to reduce strength, dexterity, and constitution by 8 While equipped: ----- def ----- Disease- +35% Massive two-handed mauls. |
enhanced voratun greatsword of massacre (78-125 power, 4 apr) enhanced voratun greatsword of massacre (78-125 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature/Master Power 78.0 - 124.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +14 Dex +12 Mag +16 Wil +14 Cun +12 Con Massive two-handed swords. |
voratun greatsword 'Turodor' (64-102 power, 4 apr) voratun greatsword 'Turodor' (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Nature/Psionic Power 64.0 - 102.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +20 blight On Hit.r1 +26 fire On Crit.r2 +41 lightning +52 cold On Hit: * 20% chance to reduce strength, dexterity, and constitution by 8 * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Mov.spd +64% Dmg.mod +12% temporal Res.pen +35% lightning +27% cold Massive two-handed swords. |
warbringer's stralite greatsword of enduring (48-78 power, 3 apr) warbringer's stralite greatsword of enduring (48-78 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 48.5 - 77.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +23 Con +16 Wil dps ---------- Phys.pwr +13 (+3 eff.) Res.pen +14% physical ----- def ----- Max.HP +84.00 Disarm- +20% Massive two-handed swords. |
fungal dragonbone longbow of true flight fungal dragonbone longbow of true flight4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +6 Con dps ---------- Phys.crit +17.0% Acc +8 (+2 eff.) ---------- misc Masteries +0.30 Wild-gift/Fungus Regenerate 204 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
chilling voratun longsword of shearing (44-62 power, 6 apr) chilling voratun longsword of shearing (44-62 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Master Power 44.0 - 61.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 cold While equipped: dps ---------- Res.pen +10% all Acc +17 (+4 eff.) Apr +10 Sharp, long, and deadly. |
elemental voratun longsword of torment (42-58 power, 6 apr) elemental voratun longsword of torment (42-58 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Arcane/Psionic Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Create an explosion dealing 15 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +9% fire Res.pen +24% fire Sharp, long, and deadly. |
chilling voratun mace of crippling (46-64 power, 6 apr) chilling voratun mace of crippling (46-64 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane/Master Power 46.0 - 64.4 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +22 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Blunt and deadly. |
Dimobeisance the living mindstar (16-18 power, 40 apr, nature damage) Dimobeisance the living mindstar (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to reduce all saves and defense by 26 While equipped: Stats +6 Cun +3 Wil dps ---------- Mind.crit +5% Crit.mult +15.00% Mind.pwr +10 (+4 eff.) Dmg.mod +4% physical +9% darkness +12% mind Res.pen +20% darkness +8% physical ----- def ----- Resists +7% physical Phys.save +9 (+3 eff.) Spell.save +3 (+1 eff.) Mind.save +7 (+4 eff.) ---------- misc Equi/ret +2.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of frost (17-19 power, 40 apr, nature damage) hateful living mindstar of frost (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Melee+ 19 cold Dmg.mod +4% cold +21% mind +9% darkness Res.pen +14% cold +6% mind +10% darkness ----- def ----- Armour +15 Resists +4% cold ---------- misc Max.hate +6.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stormbringer's drakeskin leather sling of dampening stormbringer's drakeskin leather sling of dampening4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Nature/Disrupt Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +21 lightning +11 cold While equipped: dps ---------- Mov.spd +35% Res.pen +11% lightning +9% cold ----- def ----- Resists +12% acid +13% lightning +12% cold +13% fire +8% all Spell.save +12 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning element) dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +5% Spell.pwr +25 (+15 eff.) Dmg.mod +30% lightning ---------- misc Max.mana +23.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
