












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Ashes of Urh'Rok 1.7.4Official Expansion!Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Godmode Merchant 1.7.6Spawns an NPC that will grant you God mode, unlock any talent tree, add stat/generic/category/prodigy points, raise sub stats, give extra lives, set level, give gold, custom shop that sells (yellow/orange) Unique items and an option to imbue items, even uniques! (as long as you have the gems and item)! I wanted to make a customizable godmode so you can set your character's power, from just learning new spells to increasing character points and sub stats (to increase def. crits. ect.) to full blown invulnerability and insta kill! He spawns near the portal to Angolwen and in Gates of Morning. Will conflict with any mods that change the world map file (eyal.lua) *Will conflict with 'Spell Merchants' For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 50 / 1341% |
| Size | small |
| Lifes / Deaths | Killed by worm that walks at level 15 on the 70th Dusk 122nd year of Ascendancy at 03:04 11 / 12Killed by worm that walks at level 15 on the 70th Dusk 122nd year of Ascendancy at 07:41 Killed by Betiratira the lesser vampire at level 28 on the 41st Pyre 123rd year of Ascendancy at 15:30 Killed by The Master at level 30 on the 46th Pyre 123rd year of Ascendancy at 22:03 Killed by Ce'Nita the orc high pyromancer at level 49 on the 16th Dusk 124th year of Ascendancy at 15:06 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 17th Dusk 124th year of Ascendancy at 10:37 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 17th Dusk 124th year of Ascendancy at 12:40 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 32nd Dusk 124th year of Ascendancy at 07:00 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 32nd Dusk 124th year of Ascendancy at 08:25 Killed by Elandar at level 50 on the 12nd Haze 124th year of Ascendancy at 15:58 Killed by Elandar at level 50 on the 12nd Haze 124th year of Ascendancy at 17:35 Killed by Ree at level 50 on the 12nd Haze 124th year of Ascendancy at 23:06 |
Primary Stats
| Strength | 34 (base 15) |
| Dexterity | 105 (base 66) |
| Constitution | 62 (base 46) |
| Magic | 51 (base 24) |
| Willpower | 46 (base 36) |
| Cunning | 95 (base 65) |
Resources
| Life | 1690/1690 |
| Stamina | 139/380 |
| Healing Factor | 1.8098029716161 |
| Regeneration | 38.504251293108 |
Speed
| Mental | +39.328101717423% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +95.238095238095% |
Vision
| Sight | 12 |
| Lite | 10 |
| Infravision | 8 |
| See Stealth | 48.718619386048 |
| See Invisible | 59.718619386048 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 141 |
| Accuracy | 85 |
| Crit Chance | 58% |
| APR | 63 |
| Speed | 0.72 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +23% |
| Darkness | +43% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Blight | +52% |
| Acid | +55% |
| Nature | +61% |
| All | +37% |
Defense: Base
| Armour (hardiness) | 89.683544434606 (100%) |
| Defense | 94 |
| Ranged Defense | 94 |
| Fatigue | 0 |
| Physical Save | 65 |
| Spell Save | 41 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 32%( 74%) |
| Blight | + 42%( 74%) |
| Arcane | + 33%( 74%) |
| Cold | + 49%( 74%) |
| All | + 30%( 74%) |
| Lightning | + 47%( 74%) |
| Light | + 36%( 74%) |
| Temporal | + 32%( 74%) |
| Darkness | + 61%( 74%) |
| Nature | + 64%( 74%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Teleport Resistance | 40% |
| Confusion Resistance | 95% |
| Silence Resistance | 25% |
| Stun Resistance | 38% |
| Instadeath Resistance | 100% |
| Blind Resistance | 29% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 417 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 39% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 233 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 106 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Poisons | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Counter Shot |
| talent | Apply Poison |
| talent | Leeching Poison |
| talent | Trained Reactions |
| talent | Bombardment |
| talent | Pace Yourself |
| talent | Crippling Poison |
| beneficial effect | The target stands strong, increasing all resistances by 14.8% and resistance caps by 3.5%. Eternal Warrior |
