
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Slightly More Masterful of Disasters 1.7.0Modifies the Master of Disasters prodigy from the Embers of Rage DLC (required) to increase accuracy by the same (unscaled) amount as it increases physical/spell/mind/steam power. Buffs Display Wrap 1.7.0Modifies the buffs display in the Minimalist UI, arranging for the vertical stack of beneficial or detrimental effect indicators to wrap to the next column if it would otherwise overlap the main toolbar or the hotkeys toolbar. Also available as part of the Bugnibus Bugfix Pack. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Demonologist: ReSeeded ReAnimated 1.7.6Updated the legendary Mr Frog's Demonologist: ReSeeded addon to work on newer versions, merged the Demon Seeds Plus addon by Erenion and all Demon Seeds are now able to be levelled infinitely. I also added some small changes for myself - killing enemies will now heal and resurrect both equipped seeds and seeds in inventory, prioritising equipped ones. The last talent in Demonic Pact will, in addition to Mr Frog's changes, also summon a demon on entering combat, just like in the vanilla version of the game. Original Demon Seeds Plus addon description: Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). Original Demonologist: ReSeeded addon description: A full redesign of the Demonologist class, featuring rewritten flavour text, enhanced QoL, some enhanced visuals, and many, many balance and design changes to talents intended to reduce tedium and enhance gameplay diversity while holding true to Demonologist's core gameplay as a heavily-armored melee/caster hybrid. Features include: An entirely new talent tree: Bloodbinding, replacing Combat Techniques and Combat Veteran. Lay down hexing circles to strip foes' strength and restore your stamina, and go for their throats with a deadly gap closer that strikes without fail! No more tedious sustain management: Osmosis Shield, Rain of Fire, and similar talents have all been reworked so that they only drain your Vim when they directly take effect, preserving their functionality while removing the need to manually toggle them off and on to conserve your limited reserves of Vim! Enhanced demon seed management: Demon seeds are now automatically replaced when you acquire a new seed of the same type but greater level, and cleaning all the outdated seeds from your inventory is as quick and easy as pushing a button! Seed descriptions are now more verbose, giving a short explanation of what equipped talents actually do! Rebalanced and redesigned talents: Every single one of Demonologist's unique trees and talents has been given a revamp to improve midfight utility, reduce tedious prebuffing, streamline awkward mechanics, focus their damage output, and provide more sensible scaling that rewards investment in specific aspects of the class! Poor talents have been buffed, broken talents fixed, and centralisation has been moved away from just a few extremely strong skills to a wide array of potential build options, all while preserving the class's core ethos as a spellslinging melee fighter that refuses to die no matter how much punishment it takes! Massively redesigned demon seeds: Ring seed effects are much more diverse, and all other seeds have been rebalanced as well, with improved or all-new effects on the vast majority of seeds. Demon seed talents have been given the same balance and design pass as those of the core class, giving enhanced functionality while maintaining the same wild variety of diabolical techniques to respin the class's basic gameplay! And many more! A (mostly) comprehensive list of changes from basegame can be perused in basegame_changes.txt within the .team file. Truth has many facets, adventurer. Those who walk in darkness can see the light all the more starkly. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Doomsayer: Class Evolution 1.7.6A class evolution for Doomed subclass. The whispers intensify to doom everyone hearing them. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Skill on Drop 1.7.6破碎回响MOD:怪物死亡时,其掉落的装备将被附加一个随机的怪物技能。 Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Arcane Combat Tweaks 1.7.0Tweaks to the Arcane Command configuration dialog. Notable features:
Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Charges Display Fix - Classic UI 1.7.6DarkGod fixed addons upload, but the author needs to manually reset the description for this one. Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Digest Elite+ Fix 1.7.4Fixes the Digest talent to last 50 turns when digesting Elite or stronger enemies. Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Nekarcos Development Tools 1.7.6Just testing OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. New Alchemist 1.7.6Full remake of Alchemist and gems: Changes for gems: Remake of Golem: Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Technomancy Tweaks 1.7.0Assorted small quality-of-life changes for the Technomancer class evolution from the Embers of Rage DLC (required). Currently includes:
Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Invulnerable Escorts 1.7.6Makes NPCs created for the "Escort: Lost Adventurer" quest series You must still guide the adventurer to the recall portal and choose the quest Reformat Item Description 1.7.6Reformat Item Description (non-intrusive)This extension reformats item description text so the keys in Unlike some similar addons, this one is non-intrusive and does not modify the original description code. Hold the Alt key while hovering over an item to view the original, unformatted description.
Notes
Contributions, bug reports, and improvements are welcome: GitHub repository Version history
1.0.2 1.0.1 1.0.0 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Additional Combat Details 1.7.6Additional Combat Details (non-intrusive)
This addon provides a compact, non-intrusive display of detailed combat information. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons while giving a clearer, turn-by-turn narrative of what happened during combat. Features- Shows to-hit-chance for players and enemies: (50 + 2,5 * ( attacker_accuracy - defender_defense))
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-additional-combat-details. Version History
1.0.0 adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Race: Tinkerer 1.7.4Adds Tinkerer as a new Human subrace. Tinkerers are identical to Cornacs, except they begin with Steamtech/Physics and Steamtech/Chemistry instead of an additional category point. I made this race because I wanted a consistent way to obtain tinkers with any non-tinker class, without relying on the tinker escort. The Tinkerer is intended to be a balanced and viable alternative to the Cornac race within the official "Maj'Eyal: The Age of Ascendancy" campaign. When used with a tinker class, this race only grants an additional starting talent point to both Physics/Smith and to Chemistry/Therapeutics. Feel free to extend/modify this addon as you wish! My further ideas for this race or a similar one would be to add the Engineering and Blacksmith categories as racial talent trees, but adjust their mastery and unlock status based on whether the character is a tinker class or not. ---Changelog--- Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Kruk Pride Tool Shop 1.5.0Adds a store to Kruk Pride in the Embers of Rage DLC selling pickaxes and lanterns, similar to the Survival Supplies shop in Derth.. Early Boost & Some More Points 1.6.0Significantly more points in the early game. That's it. Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Prepare Stealthily 1.7.0Modifies various trap-preparation and tool-preparation tools from the Cunning/Traps and Cunning/Artifice trees so that they do not break stealth. Affected talents are:
OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.7.6Donators/Buyers bonus! Corrupted Skeleton 1.7.6A few changes to skelly I thought would make it actually interesting to pick for some classes as it previously was easily the worst race because it didn't cover any of the weaknesses or encourage any synergies with any class. These changes make Skeleton focused a lot more on being a tank, which its talents originally hinted at. The first talent now gives a massive amount of physical saves that scale with constitution. This replaces the duration reduction of the third talent. The duration reduction is largely a useless stat if you can't get it to 100% reduction as debuffs are either "I don't care about this" or "I want this gone immediately." Immunities have typically always been the go to. Most classes have their immunites or debuff clears as their third or final talent, so putting this as the first talent gives some incentive to use this over Shalore. Originally it was going to be full physical debuff immunity like with Spine of the World but after some deliberation I figured this was too good. I kind of like the saves here as a way to demonstrate just how much is needed to be good. The numbers for this are chosen that provided you put in significant investment, it should provide excellent returns such that it's the only source of physical save needed on difficulties of insane or lower. The third talent now gives you the Corruption/Bone tree. This here because I thought this would be fun, and thematic. I got a bit of feedback that people wanted a mobility tree on Skeleton, but honestly I feel like that removes one of the interesting weaknesses of the class, that you are forced to use blink rune for mobility. This drawback provides some interesting decisions in what to select for your race and I think it should remain to encourage strategic building. Also: Reassemble now scales with Constitution. Both Bone Armour and Reassemble's descriptions have been updated to fully detail the things they scale with. They previously did not mention that they scale with your max HP. Classes that would be good with this skelly rework: Classes without a lot of defenses, classes with a lot of mobility, classes with the Corruption/Bone tree, classes that don't need to focus on 3 non-Constitution stats. Update 1.2.0 Also I fixed a couple of bugs. Learning the Bone talents now correctly gives the Vim resource bar and puts them on your hotbar automatically. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Escort Selector Plus 1.7.6护送增强: Uncapped Point Allocation 1.7.6Removes the level-based and natural maximum restrictions when spending core Points are still required, and allocated points can only be taken back under Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Bloodriver Classes 1.7.6Adds some Mage subclasses. Currently, adds the following classes: Bloodriver Adherent --- Bloodriver Adherents are very in tune with arcane energies, their mana will buffer any harm done to them. It also makes them know basic elemental spells innately. Bloodriver Adherent talents revolves mainly on their bleed mechanics. A lot of talents costs both mana and life to cast. There are around 11 custom made talent category which you can choose. Some are essential to Bloodriver Adherent, as this subclass try to utilize bleed as much as possible. There are currently 9 variation of totems. 5 which you will learn by default, and the remaining 4 you will learn by: This subclass is a bit tricky to play and on the harder side of difficulty-wise. Also beware, some of the talents are very powerful, but makes no distinguishing between friend or foe, so you may harm your allies, or even yourself! --- Bloodriver Staffmasters do not attune so much to arcane energies compared to Adherents. Instead, they hone themselves to gain martial prowess. While they don't have easy access to basic element trees compared to Adherents, they have their own unique talents with stronger emphasis on bleed. --- If you are starting as humans, halflings, elves, or ogres, there is a small quest given at birth, you can do the quest and get some reward for it. There are also some lore fragments scattered regarding The Bloodrivers. Please enjoy your time as One of The Bloodrivers! Best regards, Shad3. Race: Steel Elves 1.7.0Adds the race of Maciloren, or Steel Elves, a group of Sunwall elves whose particular techniques allow them to weild a full weapon in each hand. They begin in the Gates of Morning and are Unlocked by default. Joke race inspired by a certain other roguelike. |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Macilore |