imbued dragonbone magestaff of invocation (30-36 power, 6 apr, fire element) imbued dragonbone magestaff of invocation (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +23 (+14 eff.) S.pwr/crit +6 Dmg.mod +30% fire ---------- misc Talents +1 Command Staff On Spell Hit: 10% Earthen Missiles 4 Conjure elemental energy in a radius 10 cone, dealing 34.76 to 41.71 fire damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
caustic stralite steamgun of tinkering (+5) caustic stralite steamgun of tinkering (+5)4.0 T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Crit.r2 +23 acid +21 nature Uses 2.0 Steam While equipped: Stats +5 Cun dps ---------- Steampwr +9 (+4 eff.) Res.pen +14% acid +17% nature Apr +9 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stormbringer's voratun steamgun of true flight stormbringer's voratun steamgun of true flight4.0 T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +29 lightning +41 cold Uses 2.0 Steam While equipped: dps ---------- Phys.crit +7.0% Mov.spd +37% Res.pen +15% lightning +17% cold Acc +9 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
throat-seeking voratun steamgun of piercing throat-seeking voratun steamgun of piercing4.0 T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Disrupt/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +12 nature On Crit: * silences the target Uses 2.0 Steam While equipped: dps ---------- Res.pen +10% nature +10% all Acc +16 (+4 eff.) Apr +10 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
corrosive voratun steamsaw of crushing (40-60 power, 0 apr) corrosive voratun steamsaw of crushing (40-60 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego++] Arcane/Master/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +109 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Con dps ---------- Phys.crit +13.0% Phys.pwr +8 (+2 eff.) On Melee Ret: * 17% chance to reduce armor by 18% ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +13% acid ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
wrathful voratun steamsaw of shearing (40-61 power, 0 apr) wrathful voratun steamsaw of shearing (40-61 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego++] Arcane/Master/Steamtech Power 40.5 - 60.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +106 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Res.pen +10% all Acc +19 (+4 eff.) Apr +9 On shield block: * Deals 19 light and fire damage to each enemy blocked ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +5% light +11% fire ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Trident of the Tides (80-112 power, 20 apr) Trident of the Tides (80-112 power, 20 apr)3.0 T4 trident 2H weapon [Unique] Nature Power 80.0 - 112.0 Physical Uses 140% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +20 Crit +15.0% Atk.spd 100% Melee+ +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: dps ---------- Dmg.mod +20% cold Acc +10 (+2 eff.) ----- def ----- Resists +25% cold Spell.save +18 (+6 eff.) ---------- misc See.Invis +2 On Spell Hit: 20% Water Bolt 3 Freeze: Level 3.0 Pwr.cost 60 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 96.51. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
enhanced orichalcum trident of massacre (68-109 power, 16 apr) enhanced orichalcum trident of massacre (68-109 power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Nature/Master Power 68.0 - 108.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% While equipped: Stats +12 Str +6 Dex +16 Mag +9 Wil +12 Cun +14 Con A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
noble's drakeskin leather belt of containment noble's drakeskin leather belt of containment1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +7 Cun +6 Wil dps ---------- Against +31% Summoned ----- def ----- D.Red.from +36% Summoned Anom.red +17 Max.HP +90.00 ---------- misc Max.mana +51.00 Max.stam +40.00 Max.hate +14.00 Max.psi +29.00 Max.vim +29.00 Max.P.En +32.00 Max.N.En +28.00 A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
elven-silk cloak of implacability (3 def, 0 armour) elven-silk cloak of implacability (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +3 (+0 eff.) Phys.save +11 (+3 eff.) Mind.save +15 (+6 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's cashmere cloak of mindcraft (2 def, 0 armour) marshal's cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Master/Psionic While equipped: Stats +3 Str +3 Wil +2 Cun +2 Con dps ---------- Mind.crit +5% ----- def ----- Defense +2 (+0 eff.) Phys.save +7 (+2 eff.) Max.HP +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Worm Nest (0 def, 0 armour) Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+10 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
