









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 41 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by corrupted thief at level 29 on the 57th Pyre 123rd year of Ascendancy at 04:21 0 / 8Killed by The Master at level 33 on the 43rd Dusk 123rd year of Ascendancy at 01:11 Killed by skeleton master archer at level 33 on the 43rd Dusk 123rd year of Ascendancy at 03:05 Killed by Belayalaith the crimson ooze at level 34 on the 18th Haze 123rd year of Ascendancy at 22:20 Killed by Porunn the slimy ooze at level 34 on the 18th Haze 123rd year of Ascendancy at 23:06 Killed by Emelena the slimy ooze at level 34 on the 19th Haze 123rd year of Ascendancy at 01:22 Killed by Isorabeth the dreaming horror at level 37 on the 54th Haze 123rd year of Ascendancy at 09:40 Killed by Adonne the slimy ooze at level 41 on the 57th Regrowth 124th year of Ascendancy at 12:31 |
Primary Stats
| Strength | 94 (base 60) |
| Dexterity | 28 (base 15) |
| Constitution | 99 (base 60) |
| Magic | 88 (base 60) |
| Willpower | 41 (base 12) |
| Cunning | 56 (base 44) |
Resources
| Life | 10000/11304 |
| Stamina | 298/298 |
| Vim | 305/305 |
| Healing Factor | 1.4962863033205 |
| Regeneration | 25.655553083512 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Stealth | 10 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 191 |
| Accuracy | 51 |
| Crit Chance | 45% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30.5 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +17% |
| Physical | +7% |
| Fire | +7% |
| Arcane | +17% |
| Mind | +8% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +25% |
Defense: Base
| Armour (hardiness) | 59.063402816797 (92.11456541679%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 17 |
| Physical Save | 49 |
| Spell Save | 59 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 52%( 70%) |
| Arcane | + 29%( 70%) |
| Mind | + 20%( 70%) |
| All | + 20%( 70%) |
| Lightning | + 36%( 70%) |
| Physical | + 24%( 70%) |
| Darkness | + 45%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Stun Resistance | 27% |
| Confusion Resistance | 12% |
| Blind Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 320.28 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Corruption / Fearfire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Corruption / Demonic strength | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 40. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed xorn fragment. * You've found the needed hummerhorn wing. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+0 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
| Light source | watchleader's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +7 (+2 eff.) Blind- +20% Confus- +12% ---------- misc Light +8 See.Stealth +10 See.Invis +7 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | The Black Crown (0 def, 15 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight Phys.save +5 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | stralite ring 'Gloomborn'0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +2% Mind.pwr +25 (+8 eff.) Dmg.mod +6% mind Res.pen +25% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 29 ----- def ----- Mind.save +12 (+5 eff.) HP.reg +6.00 Stun/Frz- +27% ---------- misc Hate/m.crit +4.00 Max.hate +6.00 Rings make your fingers look great! |
| On fingers | Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around waist | Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+0 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In main hand | Borosk's Hate (60-96 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 59.75 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 30.90 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
| Cloak | Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+5 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.2 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 72.41 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Around neck | wanderer's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +2 Mag +5 Cun +5 Con dps ---------- S.pwr/crit +2 Mov.spd +10% ----- def ----- Fatigue -7% HP.reg +2.00 ---------- misc Stam/turn +0.60 Mana/turn +0.22 Max.mana +26.00 Amulets make your neck look great! |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+8 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +3% ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Staff of Bones (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Darkness Uses 200% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+2 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
balanced iron battleaxe of amnesia (14-22 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego+] Master/Psionic Power 14.5 - 21.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +9 (+5 eff.) Disarm- +32% Massive two-handed battleaxes. |
balanced steel battleaxe of enduring (20-30 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Nature/Master Power 20.0 - 30.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Con +7 Wil dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +10 (+5 eff.) Max.HP +28.00 Disarm- +34% Massive two-handed battleaxes. |
balanced dwarven-steel battleaxe of massacre (43-64 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Master Power 43.0 - 64.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Acc +14 (+4 eff.) ----- def ----- Defense +12 (+6 eff.) Disarm- +41% Massive two-handed battleaxes. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 50% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+3 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 50% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+3 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
balanced stralite battleaxe of massacre (56-85 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Master Power 56.5 - 84.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Acc +13 (+4 eff.) ----- def ----- Defense +14 (+7 eff.) Disarm- +31% Massive two-handed battleaxes. |
manaburning stralite battleaxe of shearing (47-70 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Disrupt/Master Power 47.0 - 70.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 14 arcane resource burn While equipped: dps ---------- Res.pen +17% all Acc +26 (+8 eff.) Apr +13 Massive two-handed battleaxes. |
truestriking stralite battleaxe (44-65 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 43.5 - 65.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +20 (+6 eff.) Apr +13 Massive two-handed battleaxes. |
truestriking stralite battleaxe of amnesia (46-70 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Master/Psionic Power 46.5 - 69.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +12% physical Acc +10 (+3 eff.) Apr +10 Massive two-handed battleaxes. |
truestriking stralite battleaxe of dampening (44-67 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Disrupt/Master Power 44.5 - 66.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +21 (+7 eff.) Apr +13 ----- def ----- Resists +16% acid +17% lightning +17% cold +16% fire +12% all Spell.save +7 (+2 eff.) Massive two-handed battleaxes. |
truestriking stralite battleaxe of massacre (64-95 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 63.5 - 95.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +16 (+5 eff.) Apr +10 Massive two-handed battleaxes. |
balanced voratun battleaxe of crippling (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 56.0 - 84.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Acc +12 (+4 eff.) ----- def ----- Defense +14 (+7 eff.) Disarm- +48% Massive two-handed battleaxes. |
balanced voratun battleaxe of crippling (56-85 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 56.5 - 84.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Acc +13 (+4 eff.) ----- def ----- Defense +14 (+7 eff.) Disarm- +41% Massive two-handed battleaxes. |
balanced voratun battleaxe of erosion (58-88 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Nature/Master Power 58.5 - 87.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +28 nature While equipped: dps ---------- Acc +17 (+5 eff.) ----- def ----- Defense +14 (+7 eff.) Disarm- +38% Massive two-handed battleaxes. |
balanced voratun battleaxe of massacre (70-104 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Master Power 69.5 - 104.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Acc +16 (+5 eff.) ----- def ----- Defense +12 (+6 eff.) Disarm- +42% Massive two-handed battleaxes. |
enhanced voratun battleaxe of massacre (71-106 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature/Master Power 71.0 - 106.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +14 Str +12 Dex +10 Mag +13 Wil +10 Cun +10 Con Massive two-handed battleaxes. |
enhanced voratun battleaxe of persecution (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature/Disrupt Power 56.0 - 84.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Against +20% Unnatural While equipped: Stats +13 Str +5 Dex +12 Mag +28 Wil +6 Cun +9 Con Massive two-handed battleaxes. |
hateful voratun battleaxe of amnesia (55-82 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Psionic Power 55.0 - 82.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +16 darkness Against +10% Living On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed battleaxes. |
inquisitor's voratun battleaxe (56-85 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Disrupt Power 56.5 - 84.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Deals 79 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed battleaxes. |
inquisitor's voratun battleaxe of rage (54-82 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Disrupt/Master Power 54.5 - 81.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Deals 79 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +9 Str dps ---------- Dmg.mod +17% physical Acc +21 (+7 eff.) Massive two-handed battleaxes. |
manaburning voratun battleaxe of crippling (56-85 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Disrupt/Master Power 56.5 - 84.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 24 arcane resource burn On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +17.0% Massive two-handed battleaxes. |
manaburning voratun battleaxe of massacre (80-119 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Disrupt/Master Power 79.5 - 119.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 21 arcane resource burn Massive two-handed battleaxes. |
quick voratun battleaxe of erosion (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature/Master Power 57.0 - 85.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +17 nature While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +24 (+8 eff.) Massive two-handed battleaxes. |
quick voratun battleaxe of massacre (72-107 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 71.5 - 107.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +21 (+7 eff.) Massive two-handed battleaxes. |
stormbringer's voratun battleaxe of evisceration (54-81 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Master Power 54.0 - 81.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +23 lightning +21 cold On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +16 (+2 eff.) Mov.spd +46% Res.pen +21% lightning +31% cold Massive two-handed battleaxes. |
truestriking voratun battleaxe (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 57.0 - 85.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +17% physical Acc +20 (+6 eff.) Apr +17 Massive two-handed battleaxes. |
truestriking voratun battleaxe of persecution (60-89 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Disrupt/Master Power 59.5 - 89.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Against +27% Unnatural While equipped: Stats +2 Wil dps ---------- Res.pen +16% physical Acc +21 (+7 eff.) Apr +14 Massive two-handed battleaxes. |
truestriking voratun battleaxe of shearing (56-85 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Master Power 56.5 - 84.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical +7% all Acc +39 (+11 eff.) Apr +26 Massive two-handed battleaxes. |
warbringer's voratun battleaxe (58-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 57.5 - 86.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +17 (+2 eff.) Res.pen +17% physical ----- def ----- Disarm- +38% Massive two-handed battleaxes. |
warbringer's voratun battleaxe (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 56.0 - 84.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +19 (+2 eff.) Res.pen +14% physical ----- def ----- Disarm- +48% Massive two-handed battleaxes. |
warbringer's voratun battleaxe of persecution (58-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Disrupt/Master Power 57.5 - 86.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Against +7% Unnatural While equipped: Stats +6 Wil +6 Con dps ---------- Phys.pwr +16 (+2 eff.) Res.pen +16% physical ----- def ----- Disarm- +35% Massive two-handed battleaxes. |
warbringer's voratun battleaxe of shearing (60-89 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Master Power 59.5 - 89.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.pwr +13 (+1 eff.) Res.pen +14% all +13% physical Acc +14 (+4 eff.) Apr +7 ----- def ----- Disarm- +35% Massive two-handed battleaxes. |
enhanced iron greatsword (16-26 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Nature Power 16.5 - 26.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: Stats +6 Str +6 Dex +6 Mag +7 Wil +6 Cun +7 Con Massive two-handed swords. |
quick iron greatsword of crippling (16-26 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego++] Master Power 16.5 - 26.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Dex dps ---------- Phys.crit +10.0% Phys.spd +10% Acc +10 (+3 eff.) Massive two-handed swords. |
Spectral Blade (26-42 power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 60% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+0 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
hateful steel greatsword of ruin (22-35 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Master/Psionic Power 22.0 - 35.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +13 darkness Against +13% Living While equipped: dps ---------- Phys.crit +12.0% Crit.mult +23.00% Apr +10 Massive two-handed swords. |
warbringer's steel greatsword (26-42 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Master Power 26.5 - 42.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +9 (+0 eff.) Res.pen +13% physical ----- def ----- Disarm- +25% Massive two-handed swords. |
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 50% Mag, 129% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 50% Mag, 129% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
enhanced dwarven-steel greatsword (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Nature Power 36.0 - 57.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +9 Str +10 Dex +9 Mag +10 Wil +9 Cun +10 Con Massive two-handed swords. |
slime-covered dwarven-steel greatsword of erosion (34-54 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Nature/Disrupt Power 33.5 - 53.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 nature On Hit: * 16% chance to slow global speed by 56% Massive two-handed swords. |
Betenn the stralite greatsword (69-110 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Master Power 69.0 - 110.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 20% chance to reduce armor by 27% While equipped: Stats +2 Str +6 Mag +4 Wil dps ---------- Dmg.mod +12% blight Melee Ret 6 blight ----- def ----- Crit.chn- 15.00% Massive two-handed swords. |
balanced stralite greatsword of massacre (60-97 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Master Power 60.5 - 96.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +17 (+5 eff.) ----- def ----- Defense +13 (+7 eff.) Disarm- +53% Massive two-handed swords. |
balanced stralite greatsword of rage (50-79 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 49.5 - 79.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Str dps ---------- Dmg.mod +19% physical Acc +36 (+11 eff.) ----- def ----- Defense +17 (+8 eff.) Disarm- +39% Massive two-handed swords. |
balanced stralite greatsword of ruin (48-78 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 48.5 - 77.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +35.00% Acc +14 (+4 eff.) Apr +14 ----- def ----- Defense +13 (+7 eff.) Disarm- +45% Massive two-handed swords. |
blazebringer's stralite greatsword of massacre (65-104 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature/Master Power 65.0 - 104.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +70 fire While equipped: dps ---------- All.spd +8% Res.pen +20% fire Massive two-handed swords. |
blazebringer's stralite greatsword of rage (48-78 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 48.5 - 77.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +51 fire While equipped: Stats +7 Str dps ---------- All.spd +7% Dmg.mod +17% physical Res.pen +20% fire Acc +19 (+6 eff.) Massive two-handed swords. |
caustic stralite greatsword of dampening (49-78 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature/Disrupt Power 49.0 - 78.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +26 acid +31 nature While equipped: dps ---------- Res.pen +20% acid +14% nature Apr +13 ----- def ----- Resists +16% acid +13% lightning +16% cold +19% fire +6% all Spell.save +13 (+4 eff.) Massive two-handed swords. |
hateful stralite greatsword of ruin (48-78 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master/Psionic Power 48.5 - 77.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +19 darkness Against +17% Living While equipped: dps ---------- Phys.crit +16.0% Crit.mult +28.00% Apr +16 Massive two-handed swords. |
manaburning stralite greatsword of crippling (50-79 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Disrupt/Master Power 49.5 - 79.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 21 arcane resource burn On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Massive two-handed swords. |
quick stralite greatsword of dampening (48-76 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Disrupt/Master Power 47.5 - 76.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +26 (+8 eff.) ----- def ----- Resists +19% acid +16% lightning +10% cold +21% fire +10% all Spell.save +7 (+2 eff.) Massive two-handed swords. |
