










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 50 / 1962% |
| Size | big |
| Lifes / Deaths | Killed by thief at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:39 0 / 8Killed by thought-forged bowman at level 10 on the 8th Mirth 122nd year of Ascendancy at 15:51 Killed by Horned Horror at level 15 on the 67th Haze 122nd year of Ascendancy at 13:01 Killed by Chronolith Twin at level 24 on the 20th Regrowth 123rd year of Ascendancy at 06:32 Killed by Sith Rp at level 43 on the 68th Pyre 123rd year of Ascendancy at 07:16 Killed by Beastmaster Islivea at level 50 on the 33rd Haze 123rd year of Ascendancy at 10:34 Killed by Hypostasis of Entropy at level 50 on the 4th Regrowth 124th year of Ascendancy at 09:39 Killed by Hypostasis of Entropy at level 50 on the 4th Regrowth 124th year of Ascendancy at 14:32 |
| Antimagic | Follower |
Primary Stats
| Strength | 56 (base 25) |
| Dexterity | 52 (base 16) |
| Constitution | 107 (base 61) |
| Magic | 34 (base 15) |
| Willpower | 136 (base 65) |
| Cunning | 116 (base 62) |
Resources
| Life | -1163/1895 |
| Hate | 111/111 |
| Equilibrium | 136 |
| Healing Factor | 1.8353405674271 |
| Regeneration | 70.94832635931 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +9.9999999999998% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 47.556973735291 |
| See Invisible | 47.556973735291 |
Offense: Mainhand
| Damage | 121 |
| Accuracy | 64 |
| Crit Chance | 54% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 113 |
| Accuracy | 64 |
| Crit Chance | 54% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 105 |
| Crit Chance | 81% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +34% |
| Fire | +54% |
| Nature | +17% |
| Blight | +13% |
| Physical | +21% |
| Mind | +53% |
| All | +7% |
Offense: Damage Penetration
| Acid | +25% |
| Nature | +27% |
| Fire | +20% |
| Mind | +35% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 11 (39.516728982928%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 61 |
| Spell Save | 65 |
| Mental Save | 79 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 38%( 70%) |
| Arcane | + 41%( 70%) |
| Cold | + 52%( 70%) |
| All | + 38%( 70%) |
| Darkness | + 61%( 70%) |
| Light | + 38%( 70%) |
| Temporal | + 38%( 70%) |
| Physical | + 50%( 70%) |
| Lightning | + 52%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 57%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 0% |
| Confusion Resistance | 66% |
| Fear Resistance | 18% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 48% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 748% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 47% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 272 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cursed / One with shadows | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Harmony | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.40 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by snow giant thunderer. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the worried loremaster from death by Sith Rp. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2325. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Mayumira the Nimbuswrack (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +3 Cun +3 Con +8 Lck dps ---------- Mov.spd +10% Dmg.mod +6% blight Melee Ret 8 blight 8 lightning ----- def ----- Armour +3 Fatigue -6% Resists +6% lightning Phys.save +15 (+4 eff.) Mind.save +11 (+3 eff.) Stealth +8 Max.HP +35.00 ---------- misc Stam/turn +0.50 A pair of boots made of leather. |
| Light source | nightwalker's dwarven lantern of illusion1.0 T5 lite [Ego++] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +8 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +13 (+3 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Cyreriarin' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +6 Cun +22 Wil dps ---------- Mind.crit +11% Mind.pwr +9 (+1 eff.) Dmg.mod +15% darkness +14% physical Res.pen +15% mind ----- def ----- Defense +3 (+1 eff.) Resists +20% physical +23% darkness +5% arcane Phys.save +11 (+3 eff.) Mind.save +29 (+6 eff.) ---------- misc Max.hate +11.00 Hateful Whisper: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 479 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | powerful voratun torque of psionic shield [power 155] (25 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 155 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun bloodstone ring0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +10 Str +8 Con dps ---------- Phys.pwr +12 (+3 eff.) ----- def ----- Max.HP +92.00 HP.reg +18.00 Heal.mod +16% Stun/Frz- +60% Rings make your fingers look great! |