| Class | Adventurer |
| Level / Exp | 12 / 20% |
| Size | 中等 |
| Lifes / Deaths | Killed by naga tidewarden at level 1 on the 61 混沌月 122 year of Ascendancy at 20:45 0 / 5Killed by shadow at level 9 on the 5 霜至月 122 year of Ascendancy at 16:58 Killed by 骷髅战士 希望之先知者 at level 11 on the 2 厄流月 123 year of Ascendancy at 02:17 Killed by 骷髅弓箭手 快乐明星 at level 11 on the 2 厄流月 123 year of Ascendancy at 08:11 Killed by 扒手 梦境之许愿者 at level 12 on the 3 厄流月 123 year of Ascendancy at 19:05 |
Primary Stats
| Strength | 43 (base 17) |
| Dexterity | 46 (base 22) |
| Constitution | 12 (base 12) |
| Magic | 28 (base 12) |
| Willpower | 21 (base 12) |
| Cunning | 36 (base 28) |
Resources
| Mana | 6/221 |
| Equilibrium | 1180 |
| Vim | 72/144 |
| Life | -204/362 |
| Stamina | 82/170 |
| Hate | 100/100 |
| Healing Factor | 1.4191526171258 |
| Regeneration | 0.35478815428145 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 76 |
| Accuracy | 33 |
| Crit Chance | 24% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 15 |
| Accuracy | 33 |
| Crit Chance | 25% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| 精神 | +3% |
| 酸性 | +10% |
| 光系 | +5% |
| 物理 | +6% |
| 火焰 | +3% |
Offense: Damage Penetration
| 物理 | +15% |
| 奥术 | +15% |
Defense: Base
| Armour (hardiness) | 10 (57.155997060385%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 60 |
| Spell Save | 26 |
| Mental Save | 20 |
Defense: Resistances
| 火焰 | + 14%( 70%) |
| 奥术 | + 12%( 70%) |
| 酸性 | + 26%( 70%) |
| 枯萎 | + 13%( 70%) |
| 寒冷 | + 18%( 70%) |
| 光系 | + 13%( 70%) |
| 自然 | + 10%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
| Bleed Resistance | 10% |
| Pinning Resistance | 10% |
Inscriptions (3/3)
| Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 130 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 效果随你的灵巧属性提升。 |
| Infusions | 有效技能等级:1.0 纹身:英勇使用模式:主动技能 使用范围:近战/单体 冷却时间:26 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -632 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1264 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. 效果随你的灵巧属性提升。 |
| Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:标准(100%回合) 不会打破潜行:100% 是:自然力量 介绍:激活纹身治疗你自己 471 生命值,持续 5 回合。 效果随你的灵巧属性提升。 |
Class Talents
| 格斗 / 双持战技 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 堕落 / 恶魔契约 | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 觉醒技 / 魔法 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 格斗 / 飞刀 | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 觉醒技 / 敏捷 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 法术 / 石 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 灵巧 / 影之秘法 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 觉醒技 / 力量 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 觉醒技 / 意志 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 觉醒技 / 体质 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 觉醒技 / 灵巧 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 格斗 / 魔法格斗 | 1.30 |
| 9/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 灵巧 / 潜行 | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
| 法术 / 防护 | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 种族技能 / Macilore | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 格斗 / 战斗训练 | 1.30 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 8/5 |
| 0/5 |
Effects
Quests
你碰到了一个法师学徒,他被指派去搜集一件充满奥术力量的神器。 学徒的任务他请求你的帮助,你能帮他搜集一点么。 * 收集一件强力的奥术神器。 | 结束 |
你成功地将受伤的先知护送到了闪光洞穴的第2层的召回传送门。 护送:受伤的先知 (闪光洞穴的第2层)作为奖励,你提升 魔力 +5. | 结束 |
你成功地将受伤的先知护送到了闪光洞穴的第3层的召回传送门。 护送:受伤的先知 (闪光洞穴的第3层)作为奖励,你提升 魔力 +5. | 结束 |
你成功地将忏悔的盗贼护送到了巨魔沼泽的第2层的召回传送门。 护送:忏悔的盗贼 (巨魔沼泽的第2层)作为奖励,你提升 灵巧 +5. | 结束 |
你成功地将迷路的战士护送到了巨魔沼泽的第3层的召回传送门。 护送:迷路的战士 (巨魔沼泽的第3层)作为奖励,你提升 力量 +5. | 结束 |
娜迦正在攻击斯拉伊什沼泽,太阳堡垒不能同时两线作战,你必须抓紧时间阻止那些侵略者,以免为时过晚。 蛇形的侵略者找到并摧毁侵略者的传送门。 * 你摧毁了娜迦的传送门,侵略者被阻止了。 * 然而,你被传送到了一个遥远的区域,你必须找到返回晨曦之门的方法。 | 正在进行 |
你已经找到了所有有关秘密财宝的线索,在食人魔沼泽第三层应该能找到一条通往那里的路。 隐藏的财宝注意:看样子那里非常危险。 你已经干掉了比尔,他的财宝现在归你了。 | 结束 |
Equipment
| 在手上 | 粗制手套 (0 闪避, 1 护甲)1阶普通手部护甲(1.0负重) 装备时: ------ 防御 ------ 护甲 +1 徒手攻击时: 武器伤害 6.5 - 7.2 使用 40%力量, 40%灵巧, 40%敏捷 命中加成 +0.2% 暴击率(最大25%) 护甲穿透 +1 暴击率 +1.0% 攻击速度 100% 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