| beneficial effect | Increases attack speed by 29%. Swift Shot |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by elder vampire. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost defiler from death by Porumira the icy orc wyrmic. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1347. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Shadepiety of the Blightspawn (6 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Spellpower +6 (+2 eff.) Ignore resists +15% blight When Hit: * 29% chance to reduce damage dealt by 25% * 35% chance to reduce strength, dexterity, and constitution by 25 defense ------ Armor +5 Defense +6 (+2 eff.) Fatigue +4% Unlife -60.00 life Disease Resist +20% Silence Resist +25% Confus Resist +35% Stun Resist +38% Teleport Resist +20% other ------- Vim-on-crit +2.00 Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.6 Power cost 30 out of 30/30. Range melee/personal Cooldown: 22 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 35 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Mayudhelle (10/40, 144% power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Master Weapon Damage 145% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 40 On-ranged-hit +20 blight +8 mind +20 arcane On-Hit, radius 1 +8 mind On-crit, radius 2 +8 mind On Hit: * 20% chance to reduce all saves and defense by 30 While equipped: other ------- Reload +3 Shots are used with slings to pummel your foes to death. |
| Light source | piercing dwarven lantern of illusion1.0 Encumbrance T5 lite [Ego++] Master/Psionic While equipped: offense ------ Ignore resists +12% all Ignore Armor +12 defense ------ Defense +11 (+3 eff.) Physical save +20 (+5 eff.) Spell save +15 (+5 eff.) Mind save +11 (+4 eff.) other ------- Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Chamadir the voratun helm (0 def, 13 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Dex defense ------ Armor +13 Fatigue +5% Resistance +3% acid +19% darkness +18% cold +13% nature +9% lightning Spell save +9 (+3 eff.) Mind save +6 (+2 eff.) Life +110.00 Healmod +20% Pinning Resist +20% Teleport Resist +20% other ------- Infravision +2 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Honeywood Chalice2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +5 Str offense ------ Damage +5% physical defense ------ Resistance +10% nature Physical save +10 (+2 eff.) Life Regen +0.15 Healmod +10% other ------- Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+3 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+11 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | painweaver's voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego++] Master While equipped: offense ------ Physical Power +13 (+4 eff.) Spellpower +14 (+5 eff.) Mindpower +10 (+4 eff.) Damage +6% all Accuracy +15 (+3 eff.) Ignore Armor +15 defense ------ Defense +13 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.6 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | wanderer's stralite amulet of vision0.1 Encumbrance T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +6 Dex +5 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +3.00 Blind Resist +29% other ------- Stamina/turn +0.60 Infravision +6 Sight +2 See Invisibility +11 Amulets make your neck look great! |
| In main hand | Cyrurawe the drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon [Random Unique] Nature/Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 Projectile Speed +200% On-ranged-hit +8 mind On-crit, radius 2 +43 acid +20 nature While equipped: Stats +2 Wil +5 Cun +5 Con offense ------ Physical Crit +4.0% Combat Speed +10% Damage +12% mind Ignore resists +18% acid +24% nature Accuracy +11 (+3 eff.) Ignore Armor +10 other ------- Light +3 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Duathelonslaught1.0 Encumbrance T3 belt armor [Random Unique] Psionic While equipped: Stats +3 Wil offense ------ Mindpower +9 (+3 eff.) When Hit 2 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 25% defense ------ Resistance +9% lightning +5% arcane Physical save +13 (+3 eff.) Mind save +8 (+3 eff.) Life +45.00 A belt that goes around your waist. |
| In off hand | Lunar Shield (0 def, 20 armour, 156% power, 250 block)7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 156% Range: 1.0x-1.4x Uses 100% Str Damage Darkness Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +10.0% Block +250 While equipped: offense ------ Spellpower +20 (+7 eff.) Damage +40% darkness defense ------ Armor +20 Fatigue +2% Resistance +25% darkness other ------- Talents +1 Block Masteries +0.30 Celestial/Star fury +0.30 Celestial/Twilight On Spell Hit: 10% Moonlight Ray level 2 A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
| Cloak | Venomjustice the elven-silk cloak (3 def, 2 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Con offense ------ Damage +3% darkness Accuracy +24 (+5 eff.) defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue -10% Resistance +6% lightning +3% temporal +9% light +18% blight +9% cold +26% nature Physical save +13 (+3 eff.) Life +198.00 Life Regen +9.00 Healmod +17% Confus Resist +10% other ------- Max stamina +38.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | duelist's drakeskin leather armour of the wind (35 def, 16 armour)9.0 Encumbrance T5 light armor [Ego++] Master While equipped: Stats +6 Cun +6 Dex offense ------ Physical Crit +10.0% Ignore Armor +16 defense ------ Armor +16 Defense +35 (+7 eff.) Fatigue +8% other ------- Stamina/turn +0.90 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 4.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 95 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