quick stralite greatsword of erosion (46-73 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature/Master Power 45.5 - 72.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +20 nature While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +19 (+6 eff.) Massive two-handed swords. |
stormbringer's stralite greatsword of massacre (60-97 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature/Master Power 60.5 - 96.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +35 lightning +35 cold While equipped: dps ---------- Mov.spd +32% Res.pen +14% lightning +14% cold Massive two-handed swords. |
stralite greatsword of shearing (51-82 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 51.0 - 81.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +19% all Acc +21 (+7 eff.) Apr +9 Massive two-handed swords. |
truestriking stralite greatsword of erosion (50-80 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature/Master Power 50.0 - 80.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +19 nature While equipped: dps ---------- Res.pen +13% physical Acc +10 (+3 eff.) Apr +13 Massive two-handed swords. |
truestriking stralite greatsword of massacre (68-109 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 68.0 - 108.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +17% physical Acc +19 (+6 eff.) Apr +13 Massive two-handed swords. |
truestriking stralite greatsword of massacre (66-106 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 66.5 - 106.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical Acc +17 (+5 eff.) Apr +9 Massive two-handed swords. |
warbringer's stralite greatsword (49-78 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 49.0 - 78.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.pwr +12 (+1 eff.) Res.pen +13% physical ----- def ----- Disarm- +25% Massive two-handed swords. |
Champion's Will (67-107 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 67.0 - 107.2 Physical Uses 115% Str, 50% Mag, 20% Con Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 31 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
balanced voratun greatsword of crippling (62-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 61.5 - 98.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +16.0% Acc +7 (+2 eff.) ----- def ----- Defense +16 (+8 eff.) Disarm- +55% Massive two-handed swords. |
balanced voratun greatsword of enduring (60-97 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature/Master Power 60.5 - 96.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Con +21 Wil dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +14 (+7 eff.) Max.HP +44.00 Disarm- +46% Massive two-handed swords. |
balanced voratun greatsword of massacre (75-120 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Master Power 75.0 - 120.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +20 (+6 eff.) ----- def ----- Defense +20 (+9 eff.) Disarm- +41% Massive two-handed swords. |
blazebringer's voratun greatsword (59-94 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 59.0 - 94.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +62 fire While equipped: dps ---------- All.spd +7% Res.pen +12% fire Massive two-handed swords. |
blazebringer's voratun greatsword of torment (66-105 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Psionic Power 65.5 - 104.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +61 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- All.spd +6% Res.pen +17% fire Massive two-handed swords. |
caustic voratun greatsword of ruin (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 62.0 - 99.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +42 acid +33 nature While equipped: dps ---------- Phys.crit +14.0% Crit.mult +33.00% Res.pen +7% acid +23% nature Apr +38 Massive two-handed swords. |
enhanced voratun greatsword of enduring (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature Power 63.5 - 101.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +13 Str +13 Dex +12 Mag +22 Wil +12 Cun +24 Con ----- def ----- Max.HP +96.00 Massive two-handed swords. |
enhanced voratun greatsword of erosion (66-105 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 65.5 - 104.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +14 nature While equipped: Stats +14 Str +7 Dex +10 Mag +12 Wil +7 Cun +17 Con Massive two-handed swords. |
hateful voratun greatsword of amnesia (65-104 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Psionic Power 65.0 - 104.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +17 darkness Against +19% Living On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed swords. |
hateful voratun greatsword of crippling (61-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master/Psionic Power 61.0 - 97.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +14 darkness Against +19% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +17.0% Massive two-handed swords. |
hateful voratun greatsword of enduring (60-95 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature/Psionic Power 59.5 - 95.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +17 darkness Against +27% Living While equipped: Stats +19 Con +13 Wil ----- def ----- Max.HP +47.00 Massive two-handed swords. |
hateful voratun greatsword of massacre (78-125 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Master/Psionic Power 78.0 - 124.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +17 darkness Against +14% Living Massive two-handed swords. |
hateful voratun greatsword of massacre (80-128 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Master/Psionic Power 80.0 - 128.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +13 darkness Against +14% Living Massive two-handed swords. |
hateful voratun greatsword of shearing (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master/Psionic Power 62.0 - 99.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +21 darkness Against +16% Living While equipped: dps ---------- Res.pen +19% all Acc +21 (+7 eff.) Apr +16 Massive two-handed swords. |
manaburning voratun greatsword of shearing (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Disrupt/Master Power 62.0 - 99.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 33 arcane resource burn While equipped: dps ---------- Res.pen +13% all Acc +23 (+7 eff.) Apr +9 Massive two-handed swords. |
quick voratun greatsword of erosion (62-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature/Master Power 61.5 - 98.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +17 nature While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +19 (+6 eff.) Massive two-handed swords. |
quick voratun greatsword of massacre (78-124 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 77.5 - 124.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +13 (+4 eff.) Massive two-handed swords. |
quick voratun greatsword of massacre (83-133 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 83.0 - 132.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +16 (+5 eff.) Massive two-handed swords. |
quick voratun greatsword of projection (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master/Psionic Power 62.0 - 99.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +13 (+4 eff.) Massive two-handed swords. |
quick voratun greatsword of projection (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master/Psionic Power 62.0 - 99.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +9 Dex dps ---------- Phys.spd +10% Acc +28 (+9 eff.) Massive two-handed swords. |
slime-covered voratun greatsword of massacre (74-119 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Disrupt/Master Power 74.5 - 119.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 21% chance to slow global speed by 56% Massive two-handed swords. |
stormbringer's voratun greatsword (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 63.0 - 100.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +44 lightning +42 cold While equipped: dps ---------- Mov.spd +66% Res.pen +34% lightning +17% cold Massive two-handed swords. |
stormbringer's voratun greatsword of crippling (58-94 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 58.5 - 93.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +61 lightning +62 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +17.0% Mov.spd +56% Res.pen +23% lightning +21% cold Massive two-handed swords. |
stormbringer's voratun greatsword of rage (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 63.0 - 100.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +49 lightning +19 cold While equipped: Stats +12 Str dps ---------- Mov.spd +46% Dmg.mod +14% physical Res.pen +20% lightning +35% cold Acc +34 (+10 eff.) Massive two-handed swords. |
thought-forged voratun greatsword of massacre (73-117 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Master/Psionic Power 73.0 - 116.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +7 mind On Hit: * 16% chance to reduce all saves and defense by 29 While equipped: Stats +7 Cun +7 Wil Massive two-handed swords. |
thought-forged voratun greatsword of massacre (74-118 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Master/Psionic Power 73.5 - 117.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +27 mind On Hit: * 49% chance to reduce all saves and defense by 29 While equipped: Stats +7 Cun +6 Wil Massive two-handed swords. |
truestriking voratun greatsword of erosion (64-103 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature/Master Power 64.5 - 103.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +19 nature While equipped: dps ---------- Res.pen +7% physical Acc +20 (+6 eff.) Apr +14 Massive two-handed swords. |
truestriking voratun greatsword of erosion (60-96 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature/Master Power 60.0 - 96.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +14 nature While equipped: dps ---------- Res.pen +20% physical Acc +20 (+6 eff.) Apr +14 Massive two-handed swords. |
truestriking voratun greatsword of erosion (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature/Master Power 63.0 - 100.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 nature While equipped: dps ---------- Res.pen +14% physical Acc +14 (+4 eff.) Apr +16 Massive two-handed swords. |
truestriking voratun greatsword of erosion (61-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature/Master Power 61.0 - 97.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 nature While equipped: dps ---------- Res.pen +13% physical Acc +12 (+4 eff.) Apr +12 Massive two-handed swords. |
voratun greatsword of amnesia (62-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Psionic Power 62.5 - 100.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed swords. |
voratun greatsword of crippling (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 64.0 - 102.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +16.0% Massive two-handed swords. |
voratun greatsword of projection (61-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Psionic Power 61.0 - 97.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed swords. |
voratun greatsword of ruin (62-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 62.5 - 100.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +14.0% Crit.mult +17.00% Apr +12 Massive two-handed swords. |
voratun greatsword of ruin (60-95 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 59.5 - 95.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +16.0% Crit.mult +33.00% Apr +13 Massive two-handed swords. |
voratun greatsword of shearing (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 63.5 - 101.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +12% all Acc +14 (+4 eff.) Apr +14 Massive two-handed swords. |
voratun greatsword of shearing (64-103 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 64.5 - 103.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +14% all Acc +7 (+2 eff.) Apr +12 Massive two-handed swords. |
voratun greatsword of torment (66-105 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Psionic Power 65.5 - 104.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed swords. |
warbringer's voratun greatsword (66-105 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 65.5 - 104.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Phys.pwr +17 (+2 eff.) Res.pen +12% physical ----- def ----- Disarm- +39% Massive two-handed swords. |
warbringer's voratun greatsword (62-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 62.5 - 100.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.pwr +19 (+2 eff.) Res.pen +21% physical ----- def ----- Disarm- +20% Massive two-handed swords. |
dwarven-steel longsword of crippling (24-34 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Master Power 24.0 - 33.6 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Sharp, long, and deadly. |
Blade of Distorted Time (40-56 power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 70% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 108 temporal damage and slows enemies in radius 6 of the target by 118% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 10 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Everpyre Blade (38-53 power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 38.0 - 53.2 Fire Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Punae's Blade (46-64 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+16 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
slime-covered stralite longsword of evisceration (34-47 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Disrupt/Master Power 33.5 - 46.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 10% chance to slow global speed by 56% On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +9 (+0 eff.) Sharp, long, and deadly. |
truestriking stralite longsword of amnesia (34-48 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Master/Psionic Power 34.5 - 48.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +11% physical Acc +13 (+4 eff.) Apr +9 Sharp, long, and deadly. |
blazebringer's voratun longsword of massacre (54-76 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature/Master Power 54.5 - 76.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +5 fire While equipped: dps ---------- All.spd +5% Res.pen +19% fire Sharp, long, and deadly. |
enhanced voratun longsword of rage (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Nature/Master Power 42.5 - 59.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +16 Str +7 Dex +12 Mag +10 Wil +9 Cun +8 Con dps ---------- Dmg.mod +11% physical Acc +9 (+3 eff.) Sharp, long, and deadly. |
Nature's Vengeance (40-56 power, 4 apr)3.0 T3 mace 1H weapon [Unique] Nature/Disrupt Power 40.0 - 56.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +9.0% Atk.spd 100% Melee+ +10 silence +18 nature While equipped: dps ---------- Acc +6 (+2 eff.) Rush: Level 3.9 Pwr.cost 15 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
Flashslicer (30-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master Power 30.5 - 42.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +4 light +12 fire Against +20% Unnatural On Hit.r1 +4 light On Crit.r2 +32 acid +12 fire +12 nature While equipped: Stats +1 Dex +4 Wil dps ---------- Phys.spd +10% Res.pen +14% acid +15% fire +15% nature Acc +11 (+3 eff.) Apr +9 Melee Ret 2 light One-handed war axes. |
iron dagger of evisceration (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Master Power 9.0 - 11.7 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +7 (+0 eff.) Sharp, short and deadly. |
blazebringer's steel dagger of massacre (19-25 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Nature/Master Power 19.0 - 24.7 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +38 fire While equipped: dps ---------- All.spd +3% Res.pen +10% fire Sharp, short and deadly. |
inquisitor's steel dagger (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Disrupt Power 11.5 - 15.0 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Deals 79 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Sharp, short and deadly. |
quick steel dagger of enduring (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Nature/Master Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Dex +7 Wil +9 Con dps ---------- Phys.spd +10% Acc +12 (+4 eff.) ----- def ----- Max.HP +30.00 Sharp, short and deadly. |
Dagger of the Past (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 100% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+5 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Dex, 50% Mag, 20% Str Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Str, 70% Mag, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
hateful dwarven-steel dagger of amnesia (16-20 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Psionic Power 15.5 - 20.2 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 darkness Against +8% Living On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Sharp, short and deadly. |
inquisitor's dwarven-steel dagger of massacre (23-30 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Disrupt/Master Power 23.0 - 29.9 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Deals 79 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Sharp, short and deadly. |
stormbringer's dwarven-steel dagger of erosion (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Nature Power 18.0 - 23.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +6 nature On Crit.r2 +10 lightning +14 cold While equipped: dps ---------- Mov.spd +28% Res.pen +16% lightning +10% cold Sharp, short and deadly. |
Icy Kill (35-46 power, 10 apr)1.0 T4 dagger 1H weapon Reqs Dex 42 [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 50% Str, 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Mercy (35-46 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 42 [Unique] Psionic Power 35.0 - 45.5 Physical Uses 45% Str, 50% Mag, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
balanced stralite dagger of massacre (38-50 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Master Power 38.5 - 50.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +13 (+7 eff.) Disarm- +20% Sharp, short and deadly. |
balanced stralite dagger of persecution (28-36 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Disrupt/Master Power 28.0 - 36.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Against +13% Unnatural While equipped: Stats +5 Wil dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +9 (+5 eff.) Disarm- +20% Sharp, short and deadly. |