stealthy pair of rough leather boots of rushing (0 def, 1 armour) stealthy pair of rough leather boots of rushing (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Str +3 Dex +3 Con +5 Lck ----- def ----- Armour +1 Stealth +6 Rush: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +3 Cun +9 Mag ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Dex, 40% Cun, 20% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 125% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 5.0 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 42.83 fire damage and 42.83 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+8 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 39.0 - 54.6 Physical Uses 40% Str, 40% Dex, 10% Mag 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 100% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 20.51 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
heroic voratun gauntlets of archery (0 def, 7 armour) heroic voratun gauntlets of archery (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Acc +8 (+2 eff.) Apr +7 ----- def ----- Armour +7 Fatigue +5% Mind.save +5 (+3 eff.) Max.HP +54.00 Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +13 Apr +24 Crit +10.0% Atk.spd 100% On Hit: 15% Perfect Strike 5 On Hit: 10% Battle Shout 5 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's drakeskin leather gloves of strength (+4) (0 def, 3 armour) naturalist's drakeskin leather gloves of strength (+4) (0 def, 3 armour)1.0 T4 hands armor [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+2 eff.) Melee+ 12 nature Dmg.mod +9% nature ----- def ----- Armour +3 Resists +7% nature Unarmed combat: Power 34.0 - 37.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 125% On Crit.r2 +10 nature On Hit: 10% Venomous Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring drakeskin leather gloves of butchering (0 def, 3 armour) scouring drakeskin leather gloves of butchering (0 def, 3 armour)1.0 T4 hands armor [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Acc +12 (+3 eff.) Apr +10 On Melee Ret: * 23 arcane resource burn ----- def ----- Armour +3 Resists +10% blight Spell.save +33 (+11 eff.) Unarmed combat: Power 25.5 - 28.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 125% On Hit: * 22% chance to reduce armor by 18% * 19 arcane resource burn * 17% chance to slow global speed by 53% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady hardened leather gloves of regeneration (0 def, 2 armour) steady hardened leather gloves of regeneration (0 def, 2 armour)1.0 T2 hands armor [Ego+] Nature/Psionic While equipped: dps ---------- Acc +7 (+1 eff.) ----- def ----- Armour +2 Phys.save +7 (+2 eff.) Mind.save +7 (+4 eff.) HP.reg +3.60 Disarm- +36% ---------- misc Stam/turn +0.60 Psi/turn +0.19 Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +3 Crit +3.0% Atk.spd 125% On Hit: 10% Perfect Control 3 On Hit: 10% Second Wind 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+6 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.0 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 12.50 mind and 12.50 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 15% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 14. Terrified: Deals 3.00 mind and 3.00 darkness damage per turn and increases cooldowns by 23%. Haunted: Causes the target to suffer 4.99 mind and 4.99 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
stabilizing voratun helm of constitution (+8) (0 def, 5 armour) stabilizing voratun helm of constitution (+8) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +8 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +23 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
werebeast's voratun helm of the bounder (0 def, 5 armour) werebeast's voratun helm of the bounder (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +10 Str +16 Dex +5 Cun +4 Con ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 505.9 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fortifying voratun mail armour of delving (5 def, 10 armour) fortifying voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +13 Str +7 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +15% darkness +8% physical Max.HP +33.00 ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