| 在头上 | 稳定的亚麻法师帽 (1 闪避, 0 护甲)1阶词缀头部护甲(2.0负重) 大师杰作 词缀:稳定 装备时: 属性 +2意志 ------ 防御 ------ 闪避 +1(+0有效) 物理豁免 +5(+1有效) ------ 其他 ------ 技能 +5 骷髅 一顶法师风格的尖帽子…… 装备后获得技能:骷髅 (等级 5) |
| 主护甲 | 考验希望 (0 闪避, 0 护甲)1阶稀有长袍护甲(2.0负重) 奥术能量 词缀:法力编织 装备时: ------ 进攻 ------ 法术暴击 +6% 法术强度 +3(+2有效) 暴击加法强 +6 近战命中: * 10%几率降低28%护甲 ------ 防御 ------ 抗性 +7% 所有 法术豁免 +15(+7有效) ------ 其他 ------ 资源 +0.04 法力回复 技能 +2 生命吞噬 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 装备后获得技能:生命吞噬 (等级 2) |
| 在手指上 | 神射手的铜戒指1阶词缀戒指首饰(0.1负重) 大师杰作 词缀:神射手 装备时: 属性 +3敏捷 ------ 进攻 ------ 命中 +6(+3有效) ------ 其他 ------ 技能 +2 鲜血支配 +2 相位之门 戒指让你的手指更加美丽! 装备后获得技能:鲜血支配 (等级 2) 装备后获得技能:相位之门 (等级 2) |
| 在手指上 | 腐蚀之 (+20%)铜戒指1阶词缀戒指首饰(0.1负重) 自然力量 词缀:腐蚀 装备时: ------ 进攻 ------ 伤害加成 +10% 酸性 ------ 防御 ------ 抗性 +20% 酸性 ------ 其他 ------ 技能 +5 寒冰箭 +2 Automated Athame 戒指让你的手指更加美丽! 装备后获得技能:Automated Athame (等级 2) 装备后获得技能:寒冰箭 (等级 5) |
| 在腰间 | 绿色零1阶稀有腰带护甲(1.0负重) 大师杰作 词缀:隔热 装备时: ------ 进攻 ------ 伤害加成 +3% 火焰 抗性穿透 +15% 物理 物理暴击 +1.0% ------ 防御 ------ 护甲 +4 抗性 +7% 火焰 +3% 自然 +6% 寒冷 ------ 其他 ------ 资源 +2.00 体力回复 技能 +5 契约:三头蛇 一条可以围住腰的皮带。 装备后获得技能:契约:三头蛇 (等级 5) |
| 在脚上 | 坚韧之粗制皮靴 (0 闪避, 1 护甲)1阶词缀脚部护甲(2.0负重) 大师杰作 词缀:坚韧 装备时: ------ 防御 ------ 护甲 +1 ------ 其他 ------ 资源 +10.00 体力上限 +0.40 体力回复 一双用皮做的靴子。 |
| 在主手 | blessed 神秘之矮人钢剑 (23-32 伤害, 4 护甲穿透) 3阶词缀长剑单手武器(3.0负重) 奥术能量 词缀:blessed/神秘 当作武器使用时: 武器伤害 23.0 - 32.2 使用 100%力量 掌握 武器掌握 命中加成 +0.4% 暴击伤害(最大40%) 护甲穿透 +4 暴击率 +3.5% 攻击速度 100% 命中时: * 25% chance to afflict the target with Lightburn, causing 95 Light damage over 5 turns and reduces their armor by 10 for the duration. 装备时: 属性 +3魔力 +3意志 ------ 进攻 ------ 伤害加成 +5% 光系 法术强度 +6(+3有效) 精神强度 +2(+1有效) ------ 其他 ------ 技能 +2 近战火球 Metallic 锋利,长而致命。 |
| 工具 | 漆黑汗水 (挖掘速度38回合)1阶稀有鹤嘴锄工具(3.0负重) 大师杰作 词缀:耐久 装备时: 属性 +3力量 ------ 进攻 ------ 抗性穿透 +15% 奥术 精神暴击 +1% 精神强度 +5(+2有效) 近战反伤 4 枯萎 近战命中: * 10%几率降低18力量、敏捷和体质 ------ 防御 ------ 抗性 +6% 枯萎 ------ 其他 ------ 疲劳值 -5% 技能 +8 奥术武器 当携带时: ------ 其他 ------ 技能 +1 挖掘 允许你挖墙、移除一棵树并制造道路。 装备后获得技能:奥术武器 (等级 8) |
| 在脖子上 | 铜项链 考验的时光1阶稀有项链首饰(0.1负重) 奥术能量 词缀:魔法 装备时: 属性 +3魔力 ------ 防御 ------ 护甲 +4 抗性 +6% 寒冷 传送后闪避 +5 传送后全抗 +5% 传送后减益缩短 +5% 治疗系数 +15% 状态免疫 +10% 定身 ------ 其他 ------ 技能 +1 宁神邪术 项链让你的脖子更加美丽! 装备后获得技能:宁神邪术 (等级 1) |
| 斗篷 | 幸运骷髅 (1 闪避, 0 护甲)1阶稀有斗篷护甲(2.0负重) 灵能力量 词缀:allure 装备时: 属性 +3敏捷 +2意志 +2灵巧 ------ 进攻 ------ 伤害加成 +3% 精神 精神暴击 +4% 精神强度 +16(+6有效) ------ 防御 ------ 闪避 +1(+0有效) 被暴伤害减免 10.00% ------ 其他 ------ 资源 +0.04 被击中时回复灵能 技能 +8 刺杀掌握 厄流月: 有效技能等级:2.0 能量消耗 30,总计14/30. 使用范围:10 飞行速度:瞬间 介绍:Allure foes in a radius of 2.0, forcing them to attack you and muddling their minds, potentially numbing, blinding, exposing, confusing, or silencing them. The power of these effects is 22.0, based on Mindpower. 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 装备后获得技能:刺杀掌握 (等级 8) |
| 在副手 | 细雨咆哮 先知的泪水 (11-14 伤害, 5 护甲穿透) 1阶稀有匕首单手武器(1.0负重) 大师杰作 词缀:serrated 当作武器使用时: 武器伤害 11.0 - 14.3 使用 50%灵巧, 50%敏捷 命中加成 +0.2% 暴击率(最大25%) 护甲穿透 +5 暴击率 +4.0% 攻击速度 100% 暴击溅射两格 +8 寒冷 命中时: * 25% chance to afflict the target with Bleed, causing 159 Physical damage over 5 turns. 装备时: ------ 进攻 ------ 伤害加成 +6% 物理 法术强度 +3(+2有效) ------ 防御 ------ 抗性 +5% 奥术 治疗系数 +15% 状态免疫 +10% 流血 +10% 沉默 ------ 其他 ------ 技能 +2 远程打击 +8 武器掌握 Metallic 锋利、短而致命。 装备后获得技能:武器掌握 (等级 8) |
| 光源 | 黄铜灯笼 '致盲凡人'1阶稀有 光照 (2.0 负重) 大师杰作 词缀:明亮 装备时: ------ 进攻 ------ 近战反伤 6 光系 ------ 防御 ------ 抗性 +6% 光系 被暴伤害减免 5.00% 治疗系数 +10% ------ 其他 ------ 光照 +6 技能 +5 偏执打击 +5 召唤阴影 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 装备后获得技能:偏执打击 (等级 5) 装备后获得技能:召唤阴影 (等级 5) |
Inventory
植入物:药物注射 (效率 144% / 冷却时间 88%)1阶普通植入物卷轴(0.1负重) 蒸汽科技 当铭刻在你的皮肤上时: 冷却时间:1 使用速度:瞬间(0%回合) 是:蒸汽科技 介绍:该药物注射器注射药物效率为 144% ,冷却时间修正为 88% 。 植入到皮肤上. 蒸汽科技的植入物可以移植到使用者皮肤上…… |
蒸汽机植入物 (蒸汽 9)1阶普通植入物卷轴(0.1负重) 蒸汽科技 当铭刻在你的皮肤上时: 冷却时间:23 使用速度:蒸汽科技(100%回合) 是:蒸汽科技 介绍:蒸汽制造机每回合制造 9.4 点蒸汽。 能直接使用,立即制造 47 蒸汽。 植入到皮肤上. 蒸汽科技的植入物可以移植到使用者皮肤上…… |
法力风暴符文 (回复 1174% 持续 10 回合 ; 59 法力瞬回; 冷却 12)普通符文卷轴(0.1负重) 奥术能量 当铭刻在你的皮肤上时: 冷却时间:12 使用速度:法术(100%回合) 不会打破潜行:100% 是:法术和可以在以太形态下使用 介绍:激活这个符文对你自己释放法力回复,增加 1174% 回复量持续 10 回合(总计 63 ),并立即回复 59 法力值。 同时,在你休息时增加每回合 0.5 的魔力回复。 将纹身铭刻在你的皮肤上. 魔法符文会被铭刻在你身上,给予你必要的技能。 |
枯萎眼球1阶神器项链首饰(0.1负重) 灵能力量 装备时: ------ 进攻 ------ 精神强度 +5(+2有效) 近战命中 5 精神 远程命中 5 精神 ------ 其他 ------ 反潜行 +10 反隐身 +10 心眼: 该物品允许你在攻击不可见单位时不受任何命中惩罚。 这些泛着乳白色光芒的眼球用死亡的眼神看着你,你的虚荣和虚伪使其苏醒。他们曾经在难以想象的恐惧中死亡,现在它们被黑色的丝线串起,周围缠绕着片片阴影。如果你闭上眼睛一段时间,你甚至可以感受到它们曾经看到的恐怖画面…… |
