
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Hyperdimension Neptunia Character Icons 1.5.5Adds some very clean chibi custom tiles from the Hyperdimension Neptunia series of video games. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Credits to Yurax-Mae for sending these my way, as they are freebies for personal and non-commercial use Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 50 / 732% |
Size | huge |
Lifes / Deaths | Killed by sand-drake at level 11 on the 40th Dusk 122nd year of Ascendancy at 05:36 0 / 9Killed by Vert at level 17 on the 2nd Decay 122nd year of Ascendancy at 19:48 Killed by Veliravena the runed bone giant at level 24 on the 68th Regrowth 123rd year of Ascendancy at 01:18 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 54th Haze 124th year of Ascendancy at 07:19 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 79th Haze 124th year of Ascendancy at 17:09 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 79th Haze 124th year of Ascendancy at 17:54 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 79th Haze 124th year of Ascendancy at 23:24 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 80th Haze 124th year of Ascendancy at 00:58 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 80th Haze 124th year of Ascendancy at 01:00 |
Primary Stats
Strength | 103 (base 60) |
Dexterity | 96 (base 60) |
Constitution | 68 (base 10) |
Magic | 105 (base 60) |
Willpower | 79 (base 9) |
Cunning | 103 (base 30) |
Resources
Life | -860/2047 |
Mana | 739/739 |
Paradox | 300 |
Positive | 197/197 |
Healing Factor | 1.9455462184874 |
Regeneration | 30.642352941177 |
Speed
Mental | -7.6938455606523E-12% |
Attack | -7.6938455606523E-12% |
Movement | +10% |
Spell | -7.6938455606523E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Stealth | 41.449186646396 |
See Invisible | 41.449186646396 |
Offense: Mainhand
Damage | 187 |
Accuracy | 59 |
Crit Chance | 78% |
APR | 41 |
Speed | 1.00 |
Offense: Offhand
Damage | 72 |
Accuracy | 59 |
Crit Chance | 83% |
APR | 43 |
Speed | 1.00 |
Offense: Spell
Spellpower | 56 |
Crit Chance | 42% |
Speed | 1.0000000000001 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 42% |
Speed | 1.0000000000001 |
Offense: Damage Bonus
Physical | +17% |
Acid | +32% |
Mind | +16% |
Darkness | +16% |
Blight | +13% |
Arcane | +31% |
Fire | +16% |
All | +7% |
Offense: Damage Penetration
Acid | +25% |
Darkness | +40% |
Temporal | +15% |
Cold | +12% |
Lightning | +10% |
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 77.723073231957 (93.924050632911%) |
Defense | 64 |
Ranged Defense | 66 |
Fatigue | 18 |
Physical Save | 79 |
Spell Save | 58 |
Mental Save | 82 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 17%( 70%) |
Arcane | + 20%( 70%) |
Cold | + 34%( 70%) |
All | + 2%( 70%) |
Lightning | + 58%( 70%) |
Light | + 26%( 70%) |
Temporal | + 31%( 70%) |
Mind | + 8%( 70%) |
Darkness | + 34%( 70%) |
Fire | + 48%( 70%) |
Nature | + 14%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Pinning Resistance | 25% |
Disarm Resistance | 76% |
Confusion Resistance | 100% |
Knockback Resistance | 47% |
Stun Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 47% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 723% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 625 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 10 turns. While Heroism is active, you will only die when reaching -611 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 531 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Chronomancy / Stasis | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 3/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 0.80 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | Target is reeling from an lightning shock, halving its stun and pinning resistance. Shocked |
beneficial effect | The target's defense and saves have been increased by 3. 1 Spin |
beneficial effect | The target's accuracy and power have been increased by 3. 1 Fateweaver |
detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Secrets of the Eternals · Premonition · Weapon Folding · Contingency |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by orc warrior. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by bloated horror. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost sun paladin from death by saw horror. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +9 Str +10 Con dps ---------- Mov.spd +10% Dmg.mod +6% acid +9% fire +10% physical Res.pen +10% acid On Hit (Melee): * 15% chance to inflict 15% damage reduction * 35% chance to corrode armour by 30% ----- def ----- Armour +5 Fatigue -6% Resists +9% acid +14% fire +3% darkness +9% cold Max.HP +49.00 ---------- misc Stam/turn +2.20 Max.stam +20.00 Size +1 Heave: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T5 lite [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Con dps ---------- Res.pen +10% lightning +10% darkness Melee Ret 16 lightning 25 fire 12 darkness 23 light ----- def ----- Defense +15 (+4 eff.) Resists +15% blight +9% fire +12% lightning Phys.save +20 (+4 eff.) Spell.save +20 (+5 eff.) Mind.save +20 (+4 eff.) Max.HP +68.00 HP.reg +6.50 ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Dmg.mod +12% arcane Res.pen +5% acid Melee Ret 12 acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +5 Fatigue +5% Resists +21% acid +14% lightning +12% nature +15% fire +5% arcane +14% cold Phys.save +15 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +14 (+3 eff.) Max.HP +96.00 Heal.mod +25% ---------- misc Stam/ret +2.90 Equi/ret +3.00 Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.0 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +14 Dex +15 Mag +14 Wil +14 Cun dps ---------- Melee+ 10 acid 10 lightning 7 cold 12 arcane 10 fire Res.pen +10% darkness Acc +10 (+2 eff.) Apr +15 On Hit (Melee): * 35% chance to daze at end of turn ----- def ----- Armour +3 Resists +8% arcane +21% lightning Phys.save +15 (+3 eff.) ---------- misc Cooldown Double Strike -1 Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T2 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +2 physical +1 mind +2 darkness Talents +1 Ward Teleport randomly (rad 27) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Mag +7 Wil +8 Cun dps ---------- Mind.pwr +21 (+6 eff.) Dmg.mod +3% mind Res.pen +10% mind Melee Ret 12 lightning ----- def ----- Mind.save +40 (+8 eff.) Max.HP +96.00 HP.reg +2.00 Heal.mod +28% Confus- +97% Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Mag +8 Wil +12 Cun +10 Con dps ---------- Mind.pwr +15 (+4 eff.) Dmg.mod +19% acid Res.pen +15% temporal ----- def ----- Resists +38% acid Crit.dmg- 10.00% Phys.save +20 (+4 eff.) Max.HP +42.00 Disarm- +36% Pinning- +50% Knockbk- +47% Rings can have magical properties. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Mag +8 Wil +11 Con dps ---------- Phasing +30% Melee Ret 12 mind ----- def ----- Resists +6% mind +25% light +30% darkness Phys.save +40 (+8 eff.) Max.HP +144.00 HP.reg +5.00 Blind- +47% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.08 Amulets can have magical properties. |
In main hand | ![]() 3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 175% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +7 Crit +5.0% Atk.spd 100% Melee+ +20 temporal +20 nature +16 mind On Crit: * wounds the target for 7 turns: 21 bleeding, 68% reduced healing While equipped: dps ---------- Phys.crit +27.0% Crit.mult +20.00% Phys.pwr +15 (+3 eff.) Dmg.mod +6% mind Apr +18 ----- def ----- Armour +4 Die.at -40.00 life Sharp, long, and deadly. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +6 Wil dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +12% arcane +6% blight Phasing +50% Melee Ret 16 blight ----- def ----- Armour +15 Defense +14 (+3 eff.) D.Red.from +38% Summoned Phys.save +25 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+3 eff.) Max.HP +110.00 ---------- misc Vim/s.crit +2.00 Size +1 A belt that goes around your waist. |
In off hand | ![]() 1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 149% Range: 1.3x Uses 45% Dex, 45% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +48 insidious poison +16 darkness On Crit.r2 +24 ice On Hit: * Slows global speed by 20% * 28% chance to corrode armour by 30% While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +10% acid +12% cold +20% darkness Acc +12 (+3 eff.) Melee Ret 8 acid On Hit (Melee): * 30% chance to inflict 15% damage reduction * 30% chance to corrode armour by 30% ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +6% acid HP.reg +2.00 Disarm- +40% Sharp, short and deadly. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +5.0% Phys.pwr +9 (+2 eff.) Apr +1 ----- def ----- Defense +13 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue -7% Resists +10% acid +10% lightning +9% fire +5% arcane +10% cold Max.HP +80.00 Heal.mod +5% Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T5 massive armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Str +6 Dex +19 Wil +23 Cun +7 Con ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Resists +30% temporal Crit.dmg- 15.00% Mind.save +42 (+9 eff.) Max.HP +87.00 A suit of armour made of metal plates. |
