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Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Sun Paladin (Avatar of a Distant Sun) |
Level / Exp | 50 / 3682% |
Size | big |
Lifes / Deaths | Killed by Emyda the drem at level 22 on the 12nd Regrowth 123rd year of Ascendancy at 21:15 / 2Killed by Salad015 at level 50 on the 67th Pyre 125th year of Ascendancy at 04:02 |
Primary Stats
Strength | 122 (base 65) |
Dexterity | 67 (base 44) |
Constitution | 103 (base 60) |
Magic | 129 (base 63) |
Willpower | 43 (base 12) |
Cunning | 66 (base 23) |
Resources
Life | 1869/1869 |
Mana | 439/559 |
Stamina | 281/362 |
Positive | 97/197 |
Healing Factor | 2.0570733417235 |
Regeneration | 16.970855069218 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14.286335345031 |
Infravision | 6 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 318 |
Accuracy | 74 |
Crit Chance | 90% |
APR | 29 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 69 |
Crit Chance | 58% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 42% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +22% |
Light | +57% |
Nature | +17% |
Blight | +20% |
Arcane | +29% |
Fire | +2% |
All | +2% |
Offense: Damage Penetration
Darkness | +5% |
Light | +51% |
Blight | +15% |
Arcane | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 136.91435723664 (98.626283352783%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 16 |
Physical Save | 80 |
Spell Save | 64 |
Mental Save | 64 |
Defense: Resistances
Acid | + 64%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 44%( 70%) |
All | + 16%( 70%) |
Physical | + 35%( 70%) |
Lightning | + 56%( 70%) |
Light | + 70%( 70%) |
Temporal | + 41%( 70%) |
Mind | + 37%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 67%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 46% |
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Disarm Resistance | 88% |
Poison Resistance | 27% |
Blind Resistance | 69% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 954 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 184 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 53% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
Celestial / Guardian | 1.70 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Celestial / Crusader | 1.90 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Celestial / Sun | 1.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Radiance | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Light | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Scintillating Caves. Escort: lost tinker (level 3 of Scintillating Caves)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4516. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Spell Crit +2% Damage +9% arcane Ignore resists +10% arcane Ignore Shields +30% When Hit 6 light defense ------ Armor +14 Fatigue +4% Resistance +8% cold +7% fire Silence Resist +46% Confus Resist +50% Stun Resist +50% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.12 Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 Encumbrance T5 arrow ammo [Unique] Master Weapon Damage 174% Range: 1.0x-1.4x Uses 50% Dex, 50% Mag, 70% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +8.0% Capacity 18 On Critical: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
Light source | ![]() 0.0 Encumbrance T5 lite [Random Unique] Arcane/Nature While equipped: Stats +6 Mag offense ------ Mind Crit +5% Critical power +5.00% Spellpower +17 (+5 eff.) Damage +12% blight +14% light defense ------ Resistance +14% darkness Affinity +5% light Physical save +14 (+2 eff.) Mind save +3 (+1 eff.) Healmod +28% other ------- Hate-on-crit +3.00 Light +10 Sun Flare: Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 274.95 light damage. At talent level 3 you gain 33% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 Encumbrance T5 head armor [Random Unique] Nature While equipped: Stats +7 Str +6 Wil offense ------ Physical Power +11 (+2 eff.) Damage +9% light On-Hit (Melee): * 10% chance to slow global speed by 56% defense ------ Armor +13 Fatigue +5% Resistance +33% lightning +15% temporal +13% physical +20% fire +10% cold +15% acid Physical save +11 (+2 eff.) other ------- Light +2 A cap made of leather. |
On hands | ![]() 1.0 Encumbrance T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Con +2 Mag offense ------ Physical Crit +18.0% Spell Crit +19% Mind Crit +16% Critical power +9.00% Damage +18% arcane Accuracy +9 (+3 eff.) defense ------ Armor +3 Physical save +24 (+4 eff.) Spell save +8 (+2 eff.) Mind save +15 (+4 eff.) Disarm Resist +68% other ------- Mana-on-crit +2.00 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +10 Ignore Armor +5 Critical Rate +16.0% Attack Speed 100% On-hit +13 physical On Hit: 10% Juggernaut level 1 On Hit: 10% Perfect Control level 5 On Crit: 20% Cripple level 5 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 Encumbrance T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 153 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +9 Str +2 Cun +9 Con offense ------ Mind Crit +2% Physical Power +14 (+2 eff.) Damage +15% nature +6% blight Ignore resists +15% blight defense ------ Resistance +43% nature +24% blight Poison Resist +27% Disease Resist +29% other ------- Hate-on-crit +1.00 Max psi +20.00 Can be unequipped, can't be rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +12 Str +2 Dex +8 Mag +16 Wil +8 Cun offense ------ Critical power +21.91% Spellpower +13 (+4 eff.) Mindpower +14 (+5 eff.) Ignore resists +5% arcane defense ------ Armor +20 Crit Resistance 10.00% Stun Resist +60% other ------- Light +3 Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Master While equipped: Stats +7 Dex +9 Cun +10 Con offense ------ Move Speed +10% Ignore resists +5% darkness When Hit 2 blight defense ------ Fatigue -9% Resistance +21% blight +6% darkness +3% nature Physical save +20 (+4 eff.) Spell save +23 (+5 eff.) Mind save +25 (+6 eff.) Life Regen +4.00 other ------- Stamina/turn +0.90 Masteries +0.40 Celestial/Crusader +0.40 Celestial/Guardian Amulets make your neck look great! |
In main hand | ![]() 3.0 Encumbrance T5 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 179% Range: 1.0x-1.6x Uses 115% Str, 50% Mag, 20% Con Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +12.0% Attack Speed 100% On Hit: * releases a burst of light, dealing 109 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con other ------- Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 1/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Around waist | ![]() 1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+3 eff.) Spell save +15 (+3 eff.) Mind save +15 (+4 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | ![]() 7.0 Encumbrance T5 shield armor [Random Unique] Arcane/Master When used to Attack: Weapon Damage 192% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +206 On-hit +16 darkness +18 light On Hit: * 20% chance to gain 10% of a turn (3/turn limit) On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Str +11 Mag +10 Cun offense ------ Physical Crit +18.0% Physical Power +15 (+3 eff.) Damage +20% light +20% darkness Accuracy +5 (+2 eff.) defense ------ Armor +28 Fatigue +8% Resistance +30% fire +20% light +20% darkness Life Regen +4.00 Healmod +27% other ------- Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Str +9 Dex +5 Con offense ------ Accuracy +32 (+7 eff.) defense ------ Defense +16 (+6 eff.) Fatigue -9% Resistance +12% acid Crit Resistance 5.00% Physical save +15 (+3 eff.) Spell save +13 (+3 eff.) Unlife -60.00 life Life +101.00 Disease Resist +10% Disarm Resist +20% other ------- Stamina/turn +0.90 Max stamina +33.00 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 Encumbrance T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con offense ------ Mindpower +10 (+4 eff.) When Hit: * 20% chance to cause random gloom defense ------ Armor +40 Defense +15 (+5 eff.) Fatigue +17% Resistance +15% acid +15% light +20% blight +25% mind +20% darkness Physical save +15 (+3 eff.) Mind save +25 (+6 eff.) Confus Resist +100% Fear Resist +100% other ------- Light -2 Infravision +4 Masteries +0.20 Cursed/Gloom Dominate: Effective talent level: 2.0 Power cost 15 out of 25/25. Range 2 Cooldown: 8 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 7 Armour, 11 Defense and your attacks will gain 17% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