blazebringer's stralite dagger of erosion (28-37 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature Power 28.5 - 37.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +13 nature On Crit.r2 +5 fire While equipped: dps ---------- All.spd +3% Res.pen +10% fire Sharp, short and deadly. |
caustic stralite dagger of crippling (28-36 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Nature/Master Power 27.5 - 35.8 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +16 acid +34 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Res.pen +16% acid +17% nature Apr +5 Sharp, short and deadly. |
caustic stralite dagger of massacre (36-47 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature/Master Power 36.5 - 47.5 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +29 acid +11 nature While equipped: dps ---------- Res.pen +13% acid +9% nature Apr +9 Sharp, short and deadly. |
enhanced stralite dagger of erosion (28-37 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature Power 28.5 - 37.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 nature While equipped: Stats +7 Str +7 Dex +7 Mag +7 Wil +11 Cun +7 Con Sharp, short and deadly. |
hateful stralite dagger of crippling (28-36 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master/Psionic Power 27.5 - 35.8 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +6 darkness Against +17% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% Sharp, short and deadly. |
hateful stralite dagger of rage (29-38 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master/Psionic Power 29.0 - 37.7 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +10 darkness Against +12% Living While equipped: Stats +5 Str dps ---------- Dmg.mod +9% physical Acc +12 (+4 eff.) Sharp, short and deadly. |
inquisitor's stralite dagger (26-34 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Disrupt Power 26.5 - 34.5 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Deals 79 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Sharp, short and deadly. |
stormbringer's stralite dagger of massacre (38-49 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature/Master Power 37.5 - 48.8 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +22 lightning +23 cold While equipped: dps ---------- Mov.spd +32% Res.pen +5% lightning +15% cold Sharp, short and deadly. |
stralite dagger of crippling (30-38 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 29.5 - 38.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Sharp, short and deadly. |
stralite dagger of crippling (30-40 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 30.5 - 39.6 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Sharp, short and deadly. |
stralite dagger of enduring (30-40 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature Power 30.5 - 39.6 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +9 Con +5 Wil ----- def ----- Max.HP +34.00 Sharp, short and deadly. |
stralite dagger of rage (30-38 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 29.5 - 38.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +5 Str dps ---------- Dmg.mod +8% physical Acc +13 (+4 eff.) Sharp, short and deadly. |
stralite dagger of shearing (29-38 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 29.0 - 37.7 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +6% all Acc +5 (+1 eff.) Apr +7 Sharp, short and deadly. |
thought-forged stralite dagger of crippling (26-34 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master/Psionic Power 26.5 - 34.5 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +13 mind On Hit: * 24% chance to reduce all saves and defense by 29 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.crit +12.0% Sharp, short and deadly. |
thought-forged stralite dagger of massacre (37-48 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Master/Psionic Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +5 mind On Hit: * 10% chance to reduce all saves and defense by 29 While equipped: Stats +3 Cun +4 Wil Sharp, short and deadly. |
truestriking stralite dagger (29-38 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 29.0 - 37.7 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +6% physical Acc +12 (+4 eff.) Apr +7 Sharp, short and deadly. |
truestriking stralite dagger (28-36 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 28.0 - 36.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +13 (+4 eff.) Apr +9 Sharp, short and deadly. |
truestriking stralite dagger of erosion (28-37 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature/Master Power 28.5 - 37.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 nature While equipped: dps ---------- Res.pen +9% physical Acc +9 (+3 eff.) Apr +10 Sharp, short and deadly. |
truestriking stralite dagger of massacre (38-49 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 37.5 - 48.8 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical Acc +10 (+3 eff.) Apr +9 Sharp, short and deadly. |
truestriking stralite dagger of massacre (40-51 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 39.5 - 51.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +11% physical Acc +14 (+4 eff.) Apr +10 Sharp, short and deadly. |
Orc Feller (45-58 power, 11 apr)1.0 T5 dagger 1H weapon Reqs Dex 44 [Unique] Master Power 45.0 - 58.5 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +4 Cun +5 Dex dps ---------- Dmg.mod +8% light +10% physical ----- def ----- Pinning- +50% ---------- misc Light +1 Telepathy Humanoid/Orc During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
balanced voratun dagger of crippling (37-48 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Acc +10 (+3 eff.) ----- def ----- Defense +9 (+5 eff.) Disarm- +36% Sharp, short and deadly. |
balanced voratun dagger of crippling (36-47 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 36.0 - 46.8 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Acc +10 (+3 eff.) ----- def ----- Defense +9 (+5 eff.) Disarm- +35% Sharp, short and deadly. |
blazebringer's voratun dagger of erosion (36-47 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Power 36.5 - 47.5 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 nature On Crit.r2 +11 fire While equipped: dps ---------- All.spd +6% Res.pen +15% fire Sharp, short and deadly. |
caustic voratun dagger (37-48 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +40 acid +36 nature While equipped: dps ---------- Res.pen +16% acid +13% nature Apr +10 Sharp, short and deadly. |
caustic voratun dagger (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Power 37.5 - 48.8 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +25 acid +25 nature While equipped: dps ---------- Res.pen +6% acid +17% nature Apr +10 Sharp, short and deadly. |
caustic voratun dagger (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Power 37.5 - 48.8 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +24 acid +15 nature While equipped: dps ---------- Res.pen +14% acid +12% nature Apr +10 Sharp, short and deadly. |
caustic voratun dagger of crippling (40-51 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature/Master Power 39.5 - 51.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +22 acid +23 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Res.pen +13% acid +8% nature Apr +9 Sharp, short and deadly. |
caustic voratun dagger of erosion (36-47 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Power 36.0 - 46.8 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +6 nature On Crit.r2 +17 acid +27 nature While equipped: dps ---------- Res.pen +11% acid +13% nature Apr +8 Sharp, short and deadly. |
enhanced voratun dagger (40-52 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Power 40.0 - 52.0 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +8 Str +3 Dex +9 Mag +8 Wil +8 Cun +8 Con Sharp, short and deadly. |
enhanced voratun dagger (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +7 Str +8 Dex +6 Mag +4 Wil +4 Cun +7 Con Sharp, short and deadly. |
enhanced voratun dagger (39-51 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Power 39.0 - 50.7 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +8 Str +6 Dex +8 Mag +9 Wil +5 Cun +11 Con Sharp, short and deadly. |
enhanced voratun dagger of enduring (40-51 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature Power 39.5 - 51.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +7 Str +8 Dex +8 Mag +20 Wil +11 Cun +19 Con ----- def ----- Max.HP +58.00 Sharp, short and deadly. |
hateful voratun dagger of projection (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Psionic Power 37.5 - 48.8 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +10 darkness Against +10% Living On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
hateful voratun dagger of torment (37-48 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Psionic Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 darkness Against +18% Living On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, short and deadly. |
inquisitor's voratun dagger of evisceration (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Disrupt/Master Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Deals 79 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +11 (+1 eff.) Sharp, short and deadly. |
inquisitor's voratun dagger of massacre (50-65 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Disrupt/Master Power 50.0 - 65.0 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Deals 79 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Sharp, short and deadly. |
inquisitor's voratun dagger of rage (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Disrupt/Master Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Deals 79 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +10 Str dps ---------- Dmg.mod +9% physical Acc +10 (+3 eff.) Sharp, short and deadly. |
quick voratun dagger (37-48 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +13 (+4 eff.) Sharp, short and deadly. |
quick voratun dagger (37-48 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +19 (+6 eff.) Sharp, short and deadly. |
quick voratun dagger of erosion (37-48 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature/Master Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 nature While equipped: Stats +1 Dex dps ---------- Phys.spd +10% Acc +14 (+4 eff.) Sharp, short and deadly. |
quick voratun dagger of erosion (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature/Master Power 37.5 - 48.8 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 nature While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +15 (+5 eff.) Sharp, short and deadly. |
quick voratun dagger of persecution (40-52 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Disrupt/Master Power 40.0 - 52.0 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Against +19% Unnatural While equipped: Stats +7 Dex +4 Wil dps ---------- Phys.spd +10% Acc +16 (+5 eff.) Sharp, short and deadly. |
stormbringer's voratun dagger of erosion (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +13 nature On Crit.r2 +10 lightning +21 cold While equipped: dps ---------- Mov.spd +34% Res.pen +15% lightning +9% cold Sharp, short and deadly. |
thought-forged voratun dagger of enduring (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature/Psionic Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +18 mind On Hit: * 24% chance to reduce all saves and defense by 29 While equipped: Stats +12 Wil +4 Cun +11 Con ----- def ----- Max.HP +49.00 Sharp, short and deadly. |
thought-forged voratun dagger of massacre (47-61 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Master/Psionic Power 47.0 - 61.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 mind On Hit: * 17% chance to reduce all saves and defense by 29 While equipped: Stats +4 Cun +4 Wil Sharp, short and deadly. |
thought-forged voratun dagger of massacre (45-58 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Master/Psionic Power 45.0 - 58.5 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +18 mind On Hit: * 11% chance to reduce all saves and defense by 29 While equipped: Stats +5 Cun +5 Wil Sharp, short and deadly. |
truestriking voratun dagger (36-47 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 36.5 - 47.5 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +17 (+5 eff.) Apr +10 Sharp, short and deadly. |
truestriking voratun dagger (37-48 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +9 (+3 eff.) Apr +10 Sharp, short and deadly. |
truestriking voratun dagger of crippling (37-48 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Master Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Res.pen +12% physical Acc +18 (+6 eff.) Apr +8 Sharp, short and deadly. |
truestriking voratun dagger of dampening (37-48 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Disrupt/Master Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +11% physical Acc +14 (+4 eff.) Apr +10 ----- def ----- Resists +8% acid +12% lightning +10% cold +12% fire +6% all Spell.save +14 (+4 eff.) Sharp, short and deadly. |
truestriking voratun dagger of erosion (37-48 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature/Master Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +11 nature While equipped: dps ---------- Res.pen +8% physical Acc +13 (+4 eff.) Apr +9 Sharp, short and deadly. |
truestriking voratun dagger of massacre (45-58 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 45.0 - 58.5 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +22 (+7 eff.) Apr +11 Sharp, short and deadly. |
voratun dagger of crippling (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Sharp, short and deadly. |
voratun dagger of ruin (40-51 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 39.5 - 51.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +15.0% Crit.mult +20.00% Apr +9 Sharp, short and deadly. |
voratun dagger of shearing (37-48 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +11% all Acc +17 (+5 eff.) Apr +9 Sharp, short and deadly. |
warbringer's voratun dagger (36-47 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 36.5 - 47.5 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +6 (+0 eff.) Res.pen +12% physical ----- def ----- Disarm- +22% Sharp, short and deadly. |
horrifying mossy mindstar of balance (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Melee+ 4 mind 4 darkness Dmg.mod +2% mind +4% darkness ----- def ----- Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +3 (+2 eff.) ---------- misc Equi/ret +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of Summer (8-9 power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Fire Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
Eye of Winter (8-9 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Kinetic Focus (6-7 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+2 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
Psionic Fury (12-13 power, 25 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 12.0 - 13.2 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+3 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Release a wave of psionic power, dealing 133.70 mind damage (based on Willpower) to all within radius 5. Uses 40 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
nature's thorny mindstar of life (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +7% nature ----- def ----- Resists +4% blight Max.HP +25.00 HP.reg +0.90 Disease- +17% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of flames (9-10 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 9.0 - 9.9 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) All.spd +4% Melee+ 9 fire Dmg.mod +11% fire Res.pen +11% fire ----- def ----- Resists +12% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+4 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+9 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Oozing Heart (17-19 power, 25 apr, nature slow damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 17.0 - 18.7 Nature slow Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+4 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+4 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 2.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 60.09 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
