













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Alchemy Woes: Only One Provider 1.4.6Breaking out just the alchemy part of Regalion's mod, and making sure its 1.4.x compatible. Not thoroughly tested yet, but registering so I can just leave it on. This should prevent the other alchemists Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Aegis Reward 1.5.5An edit of Waladil's Conveyance Reward to give Aegis rather than Conveyance, as I feel Aegis is a better Spell counterpart to Wild-Gift/Fungus. Beyond the Flesh Tweak 1.4.9Tweaks beyond the flesh so that each time the talent is activated a check will be made to determine if using 'psi-combat' stats (wil/cun) will be more or less effective for your currently conventionally wielded weapons. If these stats would be worse, the 'use_psi_combat' value is not set for the player, allowing them to use the sustain while using the normal stats for weapons. Mostly useful for Adventurer builds. As of the first version, only checks the mainhand or ammo if you're wielding a ranged weapon, mostly ignores the accuracy issue (save for a single check if you have a staff in your mainhand), also effects the psi focus weapon, and any and all support for shields, unarmed attacks, and talents such as Strength of Purpose or Lethality is entirely incidental. See the forum thread for a list of known issues, mostly just those listed above. As of NSRR Betterment Version 1, most of that's fixed to one degree or another. Check thread for details, or don't and just know it's working better now. Special credit to forum user/addon maker nsrr, who probably deserves more credit for the contents of this addon than I do. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Additional Randart Properties 1.5.5 Slow Tweak 1.4.9Tweaks the 'Slow' effect such that when a new slow is applied to a target already afflicted with a slow, the new slow will no longer outright replace the old effect. Instead, the highest power effect will take priority. If the new effect is stronger, it will replace the old effect. Otherwise, it will be ignored. This is primarily intended to resolve the issues caused by equipping multiple pieces of gear with on-hit slows. Due to the way Slow normally works, only the last effect applied will have any impact on the target. The result is that equipping more pieces of gear with on-hit slow can detrimentally impact your ability to slow enemies, which is counter-intuitive and less than ideal This refers specifically to the effect 'Slow', which reduces global speed. Other effects which influence speed, global or otherwise, are not affected by this addon. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Store Restocker 1.5.5Poisons Reward 1.5.3Adds the Cunning/Poisons tree as a reward from Assassin Lord for siding with him. Increasing Cunning/Poisons and Cunning/Trapping, if already known. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 44 / 8% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Grandorg the Twisted's Inner Demon at level 44 on the 4th Haze 124th year of Ascendancy at 01:52 / 1 |
Primary Stats
| Strength | 89.5 (base 65) |
| Dexterity | 12.5 (base 13) |
| Constitution | 54.5 (base 60) |
| Magic | 107 (base 60) |
| Willpower | 53 (base 12) |
| Cunning | 45 (base 11) |
Resources
| Life | -372/1485 |
| Mana | 389/433 |
| Steam | 100/100 |
| Insanity | 53/100 |
| Healing Factor | 1.2973273942093 |
| Regeneration | 14.205734966592 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +41.31788189224% |
| Spell | +10% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 5 |
| Infravision | 19 |
| See Stealth | 74.753403342673 |
| See Invisible | 89.753403342673 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 114 |
| Accuracy | 53 |
| Crit Chance | 32% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 24% |
| Speed | 0.90909090909091 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +53% |
| Darkness | +66% |
| Light | +68% |
| Physical | +41% |
| Blight | +51% |
| Arcane | +54% |
| Mind | +36% |
| All | +33% |
Offense: Damage Penetration
| Lightning | +15% |
| Nature | +15% |
| Arcane | +20% |
| Darkness | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 49 (45%) |
| Defense | 46 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 54 |
| Spell Save | 58 |
| Mental Save | 49 |
Defense: Resistances
| Blight | -19%( 70%) |
| Arcane | + 7%( 70%) |
| Cold | + 30%( 70%) |
| All | + 1%( 70%) |
| Lightning | + 31%( 70%) |
| Darkness | + 4%( 70%) |
| Light | + 47%( 70%) |
| Temporal | + 1%( 70%) |
| Physical | + 6%( 70%) |
| Mind | + 10%( 70%) |
| Fire | + 28%( 70%) |
| Nature | -19%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 83% |
| Poison Resistance | 70% |
| Blind Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 70% |