| On fingers | Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Draconic Body You have set the ring to grant you Draconic Body! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| Around neck | lol0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Con +11 Wil dps ---------- Phys.pwr +20 (+4 eff.) Mind.pwr +28 (+5 eff.) Dmg.mod +12% mind On Hit (Melee): * 20 arcane resource burn * 10% chance to reduce all saves and defense by 51 ----- def ----- Resists +9% lightning +12% cold Phys.save +24 (+6 eff.) Spell.save +23 (+6 eff.) Mind.save +55 (+11 eff.) Die.at -60.00 life Confus- +48% Amulets make your neck look great! |
| In main hand | Maledil the living mindstar (Misfortune) (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +10% Mind.pwr +25 (+4 eff.) Dmg.mod +10% nature +19% mind Res.pen +7% nature +5% acid ----- def ----- Resists +6% fire +9% nature +3% cold Spell.save +6 (+1 eff.) Die.at -60.00 life Heal.mod +15% Stun/Frz- +20% ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Taintschism1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Dex +4 Cun +2 Con dps ---------- Phys.crit +8.0% Mind.crit +8% Phys.pwr +3 (+1 eff.) Melee Ret 4 physical ----- def ----- Defense +15 (+5 eff.) Resists +7% acid +6% fire +7% cold +6% nature +8% lightning Spell.save +10 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | pulsing mindstar 'Lorulen' (Shrouds) (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Dex +9 Wil +3 Con dps ---------- Mind.crit +4% Mind.pwr +18 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 81% ----- def ----- Resists +15% nature ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Deepslore (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +5 Str +5 Dex +6 Con dps ---------- Dmg.mod +12% darkness +15% mind Melee Ret 8 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 41% ----- def ----- Defense +3 (+1 eff.) Resists +15% darkness Spell.save +15 (+4 eff.) ---------- misc Stam/turn +1.30 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+4 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Cursed Bolt 2 On Mind Hit: 8% Waking Nightmare 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Shinesaw0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +8 Dex +4 Wil +13 Cun +5 Con dps ---------- Mov.spd +10% Dmg.mod +18% light On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Fatigue -7% Mind.save +18 (+4 eff.) HP.reg +4.00 ---------- misc Stam/turn +0.90 Max.hate +4.00 Amulets make your neck look great! |
stralite amulet 'Gunyneg'0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +5 Dex +5 Mag dps ---------- Phys.pwr +20 (+4 eff.) S.pwr/crit +6 Apr +4 Melee Ret 10 acid ----- def ----- Armour +4 Resists +18% acid +2% physical ---------- misc Mana/turn +0.38 Max.mana +52.00 See.Invis +6 Amulets make your neck look great! |
savior's voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 12 light 13 darkness Dmg.mod +15% light +13% darkness On Melee Ret: * 13% chance to reduce damage dealt by 41% * 11% chance to blind ----- def ----- Phys.save +19 (+5 eff.) Spell.save +25 (+6 eff.) Mind.save +17 (+4 eff.) Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
psionicist's stralite ring of clarity0.1 T4 ring jewelry [Ego] Psionic While equipped: Stats +6 Wil ----- def ----- Mind.save +20 (+4 eff.) Confus- +35% Rings make your fingers look great! |
Siloma0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +10 Dex +4 Cun +3 Con dps ---------- Phys.pwr +10 (+2 eff.) Acc +11 (+4 eff.) ----- def ----- Armour +6 Max.HP +44.00 HP.reg +5.00 Disarm- +40% Pinning- +40% Stun/Frz- +41% Knockbk- +39% ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
mule's voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: ----- def ----- Fatigue -9% Resists +27% acid +22% fire +27% lightning +30% cold ---------- misc Max.enc +37 Rings make your fingers look great! |