![]() 0.1 Encumbrance T3 infusion scroll [Plot Item] Nature When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 59.70 physical damage and 136.97 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1086% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 physical, 3 blight, 5 cold, 4 mind, 4 lightning Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 328.44 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 57 up to 2 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 51 up to 10 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 29 defense ------ Fatigue -6% Resistance +12% nature Life Regen +2.00 Healmod +20% Cut Resist +10% Stun Resist +10% Knockbk Resist +20% Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane While equipped: Stats +13 Mag offense ------ Spell Crit +4% Critical power +20.00% Spellpower +12 (+3 eff.) Damage +7% lightning +13% blight +20% fire +7% cold +8% acid defense ------ Armor +2 Resistance +2% physical +3% nature +6% temporal Life Regen +4.00 Teleport Resist +20% Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +4 Str offense ------ Mind Crit +4% Critical power +26.46% Physical Power +20 (+3 eff.) Ignore resists +20% light +33% temporal defense ------ Resistance +12% light Physical save +25 (+5 eff.) Spell save +25 (+6 eff.) Mind save +41 (+10 eff.) other ------- EQ when Hit +0.36 Hate-on-crit +6.61 Light +4 Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil offense ------ Mindpower +5 (+2 eff.) Damage +9% acid +3% cold When Hit 4 acid On-Hit (Melee): * 10% chance to reduce armor by 41% defense ------ Fatigue -6% Resistance +3% cold Mind save +8 (+2 eff.) Life Regen +2.00 Confus Resist +13% Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
![]() 0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun offense ------ Spell Crit +8% Spellpower +7 (+2 eff.) Damage +10% fire -5% cold defense ------ Resistance +20% fire -20% cold Affinity +30% fire Blind Resist +40% On Spell Hit: 10% Volcano level 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
![]() 0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: offense ------ Damage +9% nature +31% light +12% darkness Ignore resists +10% nature When Hit 8 light On-Hit (Melee): * 21% chance to slow global speed by 56% defense ------ Resistance +6% nature +18% light Physical save +22 (+4 eff.) Spell save +22 (+5 eff.) Mind save +22 (+5 eff.) Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +3% mind defense ------ Defense +20 (+7 eff.) Resistance +3% temporal +13% light +6% blight +3% cold +2% physical +12% darkness Blind Resist +23% Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +3% light Ignore resists +25% darkness When Hit 8 fire defense ------ Resistance +11% lightning +3% darkness Stun Resist +24% Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Con offense ------ Critical power +20.20% When Hit 10 arcane defense ------ Resistance +15% lightning other ------- Mana/turn +0.16 Mana-on-crit +2.02 Vim-on-crit +2.02 Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +9 (+3 eff.) Spell Speed +15% defense ------ Silence Resist +100% other ------- Max mana +50.00 Max vim +50.00 See Invisibility +20 No force can hope to silence the wearer of this amulet. |
![]() 0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Mind Crit +5% On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +14% lightning +6% temporal Spell save +6 (+1 eff.) Stun Resist +25% other ------- Hate-on-crit +5.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +7 Str +4 Mag offense ------ Spell Crit +4% Spellpower +5 (+2 eff.) Damage +5% acid +7% fire +6% cold +6% lightning Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +5 Mag offense ------ Spell Crit +6% Spellpower +5 (+2 eff.) Damage +8% acid +7% fire +7% cold +8% lightning defense ------ Blind Resist +36% other ------- Infravision +10 Sight +2 See Invisibility +15 Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +14% mind Confus Resist +20% Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Ego] Disrupt While equipped: defense ------ Resistance +12% nature +10% blight Poison Resist +23% Disease Resist +26% Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 amulet jewelry [Normal] Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ Ignore resists +5% cold Accuracy +10 (+3 eff.) defense ------ Armor +2 Unlife -80.00 life Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Ego+] Master While equipped: offense ------ Physical Power +7 (+1 eff.) Combat Speed +10% Damage +7% physical Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Ego++] Arcane/Master While equipped: offense ------ Physical Power +5 (+1 eff.) Combat Speed +10% On-Hit 9 light 9 darkness Damage +7% physical +9% light +8% darkness When Hit: * 8% chance to reduce damage dealt by 24% * 7% chance to blind Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +10 Str offense ------ Physical Power +9 (+2 eff.) Combat Speed +10% Damage +8% physical Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con offense ------ Spell Crit +1% Physical Power +7 (+1 eff.) Combat Speed +10% Damage +7% physical Ignore resists +10% blight defense ------ Physical save +13 (+2 eff.) Spell save +15 (+3 eff.) Life +41.00 Life Regen +4.00 other ------- Vim-on-crit +2.00 Masteries +0.26 Spell/Staff combat Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +11% lightning Stun Resist +26% other ------- Masteries +0.11 Celestial/Chants Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% fire +11% cold Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +10% temporal Pinning Resist +20% Knockbk Resist +22% Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Con defense ------ Resistance +19% temporal Pinning Resist +29% Knockbk Resist +22% Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Wil defense ------ Resistance +19% temporal Pinning Resist +32% Knockbk Resist +31% Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +23% temporal Pinning Resist +31% Knockbk Resist +40% Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% light +10% darkness Blind Resist +20% Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane While equipped: Stats +10 Mag offense ------ Spell Crit +3% Spellpower +4 (+1 eff.) Damage +7% light +5% temporal +6% darkness +6% physical Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Spellpower +5 (+2 eff.) Damage +6% light +7% temporal +7% darkness +6% physical Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +5% Critical power +17.00% Spellpower +5 (+2 eff.) Damage +7% light +7% temporal +7% darkness +6% physical Accuracy +7 (+2 eff.) Ignore Armor +16 Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane While equipped: Stats +4 Mag offense ------ Spell Crit +5% Critical power +18.00% Spellpower +12 (+3 eff.) Damage +6% temporal +6% darkness +12% blight +10% fire +6% light +6% physical Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Normal] Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Normal] Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +9 Cun +4 Str offense ------ Critical power +15.00% Damage +12% fire When Hit 2 acid Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane While equipped: offense ------ On-Hit 5 light 8 darkness Damage +8% light +7% darkness When Hit: * 7% chance to reduce damage dealt by 24% * 7% chance to blind Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con offense ------ Damage +15% light When Hit 2 blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 31 defense ------ Resistance +6% light +8% physical other ------- Stamina/turn +0.60 Light +2 Masteries +0.34 Technique/Shield offense +0.34 Celestial/Guardian Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Ego+] Nature While equipped: Stats +3 Con defense ------ Physical save +12 (+2 eff.) Life +61.00 Life Regen +5.