absorbing pulsing mindstar (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 14.0 - 15.4 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Resists +15% lightning +11% fire +11% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing pulsing mindstar of balance (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Resists +18% lightning +11% fire +15% cold Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+3 eff.) ---------- misc Equi/ret +1.30 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of disruption (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Disrupt/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Against +12% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +5 Cun dps ---------- Mind.crit +4% Crit.mult +9.00% Mind.pwr +8 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of flames (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 12.5 - 13.8 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +4% Crit.mult +14.00% Mind.pwr +8 (+2 eff.) All.spd +4% Melee+ 5 fire Dmg.mod +6% fire Res.pen +8% fire ----- def ----- Resists +10% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's pulsing mindstar of sand (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 14.0 - 15.4 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 8 physical Dmg.mod +11% physical Res.pen +14% physical ----- def ----- Resists +15% mind +9% physical Mind.save +6 (+3 eff.) ---------- misc Psi/turn +0.80 Max.psi +19.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of flames (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +14 (+4 eff.) All.spd +6% Melee+ 8 fire Dmg.mod +11% fire Res.pen +11% fire ----- def ----- Resists +12% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of frost (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +14 (+4 eff.) Melee+ 8 cold Dmg.mod +11% cold Res.pen +6% cold ----- def ----- Armour +11 Resists +10% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of resolve (12-13 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 12.0 - 13.2 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Wil dps ---------- Mind.crit +4% Mind.pwr +14 (+4 eff.) ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious pulsing mindstar of balance (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 14.0 - 15.4 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +7% nature Res.pen +5% nature ----- def ----- Resists +6% nature Phys.save +6 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +7 (+3 eff.) ---------- misc Equi/ret +1.60 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing pulsing mindstar (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 13.5 - 14.9 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +4% physical Res.pen +5% physical ----- def ----- Resists +6% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying pulsing mindstar of balance (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 6 mind 10 darkness Dmg.mod +6% mind +5% darkness ----- def ----- Phys.save +5 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Equi/ret +1.10 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering pulsing mindstar of balance (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +4 (+2 eff.) ---------- misc Equi/ret +1.30 Hate/kill +1.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 100.22 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering pulsing mindstar of resolve (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 13.5 - 14.9 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Hate/kill +3.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 101.30 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's pulsing mindstar of balance (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 13.0 - 14.3 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +2% nature ----- def ----- Resists +6% blight Phys.save +5 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+3 eff.) Disease- +15% ---------- misc Equi/ret +1.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting pulsing mindstar of storms (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.5 - 14.9 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Str +5 Dex +4 Mag +4 Wil +4 Cun +3 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 8 lightning Dmg.mod +25% lightning +8% fire +9% cold Res.pen +11% lightning ----- def ----- Resists +12% lightning ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of frost (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.0 - 14.3 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 12 cold Dmg.mod +8% cold Res.pen +12% cold ----- def ----- Armour +11 Resists +8% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of sand (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.0 - 14.3 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 12 physical Dmg.mod +14% physical Res.pen +11% physical ----- def ----- Resists +9% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of sand (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 12.5 - 13.8 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 15 physical Dmg.mod +12% physical Res.pen +16% physical ----- def ----- Resists +9% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of storms (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.5 - 14.9 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Str +5 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 10 lightning Dmg.mod +12% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating pulsing mindstar of gales (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.5 - 14.9 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +9% lightning +9% cold +6% mind +9% physical Res.pen +6% mind ----- def ----- Defense +12 (+6 eff.) Resists +6% mind Dmg.Resnn +13% Pinning- +29% ---------- misc Psi/ret +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Core of the Forge (24-26 power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 24.0 - 26.4 Dreamforge Uses 60% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+1 eff.) Mind.pwr +16 (+5 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+3 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 3.0 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 25.42 mind damage, 25.18 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.09 mind and 2.07 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Nexus of the Way (22-24 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 60% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+6 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 40 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
absorbing living mindstar (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 16.0 - 17.6 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Resists +10% lightning +17% fire +14% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing living mindstar of balance (18-20 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 18.0 - 19.8 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Resists +13% lightning +15% fire +5% cold Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +4 (+2 eff.) ---------- misc Equi/ret +1.30 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming living mindstar of disruption (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Disrupt Power 17.0 - 18.7 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +17% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Heal.mod +19% Heal/summ +35 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming living mindstar of frost (18-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 17.5 - 19.2 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 19 cold Dmg.mod +12% cold Res.pen +17% cold ----- def ----- Armour +12 Resists +12% cold Heal.mod +27% Heal/summ +16 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming living mindstar of venom (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 17.0 - 18.7 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 13 acid Dmg.mod +16% acid Res.pen +14% acid ----- def ----- Resists +13% acid HP.reg +3.00 Heal.mod +18% Heal/summ +36 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's living mindstar of gales (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature Power 16.0 - 17.6 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +19% physical +23% cold +10% lightning +10% fire Res.pen +6% acid +8% fire +9% cold +5% physical ----- def ----- Defense +16 (+8 eff.) Heal/summ +43 Pinning- +24% ---------- misc Max.summ +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar of flames (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Mind.crit +5% Crit.mult +20.00% Mind.pwr +10 (+3 eff.) All.spd +5% Melee+ 7 fire Dmg.mod +5% fire Res.pen +11% fire ----- def ----- Resists +12% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar of storms (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +8 Cun +3 Con dps ---------- Mind.crit +5% Crit.mult +14.00% Mind.pwr +10 (+3 eff.) Melee+ 16 lightning Dmg.mod +9% lightning Res.pen +14% lightning ----- def ----- Resists +7% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar of storms (18-20 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 18.0 - 19.8 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +3 Mag +4 Wil +8 Cun +4 Con dps ---------- Mind.crit +5% Crit.mult +17.00% Mind.pwr +10 (+3 eff.) Melee+ 4 lightning Dmg.mod +10% lightning Res.pen +15% lightning ----- def ----- Resists +9% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of venom (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +14 (+4 eff.) Melee+ 7 acid Dmg.mod +11% acid +18% mind Res.pen +12% acid ----- def ----- Resists +16% acid HP.reg +4.00 ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of balance (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature Power 16.5 - 18.2 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +17 (+5 eff.) ----- def ----- Phys.save +8 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Equi/ret +1.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of gales (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 16.0 - 17.6 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +16 (+5 eff.) Dmg.mod +6% lightning +8% cold +10% physical ----- def ----- Defense +20 (+9 eff.) Pinning- +34% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 16.0 - 17.6 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +6% nature Res.pen +5% nature ----- def ----- Resists +5% nature ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of balance (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 17.0 - 18.7 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +6% nature Res.pen +6% nature ----- def ----- Resists +6% nature Phys.save +5 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +3 (+2 eff.) ---------- misc Equi/ret +0.80 Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of life (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 16.5 - 18.2 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Resists +6% nature Max.HP +30.00 HP.reg +1.40 ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing living mindstar (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +4% physical Res.pen +7% physical ----- def ----- Resists +4% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing living mindstar of balance (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +2% physical Res.pen +6% physical ----- def ----- Resists +5% physical Phys.save +5 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +5 (+3 eff.) ---------- misc Equi/ret +1.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of sand (16-17 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 15.5 - 17.1 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 15 physical 12 mind 3 darkness Dmg.mod +8% physical +6% mind +7% darkness Res.pen +13% physical ----- def ----- Resists +12% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of flames (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Power 16.0 - 17.6 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) All.spd +5% Melee+ 10 fire Dmg.mod +9% fire Res.pen +9% fire ----- def ----- Resists +11% fire ---------- misc Hate/kill +5.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 111.24 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's living mindstar (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Disrupt Power 16.5 - 18.2 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit: * Deals 79 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of frost (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 16.0 - 17.6 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 13 cold Dmg.mod +12% cold Res.pen +11% cold ----- def ----- Armour +13 Resists +13% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of sand (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 16.5 - 18.2 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 13 physical Dmg.mod +15% physical Res.pen +14% physical ----- def ----- Resists +11% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of sand (18-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 17.5 - 19.2 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 12 physical Dmg.mod +13% physical Res.pen +10% physical ----- def ----- Resists +10% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of venom (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 16.5 - 18.2 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 16 acid Dmg.mod +10% acid Res.pen +14% acid ----- def ----- Resists +20% acid HP.reg +3.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic living mindstar of life (16-17 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 15.5 - 17.1 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +12.0% Atk.spd 100% On Hit: * 11% chance to slow global speed by 56% * 20% chance to reduce armor by 27% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Max.HP +17.00 HP.reg +1.20 ---------- misc Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of flames (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 16.5 - 18.2 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) All.spd +6% Melee+ 10 fire Dmg.mod +6% nature +13% fire Res.pen +11% fire ----- def ----- Resists +5% blight +10% fire Disease- +14% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of gales (18-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 17.5 - 19.2 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +6% lightning +10% cold +5% nature +8% physical ----- def ----- Defense +33 (+14 eff.) Resists +6% blight Disease- +21% Pinning- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +21% lightning +5% fire +20% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar of balance (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +14% lightning +15% fire +10% cold ----- def ----- Phys.save +5 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +5 (+3 eff.) ---------- misc Equi/ret +0.90 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar of life (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +18% lightning +14% fire +10% cold ----- def ----- Max.HP +44.00 HP.reg +1.20 ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar (18-20 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 18.0 - 19.8 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +10% mind Res.pen +5% mind ----- def ----- Resists +6% mind Dmg.Resnn +5% ---------- misc Psi/ret +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 16.5 - 18.2 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 6 lightning 7 physical 6 fire 5 acid 5 cold ----- def ----- Resists +6% lightning +2% physical +4% cold +6% fire +5% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of flames (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature Power 16.5 - 18.2 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) All.spd +6% Melee+ 4 lightning 7 physical 17 fire 5 acid 6 cold Dmg.mod +8% fire Res.pen +13% fire ----- def ----- Resists +5% lightning +4% physical +6% cold +17% fire +5% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
iron steamsaw of rage (11-16 power, 0 apr)3.0 T1 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 11.0 - 16.5 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +10 Uses 1.0 Steam While equipped: Stats +1 Str dps ---------- Dmg.mod +6% physical Acc +9 (+3 eff.) ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced steel steamsaw of erosion (14-20 power, 0 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Power 13.5 - 20.2 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +26 Melee+ +11 nature Uses 1.0 Steam While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +3 Defense +12 (+6 eff.) Fatigue +6% Disarm- +27% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking steel steamsaw of fire resistance (+16%) (17-26 power, 0 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 17.0 - 25.5 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +20 Uses 1.0 Steam While equipped: dps ---------- Res.pen +6% physical Acc +7 (+2 eff.) Apr +9 ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +16% fire ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
acidic stralite steamsaw of rage (32-47 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Master/Steamtech Power 31.5 - 47.2 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +66 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Str dps ---------- Melee+ 7 acid Dmg.mod +9% physical Acc +12 (+4 eff.) Melee Ret 5 acid ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced stralite steamsaw of crippling (32-47 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 31.5 - 47.2 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +68 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +7.0% Acc +8 (+2 eff.) ----- def ----- Armour +5 Defense +18 (+9 eff.) Fatigue +10% Disarm- +38% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
reinforced stralite steamsaw of winter (34-51 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Master/Steamtech Power 34.0 - 51.0 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +68 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil dps ---------- On shield block: * Deals 159 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +9 Defense +8 (+4 eff.) Fatigue +10% Resists +13% cold ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stormbringer's stralite steamsaw (31-46 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Steamtech Power 31.0 - 46.5 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +74 On Crit.r2 +22 lightning +8 cold Uses 1.0 Steam While equipped: dps ---------- Mov.spd +42% Res.pen +16% lightning +15% cold ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stralite steamsaw of shearing (33-50 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 33.0 - 49.5 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +69 Uses 1.0 Steam While equipped: dps ---------- Res.pen +8% all Acc +19 (+6 eff.) Apr +9 ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stralite steamsaw of winter (30-46 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Steamtech Power 30.5 - 45.8 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +77 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Wil dps ---------- On shield block: * Deals 159 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +10% Resists +13% cold ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
swashbuckler's stralite steamsaw (32-48 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 32.0 - 48.0 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +68 Uses 1.0 Steam While equipped: Stats +6 Str +4 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
swashbuckler's stralite steamsaw of persecution (30-46 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Disrupt/Master/Steamtech Power 30.5 - 45.8 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +72 Against +17% Unnatural Uses 1.0 Steam While equipped: Stats +6 Str +6 Dex +6 Wil dps ---------- Acc +12 (+4 eff.) ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking stralite steamsaw of shrapnel (28-42 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego++] Master/Steamtech Power 28.0 - 42.0 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +68 Uses 1.0 Steam While equipped: dps ---------- Res.pen +8% physical Acc +18 (+6 eff.) Apr +9 On shield block: * Cause enemies within radius 6 to bleed for 181 physical damage over 5 turns (1/turn) ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