| Disarm Resistance | 100% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 245 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 475 damage for 5 turns. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.3 steam per turn. Can be activated for an instant burst of 57 steam. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 355 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 871% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Demented / Tentacles | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Demented / Horrific body | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.40 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Premonition |
| talent | Chaos Orbs |
| talent | Shielding |
| detrimental effect | The target's lite radius has been reduced by 5, and its darkness resistance by 36%. Abyssal Shroud |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 0% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
| detrimental effect | The target is dismayed. The next melee attack against the target will be a guaranteed critical hit. Dismayed |
| detrimental effect | The target is losing hope, all damage it does is reduced by 15%. Numbing Darkness |
| beneficial effect | 7 stacks, +21% to all damage dealt. Chaos Orbs |
| beneficial effect | Reduces darkness damage received by 19%. Premonition Shield |
| beneficial effect | The target is wide awake and has 201% resistance to sleep effects. Insomnia |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 16. Illness |
| beneficial effect | The target is recovering 32 life each turn. Recovery |
| beneficial effect | 1 pustules increasing resistance by 6%. Putrescent Pustule |
| beneficial effect | Do not try to resist it! Ogric Wrath |
| detrimental effect | The target is plagued by inner demons and each turn there's a 39% chance that one will appear. If the caster is killed or the target resists setting his demons loose the effect will end early. Inner Demons |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Dreadfell. Escort: lost tinker (level 4 of Dreadfell) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Grandorg the Twisted. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1309. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed storm wyrm claw. * You've found the needed red crystal shard. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Spellwalkers (25 def, 5 armour) =10% CDR Stunres=3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- Spell.crit +2% Mind.crit +3% Mind.pwr +8 (+3 eff.) ----- def ----- Armour +5 Defense +25 (+8 eff.) Fatigue -4% Phys.save +14 (+5 eff.) Spell.save +5 (+2 eff.) Silence- +50% Confus- +50% Stun/Frz- +47% ---------- misc Max.enc +50 Mana/s.crit +2.00 Hate/m.crit +4.00 Max.P.En +10.00 Max.N.En +10.00 Spell.cld 10% Evasion: (Instant) Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 17% chance to evade melee and ranged attacks and 6 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to The Black Boots. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 107, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 313.32 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Eye of the Forest (8 def, 0 armour) 2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +11 Sight +3 See.Stealth +40 See.Invis +40 Masteries +0.10 Wild-gift/Moss Blind-Fight: No penalty when attacking invisible/stealthed Earth's Eyes: Level 2.0 Pwr.cost 31 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. This object's appearance was changed to The Black Crown. |
| Tool | Bagger288 (dig speed 7 turns) =20% CDR=3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +1 Cun +8 Str dps ---------- Crit.mult +16.00% Phys.pwr +10 (+2 eff.) Apr +8 ----- def ----- Fatigue -10% Resists +6% light Heal/summ +30 ---------- misc Psi/ret +0.16 Spell.cld 20% While carried: ---------- misc Talents +1 Dig On Mind Hit: 5% Mana Clash 1 Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Bleakrip of the Blightspawn0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Dex +7 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +12% arcane Res.pen +15% lightning +5% arcane Acc +10 (+4 eff.) On Hit (Melee): * 30% chance to daze at end of turn On Melee Ret: * 37% chance to inflict 15% damage reduction * 33% chance to disease ----- def ----- Resists +6% arcane Mind.save +9 (+3 eff.) Confus- +33% Rings can have magical properties. |
| On fingers | Lightspeed0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +16 Mag +17 Wil +8 Cun dps ---------- Crit.mult +10.00% Spell.pwr +27 (+6 eff.) Spell.spd +10% Dmg.mod +20% light +3% mind ----- def ----- Armour +4 Resists +40% light Mind.save +18 (+6 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Rings can have magical properties. |
| Around waist | Greatbelt of Ogre Superiority =Size +3=1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Crit.mult +3.00% Phys.pwr +42 (+7 eff.) Dmg.mod +9% arcane +3% physical Res.pen +15% arcane ----- def ----- Armour +14 Defense +23 (+8 eff.) Rng.Def +10 (+3 eff.) Fatigue -20% Phys.save +35 (+10 eff.) Spell.save +28 (+8 eff.) ---------- misc Max.enc +50 Max.mana +20.00 Max.stam +5.00 Size +3 A belt that goes around your waist. |