vine lasso infusion (3 turns, 62 physical damage)0.1 Encumbrance T2 infusion scroll [Normal] Nature When inscribed on your body: Range 4 Cooldown: 23 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Grab a target and drag it to your side, holding it down and strangling it for 3 turns. The grab will also deal 61.50 physical damage per turn. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 21%; mental; dur 4; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 22%; magical; dur 2; cd 15)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (334.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 334.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 157; dur 4; cd 22)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 157.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 104; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Xirera the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag +13 Wil +17 Cun +3 Con offense ------ Spellpower +10 (+3 eff.) Mindpower +8 (+3 eff.) When Hit 4 physical defense ------ Armor +2 Defense +20 (+4 eff.) Resistance +3% physical Rings make your fingers look great! |
conjurer's voratun ring of perseverance0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Wil +5 Mag offense ------ Spellpower +11 (+4 eff.) defense ------ Life Regen +6.00 Stun Resist +49% Rings make your fingers look great! |
painweaver's voratun ring of nature (+40%)0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: offense ------ Physical Power +15 (+5 eff.) Spellpower +17 (+6 eff.) Mindpower +15 (+5 eff.) Damage +20% nature +6% all defense ------ Resistance +40% nature Rings make your fingers look great! |
solipsist's voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Cun +7 Wil offense ------ Mindpower +11 (+4 eff.) Accuracy +15 (+3 eff.) Ignore Armor +17 defense ------ Defense +13 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.6 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring 'Koryrek'0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun +10 Wil offense ------ Spellpower +20 (+7 eff.) Mindpower +14 (+5 eff.) Spellpower/crit +8 Ignore resists +20% blight defense ------ Resistance +15% blight +15% nature +3% acid Life Regen +9.00 Poison Resist +27% Disease Resist +21% Stun Resist +31% other ------- Vim-on-crit +1.00 Rings make your fingers look great! |
balanced voratun battleaxe of erosion (171% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego] Nature/Master Weapon Damage 171% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +23 nature While equipped: offense ------ Accuracy +17 (+4 eff.) defense ------ Defense +20 (+4 eff.) Disarm Resist +70% Massive two-handed battleaxes. |
voratun greatsword (173% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Normal] Weapon Damage 174% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% Massive two-handed swords. |
mage-hunter's dragonbone longbow of piercing4.0 Encumbrance T5 longbow 2H weapon [Ego++] Disrupt/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +8 Cun +9 Wil offense ------ Mindpower +15 (+5 eff.) Ignore resists +18% all Accuracy +27 (+6 eff.) Ignore Armor +21 On-Hit (Ranged): * 18 arcane resource burn other ------- Masteries +0.15 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
inquisitor's voratun longsword of crippling (151% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego++] Disrupt/Master Weapon Damage 151% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Deals 84 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Physical Crit +10.0% Sharp, long, and deadly. |
projecting voratun sceptre (152% power, 6 apr) projecting voratun sceptre (152% power, 6 apr)3.0 Encumbrance T5 sceptre 1H weapon [Ego] Arcane Weapon Damage 152% Range: 1.0x-1.4x Uses 72% Mag, 50% Con Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spellpower +15 (+5 eff.) Project an attack as arcane damage doing 100% weapon damage Puts all charms on 6 turn cooldown Blunt and deadly. |
Eldoral Last Resort4.0 Encumbrance T3 sling 1H weapon [Unique] Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 118% Range +10 While equipped: Stats +3 Cun +4 Dex offense ------ Damage +15% physical other ------- Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
Telos's Staff (Bottom Half)5.0 Encumbrance staff 1H weapon [Unique] Arcane A part of set. Accuracy Bonus +2.0% proc damage (max 200%) Attack Speed 100% While equipped: Stats +4 Mag offense ------ Spell Crit +8% Critical power +20.00% Damage +20% acid +20% cold defense ------ Mind save +8 (+3 eff.) Confus Resist +20% other ------- Max mana +50.00 The bottom part of Telos' broken staff. |