意志之 (+3)清晰的铜项链1阶词缀项链首饰(0.1负重) 自然力量 词缀:意志/清晰 装备时: 属性 +3意志 ------ 防御 ------ 抗性 +12% 精神 状态免疫 +20% 混乱 ------ 其他 ------ 技能 +2 生命吞噬 项链让你的脖子更加美丽! 装备后获得技能:生命吞噬 (等级 2) |
掌握之 (0.11堕落/邪恶生命)星光的铜项链1阶词缀项链首饰(0.1负重) 自然力量/大师杰作 词缀:星光/精通 装备时: ------ 防御 ------ 抗性 +11% 光系 +10% 暗影 状态免疫 +22% 致盲 ------ 其他 ------ 技能 +5 心灵光束 技能树系数 +0.11 堕落/邪恶生命 项链让你的脖子更加美丽! 装备后获得技能:心灵光束 (等级 5) |
魔法之 (+3)铜项链1阶词缀项链首饰(0.1负重) 奥术能量 词缀:魔法 装备时: 属性 +3魔力 ------ 其他 ------ 技能 +5 月光射线 项链让你的脖子更加美丽! 装备后获得技能:月光射线 (等级 5) |
浮冰反叛 地狱的菊花 (18-28 伤害, 1 护甲穿透)1阶稀有大剑双手武器(3.0负重) 奥术能量 词缀:堕落者 当作武器使用时: 武器伤害 17.5 - 28.0 使用 120%力量 掌握 武器掌握 命中加成 +0.4% 暴击伤害(最大40%) 护甲穿透 +1 暴击率 +2.5% 攻击速度 100% 近战命中 +9 自然 命中溅射一格 +9 枯萎 装备时: ------ 进攻 ------ 抗性穿透 +9% 枯萎 护甲穿透 +1 近战反伤 4 寒冷 ------ 其他 ------ 资源 +2.00 体力回复 技能 +7 寒冰箭 Metallic 沉重的双手大剑。 装备后获得技能:寒冰箭 (等级 7) |
of extermination铁剑 (10-15 伤害, 2 护甲穿透)1阶词缀+长剑单手武器(3.0负重) 词缀:extermination 当作武器使用时: 武器伤害 10.5 - 14.7 使用 100%力量 掌握 武器掌握 命中加成 +0.4% 暴击伤害(最大40%) 护甲穿透 +2 暴击率 +2.5% 攻击速度 100% 特定生物增伤 +6% 害虫 +6% 蜘蛛 暴击时: * Strike your target with a blast of Fire dealing 64 damage (based on Cunning and Magic). If the target is an insect or a spider, they will also begin to Burn for the same amount of damage. 装备时: ------ 进攻 ------ 暴击系数 +11.00% Metallic 锋利,长而致命。 |
雷云灾祸 (12-17 伤害, 2 护甲穿透)1阶稀有锤子单手武器(3.0负重) 灵能力量 词缀:健忘 当作武器使用时: 武器伤害 12.0 - 16.8 使用 100%力量 掌握 武器掌握 命中加成 +0.2% 基础伤害(最大20%) 护甲穿透 +2 暴击率 +0.5% 攻击速度 100% 命中时: * 50%几率将一个技能打入3回合冷却(需通过混乱免疫) 装备时: ------ 进攻 ------ 抗性穿透 +5% 闪电 +5% 火焰 ------ 防御 ------ 抗性 +3% 闪电 +6% 精神 ------ 其他 ------ 技能 +5 强化命中 Metallic 钝而致命。 装备后获得技能:强化命中 (等级 5) |
碎颅战斧 (20-28 伤害, 4 护甲穿透)1阶神器战斧单手武器(3.0负重) 奥术能量 当作武器使用时: 武器伤害 20.0 - 28.0 使用 100%力量 掌握 武器掌握 命中加成 +0.2% 暴击率(最大25%) 护甲穿透 +4 暴击率 +12.0% 攻击速度 100% 吸血 +10% 伤害转换 25% 枯萎 装备时: ------ 进攻 ------ 伤害加成 +8% 枯萎 Metallic 一把小巧而锋利的斧头,斧柄由打磨过的骨头制成。这把斧头打破了许多头骨,并被染成了鲜红色。 |
铁斧 奇迹之路障 (12-16 伤害, 2 护甲穿透)1阶稀有战斧单手武器(3.0负重) 大师杰作 词缀:毒液 当作武器使用时: 武器伤害 11.5 - 16.1 使用 100%力量 掌握 武器掌握 命中加成 +0.2% 暴击率(最大25%) 护甲穿透 +2 暴击率 +3.5% 攻击速度 100% 暴击时: * The target is poisoned, taking nature damage per turn and decreasing all heals received by 20%. Damage is based on Cunning. 装备时: ------ 防御 ------ 抗性 +12% 精神 生命值 +20.00 生命回复 +2.00 状态免疫 +10% 致盲 +10% 传送 ------ 其他 ------ 技能 +2 Automated Athame Metallic 单手战斧。 装备后获得技能:Automated Athame (等级 2) |
思维锻造的铁匕首 (10-12 伤害, 5 护甲穿透)1阶词缀匕首单手武器(1.0负重) 灵能力量 词缀:思维锻造 当作武器使用时: 武器伤害 9.5 - 12.3 使用 50%灵巧, 50%敏捷 命中加成 +0.2% 暴击率(最大25%) 护甲穿透 +5 暴击率 +4.0% 攻击速度 100% 近战命中 +6 精神 命中时: * 10%几率降低24闪避和豁免 装备时: 属性 +1灵巧 +1意志 ------ 其他 ------ 技能 +5 毒性喷吐 Metallic 锋利、短而致命。 装备后获得技能:毒性喷吐 (等级 5) |
铁质蒸汽链锯 (11-16 伤害, 0 护甲穿透)1阶普通蒸汽链锯单手武器(3.0负重) 蒸汽科技 装备需求: - 技能 蒸汽能量池 当作武器使用时: 武器伤害 11.0 - 16.5 物理流血 使用 100%力量 命中加成 +0.2% 暴击率(最大25%) 暴击率 +1.5% 攻击速度 100% 格挡 +12 使用 1.0 蒸汽 装备时: ------ 防御 ------ 护甲 +2 闪避 +2(+0有效) ------ 其他 ------ 疲劳值 +4% 技能 +1 格挡 Metallic 蒸汽链锯使用蒸汽能量驱动刀片,造成严重伤害。 被蒸汽链锯击中的目标将会受到严重割伤,在5回合内每回合受到相当于10%所造成伤害的流血伤害,可以叠加。 能装备在主手或者副手。 滋滋滋!!! |
铁质蒸汽链锯 (10-15 伤害, 0 护甲穿透)1阶普通蒸汽链锯单手武器(3.0负重) 蒸汽科技 装备需求: - 技能 蒸汽能量池 当作武器使用时: 武器伤害 10.0 - 15.0 物理流血 使用 100%力量 命中加成 +0.2% 暴击率(最大25%) 暴击率 +1.5% 攻击速度 100% 格挡 +12 使用 1.0 蒸汽 装备时: ------ 防御 ------ 护甲 +2 闪避 +2(+0有效) ------ 其他 ------ 疲劳值 +4% 技能 +1 格挡 Metallic 蒸汽链锯使用蒸汽能量驱动刀片,造成严重伤害。 被蒸汽链锯击中的目标将会受到严重割伤,在5回合内每回合受到相当于10%所造成伤害的流血伤害,可以叠加。 能装备在主手或者副手。 滋滋滋!!! |
反射之冰冻的铁盾 (0 闪避, 2 护甲, 9-11 伤害, 23 格挡)1阶词缀盾牌护甲(7.0负重) 奥术能量/自然力量 词缀:冰冷/反射 使用技能攻击时: 武器伤害 9.0 - 10.8 使用 100%力量 命中加成 +2.0% 触发伤害(最大200%) 暴击率 +2.5% 格挡 +23 装备时: ------ 进攻 ------ 近战命中 6 寒冷 近战反伤 2 寒冰 ------ 防御 ------ 护甲 +2 抗性 +10% 光系 +11% 暗影 ------ 其他 ------ 疲劳值 +8% 技能 +8 击退 +1 格挡 Metallic 手持防护装备。 装备后获得技能:击退 (等级 8) |
扭曲之袍 (0 闪避, 7 护甲)1阶神器长袍护甲(2.0负重) 奥术能量 装备时: 法术触发:4%几率1级闪避 属性 +3体质 +3魔力 ------ 进攻 ------ 法术强度 +5(+3有效) ------ 防御 ------ 护甲 +7 护甲强度 +30% 抗性 +7% 所有 ------ 其他 ------ 技能 +5 心灵光束 这套长袍闪烁着金属般的光辉。 装备后获得技能:心灵光束 (等级 5) |
流波法袍 (12 闪避, 0 护甲)1阶神器长袍护甲(2.0负重) 奥术能量 装备时: 法术触发:5%几率1级水之喷射 ------ 进攻 ------ 伤害加成 +10% 寒冷 抗性穿透 +8% 寒冷 法术强度 +5(+3有效) 近战反伤 10 寒冷 ------ 防御 ------ 闪避 +12(+4有效) 抗性 +7% 所有 +15% 寒冷 ------ 其他 ------ 移动速度 +15% 技能树系数 +0.30 法术/冰封大地 +0.30 法术/远古冰魂 +0.30 法术/水 +0.30 法术/冰霜炼金 +0.30 法术/坟墓 +0.30 法术/寒冰 这件深蓝色的法袍荡起涟漪,仿佛有一股看不见的浪潮在涌动。 |