| In main hand | Razorlock (25-37.5 power, 24 apr)3.0 T5 steamsaw 2H weapon [Unique] Steamtech Power 25.0 - 37.5 Phys.bleed Uses 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +24 Crit +5.0% Atk.spd 100% Block +150 Recurse +2 Uses 1.0 Steam While equipped: ----- def ----- Armour +10 Defense +11 (+4 eff.) Fatigue +13% ---------- misc Talents +5 Block This intricate set of steamsaws lock together in a nearly indecipherable system. They sure seem sharp though. This item has been sent to the Item's Vault. This object's appearance was changed to The Black Spike. |
| On hands | Fist of the Destroyer (8 def, 0 armour) 1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+3 eff.) Disarm- +100% Stun/Frz- +20% ---------- misc Max.vim +25.00 Talents +5 Iron Grip Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Str, 40% Dex, 70% Mag 40% Cun Acc+ +0.2% crit / acc Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 6.0 Pwr.cost 11 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 134.09 fire damage and 167.41 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. This item has been sent to the Item's Vault. This object's appearance was changed to Assassin's Surprise. |
| Main armor | Behemoth Hide (4 def, 6 armour) 9.0 T2 light armor [Unique] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +6 Hardiness +0% Defense +4 (+1 eff.) Rng.Def +8 (+3 eff.) Fatigue +10% Max.HP +45.00 HP.reg +10.70 Poison- +70% Disease- +70% Cut- +70% Knockbk- +10% ---------- misc Max.enc +20 Stam/turn +0.70 Max.stam +43.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... This object's appearance was changed to The Black Plate. |
| Cloak | Wrap of Stone (0 def, 10 armour) 2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +5% physical ----- def ----- Armour +10 Hardiness +15% Resists +30% lightning +5% physical Stun/Frz- +50% ---------- misc Masteries +0.20 Chronomancy/Gravity +0.10 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.2 Pwr.cost 53 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 154.76 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. This object's appearance was changed to Guise of the Hated. |
| Around neck | Belesebeth the Woestake0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +6 Dex +9 Wil dps ---------- Mind.crit +3% Crit.mult +5.00% Res.pen +5% darkness Melee Ret 16 darkness ----- def ----- Resists +27% fire +9% mind +29% cold Blind- +19% ---------- misc Hate/m.crit +1.00 Infravis +8 Sight +2 See.Invis +15 Masteries +0.40 Demented/Horrific body +0.40 Steamtech/Chemistry Amulets can have magical properties. |
Inventory
medical injector implant (efficiency 123% / cooldown 52%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 123% efficiency and cooldown mod of 52%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
heroism infusion of the wizard (+26 for 10 turns, die at -809)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 26 for 10 turns. While Heroism is active, you will only die when reaching -809 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (387% speed; 7 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 387% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (735% speed; 4 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 735% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 597 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 597 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 16%; cure mental)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 27%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune of the wizard (285 cold damage; freeze 3 turns with power 77)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 285.16 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 77 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the wizard (393 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 392.70 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Duskpain0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +4 Str +7 Dex +9 Cun +12 Con dps ---------- Mov.spd +10% Res.pen +15% physical Acc +6 (+2 eff.) Apr +2 ----- def ----- Fatigue -9% Max.HP +20.00 HP.reg +1.10 Heal.mod +20% ---------- misc Stam/turn +2.00 Max.P.En +10.00 Max.N.En +10.00 Amulets can have magical properties. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." This item has been sent to the Item's Vault. |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 1.6 Pwr.cost 53 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 14 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 5 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
protective gold amulet of perfection (0.18 Demented / Tentacles,0.18 Demented / Path of horror)0.1 T3 amulet jewelry [Ego++] Master While equipped: ----- def ----- Armour +5 Defense +4 (+1 eff.) Res.Cap +5% all Phys.save +10 (+3 eff.) ---------- misc Masteries +0.18 Demented/Tentacles +0.18 Demented/Path of horror Amulets can have magical properties. |
steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +2 ---------- misc Mana/turn +0.15 Max.mana +27.00 Amulets can have magical properties. |
stralite amulet0.1 T4 amulet jewelry [Normal] Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Flashwire0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +15% lightning ----- def ----- Resists +15% temporal Crit.dmg- 15.00% HP.reg +2.90 Cut- +25% Stun/Frz- +22% Rings can have magical properties. |
