Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Brawler |
Level / Exp | 27 / 65% |
Size | medium |
Lifes / Deaths | Killed by Rivhyn at level 17 on the 46th Haze 122nd year of Ascendancy at 04:20 0 / 7Killed by Poltergeist Eye of Winter at level 21 on the 3rd Decay 122nd year of Ascendancy at 13:25 Killed by Poltergeist Duvoroddaneg the steel longsword at level 21 on the 3rd Decay 122nd year of Ascendancy at 22:29 Killed by Poltergeist Duvoroddaneg the steel longsword at level 21 on the 4th Decay 122nd year of Ascendancy at 02:21 Killed by Betowyn the skeleton warrior at level 25 on the 58th Pyre 123rd year of Ascendancy at 20:27 Killed by skeleton magus at level 26 on the 62nd Pyre 123rd year of Ascendancy at 08:33 Killed by The Master at level 27 on the 63rd Pyre 123rd year of Ascendancy at 23:40 |
Primary Stats
Strength | 85 (base 40) |
Dexterity | 66 (base 40) |
Constitution | 49 (base 10) |
Magic | 8 (base 10) |
Willpower | 33 (base 10) |
Cunning | 54 (base 40) |
Resources
Life | -84/830 |
Stamina | 175/236 |
Healing Factor | 1.4832873839943 |
Regeneration | 15.961140377655 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
Offense: Barehand
Damage | 90 |
Accuracy | 54 |
Crit Chance | 23% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Cold | +15% |
Arcane | +6% |
Light | +10% |
All | 0% |
Offense: Damage Penetration
Blight | +15% |
Arcane | +5% |
Fire | +10% |
Mind | +10% |
Defense: Base
Armour (hardiness) | 37 (35.65183292883%) |
Defense | 54 |
Ranged Defense | 54 |
Fatigue | 11 |
Physical Save | 34 |
Spell Save | 38 |
Mental Save | 44 |
Defense: Resistances
Nature | + 35%( 70%) |
Lightning | + 23%( 70%) |
Light | + 51%( 70%) |
Temporal | + 17%( 70%) |
Blight | + 27%( 70%) |
Cold | + 36%( 70%) |
Fire | + 29%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Confusion Resistance | 10% |
Knockback Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 214 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 404 damage for 5 turns. Its effects scale with your Strength stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Technique / Grappling | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by Islorin the large white snake. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the lost defiler from death by thaurhereg. Escort: lost defiler (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost tinker from death by deformed giant venus flytrap. Escort: lost tinker (level 1 of Heart of the Gloom) | failed |
You failed to protect the lost warrior from death by skeleton archer. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 62. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed ice wyrm tooth. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed minotaur nose. * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed honey tree root. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
On hands | scouring dwarven-steel gauntlets of butchering (0 def, 2 armour) scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego++] Disrupt While equipped: offense ------ Physical Power +6 (+2 eff.) Accuracy +7 (+2 eff.) Ignore Armor +5 When Hit: * 18 arcane resource burn defense ------ Armor +2 Fatigue +3% Resistance +7% blight Spell save +16 (+6 eff.) Unarmed combat: Weapon Damage 21.5 - 30.1 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +14 Critical Rate +8.0% Attack Speed 100% On Hit: * 11% chance to reduce armor by 9% * 15 arcane resource burn * 10% chance to slow global speed by 52% Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Lavaravage the hardened leather cap (0 def, 3 armour) Lavaravage the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Str +7 Dex offense ------ Ignore resists +5% mind +10% fire defense ------ Armor +3 Fatigue +3% Resistance +9% fire Mind save +9 (+3 eff.) other ------- Max hate +10.00 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 280.5 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Tool | focusing ash totem of healing [power 194] (15 cooldown) focusing ash totem of healing [power 194] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | stralite ring 'Hazeworth' stralite ring 'Hazeworth'0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +6 Str offense ------ Critical power +10.00% Mindpower +15 (+5 eff.) Ignore resists +5% mind When Hit 2 cold defense ------ Armor +12 Resistance +9% cold other ------- Max psi +30.00 Rings make your fingers look great! |
On fingers | voratun ring 'Elenaromisin' voratun ring 'Elenaromisin'0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +4 Str +8 Con offense ------ Physical Power +12 (+3 eff.) defense ------ Resistance +6% lightning +12% fire +18% nature +6% light Rings make your fingers look great! |
Around neck | Magmatide the gold amulet Magmatide the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +4 Str +6 Dex +5 Wil offense ------ When Hit 2 fire defense ------ Armor +6 Resistance +3% blight +9% light Spell save +9 (+4 eff.) Blind Resist +10% Knockbk Resist +10% Amulets make your neck look great! |
Main armor | duelist's hardened leather armour of Eyal (14 def, 10 armour) duelist's hardened leather armour of Eyal (14 def, 10 armour)9.0 Encumbrance T3 light armor [Ego++] Nature/Master While equipped: Stats +3 Cun +4 Dex defense ------ Armor +10 Defense +14 (+5 eff.) Fatigue +8% Life +20.00 Life Regen +4.00 Healmod +11% A suit of armour made of leather. |