solipsist's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +7 (+1 eff.) ----- def ----- Max.HP +79.00 HP.reg +13.00 Heal.mod +20% Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +11 (+2 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +81.00 HP.reg +9.00 Heal.mod +17% Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Poltergeist's Ureslak's Femur (Misfortune) (52-73 power, 5 apr)3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers While equipped: ----- def ----- Stun/Frz- +60% Curse of Misfortune A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Dourjam (Shrouds) (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 blight On Hit.r1 +12 darkness While equipped: dps ---------- Mind.crit +11% Mind.pwr +15 (+2 eff.) Dmg.mod +23% mind Res.pen +5% blight Melee Ret 6 arcane ----- def ----- Resists +25% mind +6% temporal Mind.save +9 (+2 eff.) Max.HP +43.00 HP.reg +2.00 ---------- misc Psi/turn +1.50 Psi/m.crit +5.00 Max.psi +45.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enlightening reinforced leather armour of the deep (12 def, 8 armour)9.0 T4 light armor [Ego++] Nature/Psionic While equipped: Stats +6 Cun +7 Wil ----- def ----- Armour +8 Defense +12 (+4 eff.) Fatigue +8% Resists +11% acid +9% cold Mind.save +18 (+4 eff.) ---------- misc Breathe water A suit of armour made of leather. |
resilient kruk cloak of fog (5 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Nature While equipped: ----- def ----- Defense +5 (+1 eff.) Resists +12% light +13% fire Stealth +6 Max.HP +32.00 A stylish kruk-style cloak, to look awesome. |
Ebonyqueen of the Blightspawn (2 def, 0 armour)2.0 T3 head armor [Random Unique] Psionic While equipped: Stats -12 Str +25 Wil +13 Cun dps ---------- Mind.crit +6% Mind.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+0 eff.) Resists +12% darkness +3% fire Crit.chn- 10.00% Mind.save +24 (+5 eff.) ---------- misc Light +2 Hateful Whisper: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 479 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 31.56 cold damage and 35.69 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Zurasus (dig speed 13 turns)3.0 T3 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +2 Str dps ---------- Dmg.mod +7% fire +7% nature +10% mind Res.pen +20% mind Acc +6 (+3 eff.) ----- def ----- Resists +13% nature +6% cold Spell.save +6 (+1 eff.) Mind.save +12 (+3 eff.) Die.at -80.00 life Heal.mod +5% ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Flashknight [power 410] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% lightning +9% cold Melee Ret 4 light ----- def ----- Resists +6% nature Spell.save +18 (+4 eff.) ---------- misc Light +3 Blast the opponent's mind dealing 627 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 46% for 2 turns. 100% to heal for 110. 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to gain a 35% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Sith Rp the Cornac Doomed level 33
73rd Regrowth 123rd year of Ascendancy at 21:02 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Sith Rp the Cornac Doomed level 42
61st Pyre 123rd year of Ascendancy at 15:48 see stats
Against all odds
Killed Ukruk in the ambush.By Sith Rp the Cornac Doomed level 33
70th Regrowth 123rd year of Ascendancy at 19:21 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Sith Rp the Cornac Doomed level 21
14th Regrowth 123rd year of Ascendancy at 03:27 see stats
Arachnophobia
Destroyed the spydric menace.By Sith Rp the Cornac Doomed level 43
72nd Pyre 123rd year of Ascendancy at 11:58 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Sith Rp the Cornac Doomed level 45
10th Flare 123rd year of Ascendancy at 10:08 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Sith Rp the Cornac Doomed level 49
16th Haze 123rd year of Ascendancy at 11:45 see stats
Brave new world
Went to the Far East and took part in the war.By Sith Rp the Cornac Doomed level 38
31st Pyre 123rd year of Ascendancy at 19:44 see stats
Bringer of Doom
Killed a Bringer of Doom.By Sith Rp the Cornac Doomed level 27
33rd Regrowth 123rd year of Ascendancy at 17:46 see stats
Destroyer of the creation
Killed Slasul.By Sith Rp the Cornac Doomed level 44
5th Flare 123rd year of Ascendancy at 01:01 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Sith Rp the Cornac Doomed level 37
28th Pyre 123rd year of Ascendancy at 02:56 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Sith Rp the Cornac Doomed level 50
72nd Haze 123rd year of Ascendancy at 22:29 see stats
Earth Master
Killed Harkor'Zun.By Sith Rp the Cornac Doomed level 22
17th Regrowth 123rd year of Ascendancy at 20:09 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Sith Rp the Cornac Doomed level 50
70th Haze 123rd year of Ascendancy at 04:03 see stats
Exterminator
Killed 1000 creatures.By Sith Rp the Cornac Doomed level 18
1st Regrowth 123rd year of Ascendancy at 23:53 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sith Rp the Cornac Doomed level 27
47th Regrowth 123rd year of Ascendancy at 00:35 see stats
Fear me not!