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil offense ------ Physical Power +8 (+1 eff.) Mindpower +15 (+5 eff.) Combat Speed +10% Damage +30% lightning +7% physical Ignore resists +10% cold defense ------ Resistance +6% lightning +26% temporal +9% cold Mind save +12 (+3 eff.) Confus Resist +20% Pinning Resist +40% Knockbk Resist +37% Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: offense ------ Critical power +20.00% Accuracy +10 (+3 eff.) Ignore Armor +19 Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: other ------- Masteries +0.40 Celestial/Chants +0.40 Celestial/Radiance Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.40 Amulets make your neck look great! |
![]() 1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Ignore resists +20% blight When Hit 6 acid 8 blight defense ------ Resistance +18% acid +12% mind +18% blight Blind Resist +38% other ------- Infravision +5 See Stealth +16 See Invisibility +17 Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +12% light When Hit 6 darkness defense ------ Defense +20 (+7 eff.) Resistance +21% lightning +15% cold +24% light Life +60.00 Confus Resist +20% Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Random Unique] Master While equipped: Stats +9 Str +4 Con offense ------ Physical Power +7 (+1 eff.) Damage +9% lightning When Hit 6 lightning 4 cold defense ------ Armor +6 Life Regen +3.00 Stun Resist +22% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: Stats +4 Dex +7 Con offense ------ Critical power +10.00% Damage +20% light +21% lightning On-Hit (Melee): * 26% chance to slow global speed by 56% defense ------ Defense +20 (+7 eff.) Resistance +18% acid +12% cold +40% light +20% temporal Life +60.00 Life Regen +5.29 other ------- Psi when Hit +0.28 Infravision +4 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +12% light defense ------ Resistance +6% acid +2% physical +3% blight +3% cold +12% temporal Life Regen +5.00 Disarm Resist +20% Stun Resist +33% Knockbk Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +4 Mag +5 Wil offense ------ Spellpower +7 (+2 eff.) Damage +12% temporal Ignore resists +15% darkness Accuracy +8 (+2 eff.) On-Hit (Melee): * 20% chance to reduce armor by 41% * 10% chance to reduce damage dealt by 24% defense ------ Resistance +3% darkness +12% temporal Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() 0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +14% mind defense ------ Armor +4 Resistance +14% mind +6% light Crit Resistance 15.00% Mind save +18 (+4 eff.) Life Regen +4.00 Healmod +20% Disarm Resist +20% Confus Resist +20% Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Str +10 Wil +3 Con offense ------ Physical Crit +2.0% Mindpower +25 (+9 eff.) When Hit 4 mind defense ------ Armor +8 Mind save +10 (+2 eff.) other ------- Light +3 Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+3 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Physical save +45 (+9 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() 0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: Stats +4 Dex +9 Mag offense ------ Physical Power +30 (+5 eff.) Ignore resists +15% arcane When Hit 6 cold defense ------ Armor +10 Resistance +18% cold +2% physical Spell save +18 (+4 eff.) other ------- Stamina/turn +3.00 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+2 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +14 Mag offense ------ Physical Power +20 (+3 eff.) Spellpower +15 (+4 eff.) Mindpower +19 (+7 eff.) On-Hit 40 light On-Ranged-Hit 11 light Damage +6% lightning +12% acid +19% light +7% all Ignore resists +15% lightning When Hit 4 lightning defense ------ Spell save +18 (+4 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +1 Wil offense ------ Mindpower +20 (+7 eff.) Damage +16% lightning +17% nature +9% acid Ignore resists +10% acid Accuracy +8 (+2 eff.) defense ------ Resistance +34% nature +32% lightning Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: Stats +6 Str +3 Con offense ------ Spellpower +20 (+5 eff.) Spellpower/crit +8 Damage +20% darkness +9% blight When Hit 10 arcane defense ------ Resistance +40% darkness Spell save +9 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+1 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: Stats +9 Mag offense ------ On-Hit 25 light On-Ranged-Hit 33 light Damage +6% darkness +12% temporal +17% light +12% cold Ignore resists +26% cold When Hit 8 acid 8 cold On-Hit (Melee): * 21% chance to reduce damage dealt by 24% defense ------ Resistance +9% temporal Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +12% blight +12% fire +11% darkness Ignore resists +5% fire When Hit 2 fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 defense ------ Resistance +22% darkness Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +30% darkness +6% blight Ignore resists +20% fire defense ------ Resistance +15% blight +21% fire +56% darkness Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: Stats +3 Wil offense ------ Critical power +20.00% Damage +17% darkness When Hit 10 mind 10 lightning defense ------ Resistance +34% darkness other ------- EQ when Hit +0.16 Max hate +10.00 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: defense ------ Spell save +7 (+1 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire level 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
![]() 0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: Stats +8 Wil +8 Mag offense ------ Mind Crit +5% Damage +18% mind +18% darkness +12% light Ignore resists +20% light When Hit 12 lightning defense ------ Resistance +12% darkness +18% acid Spell save +16 (+4 eff.) other ------- Max psi +67.64 Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +5 Wil +4 Con offense ------ Mind Crit +4% Critical power +15.00% Damage +18% mind defense ------ Physical save +8 (+1 eff.) other ------- Psi when Hit +0.16 Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+3 eff.) On-Hit 15 arcane Damage +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+2 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 4.