暗影之 (+16%)闪烁的亚麻长袍 (0 闪避, 0 护甲)1阶词缀长袍护甲(2.0负重) 奥术能量 词缀:闪烁/暗影 装备时: ------ 进攻 ------ 伤害加成 +11% 奥术 +11% 暗影 ------ 防御 ------ 抗性 +16% 暗影 +7% 所有 ------ 其他 ------ 资源 +15.00 法力上限 技能 +2 特殊武器掌握 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 装备后获得技能:特殊武器掌握 (等级 2) |
粗制皮甲 (3 闪避, 2 护甲)1阶普通轻甲护甲(9.0负重) 装备时: ------ 防御 ------ 护甲 +2 闪避 +3(+1有效) ------ 其他 ------ 疲劳值 +6% 一套用皮革制成的皮甲。 |
粗制皮甲 先知之前奏 (3 闪避, 2 护甲)1阶稀有轻甲护甲(9.0负重) 大师杰作 词缀:闪电抗性 装备时: 属性 +1意志 +2体质 ------ 防御 ------ 护甲 +2 闪避 +3(+1有效) 抗性 +16% 闪电 +3% 自然 ------ 其他 ------ 光照 +1 疲劳值 +6% 技能 +5 双重打击 一套用皮革制成的皮甲。 装备后获得技能:双重打击 (等级 5) |
黑曜石秩序 漆黑之路障 (3 闪避, 2 护甲)1阶稀有轻甲护甲(9.0负重) 灵能力量 词缀:清晰 装备时: ------ 进攻 ------ 近战命中: * 10%几率降低20%伤害 ------ 防御 ------ 护甲 +2 闪避 +3(+1有效) 抗性 +6% 精神 精神豁免 +11(+5有效) 状态免疫 +10% 混乱 +20% 疾病 ------ 其他 ------ 疲劳值 +6% 技能 +1 缴械 +5 契约:战争猎犬 一套用皮革制成的皮甲。 装备后获得技能:缴械 (等级 1) 装备后获得技能:契约:战争猎犬 (等级 5) |
电鳗皮甲 (16 闪避, 0 护甲)2阶神器轻甲护甲(9.0负重) 自然力量 装备时: 自然触发:10%几率2级召唤闪电 属性 +3灵巧 +2敏捷 ------ 防御 ------ 闪避 +16(+5有效) 抗性 +15% 闪电 状态免疫 +50% 定身 +50% 毒素 ------ 其他 ------ 疲劳值 +2% 召唤闪电: 有效技能等级:2.0 能量消耗 25,总计50/50. 使用范围:10 飞行速度:瞬间 是:自然力量 介绍:召唤一股强烈的闪电束造成 43.97 至 131.92 伤害(平均 87.95 )。 伤害受精神强度加成。 这个护甲似乎是由很多电鳗碎片拼接起来的。真恶心。 |
of the arcanist隔热的粗制皮带1阶词缀腰带护甲(1.0负重) 奥术能量/大师杰作 词缀:arcanist/隔热 装备时: ------ 进攻 ------ 法术强度 +2(+1有效) ------ 防御 ------ 抗性 +5% 火焰 +5% 寒冷 法术豁免 +6(+3有效) ------ 其他 ------ 技能 +5 毒性喷吐 一条可以围住腰的皮带。 装备后获得技能:毒性喷吐 (等级 5) |
亚麻斗篷 (1 闪避, 0 护甲)1阶普通斗篷护甲(2.0负重) 装备时: ------ 防御 ------ 闪避 +1(+0有效) ------ 其他 ------ 技能 +5 水之喷射 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 装备后获得技能:水之喷射 (等级 5) |
亚麻斗篷 '雾凇铸造' (1 闪避, 0 护甲)1阶稀有斗篷护甲(2.0负重) 大师杰作 词缀:brimsone 装备时: 属性 +2灵巧 +2意志 ------ 进攻 ------ 伤害加成 +3% 精神 +3% 火焰 +3% 暗影 +3% 寒冷 抗性穿透 +15% 枯萎 +4% 火焰 +4% 暗影 +5% 奥术 近战反伤 8 寒冷 ------ 防御 ------ 闪避 +1(+0有效) ------ 其他 ------ 资源 +60.00 法力上限 技能 +1 致盲粉 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 装备后获得技能:致盲粉 (等级 1) |
亚麻斗篷 目盲咬噬 (1 闪避, 0 护甲)1阶稀有斗篷护甲(2.0负重) 大师杰作 词缀:谋杀者 装备时: 属性 +2灵巧 +2敏捷 ------ 进攻 ------ 命中 +4(+2有效) 护甲穿透 +3 ------ 防御 ------ 闪避 +1(+0有效) 抗性 +3% 光系 +6% 暗影 生命回复 +4.00 ------ 其他 ------ 技能 +1 望而生畏 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 装备后获得技能:望而生畏 (等级 1) |
梦境酒杯 (6 闪避, 0 护甲)1阶稀有斗篷护甲(2.0负重) 大师杰作 词缀:遮盖 装备时: ------ 进攻 ------ 抗性穿透 +15% 物理 物理暴击 +1.0% ------ 防御 ------ 闪避 +6(+2有效) 抗性 +9% 闪电 +6% 火焰 +3% 光系 +3% 时空 物理豁免 +6(+1有效) ------ 其他 ------ 技能 +5 潜行 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 装备后获得技能:潜行 (等级 5) |
炽焰手套 (0 闪避, 2 护甲)1阶神器手部护甲(1.0负重) 自然力量 装备时: 属性 +2灵巧 +3意志 ------ 进攻 ------ 伤害加成 +5% 火焰 精神强度 +2(+1有效) ------ 防御 ------ 护甲 +2 抗性 +10% 火焰 徒手攻击时: 武器伤害 6.0 - 6.6 使用 40%力量, 40%灵巧, 40%敏捷 命中加成 +0.2% 暴击率(最大25%) 护甲穿透 +7 暴击率 +1.0% 攻击速度 100% 近战命中 +10 火焰 伤害转换 100% 火焰 命中时:30%几率3级火焰喷射 火焰喷射: 有效技能等级:3.0 能量消耗 8,总计24/24. 使用范围:10 飞行速度:瞬间 是:自然力量 介绍:吐出一枚火球造成 46.48 火焰伤害。 伤害受精神强度加成。 这副手套似乎是由里奇的甲壳组成。它们摸上去非常热。 |
地狱收集 安静之预言 (1 闪避, 0 护甲)1阶稀有头部护甲(2.0负重) 灵能力量 词缀:心灵编织 装备时: ------ 进攻 ------ 伤害加成 +9% 精神 精神暴击 +3% 精神强度 +2(+1有效) 近战反伤 2 火焰 近战命中: * 20%几率降低24闪避和豁免 ------ 防御 ------ 闪避 +1(+0有效) 抗性 +3% 火焰 ------ 其他 ------ 资源 +0.12 灵能回复 技能 +2 涌血 一顶法师风格的尖帽子…… 装备后获得技能:涌血 (等级 2) |
粗制皮帽 生活的神 (15 闪避, 1 护甲)1阶稀有头部护甲(2.0负重) 大师杰作 词缀:敏捷 装备时: 属性 +3敏捷 ------ 进攻 ------ 暴击系数 +10.00% 伤害加成 +3% 酸性 ------ 防御 ------ 护甲 +1 闪避 +15(+5有效) 被暴伤害减免 5.00% ------ 其他 ------ 资源 +2.00 体力回复 疲劳值 +1% 技能 +8 武器掌握 一顶皮帽。 装备后获得技能:武器掌握 (等级 8) |
10 玛瑙石1阶普通黑曜石珠宝(0.0负重) 装备需求: - 宝石相关技能 当作武器使用时: 装备时: 属性 +2力量 +2敏捷 +2魔力 +2意志 +2灵巧 +2体质 镶嵌时: 属性 +2力量 +2敏捷 +2魔力 +2意志 +2灵巧 +2体质 当用作炼金炸弹时: 炸弹伤害 +10% 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
3 尖晶石1阶普通绿宝石珠宝(0.0负重) 装备需求: - 宝石相关技能 当作武器使用时: 装备时: 闪避 +4(+1有效) 物理豁免 +4(+1有效) 法术豁免 +4(+2有效) 精神豁免 +4(+2有效) 镶嵌时: 闪避 +4(+1有效) 物理豁免 +4(+1有效) 法术豁免 +4(+2有效) 精神豁免 +4(+2有效) 当用作炼金炸弹时: 造成50%额外毒素伤害 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
5 紫黄晶1阶普通黄宝石珠宝(0.0负重) 装备需求: - 宝石相关技能 当作武器使用时: 装备时: 闪避 +10(+3有效) 镶嵌时: 闪避 +10(+3有效) 当用作炼金炸弹时: 5回合内闪避上升20 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
3 黄水晶1阶普通黄宝石珠宝(0.0负重) 装备需求: - 宝石相关技能 当作武器使用时: 装备时: 光照 +4 暗视 +4 镶嵌时: 光照 +4 暗视 +4 当用作炼金炸弹时: 照亮地形(强度100) 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
9 锆石1阶普通黄宝石珠宝(0.0负重) 装备需求: - 宝石相关技能 当作武器使用时: 装备时: 护甲 +10 镶嵌时: 护甲 +10 当用作炼金炸弹时: 50% 几率眩晕 2 回合 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
