micwilli3 the level 1 Skeleton Necromancer by micwilli3

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassNecromancer
Level / Exp1 / 41%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 10)
Dexterity22 (base 10)
Constitution10 (base 10)
Magic18 (base 18)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life32/32
Mana115/115
Soul13/13
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy16
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save10
Spell Save10
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.50
1/5
0/5
0/5
0/5
Spell / Master of bones1.50
2/5
0/5
0/5
0/5
Spell / Dreadmaster1.50
1/5
0/5
0/5
0/5
Spell / Master of flesh1.50
1/5
0/5
0/5
0/5

Generic Talents

Spell / Necrosis1.50
1/5
0/5
0/5
0/5
Undead / Skeleton1.30
2/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Micwilli3 picks up (a.): zircon.
Quest 'The rotting stench of the dead' status updated! (Press 'j' to see the quest log)
Micwilli3 picks up (a.):
Cloak of Deception.
Lore found:
Cloak of Deception
You can read all your collected lore in the game menu, by pressing Escape.


Talent Call of the Crypt is ready to use.
Ran for 5 turns (stop reason: didn't move).


Ran for 10 turns (stop reason: interesting terrain).


Ran for 10 turns (stop reason: didn't move).


Armoured skeleton warrior casts
Rune: Blink.
Armoured skeleton warrior is out of phase.

Sanguine experiment misses Armoured skeleton warrior.
Ran for 14 turns (stop reason: hostile spotted to the west (sanguine experiment)).


Armoured skeleton warrior hits Sanguine experiment for 28 physical, 7 light (36 total damage).
Sanguine experiment casts
Blood Grasp.

Your summoned ghoul disappears.
Armoured skeleton warrior uses
Shield Pummel.
Armoured skeleton warrior hits Something for 13 physical damage.
Sanguine experiment's Blood Grasp hits Armoured skeleton warrior for
20 blight damage.
Something receives
3 healing from Sanguine experiment's Blood Grasp.
Armoured skeleton warrior is no longer out of phase.


Saving game...

Saving done.