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 243.64 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() 0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: offense ------ Physical Power +12 (+2 eff.) Spellpower +47 (+12 eff.) Mindpower +17 (+6 eff.) Damage +27% blight +12% temporal +8% all Ignore resists +25% arcane +10% light When Hit 10 blight other ------- Vim-on-crit +2.02 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Mind Crit +3% Damage +15% arcane +9% cold defense ------ Resistance +6% lightning +15% cold +15% arcane +15% nature Mind save +9 (+2 eff.) Life Regen +4.00 Disarm Resist +20% other ------- Hate-on-crit +5.00 Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: offense ------ Physical Power +20 (+3 eff.) Spellpower +20 (+5 eff.) Mindpower +20 (+7 eff.) Damage +8% all Ignore resists +15% darkness defense ------ Armor +2 Resistance +6% blight Crit Resistance 10.00% Spell save +6 (+1 eff.) Mind save +12 (+3 eff.) Blind Resist +50% Silence Resist +75% other ------- Mana/turn +0.40 Infravision +6 See Stealth +25 See Invisibility +25 Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Mag +7 Wil offense ------ Spellpower +12 (+3 eff.) Accuracy +13 (+4 eff.) Ignore Armor +16 defense ------ Defense +17 (+6 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 108% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag +6 Wil offense ------ Spellpower +15 (+4 eff.) defense ------ Blind Resist +36% other ------- Infravision +6 See Stealth +13 See Invisibility +16 Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex +7 Mag +4 Cun defense ------ Defense +6 (+2 eff.) other ------- See Invisibility +12 Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +8 Str +8 Con offense ------ Physical Power +15 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego++] Master While equipped: Stats +7 Str +7 Con offense ------ Physical Power +11 (+2 eff.) Accuracy +14 (+4 eff.) Ignore Armor +12 defense ------ Defense +16 (+6 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 108% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +10 Mag +10 Cun +6 Con offense ------ Physical Power +8 (+1 eff.) Spellpower +20 (+5 eff.) Damage +9% mind defense ------ Resistance +15% mind +6% acid Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +8 (+3 eff.) Damage +13% nature defense ------ Resistance +6% acid +6% cold +12% fire +26% nature +5% arcane Physical save +10 (+2 eff.) Spell save +11 (+2 eff.) Mind save +8 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex offense ------ Damage +10% arcane Accuracy +4 (+1 eff.) defense ------ Resistance +10% arcane Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+2 eff.) defense ------ Life +21.00 Disarm Resist +20% Pinning Resist +20% Knockbk Resist +21% Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ Damage +10% nature Accuracy +6 (+2 eff.) defense ------ Resistance +20% nature Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Dex +3 Mag offense ------ On-Hit 40 light On-Ranged-Hit 24 light Damage +15% light Accuracy +6 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +7 Dex offense ------ Move Speed +19% Accuracy +24 (+6 eff.) defense ------ Defense +6 (+2 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +9 Dex offense ------ Move Speed +15% Accuracy +27 (+6 eff.) defense ------ Defense +14 (+5 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Fatigue -6% Blind Resist +37% other ------- Encumbrance +24 Infravision +4 See Stealth +13 See Invisibility +13 Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Fatigue -8% Life +91.00 Life Regen +8.00 Healmod +17% other ------- Encumbrance +23 Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +3 Mag offense ------ Spellpower +6 (+2 eff.) On-Hit 7 physical On-Ranged-Hit 7 physical On-Hit (Melee): * 11% chance to reduce all saves and defense by 29 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 29 other ------- Hate-on-crit +1.00 Max hate +6.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +2 Cun +3 Mag offense ------ Spellpower +7 (+2 eff.) Damage +15% light defense ------ Resistance +30% light Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +8 Cun +4 Mag offense ------ Spellpower +10 (+3 eff.) On-Hit 9 physical On-Ranged-Hit 16 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 29 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 29 other ------- Hate-on-crit +2.00 Max hate +8.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Cun +2 Mag offense ------ Spellpower +6 (+2 eff.) Accuracy +9 (+3 eff.) Ignore Armor +7 defense ------ Defense +8 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 108% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego++] Arcane While equipped: Stats +5 Cun +10 Mag offense ------ Spellpower +8 (+2 eff.) On-Hit 26 light On-Ranged-Hit 19 light Damage +18% light Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil offense ------ Damage +10% lightning defense ------ Resistance +20% lightning Mind save +6 (+1 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +8 Cun offense ------ On-Hit 14 physical On-Ranged-Hit 8 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 29 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 29 defense ------ Defense +10 (+4 eff.) other ------- Hate-on-crit +2.00 Max hate +8.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Cun defense ------ Defense +8 (+3 eff.) Life +68.00 Life Regen +11.00 Healmod +14% Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +10% cold defense ------ Resistance +20% cold Physical save +7 (+1 eff.) Spell save +6 (+1 eff.) Mind save +8 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +14% fire defense ------ Resistance +28% fire Physical save +12 (+2 eff.) Spell save +16 (+4 eff.) Mind save +10 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +6 Dex offense ------ Accuracy +7 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Cun +9 Dex offense ------ Accuracy +14 (+4 eff.) defense ------ Life +58.00 Life Regen +15.00 Healmod +15% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Dex +6 Mag +7 Cun offense ------ On-Hit 16 light On-Ranged-Hit 26 light Damage +17% light Accuracy +11 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego++] Psionic While equipped: Stats +11 Cun +5 Wil offense ------ Mindpower +8 (+3 eff.) On-Hit 16 physical On-Ranged-Hit 19 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 29 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 29 other ------- Hate-on-crit +2.00 Max hate +11.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +7 (+3 eff.) defense ------ Mind save +6 (+1 eff.) Confus Resist +24% Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego++] Psionic While equipped: Stats +8 Cun +5 Wil offense ------ Mindpower +8 (+3 eff.) On-Hit 17 physical On-Ranged-Hit 15 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 29 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 29 other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +14 (+5 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +8 Cun +8 Wil offense ------ Mindpower +14 (+5 eff.) defense ------ Life +93.00 Life Regen +14.00 Healmod +18% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Cun +7 Wil offense ------ Mindpower +10 (+4 eff.) defense ------ Life +26.00 Disarm Resist +25% Pinning Resist +36% Knockbk Resist +32% Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +7 (+1 eff.) Spellpower +8 (+2 eff.) Mindpower +9 (+3 eff.) Damage +24% light Ignore resists +10% cold When Hit 10 cold defense ------ Resistance +9% cold +5% arcane +9% light Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +7 (+1 eff.) Spellpower +8 (+2 eff.) Mindpower +7 (+3 eff.) Damage +3% acid +3% temporal defense ------ Resistance +6% nature Crit Resistance 15.00% Disease Resist +10% Knockbk Resist +20% Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: offense ------ Damage +13% fire defense ------ Resistance +26% fire Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: offense ------ Damage +27% light defense ------ Armor +10 Defense +25 (+9 eff.) Resistance +9% nature Physical save +12 (+2 eff.) Life Regen +7.00 Stun Resist +42% other ------- Stamina/turn +3.10 Max stamina +31.03 Light +3 Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: offense ------ Critical power +10.00% Move Speed +18% Damage +9% light Ignore resists +5% blight +5% light Accuracy +23 (+6 eff.) Ignore Armor +13 defense ------ Defense +23 (+8 eff.) Resistance +6% light Blind Resist +32% other ------- Infravision +5 See Stealth +19 See Invisibility +20 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 108% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Move Speed +12% Accuracy +10 (+3 eff.) defense ------ Defense +11 (+4 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 4.