Survived the Fearscape!By Sith Rp the Cornac Doomed level 50
21st Haze 123rd year of Ascendancy at 14:09 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Sith Rp the Cornac Doomed level 50
55th Haze 123rd year of Ascendancy at 04:50 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Sith Rp the Cornac Doomed level 45
5th Flare 123rd year of Ascendancy at 06:15 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Sith Rp the Cornac Doomed level 50
29th Haze 123rd year of Ascendancy at 18:25 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sith Rp the Cornac Doomed level 21
5th Regrowth 123rd year of Ascendancy at 22:00 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Sith Rp the Cornac Doomed level 47
10th Flare 123rd year of Ascendancy at 11:23 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Sith Rp the Cornac Doomed level 48
43rd Dusk 123rd year of Ascendancy at 18:37 see stats
Level 10
Got a character to level 10.By Sith Rp the Cornac Doomed level 10
6th Mirth 122nd year of Ascendancy at 15:34 see stats
Level 20
Got a character to level 20.By Sith Rp the Cornac Doomed level 20
4th Regrowth 123rd year of Ascendancy at 01:12 see stats
Level 30
Got a character to level 30.By Sith Rp the Cornac Doomed level 30
61st Regrowth 123rd year of Ascendancy at 04:09 see stats
Level 40
Got a character to level 40.By Sith Rp the Cornac Doomed level 40
42nd Pyre 123rd year of Ascendancy at 03:43 see stats
Level 50
Got a character to level 50.By Sith Rp the Cornac Doomed level 50
20th Haze 123rd year of Ascendancy at 19:16 see stats
Orcrist
Killed the leaders of the Orc Pride.By Sith Rp the Cornac Doomed level 50
34th Haze 123rd year of Ascendancy at 01:14 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Sith Rp the Cornac Doomed level 43
9th Mirth 123rd year of Ascendancy at 10:00 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Sith Rp the Cornac Doomed level 47
34th Dusk 123rd year of Ascendancy at 14:32 see stats
Size is everything
Did over 1500 damage in one attack.By Sith Rp the Cornac Doomed level 41
60th Pyre 123rd year of Ascendancy at 09:19 see stats
Size matters
Did over 600 damage in one attack.By Sith Rp the Cornac Doomed level 31
67th Regrowth 123rd year of Ascendancy at 03:28 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Sith Rp the Cornac Doomed level 37
28th Pyre 123rd year of Ascendancy at 07:36 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Sith Rp the Cornac Doomed level 50
70th Haze 123rd year of Ascendancy at 04:02 see stats
That was close
Killed your target while having only 1 life left.By Sith Rp the Cornac Doomed level 28
50th Regrowth 123rd year of Ascendancy at 07:22 see stats
The Arena
Unlocked Arena mode.By Sith Rp the Cornac Doomed level 13
1st Dusk 122nd year of Ascendancy at 06:45 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Sith Rp the Cornac Doomed level 40
42nd Pyre 123rd year of Ascendancy at 16:37 see stats
The Old Ones
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Sith Rp the Cornac Doomed level 44
3rd Flare 123rd year of Ascendancy at 11:06 see stats
The secret city
Discovered the truth about mages.By Sith Rp the Cornac Doomed level 11
3rd Summertide 122nd year of Ascendancy at 13:46 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Sith Rp the Cornac Doomed level 47
23rd Dusk 123rd year of Ascendancy at 22:22 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Sith Rp the Cornac Doomed level 31
68th Regrowth 123rd year of Ascendancy at 15:08 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Sith Rp the Cornac Doomed level 18
7th Decay 122nd year of Ascendancy at 06:46 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Sith Rp the Cornac Doomed level 32
69th Regrowth 123rd year of Ascendancy at 18:23 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Sith Rp the Cornac Doomed level 50
64th Haze 123rd year of Ascendancy at 15:30 see stats
Log
Netherworm mass uses Multiply.
Bleeding from Saw horror hits Netherworm mass for 52 physical damage.
Saw horror's phys.bleed area effect hits Netherworm mass for 124 physical damage.
Saw horror's phys.bleed area effect hits Netherworm mass for 124 physical damage.
You have deflected 13 incoming damage!
Lava floor burns Sith Rp!
Lava floor hits Sith Rp for (13 deflected), 14 fire (14 total damage).
Sith Rp slows down.
Sith Rp performs a melee critical strike against Shadow!
Sith Rp performs a melee critical strike against Shadow!
Sith Rp hits Shadow for 429 nature damage.
Saw horror uses Kinetic Leech.
Hypostasis of Entropy shrugs off the effect 'Slow'!
Netherworm mass slows down.
Sith Rp killed Shadow!
Hypostasis of Entropy is wasting away!
Hypostasis of Entropy casts Netherblast.
Hypostasis of Entropy's spell attains critical power!
Sanity Warp hits Shadow for 0 darkness damage.
You have deflected 52 incoming damage!
Talent Mana Clash is ready to use.
Sith Rp HEALS from darkness damage!
Total Collapse from Hypostasis of Entropy hits Sith Rp for 1184 temporal, 1205 darkness (2389 total damage).
Entropic Gift from Hypostasis of Entropy hits Sith Rp for (52 deflected), 101 temporal, 82 darkness, 69 healing (183 total damage) [69 healing].
Sith Rp receives 35 healing from Unnatural Body.
Sith Rp the level 50 cornac doomed was swallowed by the void to death by Hypostasis of Entropy on level 1 of Entropic Void.
Sith Rp gains 5% of a turn from Ancestral Life.























































































