short dragonbone starstaff of protection (136% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 1H weapon [Ego+] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+5 eff.) Damage +30% darkness defense ------ Resistance +15% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
quick orichalcum trident of shearing (165% power, 16 apr)3.0 Encumbrance T5 trident 2H weapon Reqs Str 48 [Ego++] Master Weapon Damage 166% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +5 Dex offense ------ Combat Speed +10% Ignore resists +12% all Accuracy +43 (+9 eff.) Ignore Armor +17 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
voratun waraxe of enduring (151% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +12 Wil +10 Con defense ------ Life +86.00 One-handed war axes. |
warbringer's voratun waraxe (149% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +5 Con offense ------ Physical Power +10 (+3 eff.) Ignore resists +8% physical defense ------ Disarm Resist +28% One-handed war axes. |
Unlightstrider the elven-silk cloak (14 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: offense ------ Damage +12% acid +3% blight Ignore resists +10% blight +20% fire On-Hit (Melee): * 21% chance to reduce damage dealt by 25% * 21% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +14 (+3 eff.) Resistance +20% nature +16% blight Physical save +11 (+2 eff.) Spell save +15 (+5 eff.) Mind save +14 (+5 eff.) Life Regen +11.00 Healmod +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 poison 20 nature slow defense ------ Armor +15 Hardiness +30% Defense +10 (+2 eff.) Resistance +30% nature +11% all Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
ancient Robe of the Worm of power (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +2 Mag offense ------ Spellpower +10 (+3 eff.) Damage +8% temporal +8% physical +7% all Ignore resists +6% physical +7% temporal defense ------ Resistance +7% all Anomaly Control +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature/Psionic While equipped: Stats +6 Wil +7 Mag defense ------ Resistance +15% blight +15% all Life +92.00 Life Regen +4.70 Healmod +30% other ------- Mana/turn +0.33 Psi/turn +0.28 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's Rags of the Sanctuary (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Psionic While equipped: offense ------ Mind Crit +1% Mindpower +6 (+2 eff.) Damage +6% mind Ignore resists +6% mind defense ------ Resistance +7% all other ------- Psi/turn +0.39 Max psi +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-soaked pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +5.0% Physical Power +6 (+2 eff.) Ignore Armor +10 defense ------ Armor +5 Fatigue +4% other ------- Stamina/turn +1.30 Max stamina +31.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of massiveness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +8 Str +8 Con offense ------ Damage +8% physical defense ------ Armor +5 Fatigue +4% other ------- Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of drakeskin leather boots of invasion (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Arcane/Master While equipped: offense ------ Physical Crit +4.0% Physical Power +3 (+1 eff.) Ignore resists +10% physical defense ------ Armor +5 Silence Resist +29% Confus Resist +49% Stun Resist +46% A pair of boots made of leather. |
Dragonskull Helm (0 def, 20 armour)3.0 Encumbrance T5 head armor [Unique] Master While equipped: defense ------ Armor +20 Fatigue +12% Resistance +15% acid +15% physical +15% fire +15% lightning +15% cold Physical save +12 (+3 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) other ------- Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
Ululach the Moldmortal (0 def, 5 armour)3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +5 Str +2 Mag +8 Wil +5 Con offense ------ Physical Power +6 (+2 eff.) Spellpower +10 (+3 eff.) Damage +9% nature Ignore resists +28% arcane When Hit 11 arcane On-Hit (Melee): * 23% chance to slow global speed by 58% defense ------ Armor +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
defender's voratun helm of fortune (7 def, 13 armour)3.0 Encumbrance T5 head armor [Ego++] Nature/Master While equipped: Stats +13 Lck offense ------ Physical Crit +6.0% Spell Crit +6% Mind Crit +6% defense ------ Armor +13 Defense +7 (+2 eff.) Fatigue +5% Resistance +6% all Physical save +12 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
elven-silk wizard hat of arcana (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: Stats +7 Wil +6 Mag offense ------ Spellpower +5 (+2 eff.) defense ------ Defense +3 (+1 eff.) A pointy cloth hat, very wizardly... |
fortifying voratun plate armour (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego+] Master While equipped: Stats +6 Str +5 Con defense ------ Armor +16 Fatigue +22% Life +75.00 A suit of armour made of metal plates. |