enhanced voratun steamsaw of purity (42-63 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Steamtech Power 42.0 - 63.0 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +94 Uses 1.0 Steam While equipped: Stats +8 Str +8 Dex +7 Mag +7 Wil +7 Cun +6 Con ----- def ----- Armour +6 Defense +10 (+5 eff.) Fatigue +12% Resists +16% nature +15% blight ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
exposing voratun steamsaw of temporal resistance (+14%) (40-61 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Psionic/Steamtech Power 40.5 - 60.8 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +89 Uses 1.0 Steam While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 29 On Melee Ret: * 20% chance to reduce all saves and defense by 29 * 22% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Defense +10 (+5 eff.) Fatigue +12% Resists +14% temporal ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming voratun steamsaw of lightning resistance (+19%) (40-60 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +101 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 7 fire Melee Ret 5 fire ----- def ----- Armour +6 Defense +10 (+5 eff.) Fatigue +12% Resists +19% lightning ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
impervious voratun steamsaw (39-58 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 39.0 - 58.5 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +92 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Con ----- def ----- Armour +13 Defense +10 (+5 eff.) Fatigue +12% Phys.save +8 (+3 eff.) ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
impervious voratun steamsaw of evisceration (41-62 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego++] Master/Steamtech Power 41.0 - 61.5 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +95 On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con dps ---------- Phys.crit +10.0% Phys.pwr +13 (+1 eff.) ----- def ----- Armour +13 Defense +10 (+5 eff.) Fatigue +12% Phys.save +10 (+4 eff.) ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
quick voratun steamsaw of cold resistance (+24%) (40-59 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 39.5 - 59.2 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +94 Uses 1.0 Steam While equipped: Stats +1 Dex dps ---------- Phys.spd +10% Acc +5 (+1 eff.) ----- def ----- Armour +6 Defense +10 (+5 eff.) Fatigue +12% Resists +24% cold ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
reinforced voratun steamsaw of mind resistance (+11%) (40-59 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Psionic/Steamtech Power 39.5 - 59.2 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +92 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Defense +10 (+5 eff.) Fatigue +12% Resists +11% mind ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
scouring voratun steamsaw (40-61 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Disrupt/Steamtech Power 40.5 - 60.8 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +102 Uses 1.0 Steam While equipped: Stats +6 Con dps ---------- Melee+ 15 acid 11 nature On Hit (Melee): * 20 arcane resource burn On Melee Ret: * 8 arcane resource burn ----- def ----- Armour +6 Defense +10 (+5 eff.) Fatigue +12% Resists +12% acid +16% nature ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of evisceration (40-59 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 39.5 - 59.2 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +95 On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +9 (+0 eff.) ----- def ----- Armour +6 Defense +10 (+5 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
windwalling voratun steamsaw of temporal resistance (+14%) (40-60 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Psionic/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +109 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Wil dps ---------- On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Defense +10 (+5 eff.) Fatigue +12% Resists +15% temporal +14% physical Shield.near.proj +15 Proj.slow +27% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Merkul's Second Eye4.0 T3 longbow 2H weapon [Unique] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Eldoral Last Resort4.0 T3 sling 1H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 118% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
Sanguine Shield (0 def, 15 armour, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +10 Con dps ---------- Melee Ret 15 draining blight ----- def ----- Armour +15 Fatigue +19% Resists +25% blight +10% light HP.reg +5.00 ---------- misc Talents +1 Block Masteries +0.30 Cursed/Bloodstained Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
reinforced stralite shield of physical resistance (+14%) (0 def, 16 armour, 182.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +16 Fatigue +8% Resists +14% physical ---------- misc Talents +1 Block Handheld deflection devices. |
Shieldsmaiden (5 def, 20 armour, 150 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +20 Defense +5 (+3 eff.) Rng.Def +12 (+6 eff.) Fatigue +10% Resists +25% cold +25% fire ---------- misc Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
The Black Wall (12 def, 9 armour, 200 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+6 eff.) Rng.Def +15 (+8 eff.) Fatigue +28% Resists +2% all ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
exposing voratun shield of earthen fury (0 def, 18 armour, 211 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On Hit (Melee): * 9% chance to reduce all saves and defense by 29 On Melee Ret: * 18% chance to reduce all saves and defense by 29 ----- def ----- Armour +18 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
impervious voratun shield (0 def, 17 armour, 248 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con ----- def ----- Armour +17 Fatigue +8% Phys.save +10 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
impervious voratun shield of purity (0 def, 17 armour, 248.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con ----- def ----- Armour +17 Fatigue +8% Resists +11% nature +14% blight Phys.save +9 (+3 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
impervious voratun shield of winter (0 def, 18 armour, 300 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Con +4 Wil dps ---------- On shield block: * Deals 159 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +18 Fatigue +8% Resists +15% cold Phys.save +9 (+3 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced voratun shield of mind resistance (+17%) (0 def, 15 armour, 268.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +15 Fatigue +8% Resists +17% mind ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's voratun shield of fire resistance (+28%) (0 def, 10 armour, 200 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Str +7 Dex dps ---------- Acc +16 (+5 eff.) ----- def ----- Armour +10 Fatigue +8% Resists +28% fire ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield of crushing (0 def, 10 armour, 206 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +12 (+1 eff.) ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling voratun shield of physical resistance (+28%) (0 def, 10 armour, 189.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Wil ----- def ----- Armour +10 Fatigue +8% Resists +28% physical Shield.near.proj +67 Proj.slow +21% ---------- misc Talents +1 Block Handheld deflection devices. |
cashmere robe 'Hanuntir' (25 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +4 Con dps ---------- Dmg.mod +9% nature +15% acid ----- def ----- Defense +25 (+11 eff.) Resists +22% acid +13% darkness +10% mind +11% all Phys.save +13 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +25 (+9 eff.) Poison- +31% Disease- +28% ---------- misc Stam/turn +2.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +9% blight +11% all Max.HP +66.00 HP.reg +2.60 Heal.mod +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% all Poison- +36% Disease- +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+2 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+8 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+2 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
focusing silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: Stats +8 Mag +7 Wil ----- def ----- Resists +16% blight +13% all Max.HP +40.00 HP.reg +2.30 Heal.mod +26% ---------- misc Mana/turn +0.26 Psi/turn +0.23 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: Stats +6 Mag +6 Wil ----- def ----- Resists +11% blight +13% all Max.HP +62.00 HP.reg +4.40 Heal.mod +24% ---------- misc Mana/turn +0.16 Psi/turn +0.21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: Stats +6 Mag +6 Wil ----- def ----- Resists +10% blight +13% all Max.HP +70.00 HP.reg +1.60 Heal.mod +18% ---------- misc Mana/turn +0.27 Psi/turn +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's silk robe of nature (+30%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +8 (+2 eff.) Dmg.mod +25% mind +20% nature Res.pen +7% mind ----- def ----- Resists +30% nature +13% all ---------- misc Psi/turn +0.47 Max.psi +18.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +17% nature ----- def ----- Resists +13% all Poison- +35% Disease- +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +17% darkness +14% mind +15% all Phys.save +14 (+5 eff.) Spell.save +17 (+5 eff.) Mind.save +39 (+14 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +15% darkness +17% mind +15% all Phys.save +19 (+7 eff.) Spell.save +13 (+4 eff.) Mind.save +34 (+12 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +13% blight +15% all Max.HP +64.00 HP.reg +2.50 Heal.mod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +8% blight +15% all Max.HP +90.00 HP.reg +3.20 Heal.mod +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +13% blight +15% all Max.HP +54.00 HP.reg +4.10 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +14% blight +15% all Max.HP +80.00 HP.reg +4.30 Heal.mod +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +12% blight +15% all Max.HP +75.00 HP.reg +3.00 Heal.mod +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +12% blight +15% all Max.HP +68.00 HP.reg +2.30 Heal.mod +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of the mountain (+26%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +7 (+2 eff.) Dmg.mod +15% darkness +40% physical Res.pen +8% darkness +12% physical ----- def ----- Resists +15% all +26% physical ---------- misc Max.hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: Stats +6 Mag +5 Wil ----- def ----- Resists +14% blight +15% all Max.HP +65.00 HP.reg +3.60 Heal.mod +20% ---------- misc Mana/turn +0.28 Psi/turn +0.18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: Stats +6 Mag +6 Wil ----- def ----- Resists +16% blight +15% all Max.HP +81.00 HP.reg +2.10 Heal.mod +29% ---------- misc Mana/turn +0.26 Psi/turn +0.23 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe of nature (+33%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Mag +7 Wil dps ---------- Dmg.mod +22% nature ----- def ----- Resists +33% nature +15% all ---------- misc Mana/turn +0.27 Psi/turn +0.22 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of frost (+31%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +5 (+1 eff.) Dmg.mod +21% cold ----- def ----- Resists +15% all +31% cold Mind.save +23 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of lightning (+21%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+1 eff.) Dmg.mod +14% lightning ----- def ----- Resists +21% lightning +15% all Mind.save +25 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of the mind (+15%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) Dmg.mod +15% mind ----- def ----- Resists +15% mind +15% all Mind.save +21 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+3 eff.) Dmg.mod +23% mind Res.pen +12% mind ----- def ----- Resists +15% all ---------- misc Psi/turn +0.37 Max.psi +17.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's elven-silk robe of fire (+34%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+2 eff.) Dmg.mod +21% mind +23% fire Res.pen +5% mind ----- def ----- Resists +15% all +34% fire ---------- misc Psi/turn +0.58 Max.psi +15.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 7% chance to slow global speed by 56% * 8 arcane resource burn ----- def ----- Resists +12% blight +15% all Max.HP +65.00 HP.reg +5.00 Heal.mod +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +6 Str +5 Mag +7 Wil dps ---------- Dmg.mod +27% lightning +21% physical +13% cold ----- def ----- Resists +15% lightning +10% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Psionic While equipped: Stats +5 Cun dps ---------- Crit.mult +16.00% ----- def ----- Resists +15% all ---------- misc Hate/m.crit +4.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of the mountain (+22%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +18% nature +22% physical ----- def ----- Resists +15% all +22% physical Poison- +36% Disease- +42% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+4 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 53.21 to 159.64 lightning damage (106.42 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
marauder's cured leather armour of delving (10 def, 4 armour)9.0 T2 light armor [Ego++] Master While equipped: Stats +10 Str +5 Dex ----- def ----- Armour +4 Defense +10 (+5 eff.) Fatigue +7% Resists +10% darkness +9% physical Phys.save +8 (+3 eff.) ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+3 eff.) Fatigue +7% Resists +35% nature Crit.chn- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
troll-hide hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Max.HP +37.00 HP.reg +6.20 Heal.mod +15% A suit of armour made of leather. |
volcanic hardened leather armour of clarity (9 def, 13 armour)9.0 T3 light armor [Ego+] Nature/Psionic While equipped: dps ---------- Melee+ 7 fire Ranged+ 5 fire ----- def ----- Armour +13 Defense +9 (+5 eff.) Fatigue +8% Resists +15% fire +7% mind +16% physical Mind.save +13 (+5 eff.) A suit of armour made of leather. |
duelist's reinforced leather armour of Toknor (19 def, 15 armour)9.0 T4 light armor [Ego++] Master While equipped: Stats +7 Cun +5 Dex dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +8 (+0 eff.) ----- def ----- Armour +15 Defense +19 (+9 eff.) Fatigue +8% A suit of armour made of leather. |
duelist's reinforced leather armour of cold resistance (18 def, 9 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +6 Cun +6 Dex ----- def ----- Armour +9 Defense +18 (+9 eff.) Fatigue +8% Resists +24% cold A suit of armour made of leather. |
enlightening reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Ego+] Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Mind.save +16 (+6 eff.) A suit of armour made of leather. |
enlightening reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Mind.save +16 (+6 eff.) A suit of armour made of leather. |
nimble reinforced leather armour (22 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +6 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +7 Defense +22 (+10 eff.) Fatigue +8% A suit of armour made of leather. |
nimble reinforced leather armour of command (29 def, 14 armour)9.0 T4 light armor [Ego++] Master/Psionic While equipped: Stats +4 Dex +5 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +14 Defense +29 (+12 eff.) Fatigue +8% Mind.save +14 (+6 eff.) A suit of armour made of leather. |
radiant reinforced leather armour of fire resistance (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +17% blight +19% fire +16% darkness ---------- misc Light +1 A suit of armour made of leather. |
radiant reinforced leather armour of stability (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: Stats +5 Wil ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +19% blight +7% physical +22% darkness Phys.save +15 (+5 eff.) ---------- misc Light +2 A suit of armour made of leather. |
reinforced leather armour of alacrity (12 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% A suit of armour made of leather. |
reinforced leather armour of command (22 def, 14 armour)9.0 T4 light armor [Ego+] Psionic While equipped: Stats +5 Cun ----- def ----- Armour +14 Defense +22 (+10 eff.) Fatigue +8% Mind.save +14 (+6 eff.) A suit of armour made of leather. |
reinforced leather armour of the deep (12 def, 10 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +12 (+6 eff.) Fatigue +8% Resists +10% acid +13% cold ---------- misc Breathe water A suit of armour made of leather. |
rejuvenating reinforced leather armour of acid resistance (12 def, 7 armour)9.0 T4 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +17% acid HP.reg +6.30 ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
rejuvenating reinforced leather armour of clarity (12 def, 7 armour)9.0 T4 light armor [Ego] Nature/Psionic While equipped: ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +7% mind Mind.save +18 (+7 eff.) HP.reg +5.20 ---------- misc Stam/turn +1.30 A suit of armour made of leather. |
rejuvenating reinforced leather armour of the wind (22 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Apr +13 ----- def ----- Armour +7 Defense +22 (+10 eff.) Fatigue +8% HP.reg +3.60 ---------- misc Stam/turn +2.20 Second Wind: (Instant) Puts all charms on 35 cooldown Level 4.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 153 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
troll-hide reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Max.HP +58.00 HP.reg +9.20 Heal.mod +15% A suit of armour made of leather. |
troll-hide reinforced leather armour of fire resistance (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +21% fire Max.HP +62.00 HP.reg +9.00 Heal.mod +15% A suit of armour made of leather. |
volcanic reinforced leather armour of lightning resistance (12 def, 14 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: dps ---------- Melee+ 8 fire Ranged+ 7 fire ----- def ----- Armour +14 Defense +12 (+6 eff.) Fatigue +8% Resists +17% lightning +20% fire +19% physical A suit of armour made of leather. |
Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +10 Defense +10 (+5 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+5 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 21 Blood Grasp: Level 5.0 Pwr.cost 12 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 84.57 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
cleansing drakeskin leather armour of Toknor (20 def, 8 armour)9.0 T5 light armor [Ego+] Disrupt/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +17.00% Phys.pwr +10 (+1 eff.) ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +14% nature +13% blight A suit of armour made of leather. |