夏日之殇1阶神器 光照 (1.0 负重) 自然力量 装备时: ------ 进攻 ------ 伤害加成 +10% 光系 近战命中 15 光照爆发(范围 1) ------ 防御 ------ 抗性 +30% 光系 治疗系数 +10% ------ 其他 ------ 光照 +5 近战攻击时,在1码半径内造成15光系伤害并照亮区域。 召唤阳光,驱除黑暗并照亮20格内的地面。 (71强度,基于意志 ). 消耗10能量,目前15/15 一个小水晶瓶里捕获了夏日的阳光。 |
黄铜灯笼1阶普通 光照 (2.0 负重) 装备时: ------ 其他 ------ 光照 +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
便携式自动材料提取仪任务能量蒸汽工具(0.0负重) 蒸汽科技 当携带时: 立刻融化提取仪内的所有道具(在你切换楼层的时候会自动融化). 消耗0能量,目前1000/1000 这是一个神奇的仪器。它能临时存储当层所有捡到的道具,还能融化任何道具,将其转化为金子和相应的材料。 金属装备会融化为相应的矿物块,用于制作道具。 其他残余则会被转化成金子或者别的有用的物资。 |
铁质鹤嘴锄 '希望之朱雀' (挖掘速度29回合)1阶稀有鹤嘴锄工具(3.0负重) 大师杰作 词缀:矿工 装备时: 属性 +1力量 +2敏捷 ------ 进攻 ------ 暴击系数 +10.00% 伤害加成 +3% 物理 命中 +5(+3有效) ------ 防御 ------ 闪避 +10(+3有效) ------ 其他 ------ 资源 +10.00 体力上限 暗视 +2 技能 +5 致命毒素 当携带时: ------ 其他 ------ 技能 +1 挖掘 允许你挖墙、移除一棵树并制造道路。 装备后获得技能:致命毒素 (等级 5) |
铁质鹤嘴锄 '迷宫空瓶' (挖掘速度19回合)1阶稀有鹤嘴锄工具(3.0负重) 大师杰作 词缀:钢铁王座 装备时: 属性 +1力量 ------ 进攻 ------ 近战命中: * 10法力燃烧 ------ 防御 ------ 抗性 +6% 光系 +6% 枯萎 法术豁免 +3(+1有效) 生命值 +21.00 ------ 其他 ------ 资源 +16.00 体力上限 技能 +5 闪电突袭 当携带时: ------ 其他 ------ 技能 +1 挖掘 允许你挖墙、移除一棵树并制造道路。 装备后获得技能:闪电突袭 (等级 5) |
鉴定水晶球任务 水晶球 (1.0 负重) 未知力量 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
转化之盒任务夏·图尔盒子(2.0负重) 未知力量 当携带时: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). 消耗0能量,目前1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
回归之杖 (1/1)任务魔杖护符(2.0负重) 未知力量 传送至世界地图(等待40回合). 消耗202能量,目前400/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
灵能护盾之铁质项圈 '风暴股权' [能量 25] (25 冷却)1阶稀有项圈护符(2.0负重) 灵能力量 词缀:抚慰/灵能护盾 装备时: ------ 进攻 ------ 命中 +15(+7有效) 物理强度 +5(+2有效) ------ 防御 ------ 抗性 +3% 闪电 ------ 其他 ------ 资源 +1.00 体力回复 技能 +1 震慑 制造灵能护盾,5回合内受到的所有伤害减少25 让所有护符进入25回合冷却 100%几率治疗33生命值. 项圈是由强大的精神能量制造而成,用来储存灵能。 装备后获得技能:震慑 (等级 1) |
护盾之榆木魔杖 '诡异路口' [能量 122] (20 冷却)1阶稀有魔杖护符(2.0负重) 奥术能量 词缀:护盾/抚慰 装备时: ------ 进攻 ------ 近战命中: * 10法力燃烧 * 20%几率降低28%护甲 ------ 防御 ------ 抗性 +6% 自然 ------ 其他 ------ 资源 +1.00 暴击回复仇恨 +10.00 灵能上限 技能 +8 强化命中 在你和周围10格内所有友方生物的身上制造护盾,吸收122伤害,持续4回合 让所有护符进入20回合冷却 100%几率治疗34生命值. 魔杖被炼金术师和大法师用来储存法术。任何人可以用它来释放储存的法术。 装备后获得技能:强化命中 (等级 8) |
恶魔种子 [多瑟顿] (14, 主手)2阶神器恶魔种子(0.0负重) 奥术能量 可附着于主手 当附着时: ------ 其他 ------ 技能 +2 腐化之光 (Activated:) Weaves darkness around you; lit tiles within are unlit to boost your damage, while enemies in unlit tiles suffer darkness damage and accuracy/defense loss. 安装在该槽位物品上 '主手' The seed of a demon. It can be used to enhance equipment or to summon the demon within. |
恶魔种子 [多瑟顿] (15, 副手)2阶神器恶魔种子(0.0负重) 奥术能量 可附着于副手 当附着时: ------ 进攻 ------ 抗性穿透 +23% 暗影 ------ 防御 ------ 抗性 +18% 暗影 恶魔状态: 存活 (100% 生命值)。 安装在该槽位物品上 '副手' The seed of a demon. It can be used to enhance equipment or to summon the demon within. |
Achievements
Log
Saika的刀扇 HIT, 100% = (50 + 2,5 * (46 - 18)), min=0%, max=100%
Saika的刀扇 HIT, 100% = (50 + 2,5 * (46 - 18)), min=0%, max=100%
Saika的刀扇向武装骷髅战士 黑暗模拟发起一次近战暴击!
Saika的刀扇 MISS, 13% = (50 + 2,5 * (33 - 48)), min=0%, max=100%
Saika的刀扇 HIT, 100% = (50 + 2,5 * (46 - 18)), min=0%, max=100%
Saika的刀扇向武装骷髅战士 黑暗模拟发起一次近战暴击!
Saika的刀扇 HIT, 100% = (50 + 2,5 * (46 - 18)), min=0%, max=100%
Saika的刀扇 HIT, 100% = (50 + 2,5 * (46 - 18)), min=0%, max=100%
Saika施放了鲜血支配.
Saika的刀扇击中武装骷髅战士 黑暗模拟造成(7 固定减伤吸收), 16 物理, (7 固定减伤吸收), 18 暗影 (34合计伤害).
Saika的刀扇击中武装骷髅战士 黑暗模拟造成(7 固定减伤吸收), 12 物理, (7 固定减伤吸收), 18 暗影 (30合计伤害).
Saika的刀扇击中腐化骷髅战士造成23 物理伤害。
Saika的刀扇击中武装骷髅战士 黑暗模拟造成(7 固定减伤吸收), 36 物理, (7 固定减伤吸收), 18 暗影 (54合计伤害).
Saika的刀扇击中武装骷髅战士 黑暗模拟造成(7 固定减伤吸收), 12 物理, (7 固定减伤吸收), 18 暗影 (30合计伤害).
Saika的刀扇击中武装骷髅战士 黑暗模拟造成(7 固定减伤吸收), 24 物理, (7 固定减伤吸收), 18 暗影 (43合计伤害).
扒手 梦境之许愿者的射击击中saika造成71 物理, 5 物理 (77合计伤害).
Saika的刀扇击杀了腐化骷髅战士!
saika受到来自Saika的鲜血支配的20 治疗。
Saika的鲜血支配击中武装骷髅战士 黑暗模拟造成(7 固定减伤吸收), 71 枯萎 (71合计伤害).
武装骷髅战士 黑暗模拟打出终结性的上勾拳。
武装骷髅战士 黑暗模拟 HIT, 100% = (50 + 2,5 * (69 - 41)), min=0%, max=100%
saika HIT, 78% = (50 + 2,5 * (60 - 49)), min=0%, max=95%
Saika豁免了武装骷髅战士 黑暗模拟的“震慑”!
近战报复击中武装骷髅战士 黑暗模拟造成(6 固定减伤吸收), 0 光系, (4 固定减伤吸收), 0 枯萎 (0合计伤害).
武装骷髅战士 黑暗模拟击中saika造成78 物理, 5 光系 (83合计伤害).
扒手 梦境之许愿者射击!
扒手 梦境之许愿者的射击 HIT, 100% = (50 + 2,5 * (68 - 41)), min=0%, max=100%
扒手 梦境之许愿者的射击击中saika造成42 物理伤害。
玩家saika等级12macilore冒险家被刺破心脏而死,杀死他(她)的是扒手 梦境之许愿者,死在第2层,卡·普尔废墟。
---------- Turn 30 ----------























































































































