impervious voratun shield of winter (0 def, 19 armour, 180% power, 300 block)7.0 Encumbrance T5 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 181% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +300 On-hit +24 cold While equipped: Stats +5 Wil +6 Con offense ------ On shield block: * Deals 168 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +19 Fatigue +8% Resistance +17% cold Physical save +12 (+3 eff.) other ------- Talents +1 Block Handheld deflection devices. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
225 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 140.89 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
24 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life When used in a prism: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
14 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
22 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 404.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
dragonbone totem of summon tentacle [power 420] (25 cooldown)2.0 Encumbrance T5 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 10 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1048 Base Damage: 520 Armor: 30 All Resist: 39 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
focusing dragonbone totem of thorny skin [power 78] (20 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 78 and armour hardiness by 70% Puts all charms on 20 turn cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
17 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Ree the Halfling Skirmisher level 33
4th Mirth 123rd year of Ascendancy at 14:33 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ree the Halfling Skirmisher level 49
17th Dusk 124th year of Ascendancy at 09:10 see stats
Against all odds
Killed Ukruk in the ambush.By Ree the Halfling Skirmisher level 32
1st Mirth 123rd year of Ascendancy at 17:09 see stats
Arachnophobia
Destroyed the spydric menace.By Ree the Halfling Skirmisher level 37
40th Dusk 123rd year of Ascendancy at 19:12 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ree the Halfling Skirmisher level 38
18th Haze 123rd year of Ascendancy at 21:24 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Ree the Halfling Skirmisher level 42
19th Pyre 124th year of Ascendancy at 04:39 see stats
Brave new world
Went to the Far East and took part in the war.By Ree the Halfling Skirmisher level 37
37th Dusk 123rd year of Ascendancy at 15:15 see stats
Bringer of Doom
Killed a Bringer of Doom.By Ree the Halfling Skirmisher level 27
78th Regrowth 123rd year of Ascendancy at 23:51 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ree the Halfling Skirmisher level 13
38th Dusk 122nd year of Ascendancy at 09:57 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Ree the Halfling Skirmisher level 35
11st Dusk 123rd year of Ascendancy at 10:17 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Ree the Halfling Skirmisher level 37
40th Dusk 123rd year of Ascendancy at 18:18 see stats
Exterminator
Killed 1000 creatures.By Ree the Halfling Skirmisher level 17
1st Haze 122nd year of Ascendancy at 01:26 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ree the Halfling Skirmisher level 27
79th Regrowth 123rd year of Ascendancy at 08:11 see stats
Fear me not!
Survived the Fearscape!By Ree the Halfling Skirmisher level 47
3rd Dusk 124th year of Ascendancy at 03:44 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Ree the Halfling Skirmisher level 50
3rd Haze 124th year of Ascendancy at 23:49 see stats
Fool of a Took!
Killed oneself as a halfling.By Ree the Halfling Skirmisher level 50
12nd Haze 124th year of Ascendancy at 23:06 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ree the Halfling Skirmisher level 31
65th Pyre 123rd year of Ascendancy at 10:22 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Ree the Halfling Skirmisher level 30
51st Pyre 123rd year of Ascendancy at 19:25 see stats
Level 10
Got a character to level 10.By Ree the Halfling Skirmisher level 10
3rd Flare 122nd year of Ascendancy at 22:10 see stats
Level 20
Got a character to level 20.By Ree the Halfling Skirmisher level 20
12nd Haze 122nd year of Ascendancy at 06:08 see stats
Level 30
Got a character to level 30.By Ree the Halfling Skirmisher level 30
45th Pyre 123rd year of Ascendancy at 10:58 see stats
Level 40
Got a character to level 40.By Ree the Halfling Skirmisher level 40
5th Decay 123rd year of Ascendancy at 20:05 see stats
Level 50
Got a character to level 50.By Ree the Halfling Skirmisher level 50
22nd Dusk 124th year of Ascendancy at 22:05 see stats
Orcrist
Killed the leaders of the Orc Pride.By Ree the Halfling Skirmisher level 50
63rd Dusk 124th year of Ascendancy at 09:21 see stats
Overpowered!