fortifying voratun mail armour of natural resilience (5 def, 10 armour) fortifying voratun mail armour of natural resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: Stats +3 Str +5 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +19% nature +19% blight D.Red.from +10% Unnatural Max.HP +39.00 A suit of armour made of mail. |
hardened voratun mail armour of natural resilience (5 def, 17 armour) hardened voratun mail armour of natural resilience (5 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: ----- def ----- Armour +17 Defense +5 (+1 eff.) Fatigue +12% Resists +8% acid +8% physical +6% lightning +16% blight +11% cold +16% nature +9% fire D.Red.from +8% Unnatural A suit of armour made of mail. |
searing voratun mail armour of delving (5 def, 10 armour) searing voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +7 Str dps ---------- Melee+ 13 acid 18 fire Melee Ret 10 acid 13 fire ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +19% acid +25% fire +14% darkness +11% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
drakeskin leather armour of the hero (20 def, 8 armour) drakeskin leather armour of the hero (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +8 Cun ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Max.HP +65.00 A suit of armour made of leather. |
enlightening reinforced leather armour of Toknor (12 def, 7 armour) enlightening reinforced leather armour of Toknor (12 def, 7 armour)9.0 T4 light armor [Ego++] Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +9 (+2 eff.) ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Mind.save +17 (+7 eff.) A suit of armour made of leather. |
marauder's drakeskin leather armour of Eyal (26 def, 8 armour) marauder's drakeskin leather armour of Eyal (26 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +6 Str +6 Dex ----- def ----- Armour +8 Defense +26 (+6 eff.) Fatigue +8% Phys.save +15 (+4 eff.) Max.HP +43.00 HP.reg +8.00 Heal.mod +16% A suit of armour made of leather. |
marauder's reinforced leather armour (18 def, 7 armour) marauder's reinforced leather armour (18 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +4 Str +7 Dex ----- def ----- Armour +7 Defense +18 (+4 eff.) Fatigue +8% Phys.save +11 (+3 eff.) A suit of armour made of leather. |
radiant drakeskin leather armour of the deep (20 def, 11 armour) radiant drakeskin leather armour of the deep (20 def, 11 armour)9.0 T5 light armor [Ego++] Nature While equipped: Stats +5 Wil ----- def ----- Armour +11 Defense +20 (+5 eff.) Fatigue +8% Resists +8% acid +10% cold +10% darkness +14% blight ---------- misc Light +2 Breathe water A suit of armour made of leather. |
searing drakeskin leather armour of spell shielding (20 def, 8 armour) searing drakeskin leather armour of spell shielding (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 14 acid 16 fire Melee Ret 11 acid 13 fire ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +14% acid +25% fire +7% arcane Spell.save +25 (+8 eff.) A suit of armour made of leather. |
troll-hide hardened leather armour of the hero (9 def, 6 armour) troll-hide hardened leather armour of the hero (9 def, 6 armour)9.0 T3 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +5 Str +5 Dex +4 Mag +3 Wil +5 Cun ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Max.HP +70.00 HP.reg +6.50 Heal.mod +12% A suit of armour made of leather. |
enlightening voratun plate armour of acid resistance (0 def, 16 armour) enlightening voratun plate armour of acid resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Master/Psionic While equipped: Stats +6 Cun +5 Wil ----- def ----- Armour +16 Fatigue +22% Resists +24% acid Mind.save +17 (+7 eff.) A suit of armour made of metal plates. |
prismatic stralite plate armour of command (8 def, 18 armour) prismatic stralite plate armour of command (8 def, 18 armour)17.0 T4 massive armor Reqs Massive armour training [Ego+] Arcane/Psionic While equipped: Stats +4 Cun ----- def ----- Armour +18 Defense +8 (+2 eff.) Fatigue +22% Resists +12% light +15% darkness Mind.save +16 (+7 eff.) A suit of armour made of metal plates. |
acidic voratun shield (0 def, 10 armour, 210 block) acidic voratun shield (0 def, 10 armour, 210 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 7 acid Melee Ret 8 acid ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