Light source | Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(88 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Cloak | murderer's cashmere cloak of protection (2 def, 0 armour) murderer's cashmere cloak of protection (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +2 Cun +2 Dex offense ------ Accuracy +5 (+1 eff.) Ignore Armor +5 defense ------ Defense +2 (+1 eff.) Spell save +5 (+2 eff.) Mind save +10 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Gyda the hardened leather belt Gyda the hardened leather belt1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +3 Wil +5 Cun +7 Lck offense ------ Damage +6% arcane Ignore resists +5% arcane +15% blight defense ------ Resistance +8% lightning +8% temporal +6% blight Mind save +9 (+3 eff.) Stealth +5 Life +40.00 other ------- Disarm Traps +12 Infravision +5 A belt that goes around your waist. |
Inventory
healing infusion (heal 63; cd 11) healing infusion (heal 63; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 63 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the sneak (die at -380; dur 7; cd 32) heroism infusion of the sneak (die at -380; dur 7; cd 32)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 32 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -380 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 760 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, darkness, fire, nature, temporal) Prismatic Rune (6 turns; lightning, physical, darkness, fire, nature, temporal)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 4 physical, 5 darkness, 5 fire, 5 nature, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Elemental Fury Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Genocide (42-67 power, 4 apr) Genocide (42-67 power, 4 apr)3.0 Encumbrance T3 greatsword 2H weapon [Unique] Nature/Master Weapon Damage 42.0 - 67.2 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +18.0% Attack Speed 100% Damage Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con defense ------ Resist Against +15% Orc Life Regen +0.50 other ------- Stamina/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
chilling dwarven-steel dagger of massacre (24-32 power, 7 apr) chilling dwarven-steel dagger of massacre (24-32 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego] Arcane/Master Weapon Damage 24.5 - 31.9 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 cold Sharp, short and deadly. |
stormbringer's cured leather sling of cunning (+4) stormbringer's cured leather sling of cunning (+4)4.0 Encumbrance T2 sling 1H weapon [Ego+] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-crit, radius 2 +15 lightning +13 cold While equipped: Stats +4 Cun offense ------ Move Speed +23% Ignore resists +10% lightning +7% cold +6% physical Slings are used to hurl stones or metal shots at your foes. |
Eldoral Last Resort Eldoral Last Resort4.0 Encumbrance T3 sling 1H weapon [Unique] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 118% Range +10 While equipped: Stats +3 Cun +4 Dex offense ------ Damage +15% physical other ------- Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
quiver of ash arrows of vileness (18/18, 22-30 power, 7 apr) quiver of ash arrows of vileness (18/18, 22-30 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego] Arcane Weapon Damage 21.5 - 30.1 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 18 On-ranged-hit +9 blight On Hit: * 12% chance to reduce strength, dexterity, and constitution by 5 Arrows are used with bows to pierce your foes to death. |
dwarven-steel shield (0 def, 6 armour, 78 block) dwarven-steel shield (0 def, 6 armour, 78 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +6 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+4 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 35.20 to 44.00 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
cleansing dwarven-steel mail armour of lightning resistance (3 def, 8 armour) cleansing dwarven-steel mail armour of lightning resistance (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego] Disrupt/Master While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +19% lightning +11% nature +10% blight A suit of armour made of mail. |
insulating hardened leather belt of unlife insulating hardened leather belt of unlife1.0 Encumbrance T3 belt armor [Ego+] Arcane/Master While equipped: defense ------ Resistance +9% blight +7% cold +5% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
monstrous hardened leather belt of the giants monstrous hardened leather belt of the giants1.0 Encumbrance T3 belt armor [Ego+] Nature/Master While equipped: Stats +5 Str +4 Con offense ------ Physical Power +12 (+3 eff.) defense ------ Physical save +7 (+3 eff.) Spell save +10 (+4 eff.) other ------- Size +2 A belt that goes around your waist. |
Heatvengeance the pair of rough leather boots (0 def, 1 armour) Heatvengeance the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Cun +1 Wil offense ------ Ignore resists +15% fire defense ------ Armor +1 Resistance +6% fire +6% cold A pair of boots made of leather. |