Did over 6000 damage in one attack.By Ree the Halfling Skirmisher level 50
39th Dusk 124th year of Ascendancy at 01:07 see stats
Poisonous
Sided with the assassin lord.By Ree the Halfling Skirmisher level 18
8th Haze 122nd year of Ascendancy at 07:48 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ree the Halfling Skirmisher level 26
42nd Regrowth 123rd year of Ascendancy at 05:46 see stats
Size is everything
Did over 1500 damage in one attack.By Ree the Halfling Skirmisher level 50
39th Dusk 124th year of Ascendancy at 01:07 see stats
Size matters
Did over 600 damage in one attack.By Ree the Halfling Skirmisher level 22
71st Haze 122nd year of Ascendancy at 22:47 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Ree the Halfling Skirmisher level 36
12nd Dusk 123rd year of Ascendancy at 10:54 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Ree the Halfling Skirmisher level 50
12nd Haze 124th year of Ascendancy at 23:06 see stats
That was close
Killed your target while having only 1 life left.By Ree the Halfling Skirmisher level 50
12nd Haze 124th year of Ascendancy at 17:35 see stats
The Arena
Unlocked Arena mode.By Ree the Halfling Skirmisher level 5
78th Pyre 122nd year of Ascendancy at 04:01 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Ree the Halfling Skirmisher level 48
4th Dusk 124th year of Ascendancy at 12:53 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ree the Halfling Skirmisher level 23
9th Decay 122nd year of Ascendancy at 01:14 see stats
The bigger the better!
Did over 3000 damage in one attack.By Ree the Halfling Skirmisher level 50
39th Dusk 124th year of Ascendancy at 01:07 see stats
The secret city
Discovered the truth about mages.By Ree the Halfling Skirmisher level 8
4th Mirth 122nd year of Ascendancy at 22:46 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Ree the Halfling Skirmisher level 39
43rd Haze 123rd year of Ascendancy at 16:52 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Ree the Halfling Skirmisher level 23
8th Decay 122nd year of Ascendancy at 07:23 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Ree the Halfling Skirmisher level 25
36th Regrowth 123rd year of Ascendancy at 02:43 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ree the Halfling Skirmisher level 16
79th Dusk 122nd year of Ascendancy at 22:53 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Ree the Halfling Skirmisher level 32
1st Mirth 123rd year of Ascendancy at 11:20 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Ree the Halfling Skirmisher level 50
27th Dusk 124th year of Ascendancy at 09:10 see stats
Log
Argoniel misses Ree.
Argoniel misses Ree.
Ree cleverly deflects the attack with her shield!
Ree follows up with a countershot.
Ree repels an attack from Argoniel.
Ree's Counter Shot performs a ranged critical strike against Argoniel!
Ree receives 76 healing from Deadly Poison from Ree.
Deadly Poison from Ree hits Argoniel for 104 nature damage.
Bleeding from Ree hits Argoniel for 284 physical damage.
Ree's Counter Shot hits Argoniel for 84 physical, 15 blight, 6 mind, 13 arcane, 3 mind (120 total damage).
Ree's Counter Shot hits Argoniel for 141 physical, 15 blight, 11 mind, 13 arcane, 6 mind, 32 acid, 16 nature, 3 mind (236 total damage).
Ree is free from the hex.
Talent Noggin Knocker is ready to use.
Ree shoots!
Ree's Shoot performs a ranged critical strike against Argoniel!
Ree's Shoot performs a ranged critical strike against Argoniel!
Ree's Shoot hits Argoniel for 163 physical, 15 blight, 6 mind, 13 arcane, 6 mind, 32 acid, 16 nature, 3 mind (252 total damage).
Ree's Shoot hits Argoniel for 157 physical, 15 blight, 6 mind, 13 arcane, 3 mind, 32 acid, 16 nature, 3 mind (243 total damage).
Ree's Shoot hits Argoniel for 103 physical, 15 blight, 11 mind, 13 arcane, 3 mind (144 total damage).
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Poison bursts out of Argoniel's corpse!
Ree receives 79 healing from Deadly Poison from Ree.
Deadly Poison from Ree hits Argoniel for 109 nature damage.
Bleeding from Ree hits Argoniel for 300 physical damage.
Bleeding from Ree killed Argoniel!
Personal New Achievement: Fool of a Took!!
































































































