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +5 Con defense ------ Physical save +10 (+2 eff.) Life Regen +3.00 Stun Resist +29% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +10 Cun +7 Con offense ------ On-Hit 14 physical On-Ranged-Hit 25 physical On-Hit (Melee): * 17% chance to reduce all saves and defense by 29 On-Hit (Ranged): * 18% chance to reduce all saves and defense by 29 defense ------ Physical save +14 (+2 eff.) other ------- Hate-on-crit +2.00 Max hate +12.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +6% nature +7% blight Life +46.00 Life Regen +7.00 Healmod +11% Poison Resist +10% Disease Resist +11% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: offense ------ Damage +20% cold defense ------ Resistance +8% blight +40% cold +8% nature Poison Resist +21% Disease Resist +13% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +13% nature +11% blight Life +32.00 Poison Resist +25% Disease Resist +22% Disarm Resist +33% Pinning Resist +50% Knockbk Resist +40% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun offense ------ On-Hit 35 physical On-Ranged-Hit 18 physical On-Hit (Melee): * 18% chance to reduce all saves and defense by 29 On-Hit (Ranged): * 19% chance to reduce all saves and defense by 29 defense ------ Stun Resist +60% other ------- Hate-on-crit +3.00 Max hate +12.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +7 Cun +6 Wil offense ------ Mindpower +12 (+4 eff.) defense ------ Life +94.00 Life Regen +11.00 Healmod +17% Stun Resist +60% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Life +80.00 Life Regen +20.00 Healmod +19% Stun Resist +60% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +12 (+3 eff.) defense ------ Stun Resist +60% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane While equipped: Stats +15 Mag +1 Wil +8 Cun +1 Con offense ------ Spellpower +10 (+3 eff.) On-Hit 23 light On-Ranged-Hit 34 light Damage +20% light defense ------ Resistance +6% temporal Life Regen +4.00 Blind Resist +42% Pinning Resist +20% other ------- Infravision +5 See Stealth +20 See Invisibility +16 Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str offense ------ Physical Power +20 (+3 eff.) Spellpower +20 (+5 eff.) Mindpower +20 (+7 eff.) Damage +6% acid +20% cold +7% all Ignore resists +10% blight +15% acid When Hit 10 blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 31 defense ------ Armor +16 Resistance +15% acid +40% cold Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Damage +10% cold defense ------ Armor +4 Resistance +20% cold Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +3 Str offense ------ Accuracy +9 (+3 eff.) Ignore Armor +9 defense ------ Armor +6 Defense +9 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 108% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag defense ------ Spell save +6 (+1 eff.) Life Regen +1.00 Stun Resist +21% Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag offense ------ Damage +14% light defense ------ Resistance +28% light Spell save +6 (+1 eff.) Rings make your fingers look great! |
![]() 3.0 Encumbrance T5 battleaxe 2H weapon [Unique] Arcane Weapon Damage 182% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +8.0% Attack Speed 100% On-hit +50 fire Damage Conversion 20% fire While equipped: offense ------ Damage +20% fire Ignore resists +25% fire defense ------ Resistance +20% fire The wearer is treated as a demon. Infernal Breath: Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 198.98 fire damage, and flames will be left dealing a further 46.44 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
![]() 1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature Weapon Damage 149% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +18 nature On-crit, radius 2 +28 acid +36 nature While equipped: offense ------ Ignore resists +25% acid +25% nature Ignore Armor +11 Sharp, short and deadly. |
![]() 5.0 Encumbrance T5 greatmaul 2H weapon [Unique] Arcane Weapon Damage 180% Range: 1.0x-1.3x Uses 60% Mag, 120% Str Damage Shadowflame Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +14.0% Attack Speed 100% While equipped: Stats +10 Dex +10 Mag +10 Cun offense ------ Physical Power +12 (+2 eff.) Spellpower +16 (+4 eff.) Damage +15% fire +15% darkness +9% all Ignore resists +10% all When Hit 34 darkness defense ------ Healmod +50% other ------- Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Goedalath Rock: Demonic Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
![]() 3.0 Encumbrance T5 greatsword 2H weapon [Unique] Master Weapon Damage 172% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con other ------- Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Nature/Master Weapon Damage 182% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +52 acid +52 nature While equipped: offense ------ Ignore resists +30% acid +30% nature Ignore Armor +19 Massive two-handed swords. |
![]() 3.0 Encumbrance T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Weapon Damage 162% Range: 1.0x-1.4x Uses 75% Mag, 80% Str Damage Light Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +5.0% Attack Speed 100% Damage Against +25% Undead +25% Demon While equipped: offense ------ Spell Crit +4% Spellpower +10 (+3 eff.) Damage +20% light Ignore resists +25% light other ------- Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 524.43 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
![]() 3.0 Encumbrance T5 longsword 1H weapon [Ego+] Master/Psionic Weapon Damage 152% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Accuracy +15 (+4 eff.) defense ------ Defense +15 (+5 eff.) Disarm Resist +50% Sharp, long, and deadly. |
![]() 3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature Weapon Damage 117% Range: 1.0x-1.1x Uses 50% Wil, 50% Mag, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) Damage +10% nature defense ------ Resistance +10% blight Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +9 (+2 eff.) Disease Resist +21% other ------- EQ when Hit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 176% Range: 1.0x-1.2x Uses 190% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +10 Attack Speed 100% On-hit +10% confusion While equipped: offense ------ Spell Crit +18% Spellpower +12 (+3 eff.) Damage +20% physical Accuracy +7 (+2 eff.) other ------- Masteries +0.20 Spell/Staff combat Channel Staff: Effective talent level: 2.4 Power cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 88% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
![]() 1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +14 Mag +8 Wil offense ------ Spell Crit +5% Critical power +10.00% Spellpower +8 (+2 eff.) Spellpower/crit +4 Damage +6% arcane Ignore resists +5% fire defense ------ Defense +18 (+6 eff.) Mind save +14 (+3 eff.) Stealth +11 A belt that goes around your waist. |
![]() 1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: offense ------ Physical Crit +10.0% Critical power +26.00% Physical Power +11 (+2 eff.) defense ------ Armor +15 Defense +11 (+4 eff.) Resistance +6% blight Physical save +25 (+5 eff.) Blind Resist +10% Disarm Resist +20% Pinning Resist +20% A belt that goes around your waist. |
![]() 1.0 Encumbrance T5 belt armor [Rare] Master While equipped: Stats +6 Dex +17 Cun +9 Lck offense ------ Damage +18% cold When Hit 10 mind defense ------ Mind save +12 (+3 eff.) Stealth +15 other ------- Disarm Traps +21 Max hate +10.00 Infravision +5 A belt that goes around your waist. |
![]() 1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +1 Cun +1 Wil offense ------ Mind Crit +2% Physical Power +10 (+2 eff.) Mindpower +5 (+2 eff.) Damage +3% nature When Hit 2 nature defense ------ Armor +15 Defense +13 (+5 eff.) Resistance +7% acid +8% cold +9% fire +9% mind +9% lightning Physical save +23 (+4 eff.) Spell save +14 (+3 eff.) other ------- Psi when Hit +0.08 Size +1 A belt that goes around your waist. |