Inventory
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 751% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +8 Con dps ---------- Melee Ret 8 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% nature Spell.save +32 (+8 eff.) Blind- +35% ---------- misc Max.stam +50.00 Infravis +5 See.Stealth +14 See.Invis +15 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Cun +6 Con dps ---------- Mind.crit +1% Mov.spd +47% Res.pen +20% physical Acc +29 (+7 eff.) Apr +1 ----- def ----- Armour +4 Defense +28 (+7 eff.) Spell.save +20 (+5 eff.) Blind- +45% ---------- misc Stam/turn +0.20 Max.stam +31.00 Max.psi +30.00 Infravis +6 See.Stealth +25 See.Invis +25 Blinding Speed: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Cun +10 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +19% nature +20% lightning Res.pen +15% acid Melee Ret 12 acid ----- def ----- Defense +30 (+7 eff.) Rng.Def +10 (+3 eff.) Resists +40% lightning +38% nature +5% arcane Crit.dmg- 15.00% Def/telep +5 Res/telep +5% Dur/telep +5% Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Con dps ---------- Mov.spd +25% Dmg.mod +3% nature Acc +15 (+4 eff.) Melee Ret 23 light 12 fire On Hit (Melee): * Slows global speed by 35% * 30% chance to blind ----- def ----- Defense +15 (+4 eff.) Resists +3% nature Phys.save +14 (+3 eff.) Spell.save +37 (+9 eff.) Mind.save +33 (+7 eff.) Confus- +50% ---------- misc Max.stam +39.00 Blinding Speed: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
![]() 7.0 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Wil +10 Mag dps ---------- Spell.crit +15% Spell.pwr +48 (+13 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 3.0 T5 arrow ammo [Unique] Master Power 180% Range: 1.4x Uses 70% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+4 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 29.54 cold damage and 32.30 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +13 Str +6 Dex +2 Mag +9 Wil +8 Cun dps ---------- Phys.crit +11.0% Mind.crit +14% Phys.pwr +10 (+2 eff.) Mov.spd +10% Dmg.mod +12% nature +6% lightning Res.pen +10% nature Acc +10 (+2 eff.) ----- def ----- Resists +6% nature Crit.dmg- 15.00% ---------- misc Infravis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 591.60 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 663.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Vert the Shalore Temporal Warden level 30
71st Pyre 123rd year of Ascendancy at 21:55 see stats
By Vert the Shalore Temporal Warden level 41
23rd Dusk 124th year of Ascendancy at 01:06 see stats
By Vert the Shalore Temporal Warden level 30
69th Pyre 123rd year of Ascendancy at 18:12 see stats
By Vert the Shalore Temporal Warden level 25
21st Pyre 123rd year of Ascendancy at 14:00 see stats
By Vert the Shalore Temporal Warden level 34
37th Dusk 123rd year of Ascendancy at 16:20 see stats
By Vert the Shalore Temporal Warden level 50
7th Haze 124th year of Ascendancy at 01:30 see stats
By Vert the Shalore Temporal Warden level 50
44th Haze 124th year of Ascendancy at 16:00 see stats
By Vert the Shalore Temporal Warden level 40
11st Dusk 124th year of Ascendancy at 20:56 see stats
By Vert the Shalore Temporal Warden level 33
33rd Dusk 123rd year of Ascendancy at 19:31 see stats
By Vert the Shalore Temporal Warden level 14
20th Haze 122nd year of Ascendancy at 14:49 see stats
By Vert the Shalore Temporal Warden level 25
4th Pyre 123rd year of Ascendancy at 09:54 see stats
By Vert the Shalore Temporal Warden level 6
11st Dusk 122nd year of Ascendancy at 01:08 see stats
By Vert the Shalore Temporal Warden level 46
63rd Dusk 124th year of Ascendancy at 09:10 see stats
By Vert the Shalore Temporal Warden level 35
46th Dusk 123rd year of Ascendancy at 06:24 see stats
By Vert the Shalore Temporal Warden level 32
29th Dusk 123rd year of Ascendancy at 06:49 see stats
By Vert the Shalore Temporal Warden level 24
2nd Pyre 123rd year of Ascendancy at 15:31 see stats
By Vert the Shalore Temporal Warden level 50
4th Haze 124th year of Ascendancy at 19:15 see stats
By Vert the Shalore Temporal Warden level 16
22nd Haze 122nd year of Ascendancy at 01:40 see stats
By Vert the Shalore Temporal Warden level 22
50th Regrowth 123rd year of Ascendancy at 04:48 see stats
By Vert the Shalore Temporal Warden level 47
1st Time of Equilibrium 124th year of Ascendancy at 20:54 see stats