cleansing drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor [Ego+] Disrupt/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +15% nature +14% blight A suit of armour made of leather. |
cleansing drakeskin leather armour of clarity (20 def, 8 armour)9.0 T5 light armor [Ego] Disrupt/Psionic While equipped: ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +14% blight +15% nature +7% mind Mind.save +13 (+5 eff.) A suit of armour made of leather. |
cleansing drakeskin leather armour of command (32 def, 14 armour)9.0 T5 light armor [Ego+] Disrupt/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +14 Defense +32 (+13 eff.) Fatigue +8% Resists +13% nature +17% blight Mind.save +10 (+4 eff.) A suit of armour made of leather. |
cleansing drakeskin leather armour of delving (20 def, 8 armour)9.0 T5 light armor [Ego+] Disrupt/Master While equipped: Stats +7 Str ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +15% blight +11% physical +15% darkness +16% nature ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
cleansing drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 T5 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +28% lightning +15% nature +18% blight A suit of armour made of leather. |
cleansing drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 T5 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +11% blight +15% nature +22% lightning A suit of armour made of leather. |
cleansing drakeskin leather armour of natural resilience (20 def, 8 armour)9.0 T5 light armor [Ego+] Disrupt While equipped: ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +30% nature +35% blight D.Red.from +8% Unnatural A suit of armour made of leather. |
cleansing drakeskin leather armour of natural resilience (20 def, 8 armour)9.0 T5 light armor [Ego+] Disrupt While equipped: ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +27% nature +29% blight D.Red.from +9% Unnatural A suit of armour made of leather. |
cleansing drakeskin leather armour of the deep (20 def, 11 armour)9.0 T5 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +11 Defense +20 (+9 eff.) Fatigue +8% Resists +6% acid +9% cold +15% nature +16% blight ---------- misc Breathe water A suit of armour made of leather. |
cleansing drakeskin leather armour of the wind (27 def, 8 armour)9.0 T5 light armor [Ego+] Disrupt/Master While equipped: dps ---------- Phys.crit +9.0% Apr +16 ----- def ----- Armour +8 Defense +27 (+12 eff.) Fatigue +8% Resists +13% nature +15% blight ---------- misc Stam/turn +1.00 Second Wind: (Instant) Puts all charms on 35 cooldown Level 4.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 153 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Max.HP +42.00 HP.reg +5.00 Heal.mod +20% A suit of armour made of leather. |
drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Max.HP +74.00 HP.reg +7.00 Heal.mod +12% A suit of armour made of leather. |
drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% A suit of armour made of leather. |
drakeskin leather armour of command (26 def, 16 armour)9.0 T5 light armor [Ego+] Psionic While equipped: Stats +4 Cun ----- def ----- Armour +16 Defense +26 (+11 eff.) Fatigue +8% Mind.save +18 (+7 eff.) A suit of armour made of leather. |
drakeskin leather armour of command (30 def, 15 armour)9.0 T5 light armor [Ego+] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +15 Defense +30 (+13 eff.) Fatigue +8% Mind.save +16 (+6 eff.) A suit of armour made of leather. |
drakeskin leather armour of delving (20 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +7 Str ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +20% darkness +12% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
drakeskin leather armour of natural resilience (20 def, 8 armour)9.0 T5 light armor [Ego+] Disrupt While equipped: ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +14% nature +15% blight D.Red.from +9% Unnatural A suit of armour made of leather. |
drakeskin leather armour of natural resilience (20 def, 8 armour)9.0 T5 light armor [Ego+] Disrupt While equipped: ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +18% nature +14% blight D.Red.from +9% Unnatural A suit of armour made of leather. |
drakeskin leather armour of the deep (20 def, 9 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +20 (+9 eff.) Fatigue +8% Resists +11% acid +6% cold ---------- misc Breathe water A suit of armour made of leather. |
drakeskin leather armour of the deep (20 def, 12 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +12 Defense +20 (+9 eff.) Fatigue +8% Resists +7% acid +10% cold ---------- misc Breathe water A suit of armour made of leather. |
duelist's drakeskin leather armour of alacrity (28 def, 12 armour)9.0 T5 light armor [Ego++] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +12 Defense +28 (+12 eff.) Fatigue +8% A suit of armour made of leather. |
duelist's drakeskin leather armour of delving (26 def, 14 armour)9.0 T5 light armor [Ego++] Master While equipped: Stats +6 Str +9 Dex +6 Cun ----- def ----- Armour +14 Defense +26 (+11 eff.) Fatigue +8% Resists +15% darkness +5% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
enlightening drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego+] Psionic While equipped: Stats +4 Cun +6 Wil ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Mind.save +18 (+7 eff.) A suit of armour made of leather. |
enlightening drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego+] Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Mind.save +19 (+7 eff.) A suit of armour made of leather. |
enlightening drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Mind.save +18 (+7 eff.) A suit of armour made of leather. |
enlightening drakeskin leather armour of command (30 def, 13 armour)9.0 T5 light armor [Ego++] Psionic While equipped: Stats +10 Cun +3 Wil ----- def ----- Armour +13 Defense +30 (+13 eff.) Fatigue +8% Mind.save +38 (+14 eff.) A suit of armour made of leather. |
enlightening drakeskin leather armour of fire resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Master/Psionic While equipped: Stats +6 Cun +3 Wil ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +30% fire Mind.save +20 (+8 eff.) A suit of armour made of leather. |
enlightening drakeskin leather armour of fire resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Master/Psionic While equipped: Stats +6 Cun +5 Wil ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +20% fire Mind.save +16 (+6 eff.) A suit of armour made of leather. |
marauder's drakeskin leather armour (27 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +6 Str +7 Dex ----- def ----- Armour +8 Defense +27 (+12 eff.) Fatigue +8% Phys.save +15 (+5 eff.) A suit of armour made of leather. |
marauder's drakeskin leather armour of command (39 def, 14 armour)9.0 T5 light armor [Ego++] Master/Psionic While equipped: Stats +10 Str +7 Dex +4 Cun ----- def ----- Armour +14 Defense +39 (+16 eff.) Fatigue +8% Phys.save +16 (+6 eff.) Mind.save +17 (+7 eff.) A suit of armour made of leather. |
nimble drakeskin leather armour of alacrity (27 def, 8 armour)9.0 T5 light armor [Ego++] Master While equipped: Stats +6 Dex dps ---------- Mov.spd +20% Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +27 (+12 eff.) Fatigue +8% A suit of armour made of leather. |
nimble drakeskin leather armour of delving (23 def, 8 armour)9.0 T5 light armor [Ego++] Master While equipped: Stats +10 Str +6 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +23 (+10 eff.) Fatigue +8% Resists +10% darkness +11% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
radiant drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: Stats +5 Wil ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +21% blight +24% darkness ---------- misc Light +1 A suit of armour made of leather. |
radiant drakeskin leather armour of acid resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: Stats +1 Wil ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +25% blight +19% darkness +24% acid ---------- misc Light +1 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Max.HP +43.00 HP.reg +9.00 Heal.mod +15% ---------- misc Stam/turn +1.10 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of Toknor (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +7 (+0 eff.) ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% HP.reg +3.60 ---------- misc Stam/turn +1.60 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of Toknor (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +7 (+0 eff.) ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% HP.reg +5.40 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of acid resistance (20 def, 8 armour)9.0 T5 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +22% acid HP.reg +5.50 ---------- misc Stam/turn +1.60 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of clarity (20 def, 8 armour)9.0 T5 light armor [Ego] Nature/Psionic While equipped: ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +7% mind Mind.save +21 (+8 eff.) HP.reg +5.30 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of command (27 def, 11 armour)9.0 T5 light armor [Ego+] Nature/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +11 Defense +27 (+12 eff.) Fatigue +8% Mind.save +19 (+7 eff.) HP.reg +5.40 ---------- misc Stam/turn +2.10 A suit of armour made of leather. |
troll-hide drakeskin leather armour of Toknor (20 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +17.00% Phys.pwr +9 (+0 eff.) ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Max.HP +50.00 HP.reg +6.00 Heal.mod +14% A suit of armour made of leather. |
volcanic drakeskin leather armour of Eyal (20 def, 22 armour)9.0 T5 light armor [Ego++] Nature While equipped: dps ---------- Melee+ 7 fire Ranged+ 8 fire ----- def ----- Armour +22 Defense +20 (+9 eff.) Fatigue +8% Resists +15% fire +22% physical Max.HP +42.00 HP.reg +11.00 Heal.mod +15% A suit of armour made of leather. |
volcanic drakeskin leather armour of delving (20 def, 17 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +7 Str dps ---------- Melee+ 7 fire Ranged+ 8 fire ----- def ----- Armour +17 Defense +20 (+9 eff.) Fatigue +8% Resists +28% physical +13% darkness +20% fire ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
volcanic drakeskin leather armour of stability (20 def, 15 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Melee+ 8 fire Ranged+ 7 fire ----- def ----- Armour +15 Defense +20 (+9 eff.) Fatigue +8% Resists +20% fire +34% physical Phys.save +20 (+7 eff.) A suit of armour made of leather. |
volcanic drakeskin leather armour of the deep (20 def, 24 armour)9.0 T5 light armor [Ego++] Nature While equipped: dps ---------- Melee+ 8 fire Ranged+ 8 fire ----- def ----- Armour +24 Defense +20 (+9 eff.) Fatigue +8% Resists +9% acid +15% cold +26% fire +17% physical ---------- misc Breathe water A suit of armour made of leather. |
radiant iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +2 Wil ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +13% blight +12% darkness ---------- misc Light +2 A suit of armour made of mail. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
rejuvenating dwarven-steel mail armour of delving (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +6 Str ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +13% darkness +10% physical HP.reg +3.40 ---------- misc Stam/turn +1.00 Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
cleansing stralite mail armour of natural resilience (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Disrupt While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +26% nature +30% blight D.Red.from +10% Unnatural A suit of armour made of mail. |
cleansing stralite mail armour of resilience (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +16% nature +16% blight Max.HP +29.00 A suit of armour made of mail. |
cleansing stralite mail armour of stability (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +14% blight +8% physical +15% nature Phys.save +16 (+6 eff.) A suit of armour made of mail. |
cleansing stralite mail armour of stability (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +15% blight +7% physical +16% nature Phys.save +20 (+7 eff.) A suit of armour made of mail. |
enlightening stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +8 Cun +6 Wil ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Mind.save +14 (+6 eff.) A suit of armour made of mail. |
fortifying stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +5 Con ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Max.HP +34.00 A suit of armour made of mail. |
hardened stralite mail armour of fire resistance (4 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +15 Defense +4 (+2 eff.) Fatigue +12% Resists +10% acid +9% physical +7% cold +10% lightning +34% fire A suit of armour made of mail. |
impenetrable stralite mail armour of command (16 def, 27 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +27 Defense +16 (+8 eff.) Fatigue +12% Mind.save +14 (+6 eff.) A suit of armour made of mail. |
impenetrable stralite mail armour of lightning resistance (4 def, 23 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +23 Defense +4 (+2 eff.) Fatigue +12% Resists +21% lightning A suit of armour made of mail. |
impenetrable stralite mail armour of resilience (4 def, 17 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +17 Defense +4 (+2 eff.) Fatigue +12% Max.HP +40.00 A suit of armour made of mail. |
rejuvenating stralite mail armour of implacability (4 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +15 Defense +4 (+2 eff.) Fatigue +4% Phys.save +10 (+4 eff.) HP.reg +4.00 ---------- misc Stam/turn +1.10 A suit of armour made of mail. |
rejuvenating stralite mail armour of implacability (4 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +15 Defense +4 (+2 eff.) Fatigue +4% Phys.save +9 (+3 eff.) HP.reg +4.20 ---------- misc Stam/turn +1.20 A suit of armour made of mail. |
stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Max.HP +40.00 HP.reg +9.00 Heal.mod +11% A suit of armour made of mail. |
stralite mail armour of command (12 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +15 Defense +12 (+6 eff.) Fatigue +12% Mind.save +11 (+5 eff.) A suit of armour made of mail. |
stralite mail armour of implacability (4 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +15 Defense +4 (+2 eff.) Fatigue +5% Phys.save +9 (+3 eff.) A suit of armour made of mail. |
stralite mail armour of natural resilience (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Disrupt While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +18% nature +13% blight D.Red.from +10% Unnatural A suit of armour made of mail. |
stralite mail armour of natural resilience (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Disrupt While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +18% nature +14% blight D.Red.from +12% Unnatural A suit of armour made of mail. |
stralite mail armour of the deep (4 def, 12 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +12% Resists +8% acid +6% cold ---------- misc Breathe water A suit of armour made of mail. |
Yvewen (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Wil dps ---------- Crit.mult +20.00% Melee Ret 2 mind ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +36% blight +28% cold +15% nature +10% darkness D.Red.from +9% Unnatural Mind.save +6 (+3 eff.) ---------- misc Equi/ret +0.04 Light +2 A suit of armour made of mail. |
cleansing voratun mail armour of clarity (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Disrupt/Psionic While equipped: ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +17% blight +8% mind +13% nature Mind.save +14 (+6 eff.) A suit of armour made of mail. |
cleansing voratun mail armour of cold resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +12% blight +21% cold +16% nature A suit of armour made of mail. |
cleansing voratun mail armour of the deep (5 def, 11 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +11 Defense +5 (+3 eff.) Fatigue +12% Resists +9% acid +9% cold +17% nature +15% blight ---------- misc Breathe water A suit of armour made of mail. |
enlightening voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +9 Cun +6 Wil ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Mind.save +17 (+7 eff.) A suit of armour made of mail. |
enlightening voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun +6 Wil ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Mind.save +20 (+8 eff.) A suit of armour made of mail. |
enlightening voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun +6 Wil ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Mind.save +17 (+7 eff.) A suit of armour made of mail. |
enlightening voratun mail armour of clarity (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +6% mind Mind.save +36 (+13 eff.) A suit of armour made of mail. |
enlightening voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +8 Str +6 Cun +7 Wil ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +13% darkness +11% physical Mind.save +22 (+8 eff.) ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
enlightening voratun mail armour of implacability (5 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +6 Cun +9 Wil ----- def ----- Armour +17 Defense +5 (+3 eff.) Fatigue +5% Phys.save +12 (+4 eff.) Mind.save +19 (+7 eff.) A suit of armour made of mail. |
enlightening voratun mail armour of lightning resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +22% lightning Mind.save +22 (+8 eff.) A suit of armour made of mail. |
enlightening voratun mail armour of natural resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Disrupt/Psionic While equipped: Stats +3 Cun +5 Wil ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +14% nature +15% blight D.Red.from +5% Unnatural Mind.save +12 (+5 eff.) A suit of armour made of mail. |
fortifying voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Str +4 Con ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Max.HP +30.00 A suit of armour made of mail. |
fortifying voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str +4 Con ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Max.HP +57.00 A suit of armour made of mail. |
fortifying voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str +4 Con ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Max.HP +30.00 A suit of armour made of mail. |