![]() 1.0 Encumbrance T5 belt armor [Random Unique] Arcane While equipped: Stats +8 Mag offense ------ Spellpower +10 (+3 eff.) Damage +21% blight +9% cold Ignore resists +10% blight defense ------ Resistance +6% blight Mind save +13 (+3 eff.) Anomaly Control +18 Life +88.00 other ------- Mana/turn +0.50 Max mana +115.00 Max stamina +56.00 Max hate +17.00 Max psi +40.00 Max vim +36.00 Max positive +38.00 Max negative +28.00 A belt that goes around your waist. |
![]() 1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +7 (+3 eff.) Damage +27% light +24% cold Ignore resists +15% temporal +20% cold When Hit 10 light defense ------ Physical save +9 (+1 eff.) other ------- Light +3 A belt that goes around your waist. |
![]() 1.0 Encumbrance T5 belt armor [Ego+] Master While equipped: Stats +8 Cun +8 Wil offense ------ Against +45% Summoned defense ------ Resist Against +39% Summoned A belt that goes around your waist. |
![]() 2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Physical Crit +5.0% Mind Crit +7% Physical Power +5 (+1 eff.) Damage +3% lightning +33% cold When Hit 6 cold defense ------ Defense +13 (+5 eff.) Fatigue -7% Resistance +17% fire +24% light +15% mind Stealth +11 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +6 Wil +5 Cun +6 Con offense ------ Mind Crit +7% Damage +12% lightning +6% arcane Ignore resists +26% arcane When Hit 8 lightning defense ------ Defense +18 (+6 eff.) Resistance +5% arcane Physical save +30 (+6 eff.) Life +104.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T5 cloak armor [Random Unique] Master While equipped: Stats +8 Cun +6 Dex offense ------ Ignore resists +10% acid On-Hit (Melee): * 20% chance to reduce armor by 41% defense ------ Armor +9 Defense +15 (+5 eff.) Resistance +12% acid +5% arcane +9% nature Physical save +22 (+4 eff.) Spell save +24 (+6 eff.) Mind save +19 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +4 Dex +4 Con offense ------ Physical Crit +4.0% Physical Power +3 (+1 eff.) Damage +6% lightning +12% light When Hit 4 light defense ------ Defense +3 (+1 eff.) Fatigue -5% Spell save +22 (+5 eff.) Mind save +9 (+2 eff.) other ------- Stamina/turn +1.30 Light +3 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T5 cloak armor [Random Unique] Master While equipped: Stats +8 Cun +9 Dex offense ------ Critical power +25.00% Accuracy +16 (+4 eff.) Ignore Armor +20 defense ------ Armor +6 Defense +3 (+1 eff.) Resistance +5% arcane +3% temporal Mind save +9 (+2 eff.) Stealth +11 Stun Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T1 cloak armor [Cosmetic Item] Master While equipped: defense ------ Defense +6 (+2 eff.) Physical save +6 (+1 eff.) A stylish kruk-style cloak, to look awesome. |
![]() 3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil +4 Cun offense ------ Damage +6% arcane Ignore resists +10% arcane defense ------ Armor +5 Fatigue +4% Physical save +13 (+2 eff.) Spell save +22 (+5 eff.) Mind save +10 (+2 eff.) Silence Resist +38% Confus Resist +33% Stun Resist +38% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana-on-crit +2.00 Spell cooldown 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Cun +4 Con offense ------ Ignore resists +5% lightning When Hit 4 lightning defense ------ Armor +5 Defense +5 (+2 eff.) Fatigue +4% Resistance +13% cold +3% temporal +9% nature +12% fire Physical save +24 (+4 eff.) Mind save +25 (+6 eff.) Unlife -60.00 life Life Regen +4.18 Silence Resist +46% Confus Resist +46% Stun Resist +40% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +12 Lck +8 Dex offense ------ Physical Power +18 (+3 eff.) Spellpower +15 (+4 eff.) Mindpower +10 (+4 eff.) Damage +6% mind +18% fire Ignore resists +10% darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 29 defense ------ Armor +5 Resistance +12% fire Stealth +15 Silence Resist +40% Confus Resist +47% Stun Resist +34% A pair of boots made of leather. |
![]() 3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +15 Dex +4 Cun +4 Con offense ------ Ignore resists +10% arcane +15% temporal When Hit 8 temporal defense ------ Armor +5 Defense +18 (+6 eff.) Fatigue +4% Resistance +9% lightning Physical save +18 (+3 eff.) Mind save +23 (+6 eff.) Silence Resist +44% Confus Resist +45% Stun Resist +43% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+2 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() 1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Spellpower/crit +4 Damage +8% darkness +8% temporal Ignore resists +10% darkness +10% temporal defense ------ Resistance +8% darkness +8% temporal other ------- Negative/turn +0.20 Unarmed combat: Weapon Damage 109% Range: 1.0x-1.1x Uses 40% Dex, 40% Cun, 70% Mag 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +6.0% Attack Speed 100% Damage Conversion 100% void On Hit: 15% Dust to Dust level 1 On Hit: 10% Mind Blast level 1 On Hit: 10% Turn Back the Clock level 1 On Spell Hit: 10% Dust to Dust level 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() 1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 145% Range: 1.0x-1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% On-hit +20 arcane On Hit: 10% Displacement Shield level 3 On Hit: 15% Wave of Power level 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
![]() 1.5 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +6 Str +6 Con offense ------ Physical Power +20 (+3 eff.) Damage +15% light +9% mind Ignore resists +27% light When Hit 6 light defense ------ Armor +3 Defense +33 (+11 eff.) Fatigue +5% Resistance +6% acid +5% arcane +9% lightning Disarm Resist +22% Unarmed combat: Weapon Damage 152% Range: 1.0x-1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Mag +5 Wil +3 Con offense ------ Spellpower +7 (+2 eff.) On-Hit 10 arcane Damage +7% arcane +3% darkness When Hit 10 lightning defense ------ Armor +3 Fatigue +5% Resistance +8% arcane +9% darkness Physical save +17 (+3 eff.) Spell save +5 (+1 eff.) Mind save +5 (+1 eff.) Life Regen +3.00 Disarm Resist +29% other ------- Stamina/turn +0.90 Max stamina +29.00 Unarmed combat: Weapon Damage 140% Range: 1.0x-1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +16 arcane +11 physical On Hit: 10% Juggernaut level 1 On Hit: 10% Nightmare level 5 On Hit: 10% Manathrust level 3 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 Encumbrance T5 head armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Dex +1 Cun +4 Con offense ------ Physical Power +6 (+1 eff.) When Hit 8 acid On-Hit (Melee): * 20% chance to reduce armor by 41% defense ------ Armor +12 Defense +6 (+2 eff.) Fatigue +5% Resistance +13% blight +9% darkness +6% all Physical save +8 (+1 eff.) Spell save +9 (+2 eff.) Mind save +11 (+3 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 34 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
![]() 3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +9 Str offense ------ Damage +12% blight When Hit 10 darkness defense ------ Armor +5 Fatigue +5% Resistance +20% blight +9% cold Silence Resist +20% Pinning Resist +20% Stun Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 1.0 Encumbrance T5 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +9% Mindpower +20 (+7 eff.) Ignore resists +10% mind defense ------ Defense +7 (+3 eff.) Resistance +15% mind Max Resistance +10% mind Mind save +25 (+6 eff.) Confus Resist +40% other ------- Psi-on-crit +6.00 Max psi +50.00 Infravision +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