gold ring 'Rhorig'0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +6% all ----- def ----- Armour +6 Resists +9% nature +9% darkness Dmg.red +5 all Crit.dmg- 10.00% Phys.save +12 (+4 eff.) Spell.save +30 (+8 eff.) Rings can have magical properties. |
sneakthief's copper ring of sensing0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +5 (+2 eff.) ----- def ----- Blind- +21% ---------- misc Infravis +3 See.Stealth +7 See.Invis +6 Rings can have magical properties. |
wizard's gold ring of light (+22%) =Luminous=0.1 T3 ring jewelry [Ego] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Spell.save +10 (+3 eff.) Rings can have magical properties. |
truestriking voratun battleaxe of daylight (58.5-87.75 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane/Master Power 58.5 - 87.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +12 light Against +10% Undead While equipped: dps ---------- Res.pen +13% physical Acc +14 (+5 eff.) Apr +17 Massive two-handed battleaxes. |
Cyriremira the Pitchroar (63.5-95.25 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master Power 63.5 - 95.3 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 blight +8 mind +42 cold On Hit.r1 +4 blight +28 fire On Hit: 5% Mental Shielding 1 On Hit: 20% Epidemic 5 On Hit: * 28% chance to disease While equipped: dps ---------- Phys.crit +19.0% Crit.mult +27.00% Dmg.mod +6% darkness Res.pen +5% blight Apr +17 On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +3% mind Disease- +49% Massive two-handed mauls. |
Duvaromirin the voratun greatmaul (88.5-132.75 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master Power 88.5 - 132.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +12 blight +42 cold On Hit.r1 +16 blight On Hit: * 40% chance to disease On Crit: * wounds the target for 7 turns: 27 bleeding, 78% reduced healing * wounds the target for 7 turns: 27 bleeding, 78% reduced healing While equipped: dps ---------- Phys.crit +42.0% Phys.pwr +42 (+7 eff.) Res.pen +15% mind ----- def ----- Resists +6% cold Phys.save +20 (+6 eff.) Disease- +10% Massive two-handed mauls. |
truestriking voratun greatmaul of massacre (81.5-122.25 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Master Power 81.5 - 122.3 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +16% physical Acc +12 (+4 eff.) Apr +12 Massive two-handed mauls. |
voratun greatmaul 'Venomransom' (69-103.5 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane Power 69.0 - 103.5 Nature Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +59 blight +21 light Against +41% Undead On Hit: 10% Epidemic 5 On Hit: * 40% chance to disease While equipped: dps ---------- Dmg.mod +9% nature ----- def ----- Phys.save +6 (+2 eff.) Blind- +30% Disease- +32% Massive two-handed mauls. |
mighty dragonbone longbow of power4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: Stats +6 Str dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +23% physical Res.pen +26% physical Longbows are used to shoot arrows at your foes. |
swiftstrike elven-wood longbow of true flight4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego++] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit / acc Atk.spd 143% Range +10 Proj.spd +200% While equipped: dps ---------- Phys.crit +14.0% Acc +17 (+6 eff.) Longbows are used to shoot arrows at your foes. |
truestriking voratun mace of paradox (43.5-60.9 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane/Master Power 43.5 - 60.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +13 temporal While equipped: dps ---------- Res.pen +12% physical Acc +9 (+3 eff.) Apr +10 Melee Ret 12 temporal ----- def ----- Resists +17% temporal Blunt and deadly. |
summoner's living mindstar of persecution (16-17.6 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Disrupt This natural mindstar summons a caller. Power 16.0 - 17.6 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +10% Unnatural On Hit: * disrupts spell-casting While equipped: dps ---------- Mind.crit +8% Mind.pwr +17 (+6 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+7 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
short dragonbone vilestaff of greater warding (30-36 power, 6 apr, blight element)5.0 T5 staff 1H weapon [Ego+] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% blight ----- def ----- Armour +8 Defense +9 (+3 eff.) ---------- misc Wards +3 blight Talents +1 Command Staff +3 Ward Staves designed for wielders of magic, by the greats of the art. |
crackling voratun steamsaw (38-57 power, 25 apr)3.0 T5 steamsaw 1H weapon [Ego+] Arcane/Steamtech Power 38.0 - 57.0 Phys.bleed Uses 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +100 Uses 1.0 Steam While equipped: Stats +3 Dex dps ---------- On Melee Ret: * 14% chance to daze at end of turn ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +15% lightning ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
deflecting voratun steamsaw of evisceration (39-58.5 power, 25 apr)3.0 T5 steamsaw 1H weapon [Ego+] Master/Steamtech Power 39.0 - 58.5 Phys.bleed Uses 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +100 On Crit: * wounds the target for 7 turns: 26 bleeding, 76% reduced healing Uses 1.0 Steam While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +11 (+2 eff.) ----- def ----- Armour +6 Defense +19 (+6 eff.) Fatigue +12% Proj.evade +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