By Vert the Shalore Temporal Warden level 35
46th Dusk 123rd year of Ascendancy at 15:05 see stats
By Vert the Shalore Temporal Warden level 31
13rd Dusk 123rd year of Ascendancy at 02:32 see stats
By Vert the Shalore Temporal Warden level 50
7th Haze 124th year of Ascendancy at 02:35 see stats
By Vert the Shalore Temporal Warden level 23
63rd Regrowth 123rd year of Ascendancy at 00:40 see stats
By Vert the Shalore Temporal Warden level 10
30th Dusk 122nd year of Ascendancy at 19:13 see stats
By Vert the Shalore Temporal Warden level 20
31st Regrowth 123rd year of Ascendancy at 17:49 see stats
By Vert the Shalore Temporal Warden level 30
69th Pyre 123rd year of Ascendancy at 01:47 see stats
By Vert the Shalore Temporal Warden level 40
11st Dusk 124th year of Ascendancy at 17:23 see stats
By Vert the Shalore Temporal Warden level 50
4th Haze 124th year of Ascendancy at 18:56 see stats
By Vert the Shalore Temporal Warden level 39
64th Regrowth 124th year of Ascendancy at 20:34 see stats
By Vert the Shalore Temporal Warden level 18
14th Regrowth 123rd year of Ascendancy at 06:08 see stats
By Vert the Shalore Temporal Warden level 45
50th Dusk 124th year of Ascendancy at 07:22 see stats
By Vert the Shalore Temporal Warden level 50
4th Haze 124th year of Ascendancy at 19:14 see stats
By Vert the Shalore Temporal Warden level 46
64th Dusk 124th year of Ascendancy at 08:08 see stats
By Vert the Shalore Temporal Warden level 36
63rd Haze 123rd year of Ascendancy at 07:15 see stats
By Vert the Shalore Temporal Warden level 31
4th Flare 123rd year of Ascendancy at 11:33 see stats
By Vert the Shalore Temporal Warden level 43
33rd Dusk 124th year of Ascendancy at 08:42 see stats
By Vert the Shalore Temporal Warden level 33
29th Dusk 123rd year of Ascendancy at 10:46 see stats
By Vert the Shalore Temporal Warden level 33
29th Dusk 123rd year of Ascendancy at 08:19 see stats
By Vert the Shalore Temporal Warden level 28
43rd Pyre 123rd year of Ascendancy at 05:37 see stats
By Vert the Shalore Temporal Warden level 5
3rd Mirth 122nd year of Ascendancy at 00:11 see stats
By Vert the Shalore Temporal Warden level 45
50th Dusk 124th year of Ascendancy at 06:49 see stats
By Vert the Shalore Temporal Warden level 16
48th Haze 122nd year of Ascendancy at 18:46 see stats
By Vert the Shalore Temporal Warden level 50
4th Haze 124th year of Ascendancy at 19:15 see stats
By Vert the Shalore Temporal Warden level 14
79th Dusk 122nd year of Ascendancy at 16:32 see stats
By Vert the Shalore Temporal Warden level 36
21st Haze 123rd year of Ascendancy at 03:36 see stats
By Vert the Shalore Temporal Warden level 24
2nd Pyre 123rd year of Ascendancy at 15:31 see stats
By Vert the Shalore Temporal Warden level 22
35th Regrowth 123rd year of Ascendancy at 13:10 see stats
By Vert the Shalore Temporal Warden level 50
80th Haze 124th year of Ascendancy at 00:58 see stats
By Vert the Shalore Temporal Warden level 29
69th Pyre 123rd year of Ascendancy at 01:47 see stats
By Vert the Shalore Temporal Warden level 4
79th Pyre 122nd year of Ascendancy at 12:09 see stats
Log
Vert deactivates Secrets of the Eternals.
Vert's Secrets of the Eternals has been deactivated!
The fabric of time around Vert returns to normal.
Personal New Achievement: Unstoppable!
Saving game...
Saving done.
Vert wears (replacing How Many Rolls (dig speed 10 turns)): warded steel torque of psychoportation [power 27] (30 cooldown).
Linaniil, Supreme Archmage of Angolwen casts Shock.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Lava floor hits Linaniil, Supreme Archmage of Angolwen for (11 shifted), 0 fire (0 total damage).
Vert shrugs off the critical damage!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Vert resists!
Linaniil, Supreme Archmage of Angolwen's Shock hits Vert for 426 lightning damage.
Linaniil, Supreme Archmage of Angolwen receives 55 healing from Vert's healing light area effect.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Vert for 139 fire damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Vert for 139 fire damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Vert for 139 fire damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Vert for 139 fire damage.
Linaniil, Supreme Archmage of Angolwen casts Manathrust.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen hits Vert for 928 arcane damage.
Vert spins fate.
Vert weaves fate.
Lava floor burns Vert!
Lava floor hits Vert for 18 fire damage.
--------------------------------
Saving game...