![]() 3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Wil offense ------ Critical power +10.00% Spellpower/crit +2 Damage +15% blight defense ------ Armor +5 Fatigue +5% Resistance +12% acid +9% light +15% cold +12% fire +13% lightning Mind save +15 (+4 eff.) other ------- Max mana +20.00 Light +2 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con offense ------ Damage +15% light defense ------ Armor +10 Fatigue +4% Resistance +15% light +25% darkness Max Resistance +10% darkness Resist unseen 33% other ------- Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() 2.0 Encumbrance T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Wil offense ------ Damage +6% nature +3% darkness Ignore resists +20% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Armor +5 Fatigue +5% Resistance +14% acid +3% darkness +15% lightning +14% blight +11% fire +37% mind +14% cold Mind save +39 (+10 eff.) Confus Resist +50% A cap made of leather. |
![]() 14.0 Encumbrance T5 heavy armor [Ego++] Nature/Psionic While equipped: Stats +6 Cun +4 Wil defense ------ Armor +13 Defense +5 (+2 eff.) Fatigue +12% Resistance +13% acid +7% cold Mind save +24 (+6 eff.) other ------- Breathe water A suit of armour made of mail. |
![]() 14.0 Encumbrance T5 heavy armor [Ego+] Nature While equipped: defense ------ Armor +16 Defense +5 (+2 eff.) Fatigue +12% Resistance +15% acid +15% cold other ------- Breathe water A suit of armour made of mail. |
![]() 9.0 Encumbrance T2 light armor [Ego+] Nature While equipped: defense ------ Armor +7 Defense +6 (+2 eff.) Fatigue +7% Resistance +9% acid +8% cold other ------- Breathe water A suit of armour made of leather. |
![]() 17.0 Encumbrance T5 massive armor [Ego+] Disrupt/Master While equipped: defense ------ Armor +26 Fatigue +12% Resistance +20% nature +19% blight Physical save +12 (+2 eff.) A suit of armour made of metal plates. |
![]() 17.0 Encumbrance T5 massive armor [Ego++] Arcane/Master While equipped: offense ------ On-Hit 18 acid 23 fire When Hit 16 acid 16 fire defense ------ Armor +26 Fatigue +12% Resistance +30% acid +16% fire Physical save +13 (+2 eff.) A suit of armour made of metal plates. |
![]() 7.0 Encumbrance T5 shield armor [Unique] Nature When used to Attack: Weapon Damage 164% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Light Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil offense ------ Mindpower +8 (+3 eff.) Damage +10% fire +15% mind +15% light Ignore resists +10% fire +10% light +10% mind defense ------ Armor +15 Defense +17 (+6 eff.) Ranged Defense +17 (+6 eff.) Fatigue +12% Resistance +15% darkness +10% fire +12% mind +20% light Mind save +18 (+4 eff.) Blind Resist +100% Confus Resist +25% other ------- Max psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 70.97 to 88.72 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
![]() 7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 162% Range: 1.0x-1.2x Uses 70% Mag, 100% Str Damage Temporal Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +325 On Hit: 25% Turn Back the Clock level 3 While equipped: offense ------ Spellpower +12 (+3 eff.) defense ------ Armor +4 Defense +8 (+3 eff.) Ranged Defense +10 (+4 eff.) Resistance +30% temporal Damage Reduction +20 all Spell save +20 (+5 eff.) Slow Projectiles +50% other ------- Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
![]() 7.0 Encumbrance T5 shield armor [Ego+] Arcane/Master When used to Attack: Weapon Damage 179% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +201 On-hit +20 acid While equipped: Stats +6 Con offense ------ When Hit: * 19% chance to reduce armor by 41% defense ------ Armor +10 Fatigue +8% Resistance +50% acid other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T5 shield armor [Rare] Arcane When used to Attack: Weapon Damage 179% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +10.0% Block +192 On-hit +20 acid While equipped: Stats +2 Str +3 Mag +11 Con offense ------ Spell Crit +3% Spellpower +31 (+8 eff.) Spellpower/crit +6 Accuracy +15 (+4 eff.) When Hit 8 blight When Hit: * 20% chance to reduce armor by 41% defense ------ Armor +10 Fatigue +8% Resistance +19% acid other ------- Stamina/turn +3.10 Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T5 shield armor [Rare] Nature When used to Attack: Weapon Damage 176% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +236 While equipped: offense ------ Ignore resists +25% physical Accuracy +25 (+6 eff.) When Hit 10 acid When Hit: * 35% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +10 Fatigue +8% Resistance +18% nature +35% temporal Life +100.00 other ------- Talents +1 Block Handheld deflection devices. |
![]() 3.0 Encumbrance T5 arrow ammo [Unique] Arcane Weapon Damage 156% Range: 1.0x-1.4x Uses 70% Dex, 90% Mag, 50% Str Damage Void Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +120 Critical Rate +6.0% On Hit: 15% Spatial Tether level 1 On Hit: 15% Dimensional Anchor level 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+1 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+1 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+0 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+0 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 Encumbrance T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con offense ------ Ignore resists +10% physical defense ------ Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Life +50.00 While carried: other ------- Talents +1 Dig Earthquake: Effective talent level: 4.0 Power cost 30 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 63.22 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
![]() 1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 Encumbrance T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 1.0 Encumbrance T3 lite [Rare] Psionic While equipped: offense ------ Damage +30% light Ignore resists +25% cold When Hit 10 light defense ------ Resistance +9% light +9% lightning Mind save +10 (+2 eff.) other ------- Light +4 See Stealth +16 See Invisibility +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.0 Encumbrance T2 lite [Unique] Unknown While equipped: offense ------ Against +25% Horror defense ------ Resist Against +25% Horror other ------- Light +7 See Stealth +35 See Invisibility +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con 7 charge(s). Reduce the duration of all detrimental effects. Uses 10 power out of 7/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() 2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+3 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: offense ------ Damage +21% arcane Ignore resists +25% arcane When Hit 10 acid On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 * 20% chance to reduce armor by 41% defense ------ Resistance +5% arcane Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: offense ------ Ignore resists +25% mind defense ------ Resistance +24% lightning +15% cold +9% nature Healmod +21% Silence Resist +21% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Heal yourself and all friendly characters within 10 spaces for 536 Puts all charms on 15 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spellpower +10 (+3 eff.) Damage +12% darkness +12% temporal When Hit 16 void defense ------ Resistance +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 233.58 temporal and 279.38 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
![]() 2.0 Encumbrance T5 wand charm [Ego] Arcane Create a shield absorbing up to 536 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to reduce fatigue by 60% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+4 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your patron's plan worked. As your body was crushed by the raw forces of the void portal it opened wide. In an instant the connection was made and waves of heat came through.
The mad sun brought forth all its power through the portal, turning the High Peak into a giant searing needle!
A few minutes later the whole world was set ablaze, nothing survived except Faeros elementals.