cashmere cloak 'Adywen' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Dex +3 Wil +2 Con +1 Lck dps ---------- Dmg.mod +2% all ----- def ----- Defense +2 (+1 eff.) ---------- misc Infravis +3 Masteries +0.20 Demented/Tentacles A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven elven-silk robe of Angolwen (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +4 Wil +4 Mag dps ---------- Mind.crit +4% Spell.pwr +20 (+5 eff.) Mind.pwr +5 (+2 eff.) S.pwr/crit +6 ----- def ----- Defense +5 (+2 eff.) Mind.save +21 (+7 eff.) Silence- +33% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Torimnir the Blazepain (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning Melee Ret 8 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +5 Fatigue -5% Resists +6% blight +6% temporal +3% nature +6% arcane Phys.save +15 (+5 eff.) ---------- misc Max.enc +44 On Nature Hit: 5% Slime Spit 2 On Nature Hit: 5% Oozebeam 1 A pair of boots made of leather. |
Beroyarin (0 def, 2 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +6 Str +3 Mag +2 Cun +4 Con dps ---------- Phys.pwr +12 (+2 eff.) Res.pen +5% arcane ----- def ----- Armour +2 ---------- misc Infravis +3 See.Invis +12 Masteries +0.20 Demented/Tentacles Unarmed combat: Power 25.0 - 35.0 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Emelorilevena (0 def, 2 armour)1.5 T3 hands armor [Rare] Nature While equipped: Stats +4 Dex +2 Wil dps ---------- Melee+ 11 nature Dmg.mod +4% nature ----- def ----- Armour +2 Resists +8% nature ---------- misc Light +3 Masteries +0.50 Demented/Beyond sanity +0.10 Corruption/Vile life Unarmed combat: Power 20.5 - 28.7 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +11 nature On Hit: 10% Poison Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
alchemist's rough leather gloves of dispersion (0 def, 1 armour)1.0 T1 hands armor [Ego++] Arcane While equipped: Stats +5 Wil +5 Mag dps ---------- Melee+ 4 acid 4 lightning 4 cold 6 arcane 4 fire ----- def ----- Armour +1 Resists +4% arcane Unarmed combat: Power 6.0 - 6.6 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 100% Melee+ +5 ice +4 lightning +5 fire +4 arcane +5 acid On Hit: 10% Manathrust 3 Disperse Magic: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of regeneration (0 def, 8 armour)1.0 T5 hands armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +8 Mind.save +10 (+3 eff.) Max.HP +65.00 HP.reg +3.30 ---------- misc Stam/turn +1.00 Psi/turn +0.29 Unarmed combat: Power 34.5 - 38.0 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit / acc Acc +5 Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Second Wind 1 On Hit: 10% Battle Shout 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Deepslore of the Blightspawn (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +11 Str +10 Dex +6 Mag +5 Wil -5 Con dps ---------- Dmg.mod +2% all ----- def ----- Armour +3 Fatigue +3% Mind.save +8 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +2 Telepathy Dragon A cap made of leather. |
Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +15% mind +10% arcane +15% light HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 18 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
Umbrabiter of the Blightspawn (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Cun +10 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +8% temporal +8% light +5% darkness +3% mind +9% physical Res.pen +3% all On Melee Ret: * 34% chance to inflict 15% damage reduction * 32% chance to disease ----- def ----- Defense +2 (+1 eff.) Phys.save +9 (+3 eff.) ---------- misc Masteries +0.10 Demented/Friend of the worm A pointy cloth hat, very wizardly... |
champion's drakeskin leather cap of constitution (+4) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +4 Str +4 Wil +3 Con ----- def ----- Armour +5 Fatigue +5% Mind.save +8 (+2 eff.) ---------- misc Light +2 A cap made of leather. |
clarifying elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 T5 head armor [Ego+] Psionic While equipped: Stats +13 Cun +6 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Defense +3 (+1 eff.) Mind.save +10 (+3 eff.) A pointy cloth hat, very wizardly... |
hardened leather cap 'Raingrit' (0 def, 7 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Crit.mult +12.00% Dmg.mod +9% nature ----- def ----- Armour +7 Fatigue +3% Resists +11% cold ---------- misc Stam/turn +0.40 Breathe water A cap made of leather. |
linen wizard hat 'Zanybar' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str +2 Cun +4 Con ----- def ----- Defense +1 (+0 eff.) Fatigue -6% Resists +6% lightning +7% temporal ---------- misc Masteries +0.30 Demented/Disfigured face A pointy cloth hat, very wizardly... This object's appearance was changed to The Black Crown. |