acidic voratun shield of lightning resistance (+28%) (0 def, 10 armour, 214.5 block) acidic voratun shield of lightning resistance (+28%) (0 def, 10 armour, 214.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 7 acid Melee Ret 8 acid ----- def ----- Armour +10 Fatigue +8% Resists +28% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
living voratun shield of earthen fury (0 def, 15 armour, 203.5 block) living voratun shield of earthen fury (0 def, 15 armour, 203.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +15 Fatigue +8% Resists +13% nature +15% blight Max.HP +70.00 ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's voratun shield of crushing (0 def, 10 armour, 184.5 block) swashbuckler's voratun shield of crushing (0 def, 10 armour, 184.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +9 Str +8 Dex dps ---------- Phys.crit +9.0% Phys.pwr +10 (+2 eff.) Acc +6 (+1 eff.) ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield of patience (0 def, 10 armour, 193.5 block) voratun shield of patience (0 def, 10 armour, 193.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +11% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 5.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (237) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
flaming quiver of dragonbone arrows of annihilation (22/22, 70-98 power, 36 apr) flaming quiver of dragonbone arrows of annihilation (22/22, 70-98 power, 36 apr)3.0 T5 arrow ammo [Ego+] Arcane/Master Power 70.0 - 98.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +36 Crit +15.0% Capacity 22 Proj.spd +200% On Hit.r1 +24 fire Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of dragonbone arrows of torment (20/20, 55-77 power, 18 apr) plaguebringer's quiver of dragonbone arrows of torment (20/20, 55-77 power, 18 apr)3.0 T5 arrow ammo [Ego++] Arcane/Psionic Power 55.0 - 77.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 20 Ranged+ +24 blight On Hit: 20% Epidemic 5 On Hit: * 23% chance to reduce strength, dexterity, and constitution by 8 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Arrows are used with bows to pierce your foes to death. |
60 alchemist agate 60 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Shiverspitter the voratun pickaxe (dig speed 9 turns) Shiverspitter the voratun pickaxe (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +6 Str +3 Con dps ---------- Res.pen +10% cold ----- def ----- Armour +4 Defense +6 (+1 eff.) Resists +5% arcane +9% physical +3% nature +15% darkness Spell.save +12 (+4 eff.) ---------- misc Light +1 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
watchleader's dwarven lantern watchleader's dwarven lantern1.0 T5 lite [Ego+] Master While equipped: ----- def ----- Blind- +46% Confus- +18% ---------- misc Light +10 See.Stealth +19 See.Invis +15 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
8 bloodstone 8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 ruby 12 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
chilling pouch of voratun shots of annihilation (22/22, 61-73 power, 11 apr) chilling pouch of voratun shots of annihilation (22/22, 61-73 power, 11 apr)3.0 T5 shot ammo [Ego+] Arcane/Master Power 61.0 - 73.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +11 Crit +14.0% Capacity 22 Proj.spd +200% Ranged+ +14 cold Shots are used with slings to pummel your foes to death. |
inquisitor's pouch of voratun shots of grasping (21/22, 56-67 power, 6 apr) inquisitor's pouch of voratun shots of grasping (21/22, 56-67 power, 6 apr)3.0 T5 shot ammo [Ego++] Nature/Disrupt Power 55.5 - 66.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 On Hit: * 20% chance to create vines that bind the target to the ground dealing 162 nature damage and pinning them for 3 turns On Crit: * Deals 69 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots (20/20, 56-67 power, 6 apr) psychokinetic pouch of voratun shots (20/20, 56-67 power, 6 apr)3.0 T5 shot ammo [Ego+] Psionic Power 55.5 - 66.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 20 Ranged+ +22 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 162 physical damage Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of annihilation (7/20, 64-77 power, 9 apr) psychokinetic pouch of voratun shots of annihilation (7/20, 64-77 power, 9 apr)3.0 T5 shot ammo [Ego++] Master/Psionic Power 64.0 - 76.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +14.0% Capacity 20 Proj.spd +200% Ranged+ +18 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 162 physical damage Shots are used with slings to pummel your foes to death. |