Achievements
By Salad015 the Ogre Sun Paladin level 43
50th Haze 123rd year of Ascendancy at 23:59 see stats
By Salad015 the Ogre Sun Paladin level 29
20th Pyre 123rd year of Ascendancy at 01:53 see stats
By Salad015 the Ogre Sun Paladin level 43
17th Haze 123rd year of Ascendancy at 18:47 see stats
By Salad015 the Ogre Sun Paladin level 50
56th Dusk 124th year of Ascendancy at 01:19 see stats
By Salad015 the Ogre Sun Paladin level 47
80th Haze 123rd year of Ascendancy at 22:22 see stats
By Salad015 the Ogre Sun Paladin level 50
51st Dusk 124th year of Ascendancy at 07:00 see stats
By Salad015 the Ogre Sun Paladin level 50
27th Regrowth 125th year of Ascendancy at 12:56 see stats
By Salad015 the Ogre Sun Paladin level 46
73rd Haze 123rd year of Ascendancy at 22:00 see stats
By Salad015 the Ogre Sun Paladin level 32
5th Mirth 123rd year of Ascendancy at 10:58 see stats
By Salad015 the Ogre Sun Paladin level 38
75th Dusk 123rd year of Ascendancy at 09:47 see stats
By Salad015 the Ogre Sun Paladin level 18
2nd Decay 122nd year of Ascendancy at 11:15 see stats
By Salad015 the Ogre Sun Paladin level 50
8th Allure 125th year of Ascendancy at 01:30 see stats
By Salad015 the Ogre Sun Paladin level 45
58th Haze 123rd year of Ascendancy at 11:48 see stats
By Salad015 the Ogre Sun Paladin level 37
55th Dusk 123rd year of Ascendancy at 23:41 see stats
By Salad015 the Ogre Sun Paladin level 33
7th Mirth 123rd year of Ascendancy at 05:41 see stats
By Salad015 the Ogre Sun Paladin level 21
10th Regrowth 123rd year of Ascendancy at 09:33 see stats
By Salad015 the Ogre Sun Paladin level 32
47th Pyre 123rd year of Ascendancy at 15:02 see stats
By Salad015 the Ogre Sun Paladin level 25
41st Regrowth 123rd year of Ascendancy at 18:27 see stats
By Salad015 the Ogre Sun Paladin level 50
36th Pyre 125th year of Ascendancy at 04:21 see stats
By Salad015 the Ogre Sun Paladin level 50
67th Dusk 124th year of Ascendancy at 10:56 see stats
By Salad015 the Ogre Sun Paladin level 44
55th Haze 123rd year of Ascendancy at 06:19 see stats
By Salad015 the Ogre Sun Paladin level 29
20th Pyre 123rd year of Ascendancy at 02:24 see stats
By Salad015 the Ogre Sun Paladin level 48
1st Decay 123rd year of Ascendancy at 08:45 see stats
By Salad015 the Ogre Sun Paladin level 50
64th Dusk 124th year of Ascendancy at 10:47 see stats
By Salad015 the Ogre Sun Paladin level 31
37th Pyre 123rd year of Ascendancy at 21:01 see stats
By Salad015 the Ogre Sun Paladin level 10
13rd Haze 122nd year of Ascendancy at 15:38 see stats
By Salad015 the Ogre Sun Paladin level 20
6th Regrowth 123rd year of Ascendancy at 03:59 see stats
By Salad015 the Ogre Sun Paladin level 30
32nd Pyre 123rd year of Ascendancy at 08:35 see stats
By Salad015 the Ogre Sun Paladin level 40
4th Haze 123rd year of Ascendancy at 23:04 see stats
By Salad015 the Ogre Sun Paladin level 50
29th Pyre 124th year of Ascendancy at 10:04 see stats
By Salad015 the Ogre Sun Paladin level 50
19th Pyre 125th year of Ascendancy at 21:17 see stats
By Salad015 the Ogre Sun Paladin level 50
68th Dusk 124th year of Ascendancy at 09:28 see stats
By Salad015 the Ogre Sun Paladin level 24
38th Regrowth 123rd year of Ascendancy at 17:30 see stats
By Salad015 the Ogre Sun Paladin level 50
9th Allure 125th year of Ascendancy at 08:11 see stats
By Salad015 the Ogre Sun Paladin level 36
15th Dusk 123rd year of Ascendancy at 18:21 see stats
By Salad015 the Ogre Sun Paladin level 18
5th Allure 123rd year of Ascendancy at 18:47 see stats
By Salad015 the Ogre Sun Paladin level 46
58th Haze 123rd year of Ascendancy at 14:48 see stats
By Salad015 the Ogre Sun Paladin level 50
67th Pyre 125th year of Ascendancy at 04:00 see stats
By Salad015 the Ogre Sun Paladin level 29
20th Pyre 123rd year of Ascendancy at 01:53 see stats
By Salad015 the Ogre Sun Paladin level 9
11st Haze 122nd year of Ascendancy at 23:00 see stats
By Salad015 the Ogre Sun Paladin level 29
20th Pyre 123rd year of Ascendancy at 01:53 see stats
By Salad015 the Ogre Sun Paladin level 50
67th Pyre 125th year of Ascendancy at 04:02 see stats
By Salad015 the Ogre Sun Paladin level 47
80th Haze 123rd year of Ascendancy at 23:12 see stats
By Salad015 the Ogre Sun Paladin level 18
8th Allure 123rd year of Ascendancy at 07:06 see stats
By Salad015 the Ogre Sun Paladin level 20
6th Regrowth 123rd year of Ascendancy at 23:50 see stats
By Salad015 the Ogre Sun Paladin level 49
18th Pyre 124th year of Ascendancy at 10:04 see stats
By Salad015 the Ogre Sun Paladin level 50
67th Pyre 125th year of Ascendancy at 04:02 see stats
By Salad015 the Ogre Sun Paladin level 32
59th Pyre 123rd year of Ascendancy at 19:50 see stats
By Salad015 the Ogre Sun Paladin level 22
12nd Regrowth 123rd year of Ascendancy at 17:00 see stats
By Salad015 the Ogre Sun Paladin level 14
22nd Haze 122nd year of Ascendancy at 22:08 see stats
By Salad015 the Ogre Sun Paladin level 22
12nd Regrowth 123rd year of Ascendancy at 21:15 see stats
By Salad015 the Ogre Sun Paladin level 43
16th Haze 123rd year of Ascendancy at 18:43 see stats
By Salad015 the Ogre Sun Paladin level 50
68th Dusk 124th year of Ascendancy at 07:16 see stats
Log
Salad015 casts Sun Ray.
Salad015's spell attains critical power!
Argoniel resists the blinding light!
High Sun Paladin Aeryn shrugs off the effect 'Blinded'!
Salad015's solar fury subsides.
Salad015 hits Argoniel for 694 light damage.
Salad015 strikes out at Argoniel with his Champion's Will!
Argoniel shrugs off Salad015's 'Lightburn'!
Salad015 performs a melee critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Insane (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Salad015 steals life from Argoniel!
Salad015 hits Argoniel for 2390 light damage.
Salad015 receives 184 healing from Argoniel.
High Sun Paladin Aeryn slows down.
Salad015 killed Argoniel!
Talent Crusade is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Infusion: Wild is ready to use.
Curse of Death from Argoniel hits Salad015 for (75 absorbed), 0 darkness (0 total damage).
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: This is how the world ends: swallowed in fire, but not in darkness. (Insane (Roguelike) difficulty)!
New Achievement: The Sun Still Shines (Insane (Roguelike) difficulty)!
Saving game...
Saving done.