Erelesastir the dwarven-steel plate armour (5 def, 15 armour)17.0 T3 massive armor [Rare] Nature While equipped: Stats +5 Dex +4 Mag +3 Con dps ---------- Dmg.mod +4% all Res.pen +25% arcane ----- def ----- Armour +15 Defense +5 (+2 eff.) Fatigue +24% Resists +10% acid +11% cold ---------- misc See.Invis +6 Breathe water A suit of armour made of metal plates. |
impenetrable voratun plate armour of command (14 def, 38 armour)17.0 T5 massive armor [Ego+] Master/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +38 Defense +14 (+5 eff.) Fatigue +26% Mind.save +22 (+7 eff.) A suit of armour made of metal plates. |
Aeredukhad (12 def, 3 armour, 192.5 block)7.0 T5 shield armor [Rare] Arcane While equipped: ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +12% arcane ---------- misc Wards +6 lightning +5 temporal +6 blight +6 fire +5 cold Talents +5 Block +1 Ward Handheld deflection devices. |
reinforced stralite shield of earthen fury (10 def, 17 armour, 203 block)7.0 T4 shield armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +17 Hardiness +9% Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +16% physical ---------- misc Talents +4 Block Handheld deflection devices. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 88 power out of 100/100 The very essence of bearness! |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's voratun pickaxe (dig speed 18 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Cun +3 Str dps ---------- Acc +6 (+2 eff.) ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 88 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Emeluriawen the Chargewreath1.0 T5 lite [Rare] Nature While equipped: Stats +2 Con dps ---------- Crit.mult +12.00% Res.pen +20% lightning ----- def ----- Armour +6 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Phys.save +41 (+12 eff.) Heal.mod +24% ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's brass lantern2.0 T1 lite [Ego+] Master While equipped: ----- def ----- Blind- +21% Confus- +11% ---------- misc Light +6 See.Stealth +7 See.Invis +5 Track: Puts all charms on 36 cooldown Level 4.8 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 37 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
70 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 581.08 fire damage (based on Magic). Uses 44 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. This item has been sent to the Item's Vault. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 178 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 816.71 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
voratun armour reinforcement0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +5 Hardiness +20% Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
Polynor the dragonbone totem of healing [power 215] (18 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +2 Dex dps ---------- Crit.mult +9.00% Phys.pwr +10 (+2 eff.) Acc +10 (+4 eff.) ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Max.HP +80.00 Heal a target within range 8 (based on Willpower) for 215 Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
striking dragonbone wand of trap destruction [power 105] (14 cooldown)2.0 T5 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +3 Strike Cooldown Strike -1 Disarm traps (105 bonus disarm power, based on Magic) along a range 4 line Puts all charms on 14 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Roguelike)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Grandorg the Twisted the Ogre Writhing One level 22
1st Pyre 123rd year of Ascendancy at 18:39 see stats
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Grandorg the Twisted the Ogre Writhing One level 34
10th Regrowth 124th year of Ascendancy at 18:46 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Grandorg the Twisted the Ogre Writhing One level 19
14th Regrowth 123rd year of Ascendancy at 10:10 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Grandorg the Twisted the Ogre Writhing One level 34
7th Regrowth 124th year of Ascendancy at 22:21 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Grandorg the Twisted the Ogre Writhing One level 26
23rd Dusk 123rd year of Ascendancy at 17:13 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Grandorg the Twisted the Ogre Writhing One level 43
18th Dusk 124th year of Ascendancy at 18:27 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Grandorg the Twisted the Ogre Writhing One level 37
57th Regrowth 124th year of Ascendancy at 16:08 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Grandorg the Twisted the Ogre Writhing One level 43
15th Dusk 124th year of Ascendancy at 21:49 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Grandorg the Twisted the Ogre Writhing One level 37
44th Regrowth 124th year of Ascendancy at 20:17 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Grandorg the Twisted the Ogre Writhing One level 31
42nd Haze 123rd year of Ascendancy at 15:04 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Grandorg the Twisted the Ogre Writhing One level 43
2nd Haze 124th year of Ascendancy at 18:32 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Grandorg the Twisted the Ogre Writhing One level 5
7th Mirth 122nd year of Ascendancy at 15:19 see stats