fortifying voratun mail armour of cold resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +5 Con ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +24% cold Max.HP +48.00 A suit of armour made of mail. |
fortifying voratun mail armour of implacability (5 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +14 Defense +5 (+3 eff.) Fatigue +6% Phys.save +10 (+4 eff.) Max.HP +69.00 A suit of armour made of mail. |
fortifying voratun mail armour of implacability (5 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +16 Defense +5 (+3 eff.) Fatigue +5% Phys.save +11 (+4 eff.) Max.HP +64.00 A suit of armour made of mail. |
fortifying voratun mail armour of natural resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: Stats +5 Str +6 Con ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +20% nature +16% blight D.Red.from +11% Unnatural Max.HP +87.00 A suit of armour made of mail. |
fortifying voratun mail armour of resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +5 Str +4 Con ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Max.HP +100.00 A suit of armour made of mail. |
hardened voratun mail armour of delving (5 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +5 Str ----- def ----- Armour +16 Defense +5 (+3 eff.) Fatigue +12% Resists +8% acid +18% physical +16% darkness +8% fire +10% lightning +9% cold ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
impenetrable voratun mail armour of acid resistance (5 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +16 Defense +5 (+3 eff.) Fatigue +12% Resists +24% acid A suit of armour made of mail. |
impenetrable voratun mail armour of delving (5 def, 26 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +8 Str ----- def ----- Armour +26 Defense +5 (+3 eff.) Fatigue +12% Resists +14% darkness +8% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
impenetrable voratun mail armour of fire resistance (5 def, 26 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +26 Defense +5 (+3 eff.) Fatigue +12% Resists +20% fire A suit of armour made of mail. |
impenetrable voratun mail armour of implacability (5 def, 26 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +26 Defense +5 (+3 eff.) Fatigue +4% Phys.save +9 (+3 eff.) A suit of armour made of mail. |
impenetrable voratun mail armour of implacability (5 def, 29 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +29 Defense +5 (+3 eff.) Fatigue +8% Phys.save +10 (+4 eff.) A suit of armour made of mail. |
impenetrable voratun mail armour of natural resilience (5 def, 22 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: ----- def ----- Armour +22 Defense +5 (+3 eff.) Fatigue +12% Resists +12% nature +12% blight D.Red.from +10% Unnatural A suit of armour made of mail. |
impenetrable voratun mail armour of natural resilience (5 def, 15 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: ----- def ----- Armour +15 Defense +5 (+3 eff.) Fatigue +12% Resists +16% nature +15% blight D.Red.from +7% Unnatural A suit of armour made of mail. |
impenetrable voratun mail armour of the deep (5 def, 26 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +26 Defense +5 (+3 eff.) Fatigue +12% Resists +13% acid +13% cold ---------- misc Breathe water A suit of armour made of mail. |
radiant voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +1 Wil ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +15% blight +13% darkness ---------- misc Light +2 A suit of armour made of mail. |
radiant voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +2 Wil ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +23% blight +19% darkness ---------- misc Light +1 A suit of armour made of mail. |
radiant voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +20% blight +20% darkness Max.HP +28.00 HP.reg +8.00 Heal.mod +14% ---------- misc Light +2 A suit of armour made of mail. |
radiant voratun mail armour of acid resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +1 Wil ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +19% blight +19% darkness +22% acid ---------- misc Light +1 A suit of armour made of mail. |
radiant voratun mail armour of clarity (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Psionic While equipped: Stats +4 Wil ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +15% blight +17% darkness +7% mind Mind.save +16 (+6 eff.) ---------- misc Light +1 A suit of armour made of mail. |
radiant voratun mail armour of command (20 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +2 Cun +3 Wil ----- def ----- Armour +16 Defense +20 (+9 eff.) Fatigue +12% Resists +16% blight +17% darkness Mind.save +13 (+5 eff.) ---------- misc Light +2 A suit of armour made of mail. |
radiant voratun mail armour of implacability (5 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +16 Defense +5 (+3 eff.) Fatigue +6% Resists +18% blight +23% darkness Phys.save +9 (+3 eff.) ---------- misc Light +1 A suit of armour made of mail. |
radiant voratun mail armour of implacability (5 def, 20 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +20 Defense +5 (+3 eff.) Fatigue +3% Resists +16% blight +21% darkness Phys.save +12 (+4 eff.) ---------- misc Light +1 A suit of armour made of mail. |
radiant voratun mail armour of implacability (5 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +17 Defense +5 (+3 eff.) Fatigue +5% Resists +21% blight +21% darkness Phys.save +10 (+4 eff.) ---------- misc Light +2 A suit of armour made of mail. |
rejuvenating voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +4 Str ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +15% darkness +9% physical HP.reg +8.00 ---------- misc Stam/turn +1.10 Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
rejuvenating voratun mail armour of fire resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +22% fire HP.reg +6.00 ---------- misc Stam/turn +1.40 A suit of armour made of mail. |
rejuvenating voratun mail armour of implacability (5 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +17 Defense +5 (+3 eff.) Fatigue +5% Phys.save +7 (+3 eff.) HP.reg +2.40 ---------- misc Stam/turn +0.90 A suit of armour made of mail. |
rejuvenating voratun mail armour of implacability (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +18 Defense +5 (+3 eff.) Fatigue +2% Phys.save +6 (+2 eff.) HP.reg +6.20 ---------- misc Stam/turn +1.50 A suit of armour made of mail. |
rejuvenating voratun mail armour of stability (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +8% physical Phys.save +13 (+5 eff.) HP.reg +6.70 ---------- misc Stam/turn +2.30 A suit of armour made of mail. |
rejuvenating voratun mail armour of the deep (5 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +14 Defense +5 (+3 eff.) Fatigue +12% Resists +12% acid +9% cold HP.reg +7.40 ---------- misc Stam/turn +2.00 Breathe water A suit of armour made of mail. |
voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Max.HP +44.00 HP.reg +1.00 Heal.mod +18% A suit of armour made of mail. |
voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +7 Str ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +15% darkness +5% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
voratun mail armour of implacability (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +18 Defense +5 (+3 eff.) Fatigue +5% Phys.save +7 (+3 eff.) A suit of armour made of mail. |
voratun mail armour of implacability (5 def, 15 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +15 Defense +5 (+3 eff.) Fatigue +5% Phys.save +8 (+3 eff.) A suit of armour made of mail. |
Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -7% Phys.save +8 (+3 eff.) ---------- misc Max.enc +28 Stam/turn +0.60 Max.stam +24.00 A pair of boots made of leather. |
dreamer's pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +5 Phys.save +7 (+3 eff.) Spell.save +14 (+4 eff.) Mind.save +7 (+3 eff.) A pair of boots made of leather. |
dreamer's pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +5 Phys.save +10 (+4 eff.) Spell.save +7 (+2 eff.) Mind.save +15 (+6 eff.) A pair of boots made of leather. |
insulating pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Resists +10% fire +9% cold ---------- misc Stam/turn +0.30 Max.stam +28.00 A pair of boots made of leather. |
pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +2 Cun +3 Dex ----- def ----- Armour +5 Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 107% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
restorative pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +5 HP.reg +5.00 Heal.mod +16% ---------- misc Stam/turn +0.60 Max.stam +26.00 A pair of boots made of leather. |
traveler's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue -6% Phys.save +8 (+3 eff.) ---------- misc Max.enc +42 Stam/turn +1.00 Max.stam +30.00 A pair of boots made of leather. |
miner's pair of iron boots of tirelessness (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +13.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
fleetfooted pair of dwarven-steel boots of tirelessness (7 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Dex ----- def ----- Armour +4 Defense +7 (+4 eff.) Fatigue +3% ---------- misc Stam/turn +0.90 Max.stam +22.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +3% Resists +8% fire +8% cold ---------- misc Stam/turn +0.30 Max.stam +15.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of dwarven-steel boots of evasion (5 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Cun +4 Con ----- def ----- Armour +4 Defense +5 (+3 eff.) Fatigue +3% Phys.save +18 (+6 eff.) Mind.save +15 (+6 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+4 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
dreamer's pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +5 Fatigue +4% Phys.save +11 (+4 eff.) Spell.save +9 (+3 eff.) Mind.save +7 (+3 eff.) ---------- misc Stam/turn +0.90 Max.stam +18.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +4% Resists +5% lightning +10% temporal ---------- misc Stam/turn +0.90 Max.stam +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of disengagement (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +5 Fatigue +4% Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 75% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of voratun boots of evasion (9 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +5 Defense +9 (+5 eff.) Fatigue +4% HP.reg +5.00 Heal.mod +17% Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +4% HP.reg +3.00 Heal.mod +15% ---------- misc Stam/turn +1.00 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of voratun boots of massiveness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str +6 Con dps ---------- Dmg.mod +9% physical ----- def ----- Armour +5 Fatigue -1% Phys.save +9 (+3 eff.) ---------- misc Max.enc +31 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue -3% Phys.save +5 (+2 eff.) ---------- misc Max.enc +39 Stam/turn +1.10 Max.stam +15.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Cun +1 Con ----- def ----- Armour +5 Fatigue +4% Phys.save +21 (+7 eff.) Mind.save +17 (+7 eff.) ---------- misc Stam/turn +0.80 Max.stam +22.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 59.75 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
hardened leather gloves of the iron hand (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +3 Str +4 Wil +3 Con ----- def ----- Armour +2 Disarm- +26% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
brawler's drakeskin leather gloves of dexterity (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +3 Str +5 Dex +4 Cun dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +3 Phys.save +9 (+3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves of strength (+6) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +6 Str +4 Dex +2 Cun dps ---------- Phys.pwr +6 (+0 eff.) ----- def ----- Armour +3 Phys.save +8 (+3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of butchering (0 def, 3 armour)1.0 T4 hands armor [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +9 (+0 eff.) Acc +10 (+3 eff.) Apr +9 ----- def ----- Armour +3 Resists +12% blight Spell.save +16 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of regeneration (0 def, 3 armour)1.0 T4 hands armor [Ego+] Nature While equipped: ----- def ----- Armour +3 HP.reg +2.20 ---------- misc Stam/turn +0.30 Psi/turn +0.28 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of regeneration (0 def, 3 armour)1.0 T4 hands armor [Ego+] Nature While equipped: ----- def ----- Armour +3 HP.reg +2.20 ---------- misc Stam/turn +0.70 Psi/turn +0.29 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of the iron hand (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +4 Str +3 Wil +3 Con ----- def ----- Armour +3 Disarm- +27% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Phys.save +22 (+8 eff.) Spell.save +7 (+2 eff.) Mind.save +8 (+4 eff.) Disarm- +36% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of the verdant (0 def, 3 armour)1.0 T4 hands armor [Ego+] Disrupt While equipped: ----- def ----- Armour +3 Resists +13% blight +13% darkness +12% arcane Affinity +12% nature Spell.save +16 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of butchering (0 def, 7 armour)1.0 T4 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.pwr +9 (+0 eff.) Acc +6 (+2 eff.) Apr +10 ----- def ----- Armour +7 Resists +6% blight Spell.save +16 (+4 eff.) Mind.save +10 (+4 eff.) Max.HP +65.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of regeneration (0 def, 7 armour)1.0 T4 hands armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +7 Mind.save +15 (+6 eff.) Max.HP +60.00 HP.reg +4.50 ---------- misc Stam/turn +0.90 Psi/turn +0.26 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of strength (+5) (0 def, 7 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +5 Str dps ---------- Phys.pwr +18 (+2 eff.) ----- def ----- Armour +7 Mind.save +10 (+4 eff.) Max.HP +61.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of the nighthunter (0 def, 7 armour)1.0 T4 hands armor [Ego++] Master/Psionic While equipped: Stats +4 Cun dps ---------- Acc +9 (+3 eff.) ----- def ----- Armour +7 Resists +9% darkness Mind.save +11 (+5 eff.) Max.HP +65.00 ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful drakeskin leather gloves of dexterity (+4) (0 def, 3 armour)1.0 T4 hands armor [Ego] Master/Psionic While equipped: Stats +4 Dex dps ---------- Acc +15 (+5 eff.) ----- def ----- Armour +3 HP.reg +7.00 ---------- misc Stam/turn +1.40 Max.stam +28.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand drakeskin leather gloves of sorrow (0 def, 10 armour)1.0 T4 hands armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Melee+ 10 physical 22 darkness 20 mind Dmg.mod +6% physical On Hit (Melee): * 14% chance to reduce all saves and defense by 29 ----- def ----- Armour +10 Mind.save -14 (-7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 28 arcane resource burn ----- def ----- Armour +3 Spell.save +11 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 30 arcane resource burn ----- def ----- Armour +3 Spell.save +15 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring drakeskin leather gloves of dexterity (+6) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Disrupt/Master While equipped: Stats +6 Dex dps ---------- Acc +21 (+7 eff.) On Melee Ret: * 23 arcane resource burn ----- def ----- Armour +3 Spell.save +15 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring drakeskin leather gloves of strength (+4) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Disrupt/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +7 (+0 eff.) On Melee Ret: * 29 arcane resource burn ----- def ----- Armour +3 Spell.save +15 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm drakeskin leather gloves of butchering (0 def, 3 armour)1.0 T4 hands armor [Ego+] Nature/Disrupt While equipped: dps ---------- Phys.pwr +9 (+0 eff.) Melee+ 10 lightning Dmg.mod +8% lightning Acc +7 (+2 eff.) Apr +7 ----- def ----- Armour +3 Resists +6% blight +7% lightning Spell.save +22 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Str +3 Dex +3 Cun ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+2 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic iron gauntlets (0 def, 5 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +5 Fatigue +1% Mind.save +6 (+3 eff.) Max.HP +43.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic dwarven-steel gauntlets of regeneration (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +7 Fatigue +3% Mind.save +8 (+4 eff.) Max.HP +45.00 HP.reg +2.30 ---------- misc Stam/turn +0.30 Psi/turn +0.19 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic dwarven-steel gauntlets of strength (+3) (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+1 eff.) ----- def ----- Armour +7 Fatigue +3% Mind.save +11 (+5 eff.) Max.HP +41.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
brawler's voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str +3 Dex +3 Cun ----- def ----- Armour +3 Fatigue +5% Phys.save +10 (+4 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets of strength (+8) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +8 Str +3 Dex +3 Cun dps ---------- Phys.pwr +17 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +9 (+3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets (0 def, 8 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +8 Fatigue +5% Mind.save +10 (+4 eff.) Max.HP +66.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +7 Fatigue +5% Mind.save +9 (+4 eff.) Max.HP +72.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +7 Fatigue +5% Mind.save +7 (+3 eff.) Max.HP +61.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of dexterity (+3) (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Dex dps ---------- Acc +14 (+4 eff.) ----- def ----- Armour +7 Fatigue +5% Mind.save +13 (+5 eff.) Max.HP +56.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of regeneration (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +7 Fatigue +5% Mind.save +7 (+3 eff.) Max.HP +56.00 HP.reg +4.60 ---------- misc Stam/turn +0.70 Psi/turn +0.25 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of strength (+4) (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +8 (+0 eff.) ----- def ----- Armour +7 Fatigue +5% Mind.save +9 (+4 eff.) Max.HP +72.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of strength (+4) (0 def, 8 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+1 eff.) ----- def ----- Armour +8 Fatigue +5% Mind.save +9 (+4 eff.) Max.HP +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