Bizzare Contraption Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
powerful dragonbone totem of summon tentacle [power 405] (25 cooldown) powerful dragonbone totem of summon tentacle [power 405] (25 cooldown)2.0 T5 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 814 Base Damage: 437 Armor: 45 All Resist: 21 Puts all charms on 25 cooldown 100% to increase all damage by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone wand of shielding 'Rainthorn' [power 560] (20 cooldown) dragonbone wand of shielding 'Rainthorn' [power 560] (20 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% nature On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +24% lightning +15% fire Spell.save +6 (+2 eff.) Disarm- +20% Pinning- +20% Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
10 diamond 10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By afsafsd the Skeleton Brawler level 31
44th Pyre 123rd year of Ascendancy at 09:44 see stats
By afsafsd the Skeleton Brawler level 31
42nd Pyre 123rd year of Ascendancy at 18:10 see stats
By afsafsd the Skeleton Brawler level 39
36th Haze 123rd year of Ascendancy at 14:22 see stats
By afsafsd the Skeleton Brawler level 21
78th Regrowth 123rd year of Ascendancy at 17:24 see stats
By afsafsd the Skeleton Brawler level 39
6th Decay 123rd year of Ascendancy at 13:03 see stats
By afsafsd the Skeleton Brawler level 12
38th Dusk 122nd year of Ascendancy at 16:38 see stats
By afsafsd the Skeleton Brawler level 36
5th Flare 123rd year of Ascendancy at 07:41 see stats
By afsafsd the Skeleton Brawler level 37
7th Flare 123rd year of Ascendancy at 09:38 see stats
By afsafsd the Skeleton Brawler level 20
8th Allure 123rd year of Ascendancy at 05:04 see stats
By afsafsd the Skeleton Brawler level 17
70th Haze 122nd year of Ascendancy at 23:53 see stats
By afsafsd the Skeleton Brawler level 20
8th Allure 123rd year of Ascendancy at 21:14 see stats
By afsafsd the Skeleton Brawler level 43
20th Regrowth 124th year of Ascendancy at 11:42 see stats
By afsafsd the Skeleton Brawler level 33
69th Pyre 123rd year of Ascendancy at 00:00 see stats
By afsafsd the Skeleton Brawler level 18
74th Haze 122nd year of Ascendancy at 06:54 see stats
By afsafsd the Skeleton Brawler level 41
2nd Regrowth 124th year of Ascendancy at 14:51 see stats
By afsafsd the Skeleton Brawler level 32
52nd Pyre 123rd year of Ascendancy at 12:23 see stats
By afsafsd the Skeleton Brawler level 10
12nd Dusk 122nd year of Ascendancy at 19:26 see stats
By afsafsd the Skeleton Brawler level 20
7th Allure 123rd year of Ascendancy at 21:47 see stats
By afsafsd the Skeleton Brawler level 30
40th Pyre 123rd year of Ascendancy at 05:36 see stats
By afsafsd the Skeleton Brawler level 40
6th Decay 123rd year of Ascendancy at 13:03 see stats
By afsafsd the Skeleton Brawler level 20
12nd Regrowth 123rd year of Ascendancy at 09:59 see stats
By afsafsd the Skeleton Brawler level 32
48th Pyre 123rd year of Ascendancy at 04:33 see stats
By afsafsd the Skeleton Brawler level 36
3rd Flare 123rd year of Ascendancy at 10:21 see stats
By afsafsd the Skeleton Brawler level 19
7th Allure 123rd year of Ascendancy at 00:24 see stats
By afsafsd the Skeleton Brawler level 36
5th Flare 123rd year of Ascendancy at 15:04 see stats
By afsafsd the Skeleton Brawler level 33
69th Pyre 123rd year of Ascendancy at 00:00 see stats
By afsafsd the Skeleton Brawler level 37
15th Dusk 123rd year of Ascendancy at 20:58 see stats
By afsafsd the Skeleton Brawler level 19
7th Allure 123rd year of Ascendancy at 14:35 see stats
By afsafsd the Skeleton Brawler level 34
2nd Mirth 123rd year of Ascendancy at 19:58 see stats
By afsafsd the Skeleton Brawler level 43
19th Regrowth 124th year of Ascendancy at 17:29 see stats
By afsafsd the Skeleton Brawler level 14
70th Dusk 122nd year of Ascendancy at 21:05 see stats
By afsafsd the Skeleton Brawler level 22
1st Pyre 123rd year of Ascendancy at 22:01 see stats
By afsafsd the Skeleton Brawler level 34
2nd Mirth 123rd year of Ascendancy at 12:21 see stats
By afsafsd the Skeleton Brawler level 24
14th Pyre 123rd year of Ascendancy at 16:59 see stats
By afsafsd the Skeleton Brawler level 15
35th Haze 122nd year of Ascendancy at 23:18 see stats
By afsafsd the Skeleton Brawler level 30
41st Pyre 123rd year of Ascendancy at 05:12 see stats
Log
Talent Pain Enhancement System is ready to use.