Demonic Invasion (Roguelike)
Stopped a demonic invasion by closing their portal.By Grandorg the Twisted the Ogre Writhing One level 16
6th Regrowth 123rd year of Ascendancy at 02:57 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Grandorg the Twisted the Ogre Writhing One level 36
40th Regrowth 124th year of Ascendancy at 08:38 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Grandorg the Twisted the Ogre Writhing One level 22
28th Pyre 123rd year of Ascendancy at 13:03 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Grandorg the Twisted the Ogre Writhing One level 35
31st Regrowth 124th year of Ascendancy at 11:20 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Grandorg the Twisted the Ogre Writhing One level 43
17th Dusk 124th year of Ascendancy at 15:32 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Grandorg the Twisted the Ogre Writhing One level 17
8th Regrowth 123rd year of Ascendancy at 12:47 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Grandorg the Twisted the Ogre Writhing One level 23
8th Flare 123rd year of Ascendancy at 13:08 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Grandorg the Twisted the Ogre Writhing One level 24
1st Dusk 123rd year of Ascendancy at 11:23 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Grandorg the Twisted the Ogre Writhing One level 19
14th Regrowth 123rd year of Ascendancy at 06:34 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Grandorg the Twisted the Ogre Writhing One level 39
57th Regrowth 124th year of Ascendancy at 23:48 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Grandorg the Twisted the Ogre Writhing One level 30
32nd Haze 123rd year of Ascendancy at 08:58 see stats
Level 10 (Roguelike)
Got a character to level 10.By Grandorg the Twisted the Ogre Writhing One level 10
63rd Haze 122nd year of Ascendancy at 08:01 see stats
Level 20 (Roguelike)
Got a character to level 20.By Grandorg the Twisted the Ogre Writhing One level 20
49th Regrowth 123rd year of Ascendancy at 13:04 see stats
Level 30 (Roguelike)
Got a character to level 30.By Grandorg the Twisted the Ogre Writhing One level 30
23rd Haze 123rd year of Ascendancy at 23:13 see stats
Level 40 (Roguelike)
Got a character to level 40.By Grandorg the Twisted the Ogre Writhing One level 40
14th Pyre 124th year of Ascendancy at 20:51 see stats
Lucky Girl (Roguelike)
Saved Melinda again and invited her to the Fortress to cure her.By Grandorg the Twisted the Ogre Writhing One level 25
9th Dusk 123rd year of Ascendancy at 20:48 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Grandorg the Twisted the Ogre Writhing One level 7
1st Dusk 122nd year of Ascendancy at 03:46 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Grandorg the Twisted the Ogre Writhing One level 25
4th Dusk 123rd year of Ascendancy at 00:23 see stats
Shasshhiy'Kaish (Roguelike)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Grandorg the Twisted the Ogre Writhing One level 29
21st Haze 123rd year of Ascendancy at 03:23 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Grandorg the Twisted the Ogre Writhing One level 33
6th Regrowth 124th year of Ascendancy at 11:14 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Grandorg the Twisted the Ogre Writhing One level 29
1st Haze 123rd year of Ascendancy at 04:15 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Grandorg the Twisted the Ogre Writhing One level 36
40th Regrowth 124th year of Ascendancy at 22:10 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Grandorg the Twisted the Ogre Writhing One level 19
14th Regrowth 123rd year of Ascendancy at 10:10 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Grandorg the Twisted the Ogre Writhing One level 7
7th Flare 122nd year of Ascendancy at 06:18 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Grandorg the Twisted the Ogre Writhing One level 19
14th Regrowth 123rd year of Ascendancy at 10:10 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Grandorg the Twisted the Ogre Writhing One level 6
4th Flare 122nd year of Ascendancy at 23:05 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Grandorg the Twisted the Ogre Writhing One level 39
5th Pyre 124th year of Ascendancy at 16:43 see stats
They Came From Outer Space! (Roguelike)
Discovered the true origin of dwarves and drems.By Grandorg the Twisted the Ogre Writhing One level 29
2nd Haze 123rd year of Ascendancy at 15:48 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Grandorg the Twisted the Ogre Writhing One level 20
50th Regrowth 123rd year of Ascendancy at 04:42 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Grandorg the Twisted the Ogre Writhing One level 5
7th Mirth 122nd year of Ascendancy at 15:19 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Grandorg the Twisted the Ogre Writhing One level 33
6th Regrowth 124th year of Ascendancy at 11:14 see stats
You were not supposed to see that! (Roguelike)
Read a Forbidden Tome.By Grandorg the Twisted the Ogre Writhing One level 41
8th Flare 124th year of Ascendancy at 19:42 see stats
Log
Grandorg the Twisted performs a melee critical strike against Grandorg the Twisted's Inner Demon!
