Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Patrol Gold 1.7.6--- DESCRIPTION --- This addon makes enemies in the world map patrol drop a fair amount of gold. Every enemy generated via a world map ambush will drop ten instances of gold, averaging around one gold per instance. If used with the Spells Merchants addon by Akaviriblade, it adds a way to "grind" the patrols for gold so you can buy stat points and whatnot. It should work with every mod, but please let me know if you get a compatibility error! :) --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu select "Addons" 5) Find "Patrol Gold" and ensure it's active --- COMPATIBILITY --- Not compatible with mods that change data/general/npcs/humanoid_random_boss.lua Updated to work for 1.7.6 Items Vault 1.7.6Donators/Buyers bonus! Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Modify Prodigies 1.7.4Modify some prodigies, empower outdated prodigies, adjust overpowered ones and introduce new ones. Amazingly Generous Levels Plus One 1.7.4The base mod, but with an extra +1 stat per lvl and no +1 stat on lvl 2. That's it. I only upload it so the * hash thing doesn't appear. + 5 to MaxHP per level. (Double at level 2) 5 stat points per level. (5 at level 2) Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Yakri's Stat Changes v2 1.7.6My personal twist on and combination of "TLR's Stat changes" by thelastraven, "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. We're pretty far down the rabbit hole of modding other modders mods here. I decided to make yet another variant here because I wanted a power up to some underwhelming builds However, this mod went much too far for my liking in terms of generic power boost, so I'm releasing my own version which mainly has changes Leveling changes: Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points) Max life per point increased from 4 to 5. Added 0.05 life regen/turn per point. Added 0.5 Stamina per point. I just tweaked some values, all credit goes to TLR, Chaotic Heretic, and Raenarill. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Dragon |
Class | Fire Drake |
Level / Exp | 52 / 95% |
Size | big |
Lifes / Deaths | Killed by Tiamat at level 52 on the 77th Pyre 122nd year of Ascendancy at 05:40 / 1 |
Primary Stats
Strength | 50 (base 45) |
Dexterity | 50 (base 52) |
Constitution | 50 (base 48) |
Magic | 70 (base 50) |
Willpower | 112 (base 62) |
Cunning | 59 (base 62) |
Resources
Mana | 0/916 |
Equilibrium | 0 |
Life | -31/3919 |
Stamina | 398/528 |
Fury | 128/262 |
Healing Factor | 1.3786847857242 |
Regeneration | 33.433106053812 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Barehand
Damage | 40 |
Accuracy | 32 |
Crit Chance | 42% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 43 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 70 |
Crit Chance | 42% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
All | 0% |
Offense: Damage Penetration
Cold | +20% |
Fire | +5% |
Defense: Base
Armour (hardiness) | 75.785691175273 (60.314276470109%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 41 |
Mental Save | 39 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 60%( 70%) |
Cold | + 70%( 70%) |
All | 0%( 70%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Darkness | + 60%( 70%) |
Physical | + 45%( 70%) |
Fire | + 90%(100%) |
Nature | + 60%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
Wild-heart / Mighty Wings | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Savaging Claws | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Snarling Beast | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Blighted / Shadowflame | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Fiery Breath | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-heart / Dissension | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Natural Combat | 1.00 |
| 0/10 |
| 10/10 |
| 10/10 |
| 0/10 |
| 0/10 |
| 10/10 |
| 0/10 |
| 0/10 |
Wild-child / Sapient Ones | 0.90 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Noble Animal | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 10/10 |
| 0/10 |
| 0/10 |
| 0/10 |
Wild-heart / Dragon Army | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Dragon Scales | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Ego / Dragon | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Wild-heart / Hoarding Beast | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Dragon Brood | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
You found a strange tome stitched with dragonhide and fire dragon scales. It eminates a vivid warmth... A Tale of DragonsAfter a rather clumsy encounter with the disembodied dragon, you learned she knows the secrets of a dragon's power. However, judging from her tone and choice of words, it seems she is only really going to teach you how to raise drakelings better... You've agreed to be taught, and now she is insisting that you diligently read her works... Welp, get to that! You have completed Enghryza's beginner exam. You are on the way to greatness! You have completed Enghryza's advanced exam. It feels like you know so much already! You have completed Enghryza's expert exam and graduated from her school! There is little you don't know about Dragoneering now! | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
In an attempt to solve the mystery of your being, The Summoner has commanded you to explore some nearby places. Jogging memories (part 1)- You have, indeed, confirmed the presence of trolls. Though, you already knew that. - You are to visit Kor'pul and investigate the spectral activity within. - You have visited Derth. As he said, they were accommodating, despite yourself being an incandescently-glowing monster. | active |
