Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Patrol Gold 1.7.6--- DESCRIPTION --- This addon makes enemies in the world map patrol drop a fair amount of gold. Every enemy generated via a world map ambush will drop ten instances of gold, averaging around one gold per instance. If used with the Spells Merchants addon by Akaviriblade, it adds a way to "grind" the patrols for gold so you can buy stat points and whatnot. It should work with every mod, but please let me know if you get a compatibility error! :) --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu select "Addons" 5) Find "Patrol Gold" and ensure it's active --- COMPATIBILITY --- Not compatible with mods that change data/general/npcs/humanoid_random_boss.lua Updated to work for 1.7.6 Items Vault 1.7.6Donators/Buyers bonus! Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Modify Prodigies 1.7.4Modify some prodigies, empower outdated prodigies, adjust overpowered ones and introduce new ones. Amazingly Generous Levels Plus One 1.7.4The base mod, but with an extra +1 stat per lvl and no +1 stat on lvl 2. That's it. I only upload it so the * hash thing doesn't appear. + 5 to MaxHP per level. (Double at level 2) 5 stat points per level. (5 at level 2) Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Yakri's Stat Changes v2 1.7.6My personal twist on and combination of "TLR's Stat changes" by thelastraven, "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. We're pretty far down the rabbit hole of modding other modders mods here. I decided to make yet another variant here because I wanted a power up to some underwhelming builds However, this mod went much too far for my liking in terms of generic power boost, so I'm releasing my own version which mainly has changes Leveling changes: Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points) Max life per point increased from 4 to 5. Added 0.05 life regen/turn per point. Added 0.5 Stamina per point. I just tweaked some values, all credit goes to TLR, Chaotic Heretic, and Raenarill. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Serpent |
Class | Hydra |
Level / Exp | 70 / 94% |
Size | medium |
Lifes / Deaths | Killed by Cjij at level 70 on the 74th Pyre 122nd year of Ascendancy at 12:52 / 1 |
Primary Stats
Strength | 11 (base 11) |
Dexterity | 12 (base 10) |
Constitution | 67 (base 64) |
Magic | 70 (base 54) |
Willpower | 11 (base 14) |
Cunning | 20 (base 10) |
Resources
Equilibrium | 0 |
Life | 2129/2550 |
Fury | 25/90 |
Stamina | 280/338 |
Blood | 2129/2129 |
Healing Factor | 1.3635014349578 |
Regeneration | 13.22596391909 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Barehand
Damage | 6 |
Accuracy | 6 |
Crit Chance | 23% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 43 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 4% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 15 |
Ranged Defense | 9 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 41 |
Mental Save | 32 |
Defense: Resistances
Blight | + 30%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
Blighted / Blood Geyser | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Ravenous Beast | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Feral Hydra | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Glare Hydra | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Breath Hydra | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-heart / Prudence | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Ego / Serpent | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Regenerate | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Natural Combat | 1.00 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
Wild-heart / Hydragon | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Hoarding Beast | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | Receiving a stun or sleep effect will remove one Feral head. When all Feral heads are lost, you will incur a severe Accuracy penalty. Feral HeadsTurns until recharge: 11 |
beneficial effect | Receiving a confusion or blind effect will remove one Glare head. When all Glare heads are lost, you will incur a severe Vision penalty. Glare HeadsTurns until recharge: 11 |
beneficial effect | Receiving a silence or fear effect will remove one Drool head. When all Drool heads are lost, you will incur a severe Defense penalty. Drool HeadsTurns until recharge: 11 |
beneficial effect | Decoy heads will sometimes absorb effects that other heads may receive. The chance of absorbing an effect is based on how many heads are present. Decoy HeadsTurns until recharge: 15 |
Quests
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: AloneWith that said, you have become a Hydra. What could this possibly mean...? You are alone-- And yet, you are not. You are battling with the various corners of your psyche, each demanding something different that they want. *** Distrust *** The Mind | active |
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. | active |
Equipment
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Cjij the Serpent Hydra level 10
74th Pyre 122nd year of Ascendancy at 11:18 see stats
By Cjij the Serpent Hydra level 20
74th Pyre 122nd year of Ascendancy at 11:18 see stats
By Cjij the Serpent Hydra level 30
74th Pyre 122nd year of Ascendancy at 11:18 see stats
By Cjij the Serpent Hydra level 40
74th Pyre 122nd year of Ascendancy at 11:18 see stats
By Cjij the Serpent Hydra level 50
74th Pyre 122nd year of Ascendancy at 11:18 see stats
Log
Welcome to level 61 [Cjij].
Cjij has 231 stat point(s), 138 class talent point(s), 129 generic talent point(s), 16 category point(s), 7 prodigies point(s) to spend. Press p to use them.
Your discipline with nature has granted you 1 generic point.
Welcome to level 62 [Cjij].
Cjij has 236 stat point(s), 140 class talent point(s), 132 generic talent point(s), 16 category point(s), 7 prodigies point(s) to spend. Press p to use them.
Your discipline with nature has granted you 1 generic point.
Welcome to level 63 [Cjij].
Cjij has 241 stat point(s), 142 class talent point(s), 135 generic talent point(s), 16 category point(s), 7 prodigies point(s) to spend. Press p to use them.
Your discipline with nature has granted you 1 generic point.
Welcome to level 64 [Cjij].
Cjij has 246 stat point(s), 145 class talent point(s), 138 generic talent point(s), 17 category point(s), 7 prodigies point(s) to spend. Press p to use them.
Your discipline with nature has granted you 1 generic point.
Welcome to level 65 [Cjij].
Cjij has 251 stat point(s), 149 class talent point(s), 142 generic talent point(s), 17 category point(s), 7 prodigies point(s) to spend. Press p to use them.
Your discipline with nature has granted you 1 generic point.
Welcome to level 66 [Cjij].
Cjij has 257 stat point(s), 151 class talent point(s), 145 generic talent point(s), 16 category point(s), 7 prodigies point(s) to spend. Press p to use them.
Your discipline with nature has granted you 1 generic point.
Welcome to level 67 [Cjij].
Cjij has 262 stat point(s), 153 class talent point(s), 148 generic talent point(s), 16 category point(s), 7 prodigies point(s) to spend. Press p to use them.
Your discipline with nature has granted you 1 generic point.
Welcome to level 68 [Cjij].
Cjij has 267 stat point(s), 156 class talent point(s), 151 generic talent point(s), 16 category point(s), 7 prodigies point(s) to spend. Press p to use them.
Your discipline with nature has granted you 1 generic point.
Welcome to level 69 [Cjij].
Cjij has 272 stat point(s), 158 class talent point(s), 154 generic talent point(s), 16 category point(s), 7 prodigies point(s) to spend. Press p to use them.
Most stores should have new stock now.
Your discipline with nature has granted you 1 generic point.
Welcome to level 70 [Cjij].
Cjij has 277 stat point(s), 161 class talent point(s), 159 generic talent point(s), 16 category point(s), 7 prodigies point(s) to spend. Press p to use them.