pair of hardened leather boots (0 def, 3 armour) pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Normal] While equipped: defense ------ Armor +3 A pair of boots made of leather. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 125% On-hit +10 lightning +10 cold On Hit: 25% Call Lightning level 5 Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 157.77 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
drakeskin leather cap 'Shadowstone' (0 def, 5 armour) drakeskin leather cap 'Shadowstone' (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +4 Dex offense ------ Damage +6% darkness Ignore resists +5% physical defense ------ Armor +5 Fatigue +5% Resistance +6% acid +19% cold +12% light other ------- Breathe water A cap made of leather. |
2 agate 2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst 6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Essence of Bearness Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Brodihek (dig speed 15 turns) Brodihek (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Rare] Psionic While equipped: Stats +2 Str offense ------ Damage +8% mind +9% fire defense ------ Armor +6 Defense +15 (+5 eff.) Resistance +1% physical +3% fire Mind save +5 (+2 eff.) Pinning Resist +20% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's dwarven-steel pickaxe (dig speed 31 turns) woodsman's dwarven-steel pickaxe (dig speed 31 turns)3.0 Encumbrance T3 digger tool [Ego] Nature While equipped: Stats +2 Str offense ------ Damage +7% nature defense ------ Resistance +13% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing [power 116] (15 cooldown) elm totem of healing [power 116] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Rivhyn the Thalore Brawler level 16
45th Haze 122nd year of Ascendancy at 07:22 see stats
By Rivhyn the Thalore Brawler level 20
60th Haze 122nd year of Ascendancy at 23:00 see stats
By Rivhyn the Thalore Brawler level 15
21st Haze 122nd year of Ascendancy at 06:43 see stats
By Rivhyn the Thalore Brawler level 22
15th Regrowth 123rd year of Ascendancy at 15:43 see stats
By Rivhyn the Thalore Brawler level 18
54th Haze 122nd year of Ascendancy at 11:54 see stats
By Rivhyn the Thalore Brawler level 24
45th Pyre 123rd year of Ascendancy at 07:37 see stats
By Rivhyn the Thalore Brawler level 10
7th Mirth 122nd year of Ascendancy at 04:15 see stats
By Rivhyn the Thalore Brawler level 20
60th Haze 122nd year of Ascendancy at 09:57 see stats
By Rivhyn the Thalore Brawler level 20
65th Haze 122nd year of Ascendancy at 21:03 see stats
By Rivhyn the Thalore Brawler level 21
3rd Decay 122nd year of Ascendancy at 14:26 see stats
By Rivhyn the Thalore Brawler level 24
45th Pyre 123rd year of Ascendancy at 08:18 see stats
By Rivhyn the Thalore Brawler level 8
3rd Mirth 122nd year of Ascendancy at 22:12 see stats
By Rivhyn the Thalore Brawler level 24
30th Pyre 123rd year of Ascendancy at 21:42 see stats
By Rivhyn the Thalore Brawler level 14
52nd Dusk 122nd year of Ascendancy at 10:59 see stats
By Rivhyn the Thalore Brawler level 24
30th Pyre 123rd year of Ascendancy at 15:06 see stats
By Rivhyn the Thalore Brawler level 26
61st Pyre 123rd year of Ascendancy at 17:05 see stats
By Rivhyn the Thalore Brawler level 15
23rd Haze 122nd year of Ascendancy at 17:18 see stats
Log
Rivhyn shrugs off the effect 'Frozen'!
The Master hits Rivhyn for (33 flat reduction), 226 cold (226 total damage).
Darkness pulsates around The Master!
The Master hits Rivhyn for (23 flat reduction), 0 cold, (27 flat reduction), 0 darkness (0 total damage).
Spinning Backhand is still on cooldown for 5 turns.
Spinning Backhand is still on cooldown for 5 turns.
Rivhyn throws a concussive punch.
Ghoul is not dazed anymore.
Armoured skeleton warrior uses Shield Pummel.
Armoured skeleton warrior misses Rivhyn.
Rivhyn is stunned!
Rivhyn HEALS from acid damage!
Rivhyn hits The Master for 206 physical, 13 arcane, 14 light, 270 physical (503 total damage).
Rivhyn hits Ghoul for 225 physical damage.
Rivhyn hits Armoured skeleton warrior for (179 absorbed), 0 physical (0 total damage).
Rivhyn hits Lord of Skulls (warrior) for 303 physical damage.
Melee retaliation hits Armoured skeleton warrior for (1 absorbed), 0 fire, (2 absorbed), 0 cold, 0 arcane (0 total damage).
Melee retaliation hits Lord of Skulls (warrior) for 1 fire, 1 cold, 0 arcane (2 total damage).
Armoured skeleton warrior hits Rivhyn for (33 flat reduction), 41 physical, (10 flat reduction), 0 lightning (41 total damage).
Lord of Skulls (warrior) hits Rivhyn for (33 flat reduction), 79 physical, (9 flat reduction), 0 acid, 4 healing, (6 flat reduction), 0 fire, (5 flat reduction), 0 fire (79 total damage) [4 healing].
Ghoul misses Rivhyn.
Armoured skeleton warrior misses Rivhyn.
Lord of Skulls (warrior) misses Rivhyn.
The Master casts Rigor Mortis.
The Master's spell attains critical power!
Rivhyn shrugs off the effect 'Rigor Mortis'!
The Master hits Rivhyn for (33 flat reduction), 162 cold, (33 flat reduction), 196 darkness (358 total damage).
Rivhyn the level 27 thalore brawler was shadowed to death by The Master and raised as his tortured undead thrall on level 9 of Dreadfell.
Darkness pulsates around The Master!