Grandorg the Twisted performs a melee critical strike against Worm that walks (servant of Grandorg the Twisted)!
Grandorg the Twisted performs a melee critical strike against Grandorg the Twisted's Inner Demon!
Grandorg the Twisted misses Grandorg the Twisted's Inner Demon.
Grandorg the Twisted performs a melee critical strike against Grandorg the Twisted's Inner Demon!
Grandorg the Twisted's Inner Demon shrugs off the critical damage!
Grandorg the Twisted's Inner Demon is recovering from the damage!
Grandorg the Twisted shrugs off the effect 'Numbing Darkness'!
Grandorg the Twisted misses Grandorg the Twisted's Inner Demon.
Grandorg the Twisted HEALS from darkness damage!
Grandorg the Twisted's Inner Demon HEALS from darkness damage!
Grandorg the Twisted's Inner Demon HEALS from darkness damage!
Grandorg the Twisted hits Grandorg the Twisted's Inner Demon for (115 absorbed), 0 physical, (221 absorbed), 81 darkness, 116 healing, 113 physical, 63 darkness, 31 healing (256 total damage) [147 healing].
Grandorg the Twisted hits Grandorg the Twisted's Inner Demon for 184 darkness, 118 healing (184 total damage) [118 healing].
Grandorg the Twisted hits Worm that walks (servant of Grandorg the Twisted) for 135 physical, 131 physical, 139 physical (405 total damage).
Grandorg the Twisted's Inner Demon hits Grandorg the Twisted for 22 darkness, 6 healing, 21 darkness, 5 healing, 21 darkness, 5 healing, 21 darkness, 5 healing (84 total damage) [22 healing].
Grandorg the Twisted's Inner Demon hits Grandorg the Twisted for 15 darkness, 4 healing (15 total damage) [4 healing].
Worm that walks (servant of Grandorg the Twisted) hits Grandorg the Twisted for 9 fire, 9 fire, 9 fire, 9 fire, 9 fire, 9 fire, 9 fire, 9 fire (73 total damage).
Grandorg the Twisted killed Worm that walks (servant of Grandorg the Twisted)!
Talent Shed Skin is ready to use.
Grandorg the Twisted's Inner Demon casts Worm that Walks.
Worm that walks (servant of Grandorg the Twisted) slows down.
Worm that walks (servant of Grandorg the Twisted) no longer seems to be in sync with his ally.
Worm that walks (servant of Grandorg the Twisted) stops bleeding.
Worm that walks (servant of Grandorg the Twisted) is no longer out of phase.
Worm that walks (servant of Grandorg the Twisted) is free from the abyss.
Grandorg the Twisted's Inner Demon casts Pustulent Fulmination.
Grandorg the Twisted's Inner Demon's spell attains critical power!
Grandorg the Twisted is recovering from the damage!
Saving game...






















































































































