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: The Dragons WithinWith that said, you have become a Fire Drake. What could this possibly mean...? *** The "Dragoneer" - You received a strange red book stitched with dragon's scales. It eminates an incredibly intense aura of fiery power... - Parting the book, you discovered the spirit of a dragon named "Enghryza" is trapped within. Though she is haughty towards you, she seems desperate to pass on the secret art of "Dragoneering" and INSISTS upon teaching it to you. Most disturbingly, she seems to know more about you than she lets on... - One of the pages mentioned the possibility of "tearing out" suppressed memories and "placing them within" drakelings when they are created. It seems those 3 drakelings you created earlier on hold the answers to your past! *** Family Little incarnations of yourself? You have produced "children" which speak and behave with an air of familiarity towards your past. Keep on listening... * Huuloc: The haughty and foolhardy This one speaks with an air of majesty and pride. You sense that it represents someone who was proud to you. What could this mean? - You found out he was-- Due to some old memory-- Trying to lure you into your own death. However, it is not clear WHO he is, or why he's doing it. This was an important detail! What could the other drakelings tell you...? * Isovau: The wise and prudent This one speaks with nothing but wisdom and prudence. There might be something to this-- Someone who, perhaps, provided you with great consol? - She has finally realized she is truly incurring memories of an untrustworthy advisor from your past! This was an important detail! What could the other drakelings tell you...? * Drenng: The temperamental and brave This one speaks with great fury and ferocity. Why is this one so angry always? Were you or someone else angry in the past? - You have determined the truth: He was, truly, reenacting the behavior of what might have been your horse before the moments of your death. This was an important detail! What could the other drakelings tell you...? - You have collected many pieces to your past, but it's not quite consistent. There's still more that must be experienced... | active |
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. - The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | done |
Equipment
Tail slot | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 6 fire Changes resistances: +9% cold Changes resistances penetration: +20% cold / +5% fire It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 11 turns. When used: * Increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(159 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Inventory
![]() 0.10 Encumbrance. [Unique] Type: scroll / book It can be used to part the tome and read its contents. This strange, dragonhide-skinned book eminates great warmth and a powerful aura... |
![]() Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 13.0 - 15.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +13% darkness Talent granted: +1 Command Staff Spellpower: +5 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Tiamat the Dragon Fire Drake level 10
74th Pyre 122nd year of Ascendancy at 11:18 see stats
By Tiamat the Dragon Fire Drake level 20
74th Pyre 122nd year of Ascendancy at 11:18 see stats
By Tiamat the Dragon Fire Drake level 30
74th Pyre 122nd year of Ascendancy at 11:18 see stats
By Tiamat the Dragon Fire Drake level 40
74th Pyre 122nd year of Ascendancy at 11:18 see stats
By Tiamat the Dragon Fire Drake level 50
74th Pyre 122nd year of Ascendancy at 11:18 see stats
By Tiamat the Dragon Fire Drake level 52
76th Pyre 122nd year of Ascendancy at 16:26 see stats
Log
Tiamat performs a melee critical strike against Tiamat!
Tiamat misses Tiamat.
Tiamat hits Tiamat for damage.
Melee retaliation hits Tiamat for 59 lightning, 31 light, 3 fire nurturing, 37 nature, 59 acid, 28 blight, 55 cold, 37 arcane, 37 darkness, 59 lightning, 31 light, 3 fire nurturing, 37 nature, 59 acid, 28 blight, 55 cold, 37 arcane, 37 darkness, 59 lightning, 31 light, 3 fire nurturing, 37 nature, 59 acid, 28 blight, 55 cold, 37 arcane, 37 darkness, 59 lightning, 31 light, 3 fire nurturing, 37 nature, 59 acid, 28 blight, 55 cold, 37 arcane, 37 darkness (1373 total damage) [11 healing].
Isovau uses Burning Sphere.
Tiamat receives 45 fire nurturing from Dragon Burns from Tiamat.
Tiamat is ablaze!
Isovau's Burning Sphere hits Tiamat for 0 fire nurturing, (14 absorbed), 0 blight, 10 fire nurturing, 0 fire nurturing, (2 absorbed), 0 blight, 2 fire nurturing (0 total damage) [12 healing].
Tiamat performs a melee critical strike against Tiamat!
Tiamat performs a melee critical strike against Tiamat!
Tiamat performs a melee critical strike against Tiamat!
The antimagic energies BURN you!!
Tiamat hits Tiamat for , 1 LIFE BURN, 1 arcane (2 total damage).
Melee retaliation hits Tiamat for 59 lightning, 31 light, 3 fire nurturing, 37 nature, 59 acid, 28 blight, 55 cold, 37 arcane, 37 darkness, 59 lightning, 31 light, 3 fire nurturing, 37 nature, 59 acid, 28 blight, 55 cold, 37 arcane, 37 darkness, 59 lightning, 31 light, 3 fire nurturing, 37 nature, 59 acid, 28 blight, 55 cold, 37 arcane, 37 darkness, 59 lightning, 31 light, 3 fire nurturing, 37 nature, 59 acid, 28 blight, 55 cold, 37 arcane, 37 darkness, 59 lightning, 31 light, 3 fire nurturing, 37 nature, 59 acid, 28 blight, 55 cold, 37 arcane, 37 darkness (1716 total damage) [14 healing].
Tiamat shrugs off Isovau's 'Weakness Disease'!
Tiamat receives 76 fire nurturing from Dragon Burns from Tiamat.
Ablaze from Isovau hits Tiamat for 3 blight, 2 fire nurturing (3 total damage) [2 healing].
Tiamat is energized.
Drenng uses Flare Blast.
Tiamat performs a melee critical strike against Tiamat!
Tiamat upchucks Silk Current (12 def, 0 armour)!!
Tiamat upchucks Bill's Tree Trunk (30-51 power, 7 apr)!!
Tiamat upchucks River's Fury (23-32 power, 8 apr)!!
Tiamat upchucks brass lantern 'Ebonyfurnace'!!
Huuloc is done watching.
Isovau is done watching.
Drenng is done watching.
Tiamat misses Tiamat.