Afsafsd's Inner Demon is free from the illness.
Touch of Death from Afsafsd's Inner Demon hits afsafsd for (69 absorbed), 0 physical (0 total damage).
Afsafsd lashes out with a flurry of fists.
Afsafsd revels in the pain.
afsafsd performs a melee critical strike against Afsafsd's Inner Demon!
Afsafsd's Inner Demon's is vulnerable to attacks and effects!
afsafsd performs a melee critical strike against Afsafsd's Inner Demon!
The shield around afsafsd's Inner Demon crumbles.
afsafsd performs a melee critical strike against Afsafsd's Inner Demon!
afsafsd hits Afsafsd's Inner Demon for (57 flat reduction), (161 absorbed), 0 physical, (57 flat reduction), (151 absorbed), 0 physical, (10 flat reduction), 0 physical, (10 flat reduction), 0 physical, (57 flat reduction), (227 absorbed), 0 physical, (10 flat reduction), 0 physical, (57 flat reduction), (131 absorbed), 5 physical, (57 flat reduction), 179 physical (185 total damage).
Melee retaliation hits afsafsd for (3 absorbed), 0 acid, (2 absorbed), 0 lightning, (3 absorbed), 0 acid, (2 absorbed), 0 lightning, (3 absorbed), 0 acid, (2 absorbed), 0 lightning, (3 absorbed), 0 acid, (2 absorbed), 0 lightning, (3 absorbed), 0 acid, (2 absorbed), 0 lightning (0 total damage).
afsafsd killed Afsafsd's Inner Demon!
Afsafsd's Inner Demon throws a finishing uppercut.
Afsafsd's Inner Demon performs a melee critical strike against afsafsd!
Your shield crumbles under the damage!
The shield around afsafsd crumbles.
Afsafsd is afflicted by a crippling illness!
Afsafsd resists the stun!
Afsafsd's Inner Demon hits afsafsd for (216 absorbed), 25 physical, 6 physical (30 total damage).
Melee retaliation hits Afsafsd's Inner Demon for (6 flat reduction), 0 acid, (4 flat reduction), 0 lightning (0 total damage).
Afsafsd's Inner Demon lashes out with a flurry of fists.
Afsafsd's Inner Demon performs a melee critical strike against afsafsd!
Afsafsd's Inner Demon performs a melee critical strike against afsafsd!
Afsafsd explodes into a shower of gore!
Afsafsd overcomes the touch of death.
Afsafsd's Inner Demon hits afsafsd for 170 physical, 6 physical, 173 physical, 93 physical, 6 physical, 6 physical, 166 physical, 100 physical (719 total damage).
Melee retaliation hits Afsafsd's Inner Demon for (6 flat reduction), 0 acid, (4 flat reduction), 0 lightning, (6 flat reduction), 0 acid, (4 flat reduction), 0 lightning, (6 flat reduction), 0 acid, (4 flat reduction), 0 lightning, (6 flat reduction), 0 acid, (4 flat reduction), 0 lightning, (6 flat reduction), 0 acid, (4 flat reduction), 0 lightning (0 total damage).
afsafsd the level 45 skeleton brawler was hacked apart to death by an afsafsd's Inner Demon on level 1 of Hidden Vault - Gorbat Pride (3).