psychic's voratun gauntlets of regeneration (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Psionic While equipped: dps ---------- Melee+ 10 mind Dmg.mod +5% mind ----- def ----- Armour +3 Fatigue +5% Resists +8% mind HP.reg +3.70 ---------- misc Stam/turn +0.80 Psi/turn +0.40 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
restful voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +4 Con ----- def ----- Armour +3 Fatigue +5% Phys.save +14 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+3 eff.) HP.reg +5.00 Disarm- +39% ---------- misc Stam/turn +1.20 Max.stam +18.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 22 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Spell.save +16 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring voratun gauntlets of dexterity (+4) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: Stats +4 Dex dps ---------- Acc +20 (+6 eff.) On Melee Ret: * 15 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Spell.save +15 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring voratun gauntlets of strength (+4) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +11 (+1 eff.) On Melee Ret: * 15 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Spell.save +12 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady voratun gauntlets of dexterity (+4) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +4 Dex dps ---------- Acc +19 (+6 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +8 (+3 eff.) Mind.save +7 (+3 eff.) Disarm- +40% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady voratun gauntlets of sorrow (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Psionic While equipped: dps ---------- Mind.pwr +7 (+2 eff.) Melee+ 36 mind 21 darkness Acc +7 (+2 eff.) On Hit (Melee): * 12% chance to reduce all saves and defense by 29 ----- def ----- Armour +3 Fatigue +5% Phys.save +7 (+3 eff.) Mind.save -3 (-1 eff.) Disarm- +43% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
steady voratun gauntlets of the nighthunter (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun dps ---------- Acc +14 (+4 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +13% darkness Phys.save +8 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +50% ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
storm voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Melee+ 10 lightning Dmg.mod +6% lightning Acc +8 (+2 eff.) Apr +9 ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
storm voratun gauntlets of regeneration (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature While equipped: dps ---------- Melee+ 10 lightning Dmg.mod +6% lightning ----- def ----- Armour +3 Fatigue +5% Resists +8% lightning HP.reg +4.20 ---------- misc Stam/turn +1.10 Psi/turn +0.17 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
storm voratun gauntlets of strength (+4) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +19 (+2 eff.) Melee+ 12 lightning Dmg.mod +9% lightning ----- def ----- Armour +3 Fatigue +5% Resists +7% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of regeneration (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% HP.reg +2.40 ---------- misc Stam/turn +0.60 Psi/turn +0.10 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +15.0% Spell.crit +12% Mind.crit +19% Crit.mult +11.00% ----- def ----- Armour +3 Fatigue +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +12.0% Spell.crit +18% Mind.crit +11% Crit.mult +9.00% ----- def ----- Armour +3 Fatigue +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
clarifying cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego+] Psionic While equipped: Stats +8 Cun +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Mind.save +7 (+3 eff.) A pointy cloth hat, very wizardly... |
fearwoven cashmere wizard hat of fire (+10%) (2 def, 0 armour)2.0 T3 head armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +7 (+2 eff.) Dmg.mod +11% physical +14% darkness +12% fire ----- def ----- Defense +2 (+1 eff.) Resists +10% physical +8% darkness +18% fire ---------- misc Max.hate +8.00 A pointy cloth hat, very wizardly... |
elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 T5 head armor [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +3 (+2 eff.) A pointy cloth hat, very wizardly... |
insulating elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 T5 head armor [Ego+] Nature/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Defense +3 (+2 eff.) Resists +5% fire +11% cold A pointy cloth hat, very wizardly... |
psion's elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +10% mind ----- def ----- Defense +3 (+2 eff.) Resists +12% mind Phys.save +10 (+4 eff.) Mind.save +18 (+7 eff.) ---------- misc Max.psi +29.00 A pointy cloth hat, very wizardly... |
psion's elven-silk wizard hat of frost (+14%) (3 def, 0 armour)2.0 T5 head armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +8 (+2 eff.) Dmg.mod +8% mind +12% cold ----- def ----- Defense +3 (+2 eff.) Resists +14% mind +18% cold Phys.save +10 (+4 eff.) Mind.save +11 (+5 eff.) ---------- misc Max.psi +23.00 A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 39.51 to 118.54 lightning damage (79.03 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
cleansing rough leather cap of trickery (0 def, 1 armour)2.0 T1 head armor [Ego+] Disrupt/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +5 ----- def ----- Armour +1 Fatigue +1% Resists +7% nature +6% blight A cap made of leather. |
insulating rough leather cap of the bounder (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +6 Str +6 Dex ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +7% cold Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 336.7 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
bladed drakeskin leather cap of might (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +8 Str +2 Con dps ---------- Phys.pwr +5 (+0 eff.) ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 336.7 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
catburglar's drakeskin leather cap of dexterity (+10) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +10 Dex ----- def ----- Armour +5 Fatigue +5% Resists +10% darkness ---------- misc Infravis +2 A cap made of leather. |
catburglar's drakeskin leather cap of strength (+5) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +5 Str +8 Dex ----- def ----- Armour +5 Fatigue +5% Resists +20% darkness ---------- misc Infravis +5 A cap made of leather. |
champion's drakeskin leather cap of the bounder (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +6 Str +7 Dex +4 Wil ----- def ----- Armour +5 Fatigue +5% Mind.save +9 (+4 eff.) ---------- misc Light +1 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 336.7 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
drakeskin leather cap of the bounder (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +6 Str +7 Dex ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 336.7 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
insulating drakeskin leather cap of might (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.pwr +4 (+0 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +8% fire +8% cold A cap made of leather. |
mindcaging drakeskin leather cap of dexterity (+10) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master/Psionic While equipped: Stats +10 Dex ----- def ----- Armour +5 Fatigue +5% Resists +18% mind Mind.save +25 (+9 eff.) Confus- +32% A cap made of leather. |
stabilizing drakeskin leather cap of knowledge (0 def, 5 armour)2.0 T5 head armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Phys.save +15 (+5 eff.) A cap made of leather. |
thaloren drakeskin leather cap of constitution (+5) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +7 Con +5 Wil ----- def ----- Armour +5 Fatigue +5% Resists +6% blight Mind.save +6 (+3 eff.) A cap made of leather. |
thaloren drakeskin leather cap of precognition (9 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +6 Cun +3 Wil dps ---------- Acc +8 (+2 eff.) On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +9 (+5 eff.) Fatigue +5% Resists +10% blight Mind.save +7 (+3 eff.) A cap made of leather. |
warlord's iron helm of the depths (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +4 Str +4 Wil dps ---------- Phys.pwr +7 (+0 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +8% cold +6% physical Phys.save +6 (+2 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Decayed Visage (0 def, 0 armour)1.0 T3 head armor [Unique] Arcane/Nature While equipped: Stats +6 Wil +5 Mag dps ---------- Spell.crit +2% Dmg.mod +7% blight +10% arcane Melee Ret 10 vim draining blight On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Resists +7% lightning +7% temporal +9% nature +3% blight ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 8% and all saves by 13, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
mindcaging dwarven-steel helm of constitution (+4) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +4 Con ----- def ----- Armour +4 Fatigue +4% Resists +15% mind Mind.save +15 (+6 eff.) Confus- +25% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren dwarven-steel helm of the depths (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +4 Wil ----- def ----- Armour +4 Fatigue +4% Resists +8% blight +10% cold Mind.save +8 (+4 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +9 Str +3 Dex +3 Cun dps ---------- Apr +5 ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 336.7 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating voratun helm of the bounder (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +7 Str +9 Dex ----- def ----- Armour +5 Fatigue +5% Resists +10% fire +5% cold Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 336.7 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Cun +3 Dex dps ---------- Apr +4 ----- def ----- Armour +5 Fatigue +5% Resists +6% fire +7% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindcaging voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Psionic While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +19% mind Mind.save +12 (+5 eff.) Confus- +24% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindcaging voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Psionic While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +22% mind Mind.save +22 (+8 eff.) Confus- +40% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm of might (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +2 Con dps ---------- Phys.pwr +5 (+0 eff.) ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 18/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
115 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Rainripper'2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Res.pen +5% acid Melee Ret 6 acid ----- def ----- Resists +12% cold ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+2 eff.) Max.HP +40.00 Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+4 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 179.01 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 92.09 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 92.09 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 61/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 509.32 fire damage (based on Magic). Uses 50 power out of 47/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
overpowered iron torque of clear mind [power 1] (31 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 31 cooldown Torques are made by powerful psionics to store psionic powers. |
Belakira [power 97] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +5 Cun +1 Wil dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +12% mind Setup a psionic shield, reducing all damage taken by 97 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Daaar the Cornac Doombringer level 38
3rd Regrowth 124th year of Ascendancy at 09:13 see stats
Against all odds
Killed Ukruk in the ambush.By Daaar the Cornac Doombringer level 33
44th Dusk 123rd year of Ascendancy at 02:13 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Daaar the Cornac Doombringer level 34
55th Dusk 123rd year of Ascendancy at 17:24 see stats
Bringer of Doom
Killed a Bringer of Doom.By Daaar the Cornac Doombringer level 27
14th Pyre 123rd year of Ascendancy at 01:15 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Daaar the Cornac Doombringer level 16
9th Decay 122nd year of Ascendancy at 17:20 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Daaar the Cornac Doombringer level 14
38th Haze 122nd year of Ascendancy at 13:11 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Daaar the Cornac Doombringer level 39
13rd Regrowth 124th year of Ascendancy at 01:59 see stats
Don't mind the slimy smell
Have 400 walls on the sludgenest turn into hostile creatures.By Daaar the Cornac Doombringer level 41
52nd Regrowth 124th year of Ascendancy at 10:51 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Daaar the Cornac Doombringer level 40
14th Regrowth 124th year of Ascendancy at 00:41 see stats
Exterminator
Killed 1000 creatures.By Daaar the Cornac Doombringer level 18
1st Regrowth 123rd year of Ascendancy at 06:44 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Daaar the Cornac Doombringer level 25
63rd Regrowth 123rd year of Ascendancy at 13:53 see stats
Fear me not!
Survived the Fearscape!By Daaar the Cornac Doombringer level 41
31st Regrowth 124th year of Ascendancy at 10:23 see stats
Guiding Hand
Saved all escorted adventurers.By Daaar the Cornac Doombringer level 38
8th Regrowth 124th year of Ascendancy at 17:11 see stats
Hell has no fury like a demon scorned!
Escaped the Searing Halls.By Daaar the Cornac Doombringer level 5
78th Pyre 122nd year of Ascendancy at 18:57 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Daaar the Cornac Doombringer level 22
37th Regrowth 123rd year of Ascendancy at 22:37 see stats
In the company of slimes
Have 500 walls on the sludgenest turn into hostile creatures.By Daaar the Cornac Doombringer level 41
53rd Regrowth 124th year of Ascendancy at 18:00 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Daaar the Cornac Doombringer level 30
72nd Pyre 123rd year of Ascendancy at 09:59 see stats
Level 10
Got a character to level 10.By Daaar the Cornac Doombringer level 10
1st Summertide 122nd year of Ascendancy at 17:42 see stats
Level 20
Got a character to level 20.By Daaar the Cornac Doombringer level 20
14th Regrowth 123rd year of Ascendancy at 13:08 see stats
Level 30
Got a character to level 30.By Daaar the Cornac Doombringer level 30
57th Pyre 123rd year of Ascendancy at 07:21 see stats
Level 40
Got a character to level 40.By Daaar the Cornac Doombringer level 40
13rd Regrowth 124th year of Ascendancy at 12:33 see stats
Mad slime dash
Have 300 walls on the sludgenest turn into hostile creatures.By Daaar the Cornac Doombringer level 41
51st Regrowth 124th year of Ascendancy at 04:58 see stats
Once bitten, twice shy
Escaped the Anteroom of Agony.By Daaar the Cornac Doombringer level 25
62nd Regrowth 123rd year of Ascendancy at 14:26 see stats
Size matters
Did over 600 damage in one attack.By Daaar the Cornac Doombringer level 25
70th Regrowth 123rd year of Ascendancy at 06:58 see stats
Slime killer party
Have 200 walls on the sludgenest turn into hostile creatures.By Daaar the Cornac Doombringer level 41
49th Regrowth 124th year of Ascendancy at 23:38 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Daaar the Cornac Doombringer level 34
18th Haze 123rd year of Ascendancy at 21:00 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Daaar the Cornac Doombringer level 30
3rd Dusk 123rd year of Ascendancy at 00:23 see stats
The Arena
Unlocked Arena mode.By Daaar the Cornac Doombringer level 10
5th Dusk 122nd year of Ascendancy at 06:07 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Daaar the Cornac Doombringer level 28
32nd Pyre 123rd year of Ascendancy at 13:16 see stats
The secret city
Discovered the truth about mages.By Daaar the Cornac Doombringer level 22
47th Regrowth 123rd year of Ascendancy at 01:28 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Daaar the Cornac Doombringer level 27
9th Pyre 123rd year of Ascendancy at 23:28 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Daaar the Cornac Doombringer level 17
9th Allure 123rd year of Ascendancy at 07:15 see stats
Unstoppable
Returned from the dead.By Daaar the Cornac Doombringer level 41
57th Regrowth 124th year of Ascendancy at 12:32 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Daaar the Cornac Doombringer level 33
43rd Dusk 123rd year of Ascendancy at 03:38 see stats
Log
Adonne the slimy ooze's Beyond the Flesh performs a melee critical strike against Daaar!
Burning from Daaar hits Adonne the slimy ooze for (2 to psi shield), 3 fire (3 total damage).
Daaar receives 3 healing from Devouring flames from Daaar.
Adonne the slimy ooze's Beyond the Flesh hits Daaar for 172 physical, 10 acid, 29 nature, 23 physical (234 total damage).
Lava floor heals Daaar!
PAI_STATE_FIGHT
Daaar casts Fiery Grasp.
Adonne the slimy ooze resists Daaar's 'Fiery Grasp'!
Lava floor burns Adonne the slimy ooze!
Adonne the slimy ooze uses Slime Spit.
Daaar receives 59 healing.
Daaar hits Adonne the slimy ooze for (1 to psi shield), 2 fire, (36 to psi shield), 54 fire, (2 to psi shield), 2 fire, (6 to psi shield), 9 fire (66 total damage).
Melee retaliation hits Daaar for 29 cold damage.
Daaar slows down.
Adonne the slimy ooze's Slime Spit hits Daaar for 145 nature damage.
Daaar loses 3135 health to the soulburn.
Daaar is less vulnerable.
Daaar stops being poisoned.
Daaar deactivates Fearscape.
Burning from Daaar hits Adonne the slimy ooze for (2 to psi shield), 3 fire (3 total damage).
Daaar receives 3 healing from Devouring flames from Daaar.
Adonne the slimy ooze's Beyond the Flesh hits Daaar for 127 physical, 23 physical (151 total damage).
Daaar the level 41 cornac doombringer was hacked apart to death by Adonne the slimy ooze on level 1 of Fearscape.
You are brought back from the Fearscape!
Saving game...
Adonne the slimy ooze's Beyond the Flesh killed Daaar!
The Blood of Life rushes through your dead body. You come back to life!
New Achievement: Unstoppable!
Saving done.

























































































































































































































